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Introduction: Uncomics 作品简介:Uncomics
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00074_1
Damon Herd
The artists featured in this issue all appeared in C’est Bon Anthology (CBA) #56&57: Uncomics, published by C’est Bon Kultur (CBK), in 2022. CBK’s stated purpose is to support, evolve and disseminate comics with higher artistic ambitions – that is, comics made away from the commercial factory paradigm of the mainstream industry. ‘Un/comics’ was edited by comics artist and researcher Allan Haverholm, who coined the term Uncomics in his master’s thesis to describe comics that are about abstract and nonlinear modes on the periphery of comics.
本刊中的艺术家都出现在2022年由CBK出版的C 'est Bon文集(CBA) #56&57: Uncomics中。CBK的宗旨是支持、发展和传播具有更高艺术抱负的漫画——即脱离主流产业的商业工厂模式的漫画。“Uncomics”是由漫画艺术家和研究员Allan Haverholm编辑的,他在他的硕士论文中创造了“Uncomics”这个词来描述漫画的抽象和非线性模式。
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引用次数: 0
Who Understands Comics? Questioning the Universality of Visual Language Comprehension, Neil Cohn (2020) 谁懂漫画?《质疑视觉语言理解的普遍性》,尼尔·科恩(2020)
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00068_5
J. Bateman
Review of: Who Understands Comics? Questioning the Universality of Visual Language Comprehension, Neil Cohn (2020) London and New York: Bloomsbury Academic, 256 pp., ISBN 978-1-35015-604-3, p/bk, £25.99
谁懂漫画?《质疑视觉语言理解的普遍性》,Neil Cohn(2020),伦敦和纽约:Bloomsbury学术出版社,256页,ISBN 978-1-35015-604-3, p/bk, 25.99英镑
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引用次数: 0
The purple thread: The reception of Prince as a fictional character in graphic narratives 紫线:普林斯作为一个虚构人物在平面叙事中的接受
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00089_1
Francesco-Alessio Ursini, Giuseppe Samo
The goal of this article is to analyse how graphic narratives creators can incorporate transmedial fictional characters such as celebrities, and what features these character types contribute to these narratives. Our target character is ‘Prince’, the celebrity alter-ego of Prince Roger Nelson. This character had an ambiguous and complex identity, an eclectic approach to art, a strong determination in achieving one’s goals, and a keen drive to be kind and realize the emancipation of his companions, especially women. These four traits pervade receptions of Prince as a fictional character across different graphic narratives, though they are interpreted in partial and often contrasting manners. We discuss the import of this intertextual and transmedial reception of Prince as a fictional character, and how this reception is mediated via these four key traits. We suggest these traits have inspired creators to develop characters that may refer to the ‘Princian purple thread’ to differing degrees, but constantly change across cultural, genre and thematic boundaries. For instance, most receptions of Prince interpret this fictional character as a kind, supportive individual with a fluid, non-binary identity, but express these aspects in culturally informed manners. We conclude by suggesting that our analysis informs theoretical views on graphic narratives in at least two aspects. First, the analysis sheds light on how characters can shape the creation of graphic narratives, modulo genre norms and constraints. Second, the analysis sheds light on what cultural and philosophical themes they can contribute to these narratives.
本文的目的是分析图形叙事创作者如何融入名人等跨领域虚构人物,以及这些人物类型对这些叙事的贡献。我们的目标角色是“王子”,罗杰·纳尔逊王子的另一个名人自我。这个角色有着模糊而复杂的身份,对艺术有着兼收并蓄的态度,对实现自己的目标有着坚定的决心,对善良和实现同伴,尤其是女性解放有着强烈的动力。这四个特征在不同的图形叙事中普遍存在于对王子作为虚构人物的接受,尽管它们被解读为局部的,而且往往是对比鲜明的。我们讨论了普林斯作为一个虚构人物的这种互文性和跨文本接受的重要性,以及这种接受是如何通过这四个关键特征来调节的。我们认为,这些特征激发了创作者开发可能在不同程度上引用“王子紫线”的角色,但在文化、流派和主题边界上不断变化。例如,大多数对普林斯的接受都将这个虚构人物解读为一个善良、支持他的人,具有流动的、非二元的身份,但以文化知情的方式表达这些方面。最后,我们认为我们的分析至少在两个方面为图形叙事的理论观点提供了信息。首先,分析揭示了人物如何塑造图形叙事的创作、模类型规范和约束。其次,分析揭示了他们可以为这些叙事贡献哪些文化和哲学主题。
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引用次数: 0
Pull quote 引文
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00077_1
Laurel Lynn Leake
Pull quote was originally published in CBA #56&57: Uncomics, a collection of works guest-edited by Allen Haverholm meant to ‘unmake’ comics. This unusual prompt challenged me to almost entirely drop text, representational imagery, and narrative and embrace abstraction instead. My goal was to create a sequence of pages with echoes of comics structures like panels and gutters and that can still be ‘read’ even without a strict left-to-right and up-to-down format. I began this comic by lightly tracing the underlying shapes in magazines called page architecture – pictures, headers, articles, ads, etc. – and used them as a foundation for coloured pencil and marker abstractions. This led to unexpected images that shook me out of my usual style. This interestingly abstract ‘readability’ allows readers to drift through Pull quote taking in the soft, melting forms on the pages in their own ways – maybe as physical spaces, tangible objects or simply flat colours. The title comes from the term for short quotes that editors pluck from an article and feature as attention-grabbing headers or graphics. Print magazines have a certain visual architecture that is unique to the medium, and tailored to different genres and purposes and that language has been proliferated through ‘western’ graphic design in general. But all these design choices are usually invisible to the reader, existing to move us smoothly through an article from beginning to end (including the ads). Although I took these unseen shapes and let them take centre stage, my process does not result in neat, legible graphic design. Instead, it produces chaotic tangles of organic and angular forms that cannot be easily organized by the eye. Even if the reader does not know about the tracing process I used or the meaning of the title, I think it resulted in abstractions with a nagging sense of familiarity and that evoke some of the information overload of contemporary life.
