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2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)最新文献

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Online processing for speech-driven gesture motion generation in android robots android机器人语音驱动手势运动生成的在线处理
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035066
C. Ishi, Ryusuke Mikata, T. Minato, H. Ishiguro
Hand gestures commonly occur in daily dialogue interactions, and have important functions in communication. In this study, we proposed and implemented an online processing for a speech-driven gesture motion generation in an android robot dialogue system. Issues on motion overlaps and speech interruptions by the dialogue partner were taken into account. We then conducted two experiments to evaluate the effects of occasional dis-synchrony between the generated motions and speech, and the effects of holding duration control after speech interruptions. Evaluation results indicated that gestures should not be delayed by more than 400ms relative to the speech utterances. Evaluation of the second experiment indicated that gesture holding durations around 0.5 to 2 seconds after an interruption look natural, while longer durations may cause impression of displeasure by the robot.
手势在日常对话互动中很常见,在交际中具有重要的功能。在这项研究中,我们提出并实现了一个在线处理的语音驱动手势运动生成在一个机器人对话系统。讨论了关于动作重叠和对话伙伴打断讲话的问题。然后,我们进行了两个实验来评估产生的动作和语音之间偶尔不同步的影响,以及语音中断后保持时间控制的影响。评估结果表明,手势相对于语音的延迟不应超过400ms。对第二个实验的评估表明,手势在中断后持续0.5到2秒看起来很自然,而更长时间可能会给机器人留下不愉快的印象。
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引用次数: 4
Multi-Contacts Force-Reactive Walking Control during Physical Human-Humanoid Interaction 物理人机交互过程中多触点力反应行走控制
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035078
Taisuke Kobayashi, E. Dean-León, J. R. Guadarrama-Olvera, Florian Bergner, G. Cheng
This paper proposes a force-reactive walking control framework for humanoid robots, which consists of ankle and stepping strategies for stabilization during physical human-robot interaction (pHRI). Contact forces measured by robotic skin are explicitly considered in the proposed framework. The ankle strategy aims to keep the footstep location and duration within a nominal range, and this strategy is used to generate physical cues to inform the human partner about the robot's walking intentions. Thereafter, only when the ankle strategy cannot keep the walking balance, the stepping strategy adjusts the footstep location, the duration of single support phase, and the timing to start the next step to follow the partner's intention, which is derived via the contact interaction. By exploiting these two strategies, pHRI can be achieved where intentions of the partner and the robot are mutually exchanged. In a real experiment with a full-sized humanoid robot, where the partner teaches the footstep to the robot, our proposed framework succeeded in adjusting the footstep according to multiple contact forces related to the partner's intention, while basically trying to keep its own nominal footstep.
本文提出了一种人形机器人的力响应行走控制框架,该框架由踝关节和步进策略组成,用于物理人机交互(pHRI)时的稳定。在提出的框架中明确考虑了机器人皮肤测量的接触力。脚踝策略旨在将脚步的位置和持续时间保持在一个指定的范围内,该策略用于生成物理线索,告知人类伴侣机器人的行走意图。此后,只有当踝关节策略无法保持行走平衡时,踏步策略才会根据同伴的意图调整脚步的位置、单支撑阶段的持续时间以及开始下一步的时机,这些都是通过接触互动得出的。通过利用这两种策略,pHRI可以在合作伙伴和机器人相互交换意图的情况下实现。在一个全尺寸人形机器人的真实实验中,我们提出的框架成功地根据与伙伴意图相关的多个接触力调整了脚步,同时基本上保持了自己的名义脚步。
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引用次数: 7
Design of a Flexible Articulated Robotic Hand for a Humanoid Robot 仿人机器人柔性关节机械臂的设计
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035025
Li Tian, Jing Liu, N. Magnenat-Thalmann, D. Thalmann, Jianmin Zheng
It is often desirable for humanoid robots to have dexterous hands and perform human-like grasps. This requires a deliberate design of hands, in addition to a good actuation system and an efficient 3D vision system. In this paper, we present a simple method to produce a customized articulated robotic hand for a humanoid robot (eg., Nadine social robot). Our method acquires the 3D shape by 3D scanning, which can cost-effectively generate customized hands. Guided by the human hand anatomy and inspired by the progress of 3D printing technology, we model the structure of the robotic hand using standard shapes such as cuboids, spheres and cylinders, which are adapted to match the scanned shape and fabricated using 3D printing. Moreover, we choose flexible resin materials11https://formlabs.com/3d-printers/form-2/, which are supported by 3D printers, to make the fabricated hand flexible enough for natural deformation. As a result, our designed robotic hand has six degrees of freedom and together with a cable-driven actuation system can achieve the range of motion as a human hand. Experimental results demonstrated that our robotic hand is capable of grasping a variety of objects with different shapes.
