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Enhancing student learning through trans-disciplinary project-based assessment in bioengineering 透过生物工程的跨学科专案评估,加强学生的学习
Pub Date : 2021-02-16 DOI: 10.24135/PJTEL.V3I1.80
Lionel K. W. Lam, Thomas Cochrane, V. Rajagopal, K. Davey, S. John
The Bioengineering Systems major offered at the University of Melbourne aims to enable students to rigorously integrate mathematics and modelling concepts with the fundamental sciences of biology, physics, and chemistry in order to solve biomedical engineering problems. This requires mastery of core concepts in engineering design, programming, mechanics, and electrical circuits. Historically, these concepts have been sequestered into separate subjects, with minimal cross-curricular references. This has resulted in the compartmentalisation of these concepts, with students often failing to appreciate that these seemingly disparate ideas can be synergistically combined to engineer larger, more capable systems. Building the capability of students to integrate these trans-disciplinary concepts is a unique aspect of the major that seeks to prepare students to solve real-world problems in the digital age (Burnett, 2011).   We previously implemented trans-disciplinary design in the second-year subject Biomechanical Physics and Computation by integrating the teaching of mechanics and programming (typically covered in separate subjects in standard engineering degrees). This integration was explored largely through assessment redesign that focuses upon authentic learning (Bozalek et al., 2014). In these assessments, students have to model real-world mechanical systems using programming, for example, the construction of an animated physics-based model for a bicep curl. Here, an understanding of either the mechanics or programming component is insufficient to properly complete these assessments – students necessarily have to master both in order to perform well. Student feedback surveys have indicated that student learning has benefited from this redesign, as they have helped put programming concepts in a real-world context by demonstrating their utility in solving complex physics problems. Quantitatively, trans-disciplinary design has contributed to improvements in the following survey scores from 2017 (pre-redesign) to 2019: “I found the assessment tasks useful in guiding my study”: 3.85 to 4.43, “I learnt new ideas, approaches, and/or skills”: 3.88 to 4.32, “I learnt to apply knowledge to practice”: 3.63 to 4.13 (averages, maximum: 5).   To further model trans-disciplinary design, we have established a collaborative curriculum design team (Laurillard, 2012) to develop a coordinated set of learning activities and assessments centred around the design, construction, and control of a bionic limb. Using design-based research (McKenney & Reeves, 2019), our team will model a design-based research approach within the curriculum over a two-year project timeline. By integrating these learning activities across four core subjects in the Bioengineering Systems major, students will be involved in an authentic learning project that integrates the concepts taught in the context of a larger system. The project involves hands-on design and fabrication of a bionic limb
墨尔本大学提供的生物工程系统专业旨在使学生能够将数学和建模概念与生物学,物理学和化学的基础科学严格结合起来,以解决生物医学工程问题。这需要掌握工程设计、编程、力学和电路的核心概念。从历史上看,这些概念一直被隔离在单独的学科中,很少有跨学科的参考。这导致了这些概念的划分,学生们常常无法意识到,这些看似不相干的想法可以协同结合起来,设计出更大、更有能力的系统。培养学生整合这些跨学科概念的能力是本专业的一个独特方面,旨在帮助学生解决数字时代的现实问题(Burnett, 2011)。以前,我们在二年级的生物力学物理与计算课程中,通过整合力学和编程的教学(通常在标准工程学位的单独科目中涵盖),实施了跨学科设计。这种整合主要是通过重新设计以真实学习为重点的评估来探索的(Bozalek et al., 2014)。在这些评估中,学生必须使用编程来模拟现实世界的机械系统,例如,构建一个基于二头肌弯曲的动画物理模型。在这里,对机制或编程组件的理解都不足以正确地完成这些评估——学生必须掌握两者才能表现良好。学生反馈调查表明,学生的学习受益于这种重新设计,因为它们通过展示编程概念在解决复杂物理问题中的效用,帮助将编程概念置于现实环境中。从数量上看,从2017年(重新设计前)到2019年,跨学科设计促进了以下调查分数的提高:“我发现评估任务对指导我的学习很有用”:3.85到4.43,“我学到了新的想法,方法和/或技能”:3.88到4.32,“我学会了将知识应用于实践”:3.63到4.13(平均,最高:5).为了进一步模拟跨学科设计,我们建立了一个协作课程设计团队(Laurillard, 2012),以设计、构建和控制仿生肢体为中心,开发一套协调的学习活动和评估。使用基于设计的研究(McKenney & Reeves, 2019),我们的团队将在两年的项目时间表内对课程中基于设计的研究方法进行建模。通过将这些学习活动整合到生物工程系统专业的四个核心科目中,学生将参与到一个真正的学习项目中,该项目将在更大的系统背景下整合所教授的概念。该项目涉及以学习者为中心的资源生态(Luckin, 2008)促进仿生肢体的动手设计和制造,包括由Jupyter Notebook, GitLab, MS Teams和Adobe Spark组成的ePortfolio。预期的学习成果是通过在整个课程中提供连续性的评估和学习目标,提高学生整合跨学科知识的能力。演讲将概述跨学科课程设计项目背后的合作方法,并探讨团队如何以混合模式应对COVID-19对传统实验室项目的影响。
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引用次数: 1
A framework for re thinking the pedagogy of studio-based design classrooms 重新思考以工作室为基础的设计课堂教学的框架
Pub Date : 2020-12-21 DOI: 10.24135/pjtel.v2i2.77
D. Sinfield, T. Cochrane
This paper explores the application of a design-based research (DBR) methodology to inform the re-design of pedagogical strategies for studio-based classrooms within undergraduate higher education programmes. The goal is to establish a transferable model that is student-centred around authentic educational and professional learning environment as described as Dewey for the digital age. The paper outlines the initial analysis and exploration stage of a DBR methodology that leads to the development of a proposed ecology of resources designed to stimulate rhizomatic pedagogical environments intended to support collaborative student teams rather than the traditional classroom structure. The main aim of this project is to look at alternative models to the studio or classroom environment that can enhance and improve the more traditional teacher-centric environments of the classroom through focusing upon what the student does and their graduate profiles. These ‘ontological pedagogies’ will guide the student through the educational process but also provide them with the necessary skill set to enter into the professional design based working environment once they have graduated.
