This study aims to produce video media products using Wondershare Filmora as a learning medium that is in accordance with the eligibility criteria for media and materials in photography courses. The research conducted is Research and Development (R&D) research. The product validity test was carried out by three validators, namely two media validators and one material validator. The product trial was carried out for students of the 2020 FIP UNP ID card affairs who were the subject of trials with a total of 20 people to find the feasibility of learning video media. Data collection instruments and tools used are documentation, material and media expert validation formats, assessment sheets and questionnaires. Based on the results of the feasibility assessment from material experts and media experts, namely, the results of material validation obtained a "Very good" value so that the material was declared valid for use, the media validation results obtained a "Very Good" value, so the media was categorized as valid for testing. Furthermore, the results of the analysis based on trials for the practicality of learning video media products are in the "Very Practical" category. Based on the results of the validity test, and the trial, it can be concluded that learning video media can be developed and effectively used in the Photography learning process.
{"title":"Pengembangan Media Video Pembelajaran Pada Mata Kuliah Fotografi","authors":"Rifky Aditya, Zuliarni Zuliarni","doi":"10.24036/jpol.v1i3.33","DOIUrl":"https://doi.org/10.24036/jpol.v1i3.33","url":null,"abstract":"This study aims to produce video media products using Wondershare Filmora as a learning medium that is in accordance with the eligibility criteria for media and materials in photography courses. The research conducted is Research and Development (R&D) research. The product validity test was carried out by three validators, namely two media validators and one material validator. The product trial was carried out for students of the 2020 FIP UNP ID card affairs who were the subject of trials with a total of 20 people to find the feasibility of learning video media. Data collection instruments and tools used are documentation, material and media expert validation formats, assessment sheets and questionnaires. Based on the results of the feasibility assessment from material experts and media experts, namely, the results of material validation obtained a \"Very good\" value so that the material was declared valid for use, the media validation results obtained a \"Very Good\" value, so the media was categorized as valid for testing. Furthermore, the results of the analysis based on trials for the practicality of learning video media products are in the \"Very Practical\" category. Based on the results of the validity test, and the trial, it can be concluded that learning video media can be developed and effectively used in the Photography learning process.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130891264","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Abstract: The purpose of this study is to describe the applications and benefits used by teachers in stimulating student stimulus responses through behavioristic theory. This research method using literature study. The data collection tool used is through searching scientific journals that I took from several electronic media. The data analysis technique used in this study is annotated bibliography analysis. This research boils down to the conclusion that the teacher in applying behavioristic theory to stimulate student response stimulus is that the teacher must understand the differences in student learning styles and their respective characteristics, the readiness of students to learn must also be considered by the teacher, and the teacher provides good modeling/imitation to students. Keywords: behavioristic theory, learning style
{"title":"Upaya Menumbuhkan Stimulus Respon Peserta Didik Melalui Penerapan Teori Belajar Behavioristik","authors":"Wahyu Almizri, N. S","doi":"10.24036/jpol.v1i3.38","DOIUrl":"https://doi.org/10.24036/jpol.v1i3.38","url":null,"abstract":"Abstract: The purpose of this study is to describe the applications and benefits used by teachers in stimulating student stimulus responses through behavioristic theory. This research method using literature study. The data collection tool used is through searching scientific journals that I took from several electronic media. The data analysis technique used in this study is annotated bibliography analysis. This research boils down to the conclusion that the teacher in applying behavioristic theory to stimulate student response stimulus is that the teacher must understand the differences in student learning styles and their respective characteristics, the readiness of students to learn must also be considered by the teacher, and the teacher provides good modeling/imitation to students. \u0000 \u0000Keywords: behavioristic theory, learning style","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"133850875","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Classroom management is a teacher's skill in order to create a pleasant learning atmosphere, and can control it if there are disturbances during learning. The aim of this research is to find out how much influence the classroom management has on students by the teacher. This research also aims to compare the effects of classroom management that have the greatest impact on students. The method in this research is a literature study by collecting library data from several sources of scientific research in accordance with classroom management from 2017-2022. The results of a literature study conducted by researchers related to the effect of classroom management on students at school can be concluded that classroom management is very influential for several aspects of student learning including student learning motivation, student achievement, student learning outcomes, student understanding, student activity, and attitudes student. Among the several aspects that are affected by classroom management, learning achievement is very dominant and has been found and carried out by many people. Keywords: Influence, Classroom management, Teachers, students
