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Understanding customer attitude toward advergames: an extended TAM approach 了解消费者对广告游戏的态度:一种扩展的TAM方法
IF 0.7 Pub Date : 2023-07-19 DOI: 10.1108/aam-01-2022-0001
Mona Jami Pour, Zohre Kazemi, H. Moeini
PurposeAdvergames have attracted the attention of scholars and practitioners as a new way of increasing customer engagement and advertising effectiveness. Gamified ads provide an exciting and persuasive environment for customers rather than non-gamified advertisements. Despite the growing spending on advergames projects, the understanding of customer attitude regarding advergames has received less attention and there are not enough studies about advergames. Therefore, the purpose of the current study is to design a novel TAM-based model of determinants of customer attitudes toward advergames to enhance customer engagement and purchase intention.Design/methodology/approachTo obtain this end, the mixed method was applied. In the first step, the main determinants of customer attitude towards advergames were identified by a literature review as well as semi-structured interviews. In the second step, the proposed technology acceptance model (TAM)-based model was validated by survey method through players of advergames. A total of 15 interviews were conducted in the qualitative phase and 102 completed questionnaires were analyzed in the survey method.FindingsThe results of the qualitative approach indicate that the main determinants of attitude towards advertisements can be classified into three categories, which are added to TAM as external variables. The results of the survey approach reveal that advertising content and game-related factors have a significant positive effect on perceived ease of use (PEOU). The advertising content and player-related factors also significantly affect perceived usefulness (PU). PU and PEOU also positively and significantly affect customer attitude. The findings show that the new TAM-based model can be considered as a robust model for explaining customer attitude toward advergame acceptance.Research limitations/implicationsThe research findings can assist digital marketers to have a big picture of customer attitudes regarding advergames and implement these innovative digital-enabled advertising strategies successfully. The findings further suggest considering marketing/advertising aspects and game-related aspects as well as individual factors to design advergames.Originality/valueAdvergames have become one of the priorities for digital marketers to enhance brand awareness and customer engagement, yet there is no study identifying determinants of attitude by considering multi-aspects of advergames. The most important theoretical contribution of the current study is to design a new extended TAM-based model which integrates behavioral variables (PEOU and PU) with factors related to the advergames context.
广告游戏作为一种提高用户粘性和广告效果的新方式,已经引起了学者和实践者的关注。与非游戏化广告相比,游戏化广告为客户提供了一个令人兴奋和有说服力的环境。尽管广告游戏项目的投入不断增加,但对消费者对广告游戏态度的理解却很少受到关注,关于广告游戏的研究也不够多。因此,本研究的目的是设计一个新的基于tam的客户对广告游戏态度决定因素模型,以提高客户参与和购买意愿。设计/方法学/方法为了达到这一目的,采用了混合法。在第一步中,我们通过文献回顾和半结构化访谈确定了用户对广告游戏态度的主要决定因素。第二步,以广告游戏玩家为研究对象,采用问卷调查的方法对提出的基于技术接受模型(TAM)的模型进行验证。在定性阶段共进行了15次访谈,在调查法中对102份完成的问卷进行了分析。定性方法的结果表明,广告态度的主要决定因素可以分为三类,并作为外部变量添加到TAM中。调查结果显示,广告内容和游戏相关因素对感知易用性(PEOU)有显著的正向影响。广告内容和玩家相关因素也显著影响感知有用性(PU)。PU和PEOU对顾客态度也有显著的正向影响。研究结果表明,基于tam的新模型可以被认为是解释消费者对广告游戏接受态度的稳健模型。研究的局限性/启示研究结果可以帮助数字营销人员了解客户对广告游戏的态度,并成功实施这些创新的数字广告策略。研究结果进一步表明,在设计广告游戏时要考虑营销/广告因素、游戏相关因素以及个人因素。创意/价值广告游戏已经成为数字营销人员提高品牌知名度和客户粘性的优先事项之一,但目前还没有研究通过考虑广告游戏的多个方面来确定态度的决定因素。本研究最重要的理论贡献是设计了一个新的扩展的基于tam的模型,该模型将行为变量(PEOU和PU)与广告游戏情境相关的因素整合在一起。
