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2021 7th International Conference on Engineering, Applied Sciences and Technology (ICEAST)最新文献

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Water Quality Forecasting in Shrimp Cultures based on Monte Carlo Tree Search 基于蒙特卡罗树搜索的对虾养殖水质预测
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426250
Dhanachai Pinitsava, P. Surinlert, Worapan Kusakunniran
Shrimp is a sensitive creature and cannibalism. When shrimp die because of some factor in the water, for example, the temperature suddenly changed. Shrimp will start the cannibalization process. Farmers need to understand the ecological process to avoid this situation. Water management is one of them, and water quality properties take the main role of it. If farmers know the water’s current and future situations, it could help them handle unexpected/unforeseen situations. In this research, forecasting water quality values by using Monte Carlo Tree Search (MCTS) is proposed. Salinity, pH, Dissolved Oxygen, Temperature was collected by IoT Arduino based device with Solar cell as a power source and sent data using NB-IoT module. Linear interpolation was manipulated raw data for creating a new dataset of every 30 minutes. The data was given a grade from 1 to 5. MCTS forecast value by cutting the outliner in the selection phase. After selecting the node, expand the selected node, simulate the node until found the target node, give a score, and calculate and update the score back to the beginning node. The result is the route from the beginning node to the target node that has the highest score. The device can float on the water and work all day all night. The data collected from the device does not cover the entire pond’s water quality because there is one device in the large area of shrimp ponds. The MCTS can forecast the water quality in the small area around the device. When the farmer knows the water’s future situation will help them reduce the risk of losing the shrimp.
虾是一种敏感的动物,会同类相食。例如,当虾因为水中的某些因素而死亡时,温度会突然改变。虾会开始自相残杀的过程。农民需要了解生态过程,以避免这种情况。水管理就是其中之一,而水质属性在其中起着主要作用。如果农民知道水的当前和未来的情况,它可以帮助他们处理意外/不可预见的情况。本文提出了一种基于蒙特卡罗树搜索(MCTS)的水质值预测方法。盐度、pH值、溶解氧、温度由基于IoT Arduino的设备采集,以太阳能电池为电源,通过NB-IoT模块发送数据。对原始数据进行线性插值处理,每30分钟生成一个新的数据集。这些数据的等级从1到5。在选择阶段通过切割轮廓线来预测MCTS的值。选择节点后,展开所选节点,模拟节点直到找到目标节点,给出分数,计算并更新得分回起始节点。结果是从开始节点到得分最高的目标节点的路由。该装置可以漂浮在水面上,全天整夜工作。该装置收集的数据不能覆盖整个池塘的水质,因为在大面积的虾池中只有一个装置。MCTS可以预测设备周围小范围内的水质。当农民知道水的未来情况将有助于他们减少失去虾的风险。
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引用次数: 2
Electronically Tunable Differential Difference Current Conveyor Using OTAs 采用ota的电子可调差动电流输送机
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426297
Chuthitep Sukhawit, B. Burapattanasiri, U. Torteanchai, S. Lerkvaranyu, B. Knobnob, M. Kumngern
This paper presents a new electronically tunable differential difference current conveyor (DDCC) using operational transconductance amplifiers (OTAs). Unlike conventional DDCC, the proposed DDCC offers current gain between z- and x-terminal that can be controlled electronically by bias currents. The DDCC-based OTA can be investigated both simulation and experiment tests. The proposed DDCC is used to implement a quadrature oscillator to confirm workability.
