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A Study on the Use of Padlet in Non-Face-to-Face Liberal Arts English Classes and University Students’ Responses 非面对面的文科英语课堂上小纸条的使用及大学生的反应研究
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2022-02-28 DOI: 10.16875/stem.2022.23.1.1
Hyejeong Kim
The aim of this study is to present learning activities using Padlet to facilitate communication and exchange of opinions among learners in large-scale, remote liberal arts classes, and to examine learners' perceptions of and responses to the use of Padlet as a learning tool. Communication and opinion-sharing activities need to be managed efficiently to minimize the difference in quantity and quality of such activities in remote classes compared to face-to-face. Padlet was actively used for learning activities by 104 college students enrolled in this liberal arts course. In order to broaden the scope of understanding of the content, individual opinions, thoughts, and results of group assignments were uploaded to Padlet. Open-ended questionnaires and interviews were completed to analyze learners’ responses to the use of Padlet in a liberal arts class. As a result, it was found that learners had relatively high satisfaction with the use of Padlet in class activities. Specific reasons for satisfaction with using Padlet were found to be “ease of use”, “interactive sharing”, “fun and interest”, and “convenience”. In the remote educational era, instructors need to actively use tools such as Padlet for communication and sharing and focus on the development and optimal use of these tools.
本研究的目的是展示使用Padlet的学习活动,以促进大规模远程文科课程中学习者之间的沟通和意见交流,并检查学习者对使用Padlet作为学习工具的看法和反应。需要有效地管理交流和意见分享活动,以尽量减少远程课堂中这类活动与面对面课堂相比在数量和质量上的差异。Padlet被104名选修这门文科课程的大学生积极用于学习活动。为了扩大对内容的理解范围,个人的意见,想法和小组作业的结果被上传到Padlet。通过开放式问卷和访谈来分析学习者对在文科课堂上使用平板电脑的反应。结果发现,学习者对Padlet在课堂活动中的使用有较高的满意度。对使用Padlet感到满意的具体原因是“易于使用”、“互动分享”、“有趣和有趣”和“方便”。在远程教育时代,教师需要积极使用Padlet等工具进行交流和分享,并关注这些工具的开发和优化使用。
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引用次数: 1
The Efficacy of Basic Sentence Pattern Approach for EFL Learners in Writing 基本句型教学法对英语学习者写作的效果
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-11-30 DOI: 10.16875/stem.2021.22.4.1
Sungran Koh
As a fundamental component of language, writing has been identified as the least proficient domain in acquiring a new language. Due to this universal idea, this research has been designed to find a more effective method to improve the writing skills of EFL learners and makes an attempt to investigate the effectiveness of a basic sentence pattern (BSP) drill through film corpus-based activities. To do this, as a pre-test, EFL learners were asked to make questionnaires with basic sentence patterns that translate Korean sentences into English to determine how much basic knowledge they had. For the questionnaires and the basic sentence pattern drill, the script of the American television series Modern Family (Lloyd & Levitan, 2014) was collected and categorized into five basic sentence patterns. Then, the learners were taught about the 5th basic sentence pattern, the most difficult pattern and were trained to practice this sentence pattern, repetitively, for a month. As a final step, they took a post-test after another month’s training. The results show the overall score was enhanced significantly from pre-test to post-test. This finding demonstrates that basic sentence patterns can enable EFL learners to develop their sentence accuracy in writing.