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引用次数: 0
A “life changing” year: intangible legacies of the Hull City of Culture volunteer programme “改变生活”的一年:赫尔文化之城志愿者项目的非物质遗产
IF 0.7 Pub Date : 2023-07-12 DOI: 10.1108/aam-08-2021-0044
Jessica Whitfield
PurposeThe Hull City of Culture 2017 volunteer programme is widely celebrated and remains a key legacy of the designation. A 2019 master's project found that volunteers experienced a multitude of intangible personal benefits from their time volunteering with the programme. Taking an interpretivist stance, this article aims to capture these sentiments; what volunteering has meant to the volunteers themselves and what legacy it has left them, both as individuals and as residents of the city.Design/methodology/approachTo investigate legacy over a longer period, the original qualitative research was supplemented with a similar number of interviews taken in 2021.FindingsThe 2019 focus groups were largely positive towards Hull City of Culture, and the effect it had on the volunteers and the city of Hull overall. Participants highlighted various intangible benefits and legacies, namely, personal well-being, perceptions of the city and a sense of community. The world in which the 2021 interviews took place is almost inconceivably different, yet the volunteers' feelings about their time with Hull City of Culture and its later iterations are remarkably similar to the earlier findings. Despite the changing circumstances, they too expressed positivity about the programme and its effect on them individually, and the city more widely.Originality/valueThe continued experience of intangible benefits from volunteering with the programme demonstrates an important legacy of Hull City of Culture 2017.
2017赫尔文化之城志愿者项目广受欢迎,是赫尔文化之城的重要遗产。2019年的一个硕士项目发现,志愿者在参与该项目的志愿服务期间获得了许多无形的个人利益。本文采取解释主义的立场,旨在捕捉这些情绪;志愿服务对志愿者本身意味着什么,它给他们留下了什么遗产,无论是作为个人还是作为城市居民。设计/方法/方法为了在更长的时间内调查遗留问题,在2021年进行了类似数量的访谈,补充了最初的定性研究。2019年的焦点小组对赫尔文化之城及其对志愿者和赫尔整个城市的影响基本上是积极的。与会者强调了各种无形的利益和遗产,即个人福祉,对城市的看法和社区意识。2021年采访发生的世界几乎是不可思议的不同,然而志愿者们对他们在赫尔文化之城的感受以及后来的迭代与早期的发现非常相似。尽管环境不断变化,但他们也对该计划及其对他们个人和更广泛的城市的影响表示积极。创意/价值参与该项目志愿服务所带来的无形收益的持续体验,展示了2017赫尔文化之城的重要遗产。
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引用次数: 0
Guest editorial: The online and offline impacts of Covid-19 on arts and cultural marketing 嘉宾评论:新冠肺炎疫情对文化艺术营销的线上线下影响
IF 0.7 Pub Date : 2023-04-10 DOI: 10.1108/aam-02-2023-062
I. Fillis, K. Lehman, R. Rentschler, Boram Lee
The aim of the study was to reflect upon the use of digital audio-visual content for the marketing of cultural events in the relative organisations and foundations during the turbulent times of the COVID-19 pandemic by drawing on insight from a series of expert interviews. Issues investigated included digital content creation, arts marketing, use of digital media and new technologies, brand identity and strategy building. An effective combination of interesting audio–visual content, precise brand aspirations in terms of identity and vision, are what will lead a foundation to the audience it desires.
