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Multimodal optimization design of product forms based on aesthetic evaluation 基于审美评价的产品形态多模式优化设计
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-07-21 DOI: 10.1504/ijart.2020.10030241
Zhou Aimin, Ouyang Jinyan, Jianning Su, Zhang Shutao, Shutian Yan
In order to obtain beautiful product form scheme, we propose a multimodal optimisation design method for product form based on quantitative aesthetic evaluation. A system of aesthetic measures was established for aesthetic characteristics leaning on alignment of aesthetic principles and gestalt principles. Comprehensive evaluations were achieved with the nonlinear principal component analysis (NLPCA) method, which was based on the system characteristics of aesthetic cognition. To simulate the underlying design thinking, the multimodal optimisation design system was realised utilising niche artificial fish-swarm algorithm (NAFSA). The multimodal optimisation system is able to provide a variety of alternative scheme candidates for design decision-making. We demo the efficacy and robustness of this design system with a study of evolutionary design of the front faces of small vehicles.
为了获得美观的产品形态方案,提出了一种基于定量美学评价的产品形态多模态优化设计方法。在审美原则与格式塔原则相结合的基础上,建立了审美特征的审美尺度体系。采用基于审美认知系统特征的非线性主成分分析(NLPCA)方法进行综合评价。为了模拟潜在的设计思维,利用生态位人工鱼群算法(NAFSA)实现了多模态优化设计系统。多模态优化系统能够为设计决策提供多种备选方案。通过对小型汽车前脸进化设计的研究,验证了该设计系统的有效性和鲁棒性。
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引用次数: 0
Designing disruption for social touch, in public spaces of merging realities: a multi-sensory model. 在融合现实的公共空间中,为社交接触设计破坏:多感官模型。
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-06-02 DOI: 10.1504/IJART.2020.10027822
Karen Lancel, H. Maat, Frances M. T. Brazier
Can a multi-sensory model of disruption be designed for shared social touch in public space of merging realities? This paper presents a multi-sensory model for disruption design for shared social touch experience in public space of merging realities. This model is based on analysis of three different artistic orchestrations performed in the public space across the world. In these orchestrations participants' intimate and sensorial experience of social touch is purposefully disrupted and re-orchestrated. These orchestrations are designed to enable participants to feel, see, hear and share a disrupted touch experience, in the social context of the public space. The model provides as frame of reference for designing an experience of shared social touch, for scientists, designers and artists.
在融合现实的公共空间中,是否可以设计一个多感官的破坏模型来实现共享的社会接触?本文提出了一个多感官的破坏设计模型,用于融合现实的公共空间中的共享社交触摸体验。该模型基于对世界各地在公共空间表演的三种不同艺术管弦乐队的分析。在这些编排中,参与者对社交接触的亲密和感官体验被有意地打乱和重新编排。这些编排旨在让参与者在公共空间的社交环境中感受、看到、听到和分享被打乱的触摸体验。该模型为科学家、设计师和艺术家设计共享社交体验提供了参考框架。
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引用次数: 1
Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum 戏剧元素对博物馆增强现实体验参与的影响
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_6
André T. J. Kristensen, Casper Høgalmen, Leon Müller, M. Kraus, Mohanad M. Zeitoun
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引用次数: 0
A Budget Setting Design Intervention for Reducing Personal Expenses for Chinese Young Generation 减少中国年轻一代个人开支的预算设定设计干预
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_25
Yuxian Yan, Huaxin Wei, Jeffrey C. F. Ho, Ana Yap
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引用次数: 0
Collaborative Game Design for Learning: The Challenges of Adaptive Game-Based Learning for the Flipped Classroom 学习的协作游戏设计:面向翻转课堂的适应性游戏学习的挑战
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_13
Muriel Algayres, Evangelia Triantafyllou, Lena Werthmann, M. Zotou, E. Tambouris, Christos Malliarakis, Eleni Dermentzi, Roberto López, Eirik Jåtten, K. Tarabanis
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引用次数: 2
Data City: Leveraging Data Embodiment Towards Building the Sense of Data Ownership 数据城市:利用数据体现构建数据所有权意识
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_22
Allen Xie, Jeffrey C. F. Ho, Stephen Jia Wang
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引用次数: 0
Enhancing the Educational Value of Tangible and Intangible Dimensions of Traditional Crafts Through Role-Play Gaming 通过角色扮演游戏提升传统手工艺有形与无形的教育价值
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_14
Nikolaos Partarakis, Nikolaos Patsiouras, Thodoris Evdemon, Paraskevi Doulgeraki, Effie Karuzaki, Evropi Stefanidi, S. Ntoa, C. Meghini, Danai Kaplanidi, Maria Fasoula, Xenophon Zabulis
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引用次数: 6
(AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object (AB)《使用我:一个探索身体作为中介对象的混合现实行为装置》
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_4
Liucija Paniuskyte, Z. Hrubá, Brian Bemman
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引用次数: 0
Acetate - Impermanence and Destruction Within Sound Art 醋酸-声音艺术中的无常与破坏
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_5
J. Eadie
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引用次数: 0
The Design Intervention Opportunities to Reduce Procedural-Caused Healthcare Waste Under the Industry 4.0 Context - A Scoping Review 在工业4.0背景下减少程序导致的医疗保健浪费的设计干预机会-范围审查
IF 0.6 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Pub Date : 2020-01-01 DOI: 10.1007/978-3-030-73426-8_27
P. Kumar, Stephen Jia Wang
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引用次数: 4
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