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2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)最新文献

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Mechanistic Properties of Five-bar Parallel Mechanism for Leg Structure Based on Spring Loaded Inverted Pendulum 基于弹簧加载倒立摆的腿结构五杆并联机构的力学特性
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035071
Hirofumi Shin, Tetsuya Ishikawa, Takumi Kamioka, K. Hosoda, T. Yoshiike
To achieve robotic walking, a successful approach is to approximate a robots dynamics as a simplified model. However, the difference between the mechanistic properties of a robot and the simplified model causes a problem of unstable and inefficient walking. To solve this problem mechanically, this paper proposes a design principle for the leg structures of bipedal robots that match the mechanistic properties of a simplified model, specifically the spring-loaded inverted pendulum (SLIP) model. The SLIP model is widely applied to robots because it has passive stability and dynamic properties similar to those of animal gaits. We have analyzed the effects of parameters of five-bar linkages with springs as a part of the leg structure of a bipedal robot. Our analysis showed that the spring parameters can impart the same mechanistic properties as the SLIP model in any configuration of a five-bar parallel mechanism. Moreover, a simplified case of a parallel linkage structure using two springs with the same properties also produced the mechanical properties of the SLIP model. These theoretical analyses were also validated with an experimental model.
为了实现机器人行走,一种成功的方法是将机器人动力学近似为简化模型。然而,机器人的机械特性与简化模型之间的差异导致了行走不稳定和效率低下的问题。为了从机械上解决这一问题,本文提出了一种与简化模型(即弹簧加载倒立摆模型)的力学特性相匹配的两足机器人腿结构设计原则。由于SLIP模型具有类似动物步态的被动稳定性和动态特性,在机器人中得到了广泛的应用。分析了作为两足机器人腿部结构组成部分的弹簧五杆机构参数对其运动的影响。我们的分析表明,在五杆并联机构的任何配置中,弹簧参数都可以赋予与SLIP模型相同的力学特性。此外,使用两个具有相同性能的弹簧的并联连杆结构的简化情况也产生了滑移模型的力学性能。这些理论分析也得到了实验模型的验证。
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引用次数: 4
A deep reinforcement learning based approach towards generating human walking behavior with a neuromuscular model 基于深度强化学习的神经肌肉模型生成人类行走行为的方法
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035034
Akhil S. Anand, Guoping Zhao, H. Roth, A. Seyfarth
A gait model capable of generating human-like walking behavior at both the kinematic and the muscular level can be a very useful framework for developing control schemes for humanoids and wearable robots such as exoskeletons and prostheses. In this work we demonstrated the feasibility of using deep reinforcement learning based approach for neuromuscular gait modelling. A lower limb gait model consists of seven segments, fourteen degrees of freedom, and twenty two Hill-type muscles was built to capture human leg dynamics and the characteristics of muscle properties. We implemented the proximal policy optimization algorithm to learn the sensory-motor mappings (control policy) and generate human-like walking behavior for the model. Human motion capture data, muscle activation patterns and metabolic cost estimation were included in the reward function for training. The results show that the model can closely reproduce the human kinematics and ground reaction forces during walking. It is capable of generating human walking behavior in a speed range from 0.6 m/s to 1.2 m/s. It is also able to withstand unexpected hip torque perturbations during walking. We further explored the advantages of using the neuromuscular based model over the ideal joint torque based model. We observed that the neuromuscular model is more sample efficient compared to the torque model.
能够在运动学和肌肉水平上产生类人行走行为的步态模型可以成为开发类人机器人和可穿戴机器人(如外骨骼和假肢)控制方案的非常有用的框架。在这项工作中,我们证明了使用基于深度强化学习的方法进行神经肌肉步态建模的可行性。建立了由7段、14个自由度和22个hill型肌肉组成的下肢步态模型,以捕捉人体腿部动力学和肌肉特性特征。我们实现了近端策略优化算法来学习感觉-运动映射(控制策略),并为模型生成类似人类的行走行为。人体动作捕捉数据、肌肉激活模式和代谢成本估算被纳入训练奖励函数。结果表明,该模型能较好地再现人体行走时的运动学和地面反作用力。它能够在0.6米/秒到1.2米/秒的速度范围内产生人类行走行为。它还能够承受行走过程中意想不到的髋部扭矩扰动。我们进一步探讨了使用基于神经肌肉的模型比基于理想关节扭矩的模型的优势。我们观察到,与扭矩模型相比,神经肌肉模型的样本效率更高。
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引用次数: 11
Modification of muscle antagonistic relations and hand trajectory on the dynamic motion of Musculoskeletal Humanoid 肌肉骨骼类人机器人动态运动中肌肉拮抗关系和手部运动轨迹的改变
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035012
Yuya Koga, Kento Kawaharazuka, Moritaka Onitsuka, Tasuku Makabe, Kei Tsuzuki, Yusuke Omura, Yuki Asano, K. Okada, M. Inaba
In recent years, some research on musculoskeletal humanoids is in progress. However, there are some challenges such as unmeasurable transformation of body structure and muscle path, and difficulty in measuring own motion because of lack of joint angle sensor. In this study, we suggest two motion acquisition methods. One is a method to acquire antagonistic relations of muscles by tension sensing, and the other is a method to acquire correct hand trajectory by vision sensing. Finally, we realize badminton shuttlecock-hitting motion of “Kengoro” with these two acquisition methods.