人们通常希望人形机器人拥有灵巧的手,并能像人一样抓取。除了良好的驱动系统和高效的3D视觉系统外,这还需要精心设计的手。在本文中,我们提出了一种简单的方法来生产定制的铰接机械手人形机器人(如。,纳丁社交机器人)。该方法通过三维扫描获取三维形状,可以经济有效地生成定制手。在人体手部解剖结构的指导下,受3D打印技术进步的启发,我们使用长方体,球体和圆柱体等标准形状来模拟机器人手的结构,这些形状与扫描形状相匹配,并使用3D打印制造。此外,我们选择了柔性树脂材料(11https://formlabs.com/3d-printers/form-2/),这些材料由3D打印机支持,使制造的手足够灵活,可以进行自然变形。因此,我们设计的机器人手具有六个自由度,并且与电缆驱动的驱动系统一起可以实现人手的运动范围。实验结果表明,我们的机械手能够抓取各种形状的物体。
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引用次数: 5
Analysis of Affective Human Motion During Functional Task Performance: An Inverse Optimal Control Approach 功能性任务执行过程中情感人体运动的分析:一种逆最优控制方法
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035007
Pamela Carreno-Medrano, T. Harada, J. Lin, D. Kulić, G. Venture
For robots that collaborate alongside and work with humans, there is great interest in improving robot communication abilities to achieve engaging and successful interactions. Successful task collaborations between humans often involve functional motions in which implicit communication signals, such as affect, are embedded. Thus in order to improve a robot's communication capabilities, it is necessary to identify the different motor control strategies that humans employ when generating such implicit signals. This paper details the adaptation of an Inverse Optimal Control (IOC) methodology for this purpose. We hypothesize that IOC allows for the identification of the motion strategies involved in the implicit communication of affective content during the performance of functional movement. To test our hypothesis, a motion capture dataset consisting of upper-body functional movements was collected and annotated by multiple observers through a perceptual user study. Among the different control strategies considered during our analysis, we found that center of mass movement, quantity of motion, Laban space effort and effort were the most relevant when distinguishing motions that convey different affective states.
对于与人类一起协作和工作的机器人来说,提高机器人的沟通能力以实现引人入胜和成功的互动是非常有兴趣的。人类之间成功的任务协作通常涉及功能运动,其中嵌入了隐式通信信号,如情感。因此,为了提高机器人的通信能力,有必要确定人类在产生这种隐式信号时采用的不同运动控制策略。本文详细介绍了逆最优控制(IOC)方法的适应性。我们假设,IOC允许识别在功能运动表现期间涉及情感内容的内隐交流的运动策略。为了验证我们的假设,我们收集了一个由上半身功能运动组成的动作捕捉数据集,并通过感知用户研究由多个观察者进行了注释。在我们分析过程中考虑的不同控制策略中,我们发现在区分传递不同情感状态的运动时,质心运动、运动量、拉班空间努力和努力是最相关的。
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引用次数: 7
Using Virtual Reality to Examine the Neural and Physiological Anxiety-Related Responses to Balance-Demanding Target-Reaching Leaning Tasks 利用虚拟现实研究平衡要求的学习任务的神经和生理焦虑相关反应
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035020
Rachneet Kaur, Rongyi Sun, Liran Ziegelman, Richard B. Sowers, M. Hernandez
We examine the feasibility and effectiveness of a virtual reality (VR) based experimental setup to monitor and modify the neural and physiological anxiety-related responses to balance-demanding target-reaching whole body leaning tasks. In our system, electroencephalography (EEG) and electrocardiography (EKG) signals are used to analyze the subjects' real-time neural and cardiac activities, respectively, while subjects perform accuracy-constrained whole body movements as quickly and as accurately as possible in high fall-risk VR conditions. Salient features of neural and cardiac responses are analyzed to monitor anxiety-related changes in subjects during the performance of balance-demanding tasks. Validation of the proposed framework, integrating VR and sensor-based monitoring, may pave the way to smart and intuitive human-robot or brain-computer interface systems that can detect anxiety in human users during the performance of demanding motor tasks. The application of linear and radial basis function support vector machine classifiers suggest good performance in detecting anxiety using power of the alpha band from F3 and F4 channels of the EEG head cap. Our results suggest that frontal alpha asymmetry (FAA) may be used as bio-marker for quantifying both trait and state anxiety, and further conclude that state anxiety is correlated with motor task performance.