该研究的目的是通过借鉴一系列专家访谈的见解,反思在2019冠状病毒病大流行的动荡时期,相关组织和基金会使用数字视听内容进行文化活动营销的情况。调查的问题包括数字内容创作、艺术营销、数字媒体和新技术的使用、品牌识别和战略制定。有趣的视听内容的有效结合,在身份和愿景方面精确的品牌愿望,将引导一个基金会获得它想要的受众。
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引用次数: 0
Digital audience engagement in Nigeria: a shift from live to online audience experience in Tosin Jobi-Tume’s Corona Palava 尼日利亚的数字观众参与:Tosin Jobi-Tume的Corona Palava从现场到在线观众体验的转变
IF 0.7 Pub Date : 2023-01-23 DOI: 10.1108/aam-06-2022-0029
Tekena Gasper Mark
PurposeArts practitioners have looked for ways to engage their audiences and sustain their interests and patronage of theatre shows amidst the coronavirus pandemic that kept patrons at home. This has led to digital engagement with audience members via social media. This research paper looks at digital audience engagement in Nigeria’s theatre using Segun Adefila’s production of Tosin Jobi-Tume’s Corona Palava which was performed on 4 August, 2020, at the Crown Arts Centre in Bariga, Lagos, Nigeria and later made available on Facebook on 22 December, 2020 and 21 December 21 2021.Design/methodology/approachThis study is based on the “Arts Audience Experience Index” theory proposed by Radbourne et al. (2009). It employs netnography as its methodology. This entails observing and analysing users’ comments, communication style, frequency of engagement and dwell time while watching Corona Palava production on the researcher’s Facebook timeline “Tekena Gasper Mark” and on the Facebook group “Bolt Drivers in Port Harcourt”. Overall, 53 comments (39 from the researcher’s Facebook friends and 14 from members of the Facebook group “Bolt Drivers in Port Harcourt”) were sampled and analysed to provide insights into how the spectators experienced the Corona Palava production.FindingsThe text that accompanied the Facebook video provided viewers with information about the performance, helped them prepare for what to expect, reduced the likelihood that they would experience any unease while watching it and increased the likelihood that they would look for similar performances in the future. They were pleased with the performance; there were no functional risks, no economic risks and no psychological and social risks. Although they may have watched it at varying times, Facebook provided a space for them to engage with the performance as a group and share their thoughts in the post-performance comments.Research limitations/implicationsOne of the study’s limitations is that one cannot ascertain how many of the respondents are drivers. Also, the researcher believes that the length of the video may have discouraged participation in the study. In order to increase viewership and provide better findings, future studies and artistic endeavours could consider shorter pieces (about 3–5 min) and wider locations (transportation businesses) where a larger number of drivers with active social media presence, can participate in the research.Practical implicationsThis study documents an innovative approach to reaching theatre audience via social media in Nigeria.Social implicationsThis research demonstrates that Nigerian theatre and arts practitioners are reinventing their approaches to play production by using the social media to reach their audiences in the post-COVID-19 era.Originality/valueThe study reveals that as a result of the coronavirus pandemic, Nigerian theatre artists have looked for ways to engage their audiences and sustain their interest and patronage of arts proje
