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Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction最新文献

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Visual search for triangles in wine labels 视觉搜索三角形在葡萄酒标签
H Zhao, C. Spence, Xiaoang Wan
Visual search for a downward-pointing triangle among upward-pointing triangles is faster than vice versa, a phenomenon referred to as the downward-pointing triangle superiority (DPTS) effect. Here, we report two new experiments designed to investigate whether this phenomenon also emerges when a triangle appears as a local feature within a wine label. The experimental task was to identify whether all of the wine bottles in a store display were the same or not, while each wine bottle had either a downward- or upward-pointing triangle displayed on its label. The results of Experiment 1 revealed that the participants responded more rapidly when searching for a wine bottle with a downward-pointing triangle on its label than when the target had a triangle pointing upward, indicating the presence of a DPTS effect. In Experiment 2, the DPTS effect was replicated while varying the set size. The magnitude of the DPTS effect increased with increasing set size. Taken together, these results revealed similar visual search results for pictorial stimuli with triangles as local features as for geometric triangular shapes. The implications of these findings for the design of product labels are discussed.
在指向向上的三角形中视觉搜索指向向下的三角形要比相反的搜索速度快,这种现象被称为指向向下的三角形优势效应(DPTS)。在这里,我们报告了两个新的实验,旨在研究当三角形作为葡萄酒标签中的局部特征出现时,这种现象是否也会出现。实验任务是识别商店展示的所有酒瓶是否相同,而每个酒瓶的标签上都有一个向下或向上指向的三角形。实验1的结果显示,当被试寻找标签上有一个向下的三角形的酒瓶时,他们的反应比寻找标签上有一个向上的三角形的酒瓶时要快,这表明DPTS效应的存在。在实验2中,在改变集合大小的情况下,重复DPTS效应。DPTS效应的强度随集合大小的增加而增加。综上所述,这些结果揭示了以三角形为局部特征的图像刺激与几何三角形的视觉搜索结果相似。讨论了这些发现对产品标签设计的影响。
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引用次数: 6
Saltiness and umami suppression by cathodal electrical stimulation 阴极电刺激抑制咸味和鲜味
K. Sakurai, K. Aoyama, Makoto Mizukami, T. Maeda, H. Ando
In this work, we demonstrate that cathodal direct current stimulation to the tongue suppresses the perception of saltiness and umami. This work also investigates the relationship between the amplitude of the stimulation current and the magnitude of the taste suppression. With this technique and extensions to it, any tastes would be able to be reproduced or modified virtually, which would be helpful to reduce excessive intake of substances causing lifestyle disease.
在这项工作中,我们证明了对舌头的阴极直流电刺激抑制了咸味和鲜味的感知。这项工作还研究了刺激电流的振幅和味觉抑制的幅度之间的关系。有了这项技术及其扩展,任何口味都可以被复制或修改,这将有助于减少过量摄入导致生活方式疾病的物质。
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引用次数: 4
Sound-enhanced gustatory experiences and technology 声音增强的味觉体验和技术
Felipe Reinoso Carvalho, K. Steenhaut, R. Ee, A. Touhafi, Carlos Velasco
We discuss whether sound can add value to people's tasting experiences. The results presented here may be a source of inspiration for experience designers in the food industry wanting to add value to food/beverage products and/or to enhance multisensory tasting events. The available new technologies allow people to use sound as an input for moments associated with our eating and drinking habits. Here, we review three studies that used chocolate as taste stimulus. In general, the results revealed that sound can, in some cases and in different ways, modulate the taste/flavor of food (i.e., sweetness, bitterness, creaminess). These results also suggest that popular songs and soundscapes can add significant hedonic value while tasting. We discuss our results in light of new technologies (e.g., virtual reality), which offer both companies and consumers potential means for bringing customized multisensory eating and drinking experiences. We also discuss how this knowledge could be further applied - and perhaps improved - in order to make these experiences more scalable and applicable for the general public.
