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IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.最新文献

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Storing multi-rate smoothed vbr objects to MZR disk array 存储多速率平滑vbr对象到MZR磁盘阵列
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237769
Sooyong Kang, H. Yeom
As MZR disks have different bandwidths and capacities depending on the zone in use and the performance of continuous media servers is strongly dependent on the block placement scheme for the disks, data placement schemes for traditional CAD disks are not suitable for MZR disks. In this paper, we propose a new block placement algorithm for MZR disk arrays used for continuous media servers. The proposed scheme exploits the bandwidth-saving effect of smoothing VBR data before storing them. To fully utilize characteristics of MZR disks, VBR data are smoothed using multiple smoothing rates (multiplicity is the number of zones of MZR disk). In addition, as the service time of an object in each round is fixed during the lifetime of the stream, it is easy to determine whether the system can provide deterministic service to the new request, which simplifies admission control. Simulation results show that the proposed scheme outperforms previous schemes such as CRT and NCTT.
由于MZR磁盘的带宽和容量随使用区域的不同而不同,连续介质服务器的性能强烈依赖于磁盘的块放置方案,因此传统CAD磁盘的数据放置方案不适合MZR磁盘。在本文中,我们提出了一种新的用于连续媒体服务器的MZR磁盘阵列块放置算法。该方案利用了在VBR数据存储前对其进行平滑处理的节省带宽的效果。为了充分利用MZR磁盘的特性,VBR数据使用多个平滑率进行平滑(多重性是MZR磁盘的区域数)。此外,由于在流的生命周期内,每轮对象的服务时间是固定的,因此很容易确定系统是否可以为新请求提供确定性服务,从而简化了准入控制。仿真结果表明,该方案优于CRT和NCTT等现有方案。
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引用次数: 1
Algorithms and system for segmentation and structure analysis in soccer video 足球视频分割与结构分析的算法与系统
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237822
Peng Xu, Lexing Xie, Shih-Fu Chang, Ajay Divakaran, A. Vetro, Huifang Sun
In this paper, we present a novel system and effective algorithms for soccer video segmentation. The output, about whether the ball is in play, reveals high-level structure of the content. The first step is to classify each sample frame into 3 kinds of view using a unique domain-specific feature, grass-area-ratio. Here the grass value and classification rules are learned and automatically adjusted to each new clip. Then heuristic rules are used in processing the view label sequence, and obtain play/break status of the game. The results provide good basis for detailed content analysis in next step. We also show that low-level features and mid-level view classes can be combined to extract more information about the game, via the example of detecting grass orientation in the field. The results are evaluated under different metrics intended for different applications; the best result in segmentation is 86.5%.
本文提出了一种新的足球视频分割系统和有效的算法。关于球是否在玩的输出,揭示了内容的高级结构。第一步是使用特定于域的草面积比特征将每个样本帧分类为3种视图。在这里,草值和分类规则被学习并自动调整到每个新剪辑。然后利用启发式规则对视图标签序列进行处理,得到博弈的进行/中断状态。结果为下一步的详细内容分析提供了良好的基础。我们还展示了低级特征和中级视图类可以结合起来提取更多关于游戏的信息,通过检测草地方向的例子。结果在针对不同应用的不同指标下进行评估;分割的最佳结果为86.5%。
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引用次数: 266
An analysis of safety information registration interface on the iaa system - a first step toward universal accessibility iaa系统安全信息登记界面分析——迈向普遍可及的第一步
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237869
T. Ebina, Fumiko Matsumoto, T. Miyake, Y. Ishihara, M. Niimi, Shoko Ozaki, Hiroyuki Ohno
a 4-2-1 Nukuikita-machi, Koganei, Tokyo, 184-8795, Japan ABSTRACT Universal accessibility is a challenging issue, one in which many factors have to be considered. The IAA system (that origin is "I Am Alive"), which was introduced for managing the registration and retrieval of victim safety information in the event of a disaster, is evaluated from a universal accessibility point-of-view. Experiments were conducted on five user groups: adult, child, elderly, visually impaired, and hearing impaired. The child and elderly groups had difficulties in conducting a task using the system's interface. An analysis of these two groups showed that the elderly group failed to hear the message, while the child group failed to understand it.
