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Challenges of Automated Identification of Access to Education and Training in Germany 德国教育和培训机会自动识别的挑战
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-26 DOI: 10.3390/info14100524
Jens Dörpinghaus, David Samray, Robert Helmrich
The German labor market relies heavily on vocational training, retraining, and continuing education. In order to match training seekers with training offers and to make the available data interoperable, we present a novel approach to automatically detect access to education and training in German training offers and advertisements and identify open research questions and areas for further research. In particular, we focus on (a) general education and school leaving certificates, (b) work experience, (c) previous apprenticeship, and (d) a list of skills provided by the German Federal Employment Agency. This novel approach combines several methods: First, we provide technical terms and classes of the education system that are used synonymously, combining different qualifications and adding obsolete terms. Second, we provide rule-based matching to identify the need for work experience or education. However, not all qualification requirements can be matched due to incompatible data schemas or non-standardized requirements such as initial tests or interviews. Although there are several shortcomings, the presented approach shows promising results for two data sets: training and retraining advertisements.
德国劳动力市场严重依赖职业培训、再培训和继续教育。为了匹配培训寻求者与培训报价,并使可用数据可互操作,我们提出了一种新的方法来自动检测德国培训报价和广告中的教育和培训访问,并确定开放的研究问题和进一步研究的领域。我们特别关注(a)普通教育和学校毕业证书,(b)工作经验,(c)以前的学徒经历,以及(d)德国联邦就业局提供的技能清单。这种新颖的方法结合了几种方法:首先,我们提供同义使用的教育系统的技术术语和类别,结合不同的资格和添加过时的术语。其次,我们提供基于规则的匹配,以确定对工作经验或教育的需求。但是,由于不兼容的数据模式或初始测试或面试等非标准化需求,并非所有资格要求都可以匹配。尽管存在一些缺点,但所提出的方法在两个数据集上显示出有希望的结果:训练和再训练广告。
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引用次数: 0
A Multi-Objective Improved Cockroach Swarm Algorithm Approach for Apartment Energy Management Systems 公寓能源管理系统的多目标改进蟑螂群算法
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-25 DOI: 10.3390/info14100521
Bilal Naji Alhasnawi, Basil H. Jasim, Ali M. Jasim, Vladimír Bureš, Arshad Naji Alhasnawi, Raad Z. Homod, Majid Razaq Mohamed Alsemawai, Rabeh Abbassi, Bishoy E. Sedhom
The electrical demand and generation in power systems is currently the biggest source of uncertainty for an electricity provider. For a dependable and financially advantageous electricity system, demand response (DR) success as a result of household appliance energy management has attracted significant attention. Due to fluctuating electricity rates and usage trends, determining the best schedule for apartment appliances can be difficult. As a result of this context, the Improved Cockroach Swarm Optimization Algorithm (ICSOA) is combined with the Innovative Apartments Appliance Scheduling (IAAS) framework. Using the proposed technique, the cost of electricity reduction, user comfort maximization, and peak-to-average ratio reduction are analyzed for apartment appliances. The proposed framework is evaluated by comparing it with BFOA and W/O scheduling cases. In comparison to the W/O scheduling case, the BFOA method lowered energy costs by 17.75%, but the ICSA approach reduced energy cost by 46.085%. According to the results, the created ICSA algorithm performed better than the BFOA and W/O scheduling situations in terms of the stated objectives and was advantageous to both utilities and consumers.
电力系统的电力需求和发电量目前是电力供应商最大的不确定性来源。对于一个可靠和经济上有利的电力系统,需求响应(DR)的成功是家电能源管理的结果,引起了人们的极大关注。由于电费和使用趋势的波动,确定公寓电器的最佳时间表可能很困难。在此背景下,将改进的蟑螂群优化算法(ICSOA)与创新公寓家电调度(IAAS)框架相结合。利用所提出的技术,分析了公寓电器的电力成本降低、用户舒适度最大化和峰值-平均比降低。通过与BFOA和W/O调度实例的比较,对该框架进行了评价。与W/O调度相比,BFOA方法降低了17.75%的能源成本,而ICSA方法降低了46.085%的能源成本。结果表明,所创建的ICSA算法在既定目标方面优于BFOA和W/O调度情况,并且对公用事业和消费者都有利。
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引用次数: 1
Can Triplet Loss Be Used for Multi-Label Few-Shot Classification? A Case Study 三重态损失可以用于多标签少针分类吗?案例研究
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-23 DOI: 10.3390/info14100520
Gergely Márk Csányi, Renátó Vági, Andrea Megyeri, Anna Fülöp , Dániel Nagy, János Pál Vadász, István Üveges
Few-shot learning is a deep learning subfield that is the focus of research nowadays. This paper addresses the research question of whether a triplet-trained Siamese network, initially designed for multi-class classification, can effectively handle multi-label classification. We conducted a case study to identify any limitations in its application. The experiments were conducted on a dataset containing Hungarian legal decisions of administrative agencies in tax matters belonging to a major legal content provider. We also tested how different Siamese embeddings compare on classifying a previously non-existing label on a binary and a multi-label setting. We found that triplet-trained Siamese networks can be applied to perform classification but with a sampling restriction during training. We also found that the overlap between labels affects the results negatively. The few-shot model, seeing only ten examples for each label, provided competitive results compared to models trained on tens of thousands of court decisions using tf-idf vectorization and logistic regression.
