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The Comic at the Crossroads: The Semiotics of ‘Voodoo Storytelling’ in The Hole: Consumer Culture Vol. 1 漫画在十字路口:'伏都讲故事'的符号学在洞:消费文化卷1
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-08-06 DOI: 10.16995/CG.150
Lisa Kottas, Martin Schwarzenbacher
This article focuses on the use of religious semiology in the 2008 Black graphic novel The Hole: Consumer Culture Vol. 1 by Damian Duffy and John Jennings. Both creators use hidden signs taken from Haitian Vodou and other Afro-American literature tropes in order to give their story multiple meanings. To accomplish this, they utilize the Afro-American rhetorical figure Signifyin’ (or Signifyin(g)). This meta-speech plays with signs and their attached meaning in a way that could be summarized as ‘saying (or showing) one thing, but meaning something completely different.’ With this technique, the authors are able to mislead and exclude readers from the intentional meaning of the graphic novel by emphasizing ambivalent signs. By using cultural signs taken from Vodou, they are able to imply a spiritual reading experience in which the graphic novel becomes a ritual object and vehicle of the Vodou god Legba, lord of the crossroads and of interpretation. Modeled on Legba’s qualities, the story becomes an interactive system of reading paths that changes its reception depending on the reader’s interpretation of those ambiguous signs. This essay hence discusses the authors’ narrative strategy and how it changes the narrative. It thereby builds on the theory of Afro-American Signification presented in the book The Signifying Monkey by Henry Louis Gates, Jr. and expands it.
本文着重探讨了宗教符号学在2008年达米安·达菲和约翰·詹宁斯的黑色漫画小说《洞:消费文化第一卷》中的运用。两位创作者都使用了取自海地豆豆和其他非裔美国文学比喻的隐藏符号,以赋予他们的故事多重意义。为了实现这一点,他们使用了非裔美国人的修辞数字Signifyin(或Signifyin(g))。这种元语音以一种可以概括为“说(或展示)一件事,但意思完全不同”的方式来处理符号及其附加含义通过这种技巧,作者能够通过强调矛盾的符号来误导和排斥读者,使其脱离平面小说的有意意义。通过使用取自伏都教的文化符号,他们能够暗示一种精神阅读体验,在这种体验中,图形小说成为伏都教神勒格巴的仪式对象和工具,勒格巴是十字路口和解读的领主。这个故事以莱巴的品质为原型,成为一个阅读路径的互动系统,根据读者对这些模糊迹象的解读来改变它的接受度。因此,本文讨论了作者的叙事策略及其如何改变叙事。因此,它建立在小亨利·路易斯·盖茨的《象征猴子》一书中提出的非裔美国人象征理论的基础上,并对其进行了扩展。
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引用次数: 0
“That Old Black Magic”: Noir and Music in Juan Díaz Canales and Juanjo Guarnido’s Blacksad “古老的黑魔法”:胡安的黑色和音乐Díaz卡纳莱斯和胡安霍·瓜尼多的黑色
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-07-31 DOI: 10.16995/CG.156
Hailey J. Austin
Juan Diaz Canales and Juanjo Guarnido’s Blacksad is a comic series that evokes the noir tradition through thematic and visual callbacks to noir films and comics. As they use noir tropes, the comics illuminate the tensions in both noir and comics. Yet, Blacksad stands out as a liminal text that simultaneously references and reverses traditional noir themes. One often-overlooked noir trope is the inclusion of music in each comic album. Blacksad has often been analysed as a purely visual text. However, the inclusion of music enhances the text as the songs themselves create a layered meaning in the work that is relevant to the styles present in both comics and film noir. The music enhances the intertextual and noir references embedded in Blacksad, both building the world around the story and enhancing the storytelling of an inherently ‘silent’ medium.