近年来,一些肌肉骨骼类人机器人的研究正在进行中。然而,由于缺乏关节角度传感器,人体结构和肌肉路径的变化难以测量,自身运动也难以测量。在本研究中,我们提出了两种运动获取方法。一种是通过张力感知获取肌肉对抗关系的方法,另一种是通过视觉感知获取正确的手部运动轨迹的方法。最后,利用这两种获取方法实现了“剑哥罗”羽毛球击球动作。
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引用次数: 3
Exoskeleton Arm Pronation/Supination Assistance Mechanism With A Guided Double Rod System 外骨骼手臂前旋/后旋辅助机构与导向双杆系统
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9034992
M. Dežman, T. Asfour, A. Ude, A. Gams
The wrist pronation and supination movement is important in everyday manipulation tasks. Users with limitations in this particular movement have severe impairment. While advanced upper-arm exoskeletons can assist in the pronation/supination movement, typically, the resulting exoskeleton frame that combines both the elbow joint and pronation/supination mechanism becomes heavy and bulky with a large volume. We propose a new arm pronation supination mechanism that is integrated into the exoskeleton frame and has a reduced weight and volume penalty. The mechanism functions via a double rod system, where the rods are guided through a set of specially shaped grooves that finally result in the rotation of the wrist component. The paper presents a plastic rapid prototype built using 3D additive technologies. The mechanism is actuated via a Bowden cable transmission. Its underlying kinematics are experimentally evaluated using an external motion capture system to identify its advantages and disadvantages.
手腕旋前和旋后运动在日常操作任务中很重要。在这种特殊的运动中受到限制的用户会受到严重的损害。虽然先进的上臂外骨骼可以辅助旋前/旋后运动,但通常情况下,结合肘关节和旋前/旋后机制的外骨骼框架会变得笨重,体积很大。我们提出了一种新的手臂旋前机制,该机制集成到外骨骼框架中,并且减少了重量和体积损失。该机制通过双杆系统起作用,其中杆被引导通过一组特殊形状的凹槽,最终导致手腕组件的旋转。本文介绍了一种利用三维增材技术构建的塑料快速原型。该机构通过鲍登电缆传动装置驱动。它的基本运动学实验评估使用外部运动捕捉系统,以确定其优点和缺点。
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引用次数: 8
A Weakly Supervised Strategy for Learning Object Detection on a Humanoid Robot 类人机器人学习目标检测的弱监督策略
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035067
Elisa Maiettini, Giulia Pasquale, V. Tikhanoff, L. Rosasco, L. Natale
Research in Computer Vision and Deep Learning has recently proposed numerous effective techniques for detecting objects in an image. In general, these employ deep Convolutional Neural Networks trained end-to-end on large datasets annotated with object labels and 2D bounding boxes. These methods provide remarkable performance, but are particularly expensive in terms of training data and supervision. Hence, modern object detection algorithms are difficult to be deployed in robotic applications that require on-line learning. In this paper, we propose a weakly supervised strategy for training an object detector in this scenario. The main idea is to let the robot iteratively grow a training set by combining autonomously annotated examples, with others that are requested for human supervision. We evaluate our method on two experiments with data acquired from the iCub and R1 humanoid platforms, showing that it significantly reduces the number of human annotations required, without compromising performance. We also show the effectiveness of this approach when adapting the detector to a new setting.