本文探讨了基于设计的研究(DBR)方法的应用,为本科高等教育课程中基于工作室的教室的教学策略的重新设计提供信息。目标是建立一个可转移的模式,以学生为中心,围绕真实的教育和专业学习环境,如数字时代的杜威。本文概述了DBR方法的初步分析和探索阶段,该方法导致了拟议资源生态的发展,旨在刺激旨在支持协作学生团队而不是传统课堂结构的根茎式教学环境。这个项目的主要目的是寻找工作室或课堂环境的替代模式,通过关注学生的行为和他们的毕业概况,来增强和改善更传统的以教师为中心的课堂环境。这些“本体论教学法”将引导学生完成教育过程,同时也为他们提供必要的技能,以便他们毕业后进入专业设计的工作环境。
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引用次数: 2
Integrating Educational Design Research and Design Thinking to Enable Creative Pedagogies 整合教育设计研究与设计思维,促成创造性教学
Pub Date : 2020-05-12 DOI: 10.24135/pjtel.v2i2.58
T. Cochrane, Joshua Munn
This paper explores the interrelationship between educational design research, and design thinking that guides the design stage, enabling the design of authentic collaborative mobile learning environments. As an example the article outlines the design thinking principles and processes that informed the development of wireless mobile presentation systems (MOAs) designed to create a flexible infrastructure to enable the exploration of new pedagogies in different educational contexts. The project used design thinking within an educational design research methodology to provide an in house solution to creating a supporting infrastructure to enable the implementation of a new framework for creative pedagogies and curriculum redesign. The article reflects upon example implementations of using mobile social media and MOAs as a catalyst for implementing our framework for creative pedagogies, and propose collaborative curriculum design principles for integrating the use of mobile social media within new pedagogical paradigms.
本文探讨了教育设计研究与指导设计阶段的设计思维之间的相互关系,从而实现了真正的协同移动学习环境的设计。作为一个例子,本文概述了设计思维原则和过程,这些原则和过程为无线移动演示系统(moa)的开发提供了信息,该系统旨在创建灵活的基础设施,以便在不同的教育环境中探索新的教学方法。该项目使用了教育设计研究方法论中的设计思维,为创建支持基础设施提供了内部解决方案,以实现创造性教学法和课程重新设计的新框架。本文反映了使用移动社交媒体和moa作为实施我们的创造性教学法框架的催化剂的示例实施,并提出了将移动社交媒体的使用整合到新的教学范式中的协作课程设计原则。
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引用次数: 6
OnTask
Pub Date : 2020-01-21 DOI: 10.24135/pjtel.v2i1.55
S. Leichtweis
Universities are increasingly being expected to ensure student success while at the same time delivering larger courses.  Within this environment, the provision of effective and timely feedback to students and creating opportunities for genuine engagement between teachers and students is increasingly difficult if not impossible for many instructors, despite the known value and importance of feedback (Timperley & Hattie, 2007) and instructor presence (Garrison, Anderson & Archer, 2010).  Similar to other tertiary institutions, the University of Auckland has adopted various technology-enhanced learning approaches and technologies, including learning analytics in an attempt to support teaching and learning at scale.  The increased use of educational technology to support learning provides a variety of data sources for teachers to provide personalised feedback and improve the overall learning experience for students.  This workshop is targeted to teachers interested in the use of learning data to provide personalized support to learners.  Participants will have a hands-on opportunity to use the open-source tool OnTask (Pardo, et al. 2018) within some common teaching scenarios with a synthetically generated data set.  The facilitators will also share and discuss how OnTask is currently being used in universities to support student experience, teaching practice and course design.  As this is a hands-on workshop, participants must bring a laptop computer to work with the online tool and the prepared scenarios.  References   Garrison, D. R., Anderson, T., & Archer, W. (2010). The first decade of the community of inquiry framework: A retrospective. The internet and higher education, 13(1-2), 5-9. Hattie, J., & Timperley, H. (2007). The power of feedback. Review of educational research, 77(1), 81-112. Pardo, A., Bartimote-Aufflick, K., Shum, S. B., Dawson, S., Gao, J., Gaševic, D., Leichtweis, S., Liu, D., Martínez-Maldonado, R., Mirriahi, N. and Moskal, A. C. M. (2018). OnTask: Delivering Data-Informed, Personalized Learning Support Actions. Journal of Learning Analytics, 5(3), 235-249.