我们研究了基于虚拟现实(VR)的实验设置的可行性和有效性,以监测和修改神经和生理焦虑相关的反应,以平衡要求达到目标的全身学习任务。在我们的系统中,脑电图(EEG)和心电图(EKG)信号分别用于分析受试者的实时神经和心脏活动,同时受试者在高跌倒风险的VR条件下尽可能快速准确地进行准确性受限的全身运动。分析了神经和心脏反应的显著特征,以监测受试者在执行平衡要求任务时的焦虑相关变化。验证提议的框架,整合VR和基于传感器的监测,可能为智能和直观的人机或脑机接口系统铺平道路,这些系统可以在执行苛刻的运动任务时检测人类用户的焦虑。线性和径向基函数支持向量机分类器的应用表明,利用EEG头帽F3和F4通道的α波段功率检测焦虑具有良好的性能。我们的研究结果表明,额叶α不对称(FAA)可以作为量化特征焦虑和状态焦虑的生物标记,并进一步得出状态焦虑与运动任务表现相关的结论。
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引用次数: 5
Closed-chain Pose Estimation from Wearable Sensors 基于可穿戴传感器的闭链姿态估计
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035015
V. Joukov, J. Lin, D. Kulić
Inertial measurement unit sensors are commonly used for human pose estimation. However, a systematic and robust method to incorporate position and orientation constraints in the kinematic structure during environmental contact is lacking. In this paper, we estimate the pose using the extended Kalman filter, linearize the closed loop constraints about the predicted Kalman filter state, then project the unconstrained state estimate onto the constrained space. Multiple constraints that are representative of real world scenarios are derived. The proposed technique is tested on two human movement datasets and demonstrated to outperform unconstrained Kalman filter.
惯性测量单元传感器通常用于人体姿态估计。然而,在环境接触过程中,缺乏一种系统的、鲁棒的方法来结合运动结构的位置和方向约束。在本文中,我们使用扩展卡尔曼滤波器估计姿态,线性化预测卡尔曼滤波器状态的闭环约束,然后将无约束状态估计投影到约束空间中。派生出代表真实世界场景的多个约束。在两个人体运动数据集上进行了测试,结果表明该方法优于无约束卡尔曼滤波。
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引用次数: 1
Development of a 3-axis Human Fingertip Tactile Sensor Based on Distributed Hall Effect Sensors 基于分布式霍尔效应传感器的三轴人体指尖触觉传感器的研制
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9336617
H. Kristanto, Prathamesh Sathe, A. Schmitz, Chincheng Hsu, Tito Pradhono Tomo, S. Somlor, S. Sugano
Measuring the forces that humans exert during object manipulation could have several applications, including skill transfer from humans to robots, human monitoring or product optimization. However, measuring the forces from humans without obstructing their interaction with the environment is challenging. In previous research we suggested a tactile sensor that does not cover the human's skin that is in contact with the object. In particular, the sensors are placed on the sides of the human's fingertips, and measure the deformation of the fingerpad resulting from interaction with objects. The current paper proposes a vastly improved design, using four 3-axis sensors to measure the fingerpad deformation. Thereby, the area of the fingertip from which forces can be detected is larger, and a higher signal-to-noise ratio was achieved. Moreover, the mounting on the fingertip was improved, as well as the calibration procedure. An evaluation with 10 subjects was performed, demonstrating the improved sensor characteristics.
测量人类在物体操作过程中施加的力量可能有多种应用,包括从人类到机器人的技能转移、人类监控或产品优化。然而,在不妨碍人类与环境相互作用的情况下测量来自人类的力是具有挑战性的。在之前的研究中,我们提出了一种不覆盖与物体接触的人体皮肤的触觉传感器。特别是,传感器放置在人的指尖两侧,并测量由于与物体相互作用而导致的指垫变形。目前的论文提出了一个大大改进的设计,使用四个三轴传感器来测量指垫的变形。因此,可以检测力的指尖面积更大,并且实现了更高的信噪比。此外,改进了指尖上的安装,以及校准程序。对10名受试者进行了评估,展示了改进的传感器特性。
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引用次数: 3
A Control Approach for the Variable-Height Inverted Pendulum Based on Sliding Mode Control With Input Saturation 基于输入饱和滑模控制的变高度倒立摆控制方法
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035056
G. Garcia-Chavez
Maintaining the balance when a robot is pushed forward is fundamental for legged robots. An essential topic in the literature is capture point; it is the place where the robot can step to in order to recover from the push. In this work, we study the Variable-Height Inverted Pendulum (VHIP) as the model for a pushed robot. We found all of the points that are allowed to be a capture point for given initial velocities of the center of mass and actuator limitations. We also develop a controller to reach a capture point using the reaction force to the ground as input variable. We pay attention to the unilateral contact and the maximum-value of a function of the reaction force. First, we obtain the necessary conditions that must be satisfied to be able to achieve balance by providing a decomposition of the VHIP into a new Divergent Component of Motion and a Convergent Component of Motion. Then we present two control laws to stabilize the system and we show that the region of attraction is equivalent to the region of necessary condition for balance. Finally, we briefly discuss the physical places where balance can be achieved.
