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Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001最新文献

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FastMesh: efficient view-dependent meshing FastMesh:高效的基于视图的网格划分
R. Pajarola
The article presents an optimized view-dependent meshing framework for adaptive and continuous level-of-detail (LOD) rendering in real-time. Multiresolution triangle mesh representations are an important tool for adapting triangle mesh complexity in real-time rendering environments. Ideally, for interactive visualization, a triangle mesh is simplified to the maximal tolerated perceptual error, and thus mesh simplification is view-dependent. The paper introduces an efficient hierarchical multiresolution triangulation framework based on a half-edge triangle mesh data structure, and presents an optimized computation of several view-dependent error metrics within that framework, providing conservative error bounds. The presented approach called FastMesh, is highly efficient both in space and time cost, and it spends only a fraction of the time required for rendering to perform the error calculations and dynamic mesh updates.
本文提出了一种优化的基于视图的网格框架,用于自适应和连续的实时细节水平(LOD)渲染。多分辨率三角形网格表示是适应实时渲染环境中三角形网格复杂性的重要工具。理想情况下,对于交互式可视化,三角形网格被简化到最大可容忍的感知误差,因此网格简化是依赖于视图的。提出了一种基于半边三角形网格数据结构的高效分层多分辨率三角剖分框架,并在该框架内对几种与视图相关的误差指标进行了优化计算,提供了保守的误差边界。所提出的方法称为FastMesh,在空间和时间成本上都是高效的,并且它只花费渲染所需的一小部分时间来执行误差计算和动态网格更新。
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引用次数: 79
A 3D Voronoi-based skeleton and associated surface features 基于voronoi的三维骨架和相关的表面特征
Masayuki Hisada, A. Belyaev, T. Kunii
The paper proposes an approach for stable extraction of the skeleton of a polygonal surface and detection of surface features, ridges and ravines, corresponding to skeletal edges. The approach adapts the three-dimensional Voronoi diagram technique for skeleton extraction, explores the singularity theory for ridge and ravine detection, and combines several filtering methods for skeleton denoising and for selecting perceptually salient ridges and ravines. Rather than extract the skeleton as a CW-complex, we approximate it with a two-sided surface. It allows us to use standard mesh editing tools for skeleton denoising and achieve stable extraction of the ridges and ravines.
本文提出了一种多边形曲面骨架的稳定提取和骨架边缘对应的曲面特征、脊、沟的检测方法。该方法采用三维Voronoi图技术进行骨架提取,探索奇异性理论进行脊沟检测,并结合几种滤波方法进行骨架去噪和选择感知上显著的脊沟。而不是提取骨架作为一个cw -复合物,我们近似它的双面表面。它允许我们使用标准的网格编辑工具进行骨架去噪,并实现山脊和沟壑的稳定提取。
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引用次数: 17
Dual b-rep-CSG collision detection for general polyhedra 通用多面体的双b-rep-CSG碰撞检测
Kai Poutrain, M. Contensin
While almost all collision detection algorithms have been linked to a particular object representation scheme, few attempts have been made using hybrid methods to exploit the advantages of multiple representations of objects. In this paper we present a collision detection algorithm based on a dual b-rep/CSG representation of concave polyhedra initially represented in b-rep. Our method naturally combines the use of bounding volumes, hierarchical subdivision, and space partitioning to perform the interference test.
虽然几乎所有的碰撞检测算法都与特定的对象表示方案相关联,但很少有人尝试使用混合方法来利用对象的多种表示的优势。本文提出了一种基于b-rep/CSG对偶表示的凹多面体碰撞检测算法。我们的方法自然地结合使用边界卷、分层细分和空间分区来执行干扰测试。
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引用次数: 3
Topology recognition of 3D closed freeform objects based on topological graphs 基于拓扑图的三维封闭自由物体拓扑识别
D. Steiner, A. Fischer
Reverse engineering (RE) deals with an enormous number of irregular and scattered digitized points that require intensive processing in order to reconstruct the surfaces of an object. Surface reconstruction of freeform objects is based on geometrical and topological criteria. Current fitting methods reconstruct an object using a bottom-up approach, from points to a dense mesh, and finally into smoothed connected freeform sub-surfaces. This type of reconstruction, however, can cause topological problems that lead to undesired surface fitting results. Such problems are particularly common with concave shapes. To avoid problems of this type, the paper proposes a new method that automatically detects the topological structure of an object as a base for surface fitting. The topological reconstruction method described in the paper is based on two stages: (1) creating 3D non-self-intersecting iso-curves from a 3D triangular mesh and (2) extracting a topological graph. The feasibility of the proposed topological reconstruction method is demonstrated on several examples using freeform objects with complex topologies.
逆向工程(RE)处理大量不规则和分散的数字化点,这些点需要进行密集的处理才能重建物体的表面。自由形状物体的表面重建是基于几何和拓扑准则的。目前的拟合方法采用自下而上的方法,从点到密集网格,最后到光滑连接的自由曲面。然而,这种类型的重建可能会导致拓扑问题,从而导致不期望的表面拟合结果。这种问题在凹形状中特别常见。为了避免这类问题,本文提出了一种自动检测物体拓扑结构作为曲面拟合基础的新方法。本文所描述的拓扑重建方法基于两个阶段:(1)从三维三角形网格中生成三维非自交等距曲线(2)提取拓扑图。以具有复杂拓扑结构的自由形状物体为例,验证了该拓扑重构方法的可行性。
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引用次数: 16
期刊
Proceedings Ninth Pacific Conference on Computer Graphics and Applications. Pacific Graphics 2001
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