我们讨论声音是否可以为人们的品尝体验增加价值。这里展示的结果可能会给食品行业的体验设计师带来灵感,他们希望为食品/饮料产品增加价值,并/或增强多感官品尝活动。现有的新技术允许人们使用声音作为与我们的饮食习惯相关的时刻的输入。在这里,我们回顾了三个使用巧克力作为味觉刺激的研究。总的来说,研究结果表明,在某些情况下,声音可以以不同的方式调节食物的味道/味道(即甜味、苦味、奶油味)。这些结果还表明,流行歌曲和音景可以在品尝时增加显著的享乐价值。我们根据新技术(如虚拟现实)来讨论我们的结果,这些新技术为公司和消费者提供了带来定制的多感官饮食体验的潜在手段。我们还讨论了如何进一步应用和改进这些知识,以便使这些经验更具可扩展性并适用于一般公众。
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引用次数: 11
Multi-sensorial virtual reality and augmented human food interaction 多感官虚拟现实与增强人类食物互动
Takuji Narumi
In the field of virtual reality (VR) research, media technologies to create a realistic feeling of being present in a real/virtual world by duplicating multi-sensory information have been studied over a long period. Recently, technologies for multi-sensory feedbacks achieved a major breakthrough by utilizing cross-modal interactions. By changing sensory stimuli through only one modality using these technologies, the impression from our experience can be modified significantly. These novel technologies have a great potential in changing our food consumption experience and behavior. For example, "MetaCookie" is a flavor augmentation system that enables us to change the perceived taste of a cookie by overlaying visual and olfactory information onto a real cookie. "Augmented Satiety" is a system that enables us to control the perception of satiety and food intake implicitly by changing the apparent volume of food with augmented reality and computer vision techniques. This paper introduces such novel techniques that augment our eating experience by using multimodal VR techniques and discusses the future of Human Food Interaction.
在虚拟现实(VR)研究领域,通过复制多感官信息来创造一种身临其境的真实/虚拟世界的媒体技术已经研究了很长时间。近年来,利用跨模态交互的多感官反馈技术取得了重大突破。通过使用这些技术通过一种方式改变感官刺激,我们的经验印象可以被显著地改变。这些新技术在改变我们的食物消费体验和行为方面具有巨大的潜力。例如,“MetaCookie”是一个风味增强系统,通过将视觉和嗅觉信息叠加到真正的饼干上,使我们能够改变感知到的饼干的味道。“增强饱腹感”是一个系统,通过增强现实和计算机视觉技术改变食物的表观体积,使我们能够隐性地控制饱腹感和食物摄入量。本文介绍了这些新技术,通过使用多模态VR技术来增强我们的饮食体验,并讨论了人类食物互动的未来。
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引用次数: 25
Tasty tech: human-food interaction and multimodal interfaces 美味科技:人与食物互动和多模式界面
Merijn Bruijnes, Gijs Huisman, D. Heylen
The perception of food involves, not just taste, but all senses. We describe several interactive and novel mixed reality systems designed to enhance or change a dining experience by using computer generated visual, audio, and tactile stimuli. We describe how ideas from these playful designs can influence the perception of, and the interaction with food, and can inform the design of studies into human-food interaction.
对食物的感知不仅包括味觉,还包括所有感官。我们描述了几个交互式和新颖的混合现实系统,旨在通过使用计算机生成的视觉、音频和触觉刺激来增强或改变用餐体验。我们描述了这些有趣的设计如何影响人们对食物的感知和与食物的互动,并可以为人类与食物互动的研究设计提供信息。
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引用次数: 23
A multisensory approach for the design of food and drink enhancing sonic systems 食品和饮料声学增强系统设计的多感官方法
Carlos Velasco, Felipe Reinoso Carvalho, Olivia Petit, A. Nijholt
Everyday eating and drinking experiences involve multiple, interrelated, sensory inputs. However, when it comes to human-food interaction design (HFI) research, certain senses have received more attention than others have. Here, we focus on audition, a sense that has received limited attention in such context. In particular, we highlight the role of food/drink-related eating sounds, as a potential input for human-food interaction design. We review some of the few systems that have built on such sounds within food and drink contexts. We also present a multisensory design framework and discuss how the systematic connections that exist between the senses may provide some guidelines for the integration of eating sounds in HFI design. Finally, we present some key prospects that we foresee for research in technology design in HFI.
