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Proceedings - The Tenth International Symposium GRID 2020最新文献

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Classification in scientific and technical writing 科技写作的分类
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p52
Jelisaveta Šafranj, Marija Katic, J. Zivlak
Classification is the rhetorical device closely related to formal definition. The first step in definition is to classify the term being defined. The term is placed in a group whose members have at least one outstanding characteristic in common. This member is differentiated from all other members of the class. In classification, however, the groups rather than individual members are differentiated. The reader is given the important information about the name of the class, the members of the class important for the discussion and basis for classification, often called criterion of difference. The basis of classification always reflects the particular purpose of the writer making the classification, and the basis relevant to one person may well be irrelevant to another.
分类是与形式定义密切相关的修辞手段。定义的第一步是对所定义的术语进行分类。该术语被放在一个组中,其成员至少具有一个共同的突出特征。这个成员区别于这个类的所有其他成员。然而,在分类中,区分的是群体而不是个体成员。向读者提供关于类的名称、类的成员的重要信息,作为讨论和分类的重要依据,通常称为差异标准。分类的依据总是反映了作者进行分类的特定目的,与一个人相关的依据很可能与另一个人无关。
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引用次数: 1
Treatment of wastewater containing printing dyes: summary and perspectives 印染废水的处理:综述与展望
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p31
Đ. Kerkez, M. Bečelić-Tomin, Gordana Pucar Milidrag, Vesna Gvoić, A. Kulić Mandić, A. Leovac Maćerak, D. Tomašević Pilipović
Synthetic dyes are widely used in textile, printing, leather tanning, cosmetic, drug and food processing industries. The printing and dyeing industry is considered as one of the most polluting industrial sectors. The printing process is very versatile and includes printing on paper as well as printing on textile, plastic and other materials. After the printing process is completed, various chemicals such as ethers, alcohols, phenols, aldehydes, ketones, benzene, and esters are used in the cleaning procedure. Resulting wastewater often contains a variety of solvents, surfactants, dyes, and other chemicals, thus greatly increasing the difficulty of wastewater treatment. Improper discharge of printing and dyeing wastewater into water bodies will have several effect, beginning with aesthetical issues followed by destruction of the aqueous ecosystem due to light attenuation, oxygen consumption and toxicity effects. Therefore, it is very important to find out and optimize printing and dying wastewater treatment techniques. Processes for dye removal from wastewater can be physical, chemical, biological and more recently hybrid treatments. Physical processes such as adsorption, based on mass transfer mechanism, are commonly used method mainly due to ease of operation and high efficiency. Chemical processes including coagulation and flocculation, advanced oxidation processes and electrochemical treatment are usually more expensive due t chemicals use, equipment requirements and electrical energy consumption. However, these techniques are destructive and may lead to total mineralization of dye molecules and accompanying pollutants. Biological treatment is a low-cost and environmentally friendly process that produces less sludge. This method has significant advantages but dye molecules are less prone to this kind of treatment as they are made to be stable and reluctant. So, the adjustment and optimization of biological treatment, for dye removal, is an ongoing field of research. In recent studies hybrid processes are gaining more attention, combining different techniques. Integrating treatments, as a cost-saving and time-saving process, can represent optimal solution for printing wastewater treatment.
