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Stimulating preschoolers’ early literacy development using educational technology: A systematic literature review 运用教育技术促进学前儿童早期读写能力发展:系统的文献综述
Q1 Social Sciences Pub Date : 2023-11-11 DOI: 10.1016/j.ijcci.2023.100620
Genica Fae Bautista , Pol Ghesquière , Joke Torbeyns

Research interest in the potential of educational technology to support young children as they learn to read has significantly increased during the last decades. These studies typically adopt a media comparison approach (comparing learning with one instructional medium vs. another instructional medium) or a value-added approach (comparing learning with a standard version vs. one with an added feature). We aimed to systematically review both types of studies on the effectiveness of educational technology for enhancing preschoolers’ early literacy development. Our systematic search in four databases resulted in 67 studies eligible for inclusion. Our analyses addressed three research questions: (a) Is educational technology effective in stimulating preschoolers' early literacy development? (b) Which features of educational technology and its implementation are associated with its effectiveness? (c) Which child-related characteristics are associated with its effectiveness? Results show that the media comparison studies provide some evidence for the effectiveness of educational technology in early literacy instruction, but supported by medium to large effect sizes for only part of the studies. Moreover, features of educational technology and child-related characteristics were less frequently investigated, with a small number of studies per investigated feature or characteristic. The small number of studies and limited availability of effect sizes does not allow to draw strong evidence-based conclusions related to these research questions. Future studies are needed to deepen current insights into the effectiveness of educational technology for early literacy instruction, and especially the contribution of specific educational technology features and child-related characteristics to its effectiveness.

在过去的几十年里,对教育技术支持幼儿学习阅读的潜力的研究兴趣显著增加。这些研究通常采用媒介比较方法(比较一种教学媒介与另一种教学媒介的学习)或增值方法(比较标准版本与附加功能版本的学习)。我们的目的是系统地回顾两类关于教育技术在促进学龄前儿童早期读写能力发展方面的有效性的研究。我们在4个数据库中系统检索了67项符合纳入条件的研究。我们的分析涉及三个研究问题:(a)教育技术在促进学龄前儿童早期读写能力发展方面是否有效?(b)教育技术及其实施的哪些特点与其有效性有关?(c)哪些与儿童有关的特点与其效力有关?结果表明,媒介比较研究为教育技术在早期识字教学中的有效性提供了一些证据,但只有部分研究得到了中到大效应量的支持。此外,教育技术特征和儿童相关特征的调查频率较低,每个调查特征或特征的研究数量很少。由于研究数量少,效应量有限,因此无法得出与这些研究问题相关的强有力的循证结论。未来的研究需要加深目前对教育技术对早期识字教学有效性的认识,特别是具体的教育技术特征和儿童相关特征对其有效性的贡献。
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引用次数: 0
“Hey, Alexa” “Hey, Siri”, “OK Google” ….” exploring teenagers’ interaction with artificial intelligence (AI)-enabled voice assistants during the COVID-19 pandemic “嘿,Alexa”“嘿,Siri”“OK Google”....,探索青少年在COVID-19大流行期间与人工智能(AI)语音助手的互动
Q1 Social Sciences Pub Date : 2023-11-10 DOI: 10.1016/j.ijcci.2023.100622
Devadas Menon , K. Shilpa

AI-enabled virtual voice assistants have eased user interaction and user experience. The current study aims to understand how teenagers interact and engage with voice assistants. The rationale of usage, perceptions, patterns and expectations of teenagers from smart speakers has been explored within the framework of the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) model. The study uses an interpretive qualitative research method to gain in-depth insights, empirical details, and narrative aspects of user experiences of smart speakers. Semi-structured interviews were conducted with 36 teenagers pursuing high school in the age group 13–15 years during the COVID-19 pandemic. The results indicated that all seven variables (performance expectancy, effort expectancy, social influence, facilitating conditions, hedonic motivations, habit, and privacy concerns) impact the usage of smart speakers. The study also ascertains that hedonic motivation is a significant driving factor in the UTAUT2 model.