日常的饮食体验涉及多个相互关联的感官输入。然而,当涉及到人-食物交互设计(HFI)研究时,某些感官受到了比其他感官更多的关注。在这里,我们关注的是试镜,这种感觉在这种情况下受到的关注有限。特别是,我们强调了与食物/饮料相关的进食声音的作用,作为人类-食物交互设计的潜在输入。我们回顾了一些在食物和饮料环境中建立在这种声音上的少数系统。我们还提出了一个多感官设计框架,并讨论了感官之间存在的系统连接如何为在HFI设计中整合进食声音提供一些指导。最后,我们展望了HFI技术设计研究的一些关键前景。
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引用次数: 31
Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction 人类与食物相互作用的多感官方法第一届研讨会论文集
A. Nijholt, Carlos Velasco, Gijs Huisman, Kasun Karunanayaka
Eating and drinking are, perhaps, some of the most multisensory events of our everyday life. Take, for instance, flavor, which is one of the most important elements of such experiences. It is known that flavor is the product of the integration of, at least, gustatory and (retronasal) olfactory cues. Nevertheless, researchers have suggested that all our senses can influence the way in which we perceive flavor, not to mention our eating and drinking experiences. For instance, the color and shape of the food, the background sonic cues in our eating environments, and/or the sounds that derive from the food's mastication can all influence our perception and enjoyment of our eating and drinking experiences. In this workshop, we were particularly interested in new systems that were designed to enhance people's eating experiences in the context of HFI and which were based on the principles that govern the systematic connections that exist between the senses (e.g., spatiotemporal congruence, semantic congruence, and crossmodal correspondences. This included the experiencing food interactions digitally in remote locations, sensing flavor information from one place, transferring them over the internet digitally, and effectively regenerate at the destination. Further, we were interested in digital interfaces that would bring advantages such as precious controlling, cheaper maintenance, avoid refilling, and avoid calories. Therefore, in this workshop we called for studies on flavor sensing and actuation interfaces, new communication mediums, and persisting and retrieving technologies for HFI. Enhancing social interactions to augment the eating experience was another issue we intended addressed in this workshop. In addition, we wanted to discuss what is possible through multimodal technology and what is not possible without it during this workshop. Factors such as measurement techniques (e.g. mastication, eating speed, food tracking, psychophysiological responses to food consumption), potential for interactivity, and potential for customized experiences were taken into consideration. Finally, applications of multisensory approaches to HFI were also encouraged to submit since they can promote healthy eating habits, design of food-related products (e.g. packaging) and more compelling eating experiences.
吃和喝,也许是我们日常生活中最多元感官活动的一部分。以味道为例,这是这种体验中最重要的元素之一。众所周知,味道至少是味觉和(后鼻)嗅觉线索综合作用的产物。然而,研究人员认为,我们所有的感官都可以影响我们感知味道的方式,更不用说我们的饮食体验了。例如,食物的颜色和形状,我们进食环境中的背景声音线索,和/或食物咀嚼时发出的声音,都能影响我们对饮食体验的感知和享受。在这次研讨会上,我们对旨在增强人们在HFI背景下的饮食体验的新系统特别感兴趣,这些系统基于控制感官之间存在的系统联系的原则(例如,时空一致性,语义一致性和跨模态对应)。这包括在遥远的地方数字化地体验食物互动,从一个地方感知味道信息,通过互联网数字化地传输它们,并在目的地有效地再生。此外,我们对数字接口感兴趣,因为它会带来一些优势,比如宝贵的控制、更便宜的维护、避免重新填充和避免卡路里。因此,在本次研讨会中,我们呼吁对HFI的风味感知和驱动接口,新的通信媒介以及持久和检索技术进行研究。加强社会互动以增强饮食体验是我们在本次研讨会中想要解决的另一个问题。此外,我们想在这次研讨会上讨论通过多式联运技术可以实现什么,没有多式联运技术就不可能实现什么。测量技术(如咀嚼、进食速度、食物追踪、对食物消费的心理生理反应)、互动潜力和定制体验的潜力等因素都被考虑在内。最后,还鼓励提交多感官方法在HFI中的应用,因为它们可以促进健康的饮食习惯、食品相关产品的设计(例如包装)和更引人注目的饮食体验。
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引用次数: 3
The unity and complexity of flavour perception: multisensory phenomenology and processing in human-food interactions 风味感知的统一性和复杂性:人与食物相互作用中的多感官现象学和加工
Aleksandra Mroczko-Wasowicz
This paper discusses two main features of flavour perception, namely its unity and complexity occurring at different levels of our cognitive system - multimodal phenomenal experience and underlying information processing. Exploring these issues is important for providing a holistic account of tasting flavours that is both empirically and phenomenologically sensitive. In addition, it yields significant clues to multimodal nature of perception and consciousness in general.
本文讨论了味觉感知的两个主要特征,即它的统一性和复杂性,发生在我们认知系统的不同层次-多模态现象体验和潜在的信息加工。探索这些问题是重要的,提供一个全面的帐户品尝味道,既经验和现象学敏感。此外,它还为一般的感知和意识的多模态本质提供了重要的线索。
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引用次数: 8
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Proceedings of the 1st Workshop on Multi-sensorial Approaches to Human-Food Interaction
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