Juan Diaz Canales和Juanjo Guarnido的《黑社会》是一部漫画系列,通过对黑色电影和漫画的主题和视觉回顾,唤起了黑色传统。当他们使用黑色的比喻时,漫画阐明了黑色和漫画中的紧张关系。然而,《黑社会》作为一部边缘文本脱颖而出,它同时引用和颠覆了传统的黑色题材。一个经常被忽视的黑色比喻是在每张漫画专辑中都加入音乐。《黑社会》经常被分析为纯粹的视觉文本。然而,音乐的加入增强了文本,因为歌曲本身在作品中创造了一种分层的意义,与漫画和黑色电影中的风格相关。音乐增强了Blacksad中嵌入的互文和黑色参考,既围绕故事构建了世界,又增强了一个固有的“无声”媒介的故事性。
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引用次数: 2
Guoxue Comics: Visualising Philosophical Concepts and Cultural Values through Sequential Narratives 国学漫画:用序序序叙事的视角透视哲学概念与文化价值
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-07-29 DOI: 10.16995/CG.149
X. Tan
Guoxue, often translated as ‘national learning’ or ‘sinology’, is one of the compulsory subjects that Chinese children and teenagers are required to study. The main area it explores is traditional Chinese academia, covering philosophy, literature, arts, history, geography, mathematics and many other aspects. This article is a critical analysis of comic books for guoxue learning. Firstly, it investigates the current guoxue comic market and the most commonly adapted fields of guoxue literature and knowledge in comic books, namely traditional philosophy, traditional culture values and history. Selected significant works are discussed using methods of visual research and content analysis. To create a comic – a format often seen as a sequential narrative – the artists need to consider, for example, contents for each panel, links between panels and visual symbols for representing non-visual matters. These comic art essentials make the process of adapting philosophical and cultural values rather challenging, as it is a procedure of visualising thoughts and concepts instead of stories. Guoxue comics not only succeed in this adaptation, but also in visual narratives that are easy-to-understand and child-friendly. This distinctive feature is the heart of guoxue comics and is highlighted through the examination of example works in this paper. Methods used by artists to visualise concepts through means of comic art will be useful to comic artists in the future and will help them explore innovative approaches to creating sequential visual art.
国学,通常被翻译为“国学”或“汉学”,是中国儿童和青少年必须学习的必修科目之一。它探索的主要领域是中国传统学术,涵盖哲学、文学、艺术、历史、地理、数学和许多其他方面。本文是对漫画学进行批判性分析。首先,考察了当前的国学漫画市场,以及国学文学和漫画知识最常被改编的领域,即传统哲学、传统文化价值观和历史。采用视觉研究和内容分析的方法对选定的重要作品进行了讨论。为了创作漫画——一种通常被视为顺序叙事的形式——艺术家需要考虑,例如,每个面板的内容、面板之间的链接以及代表非视觉事物的视觉符号。这些漫画艺术的要点使适应哲学和文化价值观的过程变得相当具有挑战性,因为这是一个将思想和概念而非故事可视化的过程。国学漫画不仅在改编方面取得了成功,而且在易于理解和儿童友好的视觉叙事方面也取得了成功。这一鲜明的特点是国学漫画的核心,本文通过对典型作品的考察加以突出。艺术家通过漫画艺术将概念可视化的方法将对未来的漫画艺术家有用,并将帮助他们探索创造连续视觉艺术的创新方法。
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引用次数: 0
A Historical Approach to Webcomics: Digital Authorship in the Early 2000s 网络漫画的历史方法:21世纪初的数字作者
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-06-07 DOI: 10.16995/CG.162
Leah Misemer
Available on the web and often excerpted by the visually-oriented algorithms of social media feeds, webcomics arguably have the broadest reach of any form of comics, yet they remain under-theorized. Given the close association with the development of the mode (digital technology) and the medium (webcomics) that Campbell (2006) points out in his history of the form, webcomics ought to be studied alongside other digital media, approached not just as comics, but as a series of websites and webpages where comics appear amidst such elements as ads, banners, links, and comments, all of which shift over time. By discussing not just the comics, but also the contextual elements of the webpages and websites of reciprocal guest comics from Jeph Jacques’s Questionable Content (QC) and Sam Logan’s Sam and Fuzzy, this article applies a historically-focused approach to webcomics as digital media to demonstrate how the attention economy, where ‘eyeballs’ are a form of currency, recasts relationships between authors so they are characterized by cooperative competition via webcomics collectives. Webcomics, as serial texts published by the same author over long periods of time, can teach us much about how developments in digital technology have shaped digital media over time.