作为语言的基本组成部分,写作一直被认为是学习一门新语言最不熟练的领域。基于这一普遍观点,本研究旨在寻找一种更有效的方法来提高英语学习者的写作技能,并试图通过基于电影语料库的活动来研究基本句型练习的有效性。为了做到这一点,作为一项前测,英语学习者被要求用基本句型制作问卷,将韩语句子翻译成英语,以确定他们掌握了多少基本知识。在问卷调查和基本句型练习中,收集了美剧《摩登家庭》(Lloyd & Levitan, 2014)的剧本,并将其分为五种基本句型。然后,学习者学习第5个基本句型,最难的句型,并训练他们重复练习这个句型,持续一个月。作为最后一步,他们在又一个月的训练后进行了后测。结果表明,测试前和测试后学生的综合得分均有显著提高。这一发现表明,基本句型可以帮助英语学习者提高写作中的句子准确性。
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引用次数: 1
Student Perceptions of the Fairness of Video Presentation Grading in the Online EFL Classroom 学生对在线英语课堂视频演示评分公平性的看法
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-11-30 DOI: 10.16875/stem.2021.22.4.27
C. Copeland
This qualitative case study, which employed thematic analysis, explores student perceptions about the fairness of grading video presentations in an online EFL Korean classroom. The study surveyed 145 students about their attitudes towards the fairness of grading for video presentations using three open-ended questions. To better understand the students’ thoughts, they were asked what most affected the fairness of grading live versus video presentations. It found that students believed that the use of video presentations in the required classroom was fair. The students cited a clear, understandable rubric, hard work resulting in the deserved grade, the best material could be submitted, the video could demonstrate ability without nerves, and the teachers’ grading as reasons the grading was deemed fair. There were also some negative perceptions related to the fairness of grading. The two registered were using cheats and not having a fair playing field in terms of technology. The study also found that the main factors affecting video versus live presentations were the fear of live presentations, preparation time, technology use, and the teachers’ grading. The results from the survey indicated that student-produced video presentations should be considered in the future.
本定性案例研究采用主题分析,探讨学生对在线英语韩语课堂视频演示评分公平性的看法。这项研究用三个开放式问题调查了145名学生对视频演示评分公平性的态度。为了更好地理解学生们的想法,他们被问及对直播和视频演讲评分的公平性影响最大的是什么。研究发现,学生们认为在要求的课堂上使用视频演示是公平的。学生们列举了一个清晰易懂的题目,努力学习取得了应有的成绩,可以提交最好的材料,视频可以展示能力而不紧张,以及老师的评分作为评分公平的原因。对评分的公平性也有一些负面看法。这两名注册者使用了作弊手段,在技术方面没有公平的竞争环境。研究还发现,影响视频演讲和现场演讲的主要因素是对现场演讲的恐惧、准备时间、技术使用和教师的评分。调查结果表明,未来应该考虑学生制作的视频演示。
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引用次数: 1
A Study of STEAM Model Development and Assessment Method for Deep Learning: Through the Voice of Mimesis and Brontë 面向深度学习的STEAM模型开发与评估方法研究:通过Voice of Mimesis和Brontë
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-11-30 DOI: 10.16875/stem.2021.22.4.39
K. Lee
This research aimed to explore a humanities-based STEAM (H-STEAM) model for EFL undergraduates (n = 72) to improve deeper thoughts and language proficiency in a multidisciplinary setting. The H-STEAM focused on the integration of a literature text, Emily Brontë’s Wuthering Heights, and the philosophical analysis framework of mimesis as a humanities resource. For a specific teaching and learning method, various group activities based on project-based learning (PBL) were fabricated to enhance collaborative and conceptual learning both inside and outside of the classroom. Analyzing the relationship of Wuthering Heights and mimesis, learners shared and adopted peers’ opinions with openness. They could improve problem-solving ability, caring, communication skills, and self-reviewing practice when accumulating content knowledge and generating creative ideas. This study organized student-based assessment; self-assessment (SA) and peer-assessment (PA). SPSS 25 was conducted for the correlation and reliability analysis of SA and PA, and the evaluation of linguistic improvement. The results indicate that the H-STEAM facilitating PBL can be more workable through openness and community caring. The integration of collaborative and conceptual learning through PBL can empower learners’ autonomy and produce deeper thoughts, which can contribute to deep learning. Consequently, this study may suggest a path to develop H-STEAM for higher education.
