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Digital Game Design Process for the Concept of Area 关于区域概念的数字游戏设计过程
IF 0.4 Pub Date : 2023-06-01 DOI: 10.1564/tme_v30.2.1
Selçuk Alkan, Tuba Ada
Designing a digital game using method, activities, contexts and problems which have been proved to be effective in mathematics education for a long time, will increase the effectiveness and success of the game. The purpose of this study was to reflect the digital game design process for the area concept. The design-based research method was used in the study. The digital game was developed by the researchers in a circular design process including the design, analysis, evaluation, and revision. In the design process, preliminary concepts, skills, and the way to teach them were determined with the help of the literature on the concept of area aimed to be taught via the digital game, and then the mechanics and context of the game were designed under the supervision of three instructors of mathematics. After the design stage, fifteen students were asked to play the game in order to evaluate it. The findings showed that it is important to refer to the literature and to involve mathematics instructors in the process of creating a digital game by considering how such a game should be in terms of mathematics. Getting help from students with different socio-economic levels during the game design phase will help the development of the educational and game structure of the game.
利用长期以来在数学教育中被证明有效的方法、活动、情境和问题来设计数字游戏,将提高游戏的有效性和成功率。这项研究的目的是反映区域概念的数字游戏设计过程。本研究采用基于设计的研究方法。这款数字游戏是由研究人员在设计、分析、评估和修改等循环设计过程中开发出来的。在设计过程中,通过数字游戏所要教授的区域概念的相关文献,确定了初步的概念、技能和传授方式,然后在三位数学导师的指导下设计游戏的机制和背景。在设计阶段之后,15名学生被要求玩游戏来评估它。研究结果表明,在创造数字游戏的过程中,参考文献并让数学教师参与进来是非常重要的,因为他们需要考虑游戏在数学方面应该如何表现。在游戏设计阶段获得不同社会经济水平的学生的帮助将有助于游戏的教育和游戏结构的发展。
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引用次数: 0
An Embodied Approach to Abstract Functional Thinking Using Digital Technology: A Systematic Literature Review 运用数字技术实现抽象功能思维的具体化方法:系统文献综述
IF 0.4 Pub Date : 2023-06-01 DOI: 10.1564/tme_v30.2.2
Hang Wei, R. Bos, P. Drijvers
Embodied cognition has recently gained increasing attention in mathematics education research. However, little is known about ways to use an embodied approach to reach for mathematical abstraction. In this study, we investigate this topic for the case of functional thinking (FT) using digital technology (DT) through a systematic literature study. We searched four databases, resulting in a corpus of 51 papers. As a result, we found that action-based and perception-based embodied approaches to contextual/situational abstraction are more prevalent in literature than pseudo-embodied approaches. In addition, the covariation and correspondence views on function are more frequently addressed compared to input-output and mathematical object views. We conclude with a discussion on the interplay of embodied approaches and abstraction in FT. For future research, we suggest investigating embodied approaches using digital technology for developing FT concerning different types of mathematical abstraction.
具身认知近年来在数学教育研究中受到越来越多的关注。然而,人们对如何使用具体化的方法来达到数学抽象知之甚少。在本研究中,我们通过系统的文献研究,以数字技术(DT)的功能思维(FT)为例,探讨了这一主题。我们检索了四个数据库,得到了51篇论文的语料库。因此,我们发现基于行动和基于感知的语境/情境抽象的具体化方法比伪具体化方法在文献中更为普遍。此外,与输入-输出和数学对象视图相比,函数的协变和对应视图更常被处理。最后,我们讨论了嵌入方法和抽象在傅里叶变换中的相互作用。对于未来的研究,我们建议研究使用数字技术开发涉及不同类型数学抽象的傅里叶变换的嵌入方法。
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引用次数: 0
How Blended Learning Techniques can be Applied in Teaching Mathematics to Engineering Students 混合式学习技术如何应用于工科学生的数学教学
IF 0.4 Pub Date : 2023-06-01 DOI: 10.1564/tme_v30.2.3
D. Szegő
Begun in the mid-90s, computers have long been a staple in teaching mathematics to engineering students. In recent years, with the effects of the Covid-19 pandemic and the arrival of Generation Z in tertiary education, the role of blended learning has increased. This paper highlights some of the greater challenges and successes of the transition from traditional teaching techniques to the creation of blended learning environments through three case studies. First, the translation of pen-and-paper education to a computerissed form in everyday online and face-to-face practice classes. Second, the reimagination of correspondence courses as blended learning courses. Finally, setting the final exams in a computerised environment: what types of questions are appropriate to measure students' effective understanding of engineering mathematics.
