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Finite self-similar sequences, permutation cycles, and music composition 有限自相似序列,排列循环和音乐组成
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-07-03 DOI: 10.1080/17513472.2022.2116745
Christopher Adler, J. Allouche
We partly decipher a family of finite integer sequences used in a musical composition of the first author, by showing in particular that they relate to arithmetic classical problems (counting cycles in a permutation, primitive roots modulo a prime number, Wieferich primes, etc.), and also to the art of shuffling cards and to the art of juggling. GRAPHICAL ABSTRACT
我们部分地破译了第一作者的音乐作品中使用的有限整数序列家族,特别是通过展示它们与算术经典问题(排列中的计数循环,素数的原始根模,维费里希素数等)以及洗牌艺术和杂耍艺术有关。图形抽象
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引用次数: 0
Benefits of online meetings for the MathArt community: experiences from two events MathArt社区在线会议的好处:来自两个事件的经验
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-05-30 DOI: 10.1080/17513472.2022.2079941
Martin Skrodzki, Milena Damrau
Recent years saw a rapid increase in conference formats that take place either fully online or in a hybrid fashion with some people on-site and others online. While these formats brought new challenges, they also opened up new opportunities. In the present article, we first outline advantages and disadvantages of different conference formats as discussed in the literature. We then share our own experiences based on two mathematics and art events that occurred during the respective annual meetings of the German Mathematical Society in 2020 and 2021. This is to illustrate the main benefits of online formats, in particular for the MathArt community. We conclude by highlighting two specific aspects – the facilitated presentation of large artworks and the availability of talk recordings – and give a brief outlook on hybrid events.
近年来,会议形式迅速增加,要么是完全在线举行,要么是一些人在现场,另一些人在网上。这些模式带来了新的挑战,同时也带来了新的机遇。在本文中,我们首先概述了文献中讨论的不同会议格式的优点和缺点。然后,我们根据2020年和2021年德国数学学会年会期间发生的两个数学和艺术事件分享我们自己的经验。这是为了说明在线格式的主要好处,特别是对于MathArt社区。最后,我们强调了两个具体方面——大型艺术品的方便展示和谈话录音的可用性——并简要展望了混合活动。
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引用次数: 0
A mathematical analysis of mosaic knitting: constraints, combinatorics, and colour-swapping symmetries 马赛克编织的数学分析:约束、组合学和颜色交换对称
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-04-09 DOI: 10.1080/17513472.2022.2058819
S. Goldstine, C. Yackel
Mosaic knitting is a method of two-colour knitting that has become popular in recent decades. Our analysis begins with the mathematical rules that govern stitch patterns in mosaic knitting. Through this characterization, we find the total number of mosaic patterns possible in a given size of fabric and bound the number of patterns that are practical to knit. We proceed to a classification of the symmetry types that are compatible with mosaic designs, including theorems that enumerate which one- and two-colour frieze and wallpaper groups are and are not attainable in mosaic knitting. Our discussion includes practical information for knitwear designers and a multitude of sample patterns. GRAPHICAL ABSTRACT
马赛克针织是近几十年来流行起来的一种双色针织方法。我们的分析从控制花式针织针法的数学规则开始。通过这个特征,我们找到了在给定尺寸的织物中可能出现的马赛克图案的总数,并限定了实际编织的图案的数量。我们继续对与马赛克设计兼容的对称类型进行分类,包括列举在马赛克编织中可以实现和不能实现的单色和双色条纹和墙纸组的定理。我们的讨论包括针织品设计师的实用信息和大量的样品图案。图形抽象
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引用次数: 5
Quasimusic: tilings and metre 准音乐:拼贴和韵律
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-04-03 DOI: 10.1080/17513472.2022.2082003
Rodrigo Treviño
In this paper, I try to explain how, by using concepts and ideas from the mathematical theory of tilings, we can approach metre in music through a geometric and algebraic point of view, being pinned down by a subgroup of with the hierarchical structure, leading to an abstract approach to rhythm, tempo and time signatures. I will also describe an algorithmic approach to write down sound using this structure which gives a way in which music can be written in an irrational metre.