本研究旨在为72名英语本科生(n = 72)探索一种基于人文学科的STEAM (H-STEAM)模式,以在多学科背景下提高更深层次的思维和语言能力。H-STEAM侧重于整合一个文学文本、艾米莉Brontë的《呼啸山庄》以及拟态作为人文资源的哲学分析框架。针对具体的教学方法,设计了基于项目学习(PBL)的各种小组活动,以增强课堂内外的协作性和概念性学习。分析《呼啸山庄》与模仿的关系,学习者以开放的态度分享和采纳同伴的意见。在积累内容知识和产生创意的过程中,他们可以提高解决问题的能力、关怀、沟通能力和自我反思的练习。本研究组织了以学生为本的评价;自我评价(SA)和同行评价(PA)。使用SPSS 25对SA和PA进行相关性和信度分析,并对语言进步进行评价。结果表明,通过开放和社区关怀,H-STEAM促进PBL的可行性更强。通过PBL将协作学习与概念学习相结合,可以增强学习者的自主性,并产生更深层次的思考,从而有助于深度学习。因此,本研究可能为高等教育发展H-STEAM提供一条路径。
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引用次数: 2
A Study on EFL Learners’ Preferred Types of Salience and Categories in Movie English 电影英语学习者对突出类型和类别的偏好研究
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-08-31 DOI: 10.16875/stem.2021.22.3.15
Dohyung Ryu
The purpose of this paper is twofold: (1) to observe EFL learners’ preferred types of salience in Movie English and (2) to examine which language categories are mainly salient. The types of salience are based on Schmid and Günther’s (2016) 4 types of salience, with categories of grammar, individual words, chunks, and messages. This is a case study of five college students majoring in English all with TOEIC scores higher than 800. The study was divided into a self-heuristic group of three students and a category-presented group of two students. The self-heuristic group was instructed to find out what they found salient and noticeable in a movie, without the terms salience and category being mentioned. The category-presented group was directed to find out what they found salient and noticeable in the movie, based on given categories. The results showed that the two groups preferred surprise and novelty. Both groups preferred different categories, however. The self-heuristic group mostly focused on chunks, with a preferred order of chunks, grammar, words, and messages. The category-presented group mainly focused on words, with a preferred order of words, chunks, messages, and grammar. Pedagogical implications will be discussed in more detail in this paper.
本文的目的有两方面:(1)观察英语学习者在电影英语中偏好的突出类型;(2)考察哪些语言类别是主要突出的。突出性的类型基于Schmid和g nther(2016)的4种突出性类型,包括语法、单个单词、块和信息的类别。这是托业成绩在800分以上的5名英语专业大学生的事例。研究对象被分为三个自我启发组和两个类别呈现组。自我启发组被要求找出他们认为电影中突出和引人注目的东西,而不提及突出和类别这两个词。在给定类别的基础上,研究人员指导分类组找出他们在电影中发现的突出和值得注意的东西。结果显示,这两组人更喜欢惊喜和新奇。然而,两组人都喜欢不同的类别。自我启发式组主要关注块,有块、语法、单词和信息的优先顺序。类别呈现组主要关注单词,有单词、块、信息和语法的优先顺序。本文将更详细地讨论教学意义。
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引用次数: 1
Structural Analysis of the Effects of General English Class Instructional Pedagogy Through Movies on College Students’ Cognitive and Affective Satisfaction 电影通识英语课堂教学对大学生认知和情感满意度影响的结构分析
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-08-31 DOI: 10.16875/stem.2021.22.3.1
Hyun-jin Kim, Ji-Young Seo
This study is to investigate the effects of general English class instructional pedagogy through movies on college students’ cognitive and affective satisfaction. For the purposes of the study, conventional pedagogy(language-driven) and film pedagogy(content-driven) were employed with 146 college students enrolled in the Movie English Liberal Arts class at K university in Seoul. To find out the pure causal effects of conventional and film pedagogy on students’ cognitive and affective satisfaction, other confounding co-variants were included in the research model and statistically controlled. The AMOS software was applied to analyze structural relationships based on participants’ questionnaire data. The main research findings are as follows: first, conventional pedagogy and film pedagogy had statistically significant effects on students’ cognitive satisfaction; second, conventional pedagogy and film pedagogy had statistically significant effects on students’ affective satisfaction; third, in both cognitive and affective satisfaction, film pedagogy had larger standardized path coefficients than conventional pedagogy. These results suggest that, first, in terms of its role as an instructional method, Movie English helped students improve not only English knowledge but also confidence. Second, to teach English through movies, film pedagogy integrated with conventional pedagogy is necessary. Finally, pedagogical implications and future studies are discussed.