合成染料广泛应用于纺织、印刷、皮革鞣制、化妆品、药品和食品加工等行业。印染工业被认为是污染最严重的工业部门之一。印刷过程是非常通用的,包括在纸上印刷,以及在纺织品、塑料和其他材料上印刷。在印刷过程完成后,各种化学物质,如醚、醇、酚、醛、酮、苯和酯被用于清洗过程。由此产生的废水往往含有各种溶剂、表面活性剂、染料等化学物质,从而大大增加了废水处理的难度。印染废水不当排放到水体中会产生几个影响,首先是美学问题,其次是由于光衰减、氧气消耗和毒性作用而破坏水生态系统。因此,寻找和优化印染废水处理技术具有十分重要的意义。从废水中去除染料的工艺可以是物理、化学、生物和最近的混合处理。吸附等基于传质机理的物理过程是常用的方法,主要是由于操作方便、效率高。由于化学品的使用、设备要求和电能消耗,包括混凝和絮凝、高级氧化工艺和电化学处理在内的化学工艺通常更昂贵。然而,这些技术是破坏性的,可能导致染料分子的完全矿化和伴随的污染物。生物处理是一种低成本和环境友好的过程,产生较少的污泥。这种方法具有显著的优势,但染料分子不太容易进行这种处理,因为它们被制成稳定和不情愿的。因此,调整和优化生物处理工艺,以去除染料,是一个正在进行的研究领域。在最近的研究中,结合不同技术的混合工艺越来越受到关注。综合处理作为一种节省成本和时间的过程,可以代表印刷废水处理的最佳解决方案。
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引用次数: 0
Immersive intercultural experience for graphic communication studies through virtual reality 通过虚拟现实进行图形传播研究的沉浸式跨文化体验
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p59
Mohd Asrizal Razali, Noranis Ismail, Nurzihan Hassim
At Taylor’s University, Intercultural Design is a project-based module where students are exposed to different cultures of foreign countries and are required to understand the role of design in a wide cultural, political and social context. Through this experience in addition to reflective practice, conceptualizing of ideas and active experimentations, the participating graphic communication students interpret their immersion of culture subjectively and present a piece that communicates the said cultural elements to intended audiences. The present COVID-19 international travel restrictions had disrupted this knowledge acquisition process and posed limits of onsite exploration, engagement with foreign agencies and face-to-face interactions with communities and cultures. However, previous studies had posited the potential of utilizing similar approaches via virtual space, place metaphors and avatar-environment interaction. Henceforth, this paper explored Virtual Reality (VR) technology that replicated environments of foreign destinations and allowed students to map information from this perspective in order to produce a graphic design-based output. This paper intended to further examine the effectiveness of VR by comparing information and feedback of; 1)participating students who had firsthand experience of foreign environment, and 2) students who only have second hand experience via VR. This paper also proposed the suitable selection of VR tools based on cost, accessibility, technological requirements and immersion satisfaction via online learning. The results achieved during the analysis is pertinent to endorse the intention towards the use of VR tools for online collaborative and student-centered learning experience for this module.
在泰勒大学,跨文化设计是一个基于项目的模块,学生接触到外国的不同文化,并要求了解设计在广泛的文化,政治和社会背景下的作用。通过这种体验,加上反思实践,概念化和积极的实验,参与图形传播的学生主观地解释他们沉浸在文化中,并呈现出一件作品,将所述文化元素传达给目标受众。当前的COVID-19国际旅行限制打乱了这一知识获取过程,并限制了现场探索、与外国机构的接触以及与社区和文化的面对面互动。然而,先前的研究已经提出了通过虚拟空间、地点隐喻和虚拟环境交互来利用类似方法的潜力。因此,本文探索了虚拟现实(VR)技术,该技术可以复制国外目的地的环境,并允许学生从这个角度绘制信息,从而产生基于平面设计的输出。本文拟通过比较信息和反馈,进一步检验虚拟现实的有效性;1)亲身体验国外环境的参赛学生,2)通过VR进行二手体验的参赛学生。本文还从成本、可及性、技术要求和在线学习的沉浸式满意度等方面提出了合适的VR工具选择。在分析过程中获得的结果与支持使用VR工具进行在线协作和以学生为中心的学习体验的意图有关。
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引用次数: 1
Development of children´s cognitive abilities through interactive applications 通过互动应用发展儿童的认知能力
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p71
Filip Mauzner, L. Mandić, A. Agić, J. Pibernik
In this paper we present the development of cognitive abilities in kindergarten children with interactive applications. Practical part includes the design of application prototype used for the development of cognitive abilities in children age three to four. It comprises three categories in which children’s cognitive abilities are tested and being developed. The categories are colors, numbers, shapes and sizes.