网络漫画可以在网络上获得,并且经常被社交媒体提要的视觉导向算法摘录,可以说是任何形式的漫画中覆盖面最广的,但它们仍然缺乏理论依据。鉴于与模式(数字技术)和媒介(网络漫画)的发展密切相关,坎贝尔(2006)在他的形式历史中指出,网络漫画应该与其他数字媒体一起研究,不仅仅是漫画,而是作为一系列网站和网页,其中漫画出现在广告,横幅,链接和评论等元素中,所有这些都随着时间的推移而变化。本文不仅讨论了漫画,还讨论了来自Jeph Jacques的《可疑内容》(QC)和Sam Logan的《山姆与Fuzzy》(Sam and Fuzzy)的互惠客串漫画的网页和网站的背景元素,将历史聚焦的方法应用于网络漫画作为数字媒体,以展示“眼球”是一种货币形式的注意力经济如何重塑作者之间的关系,从而通过网络漫画集体实现合作竞争的特征。网络漫画,作为由同一作者在很长一段时间内出版的连续文本,可以让我们了解数字技术的发展是如何随着时间的推移而塑造数字媒体的。
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引用次数: 1
Touch Me/Don’t Touch Me: Representations of Female Archetypes in Ann Nocenti’s Daredevil 碰我/别碰我:安·诺森蒂《夜魔侠》中女性原型的再现
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-05-21 DOI: 10.16995/CG.148
R. Hagan
In the late 1980s, Ann Nocenti became the principle writer on the Marvel comic book, Daredevil, the second woman to be lead creator on the book and the first to write a significant run on an ongoing basis. Nocenti integrated themes relating to social justice, violence and the treatment of children into the narrative. She also shone the spotlight on the supporting female cast members in a way that was original and refreshing. In this article, Nocenti’s challenging of feminine archetypes, such as the housewife, the temptress and the Barbie Doll, reflects ideas of mutable identities, promoted by second-wave feminism. Examining her writing of Karen Page, Typhoid Mary, Brandy Ash and Number Nine, this article argues that, despite the comic centring around a male superhero and with a predominantly male readership, Nocenti succeeds in introducing a more nuanced picture of women and pre-empting some of the changes in the promotion of female characters now apparent in the industry.
20世纪80年代末,Ann Nocenti成为漫威漫画《夜魔侠》的主笔,是该书的第二位主创女性,也是第一位连续创作重要作品的女性。诺森蒂将与社会正义、暴力和儿童待遇有关的主题纳入叙事。她还以一种新颖而令人耳目一新的方式将聚光灯对准了女配角。在这篇文章中,诺森蒂对女性原型的挑战,如家庭主妇、妖妇和芭比娃娃,反映了第二波女权主义倡导的可变身份观念。这篇文章审视了她对《凯伦·佩奇》、《伤寒玛丽》、《布兰迪·阿什》和《九号人物》的创作,认为尽管这部漫画以男性超级英雄为中心,读者主要是男性,但诺森蒂还是成功地引入了一幅更微妙的女性形象,并先发制人地阻止了该行业目前在宣传女性角色方面出现的一些变化。
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引用次数: 0
Diabetes Year One. Drawing my Pathography: Comics, Poetry and the Medical Self 糖尿病第一年。画我的病理:漫画,诗歌和医学自我
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-05-17 DOI: 10.16995/CG.147
T. Pickering
In this article I reflect on the creation of my graphic pathography Diabetes: Year One (2018). I discuss and evaluate the ways in which, trying to articulate a patient perspective that is both personal and universal, my work moved into comics, and how the process involved the discovery of an aesthetic, that required the negotiation of the elements of comics, including: the visual interpretation and development of my ‘self’ and avatar, and the construction of a narrative viewpoint; the understanding and use of a spatial ‘rhythm and metre’ within the panel sequence; the layering of the page through colour and medium; the ‘designing’ of the narrative, and the interrelation of words and image. I then consider my project in the context of the field of graphic medicine (Squier & Williams, 2015) and the work of Nick Sousanis (Sousanis, 2015); from the position of imaging and articulating a complex, or immersive account of patient experience and argue that this approach can provide a nuanced account of medical identity that can enable a richer understanding of patient experience, which, in turn, can be a valuable contribution to the imaging and design of the patient-practitioner interface.
在这篇文章中,我反思了我的病理图《糖尿病:第一年(2018年)》的创作。我讨论和评估了我的工作进入漫画的方式,试图阐明一个既个人又普遍的耐心视角,以及这个过程如何涉及到美学的发现,这需要漫画元素的协商,包括:我的“自我”和化身的视觉解释和发展,以及叙事观点的构建;在面板序列中理解和使用空间“节奏和韵律”;通过颜色和媒介对页面进行分层;叙事的“设计”,以及文字和图像的相互关系。然后,我在图形医学领域(Squier & Williams, 2015)和Nick Sousanis (Sousanis, 2015)的作品的背景下考虑我的项目;从成像和阐明复杂或沉浸式患者体验的角度出发,并认为这种方法可以提供细致入微的医疗身份描述,从而可以更丰富地理解患者体验,从而可以对成像和患者-医生界面的设计做出有价值的贡献。
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引用次数: 1
…Comic Books, Möbius Strips, Philosophy and… …漫画书,Möbius条纹,哲学和…
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-04-04 DOI: 10.16995/CG.151
Ian Hornsby
This article examines three comic books, Silver Surfer #11 (Marvel Comics), Omega Men #9 (DC Comics) and Promethea #12 (Americas Best Comics), as philosophy in themselves, and not merely as supplements to philosophical texts or as a convenient form through which the complex ideas of philosophy can be elucidated. Each of these three issues utilises the form of the Mobius Strip in their fabrication in a variety of ways that contend with concepts of the One and the Infinite. Within their construction, these comics challenge ways of reading that are exclusive to the form of the comic book medium and enable a distinctive method for exploring themes of the good life, truth, and creativity. The article then returns full circle once again to further interrogate the manner in which each of these three comic books engages with the four choices we are faced with in our understanding of the One and the Infinite.