当机器人向前推进时,保持平衡是有腿机器人的基础。在文献中一个重要的话题是捕捉点;这是机器人可以走到的地方,以便从推中恢复过来。在这项工作中,我们研究了变高度倒立摆(VHIP)作为推动机器人的模型。我们找到了所有被允许成为捕获点的点对于给定的质心初始速度和执行器的限制。我们还开发了一个控制器,以达到一个捕捉点使用反作用力对地面作为输入变量。我们注意单边接触和反作用力函数的最大值。首先,我们通过将VHIP分解为新的运动发散分量和运动收敛分量,得到了实现平衡所必须满足的必要条件。然后给出了稳定系统的两个控制律,并证明了系统的吸引区域与平衡的必要条件区域是等价的。最后,我们简要讨论可以达到平衡的物理场所。
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引用次数: 5
COMTEST Project: A Complete Modular Test Stand for Human and Humanoid Posture Control and Balance 竞赛项目:一个完整的人体和类人姿态控制和平衡模块化试验台
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035081
Vittorio Lippi, T. Mergner, T. Seel, C. Maurer
This work presents a system to benchmark humanoid posture control and balance performances under perturbed conditions. The specific benchmarking scenario consists, for example, of balancing upright stance while performing voluntary movements on moving surfaces. The system includes a motion platform used to provide the perturbation, an innovative body-tracking system suitable for robots, humans and exoskeletons, control software and a set of predefined perturbations, a humanoid robot used to test algorithms, and analysis software providing state of the art data analysis used to provide quantitative measures of performance. In order to provide versatility, the design of the system is oriented to modularity: all its components can be replaced or extended according to experimental needs, adding additional perturbation profiles, new evaluation principles, and alternative tracking systems. It will be possible to use the system with different kinds of robots and exoskeletons as well as for human experiments aimed at gaining insights into human balance capabilities.
这项工作提出了一个系统来测试摄动条件下的人形姿态控制和平衡性能。具体的基准测试场景包括,例如,平衡直立姿态,同时在移动的表面上进行自主运动。该系统包括一个用于提供扰动的运动平台,一个适用于机器人、人类和外骨骼的创新身体跟踪系统,控制软件和一组预定义的扰动,一个用于测试算法的类人机器人,以及提供用于提供性能定量测量的最先进数据分析的分析软件。为了提供多功能性,系统的设计以模块化为导向:所有组件都可以根据实验需要进行替换或扩展,增加额外的扰动轮廓,新的评估原则和替代跟踪系统。该系统可以用于不同类型的机器人和外骨骼,也可以用于旨在深入了解人类平衡能力的人体实验。
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引用次数: 14
Bipedal Locomotion Planning for a Humanoid Robot Supported by Arm Contacts Based on Geometrical Feasibility 基于几何可行性的臂接触支撑人形机器人两足运动规划
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035072
Iori Kumagai, M. Morisawa, M. Benallegue, F. Kanehiro
In this paper, we propose a multi-contact bipedal locomotion planning system for a humanoid robot, which can efficiently find feasible arm contacts and generate a quasistatic motion sequence supported by them. The key idea of our method is approximating the feasibility of an arm contact as its sustainability during a bipedal walking cycle, which we call “geometrical feasibility”. First, we plan a global path by RB-RRT with the reachability model and discretize it using footstep planning. In order to find sustainable contacts, we compute the intersections between the reachability volumes and environments along the planned footsteps, which are defined as contactable areas, and define contact candidates inside these intersections. Then, we prioritize possible contact sets based on their contactable areas and expected supportability. We pass these contact sets to whole-body motion planning process according to their priorities, and evaluate static equilibrium and kinematic constraints to generate quasi-static contact transitions. We apply the proposed system to four different simulation experiments, and conclude that it is a reasonable solution for the difficulty in predicting “feasible” arm contacts, which contributes to improving multi-contact capability of locomotion planning for a humanoid robot.
本文提出了一种仿人机器人多接触双足运动规划系统,该系统能够有效地找到可行的手臂接触点,并生成由这些接触点支持的准静态运动序列。我们方法的关键思想是在两足行走周期中近似手臂接触的可持续性的可行性,我们称之为“几何可行性”。首先,利用可达性模型,利用RB-RRT规划全局路径,并利用步长规划对全局路径进行离散化。为了找到可持续的接触点,我们计算了可达性体积和沿规划足迹的环境之间的交集,这些交集被定义为可接触区域,并在这些交集内定义了接触点候选点。然后,我们根据可能的接触区域和预期的可支持性对可能的接触集进行优先级排序。我们根据这些接触集的优先级将其传递给全身运动规划过程,并评估静力平衡和运动学约束以生成准静力接触转换。将该系统应用于四种不同的仿真实验,结果表明,该系统合理地解决了难以预测“可行”手臂接触的问题,有助于提高仿人机器人运动规划的多接触能力。
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引用次数: 4
期刊
2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)
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