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Delay characterization through in-protocol measurements 通过协议内测量的延迟特性
I. Marsh, L. McNamara, Rebecca Portelli
We present an in-protocol Internet delay measurement technique for web browsing. By using the handshake and tear-down phases of a TCP protocol exchange as timers, we can make estimates of the round trip times without using an external tool, command or ICMP. During a web page request and retrieval, the latency encountered is typically caused by a combination of the end-terminal and network processing delays. One proportion of the delay, deterministic in nature, arises from the protocol processing or the speed of light propagation. Another proportion of the delay, more stochastic in nature, arises from interaction with cross traffic, queuing in buffers or web server response times. Our approach in this work is to clearly separate the sources into deterministic or stochastic types of delays. In order to evaluate our in-protocol measurement approach, we have identified two scenarios in two environments. The first scenario is the delays as seen by a client only on the public Internet, this is the most representative scenario from a user perspective. To quantify delays in more detail we have measured the delays at both a client and a server in our own research environment. We call this environment CheesePi, which is a Raspberry Pi measurement infrastructure. It currently runs over the SUNET Swedish academic network. It is important in this second scenario we can access both clients and servers in several locations.
提出了一种基于协议的网络延迟测量技术。通过使用TCP协议交换的握手和拆除阶段作为计时器,我们可以在不使用外部工具、命令或ICMP的情况下估计往返时间。在网页请求和检索过程中,遇到的延迟通常是由终端和网络处理延迟共同造成的。延迟的一部分,本质上是确定性的,来自协议处理或光传播的速度。另一部分延迟,本质上更随机,来自交叉流量的交互,缓冲区排队或web服务器响应时间。我们在这项工作中的方法是明确地将来源分为确定性或随机类型的延迟。为了评估我们的协议内测量方法,我们在两个环境中确定了两个场景。第一种场景是客户端只在公共Internet上看到的延迟,从用户的角度来看,这是最具代表性的场景。为了更详细地量化延迟,我们在自己的研究环境中测量了客户机和服务器上的延迟。我们称这个环境为CheesePi,它是树莓派的测量基础设施。它目前在SUNET瑞典学术网络上运行。在第二个场景中,我们可以访问多个位置的客户机和服务器,这一点很重要。
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引用次数: 1
Mimebot: Sphere-shaped Mobile Robot Imitating Rotational Movement Mimebot:模仿旋转运动的球形移动机器人
Shuhei Tsuchida, T. Takemori, T. Terada, M. Tsukamoto
When designing a performance involving people and mobile robots, we must consider the required functions and shape of the robot. However, it can be difficult to account for all of the requirements. In this paper, we discuss a mobile robot in the shape of a ball that is used in theatrical performances. Such a spherical robot should be agile and be able to roll like a ball. However, it is difficult to create a robot with all of these characteristics. Instead, we propose a mobile robot that can give the audience the optical illusion of the unique movements of a sphere by mounting a spherical LED display on a high-agility wheeled robot. The results of an experiment using a prototype indicate that this sort of robot can broaden the range of possible performances by giving the optical illusion of being a rolling sphere.
在设计涉及人与移动机器人的表演时,我们必须考虑机器人所需的功能和形状。然而,很难解释所有的需求。在本文中,我们讨论了在戏剧表演中使用的球形移动机器人。这样的球形机器人应该是敏捷的,能够像球一样滚动。然而,创造一个具有所有这些特征的机器人是很困难的。相反,我们提出了一种移动机器人,通过在高敏捷性轮式机器人上安装球形LED显示屏,可以给观众带来球体独特运动的视觉错觉。使用原型的实验结果表明,这种机器人可以通过给人一种滚动球体的视觉错觉来扩大可能的性能范围。
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引用次数: 0
Alarm Notification of Body Sensors Utilising Activity Recognition and Smart Device Application 利用活动识别和智能设备应用的身体传感器报警通知
James Jin Kang, T. Luan, Henry Larkin
Smart device and body sensors have become innovative and converged with health informatics. To reduce the battery power consumption and bandwidth usage in wireless body area networks, it is proposed to infer sensed data in sensor nodes, which can raise an alarm when the user is in an urgent situation by analysing the sensed data against the user's activity status utilising accelerometer sensors. However when the activity changes frequently, there may be an increase in false alarms which increases sensing and transferring of data resulting in higher resource consumption. To reduce and mitigate the problem, we propose to verify the alarm using a smart device or smartwatch application so that a user can respond to whether the alarm is true or false, and thus provide feedback to the system to improve activity recognition. This paper presents a user-feedback system for use in activity recognition to mitigate and improve possible false alarm situations, which will consequently result in helping sensors to reduce the frequency of transactions and transmissions in wireless body area networks.