在冠状病毒大流行期间,戏剧从业者一直在寻找吸引观众的方法,并保持他们对戏剧表演的兴趣和赞助。这导致了通过社交媒体与观众进行数字互动。本研究报告使用Segun Adefila制作的Tosin Jobi-Tume的Corona Palava来研究尼日利亚剧院的数字观众参与度,该剧院于2020年8月4日在尼日利亚拉各斯巴里加的皇冠艺术中心演出,并于2020年12月22日和2021年12月21日在Facebook上发布。设计/方法/方法本研究基于Radbourne et al.(2009)提出的“艺术观众体验指数”理论。它采用网络学作为它的方法论。这需要观察和分析用户的评论、沟通风格、参与频率和停留时间,同时在研究人员的Facebook时间轴“Tekena Gasper Mark”和Facebook群组“Bolt Drivers in Port Harcourt”上观看Corona Palava的生产。总的来说,53条评论(39条来自研究人员的Facebook朋友,14条来自Facebook小组“波特哈科特”的成员)被抽样和分析,以提供观众如何体验科罗娜帕拉瓦生产的见解。Facebook视频附带的文字为观众提供了有关表演的信息,帮助他们为即将发生的事情做好准备,减少了他们在观看过程中感到不安的可能性,增加了他们在未来寻找类似表演的可能性。他们对演出很满意;没有功能风险,没有经济风险,没有心理和社会风险。虽然他们可能在不同的时间观看,但Facebook为他们提供了一个空间,让他们作为一个群体参与表演,并在表演后的评论中分享他们的想法。研究的局限性/意义这项研究的局限性之一是无法确定有多少受访者是司机。此外,研究人员认为,视频的长度可能会阻碍人们参与研究。为了增加收视率并提供更好的研究结果,未来的研究和艺术活动可以考虑更短的片段(约3-5分钟)和更广泛的地点(交通运输企业),在那里有更多活跃的社交媒体存在的司机可以参与研究。实际意义本研究记录了在尼日利亚通过社交媒体接触戏剧观众的创新方法。社会影响本研究表明,在后covid -19时代,尼日利亚戏剧和艺术从业者正在通过利用社交媒体接触观众,重塑他们的戏剧制作方法。独创性/价值研究显示,由于冠状病毒大流行,尼日利亚戏剧艺术家一直在寻找通过社交媒体吸引观众并保持他们对艺术项目的兴趣和赞助的方法。
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引用次数: 0
Commodifying participation through choreographed engagement: the Taylor Swift case 通过精心设计的参与将参与商品化:泰勒·斯威夫特案例
IF 0.7 Pub Date : 2023-01-17 DOI: 10.1108/aam-07-2022-0034
Linda Ryan Bengtsson, Jessica Edlom
PurposeThis article examines the ways in which the popular music industry markets artists through integrated transmedia marketing campaigns. These campaigns unfold across multiple media and create multiple pathways for audience engagement, particularly fan engagement, across social media platforms. The purpose is to further theorise the relationship between artists, the music industry and audiences.Design/methodology/approachThe study used digital ethnography to scrutinise the activities within a contemporary music transmedia marketing campaign, focusing on the release of Taylor Swift's album Reputation as an illustrative case.FindingsThe study demonstrates how strategically curated activities encompass platforms' affordances and industry events by making use of fan engagement across social media platforms and streaming services. Fans shift through platforms, as well as across digital and physical spaces, through defined marketing activities at specific times. This article proposes the concept of choreographed engagement to specifically address the ways in which the temporal and spatial aspects of social media marketing are used at the intersection of platform logic, algorithm economy and fan engagement to reach wider audiences.Originality/valueBy proposing the concept of choreographed engagement, the authors bridge the gap between fan practices and marketing practices, providing insight into how commodification of fan engagement is utilised spatially and temporally within the contemporary platform economy. Choreographed engagement constitutes a significant aspect of strategic communication and marketing. The term expands the vocabulary used in the debate on the commodification of artistic work, and audience engagement in the platform era.
