Pub Date : 2024-08-10DOI: 10.1016/j.ijcci.2024.100680
Wenting Zou , Qian Yang , Dominic DiFranzo , Melissa Chen , Winice Hui , Natalie N. Bazarova
Teens often encounter cyberbullying on social media. One promising way to reduce cyberbullying is through empowering teens to stand up for their peers and cultivating prosocial norms online. While there is no shortage of bystander interventions that have shown potential, little research has explored designing chatbots with users to provide a contextualized and embedded “learning at the moment” experience for bystanders. This study involved teens and educators in two design sessions: an in-depth interview to identify the barriers that prevent upstanding behaviors, and interaction with the “social media co-pilot'' chatbot prototype to identify design guidelines to empower teens to overcome these barriers. Qualitative analysis on the conversations from the two design sessions revealed three factors that curb teens' upstanding behaviors: a) inadequate knowledge about social norms, appropriate language, and consequences, b) inhibitive emotions such as fear of retaliation and confrontation; c) lack of empathy toward their peers. Key parameters were also identified to shape chatbot responses to encourage upstanding behaviors, such as a) adopting voices representing multiple roles, b) empathetic, friendly and encouraging tone, c) reflective, specific and relatable language and d) appropriate length. These insights inform the design of personalized and scalable education programs and moderation tools to combat cyberbullying.
{"title":"Social Media Co-pilot: Designing a chatbot with teens and educators to combat cyberbullying","authors":"Wenting Zou , Qian Yang , Dominic DiFranzo , Melissa Chen , Winice Hui , Natalie N. Bazarova","doi":"10.1016/j.ijcci.2024.100680","DOIUrl":"10.1016/j.ijcci.2024.100680","url":null,"abstract":"<div><p>Teens often encounter cyberbullying on social media. One promising way to reduce cyberbullying is through empowering teens to stand up for their peers and cultivating prosocial norms online. While there is no shortage of bystander interventions that have shown potential, little research has explored designing chatbots with users to provide a contextualized and embedded “learning at the moment” experience for bystanders. This study involved teens and educators in two design sessions: an in-depth interview to identify the barriers that prevent upstanding behaviors, and interaction with the “social media co-pilot'' chatbot prototype to identify design guidelines to empower teens to overcome these barriers. Qualitative analysis on the conversations from the two design sessions revealed three factors that curb teens' upstanding behaviors: a) inadequate knowledge about social norms, appropriate language, and consequences, b) inhibitive emotions such as fear of retaliation and confrontation; c) lack of empathy toward their peers. Key parameters were also identified to shape chatbot responses to encourage upstanding behaviors, such as a) adopting voices representing multiple roles, b) empathetic, friendly and encouraging tone, c) reflective, specific and relatable language and d) appropriate length. These insights inform the design of personalized and scalable education programs and moderation tools to combat cyberbullying.</p></div>","PeriodicalId":38431,"journal":{"name":"International Journal of Child-Computer Interaction","volume":"41 ","pages":"Article 100680"},"PeriodicalIF":0.0,"publicationDate":"2024-08-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"142021459","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Training in the area of CCI has become a current topic of debate. It is necessary to address the specificities related to this target audience in terms of ethical aspects, evaluation techniques and instruments and the appropriate approach to content, forms of interaction, among others. This work focuses on a project-based learning experience that is being developed with students in the area of computer science, who work on the development of educational serious games aimed at children. Different axes related to CCI training and educational game design are approached in a phase-based process and an analysis of cognitive residues that are addressed is also included. The project developed in 2023, related to healthy eating, is presented as an example of the experiences carried out with students. The results indicate that this type of proposals are attractive and motivating for the students involved, who participate in real projects with stakeholders and children.