人们越来越期望大学在提供更大课程的同时确保学生的成功。在这种环境下,尽管反馈的价值和重要性(Timperley & Hattie, 2007)和教师的存在(Garrison, Anderson & Archer, 2010)是众所周知的,但对许多教师来说,向学生提供有效和及时的反馈并创造师生之间真正互动的机会变得越来越困难(如果不是不可能的话)。与其他高等教育机构类似,奥克兰大学采用了各种技术增强的学习方法和技术,包括学习分析,以支持大规模的教学和学习。越来越多地使用教育技术来支持学习,为教师提供了各种数据源,以提供个性化的反馈,并改善学生的整体学习体验。本次研讨会针对的是对使用学习数据为学习者提供个性化支持感兴趣的教师。参与者将有机会在一些常见的教学场景中使用开源工具OnTask (Pardo, et al. 2018),并使用合成生成的数据集。主持人还将分享和讨论OnTask目前如何在大学中使用,以支持学生体验、教学实践和课程设计。由于这是一个实际操作的研讨会,参与者必须携带一台笔记本电脑来使用在线工具和准备好的场景。参考文献加里森,D. R,安德森,T.,和阿彻,W.(2010)。社区探究框架的第一个十年:回顾。网络与高等教育,13(1-2),5-9。哈蒂,J,和Timperley, H.(2007)。反馈的力量。教育研究评论,77(1),81-112。Pardo, A., Bartimote-Aufflick, K., Shum, S. B., Dawson, S., Gao, J., Gaševic, D., Leichtweis, S., Liu, D., Martínez-Maldonado, R., Mirriahi, N.和Moskal, a.c.m.(2018)。OnTask:提供基于数据的个性化学习支持行动。学习分析,5(3),235-249。
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引用次数: 0
Creating blended learning experiences requires more than digital skills 创造混合式学习体验需要的不仅仅是数字技能
Pub Date : 2019-12-18 DOI: 10.24135/pjtel.v2i1.46
Bettina Schwenger
With growing diversity and larger numbers of enrolled students in classes, online learning can open up new possibilities in New Zealand’s tertiary institutions to improve teaching and enhance students’ learning. Tertiary institutions have reacted with changed expectations about pedagogical approaches and practices, by, for example, integrating more online learning technologies, and by reconsidering the course design and learning environment (Conole, 2016; Johnson, Adams Becker, Estrada & Freeman, 2015). Consequently, teachers increasingly teach online as part of a course and need to engage large number of students with a broad range of skills and knowledge, including many who are first in their family to learn formally at tertiary level.   Teachers may work with certain areas of online technologies and digital literacies, for example deposit information online for students to read, but they often do not feel confident to facilitate active learning (Ako & Synapsys, 2018; Boelens, de Wever & Voet, 2017) and to offer tasks that aim to engage students collaboratively online. Kirkwood (2014) points out that teachers question how an online tool can be used but may consider less the rationale for the use of a certain pedagogical strategy for which a tool could be used. Digital literacies are more than gaining isolated technological skills (Johnson et al., 2015) as this presentation will share, based on the findings of a collaboration with two teachers in a first-year undergraduate course in Education. In the presentation, we will discuss recommendations for sustainable teacher development that enable blended learning design with opportunities for students to actively create instead of consuming information and that is likely to enhance their experiences of blended learning. The recommendations include underpinning skills and areas such as supporting learning for Māori and non-Māori students by using online affordances for pedagogical practices to, for example, integrate formative feedback, self-assessment, foster active learning online and independent learning.   References   Ako Aotearoa & Synapsys (2018). Technology in learning: Benchmarking and developing sector capability. Wellington, New Zealand: Ako Aotearoa Boelens, R., De Wever, B., & Voet, M. (2017). Four key challenges to the design of blended learning: A systematic literature review. Educational Research Review, 22, 1–18. doi:10.1016/j.edurev.2017.06.001 Conole, G. (2016). Theoretical underpinnings of learning design. In J. Dalziel (Ed.), Learning design: Conceptualizing a framework for teaching and learning online (pp. 42–62). New York, NY: Routledge. Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A. (2015). NMC Horizon report: 2015 Higher education edition. Austin, TX: The New Media Consortium. Retrieved from https://www.nmc.org/publication/nmc-horizon-report-2015-higher-education-edition/ Kirkwood, A. (2014). Teaching and learning with technology in higher education: Blen
