Tujuan penelitian ini untuk mengetahui Pengaruh Penerapan Metode Pembelajaran Role Playing terhadap Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia di Kelas VIII SMP Perti Padang. Jenis penelitian ini adalah kuantitatif. Populasi adalah siswa Kelas VIII SMP Perti Padang. Sampel diambil sebanyak 2 kelas terdiri dari siswa kelas VIII2 dan VIII3 SMP Perti Padang yang berjumlah 40 orang. Teknik pengumpulan data berupa tes dalam bentuk soal pilihan Ganda untuk melihat perbedaan kelas kontrol dan kelas eksperimen. Hasil penelitian menunjukan bahwa nilai hasil belajar siswa kelas eksperimen yang menerapkan metode Role Playing nilai tertinggi yang berhasil dicapai siswa adalah 85 dan nilai terendahnya adalah 65 dengan rata-rata 76,65 dengan SD 4,98. Nilai hasil belajar siswa kelas kontrol yang menerapkan model konvensional, nilai tertinggi yang berhasil dicapai siswa adalah 80 dan nilai terendahnya adalah 65. Nilai rata-rata 71,55 dengan SD 4,66. Terdapat perbedaan yang signifikan antara hasil belajar kelas ekperimen yang belajar dengan model pembelajaran Role Playing pada kelas VIII2 dibandingkan kelas kontrol yang belajar menggunakan model konvensional pada kelas VIII3 SMP Perti Padang. Dengan demikian dapat disimpulkan bahwa Metode Pembelajaran Role Playing berpengaruh secara signifikan terhadap Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia di Kelas VIII SMP Perti Padang.
{"title":"PENGARUH PENERAPAN METODE PEMBELAJARAN ROLE PLAYING TERHADAP HASIL BELAJAR BAHASA INDONESIA KELAS VIII SMP","authors":"Widya Ayunda, Syafril Syafril","doi":"10.24036/jpol.v2i2.45","DOIUrl":"https://doi.org/10.24036/jpol.v2i2.45","url":null,"abstract":"Tujuan penelitian ini untuk mengetahui Pengaruh Penerapan Metode Pembelajaran Role Playing terhadap Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia di Kelas VIII SMP Perti Padang. Jenis penelitian ini adalah kuantitatif. Populasi adalah siswa Kelas VIII SMP Perti Padang. Sampel diambil sebanyak 2 kelas terdiri dari siswa kelas VIII2 dan VIII3 SMP Perti Padang yang berjumlah 40 orang. Teknik pengumpulan data berupa tes dalam bentuk soal pilihan Ganda untuk melihat perbedaan kelas kontrol dan kelas eksperimen. Hasil penelitian menunjukan bahwa nilai hasil belajar siswa kelas eksperimen yang menerapkan metode Role Playing nilai tertinggi yang berhasil dicapai siswa adalah 85 dan nilai terendahnya adalah 65 dengan rata-rata 76,65 dengan SD 4,98. Nilai hasil belajar siswa kelas kontrol yang menerapkan model konvensional, nilai tertinggi yang berhasil dicapai siswa adalah 80 dan nilai terendahnya adalah 65. Nilai rata-rata 71,55 dengan SD 4,66. Terdapat perbedaan yang signifikan antara hasil belajar kelas ekperimen yang belajar dengan model pembelajaran Role Playing pada kelas VIII2 dibandingkan kelas kontrol yang belajar menggunakan model konvensional pada kelas VIII3 SMP Perti Padang. Dengan demikian dapat disimpulkan bahwa Metode Pembelajaran Role Playing berpengaruh secara signifikan terhadap Hasil Belajar Siswa pada Mata Pelajaran Bahasa Indonesia di Kelas VIII SMP Perti Padang.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"23 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2023-07-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"139357896","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan mengembangkan multimedia pembelajaran interaktif yaitu E-Dictionary Card yang valid, praktis, dan efektif pada pembelajaran Bahasa Inggris. Keterbatasan perbendaharaan kosakata dan penggunaan buku teks, LKS, dan powerpoint yang dianggap menjenuhkan oleh peserta didik melatarbelakangi proses pengembangan yang dilakukan. Penelitian ini merupakan penelitian Research & Development (R&D) menggunakan model pengembangan ADDIE. E-Dictionary Card yang dikembangkan dilakukan uji validitas kepada 3 orang expert, uji praktikalitas kepada 20 orang, dan uji efektivitas kepada 20 orang. Hasil penelitian pengembangan yang dilakukan memperoleh tingkat validitas 3,9 untuk validasi materi, 3,875 untuk validasi media, 3,56 untuk uji praktikalitas, dan signifikansi (p value) sebesar 0.00 untuk uji efektivitas. Sehingga, dapat disimpulkan bahwa multimedia yang dikembangkan dinyatakan valid, praktis, dan efektif untuk digunakan pada pembelajaran Bahasa Inggris kelas VII SMP.