在本文中,我试图解释,如何使用概念和思想从数学理论的瓷砖,我们可以通过几何和代数的观点来处理音乐的节拍,被固定在一个子组与层次结构,导致一个抽象的方法,节奏,速度和时间签名。我还将描述一种使用这种结构来记录声音的算法方法,这种结构提供了一种以非理性节拍书写音乐的方法。
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引用次数: 3
Stick models of projective configurations 投影构型的木棍模型
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-04-03 DOI: 10.1080/17513472.2022.2058865
Taneli Luotoniemi
Although projective geometry is an elegant and enlightening domain of spatial thinking and doing, it remains largely unknown to the general audience. This shortcoming can be mended with the aid of figures consisting of points, lines, and planes, that illustrate various projective phenomena. In practice, these configurations can be assembled physically from sticks tied together at their crossings. As an example, I discuss a set of five configurations and some of the projective topics connected to them. The activity of building the stick models offers an instructive, simple, and sculpturally engaging approach to projective geometry. GRAPHICAL ABSTRACT
尽管射影几何是空间思维和行为的一个优雅且具有启发性的领域,但它在很大程度上仍然不为普通观众所知。这个缺点可以借助由点、线、面组成的图形来弥补,这些图形可以说明各种投影现象。实际上,这些结构可以由在交叉处捆绑在一起的木棍物理组装而成。作为一个例子,我将讨论一组五种配置以及与它们相关的一些投影主题。构建棒模型的活动提供了一个有指导意义的,简单的,和雕塑引人入胜的方法来射影几何。图形抽象
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引用次数: 3
Ideal spatial graph configurations 理想空间图构型
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-04-03 DOI: 10.1080/17513472.2022.2081047
S. Lucas, Laura Taalman
Graphs are typically represented in published research literature as two-dimensional images, for obvious reasons. With the increased accessibility of 3D rendering software and 3D printing hardware, we can now represent graphs in three dimensions more easily. Years of published work in the field have led to certain ‘standard’ two-dimensional configurations of well-known graphs such as the Petersen graph or , but there is no such standard for illustrations of graphs in three-dimensional space. Ideally, a spatial graph configuration should highlight the primary properties and features of the graph, as well as be aesthetically pleasing to view. In this paper, we will suggest and realize standard ideal spatial configurations for a variety of well-known graphs and families of graphs. These configurations can help provide fresh three-dimensional intuition about certain families of graphs, in particular the relationships between graphs in the Petersen family. GRAPHICAL ABSTRACT
由于显而易见的原因,在已发表的研究文献中,图形通常表示为二维图像。随着3D渲染软件和3D打印硬件的可访问性的提高,我们现在可以更容易地以三维方式表示图形。多年来在该领域发表的工作已经导致了某些“标准”的二维结构的著名图形,如彼得森图或,但没有这样的标准,图表在三维空间的插图。理想情况下,空间图形配置应该突出图形的主要属性和特征,并且具有美观性。在本文中,我们将提出并实现各种已知图和图族的标准理想空间构型。这些结构可以帮助我们对某些图族,特别是彼得森族图之间的关系,提供新的三维直观认识。图形抽象
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引用次数: 1
The art of illustrating mathematics 数学图解:说明数学的艺术
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-04-03 DOI: 10.1080/17513472.2022.2085977
E. Harriss, Henry Segerman
Edmund viscerally remembers, during his PhD, Simon Donaldson describing the hopf fibration, sketching it on the board and discussing it. Those words and images triggered something, and a fundamental intuition of the hopf fibration was created in his mind. The experience was so intense that he could still picture the room, down to the people sitting in it. Edmund created Figure 1 shortly after. An act of resonance, as in Gromov’s words above, had occurred, and it did so without the transcription of logical symbols. This story highlights the intriguing mixture of the personal and objective that good illustration enables. The articles in this special issue,many inspired by the 2019 semester on Illustrating Mathematics that took place at the ICERM,1 show this idea in many different ways. We begin, however, by considering the role of illustration in mathematics and its relationship to art.