随着课程的多样性和注册学生人数的增加,在线学习可以为新西兰高等教育机构改善教学和提高学生学习水平开辟新的可能性。高等教育机构已经改变了对教学方法和实践的期望,例如,通过整合更多的在线学习技术,以及通过重新考虑课程设计和学习环境(Conole, 2016;Johnson, Adams Becker, Estrada & Freeman, 2015)。因此,教师越来越多地将在线教学作为课程的一部分,需要吸引大量具有广泛技能和知识的学生,其中包括许多家庭中第一个在高等教育阶段正式学习的学生。教师可能会使用在线技术和数字素养的某些领域,例如在线存储信息供学生阅读,但他们往往没有信心促进主动学习(Ako & Synapsys, 2018;Boelens, de Wever & Voet, 2017),并提供旨在让学生在线协作的任务。Kirkwood(2014)指出,教师质疑如何使用在线工具,但可能较少考虑使用工具可以使用的某种教学策略的基本原理。数字素养不仅仅是获得孤立的技术技能(Johnson等人,2015年),本报告将根据与两位教师在教育本科一年级课程中的合作结果分享这一点。在演讲中,我们将讨论可持续教师发展的建议,使混合式学习设计有机会让学生积极创造,而不是消耗信息,这可能会增强他们的混合式学习体验。这些建议包括支持技能和领域,例如通过使用在线教学实践来支持Māori和non-Māori学生的学习,例如,整合形成性反馈、自我评估、促进在线主动学习和独立学习。参考文献Ako Aotearoa & Synapsys(2018)。学习中的技术:对标和发展部门能力。新西兰惠灵顿:Ako Aotearoa Boelens, R., De Wever, B., & Voet, M.(2017)。混合式学习设计的四个关键挑战:系统的文献回顾。教育研究评论,22,1-18。Conole, G. (2016). doi:10.1016/ j.j edurev.2017.06.001。学习设计的理论基础。在J. Dalziel(编),学习设计:概念化教学和在线学习的框架(第42-62页)。纽约,纽约:劳特利奇。Johnson, L., Adams Becker, S., Estrada, V., & Freeman, A.(2015)。NMC地平线报告:2015年高等教育版。奥斯汀,德克萨斯州:新媒体联盟。检索自https://www.nmc.org/publication/nmc-horizon-report-2015-higher-education-edition/ Kirkwood, A.(2014)。高等教育中的技术教学:混合式和远程教育需要“联合思维”,而不是技术决定论。开放学习,29(3),206-221。
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引用次数: 3
Enhancing student retention rates on open non-formal online language learning courses 提高开放的非正式在线语言学习课程的学生保留率
Pub Date : 2019-12-02 DOI: 10.24135/pjtel.v1i1.17
N. Cowie, K. Sakui
Open non-formal online courses (Rha, 2018) are becoming increasingly popular as a self-paced option for learners. These courses are often hosted by commercial platforms where teachers and course creators develop and market courses to students across the globe. The numbers of students enrolled on these kinds of courses is hard to estimate but figures from providers do indicate the numbers are significant. For example, the Udemy course provider (https://www.udemy.com) states that as of October 2019 it has over 30 million students learning on 50,000 courses. However, the attrition rates for such courses, similar to other online options such as MOOCs, can be high (Sánchez-Elvira Paniagua & Simpson, 2018). In this presentation two teacher-researchers reflect on and analyse their experience of creating open non-formal online courses for English language learners, and go on to suggest several practical techniques to decrease the number of students that may drop out. The theoretical framework for this paper is that of exploratory practice (Allwright, 2003). This is an approach to teacher development in which teachers collect information on their courses and then try to use that data to reflect on their practice and improve conditions for learning. The two sources of data are the meta analytics supplied by Udemy for every course and surveys from university students who were asked to evaluate different types of video. These two sources of data were analysed using a two-step coding approach (Miles, Huberman & Saldana, 2014) in which codes are assigned and then grouped together based on emergent themes. In the presentation, firstly, the wider reasons why online students drop out, such as insufficient support (Simpson, 2017) or the impact of cognitive overload (Sweller, Ayres & Kalyuga, 2011), are discussed and several ways are suggested to get around these issues. Secondly, various principles of instructional design such as keeping lessons consistent but variable, relevant, and divided into manageable chunks are recommended (Lehman & Conceição, 2014). Finally, a number of ways that videos can be made more engaging are shown (Mayer, 2017), especially focusing on how a talking head can be best portrayed in order to give the clearest information and develop a more personalised teacher presence (Garrison, 2011). Although the data and analysis are focused on open non-formal online courses the findings and discussion are of relevance to other forms of online instruction and multimedia learning.   References   Allwright, D. (2003). Exploratory practice: Rethinking practitioner research in language teaching.      Language Teaching Research, 7(2),113-141. https//doi.org/10.1191/1362168803lr118oa Garrison, D. R. (2011). E-learning in the 21st century: A framework for research and practice. (2nd ed.). New      York, NY: Routledge. http://dx.doi.org/10.4324/9780203166093 Lehman, R., & Conceição, C. (2014). Motivating and retaining online students. San Francisco,
开放式非正式在线课程(Rha, 2018年)作为学习者自主学习的一种选择,正变得越来越受欢迎。这些课程通常由商业平台主办,由教师和课程创建者开发并向全球学生推销课程。参加这类课程的学生人数很难估计,但来自供应商的数据确实表明,这一数字很大。例如,Udemy课程提供商(https://www.udemy.com)表示,截至2019年10月,有超过3000万名学生在学习5万门课程。然而,与mooc等其他在线课程类似,此类课程的流失率可能很高(Sánchez-Elvira Paniagua & Simpson, 2018)。在这次演讲中,两位教师研究员反思并分析了他们为英语学习者创建开放的非正式在线课程的经验,并继续提出了一些实用的技巧来减少可能辍学的学生数量。本文的理论框架是探索性实践(Allwright, 2003)。这是一种教师发展的方法,在这种方法中,教师收集有关其课程的信息,然后尝试使用这些数据来反思他们的实践并改善学习条件。两个数据来源是Udemy为每门课程提供的元分析,以及来自大学生的调查,他们被要求评估不同类型的视频。使用两步编码方法(Miles, Huberman & Saldana, 2014)对这两个数据来源进行了分析,其中代码被分配,然后根据紧急主题分组。在演讲中,首先,讨论了在线学生辍学的更广泛原因,例如支持不足(Simpson, 2017)或认知过载的影响(Sweller, Ayres & Kalyuga, 2011),并提出了几种方法来解决这些问题。其次,教学设计的各种原则,如保持课程的一致性,但变量,相关的,并分为可管理的块被推荐(雷曼和构思, 2014年)。