{"title":"Pengembangan Electronic Dictionary Card Berbasis Multimedia Interaktif Pada Mata Pelajaran Bahasa Inggris Kelas VII SMP","authors":"Fitra, Ulfia Rahmi, Nofri Hendri, Eldarni","doi":"10.24036/jpol.v2i2.40","DOIUrl":"https://doi.org/10.24036/jpol.v2i2.40","url":null,"abstract":"Penelitian ini bertujuan mengembangkan multimedia pembelajaran interaktif yaitu E-Dictionary Card yang valid, praktis, dan efektif pada pembelajaran Bahasa Inggris. Keterbatasan perbendaharaan kosakata dan penggunaan buku teks, LKS, dan powerpoint yang dianggap menjenuhkan oleh peserta didik melatarbelakangi proses pengembangan yang dilakukan. Penelitian ini merupakan penelitian Research & Development (R&D) menggunakan model pengembangan ADDIE. E-Dictionary Card yang dikembangkan dilakukan uji validitas kepada 3 orang expert, uji praktikalitas kepada 20 orang, dan uji efektivitas kepada 20 orang. Hasil penelitian pengembangan yang dilakukan memperoleh tingkat validitas 3,9 untuk validasi materi, 3,875 untuk validasi media, 3,56 untuk uji praktikalitas, dan signifikansi (p value) sebesar 0.00 untuk uji efektivitas. Sehingga, dapat disimpulkan bahwa multimedia yang dikembangkan dinyatakan valid, praktis, dan efektif untuk digunakan pada pembelajaran Bahasa Inggris kelas VII SMP.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134583855","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The instructional process must be appropriate with the talents, interests and physical and psychology developments of student (The Government Regulation, number 32 point 19 year 2013). When there is an incompatibility, so it would be trouble learning, such as: students are difficult to take a change of their behavior permanently and trouble to develop their potential itself. The instructional problems may come from student itself, such as: the diversity of learning styles, and physical and psychology development. But it can be occurred because of external factor. One way to overcome these problems is using a multiple intelligence-based instructional strategy, so that the learning is suitable with the talent, interest and physical and psychology development of student. Because of the diversity of individual differences in a class, it may be difficult to give special services to each student. Implication of this diversity, the teacher needs to pay attention to multiple intelligences resonance in the process of instructional.