智能设备和身体传感器已经成为创新和融合与健康信息学。为了减少无线体域网络中的电池功耗和带宽使用,提出了在传感器节点中推断感知数据,当用户处于紧急情况时,通过利用加速度计传感器分析感知数据与用户的活动状态,从而发出警报。然而,当活动频繁变化时,可能会增加假警报,从而增加数据的感知和传输,从而导致更高的资源消耗。为了减少和缓解这个问题,我们建议使用智能设备或智能手表应用程序来验证警报,用户可以响应警报是真还是假,从而向系统提供反馈,以提高活动识别。本文提出了一种用于活动识别的用户反馈系统,以减轻和改善可能的虚警情况,从而帮助传感器减少无线体域网络中交易和传输的频率。
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引用次数: 6
Mobile objects in indoor environment: Trajectories reconstruction 室内环境中的移动物体:轨迹重建
Franck Jeveme Panta, F. Sèdes
GPS is the reference for outdoor positioning, implementing direct connection between satellite and receiver device. Indoor positioning raises challenges, locating target devices requiring wireless sensors networks and other technologies. Sensor networks deployed in buildings are commonly used for many applications based on location: surveillance, detection, navigation, etc. These indoor locating sensors generate data related to tracking information. Exploiting this information for investigation issues remains a relevant purpose. This paper context is related to indoor locations systems based on wireless cell, ICCARD sensors and video surveillance cameras. In this context, as no global reference system similar to GPS is available, the location information issued from various devices have neither standards nor common formats, and remain heterogeneous. This paper presents a contribution to extend our framework [24] to information generated by location sensor networks deployed in an indoor environment. The use case is illustrated in a forensic application [1].
GPS是室外定位的基准,实现卫星与接收设备的直接连接。室内定位带来了挑战,定位目标设备需要无线传感器网络和其他技术。部署在建筑物中的传感器网络通常用于许多基于位置的应用:监视,检测,导航等。这些室内定位传感器产生与跟踪信息相关的数据。利用这些信息调查问题仍然是一个相关的目的。本文的内容涉及到基于无线小区、ICCARD传感器和视频监控摄像机的室内定位系统。在这种情况下,由于没有类似GPS的全球参考系统,各种设备发出的位置信息既没有标准,也没有通用格式,仍然是异构的。本文提出了一项贡献,将我们的框架[24]扩展到室内环境中部署的位置传感器网络产生的信息。用例在一个取证应用程序中进行了说明[1]。
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引用次数: 3
A Comparison of Techniques for Cross-Device Interaction from Mobile Devices to Large Displays 从移动设备到大型显示器的跨设备交互技术比较
J. Paay, D. Raptis, J. Kjeldskov, Bjarke M. Lauridsen, Ivan S. Penchev, Elias Ringhauge, Eric V. Ruder
In recent years there has been an increasing interest in cross-device interaction research involving mobile computing. We contribute to this research with a comparative study of four interaction techniques for moving information from a mobile device to a large display. The four techniques (Pinch, Swipe, Throw, and Tilt) were compared through a laboratory experiment with 53 participants, measuring their effectiveness, efficiency and error size. Findings from the experiment revealed that the Swipe technique performed best on all measures. In terms of effectiveness, the Tilt technique performed the worst, and especially so with small targets. In terms of efficiency and error size, the Pinch technique was the slowest and also the most imprecise. We also found that target size mattered considerably for all techniques, confirming previous research. Based on our findings we discuss why the individual techniques performed as observed, and discuss implications for using mobile devices in cross-device interaction design.