最后,展示了许多可以使视频更具吸引力的方法(Mayer, 2017),特别是关注如何最好地描绘一个说话的头,以便提供最清晰的信息并发展更个性化的教师存在(Garrison, 2011)。虽然数据和分析集中在开放的非正式在线课程上,但研究结果和讨论与其他形式的在线教学和多媒体学习有关。Allwright, D.(2003)。探索性实践:对语言教学实践者研究的再思考。语言教学研究,7(2),113-141。https//doi.org/10.1191/1362168803lr118oa Garrison, D. R.(2011)。21世纪的电子学习:研究与实践的框架。(第二版)。纽约,纽约:劳特利奇。http://dx.doi.org/10.4324/9780203166093 Lehman, R., & concep o, C.(2014)。激励和留住在线学生。旧金山,加州:乔西-巴斯。Mayer, R. E.(2017)。使用多媒体进行网上学习。计算机辅助学习学报,33,403- https//doi.org/10.1111/jcal/12197 Miles, m.b., Huberman, a.m., and Saldana, J.(2014)。定性数据分析:方法资料手册。伦敦:圣人。Rha, H.M.(2018)。网络教育类型分类与终身职业技能发展质量管理指标制定研究参见T. Bastiaens等人(主编)。EdMedia会议录:世界教育媒体与技术会议(第759- 763页)。阿姆斯特丹,荷兰:教育计算机促进协会(AACE)。检索自https://www.learntechlib.org/p/184274。Sánchez-Elvira Paniagua, A., & Simpson, O.(2018)。发展学生对开放和远程学习的支持:EMPOWER项目。教育互动媒体学报,1(9),1 - 10,https://doi.org/10.5334/jime.470。远程教育学生支持的创新:机会有多大?: g . Ubachs L。,Konings & m·布朗(Eds)。赋予大学权力的展望报告(第52-55页)。可从:https://empower。eadtu。Sweller, J., Ayres, P., and Kalyuga, S. (2011). http://www.the_envisioning_report_ for_ empowering ing_ Universities _ st_ edition_2017.pdf。认知负荷理论。纽约:施普林格出版社。
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引用次数: 5
Media-Multitasking 媒体多线程
Pub Date : 2019-11-27 DOI: 10.24135/pjtel.v2i1.35
Karen E. Murphy
While internet capable technology (ICT) use integrated within the curriculum has been linked to higher test scores, better GPAs and greater learning goal achievement (Kay & Lauricella, 2014), technology use does not always enhance learning. Within learning environments many students use ICT for off-task activities, and this is referred to as media-multitasking (Ophir, Nass, & Wagner, 2009). Unless two tasks are simple and well practiced, people show diminished attention and performance capabilities whilst multitasking due to cognitive limitations. Within educational contexts this explains why higher levels of media-multitasking have been associated with poorer academic performance and lower GPAs (e.g., Bowman, Levine, Waite, & Gendron, 2010).  Given the significant implications of students’ media-multitasking for their learning outcomes, it is important to understand what media-multitasking activities are undertaken within learning contexts. The current study presents data examining the association between students’ media-multitasking within academic contexts (lectures, tutorials, exam study, assignment writing and recorded lecture viewing), and their attention and memory skills. Across all academic contexts, higher levels of media-multitasking were associated with more mental errors, more attentional focus and memory problems, and more mind wandering. Students reported more media-multitasking during assignment writing and exam study than when at class or viewing recorded lectures. The cognitive consequences of media-multitasking within learning environments will be discussed (e.g., increased task difficulty, memory load and switching between tasks) and the Cognitive Load Theory (Van Merrienboer & Sweller, 2005) will be used to illustrate why media-multitasking interferes with learning. Given the duty of care of educators for student learning, strategies for educating and regulating student media-multitasking behaviours within academic learning environments (e.g., technology use rules, engaging classes, active learning and educational activities, Hayashi, & Nenstiel, 2019, Purwaningtyas, 2019) will also be discussed.   References Bowman, L. L., Levine, L. E., Waite, B. M., & Gendron, M. (2010). Can students really multitask? An experimental study of instant messaging while reading. Computers & Education, 54(4), 927-931. Hayashi, Y., & Nenstiel, J. N. (2019). Media multitasking in the classroom: Problematic mobile phone use and impulse control as predictors of texting in the classroom. Current Psychology, 1-7. Kay, R. H., & Lauricella, S. (2014). Investigating the benefits and challenges of using laptop computers in higher education classrooms. Canadian Journal of Learning and Technology, 40(2), n2. Ophir, E., Nass, C., & Wagner, A. D. (2009). Cognitive control in media multitaskers. Proceedings of the National Academy of Sciences, 106(37), 15583-15587. https://doi.org/10.1073/pnas.0903620106 Purwaningtyas, I. (2019). Pursuing Effective Med