{"title":"MENGATASI MASALAH BELAJAR DENGAN STRATEGI PEMBELAJARAN BERBASIS MULTIPLE INTELEGENSI","authors":"Asna Mardin, Azrul Azrul","doi":"10.24036/jpol.v2i2.47","DOIUrl":"https://doi.org/10.24036/jpol.v2i2.47","url":null,"abstract":"The instructional process must be appropriate with the talents, interests and physical and psychology developments of student (The Government Regulation, number 32 point 19 year 2013). When there is an incompatibility, so it would be trouble learning, such as: students are difficult to take a change of their behavior permanently and trouble to develop their potential itself. The instructional problems may come from student itself, such as: the diversity of learning styles, and physical and psychology development. But it can be occurred because of external factor. One way to overcome these problems is using a multiple intelligence-based instructional strategy, so that the learning is suitable with the talent, interest and physical and psychology development of student. Because of the diversity of individual differences in a class, it may be difficult to give special services to each student. Implication of this diversity, the teacher needs to pay attention to multiple intelligences resonance in the process of instructional.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"45 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131920384","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Zarlaini Zarlaini, Hary Soedarto Harjono, A. Habibi
The background of this research is that it is very difficult for teachers or homeroom teachers to actualize their abilities in filling out report cards every semester.Filling in manually from typing one by one using Microsoft Word makes all teachers or homeroom teachers bored with this situation.The product of the author is a simple report card. Therefore, it is no longer difficult for teachers to fill out report cards so that in the future filling out report cards will no longer make teachers tired.This development research aims to produce a simple report card product.This research was conducted at SMK Negeri 2 Sarolangun.The learning multimedia model used in this study is Lee & Owens (2004).The development stages passed are: Analysis, Design, Development, Implementation and Evaluation.The resulting product is in the form of a report card which was developed using Microsoft Access and later can be accessed on each teacher's laptop.The feasibility test was carried out by media experts, and the assessment by the teacher.The results of the research based on the feasibility test of the media are suitable for use by end users in the very good or very feasible categories.The criteria are reflected in the aspects that have been assessed, namely, presentation, method of use, media for users, namely teachers, ease of use of the product, received a very good rating category.The results of the field trials show the enthusiasm of the homeroom teacher in using the report cards that the author has done during individual trials and limited trials.They seemed happy with this product even though it was not as perfect as imagined, but they were no longer tired of typing one by one.Based on the results of data analysis, it shows that the quality of the report card application development product is very good.Thus it can be suggested, that the media can be used as a very simple application in filling out report cards.This product still needs to be developed with a better appearance so that it can be used by other SMK.
本研究的背景是教师或班主任在每学期填写成绩单时很难发挥自己的能力。用微软的Word文字处理软件一个接一个地手工填写,这让所有的老师或班主任都感到厌烦。作者的作品是一张简单的成绩单。因此,对于教师来说,填写成绩单不再是困难的,这样在未来填写成绩单就不会再让教师感到疲惫。本开发研究旨在制作一个简单的成绩单产品。这项研究在SMK Negeri 2 Sarolangun进行。本研究使用的多媒体学习模式是Lee & Owens(2004)。经过的开发阶段是:分析、设计、开发、实施和评估。最终的产品是以成绩单的形式出现的,它是使用Microsoft Access开发的,以后可以在每个教师的笔记本电脑上访问。可行性测试由媒体专家进行,评估由老师进行。基于可行性测试的研究结果,将适合最终用户使用的介质分为非常好或非常可行的类别。这些标准反映在已评价的方面,即介绍、使用方法、用户(即教师)的媒体、产品的易用性,获得了非常好的评价类别。现场试验的结果表明班主任对使用笔者在个别试验和有限试验中所做的成绩单表现出极大的热情。他们似乎对这个产品很满意,尽管它并不像想象的那么完美,但他们不再厌倦一个接一个地打字。数据分析结果表明,该成绩单应用开发产品质量良好。因此,可以建议,媒体可以用作填写成绩单的一个非常简单的应用程序。这个产品还需要开发一个更好的外观,以便其他SMK使用。
{"title":"Pengembangan Rapor Berbasis Microsoft Access Untuk Guru SMK","authors":"Zarlaini Zarlaini, Hary Soedarto Harjono, A. Habibi","doi":"10.24036/jpol.v2i2.46","DOIUrl":"https://doi.org/10.24036/jpol.v2i2.46","url":null,"abstract":"The background of this research is that it is very difficult for teachers or homeroom teachers to actualize their abilities in filling out report cards every semester.Filling in manually from typing one by one using Microsoft Word makes all teachers or homeroom teachers bored with this situation.The product of the author is a simple report card. Therefore, it is no longer difficult for teachers to fill out report cards so that in the future filling out report cards will no longer make teachers tired.This development research aims to produce a simple report card product.This research was conducted at SMK Negeri 2 Sarolangun.The learning multimedia