近年来,人们对涉及移动计算的跨设备交互研究越来越感兴趣。我们对将信息从移动设备移动到大型显示器的四种交互技术进行了比较研究。通过53名参与者的实验室实验,对四种技术(捏、滑、扔和倾斜)进行了比较,测量了它们的有效性、效率和误差大小。实验结果显示,滑动技术在所有测试中都表现最好。在有效性方面,倾斜技术表现最差,特别是对于小目标。在效率和误差大小方面,Pinch技术是最慢的,也是最不精确的。我们还发现目标尺寸对所有技术都很重要,证实了之前的研究。基于我们的发现,我们讨论了为什么单个技术的表现与观察结果一致,并讨论了在跨设备交互设计中使用移动设备的含义。
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引用次数: 9
Effects of Different Types of Feedback of a Mobile Assisted Learning Application on Linear Equations on Students' Mathematics Performance 线性方程移动辅助学习应用不同类型反馈对学生数学成绩的影响
R. Bringula, Kharl John Rayala, Bernadette Anne Pascual, J. S. D. Leon, Kevin Sendino
This study determined the effects of four different forms of feedback (such as, complete solution, line-by-line correction, line-by-line hint, and correct-incorrect final answer) of a mobile-assisted learning application --- named LEA (linear equation aide) --- on linear equations on students' mathematics performance. Two hundred eighty five Grade 7 students (72 students each for the first-three feedback and 69 students for the last feedback) participated in a five-day experiment. It was revealed that students solved more problems and spent more time in the line-by-line hint type of feedback. The correct-incorrect final answer group had the most number of incorrect problems solved. It was disclosed that the scores of the students would be different from one another after they utilized the app. Nonetheless, all of them learned significantly from the app. Thus, the null hypothesis stating that there is no significant difference between the pretest and posttest scores of the students when categorized by different forms of feedback was rejected. Therefore, the use of the application is highly recommended for students beginning to learn linear equations. Recommendations and limitations were also presented.
本研究确定了一款名为LEA(线性方程助手)的移动辅助学习应用程序的四种不同形式的反馈(如完整解、逐行纠正、逐行提示和正确-错误最终答案)对线性方程对学生数学成绩的影响。285名七年级学生(前三次反馈各72名,最后一次反馈69名)参加了为期五天的实验。结果显示,学生们在逐行提示式反馈中解决了更多的问题,花了更多的时间。正确-错误最终答案组解决了最多的错误问题。结果表明,使用app后,学生的成绩会有所不同,但他们都从app中学到了显著的东西。因此,否定了按不同反馈形式分类的学生的前测和后测成绩没有显著差异的原假设。因此,强烈建议开始学习线性方程的学生使用该应用程序。还提出了建议和限制。
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引用次数: 1
Remote Application Control Technology and Implementation of HTML5-based Smart TV Platform 基于html5的智能电视平台远程应用控制技术与实现
Dong-Hoon Lee, Jung-hyun Kim, Ho-Youn Kim, Dong-Young Park
As Korea's standards organization, TTA published the common platform standard for smart TV based on HTML5 web runtime environments. Among the various technical features, this paper introduces a remote application control technology in which a companion device, such as smart phone or tablet, can control the smart TV's applications such as application query, launch, and terminate. It is based on multiscreen technology and the JSON-RPC profile. This paper explains the multiscreen core concept for device discovery and the session connection between the companion device and smart TV, and the definition of the request and response attributes of JSON-RPC to support remote application control. We also compare with the technology with the DIAL protocol developed by Netflix as a reference to emphasize the remote application control features. Additionally, this paper introduces a VOD service example utilizing the remote application control to evaluate the technology's feasibility with a smart TV emulator implementation.