Pull quote最初发表在CBA#56&57:Uncics上,这是一本由Allen Haverholm客串编辑的作品集,旨在“揭开”漫画的面纱。这个不同寻常的提示让我几乎完全放弃了文本、具象图像和叙事,转而接受抽象。我的目标是创建一系列与漫画结构(如面板和排水沟)相呼应的页面,即使没有严格的从左到右和从上到下的格式,这些页面仍然可以“阅读”。我在开始这部漫画时,轻轻地追踪了被称为页面架构的杂志中的基本形状——图片、标题、文章、广告等——并将其作为彩色铅笔和马克笔抽象的基础。这导致了意想不到的画面,使我摆脱了以往的风格。这种有趣的抽象“可读性”使读者能够通过Pull引用,以自己的方式融入页面上柔软、融化的形式——可能是物理空间、有形物体或简单的平面颜色。标题来源于编辑从文章中提取的短引号,并以引人注目的标题或图形为特色。平面杂志有一种特定的视觉结构,这种结构是媒体所独有的,适合不同的流派和目的,这种语言在“西方”平面设计中得到了广泛传播。但所有这些设计选择通常对读者来说都是看不见的,它们的存在是为了让我们从头到尾顺利地阅读一篇文章(包括广告)。尽管我采用了这些看不见的形状,并让它们占据了中心舞台,但我的过程并没有带来整洁、清晰的平面设计。相反,它会产生肉眼无法轻易组织的有机和有角度的混乱缠结。即使读者不知道我使用的追踪过程或标题的含义,我认为这会产生一种令人不安的熟悉感,并唤起当代生活中的一些信息过载。
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引用次数: 0
Undkomic #2 Undkomic#2
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00078_1
Miika Nyyssönen
In my black-and-white comic Undkomic 2, I combine the abstract elements of my art, different genres and ways of doing things. The transformation and repetition of the elements bring to the comic an atmosphere where the pictorial continuums intersect with each other. The division of traditional comics into squares is included in my comic as a background element and as an object of composition.
在我的黑白漫画《Undkomic 2》中,我结合了我艺术的抽象元素、不同的流派和做事方式。元素的转换和重复给漫画带来了一种画面连续性相互交叉的氛围。在我的漫画中,把传统漫画分成正方形作为背景元素和构图对象。
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引用次数: 0
Judging Dredd: Examining the World of Judge Dredd, Scott Weatherly (ed.) (2021) 《审判德雷德:审视德雷德法官的世界》,斯科特·韦瑟利主编(2021)
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00069_5
Kelly Kanayama
Review of: Judging Dredd: Examining the World of Judge Dredd, Scott Weatherly (ed.) (2021) Edwardsville: Sequart Organization, 228 pp., ISBN 978-1-94058-925-1, p/bk, $19.99
评论:《审判德:审视法官德的世界》,Scott Weatherly(编辑)(2021),爱德华维尔:续集组织,228页,ISBN 978-1-94058-925-1,p/bk,19.99美元
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引用次数: 0
‘I don’t see any limitations when it comes to comics’: An interview with Simon Lamouret “我认为漫画没有任何局限性”:西蒙·拉穆雷的采访
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00080_1
Ritam Sarkar, S. Bhattacharya
In this interview, Ritam Sarkar and Somdatta Bhattacharya talk to the French comics artist Simon Lamouret, to discuss his comics The Alcazar. Lamouret is a graphic novelist and illustrator based out of Toulouse, France. He has produced two graphic novels: Bangalore (part of the Angouleme International Comics Festival selection) and L’Alcazar (Winner of the debut award ADAGP/Quai des Bulles, France, 2021). L’Alcazar was published in India in 2022 as The Alcazar. In this conversation, Lamouret talks about his creative process, his experiences of living in Bangalore and the relationship comics share with cities. The interview was conducted on 3 July 2022 via Microsoft Teams. It has been edited for length and clarity.