人工智能虚拟语音助手简化了用户交互和用户体验。目前的研究旨在了解青少年如何与语音助手互动和互动。在技术接受和使用统一理论2 (UTAUT2)模型的框架内,探讨了青少年对智能扬声器的使用、感知、模式和期望的基本原理。本研究采用解释性质的研究方法,对智能音箱的用户体验进行了深入的洞察、实证细节和叙事方面的研究。在COVID-19大流行期间,对36名13-15岁年龄组的高中生进行了半结构化访谈。结果表明,所有七个变量(绩效预期、努力预期、社会影响力、便利条件、享乐动机、习惯和隐私问题)都会影响智能音箱的使用。该研究还确定了享乐动机是UTAUT2模型中的一个重要驱动因素。
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引用次数: 0
Towards culturally sustaining design: Centering community’s voices for learning through Participatory Design 走向文化可持续设计:通过参与式设计集中社区的学习声音
Q1 Social Sciences Pub Date : 2023-11-10 DOI: 10.1016/j.ijcci.2023.100621
Maria J. Anderson-Coto , Julie Salazar , John Louis-Strakes Lopez , R. Mishael Sedas , Fabio Campos , Andres S. Bustamante , June Ahn

Embedding cultural ways of knowing and being of non-dominant communities into learning tools and environments often falls short of authentically representing the people they are meant to serve. Designers have used principles and methods of Participatory Design (PD) to work alongside minoritized communities due to its roots in democratic participation. However, following PD methods may fall short when infusing the community’s culture and values in the design in a way that is responsive to the community’s preferences, intentions and aspirations. In the field of education, researchers and practitioners have designed teaching and learning tools and environments by leveraging the cultural wealth and ways of knowing of minoritized learners through an asset-based perspective, as exemplified by Culturally Sustaining Pedagogy (CSP). In this paper we present a case study for the development of a mobile application to extend physical playful learning spaces, designed with local low-income Latine families to foster fun family learning. We highlight how our design practices helped us center youth voices and community ways of knowing and being, particularly in the stages of ideation, concept, testing, and prototyping. Our case study reflects how we foregrounded cultural values and practices into our educational mobile application. Through these practices, we present concrete examples and initial building blocks for future work towards building a Culturally Sustaining Design Framework.

在学习工具和环境中嵌入了解和存在非主导社区的文化方式,往往无法真实地代表它们所要服务的人群。设计师使用参与式设计(PD)的原则和方法与少数群体一起工作,因为它植根于民主参与。然而,当以响应社区偏好、意图和愿望的方式将社区文化和价值观注入设计中时,遵循PD方法可能会有所不足。在教育领域,研究人员和实践者通过基于资产的视角,利用文化财富和了解少数群体学习者的方式来设计教学工具和环境,例如文化可持续教学法(CSP)。在本文中,我们提出了一个案例研究,开发一个移动应用程序来扩展物理有趣的学习空间,与当地低收入拉丁家庭一起设计,以促进有趣的家庭学习。我们强调了我们的设计实践如何帮助我们集中了年轻人的声音和社区的认识和存在方式,特别是在构思、概念、测试和原型制作阶段。我们的案例研究反映了我们如何将文化价值观和实践纳入我们的教育移动应用程序。通过这些实践,我们为未来的工作提供了具体的例子和初步的构建模块,以建立一个文化可持续的设计框架。
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引用次数: 0
AMBY: A development environment for youth to create conversational agents AMBY:为年轻人创造对话代理的发展环境
Q1 Social Sciences Pub Date : 2023-11-08 DOI: 10.1016/j.ijcci.2023.100618
Xiaoyi Tian , Amit Kumar , Carly E Solomon , Kaceja D Calder , Gloria Ashiya Katuka , Yukyeong Song , Mehmet Celepkolu , Lydia Pezzullo , Joanne Barrett , Kristy Elizabeth Boyer , Maya Israel