目的本文探讨流行音乐产业通过整合跨媒体营销活动来营销艺术家的方式。这些活动在多个媒体上展开,并在社交媒体平台上为观众参与,特别是粉丝参与创造了多种途径。目的是进一步理论化艺术家、音乐产业和观众之间的关系。设计/方法论/方法该研究使用数字民族志来仔细审查当代音乐跨媒体营销活动中的活动,并以泰勒·斯威夫特的专辑《声誉》的发行为例。发现这项研究表明,通过利用社交媒体平台和流媒体服务的粉丝参与,战略策划的活动如何涵盖平台的可供性和行业活动。粉丝们通过特定时间的既定营销活动,在平台之间以及数字和物理空间之间转移。本文提出了精心设计的参与概念,以具体解决社交媒体营销的时间和空间方面在平台逻辑、算法经济和粉丝参与的交叉点上的使用方式,从而接触到更广泛的受众。独创性/价值通过提出精心设计的参与概念,作者弥合了粉丝实践和营销实践之间的差距,深入了解了粉丝参与的商品化在当代平台经济中是如何在空间和时间上得到利用的。精心编排的参与构成了战略沟通和营销的一个重要方面。这个词扩展了关于艺术作品商品化和平台时代观众参与度的辩论中使用的词汇。
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引用次数: 0
Digital audiovisual content in marketing and distributing cultural products during the COVID-19 pandemic in Greece 2019冠状病毒病大流行期间希腊营销和传播文化产品中的数字视听内容
IF 0.7 Pub Date : 2022-11-28 DOI: 10.1108/aam-09-2021-0053
N. Gryllakis, María Matsiola
PurposeThe aim of the present study is to reflect upon the use of digital audiovisual content for the marketing of cultural events in the relative organisations and foundations during the turbulent times of the COVID-19 pandemic by conveying experts' interviews. The main question that the study seeks to touch upon is whether the digital audiovisual techniques implemented by cultural foundations and festivals in Greece during the COVID-19 pandemic were efficient in promoting artwork and stressing on social presence and whether their marketing and distributing processes of the artistic and cultural products manage to attract audience engagement and further enhance the foundations' brand. What the research seeks to examine is issues such as digital content creation, arts marketing, use of digital media and new technologies, brand identity and strategy building. Particular digital campaigns of foundations will be reviewed from a closer focus.Design/methodology/approachThe qualitative research is based on experts' interviews. The primary foundations that are in focus are the organisations of Thessaloniki International Film Festival (TIFF), Dimitria Festival in Thessaloniki, Greece and a major cultural foundation in Athens, Greece the Onassis Foundation.FindingsA proper combination of interesting audiovisual content and precise brand aspirations in terms of identity and vision are what will lead a foundation to the audience it desires. Adaptability is the element that defined the foundations in the turbulence of the times of a pandemic, and creativity is what made some foundations differentiate themselves from others. The digitization that the pandemic brought can be considered as a positive dimension as well, since foundations can combine digital and physical spectacles in the near future so that they can always be relevant.Research limitations/implicationsThis study identifies certain limitations that could be investigated by future research, the main one being the small number of the organisations and foundations under research and the limited number of interviewees. Furthermore, the fact that the research was performed in cultural institutions and that audiovisual features were integral in the artwork they serve could be considered as a limitation.Originality/valueThe originality of this research lies in the examination and registration of the implementation of innovative digital audiovisual techniques by cultural foundations in Greece to reach their audience during the COVID-19 pandemic.
本研究的目的是通过传达专家访谈,反思在2019冠状病毒病大流行的动荡时期,相关组织和基金会在文化活动营销中使用数字视听内容的情况。该研究试图触及的主要问题是,在2019冠状病毒病大流行期间,希腊文化基金会和节日实施的数字视听技术是否有效地推广了艺术品并强调了社会存在,以及他们对艺术和文化产品的营销和分销过程是否成功地吸引了观众的参与,并进一步提升了基金会的品牌。这项研究旨在研究诸如数字内容创作、艺术营销、数字媒体和新技术的使用、品牌识别和战略制定等问题。基金会的具体数字活动将从更近的角度进行审查。设计/方法/方法定性研究是以专家访谈为基础的。重点关注的主要基金会是塞萨洛尼基国际电影节(TIFF)的组织、希腊塞萨洛尼基的迪米特里亚电影节以及希腊雅典的一个主要文化基金会奥纳西斯基金会。有趣的视听内容和精确的品牌诉求在身份和愿景方面的适当结合,将引导一个基金会获得它想要的受众。适应能力是确定大流行病时期动荡时期基础的要素,而创造力是使一些基金会区别于其他基金会的要素。大流行带来的数字化也可以被视为一个积极的方面,因为基金会可以在不久的将来将数字和实物结合起来,使它们始终具有相关性。研究局限性/影响本研究确定了未来研究可以调查的某些局限性,主要是研究的组织和基金会数量少,受访者数量有限。此外,这项研究是在文化机构中进行的,视听特征是它们所服务的艺术品的组成部分,这一事实可以被视为一种限制。独创性/价值本研究的独创性在于审查和登记希腊文化基金会在2019冠状病毒病大流行期间实施创新数字视听技术,以接触其受众。