少次学习是深度学习的一个分支,也是目前研究的热点。本文解决了最初为多类分类设计的三重训练的Siamese网络能否有效处理多标签分类的研究问题。我们进行了一个案例研究,以确定其应用中的任何限制。实验是在一个数据集上进行的,该数据集包含匈牙利行政机构在税务问题上的法律决定,该决定属于一个主要的法律内容提供商。我们还测试了不同的暹罗嵌入如何在二进制和多标签设置上对以前不存在的标签进行分类。我们发现三重训练的Siamese网络可以应用于分类,但在训练过程中有采样限制。我们还发现,标签之间的重叠会对结果产生负面影响。与使用tf-idf矢量化和逻辑回归训练的数以万计的法院判决模型相比,每个标签只看到10个样本的few-shot模型提供了具有竞争力的结果。
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引用次数: 0
Learnability in Automated Driving (LiAD): Concepts for Applying Learnability Engineering (CALE) Based on Long-Term Learning Effects 自动驾驶中的可学习性:基于长期学习效应的可学习性工程应用概念
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-22 DOI: 10.3390/info14100519
Naomi Y. Mbelekani, Klaus Bengler
Learnability in Automated Driving (LiAD) is a neglected research topic, especially when considering the unpredictable and intricate ways humans learn to interact and use automated driving systems (ADS) over the sequence of time. Moreover, there is a scarcity of publications dedicated to LiAD (specifically extended learnability methods) to guide the scientific paradigm. As a result, this generates scientific discord and, thus, leaves many facets of long-term learning effects associated with automated driving in dire need of significant research courtesy. This, we believe, is a constraint to knowledge discovery on quality interaction design phenomena. In a sense, it is imperative to abstract knowledge on how long-term effects and learning effects may affect (negatively and positively) users’ learning and mental models. As well as induce changeable behavioural configurations and performances. In view of that, it may be imperative to examine operational concepts that may help researchers envision future scenarios with automation by assessing users’ learning ability, how they learn and what they learn over the sequence of time. As well as constructing a theory of effects (from micro, meso and macro perspectives), which may help profile ergonomic quality design aspects that stand the test of time. As a result, we reviewed the literature on learnability, which we mined for LiAD knowledge discovery from the experience perspective of long-term learning effects. Therefore, the paper offers the reader the resulting discussion points formulated under the Learnability Engineering Life Cycle. For instance, firstly, contextualisation of LiAD with emphasis on extended LiAD. Secondly, conceptualisation and operationalisation of the operational mechanics of LiAD as a concept in ergonomic quality engineering (with an introduction of Concepts for Applying Learnability Engineering (CALE) research based on LiAD knowledge discovery). Thirdly, the systemisation of implementable long-term research strategies towards comprehending behaviour modification associated with extended LiAD. As the vehicle industry revolutionises at a rapid pace towards automation and artificially intelligent (AI) systems, this knowledge is useful for illuminating and instructing quality interaction strategies and Quality Automated Driving (QAD).