Conversational AIs such as Alexa and ChatGPT are increasingly ubiquitous in young people’s lives, but these young users are often not afforded the opportunity to learn about the inner workings of these technologies. One of the most powerful ways to foster this learning is to empower youth to create AI that is personally and socially meaningful to them. We have built a novel development environment, AMBY–“AI Made By You”–for youth to create conversational agents. AMBY was iteratively designed with and for youth aged 12–13 through contextual inquiry and usability studies. AMBY is designed to foster AI learning with features that enable users to generate training datasets and visualize conversational flow. We report on results from a two-week summer camp deployment, and contribute design implications for conversational AI authoring tools that empower AI learning for youth.

像Alexa和ChatGPT这样的对话式人工智能在年轻人的生活中越来越普遍,但这些年轻用户往往没有机会了解这些技术的内部工作原理。促进这种学习的最有力方法之一就是让年轻人有能力创造对他们个人和社会都有意义的人工智能。我们为年轻人打造了一个全新的开发环境——AMBY——“AI Made By You”。AMBY是通过语境调查和可用性研究,为12-13岁的青少年反复设计的。AMBY旨在通过使用户能够生成训练数据集和可视化会话流程的功能来促进人工智能学习。我们报告了为期两周的夏令营部署的结果,并为对话式人工智能创作工具提供了设计启示,这些工具使年轻人能够学习人工智能。
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引用次数: 0
Wired, wild, wonderful: A scoping review of early childhood nature connections fostered by digital technologies 连线,狂野,美妙:对数字技术培养的幼儿自然联系的范围审查
Q1 Social Sciences Pub Date : 2023-10-28 DOI: 10.1016/j.ijcci.2023.100619
Kellie Vella , Madeleine Dobson , Shannon Rodgers , Chimi Om , Filip Bircanin , Tshering Dema , Jonathan Pillai , Karen Murcia , Margot Brereton

Nature connections in early childhood are being lost due to increasingly urban and managed lives. Yet, emerging research is signalling the usefulness of digital technologies in reconnecting children with the natural world. This review scopes the last ten years of research reporting child-nature-technology interactions to identify: (1) methods, (2) approaches to children's agency in research and design, (3) technologies used and the experiences they produced. After screening, a search of seven databases produced 24 papers that were analysed across these three dimensions. We describe the current research and make recommendations including more granular reporting of participation, increased engagement with theory and nature connection frameworks, and consideration of methods that encourage children's agency at earlier stages in design work. We also suggest novel directions when designing for nature experiences that encourage personal meaning-making, relationality, and build child competencies for a rapidly changing world.

由于越来越多的城市生活和管理生活,幼儿期与自然的联系正在丧失。然而,新兴的研究表明,数字技术在重新连接儿童与自然世界方面是有用的。本文回顾了过去十年关于儿童-自然-技术相互作用的研究,以确定:(1)方法,(2)研究和设计中儿童机构的途径,(3)使用的技术及其产生的经验。筛选之后,对7个数据库进行了搜索,产生了24篇论文,从这三个方面进行了分析。我们描述了当前的研究并提出建议,包括更细致的参与报告,增加对理论和自然联系框架的参与,以及在设计工作的早期阶段考虑鼓励儿童代理的方法。在设计自然体验时,我们也建议新颖的方向,鼓励个人意义创造,关系,并培养儿童适应快速变化的世界的能力。
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引用次数: 0
A research agenda for computational empowerment for emerging technology education 新兴技术教育的计算赋权研究议程
Q1 Social Sciences Pub Date : 2023-10-23 DOI: 10.1016/j.ijcci.2023.100616
Rachel Charlotte Smith, Marie-Monique Schaper, Mariana Aki Tamashiro, Maarten Van Mechelen, Marianne Graves Petersen, Ole Sejer Iversen