虽然整合在课程中的互联网技术(ICT)的使用与更高的考试成绩、更好的gpa和更大的学习目标实现有关(Kay & Lauricella, 2014),但技术的使用并不总是促进学习。在学习环境中,许多学生使用ICT进行任务外活动,这被称为媒体多任务处理(Ophir, Nass, & Wagner, 2009)。除非两项任务都是简单而熟练的,否则由于认知限制,人们在多任务处理时的注意力和表现能力会下降。在教育背景下,这解释了为什么较高水平的媒体多任务处理与较差的学习成绩和较低的gpa相关(例如,Bowman, Levine, Waite, & Gendron, 2010)。鉴于媒体多任务处理对学生学习成果的重要影响,了解在学习环境中进行的媒体多任务处理活动是很重要的。目前的研究展示了学生在学术环境下(讲座、辅导课、考试学习、作业写作和讲座观看录音)同时处理媒体任务与他们的注意力和记忆力之间的关系。在所有学术背景下,高水平的媒体多任务处理与更多的思维错误、更多的注意力集中和记忆问题以及更多的走神有关。学生们报告说,在写作业和考试学习时,他们要比在课堂上或观看讲座录音时更多地同时使用媒体。在学习环境中,媒体多任务的认知后果将被讨论(例如,任务难度增加,记忆负荷和任务之间的切换),并将使用认知负荷理论(Van Merrienboer & Sweller, 2005)来说明为什么媒体多任务会干扰学习。鉴于教育工作者对学生学习的关注义务,还将讨论在学术学习环境中教育和规范学生媒体多任务行为的策略(例如,技术使用规则,参与课堂,主动学习和教育活动,Hayashi, & Nenstiel, 2019, Purwaningtyas, 2019)。参考文献鲍曼,L. L.,莱文,L. E.,韦特,B. M., & Gendron, M.(2010)。学生真的能一心多用吗?阅读时即时通讯的实验研究。计算机与教育,54(4),927-931。Hayashi, Y., & Nenstiel, J. N.(2019)。课堂上的媒体多任务处理:有问题的手机使用和冲动控制是课堂上发短信的预测因素。当代心理学,1-7。Kay, r.h., Lauricella, S.(2014)。调查在高等教育课堂上使用笔记本电脑的好处和挑战。中文信息学报,30(2),第2期。Ophir, E., Nass, C.和Wagner, A. D.(2009)。媒体多任务者的认知控制。国家科学院学报,106(37),15583-15587。https://doi.org/10.1073/pnas.0903620106 Purwaningtyas, I.(2019)。追求有效的媒体多任务处理:在数字学习课堂中管理干扰的努力。Van Merrienboer, J. J.和Sweller, J.(2005)。认知负荷理论与复杂学习:最新发展与未来方向。教育心理,17(2),147-177。
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引用次数: 14
Getting started with screen recording 开始屏幕录制
Pub Date : 2019-11-13 DOI: 10.24135/pjtel.v2i1.33
Amanda Charlton, D. Kenwright
Overview Ever watched a YouTube video to solve a software problem? For example, ‘How do I set up Presenter View in PowerPoint? Well, you are watching a screen recording, also known as screencasting and video screen capture. This is a video recording with audio narration; not to be confused with screenshot/capture, which is a still photo. For educators, screen recording is ideal for: recording your presentations in a controlled environment, recording feedback on student work with real teacher presence, explaining course and LMS navigation, explaining and annotating images such as digital microscopy, radiology, graphics, as well as recording a digital whiteboard for hand drawn mathematics equations or diagrams.   Outcomes At the end of this 90 min mini workshop you will have created and shared your first screen recorded video, and will be able to do it again.   Major features to be investigated Structured into 6 steps, discussion and demonstration of pros and cons of Hardware – laptop/desktop vs mobile device Software – free vs paid Microphone – inbuilt vs USB Recording technique – record/pause segments Upload -video hosting Share - links   Session organisation 5 tables. 4 participants per table. Maximum 20 participants. Mac users grouped together, and Windows users grouped together Time (mins) Activity Content 10 Icebreaker Table group introductions, share experience with screen recording and intended uses, table group discussion and whole group Post-it notes . 10 Demonstration Introduction and use cases. Downloading software. 15 Pair programming Participants access free software. Windows users: Screencast-o-matic or Zoom Mac users: QuickTime 10 Demonstration and printed set up sheet Settings for video, webcam, audio. Recording tips and techniques. 15 Individuals or pairs   Set up software, and microphone. Open one of your previous PowerPoint presentations or other resource, make a 2 sec recording of desktop screen. 5   Break 10 Demonstration Save, upload, share 15   Pairs Participants create a 1 min video, save and upload, share link by email with partner. Self critique and partner feedback using a structured framework. 5 Discussion Revisit how you might use screen recording in your teaching. Table group discussion and Post-it notes. 5 Evaluation Survey QR code to online survey on phone Resource links.   Resources for distribution We will be using free software, either inbuilt or accessed online. One page printed step by step guide.   Expectations and requirements of participants You need to bring your own laptop to participate, or pair with someone who has. Although screen recording is possible on a tablet or phone, you will have to install different Apps.  
曾经观看YouTube视频来解决软件问题吗?例如,“如何在PowerPoint中设置演示者视图?”嗯,你正在观看屏幕录制,也称为屏幕录制和视频屏幕捕获。这是一段带音频解说的录像;不要与截图/捕获混淆,这是一张静态照片。对于教育工作者来说,屏幕录制是理想的选择:在受控环境中录制您的演示文稿,在真实的教师存在下记录学生工作的反馈,解释课程和LMS导航,解释和注释图像,如数字显微镜,放射学,图形,以及记录手绘数学方程或图表的数字白板。在这个90分钟的迷你研讨会结束时,你将创建并分享你的第一个屏幕录制的视频,并将能够再次这样做。主要功能调查结构为6个步骤,讨论和演示的优点和缺点硬件-笔记本电脑/台式机vs移动设备软件-免费vs付费麦克风-内置vs USB录音技术-录制/暂停段上传-视频托管分享-链接会议组织5个表。每张表4人。最多20人。Mac用户分组,Windows用户分组时间(分钟)活动内容10破冰桌组介绍,分享屏幕记录和预期用途的经验,桌组讨论和全组便利贴。10演示、介绍和用例。下载软件。15结对编程参与者获取免费软件。Mac用户:QuickTime 10演示和打印设置表设置视频,网络摄像头,音频。录音技巧和技巧。15单人或双人设置软件、麦克风。打开你以前的ppt演示或其他资源,做一个2秒的桌面屏幕录制。保存、上传、分享15对参与者制作一段1分钟的视频,保存、上传,链接通过邮件分享给合作伙伴。使用结构化框架进行自我批评和伙伴反馈。回顾如何在教学中使用屏幕录音。桌子小组讨论和便利贴。5 .评价调查二维码在线调查电话资源链接。分发资源我们将使用免费软件,无论是内置或在线访问。一页打印一步一步的指南。参与者的期望和要求你需要带自己的笔记本电脑参加,或者和有笔记本电脑的人搭档。虽然在平板电脑或手机上可以进行屏幕录制,但你必须安装不同的应用程序。