model used in this study is Lee & Owens (2004).The development stages passed are: Analysis, Design, Development, Implementation and Evaluation.The resulting product is in the form of a report card which was developed using Microsoft Access and later can be accessed on each teacher's laptop.The feasibility test was carried out by media experts, and the assessment by the teacher.The results of the research based on the feasibility test of the media are suitable for use by end users in the very good or very feasible categories.The criteria are reflected in the aspects that have been assessed, namely, presentation, method of use, media for users, namely teachers, ease of use of the product, received a very good rating category.The results of the field trials show the enthusiasm of the homeroom teacher in using the report cards that the author has done during individual trials and limited trials.They seemed happy with this product even though it was not as perfect as imagined, but they were no longer tired of typing one by one.Based on the results of data analysis, it shows that the quality of the report card application development product is very good.Thus it can be suggested, that the media can be used as a very simple application in filling out report cards.This product still needs to be developed with a better appearance so that it can be used by other SMK.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"31 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130596404","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Penelitian ini bertujuan untuk mengetahui perolehan hasil belajar IPA dengan menggunakan media gambar pada siswa kelas IX SMP Negeri 8 Kunto Darussalam. Subjek penelitian ini adalah siswa kelas IX SMP Negeri 8 Kunto Darussalam yang berjumlah 26 siswa yang terdiri dari 12 orang laki – laki dan 14 orang perempuan. Parameter yang diukur adalah hasil belajar siswa berupa daya serap dan ketuntasan belajar yang diperoleh dari kuis tiap pertemuan dan ujian blok pada setiap kompetensi dasar. Data dianalisis secara deskriptif.Peningkatan hasil belajar siswa dapat dilihat dari daya serap dan ketuntasan belajar siswa sebelum dan sesudah dilaksanakan PTK. Sebelum PTK daya serap siswa adalah 58% dengan ketuntasan belajar 44%, sesudah PTK Siklus 1 daya serap siswa adalah 68 % dengan ketuntasan belajar 82,86% dan pada Siklus 2 daya serap siswa adalah 78 % dengan ketuntasan belajar 100 %. Sedangkan kinerja ilmiah siswa pada siklus I (72,8 %) dan siklus II (85,6%). Hasil penelitian ini menunjukkan bahwa penggunaan media gambar dalam proses pembelajaran dapat meningkatkan hasil belajar siswa kelas IX SMP Negeri 8 Kunto Darussalam.
{"title":"PENERAPAN MEDIA GAMBAR UNTUK MENINGKATKAN HASIL BELAJAR IPA SISWA KELAS IX SMP NEGERI 8 KUNTO DARUSSALAM","authors":"Yustini Yustini","doi":"10.24036/jpol.v2i2.48","DOIUrl":"https://doi.org/10.24036/jpol.v2i2.48","url":null,"abstract":"Penelitian ini bertujuan untuk mengetahui perolehan hasil belajar IPA dengan menggunakan media gambar pada siswa kelas IX SMP Negeri 8 Kunto Darussalam. Subjek penelitian ini adalah siswa kelas IX SMP Negeri 8 Kunto Darussalam yang berjumlah 26 siswa yang terdiri dari 12 orang laki – laki dan 14 orang perempuan. Parameter yang diukur adalah hasil belajar siswa berupa daya serap dan ketuntasan belajar yang diperoleh dari kuis tiap pertemuan dan ujian blok pada setiap kompetensi dasar. Data dianalisis secara deskriptif.Peningkatan hasil belajar siswa dapat dilihat dari daya serap dan ketuntasan belajar siswa sebelum dan sesudah dilaksanakan PTK. Sebelum PTK daya serap siswa adalah 58% dengan ketuntasan belajar 44%, sesudah PTK Siklus 1 daya serap siswa adalah 68 % dengan ketuntasan belajar 82,86% dan pada Siklus 2 daya serap siswa adalah 78 % dengan ketuntasan belajar 100 %. Sedangkan kinerja ilmiah siswa pada siklus I (72,8 %) dan siklus II (85,6%). Hasil penelitian ini menunjukkan bahwa penggunaan media gambar dalam proses pembelajaran dapat meningkatkan hasil belajar siswa kelas IX SMP Negeri 8 Kunto Darussalam.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116916736","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This study aims to examine how the implementation of the social learning model, namely Jurisprudence, in PAI subjects in high school. With the learning situation conducted online, a strategy is needed by the teacher in choosing the method in the learning activities to be carried out. The jurisprudential model emphasizes the relationship between individuals and society or other people. The research method used is descriptive qualitative. By using this descriptive method, researchers collect data through literature studies such as journals, articles and other scientific works. In descriptive qualitative research, the basis for analysis is the dynamic interplay of the issues raised, theories, experiences, conversations, and reflections. From this research, the syntax of the social learning model in schools will be found.