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引用次数: 0
An investigation of celebrity brand hate influence in the arts marketing sector of Ghana 加纳艺术营销部门名人品牌仇恨影响调查
IF 0.7 Pub Date : 2022-10-25 DOI: 10.1108/aam-08-2021-0039
Iddrisu Mohammed, Alexander Preko, Leeford Edem Kojo Ameyibor, Mawuli Feglo, G. C. Agbemabiese
PurposeThis study aimed at investigating negative past experience (NPE), symbolic incongruity and ideological incompatibility on celebrity brand hate (CBH) within the arts marketing sector.Design/methodology/approachAnchored on the self-congruity theory (SCT), the study is based on two studies with 618 hip-life music (HLM) listeners in Ghana (Study 1 = 340 face-to-face participants; study 2 = 278 online participants), who responded to 20 celebrities they hate. The study validates Hegner et al.'s (2017) product brand hate (BH) model in the arts sector utilizing the structural equal modeling in testing the research hypotheses.FindingsThe study found that negative past experience, symbolic incongruity, and ideological incompatibility significantly influences CBH. Furthermore, CBH significantly influences celebrity brand avoidance (CBA) and negative word-of-mouth (NWoM), brand retaliation, private complaint and brand switching. Nevertheless, CBH had no significant influence on CBA in the second study. In all, BH had the strongest effects on NWoM for products in Hegner et al. (2017) model, whereas in our model BH strongly impacts on brand retaliation for celebrities (i.e. people).Practical implicationsThe study provided evidence to marketing scholars, celebrity image managers and brand professionals, on critical factors to consider in building and sustaining celebrity brands as viable currencies for economic leveraging within the arts industry.Originality/valueThough BH has received academic recognition, little is known about the concept of CBH and its outcomes in the arts marketing literature.
目的本研究旨在探讨艺术营销领域名人品牌仇恨(CBH)的负面过去经验(NPE)、符号不协调和意识形态不相容。基于自我一致性理论(SCT),本研究基于对加纳618名嘻哈生活音乐(HLM)听众的两项研究(研究1 = 340名面对面参与者;研究2 = 278名在线参与者),他们对20名他们讨厌的名人做出了回应。本研究利用结构平等模型检验研究假设,验证了Hegner等人(2017)在艺术领域的产品品牌仇恨(BH)模型。研究发现,消极的过去经历、象征不一致和意识形态不相容对CBH有显著影响。此外,品牌行为对名人品牌回避(CBA)和负面口碑(NWoM)、品牌报复、私人投诉和品牌转换有显著影响。然而,在第二项研究中,CBH对CBA没有显著影响。总的来说,在Hegner等人(2017)的模型中,BH对产品的NWoM影响最大,而在我们的模型中,BH对品牌对名人(即人)的报复影响很大。实际意义本研究为市场营销学者、名人形象经理和品牌专业人士提供了证据,说明在艺术行业内建立和维持名人品牌作为经济杠杆的可行货币时应考虑的关键因素。创意/价值虽然“创意/价值”在学术上得到了认可,但人们对“创意/价值”的概念及其在艺术营销文献中的成果知之甚少。
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引用次数: 0
Arts marketing during COVID-19: a critical review and theoretical integration 新冠肺炎时期的艺术营销:批判性回顾与理论整合
IF 0.7 Pub Date : 2022-10-18 DOI: 10.1108/aam-09-2022-0049
I. Fillis, K. Lehman, R. Rentschler, Boram Lee
PurposeThis paper aims to provide clarity on arts marketing during COVID-19 by undertaking a critical review and theoretical integration of published cultural and creative industries (CCIs) data on the pandemic.Design/methodology/approachThe study draws on the findings from a content analysis of published refereed journal articles and research reports, between 2020 and 2022.FindingsThis study clarifies how scholars in the arts marketing field have examined the concept and identified core dimensions. It also brings together these conceptual categories into an integrative multilevel framework of relevance for arts marketing during COVID-19. The framework outlines interconnected processes as well as dualities, such as digitisation, monetisation and sustainability of the CCIs and poses a future centred on entrepreneurial actions.Originality/valueThe originality of the paper is that it provides clear-cut evidence for new frontiers for research in the field during a period of discontinuous change due to COVID-19, through a literature review that has not been undertaken previously. It links the need to be entrepreneurial as a means for the CCIs to survive and thrive during and after a global crisis.