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引用次数: 0
Mobile Video Production 移动视频制作
Pub Date : 2019-11-11 DOI: 10.24135/pjtel.v2i1.30
D. Sinfield, T. Cochrane
Smartphone ownership has become ubiquitous (International Telecommunication Union, 2017), but also fragmented by the variety of manufacturers and models available. In particular there are significant differences between the two major smartphone platforms (iOS and Android). This workshop is designed to provide participants with a cross-platform toolkit for implementing BYOD user-generated mobile video content in higher education contexts (Cochrane & Sinfield, 2019). Grounded on the concepts of learner-generated contexts, heutagogy or self-determined learning (Blaschke & Hase, 2019), and authentic learning (Burden & Kearney, 2016), the workshop facilitators will outline a framework for user-generated mobile video production (Sinfield, 2018). The workshop will illustrate the framework by examples of BYOD student projects, and will introduce participants to a hands-on exploration of an ecology of resources for mobile collaborative video production and sharing via digital social media platforms.   Schedule (100 mins) Introductions (5 min)

 Participant survey (5 min) Overview of collaborative mobile video production technologies (10 min) Hardware Student project examples

 Mobile video activities (20 min)


 Adobe Premier Clip App LG360 Cam’s Support Streetview YouTube360 Collaborative Video project development (45 min)

 Participants choose a topic to work on as a mobile video production team, for example: Autumn (Albert Park) Construction Transportation Time Lapse Sharing and review of participant projects (Upload to YouTube and share) (10 min) Reflections – sharing of project URLs and reflections via Twitter and the #SOTELNZ hashtag (5 min) END References   Blaschke, L. M., & Hase, S. (2019). Heutagogy and digital media networks: Setting students on the path to lifelong learning. Pacific Journal of Technology Enhanced Learning, 1(1), 1-14. doi:https://doi.org/10.24135/pjtel.v1i1.1 Burden, K., & Kearney, M. (2016). Conceptualising Authentic Mobile Learning. In D. Churchill, J. Lu, K. F. T. Chiu, & B. Fox (Eds.), Mobile Learning Design: Theories and Application (pp. 27-42). Singapore: Springer Singapore. Cochrane, T., & Sinfield, D. (2019, 4 July). Mobile Video Production Workshop: Exploring a BYOD development framework and toolkit. Paper presented at the HERDSA Conference 2019: Next Generation, Higher Education: Challenges, Changes and Opportunities, University of Auckland. International Telecommunication Union. (2017). ICT facts and figures 20172017(April). Retrieved from https://www.itu.int/en/ITU-D/Statistics/Documents/facts/ICTFactsFigures2017.pdf Sinfield, D. (2018). The Boundaries of Education: Using mobile devices for connecting people to places. Research in Learning Technology, 26(Special collection on Mobile Mixed Reality). doi:https://doi.org/10.25304/rlt.v26.2121
智能手机的拥有量已经无处不在(国际电信联盟,2017年),但也被各种各样的制造商和型号所分散。特别是两大智能手机平台(iOS和Android)之间存在显著差异。本次研讨会旨在为参与者提供一个跨平台工具包,用于在高等教育环境中实现BYOD用户生成的移动视频内容(Cochrane & Sinfield, 2019)。基于学习者生成语境、自主学习或自主学习(Blaschke & Hase, 2019)和真实学习(Burden & Kearney, 2016)的概念,研讨会主持人将概述用户生成移动视频制作的框架(Sinfield, 2018)。研讨会将通过BYOD学生项目的例子来说明该框架,并将向参与者介绍通过数字社交媒体平台进行移动协作视频制作和共享的资源生态的实践探索。时间表(100分钟)介绍(5分钟)

参与者调查(5分钟)协作移动视频制作技术概述(10分钟)硬件学生项目示例

移动视频活动(20分钟)


Adobe Premier Clip App LG360 Cam的支持街景YouTube360协作视频项目开发(45分钟)

参与者选择一个主题,作为一个移动视频制作团队进行工作,例如:秋季(Albert Park)建筑运输时拍分享和回顾参与项目(上传到YouTube并分享)(10分钟)反思-通过Twitter和#SOTELNZ标签分享项目url和反思(5分钟)结束参考资料Blaschke, l.m., & Hase, S.(2019)。教育与数字媒体网络:让学生走上终身学习之路。中文信息学报,26(1),1-14。doi:https://doi.org/10.24135/pjtel.v1i1.1 Burden, K., & Kearney, M.(2016)。概念化真实的移动学习。在D. Churchill, J. Lu, k.f.t. Chiu, & B. Fox(主编),移动学习设计:理论与应用(第27-42页)。新加坡:Springer Singapore。科克伦,T.,和辛菲尔德,D.(2019年7月4日)。移动视频制作工作坊:探索BYOD开发框架和工具包。在奥克兰大学2019年HERDSA会议上发表的论文:下一代,高等教育:挑战,变化和机遇。国际电信联盟。(2017)。ICT事实和数据20172017(4月)。检索自https://www.itu.int/en/ITU-D/Statistics/Documents/facts/ICTFactsFigures2017.pdf Sinfield, D.(2018)。教育的边界:使用移动设备将人与地方连接起来。学习技术研究,26(移动混合现实专集)。doi: https://doi.org/10.25304/rlt.v26.2121
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引用次数: 0
A Model for Developing a SOTEL Research Cluster 酒店研究集群的发展模式
Pub Date : 2019-11-11 DOI: 10.24135/pjtel.v2i1.31
T. Cochrane, Vickel Narayan