TTA作为韩国的标准组织,发布了基于HTML5网络运行环境的智能电视通用平台标准。在众多的技术特性中,本文介绍了一种远程应用控制技术,通过智能手机或平板电脑等配套设备对智能电视的应用程序进行查询、启动、终止等控制。它基于多屏幕技术和JSON-RPC配置文件。本文阐述了设备发现的多屏核心概念以及智能电视与同伴设备之间的会话连接,并定义了JSON-RPC的请求和响应属性,以支持远程应用控制。并与Netflix公司开发的DIAL协议进行了比较,强调了远程应用程序的控制特性。此外,本文还介绍了一个利用远程应用控制的VOD服务实例,通过智能电视模拟器的实现来评估该技术的可行性。
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引用次数: 3
Differentially Private Moving Object Database Publication in Location Tracking Service 位置跟踪服务中差分私有移动对象数据库发布
Zheng Huo, Teng Wang, Ping He
Location tracking applications which receives frequent updates of a moving object's position, collect numerous moving objects' location data. Public transit agencies can make use of tracking data to optimize traffic control strategies. While improper use of trajectory data could cause individuals' privacy leakage. However, existing privacy-preserving techniques are unable to provide sufficient privacy protection. In this paper, we propose a data-dependent differentially private sanitization algorithm to publish moving object database. Moreover, we make use of a set of real-world constraints to conduct constraint inference, which can boost the utility of the published data. At last, we experimentally evaluate the utility of the sanitized data in terms of range-count queries, results show high utility and efficiency of our proposal.
位置跟踪应用程序接收移动对象位置的频繁更新,收集大量移动对象的位置数据。公共交通机构可以利用跟踪数据来优化交通控制策略。而轨迹数据的不当使用可能会导致个人隐私泄露。然而,现有的隐私保护技术无法提供足够的隐私保护。本文提出了一种基于数据的差分私有清理算法来发布移动对象数据库。此外,我们利用一组现实世界的约束进行约束推理,这可以提高发布数据的实用性。最后,我们在距离计数查询方面对净化数据的效用进行了实验评估,结果表明我们的建议具有很高的效用和效率。
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引用次数: 1
Accelerometer based Gait Recognition using Adapted Gaussian Mixture Models 基于加速度计的自适应高斯混合模型步态识别
Muhammad Muaaz, R. Mayrhofer
Gait authentication using a cell phone based accelerometer sensor offers an unobtrusive, user-friendly, and a periodic way of authenticating individuals to their smartphones. In this paper, we present a GMM-UBM based gait recognition approach for a realistic scenario (when the phone is placed inside the trouser pocket and the user is walking) by using the magnitude data of a smartphone-based tri-axes accelerometer sensor. To evaluate our approach we use a gait data set of 35 participants collected at their respective normal walking pace in two different sessions with an average gap of 25 days between the sessions. We obtained EERs of 3.031%, 11.531%, and 14.393% for the same-day, mix-days, and cross-days, respectively.
使用基于手机加速度计传感器的步态认证提供了一种不显眼的、用户友好的、定期的个人智能手机身份验证方式。在本文中,我们通过使用基于智能手机的三轴加速度计传感器的幅度数据,提出了一种基于GMM-UBM的步态识别方法,用于现实场景(当手机放在裤子口袋里并且用户正在行走时)。为了评估我们的方法,我们使用了35名参与者的步态数据集,他们以各自的正常步行速度在两个不同的会议中收集,会议之间的平均间隔为25天。同日、混合日和跨日的EERs分别为3.031%、11.531%和14.393%。
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引用次数: 15
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media 第14届移动计算与多媒体进展国际会议论文集
B. Abdulrazak, E. Pardede, M. Steinbauer, Ismail Khalil, Gabriele Anderst-Kotsis
Welcome to the 14th International Conference on Advances in Mobile Computing & Multimedia (MoMM), which is held in Singapore, on 28 - 30 November 2016, in conjunction with the 18th International Conference on Information Integration and Web-based Applications & Services (iiWAS).
欢迎参加2016年11月28日至30日在新加坡举行的第14届移动计算与多媒体进展国际会议(MoMM),该会议与第18届信息集成和基于web的应用与服务国际会议(iiWAS)同时举行。
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引用次数: 2
期刊
Proceedings of the 14th International Conference on Advances in Mobile Computing and Multi Media
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