自动驾驶的易学性(LiAD)是一个被忽视的研究课题,特别是考虑到人类学习交互和使用自动驾驶系统(ADS)的不可预测和复杂的方式。此外,还缺乏专门用于指导科学范式的LiAD(特别是扩展可学习性方法)的出版物。因此,这产生了科学上的分歧,因此,与自动驾驶相关的长期学习影响的许多方面迫切需要进行重要的研究。我们认为,这是对高质量交互设计现象的知识发现的约束。从某种意义上说,有必要抽象出长期效果和学习效果如何影响用户的学习和心理模型(消极和积极)的知识。以及诱导变化的行为配置和表现。鉴于此,可能有必要检查操作概念,通过评估用户的学习能力,他们如何学习以及他们在时间序列中学习什么,来帮助研究人员设想自动化的未来场景。以及建立一个理论的效果(从微观,中观和宏观的角度),这可能有助于轮廓符合人体工程学的质量设计方面经得起时间的考验。因此,我们回顾了关于可学习性的文献,从长期学习效应的经验角度挖掘了LiAD知识发现。因此,本文向读者提供了在可学习性工程生命周期下制定的讨论要点。例如,首先,LiAD的上下文化,重点是扩展LiAD。其次,将LiAD的操作机制概念化和可操作化,作为人体工程学质量工程中的一个概念(介绍了基于LiAD知识发现的应用可学习性工程(CALE)研究的概念)。第三,系统化可实施的长期研究策略,以理解与扩展LiAD相关的行为改变。随着汽车行业朝着自动化和人工智能(AI)系统的快速发展,这些知识对于阐明和指导高质量的交互策略和高质量的自动驾驶(QAD)非常有用。
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引用次数: 0
SUCCEED: Sharing Upcycling Cases with Context and Evaluation for Efficient Software Development 成功:分享升级回收案例与环境和有效软件开发的评估
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-21 DOI: 10.3390/info14090518
Takuya Nakata, Sinan Chen, Sachio Saiki, Masahide Nakamura
Software upcycling, a form of software reuse, is a concept that efficiently generates novel, innovative, and value-added development projects by utilizing knowledge extracted from past projects. However, how to integrate the materials derived from these projects for upcycling remains uncertain. This study defines a systematic model for upcycling cases and develops the Sharing Upcycling Cases with Context and Evaluation for Efficient Software Development (SUCCEED) system to support the implementation of new upcycling initiatives by effectively sharing cases within the organization. To ascertain the efficacy of upcycling within our proposed model and system, we formulated three research questions and conducted two distinct experiments. Through surveys, we identified motivations and characteristics of shared upcycling-relevant development cases. Development tasks were divided into groups, those that employed the SUCCEED system and those that did not, in order to discern the enhancements brought about by upcycling. As a result of this research, we accomplished a comprehensive structuring of both technical and experiential knowledge beneficial for development, a feat previously unrealizable through conventional software reuse, and successfully realized reuse in a proactive and closed environment through construction of the wisdom of crowds for upcycling cases. Consequently, it becomes possible to systematically perform software upcycling by leveraging knowledge from existing projects for streamlining of software development.
软件升级循环是软件重用的一种形式,它是一个概念,通过利用从过去项目中提取的知识,有效地生成新颖的、创新的和增值的开发项目。然而,如何整合来自这些项目的材料进行升级回收仍然是不确定的。本研究定义了一个升级案例的系统模型,并开发了“共享升级案例与高效软件开发的背景和评估”(SUCCEED)系统,以通过在组织内有效地共享案例来支持新的升级倡议的实施。为了确定升级回收在我们提出的模型和系统中的功效,我们制定了三个研究问题,并进行了两个不同的实验。通过调查,我们确定了共享升级回收相关开发案例的动机和特征。开发任务被分成几组,一组使用了SUCCEED系统,另一组没有,以便辨别升级循环带来的增强。通过本研究,我们完成了有利于开发的技术知识和经验知识的全面结构化,这是以往通过常规软件重用无法实现的壮举,并通过构建升级案例的群体智慧,成功实现了主动封闭环境下的重用。因此,通过利用现有项目的知识来简化软件开发,系统地执行软件升级循环成为可能。
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引用次数: 0
Machine Translation of Electrical Terminology Constraints 电气术语约束的机器翻译
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-20 DOI: 10.3390/info14090517
Zepeng Wang, Yuan Chen, Juwei Zhang
In practical applications, the accuracy of domain terminology translation is an important criterion for the performance evaluation of domain machine translation models. Aiming at the problem of phrase mismatch and improper translation caused by word-by-word translation of English terminology phrases, this paper constructs a dictionary of terminology phrases in the field of electrical engineering and proposes three schemes to integrate the dictionary knowledge into the translation model. Scheme 1 replaces the terminology phrases of the source language. Scheme 2 uses the residual connection at the encoder end after the terminology phrase is replaced. Scheme 3 uses a segmentation method of combining character segmentation and terminology segmentation for the target language and uses an additional loss module in the training process. The results show that all three schemes are superior to the baseline model in two aspects: BLEU value and correct translation rate of terminology words. In the test set, the highest accuracy of terminology words was 48.3% higher than that of the baseline model. The BLEU value is up to 3.6 higher than the baseline model. The phenomenon is also analyzed and discussed in this paper.