This case study critically reflects upon the development of a scholarship of technology enhanced learning (SOTEL) research cluster in clinical sciences higher education. The research cluster has grown from an initial community of practice established in 2015 in the context of Paramedicine education (Cochrane, Cook, Aiello, Harrison, & Aguayo, 2016), to a collaborative transdisciplinary research cluster that now encompasses: the School of Clinical Sciences, Journalism, the Centre for Teaching And Learning, the AppLAB, and international research partners (Cochrane, 2019; Cochrane et al., 2018). The MESH360 research cluster (initially standing for the Multiple Environment Simulation VR Hub, but now covering the growing body of immersive reality enhanced learning projects) focuses upon the common domain of the exploration of immersive reality to enhance higher education to develop student creativity, critical thinking, and problem-solving capabilities.   The research cluster is built upon the shared ontology, epistemology, and research methodology of the wider SOTEL research cluster hub (https://sotel.nz/about-the-cluster/). We established an ecology of resources to support the research cluster (Cochrane & Narayan, 2018), and encourage open educational practice via social media, publishing in open access channels, and regular project showcases. Outcomes from the MESH360 research cluster include: innovative curriculum design, journal articles, conference proceedings, 2 Vice Chancellors teaching innovation awards, a Prime Minister’s research scholarship, and award of a variety of internal project funding. The activity of the research cluster is curated in a ResearchGate Project at https://www.researchgate.net/project/MESH360 and on social media via the #MESH360 hashtag. While the activity of the MESH360 has been predominantly within the Faculty of Health and Environmental Sciences, we are seeing wider impact into Schools within the other Faculties at the university, and potential national and international collaborations.   The SOTEL model includes the following main elements: An online hub - The SOTEL Research Cluster https://sotel.nz/ An annual Symposium showcasing SOTEL in practice https://sotel.nz The Pacific Journal of Educational Technology (PJTEL) The CMALT cMOOC and the MOSOMELT cMOOC A weekly webinar series Brokering international TEL networks such as the ASCILITE Mobile Learning Special Interest Group A series of TEL workshops and showcases   The presentation will outline the above elements of the SOTEL Research Cluster. We believe the MESH360 research cluster model can be applied to a wide variety of higher education domains. References   Cochrane, T. (2019). How AUT is Designing Authentic Student Learning Experiences with Immersive Reality. Paper presented at the 2nd New Zealand Digital Campus and Blended Learning Transformation From K6 to Higher education: Immersive AR/VR, blended learning innovations and next generatio
本案例研究批判性地反映了临床科学高等教育中技术促进学习(SOTEL)研究集群的发展。研究集群已经从2015年在辅助医学教育背景下建立的最初的实践社区(Cochrane, Cook, Aiello, Harrison, & Aguayo, 2016)发展成为一个跨学科的合作研究集群,现在包括:临床科学学院、新闻学院、教学与学习中心、AppLAB和国际研究合作伙伴(Cochrane, 2019;Cochrane等人,2018)。MESH360研究集群(最初代表多环境模拟VR中心,但现在涵盖了越来越多的沉浸式现实增强学习项目)专注于沉浸式现实探索的共同领域,以增强高等教育,培养学生的创造力,批判性思维和解决问题的能力。研究集群建立在更广泛的SOTEL研究集群中心(https://sotel.nz/about-the-cluster/)的共享本体、认识论和研究方法的基础上。我们建立了一个资源生态来支持研究集群(Cochrane & Narayan, 2018),并通过社交媒体、开放获取渠道和定期项目展示鼓励开放教育实践。MESH360研究集群的成果包括:创新课程设计、期刊文章、会议论文集、2个副校长教学创新奖、1个总理研究奖学金和各种内部项目资助奖。研究集群的活动由ResearchGate项目策划,网址为https://www.researchgate.net/project/MESH360,并通过#MESH360标签在社交媒体上进行策划。虽然MESH360的活动主要在卫生和环境科学学院内进行,但我们看到,它对大学其他院系的学院以及潜在的国内和国际合作产生了更广泛的影响。SOTEL模式包括以下主要元素:在线中心- SOTEL研究集群https://sotel.nz/展示SOTEL实践的年度研讨会https://sotel.nz太平洋教育技术杂志(PJTEL) CMALT cMOOC和MOSOMELT cMOOC每周网络研讨会系列代理国际电话网络,如ASCILITE移动学习特别兴趣小组一系列电话研讨会和展示会演讲将概述SOTEL研究集群的上述要素。我们相信MESH360研究集群模型可以应用于广泛的高等教育领域。Cochrane, T.(2019)。AUT如何用沉浸式现实设计真实的学生学习体验。论文发表于第二届新西兰数字校园和从小学到高等教育的混合学习转型:沉浸式AR/VR,混合学习创新和下一代学习空间,奥克兰斯坦福广场,新西兰https://tinyurl.com/SOTELprojects Cochrane, T., Cook, S., Aiello, S., Harrison, D.和Aguayo, C.(2016,11月28-30日)。面向护理教育的虚拟现实环境设计:MESH360。论文发表于Show Me the Learning。ASCILITE 2016阿德莱德,南澳大利亚大学,澳大利亚阿德莱德。科克伦,T., & Narayan, V.(2018年6月25-29日)。技术促进学习的学术研究:为社会网络时代重新构想SOTL。论文发表于EdMedia:世界教育媒体与技术会议2018,阿姆斯特丹,荷兰。Cochrane, T., Stretton, T., Aiello, S., Britnell, S., Cook, S., & Narayan, V.(2018)。使用移动VR的真实跨专业健康教育场景。学习技术研究,26,2013。doi: http://dx.doi.org/10.25304/rlt.v26.2130
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引用次数: 2
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Pacific Journal of Technology Enhanced Learning
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