本文旨在通过对已发表的有关疫情的文化创意产业(CCIs)数据进行批判性审查和理论整合,为COVID-19期间的艺术营销提供清晰的信息。设计/方法/方法本研究对2020年至2022年期间发表的经过评审的期刊文章和研究报告进行了内容分析。本研究阐明了艺术营销领域的学者是如何考察这一概念并确定核心维度的。它还将这些概念类别整合到一个与2019冠状病毒病期间艺术营销相关的综合多层次框架中。该框架概述了相互关联的流程和双重性,例如cci的数字化、货币化和可持续性,并提出了一个以创业行动为中心的未来。独创性/价值本文的独创性在于,它通过一项以前没有进行过的文献综述,为该领域在COVID-19不连续变化期间的研究新领域提供了明确的证据。它将企业家精神的需要作为cci在全球危机期间和之后生存和发展的一种手段联系起来。
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引用次数: 0
Improving arts management/marketing efficiency: optimizing utilization of scarce resources to produce artistic outputs 提高艺术管理/营销效率:优化利用稀缺资源生产艺术作品
IF 0.7 Pub Date : 2022-10-07 DOI: 10.1108/aam-07-2021-0029
Theresa A. Kirchner, L. Golden, P. Brockett
PurposeThis longitudinal research examines US symphony orchestra sector organizations to determine individual efficiencies in allocating resources (donations, governmental/private funding, etc.) for desirable outputs (concerts, educational programs, community outreach). It provides researchers and managers with a tool for identifying, assessing and mitigating organizational inefficiencies.Design/methodology/approachThis study assesses relative efficiencies in performing arts organizations using Data Envelopment Analysis (DEA), a widely-used nonparametric data-intensive benchmarking technique that determines an optimal “production frontier” of best-practice organizations among their peers and assesses their abilities to turn multivariate inputs into multivariate desired outputs.FindingsThis analysis highlights efficiency differences in a wide range of orchestras in converting available resources into performance-related outputs. It provides individual arts organizations with useful results for developing practical benchmarks to achieve organizational efficiency improvement.Research limitations/implicationsThis study provides constructive benchmarking guidance for improving efficiencies of relatively-inefficient organizations. Future analysis can expand the scope to utilize a two-stage DEA model to provide more specific guidance to arts organizations.Practical implicationsThis pragmatic analysis enables arts/culture institutions to assess their organizational efficiencies and identify opportunities to optimize resources in producing social outputs for their target markets.Social implicationsEfficiency improvements enable performing arts organizations to provide additional artistic/social services, with fewer resources, to larger audiences.Originality/valueThis research demonstrates the abilities of DEA analysis to assess both a sector and its individual organizations to determine efficiencies, identify sources of inefficiencies and assess longitudinal efficiency trends.