{"title":"Pengaruh Pengelolaan Kelas di Sekolah","authors":"S. Nasution, N. S","doi":"10.24036/jpol.v1i3.39","DOIUrl":"https://doi.org/10.24036/jpol.v1i3.39","url":null,"abstract":"Classroom management is a teacher's skill in order to create a pleasant learning atmosphere, and can control it if there are disturbances during learning. The aim of this research is to find out how much influence the classroom management has on students by the teacher. This research also aims to compare the effects of classroom management that have the greatest impact on students. The method in this research is a literature study by collecting library data from several sources of scientific research in accordance with classroom management from 2017-2022. The results of a literature study conducted by researchers related to the effect of classroom management on students at school can be concluded that classroom management is very influential for several aspects of student learning including student learning motivation, student achievement, student learning outcomes, student understanding, student activity, and attitudes student. Among the several aspects that are affected by classroom management, learning achievement is very dominant and has been found and carried out by many people. \u0000Keywords: Influence, Classroom management, Teachers, students","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128282033","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Learning during the Covid-19 pandemic is recommended to be carried out online, in order to reduce the impact of the spread of the SARS-CoV-2 virus. One of the supporting elements that can facilitate online learning is E-learning. The change in learning methods that were originally carried out face-to-face to online learning experienced several challenges in terms of the availability of qualified technology such as electronic devices in the learning process, internet networks, and the readiness of students and teachers to face online learning. In terms of students, the challenges they face start from an unstable internet network, inadequate internet quota and the unavailability of gadgets for learning, resulting in a lack of students' understanding of the subject matter provided.
{"title":"Review Sistematis : Tantangan Pembelajaran E-learning Selama Pandemi Covid-19 pada Mata Pelajaran IPA Kelas VII di SMP","authors":"Bustanuddin, Dimas Aziza Bustanil","doi":"10.24036/jpol.v1i3.26","DOIUrl":"https://doi.org/10.24036/jpol.v1i3.26","url":null,"abstract":"Learning during the Covid-19 pandemic is recommended to be carried out online, in order to reduce the impact of the spread of the SARS-CoV-2 virus. One of the supporting elements that can facilitate online learning is E-learning. The change in learning methods that were originally carried out face-to-face to online learning experienced several challenges in terms of the availability of qualified technology such as electronic devices in the learning process, internet networks, and the readiness of students and teachers to face online learning. In terms of students, the challenges they face start from an unstable internet network, inadequate internet quota and the unavailability of gadgets for learning, resulting in a lack of students' understanding of the subject matter provided.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"93 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126213455","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Diana Besni, Darmansyah Darmansyah, R. Ridwan, Azwar Ananda
The changes of learning process in elementary school into thematic learning causes a lack of appropriate learning sources. In Curriculum 2013 (K13), students and teachers must have manual books. These books provide some general themes, but they do not reach every daily activity that suitable with student’s characteristics yet. Based on these cases above, in this development research, researcher will develop a valid, practical, and effective thematic learning module based daily activity for fourth grade student in elementary school. This is a development research use 4-D Model, namely define, design, and disseminate. The result of this development research is a valid, practical, and effective thematic learning module based daily activity. Based on research finding, researcher can conclude that (1) based on validity test, the content, construction, and language used in this thematic learning module based daily activity is valid, (2) the development process produces a valid, practical, and effective thematic learning module based daily activity in order to achieve learning outcomes so this learning module can be used in learning process.