本文介绍了互动应用对幼儿园儿童认知能力发展的影响。实践部分包括三至四岁儿童认知能力发展应用原型的设计。它包括三个类别,在这些类别中,儿童的认知能力得到测试和发展。分类是颜色、数字、形状和大小。
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引用次数: 0
Colorimetric changes of waterbased flexographic ink printed on hemp-based papers exposed to artificial ageing 人工老化后大麻基纸上印刷的水性柔印油墨的比色变化
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p3
Ivana Plazonić, I. Bates, V. Dzimbeg-Malcic, Davor Zember
The objective of the research was to investigate colorimetric changes of the waterbased flexographic ink printed on hemp-based papers subjected to artificial ageing. Three types of commercially available hemp office papers were used as printing substrate and by Esiproof instrument were printed manually in full tone with process waterbased flexographic inks. Both, papers and prints were exposed to artificial ageing in the Suntest XLS+ test chamber according ASTM D 6789-2 standard. The L∗, a∗, b∗ colour coordinates were measured and ΔE00 colour difference was calculated for different stages of light exposure in order to determine the change from the original color value. In total exposure time was 96 h. The results have shown how the paper optical stability is dependent upon manufacturing process and that bleached hemp fibers provides better optical stability of papers than unbleached hemp fibers. Further, stability of prints made on hemp-based papers is for the most part defined by ink color, while the impact of the printing substrate is less pronounced. Generally, it was noticed how the most stable among prints were prints covered with the black ink, while prints with the yellow ink had the greatest changes in color under the influence of light.
本研究的目的是研究人工老化对大麻基纸上印刷的水性柔印油墨的比色变化。用三种市售的麻办公纸作为印刷基材,通过防静电仪器用工艺水性柔印油墨进行全色调手动印刷。纸张和印刷品都按照ASTM D 6789-2标准在Suntest XLS+测试箱中进行人工老化。测量L∗,a∗,b∗的颜色坐标,并计算不同光照阶段的色差ΔE00,以确定与原始颜色值的变化。总曝光时间为96小时。结果表明,纸张的光学稳定性是如何依赖于制造工艺,漂白的大麻纤维提供比未漂白的大麻纤维更好的纸张光学稳定性。此外,在大麻基纸上印制的印刷品的稳定性在很大程度上是由油墨颜色决定的,而印刷基材的影响则不太明显。一般来说,人们注意到,在版画中最稳定的是用黑色墨水覆盖的版画,而用黄色墨水覆盖的版画在光线的影响下颜色变化最大。
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引用次数: 2
Observation on creativity and spatial visualisation skills of graphic arts’ students 平面艺术专业学生创造力和空间视觉能力的观察
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p63
Helena Gabrijelčič Tomc, Tanja Nuša Kočevar
The aim of our research was to discover whether education in 3D computer graphics and visualisation can improve students' spatial visualisation skills and how the complex project as a design and synthesis of a 3D animation influences students' creativity. Spatial visualisation skills are extremely valuable in various professions, including graphic design and engineering, where 3D modelling and visualisation is becoming increasingly important for the qualitative execution of professional projects. Scientists define two types of three-dimensional skills, spatial visualisation and spatial orientation, where visualisation is understood as the ability to mentally rotate, flip and flip over presented images, while spatial orientation describes the ability to recognise the position or direction of objects in space. Creative process is defined as a sequence of thoughts and actions that lead to original and appropriate productions. The creative process can be discussed on two levels, i.e. macro and micro level with the related phases of the creative process: orientation, preparation, complementary stages after preparation, incubation, idea generation, production. The facultative course Advanced computer 3D graphic and visualisations is taught in the 2nd level studies of Graphic and interactive communication. Through project work, students are encouraged to use their creativity and imagination to create a visually attractive 3D animation that is also interesting in terms of content and in which they can convey the story they want to tell. For this reason, we often held individual sessions in which the teachers made profound corrections to the students' work and made suggestions for the further development of their projects. Experimental methods were: Questionnaires for self-assessment of the creativity process, whereby the students also interpreted their creative process with an illustration and the spatial visualisation test before and after the course. Regular evaluation of their project work with regard to the entire design process, i.e. 3D content creation, planning, technical approach and production, were also carried out. Results of the analysis present an interesting insight in students’ creative process, spatial ability and comprehension of 3D computer graphic that could be considered as teaching/learning guidelines in the coming academic years.
