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2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems最新文献

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Dynamic Simulation for Grid Computing Systems 网格计算系统的动态仿真
A. Amato, M. Calabrese, V. D. Lecce, V. Piuri
Grid computing systems are emerging as a consequence of the growing Internet connectivity in combination with the need of shared resources to deploy large-scale scientific applications. In such a context, heterogeneity, decentralization, location, access and availability of resources need to be dealt with suitable simulation tools. In particular, overloading conditions may be critical and difficult to analyse when the grid is requested to guarantee affordable high performances. To deal with such a challenging task, a virtual simulation environment provided with a suitable graphical interface has been developed as the means for comparative analysis with real test bed activities
网格计算系统的出现是由于互联网连接的不断增长,以及大规模科学应用的共享资源需求的结合。在这种情况下,需要使用合适的模拟工具来处理资源的异构性、分散性、位置、访问和可用性。特别是,当要求电网保证负担得起的高性能时,过载条件可能是关键的,并且难以分析。为了应对这样一项具有挑战性的任务,开发了一个具有合适图形界面的虚拟仿真环境,作为与真实试验台活动进行比较分析的手段
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引用次数: 1
A Multimedia Framework for Collaborative Interaction of People and Robots Through the Web 人与机器人网络协同交互的多媒体框架
A. Burlamaqui, A. Souza, João Paulo A. Bezerra, R. Dantas, C. Schneider, J. S. Xavier, L. Gonçalves
We propose a multimedia framework built on a flexible architecture designed for collaborative interaction of people and robots through the Web. Users can communicate to each other exchanging text, audio and video messages. Besides, it provides a flexible interface for people to interact with robots, for robots with people, and among robots themselves, for example, allowing a robot to communicate to another one. One or several users can communicate with one or more robots and also receive information from them. Robots can be remotely controlled through the use of keyboard, joysticks, data glove, and voice commands. A user can perceive other users through a virtual environment and receive the video from an environment, in which the robot is
我们提出了一个基于灵活架构的多媒体框架,该架构旨在通过Web实现人和机器人的协作交互。用户可以通过文本、音频和视频信息相互交流。此外,它还为人与机器人、机器人与人、机器人之间的交互提供了一个灵活的接口,例如,允许机器人与另一个机器人进行通信。一个或多个用户可以与一个或多个机器人通信,并从它们那里接收信息。机器人可以通过使用键盘、操纵杆、数据手套和语音命令进行远程控制。用户可以通过虚拟环境感知其他用户,并从机器人所在的环境中接收视频
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引用次数: 2
Tactile Retina for Slip Detection 触觉视网膜滑动检测
R. Maldonado-López, F. Vidal-Verdú, G. Lilian, E. Roca, Á. Rodríguez-Vázquez
The interest in tactile sensors is increasing as their use in complex unstructured environments is demanded, like in telepresence, minimal invasive surgery, robotics etc. The array of pressure data provided by these devices can be treated with different image processing algorithms to extract the required information. However, as in the case of vision chips or artificial retinas, problems arise when the array size and the computation complexity increase. Having a look at the skin, the information collected by every mechanoreceptor is not sent to the brain for its processing, but some complex pre-processing is performed to fit the limited throughput of the nervous system. This is specially important for high bandwidth demanding tasks. Experimental works report that neural response of skin mechanoreceptors encodes the change in local shape from an offset level rather than the absolute force or pressure distributions. Something similar happens in the retina, which implements a spatio-temporal averaging. We propose the same strategy in tactile preprocessing, and we show preliminary results illustrated for the case of slip detection, which is certainly demanding in computing requirements
随着触觉传感器在复杂的非结构化环境中的应用需求,如远程呈现、微创手术、机器人等,对触觉传感器的兴趣正在增加。这些设备提供的压力数据阵列可以用不同的图像处理算法进行处理,以提取所需的信息。然而,与视觉芯片或人工视网膜的情况一样,当阵列大小和计算复杂度增加时,问题就出现了。看看皮肤,每个机械感受器收集的信息不会被发送到大脑进行处理,而是进行一些复杂的预处理,以适应神经系统有限的吞吐量。这对于高带宽要求的任务尤其重要。实验报道,皮肤机械感受器的神经反应从偏移水平而不是绝对的力或压力分布编码局部形状的变化。类似的事情也发生在视网膜上,它实现了时空平均。我们在触觉预处理中提出了相同的策略,并展示了滑移检测的初步结果,这在计算要求上当然是很高的
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引用次数: 2
Objectively Evaluating TV Programs by Using a Viewer's Gaze Direction 利用观众的注视方向客观评价电视节目
Y. Sawahata, K. Komine, N. Hiruma, Takayuki Ito, Seiji Watanabe, Yuji Suzuki, Y. Hara, N. Issiki