埃德蒙发自内心地记得,在他读博士期间,西蒙·唐纳森(Simon Donaldson)描述了hopf的结构,在黑板上画了草图,并进行了讨论。这些文字和图像触发了一些东西,一种基本的直觉在他的脑海中产生了。这种体验是如此强烈,以至于他仍然能描绘出房间的画面,甚至包括坐在里面的人。不久之后,Edmund创建了图1。正如格罗莫夫在上面所说的那样,一种共鸣的行为发生了,而这种共鸣并没有经过逻辑符号的转录。这个故事突出了个人和客观的有趣混合,这是好的插图所能做到的。本期特刊中的文章,许多灵感来自2019学期在ICERM上举行的数学图解,我以许多不同的方式展示了这个想法。然而,我们首先考虑插图在数学中的作用及其与艺术的关系。
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引用次数: 0
A comic page for the first isomorphism theorem 第一同构定理的漫画页
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-04-03 DOI: 10.1080/17513472.2022.2059645
Enric Cosme Llópez, Raúl Ruiz Mora, Núria Tamarit
Given a homomorphism between algebras, there exists an isomorphism between the quotient of the domain by its kernel and the subalgebra in the codomain given by its image. This theorem, commonly known as the first isomorphism theorem, is a fundamental algebraic result. Different problems have been identified in its instruction, mainly related to the abstraction inherent to its content and to the lack of conceptual models to improve its understanding. In response to this situation, in this paper, we present an illustration that explores the narrative and graphical resources of comics with the aim of describing the set-theoretic elements that are involved in the proof of this theorem. GRAPHICAL ABSTRACT
给定代数间的同态,则由其核构成的定义域的商与由其像构成的上域中的子代数之间存在同态。这个定理,通常被称为第一同构定理,是一个基本的代数结果。在其教学中发现了不同的问题,主要与其内容固有的抽象和缺乏概念模型来提高其理解有关。针对这种情况,在本文中,我们提出了一个插图,探索漫画的叙事和图形资源,目的是描述在证明这个定理中涉及的集合论元素。图形抽象
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引用次数: 1
Rising object illusion 上升物体错觉
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2022-03-04 DOI: 10.1080/17513472.2022.2045047
K. Sugihara
The geometric principle of a new 3D optical illusion, which we refer to as the ‘rising object illusion,’ is presented. In this illusion, a horizontally lying columnar object rises vertically in a mirror, although the mirror stands vertically, and consequently the horizontal directions in the real world remain horizontal in the mirror. Actually, the illusion object is a picture of the original columnar object expanded by 1.41 (square root of two) in the direction of the axis and placed horizontally. This visual effect occurs only when the axis of the object is directed toward the viewer, and the viewer sees the object with a -downward orientation. GRAPHICAL ABSTRACT
提出了一种新的3D视错觉的几何原理,我们称之为“上升物体错觉”。在这个幻觉中,一个水平躺着的柱状物体在镜子中垂直上升,尽管镜子是垂直的,因此现实世界中的水平方向在镜子中保持水平。实际上,错觉对象是原始柱状物体在轴线方向上扩大1.41(2的平方根)并水平放置的图像。这种视觉效果只发生在物体的轴线指向观看者,并且观看者以向下的方向看到物体时。图形抽象
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引用次数: 0
Weaving patterns inspired by the pentagon snub subdivision scheme 编织图案的灵感来自五边形的细分方案
IF 0.2 Q4 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2021-12-30 DOI: 10.1080/17513472.2022.2069417
Henriette Lipschütz, Ulrich Reitebuch, Martin Skrodzki, K. Polthier
Various computer simulations regarding, e.g. the weather or structural mechanics, solve complex problems on a two-dimensional domain. They mostly do so by splitting the input domain into a finite set of smaller and simpler elements on which the simulation can be run fast and efficiently. This process of splitting can be automatized by using subdivision schemes. Given the wide range of simulation problems to be tackled, an equally wide range of subdivision schemes is available. This paper illustrates a subdivision scheme that splits the input domain into pentagons. Repeated application gives rise to fractal-like structures. Furthermore, the resulting subdivided domain admits to certain weaving patterns. These patterns are subsequently generalized to several other subdivision schemes. As a final contribution, we provide paper models illustrating the weaving patterns induced by the pentagonal subdivision scheme. Furthermore, we present a jigsaw puzzle illustrating both the subdivision process and the induced weaving pattern. These transform the visual and abstract mathematical algorithms into tactile objects that offer exploration possibilities aside from the visual. GRAPHICAL ABSTRACT
各种各样的计算机模拟,例如天气或结构力学,在二维领域解决复杂的问题。他们主要通过将输入域分割成有限的一组更小更简单的元素来实现这一点,在这些元素上模拟可以快速有效地运行。这种分割过程可以通过使用细分方案实现自动化。由于要解决的模拟问题范围广泛,因此也有同样广泛的细分方案可供选择。本文给出了一种将输入域分割成五边形的细分方案。重复应用会产生类似分形的结构。此外,所得到的细分领域允许某些编织模式。这些模式随后被推广到其他几个细分方案。作为最后的贡献,我们提供了纸模型来说明由五边形细分方案引起的编织图案。此外,我们提出了一个拼图说明细分过程和诱导编织图案。这些将视觉和抽象的数学算法转化为触觉对象,提供视觉之外的探索可能性。图形抽象
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引用次数: 2
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Journal of Mathematics and the Arts
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