本研究旨在探讨普通英语课堂电影教学法对大学生认知满意度和情感满意度的影响。为了研究的目的,采用传统教学法(语言驱动)和电影教学法(内容驱动)对首尔K大学电影英语文科班的146名大学生进行了研究。为了找出传统教学法和电影教学法对学生认知满意度和情感满意度的纯因果关系,在研究模型中加入了其他混杂协变量,并进行了统计控制。基于被试问卷数据,应用AMOS软件分析结构关系。主要研究结果如下:第一,传统教学法和电影教学法对学生认知满意度的影响有统计学意义;第二,传统教学法和电影教学法对学生情感满意度的影响有统计学意义;第三,在认知满意度和情感满意度上,电影教育学的标准化路径系数均大于传统教育学。这些结果表明,首先,就其作为一种教学方法的作用而言,电影英语不仅帮助学生提高了英语知识,而且帮助学生提高了信心。第二,通过电影进行英语教学,必须将电影教学法与传统教学法相结合。最后,对教学意义和未来研究进行了讨论。
{"title":"Structural Analysis of the Effects of General English Class Instructional Pedagogy Through Movies on College Students’ Cognitive and Affective Satisfaction","authors":"Hyun-jin Kim, Ji-Young Seo","doi":"10.16875/stem.2021.22.3.1","DOIUrl":"https://doi.org/10.16875/stem.2021.22.3.1","url":null,"abstract":"This study is to investigate the effects of general English class instructional pedagogy through movies on college students’ cognitive and affective satisfaction. For the purposes of the study, conventional pedagogy(language-driven) and film pedagogy(content-driven) were employed with 146 college students enrolled in the Movie English Liberal Arts class at K university in Seoul. To find out the pure causal effects of conventional and film pedagogy on students’ cognitive and affective satisfaction, other confounding co-variants were included in the research model and statistically controlled. The AMOS software was applied to analyze structural relationships based on participants’ questionnaire data. The main research findings are as follows: first, conventional pedagogy and film pedagogy had statistically significant effects on students’ cognitive satisfaction; second, conventional pedagogy and film pedagogy had statistically significant effects on students’ affective satisfaction; third, in both cognitive and affective satisfaction, film pedagogy had larger standardized path coefficients than conventional pedagogy. These results suggest that, first, in terms of its role as an instructional method, Movie English helped students improve not only English knowledge but also confidence. Second, to teach English through movies, film pedagogy integrated with conventional pedagogy is necessary. Finally, pedagogical implications and future studies are discussed.","PeriodicalId":38955,"journal":{"name":"Open Stem Cell Journal","volume":"18 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"85155871","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
The Effects of Digital Virtual Reality Game-Based Language Learning on English Language Learners’ Development of Vocabulary and Cultural Knowledge and Affective Attitudes 基于数字虚拟现实游戏的语言学习对英语学习者词汇、文化知识和情感态度发展的影响
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-08-31 DOI: 10.16875/stem.2021.22.3.78
Seunghee Jin
The current study investigated the effects of using a 3D virtual reality (VR) game on university EFL students’ development of vocabulary and cultural knowledge. In addition, it explored how this new approach affected the students’ affective attitudes such as interest, confidence, and learning motivation. Furthermore, it examined the students’ perception and attitude toward VR game-based language learning. Over one semester, an experimental group of 25 students participated in the VR game-based language learning, while a control group of 24 students followed the regular curriculum of the university EFL course. To collect data, 1) pre- and post-tests for both vocabulary and cultural knowledge, 2) a pre- and post-questionnaire for affective attitudes, 3) an online survey for students’ perceptions and attitudes, and 4) a qualitative interview were administered. The results revealed that the VR game-based language learning group outperformed the traditional learning group in both vocabulary and cultural knowledge gains. In addition, VR game instruction was effective in increasing students’ interest, confidence, and learning motivation. Furthermore, the students reported overall positive perceptions and attitudes toward this new kind of instruction. This study suggested that VR game-based language learning is a new, effective way to promote students’ vocabulary and cultural knowledge.