在这次采访中,Ritam Sarkar和Somdatta Bhattacharya与法国漫画艺术家Simon Lamouret进行了交谈,讨论了他的漫画《恶魔》。Lamouret是一位来自法国图卢兹的平面小说家和插画家。他创作了两部平面小说:《班加罗尔》(Angouleme International Comics Festival评选的一部分)和《阿尔卡扎》(2021年法国ADAGP/Qui des Bulles首秀奖得主)。L‘Alcazar于2022年在印度出版,名为《Alcazar》。在这次对话中,Lamouret谈到了他的创作过程、他在班加罗尔的生活经历以及漫画与城市的关系。采访于2022年7月3日通过微软团队进行。为了篇幅和清晰度,对其进行了编辑。
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引用次数: 0
‘Tu te trompes, Fantasio’: Yves Chaland’s decoding and recoding of Spirou “Tu te tropes,Fantasio”:伊夫·查兰德对斯皮鲁的解码和重新编码
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00086_1
Denis Dépinoy
Framing Yves Chaland’s Spirou as a return to and a quest for origins, this article examines how Chaland creates the illusion that his Spirou harks back to the so-called golden age of bande dessinée. Borrowing from the formal and thematic tropes and codes of the European hero travelling to colonial Africa that were established during this golden age, Chaland constructs the double of Jijé’s and Franquin’s Spirou. This double, structured around a series of mistakes and illusions, appears in turn to participate in the deconstruction of the very codes of heroism around which this golden age was built, and around which it may still be perceived.
这篇文章将伊夫·查兰德的《Spirou》视为对起源的回归和探索,探讨了查兰德是如何创造一种幻觉的,即他的Spirou回到了所谓的乐队黄金时代。借用这个黄金时代建立的欧洲英雄前往殖民地非洲的正式和主题比喻和密码,查兰德构建了吉耶和弗兰昆的斯皮鲁的替身。这个围绕着一系列错误和幻想构建的替身,反过来又参与了对英雄主义准则的解构,而英雄主义准则正是建立在这个黄金时代的基础上,并且仍然可以被感知。
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引用次数: 0
Amongst the bramble and the bones: An interview with T. C. Eglington and Simon Davis 在荆棘和骨头之间:采访t.c.埃格灵顿和西蒙·戴维斯
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00073_7
J. Rose
An interview with the writer T. C. Eglington and artist Simon Davis about their horror comic Thistlebone. Serialized in the British comic 2000AD from June to August 2019, the interview takes folk horror as its focus to explore the symbolic nature of the comic’s imagery, the importance of the British landscape to the narrative, alongside the subtle psychogeographic dimensions of this landscape that the myth of Thistlebone generates.
作家T·C·埃灵顿和艺术家西蒙·戴维斯就他们的恐怖漫画《Thistlebone》进行的采访。该采访于2019年6月至8月在公元2000年的英国漫画中连载,以民间恐怖为重点,探讨漫画图像的象征性、英国景观对叙事的重要性,以及Thistlebone神话所产生的这一景观的微妙心理地理维度。
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引用次数: 0
Soma Soma
IF 0.3 0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2022-11-01 DOI: 10.1386/stic_00076_1
Shaun Gardiner
Soma is an abstract comic exploring the relationship between the creative act and mental health with an emphasis on embodiment. The title derives from the Greek term as used in Homer’s Iliad, where the word is used to refer not simply to the body, but to the dead body and also refers to the intoxicant used in Vedic ritual. As an abstract comic, the emphasis is not on narrative momentum or the development of an argument, but rather the cultivation of a tone or mood. In line with this, the comic’s visual approach partly takes its inspiration from black metal and other extreme forms of music, where the lyrics’ deliberate indecipherability recasts them as pure musical elements rather than conveyors of information. In a similar vein Soma’s use of words is intended as primarily rhythmical rather than information-bearing; rendered in such a way as to make them at times illegible, they become subsumed into the design. This strategy lies parallel to the aim of the comic as a whole: the reintegration of mind and body through the creative act here imagined as an act of self-cannibalization, recasting, in the terms of the title, the dead body as a ritual intoxicant.
《Soma》是一部抽象漫画,探讨了创作行为与心理健康之间的关系,重点是体现。这个名字来源于荷马的《伊利亚特》中使用的希腊词,这个词不仅指身体,还指尸体,也指吠陀仪式中使用的麻醉剂。作为一个抽象的漫画,重点不在于叙事的气势或论点的发展,而在于语气或情绪的培养。与此相一致的是,漫画的视觉方式部分地从黑金属和其他极端形式的音乐中获得灵感,其中的歌词故意难以辨认,将它们重塑为纯粹的音乐元素,而不是信息的传达者。同样的道理,Soma的用词主要是有节奏的,而不是承载信息的;以这样一种方式呈现,使它们有时难以辨认,它们成为设计的一部分。这种策略与整个漫画的目标是平行的:通过创造性的行为将精神和身体重新融合在一起,在这里被想象成一种自我蚕食的行为,按照标题的说法,把尸体重新塑造成一种仪式上的麻醉剂。
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引用次数: 0
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Studies in Comics
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