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The 2003 Congress on Evolutionary Computation, 2003. CEC '03.最新文献

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Application of genetic algorithms to robotic swarm simulation 遗传算法在机器人群仿真中的应用
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299786
K. Tang, R. Jarvis
Research projects about evolution of agents in a cellular world are not new topics in the artificial life (AL) fields. However, most of the studies focus on those fundamental, social behaviours like energy preservation, pattern formation or leader following etc. This paper presents experiments about applications of genetic algorithms (GAs) to an empirical multiple robot cooperative task: unknown environment exploration. These experiments investigate the effectiveness of GAs for evolving behaviours of individual swarm members that constitute good collective results. They try to answer the questions of (i) Can GAs find such behaviours, or, do such behaviours exist? (ii) Are these behaviours sensitive to environmental changes?.
在人工生命(AL)领域,关于细胞世界中智能体进化的研究项目并不是一个新的课题。然而,大多数研究都集中在那些基本的社会行为,如能量保存、模式形成或领导追随等。本文介绍了遗传算法在一个经验多机器人合作任务——未知环境探索中的应用。这些实验研究了遗传算法在进化个体群体成员行为方面的有效性,这些行为构成了良好的集体结果。他们试图回答以下问题:(i) GAs能否发现这种行为,或者这种行为是否存在?这些行为是否对环境变化敏感?
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引用次数: 4
Using adaptive operator scheduling on problem domains with an operator manifold: applications to the travelling salesman problem 算子流形问题域上的自适应算子调度在旅行商问题中的应用
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299815
Wouter Boomsma
A growing problem in the field of evolutionary computation is the large amount of genetic operators available for certain problem domains. This tendency is especially pronounced in areas where heuristics are used to create highly specialised operators. Even within the same problem domain, the performance of such operators often depends on the specific problem instance at hand. This results in a tedious and time-consuming process of comparing individual operator performances every time a new problem is to be solved. We investigate the use of adaptive operator scheduling to automate the operator selection process. The approach is tested on instances of the travelling salesman problem - a problem for which a long list of operators exists. Results show that benefits are twofold: Operator selection is achieved automatically and an overall performance improvement is observed.
进化计算领域中一个日益突出的问题是,对于某些问题域存在大量的遗传算子。这种趋势在使用启发式方法创建高度专业化操作人员的领域尤为明显。即使在相同的问题域中,这些运算符的性能也常常取决于手头的特定问题实例。这导致每次要解决一个新问题时,比较单个操作器的性能是一个冗长而耗时的过程。我们研究了使用自适应操作员调度来自动化操作员选择过程。该方法在旅行推销员问题(travel salesman problem)的实例上进行了测试,该问题存在一长串运营商。结果表明,收益是双重的:操作员的选择是自动实现的,并且观察到整体性能的提高。
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引用次数: 4
Improving migration by diversity 通过多样性改善移民
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299644
J. Denzinger, Jordan Kidney
We present an improvement to distributed GAs based on migration of individuals between several concurrently evolving populations. The idea behind our improvement is to not only use the fitness of an individual as criterion for selecting the individuals that migrate, but also to consider the diversity of individuals versus the currently best individual. We experimentally show that a distributed GA using a weighted sum of fitness and a diversity measure for selecting migrating individuals finds the known optimal solutions to benchmark problems from literature (that offer a lot of local optima) on average substantially faster than the distributed GA using only fitness for selection. In addition, the run times of several runs of the distributed GA to the same problem instance vary much less with our improvement than in the base case, thus resulting in a more stable behavior of a distributed GA of this type.