本研究旨在探讨3D虚拟现实游戏对大学生英语词汇和文化知识发展的影响。此外,还探讨了这种新方法如何影响学生的情感态度,如兴趣、信心和学习动机。此外,调查了学生对基于VR游戏的语言学习的认知和态度。在一个学期的时间里,实验组的25名学生参与了基于VR游戏的语言学习,而对照组的24名学生则遵循了大学英语课程的常规课程。为了收集数据,我们进行了1)词汇和文化知识的前后测试,2)情感态度的前后问卷调查,3)学生感知和态度的在线调查,以及4)定性访谈。结果显示,基于VR游戏的语言学习组在词汇量和文化知识的获取方面都优于传统学习组。此外,VR游戏教学能有效提高学生的兴趣、信心和学习动机。此外,学生们对这种新教学的总体看法和态度都是积极的。本研究表明,基于VR游戏的语言学习是促进学生词汇和文化知识的一种新的、有效的方式。
{"title":"The Effects of Digital Virtual Reality Game-Based Language Learning on English Language Learners’ Development of Vocabulary and Cultural Knowledge and Affective Attitudes","authors":"Seunghee Jin","doi":"10.16875/stem.2021.22.3.78","DOIUrl":"https://doi.org/10.16875/stem.2021.22.3.78","url":null,"abstract":"The current study investigated the effects of using a 3D virtual reality (VR) game on university EFL students’ development of vocabulary and cultural knowledge. In addition, it explored how this new approach affected the students’ affective attitudes such as interest, confidence, and learning motivation. Furthermore, it examined the students’ perception and attitude toward VR game-based language learning. Over one semester, an experimental group of 25 students participated in the VR game-based language learning, while a control group of 24 students followed the regular curriculum of the university EFL course. To collect data, 1) pre- and post-tests for both vocabulary and cultural knowledge, 2) a pre- and post-questionnaire for affective attitudes, 3) an online survey for students’ perceptions and attitudes, and 4) a qualitative interview were administered. The results revealed that the VR game-based language learning group outperformed the traditional learning group in both vocabulary and cultural knowledge gains. In addition, VR game instruction was effective in increasing students’ interest, confidence, and learning motivation. Furthermore, the students reported overall positive perceptions and attitudes toward this new kind of instruction. This study suggested that VR game-based language learning is a new, effective way to promote students’ vocabulary and cultural knowledge.","PeriodicalId":38955,"journal":{"name":"Open Stem Cell Journal","volume":"20 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-08-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"87173034","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 4
A Study on College Students’ Learning Attitude During Synchronous and Asynchronous Video-Based Group Activities for English Presentation 同步与非同步视频英语演讲小组活动中大学生学习态度的研究
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-08-31 DOI: 10.16875/stem.2021.22.3.46
Hee-joo Im
The purpose of the study is to explore college students’ perceptions/attitudes during synchronous and asynchronous group activities. The survey comprised of a 10-item, 5-point Likert-type questionnaire and open-ended questions. In the study, two groups, a synchronous group and an asynchronous group, participated in four activities during one semester. For the data collection, the researcher surveyed 116 students who are in the 1st year of college and collected their final tests, an oral presentation. The findings are as follows. Firstly, between the two groups, the synchronous group showed higher mean scores for online group participation. Secondly, the synchronous group also indicated higher mean scores for English learning, speaking confidence, and interest in learning English. Lastly, both groups mentioned communication with team members, improvement of English speaking and pronunciation, increased self-confidence and other elements as advantages of group work. In contrast, disadvantages included: technology problems, decreased self-confidence, inconveniences when meeting with team members online and others. The implications for the study are: first, online group activity can reduce isolation and increase interaction; second, the online video-based platform, Flipgrid, can help students improve English speaking skills by observing their own or peers’ videos; lastly, instructors can selectively use the synchronous and asynchronous group activities to suit their educational needs.