The article proposes a research agenda for computational empowerment for emerging technologies in the field of child–computer interaction (CCI) – in artificial intelligence (AI), machine learning (ML), the internet of things (IoT), augmented reality (AR), and virtual reality (VR). This research agenda includes three levels of operation for future studies: (1) participatory practice, capable of engaging teachers and students in co-developing and designing approaches for teaching and learning emerging technologies, (2) educational principles for integrating technological and societal aspects of emerging technologies, and (3) digital tools for engaging students in construction of and critical reflection on emerging technologies. The research agenda was developed from longitudinal studies of the respective emerging technologies in Danish K–12 education, participatory design research with in-service teachers, development of novel tools and technologies, and literature studies of current CCI research. The paper addresses current gaps in the CCI literature and contributes a coherent approach and guiding questions for future CCI research on computational empowerment for emerging technology in education.

本文提出了一个研究议程,为儿童计算机交互(CCI)领域的新兴技术——人工智能(AI)、机器学习(ML)、物联网(IoT)、增强现实(AR)和虚拟现实(VR)——提供计算赋能。本研究议程包括未来研究的三个层面的操作:(1)参与式实践,能够让教师和学生共同开发和设计新兴技术的教学和学习方法;(2)整合新兴技术的技术和社会方面的教育原则;(3)让学生参与新兴技术构建和批判性反思的数字工具。研究议程包括对丹麦K-12教育中各自新兴技术的纵向研究、对在职教师的参与式设计研究、新工具和技术的开发,以及对当前CCI研究的文献研究。本文解决了CCI文献中目前的差距,并为未来CCI在教育新兴技术计算赋权方面的研究提供了一个连贯的方法和指导性问题。
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引用次数: 1
Computational Empowerment and children: Expanding empowerment, agency and participation in computation 计算赋权与儿童:扩大计算赋权、代理和参与
Q1 Social Sciences Pub Date : 2023-10-21 DOI: 10.1016/j.ijcci.2023.100617
Marie-Monique Schaper, Rachel Charlotte Smith, Ole Sejer Iversen, Christopher Frauenberger, Netta Iivari, Anja Zeising, Mike Tissenbaum, Elizabeth Marie Bonsignore, Jason Yip
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引用次数: 0
Corrigendum to “How Does constructive feedback in an educational game sound to children?” [International Journal of Child-Computer Interaction 36 (2023) 100581] 更正“教育游戏中的建设性反馈对儿童来说如何?”[国际儿童计算机交互杂志36(2023)100581]
Q1 Social Sciences Pub Date : 2023-09-14 DOI: 10.1016/j.ijcci.2023.100597
Daeun Hwang, Younah Kang
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引用次数: 0
A literature review of children’s and youth’s conceptions of the internet 儿童和青少年网络观念的文献综述
Q1 Social Sciences Pub Date : 2023-09-01 DOI: 10.1016/j.ijcci.2023.100595
Parvaneh Babari , Michael Hielscher , Peter Adriaan Edelsbrunner , Martina Conti , Beat Döbeli Honegger , Eva Marinus

The Internet has become an important environment in everyday life of children and youth. Consequently, understanding basic Internet concepts has been listed as a target competence in many school curricula. However, any constructive approach to teaching concepts of the Internet should take into account learners’ initial conceptions, shaped by daily experiences, that they bring into the classroom. Based on a systematic literature review of research published between January 2000 and March 2022, we synthesized more than 400 descriptions reported by children and youth and classified them into five categories: (1) the structure of the Internet, (2) responsibility for the operation of the Internet, (3) web search engines and their function, (4) transmission techniques and (5) services of the Internet, as well as into subcategories that encompass commonly found kinds of conceptions within these categories. In addition, we classified all conceptions into three types: (1) intuitive, (2) elaborate and (3) misconception. The results show that children and youth hold more intuitive than elaborate conceptions. They also hold many misconceptions in all five categories. Although it has been suggested that age or user’s online experiences may be important factors for shaping elaborate conceptions about the Internet, we observed that many intuitive conceptions and misconceptions seem to be persistent across different age groups. This indicates that these factors, although necessary, but may not be sufficient for developing adequate conceptions. Instead, we argue that an elaborate conception of the structure of the Internet requires explicit learning and instruction. Finally, we explain implications of our findings for education and for future research.