本文提出了一种采用可操作跨导放大器的新型电子可调谐差分电流传送带(DDCC)。与传统的DDCC不同,所提出的DDCC提供z端和x端之间的电流增益,可以通过偏置电流进行电子控制。基于ddcc的OTA可以通过仿真和实验测试进行研究。利用所提出的DDCC实现了一个正交振荡器,以验证其可行性。
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引用次数: 0
Virtual Reality Game for Visual Dimension Understanding 虚拟现实游戏的视觉维度理解
Pub Date : 2021-04-01 DOI: 10.1109/iceast52143.2021.9426286
C. Jinjakam, Tipakorn Thanawanarat, Korn Isaranimitr
Engineering drawing is one of the important fundamental subjects in the engineering course that requires imagination and artistic skill for understanding. Engineering student needs to practice a lot of exercises to understand three-dimensions representation and its two dimensional orthographic in top view, front view and side view. However, some students cannot understand 3D objects by just only paper and pencil. This process makes them feel bored to practice. Therefore, they cannot understand well and might have a long-term issue. Therefore, this paper proposes virtual reality 3D games as a learning media by using Oculus Rift and Oculus Touch. The objective of this game is to help students or people who have a previously mentioned problem to improve their skills. This game will increase the enjoyment of learning and possibly motivate them to educate the understanding of 3D objects and their visual dimensions. In this game, the player must match 3D objects with orthographic projections and create the object by themselves to match an orthographic projection. A player can register and check their improvement from history score and time spent. The goal of this virtual reality learning game is to motivate the player to practice with happiness. The experimental results showed players used shorter time and had got higher accuracy when continue playing. Post-questionnaire results shown they feel most enjoying when creating 3D virtual reality objects by themselves. Moreover, the results could imply students below grade C+ in Engineering Drawing subject may have problems with 3D objects that were cut into triangular in prismatic shapes, and students below grade D+ may have problems with dashed and solid lines.
工程制图是工科课程中一门重要的基础学科,需要想象力和艺术技巧才能理解。工科学生需要通过大量的练习来理解三维表示及其在俯视图、正面视图和侧面视图上的二维正射影。然而,一些学生不能仅仅通过纸和笔来理解3D物体。这个过程让他们觉得练习很无聊。因此,他们不能很好地理解,可能会有一个长期的问题。因此,本文提出使用Oculus Rift和Oculus Touch作为学习媒介的虚拟现实3D游戏。这个游戏的目的是帮助学生或有前面提到的问题的人提高他们的技能。这个游戏将增加学习的乐趣,并可能激发他们对3D物体及其视觉维度的理解。在这个游戏中,玩家必须将3D物体与正射影相匹配,并自己创建物体以匹配正射影。玩家可以注册并查看自己的历史分数和所花费的时间。这个虚拟现实学习游戏的目标是激励玩家快乐地练习。实验结果表明,玩家使用的时间更短,在继续玩游戏时准确率更高。问卷调查后的结果显示,他们最喜欢自己制作3D虚拟现实物品。此外,这一结果可能意味着C+以下的学生在工程制图科目中可能会遇到将三维物体切割成三角形的问题,D+以下的学生可能会遇到虚线和实线的问题。
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引用次数: 0
A Study on Biogas Production Potential in Thailand 2019 2019年泰国沼气生产潜力研究
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426287
Saran Khotmanee, U. Pinsopon
Thailand 2015 Alternative Energy Development Plan (AEDP2015) stated that renewable energy should take part in the gross energy consumption for 30% by the year 2036. The plan also targeted compressed biogas to replace refined petroleum for a daily use 4,800 tons, as well as the biogas produced from waste to be the source for a 600 MW electricity power generation. To understand how close the biogas production status is up to the plan, the biogas production potential in Thailand 2019 was investigated, and is presented in this paper. The biogas production potential was considered from 3 sectors: industrial plants, livestock, and agricultural plants. The industrial plants with high organic content of waste were considered in the study. They are ethanol, starch, palm oil, rubber, food and alcoholic beverage plants. Livestock investigated in this study are cattle, buffaloes, pigs and chickens. Top 6 most cultivated agricultural plants were considered: rice, corn, sugarcane, cassava, palm and pineapple. Only business units with significant production potential yields were included in the potential study. The biogas productivity status in the year 2019 was also surveyed. The biogas production potential in Thailand 2019 was estimated to be 22,827 million m3, higher than the planned demand of 8,124 million m3 in the year 2036 due to the AEDP2015 plan. However, the productivity status was found to be 816 million m3, only 10% of the planned value in the year 2036. Continual supports from the government are needed in order that the biogas productivity could meet the targeted demand in the year 2036.