目前,CCI 领域的培训已成为一个争论的话题。有必要从道德方面、评估技术和工具、内容的适当方法、互动形式等方面解决与这一目标受众相关的具体问题。这项工作的重点是与计算机科学领域的学生一起开发基于项目的学习体验,这些学生致力于开发面向儿童的严肃教育游戏。与 CCI 培训和教育游戏设计相关的不同轴心将在一个基于阶段的过程中进行处理,还包括对所处理的认知残留物的分析。以 2023 年开发的与健康饮食有关的项目为例,介绍了与学生一起开展的经验。研究结果表明,这类提案对参与其中的学生具有吸引力和激励作用,他们与利益相关者和儿童一起参与了真实的项目。
{"title":"Developing educational serious games as a proposal for university training in the area of Child Computer Interaction","authors":"Cecilia Verónica Sanz , Verónica Artola , Sandra Baldassarri","doi":"10.1016/j.ijcci.2024.100672","DOIUrl":"10.1016/j.ijcci.2024.100672","url":null,"abstract":"<div><p>Training in the area of CCI has become a current topic of debate. It is necessary to address the specificities related to this target audience in terms of ethical aspects, evaluation techniques and instruments and the appropriate approach to content, forms of interaction, among others. This work focuses on a project-based learning experience that is being developed with students in the area of computer science, who work on the development of educational serious games aimed at children. Different axes related to CCI training and educational game design are approached in a phase-based process and an analysis of cognitive residues that are addressed is also included. The project developed in 2023, related to healthy eating, is presented as an example of the experiences carried out with students. The results indicate that this type of proposals are attractive and motivating for the students involved, who participate in real projects with stakeholders and children.</p></div>","PeriodicalId":38431,"journal":{"name":"International Journal of Child-Computer Interaction","volume":"41 ","pages":"Article 100672"},"PeriodicalIF":0.0,"publicationDate":"2024-07-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141950815","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-14DOI: 10.1016/j.ijcci.2024.100668
Thomas Beelen, Roeland Ordelman, Khiet P. Truong, Vanessa Evers, Theo Huibers
Interactive speech technologies such as Siri and Amazon Echo allow people to search for information via speech. These systems generally take a single spoken statement or query as input, which may not be enough to fully capture the user’s information need. Therefore, multi-turn conversations have been proposed to establish more detail. A conversational approach can particularly benefit children who experience more difficulty formulating precise queries. We carried out a study with 32 children comparing multi-turn conversations with single-shot (or Query-Response) interactions. We compared the descriptions of the information needs, as well as children’s search experience. Findings indicate that more elaborate descriptions of children’s information needs (more keywords) were gathered through conversational search, leading to more focused search results compared with the Query-Response search. Further analysis of children’s responses yielded insights into their preferences for conversing with speech-based interfaces. This paper also offers design and methodological recommendations for conversational agents that support children’s information search.
Siri 和亚马逊 Echo 等交互式语音技术允许人们通过语音搜索信息。这些系统通常将单一的口语陈述或查询作为输入,但这可能不足以完全捕捉用户的信息需求。因此,有人提出通过多轮对话来确定更多细节。会话方法尤其有利于儿童,因为他们在提出精确查询时会遇到更多困难。我们对 32 名儿童进行了一项研究,比较了多轮对话和单次(或查询-回复)互动。我们比较了对信息需求的描述以及儿童的搜索体验。研究结果表明,与 "询问-回复 "搜索相比,通过对话搜索收集到的儿童信息需求描述更详细(关键词更多),搜索结果也更有针对性。通过进一步分析儿童的回答,可以深入了解他们对与语音界面对话的偏好。本文还为支持儿童信息搜索的会话代理提供了设计和方法上的建议。
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Pub Date : 2024-07-13DOI: 10.1016/j.ijcci.2024.100666
Andreas Förster , Norbert Schnell
Digital musical instruments (DMIs) offer significant potential for use in special educational needs (SEN) schools. DMIs can provide access to contemporary musical experiences that align with students’ life experiences, as well as active music making for individuals experiencing various barriers to the use of conventional musical instruments. Currently, there is no design framework for DMIs that addresses the specific context of SEN schools. However, research suggests the importance of prioritizing the context of use over the technology in design approaches. To address this gap, we integrate the results of a year-long development project in a SEN school into a social-ecological design framework. We extend an existing DMI design framework to address the unique environment of SEN schools. Our proposed framework serves as a planning and evaluation tool, providing a reference point for future design projects. It helps to determine which stakeholders to involve, define their roles, and it includes additional aspects to address in the goal definition and design process. Our findings highlight the importance of involving multiple stakeholders in the design process, including students, teachers, and assistants. In this regard, we identified a potential tension between stakeholders’ personal interests and their role as advocates for the musicians, which can have both positive and negative effects on the design process. Our research underscores the need for stakeholders to understand the use of technology, pedagogical strategies for effectively using the instruments with individual students while meeting their social-emotional support needs, and musical knowledge, including non-classical music genres. We suggest that the necessary technical, pedagogical, and musical knowledge (TPACK) be inscribed into the instruments themselves and supplemented by educational materials and teacher training. Furthermore, our study emphasizes that there is no one-size-fits-all approach to the design process, design decisions, and pedagogical strategies for different use cases.