We conducted experiments on 26 elementary school pupils to measure the movements of their gaze while they were watching a news TV program for children and analyzed the relationship between the measurements and the pupil's comprehension of the program's contents. The comprehension data were acquired with a quiz-style examination after the experimental TV program. We evaluated the variances of their gaze directions by calculating entropy of the estimated gaze direction probability distributions that were represented as a mixture of two-dimensional normal distributions. The results indicate the variances of the gaze direction for scenes that gave better comprehension tended to be lower. The tendency was noticeable after a keyword utterance related to the answer to the corresponding question
我们对26名小学生进行了实验,测量了他们在观看儿童新闻电视节目时的目光运动,并分析了这些运动与学生对节目内容的理解之间的关系。实验电视节目结束后,以小测验的方式获取理解数据。我们通过计算估计的凝视方向概率分布的熵来评估它们凝视方向的方差,这些概率分布被表示为二维正态分布的混合物。结果表明,对于理解能力较强的场景,注视方向的差异往往较小。在说出与相应问题的答案相关的关键词后,这种趋势很明显
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引用次数: 0
pH Neutralization Through Internet 通过互联网进行pH中和
K. Tarchanidis, J. Lygouras, T. Pachidis, V. Kodogiannis, C. Chatziandreoglou
This project uses an IDAC-1 board to sample and control the pH level in a tank. The whole control is performed through the Internet. The experimental arrangement is placed on the task location and the controlling computer is located in a different one. Internet is the transport media. The protocol used in this project is UDP/IP. The pH level is measured by a pH meter and its output is sampled by an A/D converter integrated on the IDAC-1. To change the pH level ON-OFF valves control the free flow of light solutions acid and alkaline. The controlling computer through the Internet acting as client asks for the pH level, the IDAC-1 responds as server with the 10-bit resolution sampling pH meter. If pH is away from the set point the corresponding valve opens, neutralizing this way the solution. The whole procedure is logged in a file on the controlling computer. This application can give the ability to the Internet user to monitor and control the pH of a solution anywhere in the Word Wide Web (WWW)
本项目使用IDAC-1板对水箱中的pH值进行采样和控制。整个控制是通过互联网完成的。实验布置在任务地点,而控制计算机设在另一个地点。互联网是传输媒体。本项目使用的协议是UDP/IP。pH值由pH计测量,其输出由集成在IDAC-1上的a /D转换器采样。要改变pH值,开关阀控制光溶液的自由流动,酸和碱性。控制计算机通过Internet作为客户端请求pH值,IDAC-1作为服务器响应10位分辨率采样pH计。如果pH值偏离设定值,相应的阀门打开,以这种方式中和溶液。整个过程记录在控制计算机上的一个文件中。这个应用程序可以让互联网用户在万维网(WWW)的任何地方监测和控制溶液的pH值。
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引用次数: 2
Algorithm for Efficiently Organizing and Searching Learning Objects in 3D Virtual Environments 三维虚拟环境中学习对象的高效组织与搜索算法
A. S. M. M. Rahman, Abdulmotaleb El Saddik
Reusable learning objects (RLO) are used in different contexts and are accompanied by their associated metadata for searching, managing, etc. This paper presents an application framework for metadata sharing, searching and visualizing techniques in a peer-to-peer network. The framework considers the semantic meaning of the query and applies context based peer address mapping to search metadata. We have also presented an algorithm for grouping metadata. By using a car metaphor, the grouped information is visualized in a 3D virtual environment for intuitive navigation and browsing that intends to show the context and relationship among the displayed results
可重用学习对象(RLO)在不同的上下文中使用,并伴随着用于搜索、管理等的相关元数据。本文提出了一个点对点网络中元数据共享、搜索和可视化技术的应用框架。该框架考虑查询的语义含义,并将基于上下文的对等地址映射应用于搜索元数据。我们还提出了一种分组元数据的算法。通过使用汽车隐喻,将分组信息可视化到3D虚拟环境中,便于直观的导航和浏览,旨在显示显示结果之间的上下文和关系
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引用次数: 1
Computer-Assisted Acquisition and Statistical Evaluation of Multifocal Visual Evoked Potentials 多焦点视觉诱发电位的计算机辅助获取与统计评估
A. Cysewska-Sobusiak, A. Hulewicz, A. Grzybowski, M. Boltrukiewicz
The subject of this paper concerns the electro-physiological examination of the visual organ, the acquisition and statistical evaluation of the multifocal visual evoked potentials (M-VEP), in particular. The results presented are related to the real multifocal VEP waveforms, obtained during the examination of numerous patients in clinical conditions. The statistical evaluation of the results obtained during the examination of numerous healthy eyes enables the determination of electrical potential tolerance intervals and latency in the scope of the entire visual path of a healthy eye. Due to the lack of standardized values of the M-VEP test, the intervals may represent reference data in the valuation of various visual tract diseases. The data included therein, upon being exported to Microsoft Excel, enable the calculation of the average and standard deviation, and the tolerance intervals based on them