我们提出了一种基于多个并发进化群体之间个体迁移的分布式GAs改进方法。我们的改进背后的想法是,不仅使用个体的适应度作为选择迁移个体的标准,而且考虑个体的多样性与当前最优秀的个体。我们通过实验表明,使用适应度加权和多样性度量来选择迁移个体的分布式遗传算法平均比仅使用适应度进行选择的分布式遗传算法更快地找到已知的最优解,以解决文献中(提供大量局部最优解)的基准问题。此外,与基本情况相比,我们的改进对相同问题实例的分布式遗传算法的多次运行的运行时间变化要小得多,从而导致这种类型的分布式遗传算法的行为更稳定。
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引用次数: 20
Explicit building-block multiobjective evolutionary algorithms for NPC problems NPC问题的显式构建块多目标进化算法
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299428
J. Zydallis, G. Lamont
This research emphasizes explicit building block (BB) based MOEA performance with detailed symbolic representations. An explicit BB-based MOEA for solving constrained and real-world multiple objective problems (MOPs) is developed, the multiobjective messy genetic algorithm II (MOMGA-II) in order to validate symbolic BB concepts. This algorithm provides insight into solving difficult NP-complete MOPs that are generally not realized through the use of implicit BB-based MOEA approaches. Specific constrained integer problem examples include advanced logistics and modified knapsack problems. A primary focus is on generic repair mechanisms for generating feasible solutions per generation. The insight provided is necessary to increase the effectiveness and efficiency over all possible MOEA approaches.
本研究强调基于显式构建块(BB)的MOEA性能与详细的符号表示。为了验证符号BB概念,提出了一种基于多目标混沌遗传算法II (MOMGA-II),用于求解约束和现实世界多目标问题(MOPs)。该算法为解决基于bb的隐式MOEA方法通常无法实现的困难np完全MOPs提供了见解。具体的约束整数问题的例子包括高级物流和改进的背包问题。一个主要的焦点是生成每代可行解决方案的通用修复机制。提供的见解对于提高所有可能的MOEA方法的有效性和效率是必要的。
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引用次数: 14
Pareto neuro-evolution: constructing ensemble of neural networks using multi-objective optimization Pareto神经进化:用多目标优化构造神经网络集合
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299928
Hussein A. Abbass
In this paper, we present a comparison between two multiobjective formulations to the formation of neuro-ensembles. The first formulation splits the training set into two nonoverlapping stratified subsets and form an objective to minimize the training error on each subset, while the second formulation adds random noise to the training set to form a second objective. A variation of the memetic Pareto artificial neural network (MPANN) algorithm is used. MPANN is based on differential evolution for continuous optimization. The ensemble is formed from all networks on the Pareto frontier. It is found that the first formulation outperformed the second. The first formulation is also found to be competitive to other methods in the literature.
在本文中,我们提出了两种多目标公式的形成神经系统的比较。第一种公式将训练集分成两个不重叠的分层子集,形成一个目标,使每个子集上的训练误差最小化,第二种公式在训练集上加入随机噪声,形成第二个目标。采用了模因帕累托人工神经网络(MPANN)算法的一种变体。MPANN是一种基于差分进化的连续优化算法。这个整体是由帕累托边境的所有网络组成的。结果表明,第一种配方优于第二种配方。第一种配方也被发现与文献中的其他方法具有竞争力。
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引用次数: 5
Exploring models of development for evolutionary circuit design 探索进化电路设计的发展模式
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299925
Timothy G. W. Gordon
Traditional circuit design does not scale well to large, complex problems. Nature solves the scalability problem by using a complex mapping implicit in the process of biological development. By modelling this process we aim to improve scalability in evolutionary circuit design. Here we extend our earlier work (Gordon and Bentley, 2002) by demonstrating that evolution can learn and encode useful circuit design abstractions in a developmental process. We go on to present enhanced models of development with improved intercellular communication and show how this improves their ability to generate circuits.
传统的电路设计不能很好地扩展到大型、复杂的问题。大自然通过使用生物发展过程中隐含的复杂映射来解决可扩展性问题。通过对这一过程进行建模,我们旨在提高进化电路设计的可扩展性。在这里,我们通过证明进化可以在发展过程中学习和编码有用的电路设计抽象,扩展了我们早期的工作(Gordon和Bentley, 2002)。我们将继续介绍增强的细胞间通讯的发展模型,并展示这如何提高它们产生回路的能力。
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引用次数: 24
DAFHEA: a dynamic approximate fitness-based hybrid EA for optimisation problems DAFHEA:用于优化问题的动态近似适应度混合EA
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299903
Maumita Bhattacharya, Guojun Lu
A dynamic approximate fitness-based hybrid evolutionary algorithm is presented here. The proposed model partially replaces expensive fitness evaluation by an approximate model. A cluster-based intelligent guided technique is used to decide on use of expensive function evaluation and dynamically adapt the predicted model. Avoiding expensive function evaluation speeds of the optimisation process. Also additional information derived from the predicted model at lower computational expense, is exploited to improve solution. Experimental findings support the theoretical basis of the proposed framework.