摘要普遍可达性是一个具有挑战性的问题,其中需要考虑许多因素。IAA系统(该起源是“我还活着”)是为了在发生灾难时管理受害者安全信息的登记和检索而引入的,从普遍可及性的角度对其进行评价。实验对象为成人、儿童、老年人、视障人士和听力受损人士。儿童和老年人在使用系统界面执行任务时遇到困难。对这两组的分析表明,老年人组没有听到信息,而儿童组没有理解信息。
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引用次数: 3
A novel multimedia multicast routing approach for the internet 一种新的因特网多媒体组播路由方法
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237758
Cheng-Fa Tsai, C. Tsai, Han-Chan Wu
In order to have computers successfully become consumer electronics for multimedia multicast communication applications, we propose a novel multimedia multicast routing approach for the internet in this paper.
为了使计算机成功地成为多媒体组播通信应用的消费电子产品,本文提出了一种新的互联网多媒体组播路由方法。
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引用次数: 5
Motion compensated lifting wavelet and its application in video coding 运动补偿提升小波及其在视频编码中的应用
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237732
Lin Luo, Jin Li, Shipeng Li, Zhenquan Zhuang, Ya-Qin Zhang
A motion compensated lifting (MCLIFT) framework is proposed for the 3D wavelet video coder. By using bi-directional motion compensation in each lifting step of the temporal direction, the video frames are effectively de-correlated. With proper entropy coding and bitstream packaging schemes, the MCLIFT wavelet video coder can be scalable in frame rate and quality level. Experimental results show that the MCLIFT video coder outperforms the 3D wavelet video coder with the same entropy coding scheme by an average of 1.1-1.6dB, and outperforms MPEG-4 coder by an average of 0.9-1.4dB.
提出了一种用于三维小波视频编码器的运动补偿提升(MCLIFT)框架。通过在时间方向的每个提升步骤中使用双向运动补偿,有效地实现了视频帧的去相关。采用适当的熵编码和码流封装方案,MCLIFT小波视频编码器可以在帧率和质量水平上实现可扩展性。实验结果表明,MCLIFT视频编码器比相同熵编码方案下的3D小波视频编码器平均高1.1 ~ 1.6 db,比MPEG-4编码器平均高0.9 ~ 1.4 db。
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引用次数: 114
Audio-visually aided interactive sandbox: extensions of a traditional playground 视听辅助互动沙盒:传统游乐场的延伸
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237680
Isato Kataoka, K. Shimohara, Atsuhito Sekiguchi, M. Okada, O. Katai
A computer installation that enables a person to rediscover his/her own identity is proposed. Aiming to stimulate an individual’s creativity and expand a new possibility of communication, we expanded how an individual can play in a sandbox electronically by enabling the individual to interact with it. The audio-visually aided sandbox acquires a model of the person playing in the sandbox. This model is used to display an image of the person’s ego. We call the image the person’s “alter ego” because it interactively retains the characteristics of the person, apart from his/her own physical existence. The interaction between the subject and the alter ego helps the subject realize and thereby more deeply recreate his/her own identity.
提出一种能让人重新发现自己身份的电脑装置。为了激发个人的创造力,拓展沟通的新可能性,我们扩展了个人在电子沙盒中玩耍的方式,使个人能够与沙盒互动。视听辅助沙盒获得在沙盒中玩耍的人的模型。这个模型被用来展示一个人的自我形象。我们称这个人的形象为“另一个自我”,因为它互动地保留了这个人的特征,除了他/她自己的身体存在。主体与另一个自我之间的互动有助于主体认识到自己的身份,从而更深刻地重建自己的身份。
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引用次数: 0
Proposal for movie video stream description language and its application 电影视频流描述语言的提出及其应用
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237925
Wenli Zhang, Yunyun Cao, Yoshitiomo Yagimuma, M. Sakauchi
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引用次数: 1
Sumiwake structure in a finite and heterogeneous ecosystem 有限异质生态系统中的Sumiwake结构
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237677
T. Oohashi, T. Maekawa, O. Ueno, E. Nishina, N. Kawai
As previously reported [1], we developed a general platform for simulation and visualization called SIVA. With SIVA, one can simulate life activities and their evolution in conditions that approximate an actual terrestrial ecosystem and living organisms. These simulations are based on the development and examination of SIVA-I, II, and III as prototypes of the simulator. SIVA is characterized by simulated environmental conditions that are finite and heterogeneous, and by simulated individuals that are able to self-decompose as well as selfreproduce. The Java language source program of SIVA version 1.1 is distributed by ATR. In the present study, we conducted simulations with SIVA to examine evolutionary adaptation, and tried to clarify through examination of the simulation results whether the development of a broad distribution of individuals was the result of divergent proliferation of the most prolific individuals or the result of a complication of habitat segregation. It was found through a comparative analysis of visualized habitable area and of the degree of correspondence of genetic information that the complications of habitat segregation led to a broad distribution of individuals. This finding will introduce a way method to investigate the constructive mechanism of habitat segregation in an actual terrestrial ecosystem, and also points to a survival strategy for human beings.