我们研究的目的是发现三维计算机图形和可视化教育是否可以提高学生的空间可视化技能,以及作为3D动画设计和合成的复杂项目如何影响学生的创造力。空间可视化技能在各种专业中都是非常有价值的,包括平面设计和工程,其中3D建模和可视化对于专业项目的定性执行变得越来越重要。科学家们定义了两种类型的三维技能,空间可视化和空间定向,其中可视化被理解为在脑海中旋转、翻转和翻转呈现的图像的能力,而空间定向描述了识别空间中物体位置或方向的能力。创造过程被定义为一系列的思想和行动,导致原创和适当的产品。创意过程可以从宏观和微观两个层面进行讨论,包括创意过程的相关阶段:定位、准备、准备后的补充阶段、孵化、创意产生、生产。高级计算机三维图形和可视化是在图形和交互通信的二级研究中教授的兼修课程。透过专题工作,鼓励学生发挥创意和想像力,制作出视觉上吸引人的3D动画,内容有趣,并能传达他们想要讲述的故事。出于这个原因,我们经常举行单独的会议,老师对学生的作业进行深刻的纠正,并为他们的项目的进一步发展提出建议。实验方法为:通过问卷调查对学生的创作过程进行自我评估,学生在课前和课后分别用插图和空间想象测试来解释他们的创作过程。我们还定期评估他们的项目工作,包括整个设计过程,即3D内容创作、规划、技术方法和制作。分析结果对学生的创作过程、空间能力和对三维计算机图形的理解提供了有趣的见解,可以作为未来学年的教/学指导。
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引用次数: 2
Evaluation of the impact of an awareness-based animation on students’ knowledge about mental illness 评价一个基于意识的动画对学生精神疾病知识的影响
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p75
M. Plot, S. Roškar, Helena Gabrijelčič Tomc
Animation is an exceptionally good medium for educating and raising awareness of the issues that are more difficult to talk about, such as mental illness. The use of animation and graphics in society awareness and education can improve knowledge and communication about issues related to mental illness. Despite various destigmatization activities, people are still reluctant to directly approach individuals suffering from mental illness, partly because they do not have enough knowledge on the subject. Therefore, the aim of our study was to test whether animation can improve the knowledge about appropriate / inappropriate conversations with a person suffering from depression in a Slovenian student population. We focused on education and awareness-based animation (adapted to the target group) to evoke empathy without arousing pity and to indirectly encourage people in need and others to talk about it. The methodology included the surveying of the participants and their knowledge about appropriate and inappropriate conversations with a person suffering from depression (22 phrases, 11 appropriate and 11 inappropriate). 251 participants aged 19 to 30 completed the survey. Participants were asked to rate each phrase for appropriateness on a 5-point Likert scale before and after being exposed to the animation. The results obtained were analysed using the paired samples t-test. The desired change in knowledge was confirmed by comparing the average scores of the survey responses before and after viewing the animation. A statistically significant result was obtained in 18 of 22 sentences. A change in the desired direction was detected in 81% of the statements. Our study had some limitations, but we nevertheless conclude that an awareness-based animation can be a useful tool to increase knowledge and subsequently influence behavioural change in the student population.
动画是教育和提高人们对难以谈论的问题(如精神疾病)的认识的一种非常好的媒介。在社会意识和教育中使用动画和图形可以提高有关精神疾病问题的知识和交流。尽管有各种去污名化的活动,人们仍然不愿意直接接触精神疾病患者,部分原因是他们对这一主题的了解不够。因此,我们研究的目的是测试动画是否可以提高斯洛文尼亚学生群体中关于与抑郁症患者进行适当/不适当对话的知识。我们专注于教育和基于意识的动画(适合目标群体),以唤起同理心而不引起怜悯,并间接鼓励有需要的人和其他人谈论它。研究方法包括调查参与者,以及他们对与抑郁症患者进行适当和不适当对话的知识(22个短语,11个合适和11个不合适)。251名年龄在19岁至30岁之间的参与者完成了这项调查。参与者被要求在观看动画之前和之后用5分的李克特量表对每个短语的适当性进行评分。所得结果采用配对样本t检验进行分析。通过比较观看动画之前和之后的调查回答的平均得分,确认了期望的知识变化。在22个句子中,有18个句子的结果具有统计学意义。在81%的语句中检测到期望方向的变化。我们的研究有一些局限性,但我们得出结论,基于意识的动画可以成为增加知识并随后影响学生群体行为改变的有用工具。
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引用次数: 0
Investigation of the optical properties of chitosan and rice starch blends, as a filler in paper or as a film for packaging applications 壳聚糖与大米淀粉共混物的光学性能研究,可作为纸张填料或包装薄膜
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p5
Urška Vrabič Brodnjak, Dimitrina Atanasova Todorova