本研究的目的是探讨大学生在同步和非同步小组活动中的认知/态度。该调查由李克特式问卷和开放式问题组成,共10项,5点。在研究中,同步组和异步组在一个学期内参与了四项活动。为了收集数据,研究人员调查了116名大学一年级的学生,并收集了他们的期末考试,一份口头报告。研究结果如下。首先,在两组之间,同步组在在线小组参与方面表现出更高的平均分。其次,同步组在英语学习、口语自信和英语学习兴趣方面的平均得分也更高。最后,两组都提到了小组合作的优势:与团队成员的交流、英语口语和发音的提高、自信心的增强等。相比之下,缺点包括:技术问题,自信心下降,在与团队成员在线和其他人会面时不方便。该研究的启示是:首先,在线群体活动可以减少孤立并增加互动;其次,在线视频平台Flipgrid可以帮助学生通过观看自己或同学的视频来提高英语口语能力;最后,教师可以选择性地使用同步和异步小组活动来满足他们的教育需求。
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引用次数: 0
The Effect of Teacher’s Corrective Feedback Through Online Conferencing on Elementary Students’ English-Speaking Confidence 教师在线会议纠错反馈对小学生英语自信心的影响
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-08-31 DOI: 10.16875/stem.2021.22.3.59
Yun Hui Jo, Yunebae Park
The purpose of this study is to investigate the effect of teacher's corrective feedback through online conferencing on elementary students' English-speaking confidence. This study was conducted for 4 months from August to December 2020. There were 6 participants, aged 8 to 13 enrolled in a private education institute where they attended English classes using mobile devices. During this case study, the students were asked to use English, learners’ target language when interacting with their teacher. When learners struggled to understand the teacher’s English instructions, the teacher guided them in Korean. All the classes were video-recorded and transcribed by the teacher. Data were analyzed in order to examine the progress of participants’ voluntary English production stimulated by having conversational interactions with the teacher. The findings were as follows. First, participants’ anxiety level was high in the beginning. Second, they were able to speak English words, give their opinions in English, and join the conversation in English with the teacher. Lastly, feedback from the teacher through conversational interactions helped learners understand how to speak in English better and build up confidence. As a result, it is necessary to interact with the teachers and peers using learners’ target language to improve English communication skills.