{"title":"Model Pembelajaran Sosial Pada Pembelajaran PAI Online Learning Dimasa Pandemi Di SMA","authors":"Indry Delvytra, Riska Yulia Sari","doi":"10.24036/jpol.v2i1.23","DOIUrl":"https://doi.org/10.24036/jpol.v2i1.23","url":null,"abstract":"This study aims to examine how the implementation of the social learning model, namely Jurisprudence, in PAI subjects in high school. With the learning situation conducted online, a strategy is needed by the teacher in choosing the method in the learning activities to be carried out. The jurisprudential model emphasizes the relationship between individuals and society or other people. The research method used is descriptive qualitative. By using this descriptive method, researchers collect data through literature studies such as journals, articles and other scientific works. In descriptive qualitative research, the basis for analysis is the dynamic interplay of the issues raised, theories, experiences, conversations, and reflections. From this research, the syntax of the social learning model in schools will be found.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"99 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129321031","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Peningkatan Kemampuan, Menyimak Pembelajaran, Peserta Didik, Melalui Media, Poadcast Pada, Mata Pelajaran, Bahasa Indonesia, V. Yanti, Rahmi
This study aims to determine the role of podcast learning media in Indonesian language learning which focuses on listening to students on the subject of poetry.The research model used is the ADDIIE model which has five stages of development, namely the development stage, implementation stage, and evaluation stage. In this study, it was taken from an observation questionnaire conducted on a number of junior high school students. The Poadcast learning media or audio-radio-based learning media at this time can be accessed on several social media platforms such as Spotify, Joox, and others that can be accessed anytime. Any where by students. Nowadays, the average junior high school student already has an android, so it would be great if a teacher could learn by using podcasts as a media to support learning. The results showed that the use of podcasts or based Audio visuals are very helpful in improving students' listening skills because in terms of learning media, podcasts are very attractive to students compared to listening to directions from teachers manually in front of the class.
{"title":"Peningkatan Kemampuan Menyimak Pembelajaran Peserta Didik Melalui Media Poadcast Pada Mata Pelajaran Bahasa Indonesia","authors":"Peningkatan Kemampuan, Menyimak Pembelajaran, Peserta Didik, Melalui Media, Poadcast Pada, Mata Pelajaran, Bahasa Indonesia, V. Yanti, Rahmi","doi":"10.24036/jpol.v2i1.21","DOIUrl":"https://doi.org/10.24036/jpol.v2i1.21","url":null,"abstract":"This study aims to determine the role of podcast learning media in Indonesian language learning which focuses on listening to students on the subject of poetry.The research model used is the ADDIIE model which has five stages of development, namely the development stage, implementation stage, and evaluation stage. In this study, it was taken from an observation questionnaire conducted on a number of junior high school students. The Poadcast learning media or audio-radio-based learning media at this time can be accessed on several social media platforms such as Spotify, Joox, and others that can be accessed anytime. Any where by students. Nowadays, the average junior high school student already has an android, so it would be great if a teacher could learn by using podcasts as a media to support learning. The results showed that the use of podcasts or based Audio visuals are very helpful in improving students' listening skills because in terms of learning media, podcasts are very attractive to students compared to listening to directions from teachers manually in front of the class.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114440808","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Seperti saat ini perkembangan teknologi sangat pesat terjadi yang disebabkan oleh pandemi yang mana kehidupan hanya berada dalam genggaman baik itu di bidang pendidikan maupun bidang lainnya. Hal ini yang mendasari tujuan dari penelitian yaitu untuk mengetahui perkembangan teknologi di masa pandemi bagi semua kalangan namun lenig tertuju pada kaum milenial, karena kaum mileniallah yang menguasai perkembangan teknologi saat ini, dan apakah sudah terjalin dengan baik dan bagaimana dampaknya terhadap kaum milenial. Seperti yang kita ketahui perkembangan teknologi memiliki dapat baik dan dampak buruk sehingga kita perlu memberikan pemahaman atau edukasi kepada kaum milenial dalam penggunaan teknologi yang berdampak baik bagi penggunanya. Metode penelitian yang digunakan yaitu penelitian kualitatif dengan menggunakan literatur review artikel-artikel sebagai sumber rujukan. Hasil dari penelitian ini menyatakan bahwa terdapat dampak perkembangan teknologi di masa pandemi bagi kaum milenial terhadap penggunaan teknologi di masa pandemi. Dengan demikian, penting untuk memahami dampak perkembangan teknologi bagi kaum milenial, baik pada masa pandemi maupun pada masa new normal.