Bio based materials fall under the broad category of bio-products or bio-based products, which includes materials, chemicals and energy derived from renewable biological resources. This research shows the preparation of both, paper sheets with blend fillers of chitosan and rice starch and chitosan and rice starch films, which could be used as packaging material for a variety of applications. In this research, we used a blend mixture, different concentrations of chitosan and rice starch both in paper production and in films to investigate the optical properties of the obtained materials with a combination of ultrasonic treatment during the film formation. The research showed that the optical properties of the obtained packaging materials improved. It also showed that blend fillers of chitosan and rice starch are effective paper fillers in the preparation of cellulose mixture for bio based packaging materials and the optical properties are with slight changes. The investigation on the optical properties of the obtained paper samples during accelerated thermal showed that the ageing of paper with addition of chitosan and chitosan and rice starch blends had the same behaviour through the 72 hours of ageing. The ultrasonic treatment of the films improved transparency. The surface at untreated blend film was more uneven compared to chitosan and rice starch films, which improved after the treatment.
生物基材料属于生物制品或生物基产品的广泛类别,包括来自可再生生物资源的材料,化学品和能源。本文研究了壳聚糖与大米淀粉混合填料制备的纸张和壳聚糖与大米淀粉混合填料制备的薄膜,可作为多种用途的包装材料。在这项研究中,我们使用混合混合物,不同浓度的壳聚糖和大米淀粉在造纸和成膜过程中,研究了在成膜过程中超声波处理的组合,得到的材料的光学性质。研究表明,制备的包装材料的光学性能得到了改善。壳聚糖与大米淀粉的混合填料是制备生物基包装材料纤维素混合物的有效填料,其光学性能略有变化。对所获得的纸样在加速热过程中的光学性质进行了研究,结果表明,添加壳聚糖和壳聚糖与大米淀粉共混物对纸样在72小时内的老化行为是相同的。超声处理提高了薄膜的透明度。与壳聚糖膜和米淀粉膜相比,未处理的共混膜表面更不均匀,处理后的膜表面不均匀性有所改善。
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引用次数: 0
Biobased intelligent packaging application 生物基智能包装应用
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p40
Aslı Beyler Çiğil
Changes in consumer preferences in order to reach safe food have led to innovations in packaging technologies. Intelligent and active packaging is a constantly developed packaging technology that plans to offer safer and higher quality products. Active packaging refers to the inclusion of additives in the package in order to maintain and / or extend shelf life and product quality. Intelligent systems, on the other hand, are systems that monitor the status of packaged food during this entire period to provide information about the quality of the packaged during storage and transportation. The aim of this study is to produce a completely natural intelligent packaging material using rosehip extract and biopolymer, which is a substance that naturally changes color with pH. In this study, cellulose acetate butyrate biobased films containing different rates (1, 2.5, 5, 10 wt%) of rosehip extract were produced by solvent casting method. The chemical structure the rosehip containing biobased film and blank biobased film were characterized by ATR-FTIR. The transparency of prepared five different films were determined by UV spectroscopy. The color characteristic of blank and rosehip containing films measured with spectrophotometer. Surface energy of all films and contact angles were determined with goniometer. Biobased films were printed and printability parameters such as color, gloss, contact angle, surface tension were examined. It is concluded that blank biobased film is colorless, transparent and all biobased films have good printability. It was determined that the amount of rosehip extract increased the color change visibly. The biobased films obtained are pink in acidic medium and yellow-green in alkaline medium. The results prove that biobased film produced with rosehip extract and cellulose acetate butyrate can be used in intelligent packaging applications.