{"title":"Designing accessible digital musical instruments for special educational needs schools—A social-ecological design framework","authors":"Andreas Förster , Norbert Schnell","doi":"10.1016/j.ijcci.2024.100666","DOIUrl":"https://doi.org/10.1016/j.ijcci.2024.100666","url":null,"abstract":"<div><p>Digital musical instruments (DMIs) offer significant potential for use in special educational needs (SEN) schools. DMIs can provide access to contemporary musical experiences that align with students’ life experiences, as well as active music making for individuals experiencing various barriers to the use of conventional musical instruments. Currently, there is no design framework for DMIs that addresses the specific context of SEN schools. However, research suggests the importance of prioritizing the context of use over the technology in design approaches. To address this gap, we integrate the results of a year-long development project in a SEN school into a social-ecological design framework. We extend an existing DMI design framework to address the unique environment of SEN schools. Our proposed framework serves as a planning and evaluation tool, providing a reference point for future design projects. It helps to determine which stakeholders to involve, define their roles, and it includes additional aspects to address in the goal definition and design process. Our findings highlight the importance of involving multiple stakeholders in the design process, including students, teachers, and assistants. In this regard, we identified a potential tension between stakeholders’ personal interests and their role as advocates for the musicians, which can have both positive and negative effects on the design process. Our research underscores the need for stakeholders to understand the use of technology, pedagogical strategies for effectively using the instruments with individual students while meeting their social-emotional support needs, and musical knowledge, including non-classical music genres. We suggest that the necessary technical, pedagogical, and musical knowledge (TPACK) be inscribed into the instruments themselves and supplemented by educational materials and teacher training. Furthermore, our study emphasizes that there is no one-size-fits-all approach to the design process, design decisions, and pedagogical strategies for different use cases.</p></div>","PeriodicalId":38431,"journal":{"name":"International Journal of Child-Computer Interaction","volume":"41 ","pages":"Article 100666"},"PeriodicalIF":0.0,"publicationDate":"2024-07-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212868924000345/pdfft?md5=c74a3537e6af5fe33ef02b566ca2a626&pid=1-s2.0-S2212868924000345-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141606622","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-07-04DOI: 10.1016/j.ijcci.2024.100669
Kathrin Smolarczyk , Marios Mouratidis , Sophie Uhing , Rolf Becker , Stephan Kröner
Makerspaces and Fab Labs are growing in number all over the world, holding the potential to empower children and adolescents. They form an important pathway to provide young people with access to digital manufacturing technologies while fostering self-determination, collaboration, and creativity. We explore how the engagement in Fab Lab based leisure maker activities may be promoted, taking into account both the perspectives of adolescents and the potential of surrounding systems. For this, we conducted focus group discussions with N = 61 non-maker, adolescent girls and boys from 6th to 9th grade, to scrutinize hindering and promoting factors of their engagement in leisure maker activities, and to explore their preferences regarding the involvement of parents, teachers and peers while considering the ecological sustainability of the activities. A reflexive thematic analysis identified the hindering and promoting factors across different aspects of maker activities such as the purpose, location and setting, content, and learning processes. Implications for the promotion and design of maker activities, as well as implications for further research, are discussed.
世界各地的创客空间和 Fab 实验室越来越多,具有增强儿童和青少年能力的潜力。它们是为青少年提供数字制造技术的重要途径,同时还能培养自决、协作和创造力。考虑到青少年的观点和周边系统的潜力,我们探讨了如何促进青少年参与基于 Fab Lab 的休闲创客活动。为此,我们与 N = 61 名六年级至九年级的非创客男女青少年进行了焦点小组讨论,仔细研究他们参与休闲创客活动的阻碍因素和促进因素,并在考虑活动的生态可持续性的同时,探讨他们对家长、教师和同伴参与的偏好。通过反思性主题分析,确定了创客活动不同方面的阻碍和促进因素,如目的、地点和环境、内容和学习过程。讨论了促进和设计创客活动的意义以及进一步研究的意义。
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Child Computer Interaction (CCI) research stresses the importance of nurturing children's designer and maker identities; children should be growing up as future technology protagonists, who are driving technology development and critically reflecting on it. While the importance of designer and maker skills has been emphasized in the CCI literature, studies focusing on children's identity development are scarcer. This paper starts to fill this research gap. We develop a theoretical framework on children's technology protagonist identity based on multidisciplinary literature base. Based on pre- and post-interview dataset from a long-term critical design and making project with several school-classes, we identify divergent aspects of protagonist identity among children: they position themselves variably as technology users, designers, makers, critics and activists. Different designer and maker identity trajectories are also identified. The paper contributes to CCI research on identity and CCI discourse on technology protagonists and children's technology education.