本文的主题涉及视觉器官的电生理检查,特别是多焦视觉诱发电位(M-VEP)的获取和统计评估。所提出的结果与实际的多焦点VEP波形有关,在临床条件下对许多患者进行检查时获得。对许多健康眼睛的检查结果进行统计评估,可以确定健康眼睛整个视觉路径范围内的电位容忍间隔和延迟。由于M-VEP测试缺乏标准化值,其间隔可作为评估各种视道疾病的参考数据。其中包含的数据导出到Microsoft Excel后,可以计算平均值和标准差,并在此基础上计算公差区间
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引用次数: 2
An Adaptive Visual Gesture Based Interface for Human Machine Interaction in Intelligent Workspaces 基于自适应视觉手势的智能工作空间人机交互界面
A. Prieto, F. Bellas, R. Duro, F. López-Peña
This paper describes the implementation of an artificial neural network based adaptive hand positioning and gesture recognition system for multimodal interfaces in intelligent workspaces. The system is based on a stereo vision system and provides a series of mechanisms for an efficient segmentation of the arm-hand structure over the screen and its description in terms of moments that can be used by a neural network based structure in order to provide position and gesture classification results. These can be adapted to the user's desires through an interaction and feedback mechanism permitting a natural mutual learning process between the system and the human
本文介绍了一种基于人工神经网络的智能工作空间多模态界面自适应手部定位与手势识别系统的实现。该系统基于立体视觉系统,提供了一系列有效分割屏幕上手臂-手结构的机制,并根据矩进行描述,这些矩可用于基于神经网络的结构,以提供位置和手势分类结果。这些可以通过交互和反馈机制来适应用户的需求,允许系统和人之间自然的相互学习过程
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引用次数: 5
Intelligent Virtual Interface for Improving Performance in HPC Centers by Modelling Users and their Satisfaction 通过对用户及其满意度建模来提高高性能计算中心性能的智能虚拟接口
J. Monroy, J. Becerra, F. Bellas, R. Duro
This paper deals with the implementation of a new approach that aims to improve the performance of high performance computing (HPC) centers through an agent based virtual interface that models the user behaviour and satisfaction. This interface translates user requests and satisfaction criteria into what is really necessary and, thus, permits the optimization of the HPC center's scheduler taking into account predicted user satisfaction together with the objectives of the management in terms of resource usage and cost. The system is based on an evolutionary profiling agent based architecture where the different agents are evolved in real time to adapt to the different users. These agents cooperate with the scheduling mechanism providing resource usage estimations for the different tasks, as well as predicting the effect of possible strategies on user satisfaction. Some experiments are presented where this system interacts with a real job management system (SGE) and we show that modelling the user and taking user satisfaction into account helps to improve system performance
本文讨论了一种新方法的实现,该方法旨在通过基于代理的虚拟接口来模拟用户行为和满意度,从而提高高性能计算(HPC)中心的性能。该界面将用户请求和满意度标准转换为真正必要的内容,因此,考虑到预测的用户满意度以及资源使用和成本方面的管理目标,可以优化HPC中心的调度程序。该系统基于基于进化分析代理的体系结构,其中不同的代理实时进化以适应不同的用户。这些代理与调度机制合作,为不同的任务提供资源使用估计,并预测可能的策略对用户满意度的影响。在与实际作业管理系统(SGE)交互的实验中,我们展示了对用户建模并考虑用户满意度有助于提高系统性能
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引用次数: 1
User Interface Design for VCMMs: an Approach to Increase Fidelity and Usability vcmm的用户界面设计:一种提高保真度和可用性的方法
N. C. Junior, A. Abackerli, Luís Augusto Consularo
In recent years the declaration of uncertainties according to the ISO GUM (1995) has pushed the development of the so called Virtual Coordinate Measuring Machines - VCMMs as a software tool to generate uncertainty estimates for industrial applications. That is, a tool to calculate measurement uncertainty estimates based on real metrology information to be used in the context of quality systems. Recent tests on commercial VCMMs have shown that the fidelity of the simulation process to the real world is as important as the numerical correctness of uncertainty calculations. In this paper a VCMM interface design is proposed, focusing on techniques to increase the software fidelity and usability in industrial metrology applications. Results show that the quality of the simulation can be improved by proper user guidance as much as the software usability by the application of basic principles of software prototyping using the MVC model
近年来,根据ISO GUM(1995)的不确定度声明推动了所谓的虚拟坐标测量机- vcmm的发展,作为一种软件工具,为工业应用产生不确定度估计。也就是说,一种基于实际计量信息计算测量不确定度估计的工具,用于质量体系。最近在商用vcmm上的测试表明,模拟过程对现实世界的保真度与不确定性计算的数值正确性同样重要。本文提出了一种VCMM接口设计方案,重点研究了在工业计量应用中提高软件保真度和可用性的技术。结果表明,采用MVC模型应用软件原型设计的基本原理,通过适当的用户指导可以提高仿真的质量,同时也可以提高软件的可用性
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引用次数: 3
期刊
2006 IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems
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