泰国2015年替代能源发展计划(AEDP2015)指出,到2036年,可再生能源应占总能源消耗的30%。该计划还将压缩沼气作为替代每日4800吨精炼石油的目标,并将从废物中产生的沼气作为600兆瓦发电的来源。为了了解沼气生产状况与计划的接近程度,本文对泰国2019年的沼气生产潜力进行了调查,并在本文中进行了介绍。沼气生产潜力从三个方面考虑:工业工厂、牲畜和农业工厂。研究对象为有机废弃物含量较高的工业厂房。它们是乙醇、淀粉、棕榈油、橡胶、食品和酒精饮料工厂。本研究调查的牲畜有牛、水牛、猪和鸡。排名前六的农业作物是:水稻、玉米、甘蔗、木薯、棕榈和菠萝。只有具有显著生产潜力的业务单位才被纳入潜力研究。并对2019年沼气生产状况进行了调查。由于AEDP2015计划,泰国2019年的沼气生产潜力估计为228.27亿立方米,高于2036年的计划需求81.24亿立方米。然而,生产力状况被发现为8.16亿立方米,仅为2036年计划价值的10%。为了使沼气产量能够满足2036年的目标需求,需要政府的持续支持。
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引用次数: 0
Computer Programming Classroom Platform 计算机编程课堂平台
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426283
Kanut Tangtisanon, Kiatnarong Tongprasert
It is widely accepted that a crucial part of learning is practicing. This is also true for computer programming courses. Students develop advanced skills and understand what they have learned better through practice. The more they practice, the more skillful they become. However, with hundreds of students in a class, an instructor may not be able to check the outcomes of student practice thoroughly nor give sufficient and timely feedback on practice to each student. An easily accessible learning platform plays an important role in dealing with this issue.Nowadays, since the internet can be accessed by anyone, a web application as a learning platform was expected to be able to play this role. Therefore, we developed a web application. It was intended for any student in any computer programming course: it was used by students in a programming course in King Mongkut’s Institute of Technology Ladkrabang, Thailand, since 2017. No prior programming knowledge was required for students to use the application. The programming course had 10 chapters and one examination. In each chapter, students were required to code five programs on a PC in the programming laboratory and to submit the source files by uploading them via the web interface. The outputs of the submitted programs from all students were collected in a few seconds rather than minutes. If a submitted program was correct, proper scores were assigned. If not, the student’s wrong source code was displayed on the application page together with test cases both of sample and students, and the student could examine effortlessly the incorrect part of his or her source code. Later, the student could modify the original source code and resubmit it, until the student has arrived at the correct code. This strategy was less stressful on students, because they could keep working on assignments at their own time and pace, until they were successful. Throughout the course with 789 students in the first semester of academic year 2020, the web application platform handled over 70,000 submissions of source code, beyond the capability of a human instructor. This large number of submissions indicated that the students had more time, opportunity and will to edit their source code thoroughly with this platform. Moreover, the students seemed to enjoy their attempts to overcome the programming challenge with this platform.