目的这项纵向研究考察了美国交响乐团部门的组织,以确定个人在为理想的产出(音乐会、教育项目、社区外展)分配资源(捐赠、政府/私人资金等)方面的效率。它为研究人员和管理人员提供了一种工具,用于识别、评估和缓解组织效率低下的问题。设计/方法论/方法本研究使用数据包络分析(DEA)评估表演艺术组织的相对效率,一种广泛使用的非参数数据密集型基准测试技术,用于确定最佳实践组织在同行中的最佳“生产边界”,并评估其将多变量输入转化为多变量期望输出的能力。发现这项分析突出了各种管弦乐队在将可用资源转换为与性能相关的输出方面的效率差异。它为各个艺术组织提供了有用的结果,用于制定实用的基准,以提高组织效率。研究局限性/含义本研究为提高相对低效组织的效率提供了建设性的基准指导。未来的分析可以扩大范围,利用两阶段DEA模型为艺术组织提供更具体的指导。实践含义这种务实的分析使艺术/文化机构能够评估其组织效率,并确定优化资源的机会,为其目标市场生产社会产出。社会影响效率的提高使表演艺术组织能够用更少的资源向更多的观众提供额外的艺术/社会服务。独创性/价值这项研究展示了DEA分析评估一个部门及其单个组织的能力,以确定效率,确定效率低下的来源,并评估纵向效率趋势。
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引用次数: 0
Cultural murals and the evolving nature of the hero concept: an arts marketing context 文化壁画与英雄概念的进化本质:艺术营销语境
IF 0.7 Pub Date : 2022-10-06 DOI: 10.1108/aam-10-2021-0056
I. Fillis, K. Lehman
PurposeThe authors provide an understanding of how the hero identity is culturally constructed and evolving. The authors focus on heroism within an arts marketing framework through an interrogation of Northern Ireland murals. In this paper, the authors elaborate on the links between arts marketing thought and the notion of hero and draw conclusions around what the authors see as a fruitful area for arts marketing theory.Design/methodology/approachThe authors have adopted a narrative approach, incorporating biographical method, visual analysis and ethnography in interpreting cultural murals. The authors assess representative examples in Northern Ireland using a thematic framework.FindingsThe murals the authors assessed have evolved from having a specific community focus to increasing numbers which now represent a “shared”, and therefore more modern version of the hero.Research limitations/implicationsThe authors identify an emerging, aesthetically balanced portrayal of cultural murals, with a different set of heroic priorities compared to the past, which should encourage further related research elsewhere.Practical implicationsNorthern Ireland murals are no longer the preserve of specific communities and are now also shared spaces which appeal to both the local population and cultural tourists.Originality/valueAlthough analysis and evaluation of political murals has been carried out in other disciplines, the authors add to the limited insight from an arts marketing perspective.
目的作者提供了对英雄身份是如何在文化上构建和演变的理解。作者通过对北爱尔兰壁画的审问,关注艺术营销框架内的英雄主义。在本文中,作者详细阐述了艺术营销思想与英雄概念之间的联系,并围绕着作者认为艺术营销理论富有成果的领域得出了结论。设计/方法论/方法论作者采用叙事方法,结合传记法、视觉分析和民族志来解读文化壁画。作者使用主题框架评估了北爱尔兰的代表性例子。发现作者评估的壁画已经从一个特定的社区焦点发展到越来越多的壁画,这些壁画现在代表了一个“共享”的,因此更现代的英雄版本。研究局限性/含义作者确定了一种新出现的、美学平衡的文化壁画描绘,与过去相比,它具有不同的英雄优先顺序,这应该鼓励在其他地方进行进一步的相关研究。实际意义北爱尔兰壁画不再是特定社区的专属,现在也是吸引当地居民和文化游客的共享空间。原创性/价值尽管其他学科也对政治壁画进行了分析和评估,但作者从艺术营销的角度补充了有限的见解。
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引用次数: 1
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Arts and the Market
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