{"title":"Pengembangan Modul Pembelajaran Tematik Berbasis Kegiatan Harian Untuk SD Kelas IV","authors":"Diana Besni, Darmansyah Darmansyah, R. Ridwan, Azwar Ananda","doi":"10.24036/jpol.v1i3.37","DOIUrl":"https://doi.org/10.24036/jpol.v1i3.37","url":null,"abstract":"The changes of learning process in elementary school into thematic learning causes a lack of appropriate learning sources. In Curriculum 2013 (K13), students and teachers must have manual books. These books provide some general themes, but they do not reach every daily activity that suitable with student’s characteristics yet. Based on these cases above, in this development research, researcher will develop a valid, practical, and effective thematic learning module based daily activity for fourth grade student in elementary school. This is a development research use 4-D Model, namely define, design, and disseminate. The result of this development research is a valid, practical, and effective thematic learning module based daily activity. Based on research finding, researcher can conclude that (1) based on validity test, the content, construction, and language used in this thematic learning module based daily activity is valid, (2) the development process produces a valid, practical, and effective thematic learning module based daily activity in order to achieve learning outcomes so this learning module can be used in learning process.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"6 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115907077","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ahmad Yusuf, Syafril Syafril, Zuwirna Zuwirna, Abna Hidayati
Learning informatics sub-material algorithms and programming in the driving school curriculum has a change from visual programming to textual language in class IX, and in programming learning in class X students will learn the concepts of coding and procedural programming. In learning infomatics is still monotonous because the explanation of the material still uses e-books and books that have been provided by the government about Algorithms and Programming. Therefore, the author is interested in designing interactive multimedia, so that students better understand the learning material that is packaged interactively.This type of research is research and development or what is known as Research and Development (R&D). Based on the results of the material assessment from teachers of informatics subjects of SMA N 2 Padang and media experts lecturers of the Department of Curriculum and Educational Technology of UNP, there is a procurement of validation with the suitability of the material calculated from the average validator of 4.79 with the criteria of "very valid". There are two validators with the criteria of "very appropriate" with the value obtained from validator I of 4.62 and validator II of 4.87. For practicality analysis, it was taken through a questionnaire of responses from class X SMA N 2 Padang students related to the use of multimedia which was calculated to reach an average score of 4.62, so that the results of the practice could be known with the criteria of "very practical".
{"title":"Pengembangan Multimedia Interaktif Mata Pelajaran Informatika Pada Kurikulum Sekolah Penggerak Untuk Siswa Kelas X SMA","authors":"Ahmad Yusuf, Syafril Syafril, Zuwirna Zuwirna, Abna Hidayati","doi":"10.24036/jpol.v1i2.25","DOIUrl":"https://doi.org/10.24036/jpol.v1i2.25","url":null,"abstract":"Learning informatics sub-material algorithms and programming in the driving school curriculum has a change from visual programming to textual language in class IX, and in programming learning in class X students will learn the concepts of coding and procedural programming. In learning infomatics is still monotonous because the explanation of the material still uses e-books and books that have been provided by the government about Algorithms and Programming. Therefore, the author is interested in designing interactive multimedia, so that students better understand the learning material that is packaged interactively.This type of research is research and development or what is known as Research and Development (R&D). Based on the results of the material assessment from teachers of informatics subjects of SMA N 2 Padang and media experts lecturers of the Department of Curriculum and Educational Technology of UNP, there is a procurement of validation with the suitability of the material calculated from the average validator of 4.79 with the criteria of \"very valid\". There are two validators with the criteria of \"very appropriate\" with the value obtained from validator I of 4.62 and validator II of 4.87. For practicality analysis, it was taken through a questionnaire of responses from class X SMA N 2 Padang students related to the use of multimedia which was calculated to reach an average score of 4.62, so that the results of the practice could be known with the criteria of \"very practical\".","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"100 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122105558","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