人们普遍认为学习的关键部分是实践。计算机编程课程也是如此。通过实践,学生可以发展先进的技能,更好地理解他们所学的知识。他们练习得越多,就越熟练。然而,当一个班级有数百名学生时,老师可能无法彻底检查学生练习的结果,也无法对每个学生的练习给予充分和及时的反馈。一个易于使用的学习平台在解决这个问题上起着重要的作用。如今,由于互联网可以被任何人访问,作为学习平台的web应用程序被期望能够发挥这一作用。因此,我们开发了一个web应用程序。它适用于任何计算机编程课程的任何学生:自2017年以来,它被泰国Ladkrabang国王蒙库特理工学院的学生在编程课程中使用。学生使用该应用程序不需要事先具备编程知识。编程课程有10章和一次考试。在每一章中,学生被要求在编程实验室的PC上编写五个程序,并通过web界面上传源文件。所有学生提交的程序的输出在几秒钟而不是几分钟内被收集起来。如果提交的程序是正确的,就会得到适当的分数。如果没有,学生的错误源代码将与样本和学生的测试用例一起显示在应用程序页面上,学生可以毫不费力地检查他或她的源代码的错误部分。之后,学生可以修改原始源代码并重新提交,直到学生得到正确的代码。这种策略对学生的压力较小,因为他们可以按照自己的时间和节奏继续做作业,直到他们成功为止。在2020学年第一学期的789名学生的整个课程中,web应用平台处理了超过70,000份提交的源代码,超出了人类讲师的能力。大量的提交表明,学生们有更多的时间、机会和意愿在这个平台上彻底编辑他们的源代码。此外,学生们似乎很享受用这个平台克服编程挑战的过程。
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引用次数: 1
Detection of Plantar Pressure Using an Optical Technique 利用光学技术检测足底压力
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426290
K. Qureshi
An optical sensor based on a fiber Bragg grating (FBG) array is proposed to detect the foot plantar pressure in adults. The plantar pressure signals are detected by three FBGs, spliced in the same piece of single-mode fiber (SMF-28), placed on the platform for the dynamic monitoring of gait motion. The male subject suffering from gait disorder experienced a pressure of 0.35 kPa on the rearfoot and a pressure of 0.15 kPa on the lateral forefoot, exhibiting a large pressure imbalance. The proposed scheme based on FBGs sensors shows a pressure sensitivity of 1.466 pm/kPa with an R2 value of 0.998. This study has revealed the feasibility of the proposed system as a useful alternative to other plantar pressure sensing systems. The advantages offered by the reported technique include; high weight tolerance, robustness, and increased sensitivity compared to other approaches reported in the literature.
提出了一种基于光纤光栅(FBG)阵列的测量成人足底压力的光学传感器。足底压力信号由三个fbg检测,它们拼接在同一条单模光纤(SMF-28)中,放置在平台上,用于动态监测步态运动。步态障碍的男性受试者后脚压力为0.35 kPa,前脚外侧压力为0.15 kPa,压力失衡较大。基于fbg传感器的方案压力灵敏度为1.466 pm/kPa, R2值为0.998。这项研究揭示了所提出的系统作为其他足底压力传感系统的有用替代方案的可行性。所报道的技术提供的优点包括;与文献中报道的其他方法相比,高重量容忍度,稳健性和灵敏度增加。
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引用次数: 2
A Cumulative Increasing Kemelized Nearest-Neighbor Bagging Method for Early Course-Level Study Performance Prediction 一种用于早期课程水平学习成绩预测的累积递增Kemelized最近邻套袋法
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426259
Vo Thi Ngoc Chau, N. H. Phung
Early course-level study performance prediction is a significant educational data mining task to forecast the success of each current student in a course using the historical data of the students in the previous same course. This task can be resolved by different machine learning approaches in various educational contexts. However, how easily and effectively a solution is deployed in practice is restricted by many factors. Two main factors that have not yet been discussed simultaneously are incremental mining and interpretability when the task is prolonged course after course. Therefore, in this paper, we propose a novel cumulative increasing kernelized nearest-neighbor bagging method for early course-level study performance prediction. Our method is a lazy learning one with an inherent incremental mining mechanism, defined as an ensemble method. Although it works in a feature space to handle a non-linearly separated data space, interpretability is enabled with instance-based learning and a confidence score of each prediction is further provided for practical applications. Experimental results on several public datasets confirm the effectiveness of our method as compared to other traditional prediction methods and well-known ensemble ones. Its better early predictions can help both students and lecturers make appropriate course changes for students’ ultimate success.