{"title":"Dampak Perkembangan Teknologi Dalam Pendidikan Dimasa Pandemi Bagi Kaum Milenial","authors":"Vira syelvia putri, Yosa Syafitri","doi":"10.24036/jpol.v2i1.20","DOIUrl":"https://doi.org/10.24036/jpol.v2i1.20","url":null,"abstract":"Seperti saat ini perkembangan teknologi sangat pesat terjadi yang disebabkan oleh pandemi yang mana kehidupan hanya berada dalam genggaman baik itu di bidang pendidikan maupun bidang lainnya. Hal ini yang mendasari tujuan dari penelitian yaitu untuk mengetahui perkembangan teknologi di masa pandemi bagi semua kalangan namun lenig tertuju pada kaum milenial, karena kaum mileniallah yang menguasai perkembangan teknologi saat ini, dan apakah sudah terjalin dengan baik dan bagaimana dampaknya terhadap kaum milenial. Seperti yang kita ketahui perkembangan teknologi memiliki dapat baik dan dampak buruk sehingga kita perlu memberikan pemahaman atau edukasi kepada kaum milenial dalam penggunaan teknologi yang berdampak baik bagi penggunanya. Metode penelitian yang digunakan yaitu penelitian kualitatif dengan menggunakan literatur review artikel-artikel sebagai sumber rujukan. Hasil dari penelitian ini menyatakan bahwa terdapat dampak perkembangan teknologi di masa pandemi bagi kaum milenial terhadap penggunaan teknologi di masa pandemi. Dengan demikian, penting untuk memahami dampak perkembangan teknologi bagi kaum milenial, baik pada masa pandemi maupun pada masa new normal.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"23 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-23","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122794153","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Rancangan Pembelajaran, Individual Pada, Mata Pelajaran, Ipa Secara, Daring Menggunakan, Aplikasi Google, Classroom di, Sekolah Dasar Anisya, Madella Devitri
In the days of recruits many students perform individual studies at home to reduce the impact of covid-19 and one of them affects elementary school children who require them to study individually in their own homes with parents accompanying them to understand the learning given by teachers Work in their homes and then put together the following week, teachers who are doing the learning process through the whatsapp application accompanied by student parents during an online class, and some schools have been using e-learning as learning stations during sessions. Much of the complaints experienced during online study are particularly with science subjects which in this science class there is some material that students should do: the practice of applying the material that is being studied with the pandemic covid-19 makes ita little difficult for students or elementary school students to understand what would be done Growth and development such as the example of green beans to toge and so on. An individual learning design in a classroom where students transition from learning to teaching together in a single room to a room where this individual design is focused more effectively on the individual, giving more downloadable materials and video links that are watched for materials that require performing practices such as growth and development materials in green beans Into toge and other practice materials The challenge of applying such vast scientific pupil individualized study, the vast storage of mobile phones to keep Google classroom and video practice and so on.