在实际应用中,领域术语翻译的准确性是评估领域机器翻译模型性能的重要标准。针对英语术语短语逐字翻译造成的短语不匹配和翻译不当问题,构建了电气工程领域术语短语词典,并提出了三种将词典知识整合到翻译模型中的方案。方案1替换源语言的术语短语。方案2在替换术语短语后在编码器端使用剩余连接。方案3对目标语言采用字符分割和术语分割相结合的分割方法,并在训练过程中增加了损失模块。结果表明,三种方案在BLEU值和术语词的正确翻译率两个方面都优于基线模型。在测试集中,术语词的最高准确率比基线模型高48.3%。BLEU值比基线模型高3.6。本文还对这一现象进行了分析和探讨。
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引用次数: 0
Development of a Virtual Reality Escape Room Game for Emotion Elicitation 一种用于情感激发的虚拟现实密室逃生游戏的开发
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-19 DOI: 10.3390/info14090514
Inês Oliveira, Vítor Carvalho, Filomena Soares, Paulo Novais, Eva Oliveira, Lisa Gomes
In recent years, the role of emotions in digital games has gained prominence. Studies confirm emotions’ substantial impact on gaming, influencing interactions, effectiveness, efficiency, and satisfaction. Combining gaming dynamics, Virtual Reality (VR) and the immersive Escape Room genre offers a potent avenue through which to evoke emotions and create a captivating player experience. The primary objective of this study is to explore VR game design specifically for the elicitation of emotions, in combination with the Escape Room genre. We also seek to understand how players perceive and respond to emotional stimuli within the game. Our study involved two distinct groups of participants: Nursing and Games. We employed a questionnaire to collect data on emotions experienced by participants, the game elements triggering these emotions, and their overall user experience. This study demonstrates the potential of VR technology and the Escape Room genre as a powerful means of eliciting emotions in players. “Escape VR: The Guilt” serves as a successful example of how immersive VR gaming can evoke emotions and captivate players.
近年来,情感在数字游戏中的作用越来越突出。研究证实了情绪对游戏的实质性影响,影响互动、效果、效率和满意度。结合游戏动态,虚拟现实(VR)和身临其境的密室逃脱类型提供了一个有效的途径,通过它来唤起情感和创造一个迷人的玩家体验。本研究的主要目的是结合《密室逃脱》这类游戏,探索专门用于激发情感的VR游戏设计。我们还试图理解玩家如何感知和回应游戏中的情感刺激。我们的研究涉及两组不同的参与者:护理和游戏。我们采用问卷调查的方式收集参与者的情绪体验、触发这些情绪的游戏元素以及他们的整体用户体验数据。这项研究证明了VR技术和《密室逃脱》类型作为激发玩家情感的强大手段的潜力。《Escape VR: The Guilt》是沉浸式VR游戏如何唤起情感并吸引玩家的成功范例。
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引用次数: 0
A Conceptual Consent Request Framework for Mobile Devices 移动设备的概念同意请求框架
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-19 DOI: 10.3390/info14090515
Olha Drozd, Sabrina Kirrane
The General Data Protection Regulation (GDPR) identifies consent as one of the legal bases for personal data processing and requires that it should be freely given, specific, informed, unambiguous, understandable, and easily revocable. Unfortunately, current technical mechanisms for obtaining consent often do not comply with these requirements. The conceptual consent request framework for mobile devices that is presented in this paper, addresses this issue by following the GDPR requirements on consent and offering a unified user interface for mobile apps. The proposed conceptual framework is evaluated via the development of a City Explorer app with four consent request approaches (custom, functionality-based, app-based, and usage-based) integrated into it. The evaluation shows that the functionality-based consent, which was integrated into the City Explorer app, achieved the best evaluation results and the highest average system usability scale (SUS) score. The functionality-based consent also scored the highest number of SUS points among the four consent templates when evaluated separately from the app. Additionally, we discuss the framework’s reusability and its integration into other mobile apps of different contexts.