早期课程水平学习成绩预测是一项重要的教育数据挖掘任务,它利用上一门课程学生的历史数据来预测当前每个学生在该课程中的成功程度。这个任务可以在不同的教育环境中通过不同的机器学习方法来解决。然而,在实践中部署解决方案的容易程度和有效程度受到许多因素的限制。两个尚未同时讨论的主要因素是增量挖掘和当任务一门接一门地延长时的可解释性。因此,在本文中,我们提出了一种新的累积递增核化最近邻套袋方法,用于早期课程水平的学习成绩预测。我们的方法是一种具有固有增量挖掘机制的惰性学习方法,定义为集成方法。虽然它在特征空间中处理非线性分离的数据空间,但它通过基于实例的学习实现了可解释性,并进一步为实际应用提供了每个预测的置信度分数。在多个公开数据集上的实验结果验证了该方法与其他传统预测方法和已知集合预测方法的有效性。它更好的早期预测可以帮助学生和老师为学生的最终成功做出适当的课程调整。
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引用次数: 0
New Textural Features for Handwritten Signature Image Verification 手写签名图像验证的新纹理特征
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426314
Suriya Soisang, Suvit Poomrittigul
In this paper, a new textural feature for solving offline handwritten signature verification is proposed. A new textural features method is developed by combining a Local Binary Patterns (LBP) method and a Gradient Quantization Angle (GQA) method. This proposed method is called Local Binary Patterns with Gradient Quantization Angle (LBPGQA), as developed by heuristic method to improve the precision of verification the offline signature image. The hypothesis for this study is to classify the distinctive handwritten signature individually with the actual signature angle and refraction for enhancing the signature fraud detection. The verification step is achieved by Artificial Neural Network (ANN) classifier and trained on genuine signatures. Furthermore, the test stage is performed on genuine signatures and skilled forgeries. The experiments are conducted on CEDAR datasets. The experimental results show that in the LBPGQA method outperforms classical features such as Histogram of oriented gradients and local binary patterns. Conclusively, this proposed method can verify the individual and distinctive handwritten signature and help to protect the signature fraud by skilled forgeries.
本文提出了一种新的纹理特征来解决离线手写签名验证问题。将局部二值模式(LBP)方法与梯度量化角度(GQA)方法相结合,提出了一种新的纹理特征方法。该方法被称为梯度量化角局部二值模式(LBPGQA),是为了提高离线签名图像的验证精度而采用启发式方法开发的。本研究的假设是利用实际的签名角度和折射对具有显著特征的手写签名进行单独分类,以增强签名欺诈检测。验证步骤由人工神经网络(ANN)分类器完成,并对真实签名进行训练。此外,测试阶段是对真实签名和熟练伪造的签名进行的。实验在CEDAR数据集上进行。实验结果表明,LBPGQA方法优于定向梯度直方图和局部二值模式等经典特征。最后,本文提出的方法可以验证个人和独特的手写签名,有助于防止熟练伪造者的签名欺诈。
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引用次数: 0
Robotic System for Depalletization of Pharmaceutical Products 药品脱垛机器人系统
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426302
Patchara Opaspilai, S. Vongbunyong, Arbtip Dheeravongkit
Management of pharmaceutical products is one of the most complicated and labor-intensive issues in hospitals. The complication can lead to a number of serious problems, especially medication errors that affect the treatment process of patient. The management is involved various logistics activities from obtaining products from external suppliers to dispensing to patients. A number of attempts have been made to implement robotics and automation to these processes in order to improve accuracy and performance. In this research, a robot system used to manage the product at the stage before medicine dispensing. Automatic dispensers’ magazines need to be refilled with the products, e.g. medicine boxes. In general, the transportation of medicine from suppliers are in the form of packing case with a lot of boxes inside. In this case, SCARA robot with a vacuum gripper is used to depalletize boxes contained in the packing cases and rearrange them into magazines for further dispensing. The robot is equipped with vision system, so that the system is capable of handling variations of box packaging in term of appearance, size, and placement pattern. Convolutional Neural Network (CNN) has been applied to locate and classify the boxes and the system can treat them properly.