为了获得安全食品,消费者偏好的变化导致了包装技术的创新。智能和主动包装是一种不断发展的包装技术,旨在提供更安全、更高质量的产品。活性包装是指在包装中加入添加剂,以保持和/或延长保质期和产品质量。另一方面,智能系统是在整个过程中监控包装食品状态的系统,以提供有关存储和运输过程中包装质量的信息。本研究的目的是利用玫瑰果提取物和生物聚合物(一种随ph值自然变色的物质)生产一种完全天然的智能包装材料。本研究采用溶剂浇塑法制备了含有不同比例(1、2.5、5、10 wt%)玫瑰果提取物的醋酸丁酸纤维素生物基薄膜。利用ATR-FTIR对含生物基膜和空白生物基膜玫瑰果的化学结构进行了表征。用紫外光谱法测定了制备的五种不同薄膜的透明度。用分光光度计测定了空白膜和玫瑰果膜的颜色特性。用测角仪测定了各膜的表面能和接触角。对生物基薄膜进行了印刷,并对其颜色、光泽、接触角、表面张力等印刷性能参数进行了测试。结果表明,空白生物基薄膜无色透明,具有良好的印刷适性。结果表明,玫瑰果提取物的添加量明显增加了颜色变化。所得生物基薄膜在酸性介质中呈粉红色,在碱性介质中呈黄绿色。结果表明,以玫瑰果提取物和醋酸丁酸纤维素为原料制备的生物基薄膜可用于智能包装。
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引用次数: 0
New approaches in smart packaging technologies 智能包装技术的新方法
Pub Date : 2020-11-12 DOI: 10.24867/grid-2020-p1
Arif Ozcan
Customer expectations have changed due to the developing technology and changing and improving product variety. This has led the printing industry, the packaging sector in particular, to grow considerably. The food industry along with the increasing need to preserve food long periods of time have led to the need to develop methods that preserve the freshness and safety of food products during their shelf-life. For this reason, attention was paid to packaging systems to facilitate food processing, preserve food quality, extend shelf-life, and prevent the food from spoiling. Thanks to these systems, packaging went beyond being a simple barrier outside the food, and has also taken upon roles of releasing protective agents or removing unwanted matter. Microbial growth is one of the most important factors that cause food to spoil. Although the problem has previously been tried to be solved by heating, drying, fermentation, freezing and adding antimicrobial agents, there are limitations, especially when used with fresh food. Today, a new generation of technologies have been introduced to monitor the condition of products with a tiny sensor or label placed onto the packaging. Smart packaging is a packaging material that not only improves the basic functions of a product, but also responds to stimuli around this product. Smart packaging in general, has two main categories, namely intelligent packaging and active packaging. This study will examine the concept of smart packaging that has emerged due to increased competitiveness, digital interaction and consumer awareness, changes in consumer behaviour and expectations, and improved interest in product safety. As a result, it is obvious that state-of-the-art smart packaging, which can connect to the Internet and has many channels of interaction, will bring about new business models and create new customer experiences and will replace conventional packaging, which has no interactions, in the near future.
由于技术的发展和产品种类的变化和改进,客户的期望发生了变化。这导致印刷业,特别是包装部门,大幅增长。食品工业随着对长时间保存食品的需求的增加,导致需要开发在保质期内保持食品新鲜和安全的方法。出于这个原因,人们开始关注包装系统,以促进食品加工,保持食品质量,延长保质期,防止食品变质。由于这些系统,包装不仅仅是食品外部的简单屏障,而且还承担了释放保护剂或去除不需要物质的作用。微生物的生长是导致食物变质的最重要因素之一。虽然以前已经尝试过通过加热、干燥、发酵、冷冻和添加抗菌剂来解决这个问题,但这些方法都有局限性,尤其是在新鲜食品中使用时。今天,新一代的技术已经被引入,通过在包装上放置一个微小的传感器或标签来监测产品的状况。智能包装是一种包装材料,它不仅能提高产品的基本功能,还能对产品周围的刺激做出反应。一般来说,智能包装主要有两大类,即智能包装和主动包装。本研究将探讨智能包装的概念,由于竞争力的提高,数字互动和消费者意识,消费者行为和期望的变化,以及对产品安全的兴趣的提高,智能包装的概念已经出现。由此可见,在不久的将来,最先进的智能包装将带来新的商业模式,创造新的客户体验,并将取代没有互动的传统包装。智能包装可以连接互联网,具有多种互动渠道。
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引用次数: 1
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Proceedings - The Tenth International Symposium GRID 2020
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