《通用数据保护条例》(GDPR)将同意确定为个人数据处理的法律依据之一,并要求同意应该是自由给出的、具体的、知情的、明确的、可理解的、易于撤销的。不幸的是,目前获得同意的技术机制往往不符合这些要求。本文提出的移动设备的概念同意请求框架通过遵循GDPR对同意的要求并为移动应用程序提供统一的用户界面来解决这个问题。通过开发City Explorer应用程序来评估拟议的概念框架,该应用程序集成了四种同意请求方法(基于自定义、基于功能、基于应用和基于使用)。评估结果显示,将基于功能的同意整合到City Explorer应用程序中,获得了最佳的评估结果和最高的平均系统可用性量表(SUS)得分。当从应用程序单独评估时,基于功能的同意在四个同意模板中也获得了最高的SUS点。此外,我们讨论了框架的可重用性及其与不同上下文的其他移动应用程序的集成。
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引用次数: 0
Attacking Deep Learning AI Hardware with Universal Adversarial Perturbation 用通用对抗性扰动攻击深度学习AI硬件
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-19 DOI: 10.3390/info14090516
Mehdi Sadi, B. M. S. Bahar Talukder, Kaniz Mishty, Tauhidur Rahman
Universal adversarial perturbations are image-agnostic and model-independent noise that, when added to any image, can mislead the trained deep convolutional neural networks into the wrong prediction. Since these universal adversarial perturbations can seriously jeopardize the security and integrity of practical deep learning applications, the existing techniques use additional neural networks to detect the existence of these noises at the input image source. In this paper, we demonstrate an attack strategy that, when activated by rogue means (e.g., malware, trojan), can bypass these existing countermeasures by augmenting the adversarial noise at the AI hardware accelerator stage. We demonstrate the accelerator-level universal adversarial noise attack on several deep learning models using co-simulation of the software kernel of the Conv2D function and the Verilog RTL model of the hardware under the FuseSoC environment.
通用对抗性扰动是图像不可知和模型无关的噪声,当添加到任何图像中时,可能会误导训练有素的深度卷积神经网络进行错误的预测。由于这些普遍的对抗性扰动会严重危及实际深度学习应用的安全性和完整性,现有的技术使用额外的神经网络来检测输入图像源处这些噪声的存在。在本文中,我们展示了一种攻击策略,当被流氓手段(例如,恶意软件,特洛伊木马)激活时,可以通过增加人工智能硬件加速器阶段的对抗性噪声来绕过这些现有的对策。在FuseSoC环境下,利用Conv2D函数的软件内核和硬件的Verilog RTL模型的联合仿真,我们演示了加速器级通用对抗性噪声攻击在几个深度学习模型上的应用。
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引用次数: 0
Analysis of the Current Situation of Big Data MOOCs in the Intelligent Era Based on the Perspective of Improving the Mental Health of College Students 基于改善大学生心理健康视角的智能时代大数据mooc现状分析
Q3 COMPUTER SCIENCE, INFORMATION SYSTEMS Pub Date : 2023-09-18 DOI: 10.3390/info14090511
Hongfeng Sang, Liyi Ma, Nan Ma
A three-dimensional MOOC analysis framework was developed, focusing on platform design, organizational mechanisms, and course construction. This framework aims to investigate the current situation of big data MOOCs in the intelligent era, particularly from the perspective of improving the mental health of college students; moreover, the framework summarizes the construction experience and areas for improvement. The construction of 525 big data courses on 16 MOOC platforms is compared and analyzed from three aspects: the platform (including platform construction, resource quantity, and resource quality), organizational mechanism (including the course opening unit, teacher team, and learning norms), and course construction (including course objectives, teaching design, course content, teaching organization, implementation, teaching management, and evaluation). Drawing from the successful practices of international big data MOOCs and excellent Chinese big data MOOCs, and considering the requirements of authoritative government documents, such as the no. 8 document (J.G. [2019]), no. 3 document (J.G. [2015]), no. 1 document (J.G. [2022]), as well as the “Educational Information Technology Standard CELTS-22—Online Course Evaluation Standard”, recommendations about the platform, organizational mechanism, and course construction are provided for the future development of big data MOOCs in China.
构建了以平台设计、组织机制、课程建设为重点的MOOC三维分析框架。本框架旨在探究智能时代大数据mooc的现状,特别是从改善大学生心理健康的角度;并总结了施工经验和需要改进的地方。从平台(包括平台建设、资源量、资源质量)、组织机制(包括开课单位、师资队伍、学习规范)、课程建设(包括课程目标、教学设计、课程内容、教学组织、实施、教学管理、评价)三个方面对16个MOOC平台上525门大数据课程的建设进行对比分析。借鉴国际大数据mooc的成功实践和国内优秀的大数据mooc,并考虑到政府权威文件的要求,如:文献[J.G.[2019]],第8号。3文献(J.G.[2015]),第1期。参考文献1 (J.G.[2022])和《教育信息技术标准celts -22在线课程评价标准》,为中国大数据mooc的未来发展提供了平台、组织机制、课程建设等方面的建议。
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引用次数: 0
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