He selection of the right learning model will be more effective than choosing the best learning model, because basically there is no best and most superior learning model. This study aims to analyze online learning and offline learning that can run well, so that educational goals can be achieved precisely during the COVID-19 pandemic. This research was conducted at SD Negeri 33 Koto Taratak. The type of research used is a literature study, with the research method used is qualitative research. The research was conducted by analyzing online and offline learning models based on the elements of the learning model consisting of syntax, social systems, reaction principles, support systems, and instructional and support impacts. The application of the online learning model at SD Negeri 33 Koto Taratak is carried out with the help of the WhatsApp application, and the offline learning model at SD Negeri 33 Koto Taratak uses the method of collecting assignments to school. The results of this research analysis can be used as a reference by teachers in implementing online and offline learning models during the Covid 19 pandemic
选择正确的学习模式会比选择最好的学习模式更有效,因为基本上没有最好和最优越的学习模式。本研究旨在分析在线学习和离线学习中运行良好的方式,以便在新冠肺炎大流行期间准确实现教育目标。这项研究在SD Negeri 33 Koto Taratak进行。研究类型为文献研究法,研究方法为质性研究法。基于学习模式的要素,包括句法、社会系统、反应原则、支持系统以及教学和支持影响,通过分析在线和离线学习模式进行了研究。SD Negeri 33 Koto Taratak的在线学习模式的应用是借助WhatsApp应用程序进行的,SD Negeri 33 Koto Taratak的离线学习模式采用了收集作业到学校的方法。本研究分析结果可为教师在新冠肺炎疫情期间实施线上和线下学习模式提供参考
{"title":"Analisis model pembelajaran online dan offline yang diterapkan guru pada masa pandemi covid-19 di sekolah dasar","authors":"Idola Septria Irma, Claudia Lorenza","doi":"10.24036/jpol.v1i2.13","DOIUrl":"https://doi.org/10.24036/jpol.v1i2.13","url":null,"abstract":"He selection of the right learning model will be more effective than choosing the best learning model, because basically there is no best and most superior learning model. This study aims to analyze online learning and offline learning that can run well, so that educational goals can be achieved precisely during the COVID-19 pandemic. This research was conducted at SD Negeri 33 Koto Taratak. The type of research used is a literature study, with the research method used is qualitative research. The research was conducted by analyzing online and offline learning models based on the elements of the learning model consisting of syntax, social systems, reaction principles, support systems, and instructional and support impacts. The application of the online learning model at SD Negeri 33 Koto Taratak is carried out with the help of the WhatsApp application, and the offline learning model at SD Negeri 33 Koto Taratak uses the method of collecting assignments to school. The results of this research analysis can be used as a reference by teachers in implementing online and offline learning models during the Covid 19 pandemic \u0000 ","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127222494","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The spirit of independent learning is a learning process where teachers and students have the freedom to explore knowledge and skills associated with the environment in order to produce human resources that fit the profile of Pancasila students and can compete in the professional world. The purpose of this study is to convey that the spirit of independent learning can be adapted to the learning process using a project-based learning model. The method used is literatur review with a descriptive qualitative approach. The results of this study are (1) the concept of independent learning includes 4 outlines, namely Minimum Competency Assessment, Character Survey, Expansion of Learning Outcome Assessment, and Equalization of Education Quality. (2) Independent learning includes 4 policies, namely national standard school exams organized by schools, minimum proficiency assessment and character surveys, simplification of learning planning plans, and new student admission zoning system (3) project based learning is considered relevant to be adapted to the spirit of independent learning because it involves student activity and experience in the field. Based on this explanation, this study concluded that the adaptation of the spirit of independent learning with learning project-based learnig models has a positive impact in increasing the activeness, curiosity, and spirit of learning of students.