计算机视觉和深度学习的研究最近提出了许多有效的技术来检测图像中的物体。一般来说,这些使用深度卷积神经网络在带有对象标签和2D边界框的大型数据集上进行端到端训练。这些方法提供了显著的性能,但在训练数据和监督方面特别昂贵。因此,现代目标检测算法很难部署在需要在线学习的机器人应用中。在本文中,我们提出了一种弱监督策略来训练这种场景下的目标检测器。其主要思想是让机器人通过将自主注释的示例与其他需要人类监督的示例结合起来,迭代地增长训练集。我们在两个实验中评估了我们的方法,这些实验数据来自iCub和R1人形平台,表明它显著减少了所需的人工注释数量,而不会影响性能。我们还展示了这种方法在使检测器适应新设置时的有效性。
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引用次数: 12
Dynamic Walking on Compliant and Uneven Terrain using DCM and Passivity-based Whole-body Control 基于DCM和全身被动控制的柔顺和不平地形动态行走
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035053
George Mesesan, Johannes Englsberger, Gianluca Garofalo, C. Ott, A. Albu-Schäffer
This paper presents a complete trajectory generation and control approach for achieving a robust dynamic walking gait for humanoid robots over compliant and uneven terrain. The work uses the concept of Divergent Component of Motion (DCM) for generating the center of mass (CoM) trajectory, and Cartesian polynomial trajectories for the feet. These reference trajectories are tracked by a passivity-based whole-body controller, which computes the joint torques for commanding our torque-controlled humanoid robot TORO. We provide the implementation details regarding the trajectory generation and control that help preventing discontinuities in the commanded joint torques, which facilitates precise trajectory tracking and robust locomotion. We present extensive experimental results of TORO walking over rough terrain, grass, and, to the best of our knowledge, the first report of a humanoid robot walking over a soft gym mattress.
本文提出了一种完整的轨迹生成和控制方法,以实现仿人机器人在柔顺和不平坦地形上的鲁棒动态行走步态。这项工作使用运动发散分量(DCM)的概念来生成质心(CoM)轨迹,以及脚的笛卡尔多项式轨迹。这些参考轨迹由一个基于被动的全身控制器跟踪,该控制器计算关节扭矩,以指挥我们的扭矩控制人形机器人TORO。我们提供了关于轨迹生成和控制的实现细节,有助于防止指令关节扭矩的不连续,从而促进精确的轨迹跟踪和稳健的运动。我们展示了TORO在崎岖地形、草地上行走的大量实验结果,据我们所知,这是仿人机器人在柔软的健身房床垫上行走的第一份报告。
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引用次数: 39
Robotic Ankle Mechanism Capable of Kicking While Jumping and Running and Adaptable to Change in Running Speed 能在跳跃和奔跑时踢脚并能适应奔跑速度变化的机器人踝关节机构
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035057
Hiroki Mineshita, T. Otani, K. Hashimoto, M. Sakaguchi, Y. Kawakami, Hun-ok Lim, A. Takanishi
When humanoid robots perform dynamic operations such as jumping and running, large outputs are required at each joint. It is known that humans save energy by using muscles and tendons effectively during dynamic motion. Therefore, we consider that energy saving and dynamic motion can be realized in robots by adding elements that replace such muscles and tendons. Based on this, we previously developed a robot with elasticity in the leg joints. However, its ankle joint mechanism did not have sufficient power to kick like a human while running. In addition, although the joint quasi-stiffness of the human leg changed according to the running speed, it could not handle high speeds nor simulate the required stiffness at low speeds. Therefore, we developed an ankle mechanism that is capable of kicking while jumping and running and adaptable to changes in running speed. By placing leaf springs in series, the mechanism achieved a joint stiffness of 250 to 350 Nm/rad, which is the ankle joint quasi-stiffness required for running at speeds of 2.0 to 5.0 m/s. By using a double motor, moreover, the mechanism succeeded at active kicking with a load torque of 110 Nm, equivalent to the value of active kicking while jumping.
人形机器人在进行跳跃、奔跑等动态动作时,每个关节都需要较大的输出。众所周知,人类通过在动态运动中有效地使用肌肉和肌腱来节省能量。因此,我们认为在机器人中加入取代这些肌肉和肌腱的元件可以实现节能和动态运动。在此基础上,我们之前开发了一种腿部关节具有弹性的机器人。然而,它的踝关节机构没有足够的力量来像人类一样奔跑。另外,虽然人腿的关节准刚度会随着跑步速度的变化而变化,但它不能处理高速,也不能模拟低速时所需的刚度。因此,我们开发了一种脚踝机制,能够在跳跃和跑步时踢脚,并适应跑步速度的变化。通过将钢板弹簧串联在一起,该机构实现了250至350 Nm/rad的关节刚度,这是在2.0至5.0 m/s的速度下运行所需的踝关节准刚度。此外,通过使用双电机,该机构成功地实现了主动踢脚,负载扭矩为110 Nm,相当于跳跃时的主动踢脚值。
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引用次数: 1
Motion Planning through Demonstration to Deal with Complex Motions in Assembly Process 装配过程中复杂运动的演示运动规划
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035043
Yan Wang, K. Harada, Weiwei Wan
Complex and skillful motions in actual assembly process are challenging for the robot to generate with existing motion planning approaches, because some key poses during the human assembly can be too skillful for the robot to realize automatically. In order to deal with this problem, this paper develops a motion planning method using skillful motions from demonstration, which can be applied to complete robotic assembly process including complex and skillful motions. In order to demonstrate conveniently without redundant third-party devices, we attach augmented reality (AR) markers to the manipulated object to track and capture poses of the object during the human assembly process, which are employed as key poses to execute motion planning by the planner. Derivative of every key pose serves as criterion to determine the priority of use of key poses in order to accelerate the motion planning. The effectiveness of the presented method is verified through some numerical examples and actual robot experiments.