摘要本研究旨在探讨教师透过网路会议的纠错反馈对小学生英语自信心的影响。本研究于2020年8月至12月进行,为期4个月。有6名参与者,年龄在8至13岁之间,在一所私立教育机构注册,他们使用移动设备参加英语课程。在这个案例研究中,学生被要求在与老师互动时使用英语,这是学习者的目标语言。当学习者难以理解老师的英语指导时,老师用韩语指导他们。所有的课都由老师录像并抄写。通过对数据的分析,研究参与者在与老师进行对话互动的过程中自发英语生产的进展情况。研究结果如下。首先,参与者的焦虑水平在一开始就很高。其次,他们能够说英语单词,用英语表达自己的观点,并与老师用英语进行对话。最后,通过对话互动,老师的反馈帮助学习者更好地理解如何说英语,建立自信。因此,有必要使用学习者的目标语言与老师和同伴进行互动,以提高英语沟通能力。
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引用次数: 0
A Study on Middle School Students’ Perceptions on Remote English Learning During COVID-19 新冠肺炎疫情期间中学生对远程英语学习的认知研究
Q4 Biochemistry, Genetics and Molecular Biology Pub Date : 2021-05-31 DOI: 10.16875/stem.2021.22.2.41
J. Kong, Daeun Lee
The world has experienced an unprecedented era for education being conducted online due to COVID-19. Thus, this study explored South Korea’s middle school students’ perception of emergent remote English learning (EREL) in terms of satisfaction, interest, self-directed learning, achievement, and interaction during the pandemic. Valid data from 263 participants were collected from the survey conducted in Seoul and Gyeonggi area. SPSS was used to conduct descriptive analysis, frequency analysis, and an independent sample t-test. This study’s findings showed that participants are generally satisfied with EREL because of convenience, a sufficient amount of material covered, the possibility of self-paced learning, and a high level of interaction between teachers. Participants also revealed a high level of interest in EREL because of the contents provided through multimedia and added that they were able to enhance their abilities to use mobile devices through EREL. However, participants responded that EREL lowered their concentration in class due to the lack of interaction with their peers, decreasing their interest in the learning process. Thus, the quality of EREL must be enhanced for them to focus more on learning through carefully designed courses that include collaborative activities, interesting learning materials, and an appropriate assessment approach for EREL.
因新冠肺炎疫情,世界进入了前所未有的在线教育时代。因此,本研究从满意度、兴趣、自主学习、成就和互动等方面探讨了大流行期间韩国中学生对紧急远程英语学习(EREL)的看法。此次调查在首尔和京畿地区进行,共收集了263名调查对象的有效资料。采用SPSS进行描述性分析、频率分析和独立样本t检验。本研究的结果显示,参与者普遍对EREL感到满意,因为它方便,涵盖的材料量足够,自主学习的可能性,以及教师之间的高度互动。与会者亦表示,由于多媒体提供的内容,他们对电子教育课程非常感兴趣,并补充说,透过电子教育课程,他们可以提高使用流动设备的能力。然而,参与者回应说,由于缺乏与同龄人的互动,EREL降低了他们在课堂上的注意力,降低了他们对学习过程的兴趣。因此,必须提高EREL的质量,通过精心设计的课程,包括合作活动、有趣的学习材料和适当的EREL评估方法,使他们更多地关注学习。
{"title":"A Study on Middle School Students’ Perceptions on Remote English Learning During COVID-19","authors":"J. Kong, Daeun Lee","doi":"10.16875/stem.2021.22.2.41","DOIUrl":"https://doi.org/10.16875/stem.2021.22.2.41","url":null,"abstract":"The world has experienced an unprecedented era for education being conducted online due to COVID-19. Thus, this study explored South Korea’s middle school students’ perception of emergent remote English learning (EREL) in terms of satisfaction, interest, self-directed learning, achievement, and interaction during the pandemic. Valid data from 263 participants were collected from the survey conducted in Seoul and Gyeonggi area. SPSS was used to conduct descriptive analysis, frequency analysis, and an independent sample t-test. This study’s findings showed that participants are generally satisfied with EREL because of convenience, a sufficient amount of material covered, the possibility of self-paced learning, and a high level of interaction between teachers. Participants also revealed a high level of interest in EREL because of the contents provided through multimedia and added that they were able to enhance their abilities to use mobile devices through EREL. However, participants responded that EREL lowered their concentration in class due to the lack of interaction with their peers, decreasing their interest in the learning process. Thus, the quality of EREL must be enhanced for them to focus more on learning through carefully designed courses that include collaborative activities, interesting learning materials, and an appropriate assessment approach for EREL.","PeriodicalId":38955,"journal":{"name":"Open Stem Cell Journal","volume":"95 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"86602685","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 2
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Open Stem Cell Journal
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