如前所述[1],我们开发了一个通用的模拟和可视化平台,称为SIVA。有了SIVA,人们可以在接近实际陆地生态系统和生物的条件下模拟生命活动及其进化。这些模拟是基于SIVA-I, II和III作为模拟器原型的开发和检查。SIVA的特点是模拟有限和异构的环境条件,以及能够自我分解和自我生产的模拟个体。SIVA 1.1版的Java语言源程序由ATR发布。在本研究中,我们利用SIVA进行了模拟来检验进化适应,并试图通过对模拟结果的检验来澄清,广泛分布的个体的发展是最多产个体的发散增殖的结果,还是栖息地分离的复杂结果。通过对可视化可居住面积和遗传信息对应程度的比较分析发现,生境隔离的复杂性导致了个体的广泛分布。这一发现将为研究实际陆地生态系统中生境分离的构建机制提供一种方法,并为人类的生存策略指明方向。
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引用次数: 0
Image collector: an image-gathering system from the world-wide web employing keyword-based search engines 图像收集器:一个使用基于关键字的搜索引擎从全球网络收集图像的系统
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237772
Keiji Yanai
Due to the recent explosive progress of WWW (World-Wide Web), we can easily access a large number of images from WWW. There are, however, no established methods to make use of WWW as a large image database. In this paper, we describe an automatic image-gathering system from WWW employing keywords and image features, which is called the Image Collector. By exploiting some existing keyword-based search engines and selecting images by their image features, our system obtains, with high accuracy, images that are strongly related to query keywords. We have implemented the system that gathers more than one hundred images from WWW in about five minutes.
由于近年来WWW (World-Wide Web)的爆炸式发展,我们可以很容易地从WWW上访问大量的图像。但是,目前还没有确定的方法来利用WWW作为大型图像数据库。本文介绍了一种基于关键词和图像特征的WWW图像自动采集系统——图像采集器。本系统利用现有的一些基于关键词的搜索引擎,根据图像特征对图像进行选择,获得与查询关键词相关度高的图像,准确率高。我们已经实现了一个系统,在大约5分钟内从WWW上收集了一百多张图片。
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引用次数: 20
EasyOGL: fast prototyping platform for 3D multimedia integration using TCL/TK and OpenGL EasyOGL:使用TCL/TK和OpenGL的3D多媒体集成快速原型平台
Pub Date : 2001-08-22 DOI: 10.1109/ICME.2001.1237736
S. Fels, M. Yedlin
EasyOGL is a Tcl/Tk extension that adds three new dynamically loadable packages: a new Tk 3D graphics widget, an OpenGL package and an OpenGLU package. The 3D graphics widget provides a context for drawing 3D graphics. The OpenGL/GLU packages provide interpretive access to the OpenGL/GLU libraries so that developers can script interactive 3D graphics that appear inside an active 3D drawing context. Since EasyOGL is embedded in Tcl, it provides an extensible, easy-to-use, fast prototyping environment for 3D multimedia applications.
EasyOGL是一个Tcl/Tk扩展,它增加了三个新的动态加载包:一个新的Tk 3D图形小部件,一个OpenGL包和一个OpenGLU包。3D图形小部件为绘制3D图形提供了上下文。OpenGL/GLU包提供了对OpenGL/GLU库的解释性访问,这样开发人员就可以编写出现在活动3D绘图上下文中的交互式3D图形的脚本。由于EasyOGL嵌入在Tcl中,它为3D多媒体应用程序提供了一个可扩展的、易于使用的、快速的原型环境。
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引用次数: 0
期刊
IEEE International Conference on Multimedia and Expo, 2001. ICME 2001.
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