互联网已经成为儿童和青少年日常生活中的一个重要环境。因此,理解互联网的基本概念已被列为许多学校课程的目标能力。然而,任何建设性的互联网概念教学方法都应该考虑到学习者在课堂上引入的由日常经验形成的最初概念。基于对2000年1月至2022年3月发表的研究的系统文献综述,我们综合了儿童和青少年报告的400多个描述,并将其分为五类:(1)互联网的结构,(2)互联网运营的责任,(3)网络搜索引擎及其功能,(4)互联网的传输技术和(5)服务,以及包含这些类别中常见概念的子类别。此外,我们将所有概念分为三种类型:(1)直觉概念、(2)精心设计概念和(3)误解概念。研究结果表明,儿童和青少年持有更直观的概念,而不是复杂的概念。他们在所有五个类别中也有许多误解。尽管有人认为年龄或用户的在线体验可能是形成关于互联网的复杂概念的重要因素,但我们观察到,许多直观的概念和误解似乎在不同年龄组中持续存在。这表明,这些因素虽然是必要的,但可能不足以发展出适当的概念。相反,我们认为,对互联网结构的详细概念需要明确的学习和指导。最后,我们解释了我们的发现对教育和未来研究的启示。
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引用次数: 2
Computational empowerment of children: Design research on empowering and impactful designs by children 儿童的计算赋权:儿童赋权和有影响力设计的设计研究
Q1 Social Sciences Pub Date : 2023-09-01 DOI: 10.1016/j.ijcci.2023.100600
Netta Iivari, Leena Ventä-Olkkonen, Heidi Hartikainen, Sumita Sharma, Essi Lehto, Jenni Holappa, Tonja Molin-Juustila

Prioritizing children’s empowerment in and through design has been on the agenda of child–computer interaction (CCI) research for a long time. Recently, the notion of the computational empowerment of children has received attention. However, there are still open issues in our understanding and advocacy of it. A related development is the recent interest in the longer-term impacts of our work. Fast and furious participation of children in design sessions is considered inadequate. We should advocate for longer-term trajectories and possibilities for children to make changes that will influence our world. However, the literature is limited in addressing longer-term impacts. This study taps into these two research gaps and showcases how we have addressed the computational empowerment of children in a project tackling bullying at school through critical design and making. In this paper, we examine in detail the children’s designs and their trajectories from the viewpoint of empowerment and impact: whether and how these children’s designs show potential for the empowerment of those bullied and whether and how their designs have had an impact in the realm of digital technology development. Our study has interesting conceptual and methodological implications for CCI research and practice on the computational empowerment of children and on our design research practice.

长期以来,优先考虑儿童在设计中的赋权问题一直是儿童与计算机交互研究的议程。最近,儿童计算能力的概念受到了关注。然而,在我们对它的理解和倡导方面仍然存在悬而未决的问题。一个相关的发展是最近对我们工作的长期影响的兴趣。让孩子们快速而激烈地参与设计课程被认为是不够的。我们应该倡导儿童做出将影响我们世界的改变的长期轨迹和可能性。然而,文献在解决长期影响方面有限。这项研究利用了这两个研究空白,展示了我们如何在一个通过批判性设计和制作解决学校欺凌问题的项目中解决儿童的计算能力问题。在这篇论文中,我们从赋权和影响的角度详细研究了儿童的设计及其轨迹:这些儿童的设计是否以及如何显示出对被欺凌者赋权的潜力,以及他们的设计是否和如何在数字技术发展领域产生了影响。我们的研究对儿童计算能力的CCI研究和实践以及我们的设计研究实践具有有趣的概念和方法学意义。
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引用次数: 1
期刊
International Journal of Child-Computer Interaction
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