{"title":"Rancangan Pembelajaran Individual Pada Mata Pelajaran IPA Secara Daring Menggunakan Aplikasi Google Classroom Di Sekolah Dasar","authors":"Rancangan Pembelajaran, Individual Pada, Mata Pelajaran, Ipa Secara, Daring Menggunakan, Aplikasi Google, Classroom di, Sekolah Dasar Anisya, Madella Devitri","doi":"10.24036/jpol.v1i3.18","DOIUrl":"https://doi.org/10.24036/jpol.v1i3.18","url":null,"abstract":"In the days of recruits many students perform individual studies at home to reduce the impact of covid-19 and one of them affects elementary school children who require them to study individually in their own homes with parents accompanying them to understand the learning given by teachers Work in their homes and then put together the following week, teachers who are doing the learning process through the whatsapp application accompanied by student parents during an online class, and some schools have been using e-learning as learning stations during sessions. Much of the complaints experienced during online study are particularly with science subjects which in this science class there is some material that students should do: the practice of applying the material that is being studied with the pandemic covid-19 makes ita little difficult for students or elementary school students to understand what would be done Growth and development such as the example of green beans to toge and so on. An individual learning design in a classroom where students transition from learning to teaching together in a single room to a room where this individual design is focused more effectively on the individual, giving more downloadable materials and video links that are watched for materials that require performing practices such as growth and development materials in green beans Into toge and other practice materials The challenge of applying such vast scientific pupil individualized study, the vast storage of mobile phones to keep Google classroom and video practice and so on.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"33 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134181816","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The Covid-19 pandemic is increasing in Indonesia with the new finding of the Delta variant which resulted in many people dying from being exposed to Covid-19 so that online learning by the government was extended so as to make changes to all aspects of education. This study aims to find out about the obstacles felt by parents when accompanying or directing their children to study at home. This type of research uses a descriptive method, through interview, observation, and listening techniques. In this study, it is able to produce and show a general picture experienced by parents in accompanying children who have not been maximally studying at home during the Covid-19 period which is very unusually draining a lot of energy, emotions, time, quotas, internet networks, even parents are very complaining about learning that is given by virtual googlemeet or yuotube as well as materials using media such as whatshap, Google Class Room, Geschool, Gmeet followed by evaluations and assignments, eventually causing anxiety for parents who do not understand the material being taught online in class IX. During the pandemic, the role of parents is very important in supporting the success of children's achievements. Teachers in schools are requested to learn from home and focus on essential materials and tasks that are not burdensome and based on home activities. Technology (learning media) such as using Android phones, laptops, gadgets. This causes anxiety and confusion for parents who have different educational backgrounds. With strong motivation and making new innovations in guiding children, so that children are not bored and stressed in learning, there must be good coordination and communication between parents and teachers. Evaluation is needed in order to improve student achievement results.
{"title":"Efektivitas Pembelajaran Siswa SMP Secara Daring Selama Pandemi Covid 19","authors":"Meri Januamita, K. Amelia","doi":"10.24036/jpol.v2i1.19","DOIUrl":"https://doi.org/10.24036/jpol.v2i1.19","url":null,"abstract":"The Covid-19 pandemic is increasing in Indonesia with the new finding of the Delta variant which resulted in many people dying from being exposed to Covid-19 so that online learning by the government was extended so as to make changes to all aspects of education. This study aims to find out about the obstacles felt by parents when accompanying or directing their children to study at home. This type of research uses a descriptive method, through interview, observation, and listening techniques. In this study, it is able to produce and show a general picture experienced by parents in accompanying children who have not been maximally studying at home during the Covid-19 period which is very unusually draining a lot of energy, emotions, time, quotas, internet networks, even parents are very complaining about learning that is given by virtual googlemeet or yuotube as well as materials using media such as whatshap, Google Class Room, Geschool, Gmeet followed by evaluations and assignments, eventually causing anxiety for parents who do not understand the material being taught online in class IX. During the pandemic, the role of parents is very important in supporting the success of children's achievements. Teachers in schools are requested to learn from home and focus on essential materials and tasks that are not burdensome and based on home activities. Technology (learning media) such as using Android phones, laptops, gadgets. This causes anxiety and confusion for parents who have different educational backgrounds. With strong motivation and making new innovations in guiding children, so that children are not bored and stressed in learning, there must be good coordination and communication between parents and teachers. Evaluation is needed in order to improve student achievement results.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"17 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2023-03-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125676969","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}