儿童计算机交互(CCI)研究强调培养儿童设计者和制作者身份的重要性;儿童在成长过程中应成为未来技术的主角,推动技术发展并对其进行批判性反思。CCI 文献强调了设计师和创客技能的重要性,但关注儿童身份发展的研究却很少。本文开始填补这一研究空白。我们以多学科文献为基础,建立了儿童科技主角身份认同的理论框架。根据与几个学校班级开展的长期批判性设计和制作项目的前后访谈数据集,我们发现了儿童主角身份的不同方面:他们将自己定位为技术用户、设计师、制作者、批评家和活动家。我们还发现了不同的设计师和制作者身份轨迹。本文对 CCI 有关身份的研究以及 CCI 有关技术主角和儿童技术教育的论述做出了贡献。
{"title":"“I could become a white hat hacker” or “At least I am creative”: Children's technology protagonist identities and their evolution during a critical design and making project","authors":"Leena Ventä-Olkkonen, Netta Iivari, Heidi Hartikainen, Sumita Sharma, Essi Lehto, Jenni Holappa, Tonja Molin-Juustila","doi":"10.1016/j.ijcci.2024.100667","DOIUrl":"https://doi.org/10.1016/j.ijcci.2024.100667","url":null,"abstract":"<div><p>Child Computer Interaction (CCI) research stresses the importance of nurturing children's designer and maker identities; children should be growing up as future technology protagonists, who are driving technology development and critically reflecting on it. While the importance of designer and maker skills has been emphasized in the CCI literature, studies focusing on children's identity development are scarcer. This paper starts to fill this research gap. We develop a theoretical framework on children's technology protagonist identity based on multidisciplinary literature base. Based on pre- and post-interview dataset from a long-term critical design and making project with several school-classes, we identify divergent aspects of protagonist identity among children: they position themselves variably as technology users, designers, makers, critics and activists. Different designer and maker identity trajectories are also identified. The paper contributes to CCI research on identity and CCI discourse on technology protagonists and children's technology education.</p></div>","PeriodicalId":38431,"journal":{"name":"International Journal of Child-Computer Interaction","volume":"41 ","pages":"Article 100667"},"PeriodicalIF":0.0,"publicationDate":"2024-06-26","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2212868924000357/pdfft?md5=1880b5a495e8466bc7d046105e7726d3&pid=1-s2.0-S2212868924000357-main.pdf","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"141594339","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"OA","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2024-05-29DOI: 10.1016/j.ijcci.2024.100657
Nadine Dittert, Rina M. Ferdinand
This paper elaborates on a series of Child–Computer Interaction courses conducted at three universities in Germany. It emphasizes the integration of hands-on activities and a significant project development component, allowing students to practically apply and enhance their CCI knowledge. The article details the course structure, students’ engagement, and the evolution of content, underlining the importance of experiential learning in CCI education. Additionally, it offers reflections on the outcomes and lessons learned, serving as a resource for university lecturers looking to incorporate similar courses in their curriculum.
本文阐述了德国三所大学开设的一系列儿童与计算机互动课程。该课程强调将实践活动和重要的项目开发部分结合起来,让学生能够实际应用和提高 CCI 知识。文章详细介绍了课程结构、学生参与情况和内容演变,强调了体验式学习在 CCI 教育中的重要性。此外,文章还对成果和经验教训进行了反思,为希望在课程中纳入类似课程的大学讲师提供了参考。
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Pub Date : 2024-05-23DOI: 10.1016/j.ijcci.2024.100658
Eva Wennås Brante , Robert Walldén , Kim Ridell
This study examines how eight-year-old students engage in teacher-guided digital online reading during internet searches for specific information. The research focuses on the students' digital literacy and their ability to evaluate sources and decode complex text. We have used Luke and Freebody's four resources model and the concept of sourcing as theoretical underpinning. The study had a descriptive and exploratory approach. The study involved 17 eight-year-old students from a school with a one-to-one tablet policy. The students were divided into small groups to encourage interaction. Data were collected through audio and screen recordings and were multimodally transcribed to provide a detailed account of the children's internet search interactions. The study reveals that while students demonstrated proficiency in using digital tools and navigating the internet, they often struggled to assess source credibility and critically interpret the information they encountered. Furthermore, the study highlights the importance of guiding young students in navigating the complex media landscape, emphasizing the need to enhance their knowledge of different types of sources and the categories of individuals producing content. The researchers found that students' prior knowledge, such as familiarity with printed books, played a role in how they approached online reading, sometimes leading to difficulties in adapting their strategies for digital formats. In conclusion, this research underscores the need for explicit instruction and collaborative efforts in the classroom to develop students' digital reading skills and their ability to critically assess online sources, thus bridging the gap between technological proficiency and effective digital literacy. The findings offer insights for educators in preparing young readers for digital literacy and effective online information evaluation.