在实际装配过程中,由于人体装配过程中的一些关键动作过于熟练,机器人无法自动实现,现有的运动规划方法对机器人产生复杂而熟练的动作是一个挑战。为了解决这一问题,本文提出了一种基于灵巧动作的运动规划方法,该方法可应用于包括复杂动作和灵巧动作在内的机器人装配全过程。为了方便演示,不需要多余的第三方设备,我们将增强现实(AR)标记附加到被操纵对象上,以跟踪和捕获对象在人体组装过程中的姿态,并将其作为规划器执行运动规划的关键姿态。每个关键姿态的导数作为确定关键姿态使用优先级的标准,以加速运动规划。通过数值算例和实际机器人实验验证了该方法的有效性。
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引用次数: 2
2D Push Recovery and Balancing of the EVER3 - a Humanoid Robot with Wheel-Base, using Model Predictive Control and Gain Scheduling 基于模型预测控制和增益调度的轮基仿人机器人EVER3二维推力恢复与平衡
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035044
Nikhil Gupta, Jesper Smith, Brandon Shrewsbury, Bernt Børnich
In this paper an efficient 2D push recovery and balancing controller for the EVER3 humanoid robotic platform with differentially steered wheel-base is presented. Real world utility of humanoid robots requires a balance algorithm that minimizes motion due to small disturbances while simultaneously being quick enough to recover from large pushes. The proposed work uses a Model Predictive Control scheme along with a whole body controller to achieve desired performance. Various experimental runs were performed on the robot with the presented approach to do the performance analysis. The experimental results presented here prove the efficacy of the proposed control scheme.
提出了一种基于差转向轮距的EVER3型人形机器人平台的高效二维推力恢复与平衡控制器。在现实世界中,类人机器人的应用需要一种平衡算法,该算法能够将小干扰引起的运动最小化,同时又能足够快地从大推力中恢复过来。所提出的工作使用模型预测控制方案以及全身控制器来实现期望的性能。利用所提出的方法对机器人进行了各种实验运行,并进行了性能分析。实验结果证明了所提控制方案的有效性。
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引用次数: 4
Self-Repair and Self-Extension by Tightening Screws based on Precise Calculation of Screw Pose of Self-Body with CAD Data and Graph Search with Regrasping a Driver 基于CAD数据精确计算机体螺杆位姿的拧紧螺钉自修自伸及重抓驱动器图搜索
Pub Date : 2019-10-01 DOI: 10.1109/Humanoids43949.2019.9035045
Takayuki Murooka, K. Okada, M. Inaba
In this paper, we propose methods for tightening screws of self-body using a driver, which enable self-repair and self-extension. There are two difficulties for tightening screws of self-body. First, the precise calculation of the screw pose is needed. When calculation with visual images using a camera, the observation error is so high. The merit of the robot is that the robot has CAD data of self-body. There we calculate the precise screw pose with self CAD data. Second, because of the small closed links when tightening screws of self-body, that the robot cannot move the driver for rotating around the screw sometimes happens because inverse kinematics cannot be solved. To solve this problem, we propose a method of tightening motion generation with regrasping a driver if inverse kinematics cannot be solved. With these methods, humanoid robots PR2 and HIRO realized self-repair and self-extension by tightening screws of self-body.
本文提出了一种用驱动器拧紧自体螺钉的方法,该方法可以实现自修复和自延伸。本体螺丝的拧紧有两个难点。首先,需要对螺杆位姿进行精确计算。在使用相机进行视觉图像计算时,观测误差很大。该机器人的优点是具有自身的CAD数据。在此基础上,利用自身的CAD数据计算出精密的螺杆位姿。其次,由于拧紧本体螺丝时的闭合环节较小,有时会由于无法求解逆运动学而导致机器人无法移动驱动器绕螺丝旋转。为了解决这一问题,我们提出了一种不能求解逆运动学的重新抓取驱动器的紧缩运动生成方法。利用这些方法,仿人机器人PR2和HIRO通过拧紧自身的螺丝实现了自我修复和自我延伸。
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引用次数: 6
期刊
2019 IEEE-RAS 19th International Conference on Humanoid Robots (Humanoids)
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