{"title":"Adaptasi Semangat Merdeka Belajar dengan Penerapan Model Pembelajaran Project Based Learning Sebagai Bentuk Inovasi dalam Pembelajaran","authors":"Fitra Fitra, Sonia Maifa","doi":"10.24036/jpol.v1i2.15","DOIUrl":"https://doi.org/10.24036/jpol.v1i2.15","url":null,"abstract":"The spirit of independent learning is a learning process where teachers and students have the freedom to explore knowledge and skills associated with the environment in order to produce human resources that fit the profile of Pancasila students and can compete in the professional world. The purpose of this study is to convey that the spirit of independent learning can be adapted to the learning process using a project-based learning model. The method used is literatur review with a descriptive qualitative approach. The results of this study are (1) the concept of independent learning includes 4 outlines, namely Minimum Competency Assessment, Character Survey, Expansion of Learning Outcome Assessment, and Equalization of Education Quality. (2) Independent learning includes 4 policies, namely national standard school exams organized by schools, minimum proficiency assessment and character surveys, simplification of learning planning plans, and new student admission zoning system (3) project based learning is considered relevant to be adapted to the spirit of independent learning because it involves student activity and experience in the field. Based on this explanation, this study concluded that the adaptation of the spirit of independent learning with learning project-based learnig models has a positive impact in increasing the activeness, curiosity, and spirit of learning of students. \u0000 ","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"72 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126509047","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
English is an international language where many countries use English in their daily life, such as in Malaysia. English with "Many Things" material, which is a material in English learning that teaches students to get to know the objects around them, not only knowing them but here students also learn how to write them. The problem in real life is that books do not play a role in children learning English because the books only display text and pictures so that many students do not know how to pronounce the English they are learning. With this Lino game, students can get to know the objects around them by writing the names of the objects displayed in the game and listening to how to kiss what they have written. This game serves to make it easier for children to learn English quickly, and not only that, with this game, students in learning also feel entertained by the attractive animation display.
{"title":"Game Lino dalam Pembelajaran Bahasa Inggris Materi Many Things Kelas VII Sekolah Menengah Pertama","authors":"Nora Maita Sari, Lidya Indah Putri","doi":"10.24036/jpol.v1i2.16","DOIUrl":"https://doi.org/10.24036/jpol.v1i2.16","url":null,"abstract":"English is an international language where many countries use English in their daily life, such as in Malaysia. English with \"Many Things\" material, which is a material in English learning that teaches students to get to know the objects around them, not only knowing them but here students also learn how to write them. The problem in real life is that books do not play a role in children learning English because the books only display text and pictures so that many students do not know how to pronounce the English they are learning. With this Lino game, students can get to know the objects around them by writing the names of the objects displayed in the game and listening to how to kiss what they have written. This game serves to make it easier for children to learn English quickly, and not only that, with this game, students in learning also feel entertained by the attractive animation display.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"8 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115141776","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This article analyzes the needs of teachers in an effort to improve the quality of teacher teaching by using technology and information through video media. Learning video media is a form of technology that is indispensable for teachers to support the successful implementation of effective and efficient learning. This is because learning video media can increase students' attention and interest in learning. The purpose of this study is to increase the use of instructional video media in the teaching and learning process and to improve the teaching quality of teachers in schools. The method used is descriptive quantitative method using quantitative data analysis techniques. The data collection technique used is a survey. Based on the data obtained, the results of this study indicate that 90% of teachers have difficulty in making learning media. In addition, 75% of teachers have limitations in the use of IT.
{"title":"Penggunaan media video dalam meningkatkan kualitas mengajar guru di sekolah","authors":"Deca Aisyah, Frety Febriyenti","doi":"10.24036/jpol.v1i2.14","DOIUrl":"https://doi.org/10.24036/jpol.v1i2.14","url":null,"abstract":"This article analyzes the needs of teachers in an effort to improve the quality of teacher teaching by using technology and information through video media. Learning video media is a form of technology that is indispensable for teachers to support the successful implementation of effective and efficient learning. This is because learning video media can increase students' attention and interest in learning. The purpose of this study is to increase the use of instructional video media in the teaching and learning process and to improve the teaching quality of teachers in schools. The method used is descriptive quantitative method using quantitative data analysis techniques. The data collection technique used is a survey. Based on the data obtained, the results of this study indicate that 90% of teachers have difficulty in making learning media. In addition, 75% of teachers have limitations in the use of IT.","PeriodicalId":402437,"journal":{"name":"Journal of Pedagogy and Online Learning","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-09-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122108071","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}