本研究探讨了八岁学生在互联网上搜索特定信息时,如何在教师指导下进行数字在线阅读。研究的重点是学生的数字素养以及他们评估信息来源和解码复杂文本的能力。我们以 Luke 和 Freebody 的四种资源模型和来源概念为理论基础。本研究采用描述性和探索性方法。研究涉及一所实行一对一平板电脑政策的学校的 17 名八岁学生。学生们被分成小组,以鼓励互动。通过录音和屏幕记录收集数据,并进行多模态转录,详细记录了孩子们的网络搜索互动。研究结果表明,虽然学生们在使用数字工具和浏览互联网方面表现出了一定的熟练程度,但他们在评估信息来源的可信度和批判性地解读所遇到的信息方面却往往力不从心。此外,研究还强调了指导青少年学生浏览复杂的媒体环境的重要性,强调有必要加强他们对不同类型的信息来源和制作内容的个人类别的了解。研究人员发现,学生的已有知识,如对印刷书籍的熟悉程度,对他们如何进行在线阅读起着一定的作用,有时会导致他们在调整策略以适应数字格式时遇到困难。总之,这项研究强调了在课堂上进行明确指导和合作的必要性,以培养学生的数字阅读技能和批判性评估在线资源的能力,从而缩小技术熟练程度和有效数字素养之间的差距。研究结果为教育工作者培养青少年读者的数字素养和有效的在线信息评估能力提供了启示。
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The complexity of sustainability challenges has exposed the limitations of solutions relying on atomistic disciplinary knowledge and linear thinking, evidencing the need for embracing holistic and transdisciplinary mindsets. This paper builds on the assumption that systems thinking can contribute to approaching sustainability issues. In this study we investigate how to nurture systems thinking among young people in and through developing socially sustainable business ideas that utilize Artificial Intelligence (AI) technologies. To this end, we analyze 21 9th grade students' contributions during a work practice week at a Finnish university, during which they were introduced to AI, sustainability, and business thinking and invited to generate business ideas for sustainable innovations that use AI. Our multimodal analysis examines students’ business ideation process and outputs to identify various elements present in the working process that contribute to the development of sustainable AI from a systemic perspective. Based on our findings, we propose combining business innovation with sustainability as a strategy to develop learners' systems thinking.
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Pub Date : 2024-05-03DOI: 10.1016/j.ijcci.2024.100654
Gökçe Elif Baykal
As a response to a recent call for developing teaching materials and sharing examples of good teaching practice in Child-Computer Interaction (CCI), this paper describes previous experiences from incorporating an existing CCI curriculum into an Interaction Design course, that is mandatory for third year Bachelor students enrolled in Communication Design program. This article is an attempt to reflect on the four-year experience constructively and critically in teaching and progressively developing an existing CCI course. The paper describes key elements to teaching how to carry out a theory-oriented and project-based design course formulated around the challenge of interaction design with and for children. As the paper reflects on previous experiences, the contribution of this paper is including formal procedural research ethics into student project proposals as part of core principles and giving students the possibility to manage a group work on several iterations for the same project throughout the semester. I discuss some of the reflections on the teaching experience for interaction design and children have posed to me as a CCI researcher and university teacher and outline a set of lessons learned that I think would shed a light for taking ethical approval for student project works in future CCI teaching practices.
为了响应最近关于编写儿童与计算机交互(CCI)教材和分享良好教学实践范例的号召,本文介绍了将现有的 CCI 课程纳入交互设计课程的经验,该课程是传播设计专业三年级本科生的必修课程。本文试图以建设性和批判性的方式反思四年来教授和逐步发展现有 CCI 课程的经验。本文介绍了如何围绕 "与儿童和为儿童进行交互设计 "这一挑战,开展以理论为导向、以项目为基础的设计课程教学的关键要素。正如本文对以往经验的反思,本文的贡献在于将正式的程序研究伦理作为核心原则的一部分纳入学生的项目提案中,并让学生有可能在整个学期中对同一项目的多次迭代进行小组管理。作为一名 CCI 研究人员和大学教师,我讨论了对交互设计和儿童教学经验的一些反思,并概述了一系列经验教训,我认为这些经验教训将为在未来的 CCI 教学实践中对学生项目作品进行伦理审批提供启示。
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