药品管理是医院工作中最复杂、最耗费人力的问题之一。并发症可导致许多严重的问题,特别是影响患者治疗过程的用药错误。管理涉及从外部供应商获取产品到给患者配药的各种物流活动。为了提高准确性和性能,已经进行了许多尝试,以实现这些过程的机器人和自动化。在本研究中,一个机器人系统被用于药品调剂前阶段的产品管理。自动分配器的杂志需要重新填充产品,例如药盒。一般来说,从供应商那里运输药品都是用包装箱的形式,里面有很多盒子。在这种情况下,SCARA机器人使用真空抓取器将包装箱内的盒子脱垛并重新排列到杂志中,以便进一步分配。该机器人配备了视觉系统,使该系统能够处理箱体包装在外观、尺寸和放置模式方面的变化。利用卷积神经网络(CNN)对盒子进行定位和分类,系统能够正确处理盒子。
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引用次数: 3
Automatic Sleep Data Scoring by Artificial Intelligence: A Pilot Study in Thai Population 人工智能自动睡眠数据评分:泰国人口的试点研究
Pub Date : 2021-04-01 DOI: 10.1109/ICEAST52143.2021.9426262
U. Jansri, N. Chirakalwasan, Busarakum Chaitusaney, Supasuta Busayakanon, Thamonwan Khongjui, S. Tretriluxana
Sleep apnea, a sleep-disordered breathing (SDB), is defined as repeatedly intermittent cessation of breathing during sleep. It causes various life-threatening diseases. The American Academy of Sleep Medicine (AASM) releases the manual for sleep data scoring. Patients with SDB are prescribed to be monitored at the sleep clinic where several physiological data are recorded, called polysomnogram (PSG). The massive PSG data must be scored by the well-trained expert before being diagnosed by the physician. Our research is to use the Artificial Intelligence (AI) in sleep data scoring, particularly in respiratory events detection. Three ready-made Convolution Neural Networks (CNN); AlexNet, ResNet-50, and VGG-16, with transfer learning were applied to classify 5 overnight PSG data from Chulalongkorn hospital. Our preliminary results showed that all networks provide higher classification result in European Data Format (EDF) than in the text (ASCII) formats (71% vs 54%). The ResNet-50 model structure performed better than the other two networks on both data formats. As expected, the visualized (EDF) data is better than the unconditioned (ASCII) data. Our future development is modifying learning model to increase the scoring performance from more recruited PSG data.
睡眠呼吸暂停是一种睡眠呼吸障碍(SDB),被定义为睡眠中反复间歇性呼吸停止。它会导致各种危及生命的疾病。美国睡眠医学学会(AASM)发布了睡眠数据评分手册。患有SDB的患者需要在睡眠诊所接受监测,并记录多项生理数据,称为多导睡眠图(PSG)。大量的PSG数据必须由训练有素的专家评分,然后才能由医生诊断。我们的研究是在睡眠数据评分中使用人工智能(AI),特别是在呼吸事件检测中。三个现成的卷积神经网络(CNN);应用AlexNet、ResNet-50和VGG-16结合迁移学习对来自朱拉隆功医院的5个夜间PSG数据进行分类。我们的初步结果表明,所有网络在欧洲数据格式(EDF)下提供的分类结果比在文本(ASCII)格式下提供的分类结果更高(71% vs 54%)。ResNet-50模型结构在两种数据格式上的表现都优于其他两种网络。正如预期的那样,可视化(EDF)数据优于无条件(ASCII)数据。我们未来的发展是修改学习模型,从更多招募的PSG数据中提高评分性能。
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引用次数: 2
期刊
2021 7th International Conference on Engineering, Applied Sciences and Technology (ICEAST)
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