本文考察了三本漫画书,银影侠#11(漫威漫画),欧米茄人#9 (DC漫画)和普罗米修斯#12(美国最佳漫画),它们本身就是哲学,而不仅仅是哲学文本的补充或作为一种方便的形式,通过这种形式可以阐明哲学的复杂思想。这三个问题中的每一个都利用了莫比乌斯带的形式在他们的制作中以各种方式与一和无限的概念相抗衡。在他们的结构中,这些漫画挑战了漫画媒介形式所独有的阅读方式,并为探索美好生活,真理和创造力的主题提供了独特的方法。然后,文章再次回到原点,进一步探究这三本漫画书如何与我们在理解“一”与“无限”时所面临的四种选择相结合。
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引用次数: 0
Information Labour and Shame in Farmer and Chevli’s Abortion Eve Farmer和Chevli的堕胎夜中的信息劳动与羞耻
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-04-03 DOI: 10.16995/CG.158
Melanie McGovern, Martin Paul Eve
This article conducts the first in-depth political-aesthetic analysis of Joyce Farmer and Lyn Chevli’s Abortion Eve. In this article we argue that Abortion Eve uses its visual form in a way that cuts between the contexts of later forms of graphic medicine and feminist comix, and in so doing contributed to a political culture of feminist information sharing, through a self-published visual medium.
本文对乔伊斯·法默和林恩·切夫利的《堕胎前夜》进行了首次深入的政治美学分析。在这篇文章中,我们认为《堕胎前夜》使用其视觉形式的方式介于后来形式的图形医学和女权主义漫画的背景之间,并通过自行出版的视觉媒介促进了女权主义信息共享的政治文化。
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引用次数: 2
Beyond Linearity: Holistic, Multidirectional, Multilinear and Translinear Reading in Comics 超越线性:漫画中的整体、多向、多线性和跨线性阅读
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-03-25 DOI: 10.16995/cg.137
Enrique del Rey Cabero
This article presents a discussion about some of the main theoretical approaches of the assemblage of panels on the page and the double page, arguing that the correspondences between the images on the page are not fundamentally linear. On the contrary, comics foster readings that can be holistic, multidirectional and multilinear. Moreover, the correspondences between images through the pages of the whole book are also relevant. The book form, often disregarded by the critics, actually plays a very important role in the way comics are read and favour a reading that is translinear. Finally, some works are even breaking with the codex as a format, suggesting new ways of reading and engaging with the comics form. In order to illustrate how all these reading protocols work, this article offers a selection of examples of graphic narratives from different periods, from Winsor McCay to Richard McGuire.
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引用次数: 7
The Board and the Body: Material Constraints and Style in Graphic Narrative 板与体:平面叙事中的物质约束与风格
0 HUMANITIES, MULTIDISCIPLINARY Pub Date : 2019-02-20 DOI: 10.16995/CG.145
P. Grant
This article traces the development of grief memoir told in the language of comics. The autobiographical comic called Toormina Video is an occasion to investigate the role of the moving body in the process of creating graphic narratives. Cartooning can be seen as a performative mode of handwriting in which material rules and practical decisions constrain the drawing body and have a significant influence on the poetic and literary outcomes. The article demonstrates how graphic style in the comic book is in part the result of an antagonism between the literary impulse and the material restraints that structure the author’s workflow. The comic under discussion is available to read online. Are we able to include a link to the work to enrich the experience? Toormina Video – http://www.patgrantart.com/toominavideo/toorminavideo.html . Blue – http://www.boltonblue.com/ .
本文追溯了以漫画语言讲述的悲伤回忆录的发展历程。这部名为《Toormina Video》的自传体漫画是一个探讨运动体在创造图形叙事过程中的作用的机会。漫画可以被视为一种书写的表演模式,在这种模式中,物质规则和实践决定约束着绘画主体,并对诗歌和文学成果产生重大影响。这篇文章展示了漫画书中的图形风格在一定程度上是文学冲动和构成作者工作流程的物质约束之间对抗的结果。正在讨论的漫画可以在线阅读。我们是否可以将链接添加到工作中以丰富体验?Toormina视频–http://www.patgrantart.com/toominavideo/toorminavideo.html。蓝色–http://www.boltonblue.com/。
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引用次数: 1
期刊
Comics Grid-Journal of Comics Scholarship
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