提出了一种基于动态近似适应度的混合进化算法。该模型部分取代了用近似模型进行昂贵的适应度评估。采用基于聚类的智能引导技术来决定是否使用昂贵的函数评估,并对预测模型进行动态调整。避免优化过程中昂贵的函数评估速度。此外,在较低的计算费用下,利用从预测模型中获得的附加信息来改进解决方案。实验结果支持了该框架的理论基础。
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引用次数: 12
An evolutionary multi-agent system for object recognition in satellite images 卫星图像目标识别的进化多智能体系统
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299620
Hoi Shun Miu, K. Leung, Yee Leung
This paper proposes a new approach to combine the knowledge-based model and the cooperation technique of evolutionary agents to identify the location of the desired object in a satellite image. The agents interact with the local information of the image pixels to search for the target objects through an evolutionary process. A new set of fitness function and evolutionary operators are defined for the process. The decentralized, bottom-up and evolutionary natures of the agents can be used to construct a robust system for object recognition in satellite images. The experimental results are satisfactory and have demonstrated the flexibility and power of the approach.
本文提出了一种将基于知识的模型与进化智能体的协同技术相结合的方法来识别卫星图像中目标的位置。智能体与图像像素的局部信息相互作用,通过进化过程搜索目标物体。定义了一组新的适应度函数和进化算子。智能体的分散性、自底向上和进化性可以用来构建一个鲁棒的卫星图像目标识别系统。实验结果令人满意,证明了该方法的灵活性和有效性。
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引用次数: 4
Interactive evolution of ant paintings 蚂蚁绘画的互动进化
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299831
S. Aupetit, V. Bordeau, N. Monmarché, M. Slimane, G. Venturini
We present how we use an interactive genetic algorithm to find the best parameters to build an artificial art work according to user's aesthetic taste. Ants are used to spread colors on a numerical painting and behave with very simple rules to follow and deposit colors. These rules and colors are considered as parameters for the evolutionary process. This work can be considered as a contribution to naturally inspired artificial art and evolutionary techniques are used to help artists in their creative process.
我们介绍了如何使用交互式遗传算法来根据用户的审美品味找到最佳参数来构建人工艺术作品。蚂蚁被用来在一幅数字画上传播颜色,并按照非常简单的规则行事,并沉积颜色。这些规则和颜色被认为是进化过程的参数。这项工作可以被认为是对自然启发的人工艺术和进化技术的贡献,用于帮助艺术家进行创作过程。
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引用次数: 74
A bit-array representation GA for structural topology optimization 一种用于结构拓扑优化的位数组表示遗传算法
Pub Date : 2003-12-08 DOI: 10.1109/CEC.2003.1299640
Shengyin Wang, K. Tai
A bit-array representation method for structural topology optimization using the GA is proposed. The importance of design connectivity is further emphasized and a hierarchical violation penalty method is proposed to penalize the violated constraint functions so that the problem of representation degeneracy can be overcome and the GA search can be driven towards the combination of better structural performance, less unusable material and fewer connected objects in the design domain. An identical initialization method is also proposed to test the performance of the GA operators. With the appropriately selected GA operators, the bit-array representation GA is applied to the structural topology optimization problems of minimum weight. Numerical results demonstrate that the present GA can achieve better accuracy with less computational cost and suggest that the GA performance can be significantly improved by handling the design connectivity properly.
提出了一种利用遗传算法进行结构拓扑优化的位数组表示方法。进一步强调了设计连通性的重要性,提出了一种分层违例惩罚方法对违例约束函数进行惩罚,克服了表示退化问题,推动了遗传算法搜索朝着更好的结构性能、更少的不可用材料和更少的设计域内连接对象的组合方向发展。提出了一种相同的初始化方法来测试遗传算子的性能。通过选择合适的遗传算子,将位数组表示遗传算法应用于最小权值的结构拓扑优化问题。数值结果表明,该遗传算法能够以较少的计算成本获得较高的精度,并表明通过合理处理设计连通性可以显著提高遗传算法的性能。
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引用次数: 8
期刊
The 2003 Congress on Evolutionary Computation, 2003. CEC '03.
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