从90年代中期开始,计算机一直是工科学生数学教学的主要工具。近年来,随着新冠肺炎疫情的影响和Z世代进入高等教育,混合式学习的作用有所增强。本文通过三个案例研究,强调了从传统教学技术向混合式学习环境过渡的一些更大的挑战和成功。首先,在日常的在线和面对面的实践课程中,将纸笔教育转化为计算机化的形式。二是将函授课程重新想象为混合式学习课程。最后,在计算机化环境中设置期末考试:什么类型的问题适合衡量学生对工程数学的有效理解。
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引用次数: 0
A Quarter-Circle Investigation, Explanation and Generalization 四分之一圆的调查、解释与推广
IF 0.4 Pub Date : 2023-06-01 DOI: 10.1564/tme_v30.2.4
Moshe Stupel, Michael de Villiers
An interesting geometric conservation problem is presented. Here proof is presented in a ‘proof without words’ style, with the aim of developing the reader's visual proof ability. The study of the task and its expansion is accompanied by a dynamic sketch to highlight the conservation property.
提出了一个有趣的几何守恒问题。这里的证明以“无字证明”的方式呈现,目的是培养读者的视觉证明能力。任务的研究及其扩展伴随着动态草图,以突出保护特性。
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引用次数: 0
Using Technology and Proofs Without Words in Teaching Mathematical Reasoning to Pre-Service and In-Service Geometry Teachers 运用技术与证据,对职前与在职几何教师进行数学推理教学
IF 0.4 Pub Date : 2023-03-01 DOI: 10.1564/tme_v30.1.4
Moshe Stupel, David Fraivert, J. Jahangiri
With the ever-evolving implementation of technology in the teaching and learning of geometry, the task of designing and/or finding suitable questions or problems that can facilitate and promote mathematical reasoning and accurately assess students' understanding of the subject matter can be a challenge. It is the aim of this article to share the findings of an experimental study on the use of GeoGebra graphing technology as an ITC tool coupled with proofs without words in our teacher training geometry classes. The problems used for our experimental study may not appear to be rigorous and challenging in terms of mathematical contents but are perfect tools for pedagogical purposes. It is hoped that the ideas presented in this article can motivate future experiments and studies in this direction in the teaching and learning of geometry.
随着技术在几何教学中的不断发展,设计和/或找到能够促进和促进数学推理并准确评估学生对主题理解的合适问题或问题的任务可能是一个挑战。本文的目的是分享一项实验研究的结果,该实验研究将GeoGebra绘图技术作为一种ITC工具,并在我们的教师培训几何课程中结合无文字证明。在我们的实验研究中使用的问题可能在数学内容方面看起来并不严谨和具有挑战性,但对于教学目的来说是完美的工具。希望本文提出的思想能在今后的几何教学中激发这一方向的实验和研究。
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引用次数: 0
A Quantitative Assessment of High School Math Teacher's Technological Pedagogical and Content Knowledge 高中数学教师技术、教学和内容知识的定量评价
IF 0.4 Pub Date : 2023-03-01 DOI: 10.1564/tme_v30.1.1
Fereshteh Zeynivandnezhad, Nasrin Asgharzadeh, R. E. Fernández
The applicability of digital technologies is increasing boundlessly and so are the opportunities of the end-users, with ample opportunities to embed these technologies in the teaching and learning process. Nonetheless, classroom adoption of technologies, particularly in mathematics remains on the lower end of innovation in teaching and learning. To remedy this deficit, education policy makers can take advantage of the existing Technological Pedagogical and Content Knowledge (TPACK) framework. After multiple analyses of Iranian Teachers' self -assessed TPACK, this study places them within the TPACK spectrum, and provides evidence-based policy recommendations. We provide avenues to enhance the effectiveness of mathematics teacher education programs in Iran. We accomplish this by surveying 399 teachers; we then quantify their self-reported assessment of their TPACK; we then determine how their self-reported assessment related to each construct, and their mediating roles, of technological pedagogical knowledge (TPK), technological content knowledge (TCK) and pedagogical content knowledge (PCK). We achieve this by means of structural equation modeling. Our results suggest the existence of high correlations among TPACK components. Additionally, PCK, TPK and TCK had mediating roles in the relationship between three main constructs TK, CK and PK.
数字技术的适用性正在无限增加,终端用户的机会也在无限增加,有充分的机会将这些技术嵌入到教学过程中。尽管如此,课堂上对技术的采用,特别是在数学方面,仍然处于教学创新的低端。为了弥补这一缺陷,教育政策制定者可以利用现有的技术、教学和内容知识(TPACK)框架。在对伊朗教师自我评估的TPACK进行多次分析后,本研究将他们置于TPACK范围内,并提供基于证据的政策建议。我们提供途径来提高伊朗数学教师教育项目的有效性。我们通过调查399名教师来实现这一目标;然后,我们量化他们对TPACK的自我报告评估;然后,我们确定了他们的自我报告评估如何与技术教学知识(TPK)、技术内容知识(TCK)和教学内容知识(PCK)的每个结构相关,以及它们的中介作用。我们通过结构方程建模来实现这一点。我们的研究结果表明,TPACK成分之间存在高度相关性。此外,PCK、TPK和TCK在TK、CK和PK三个主要构式之间的关系中起中介作用。
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引用次数: 0
From a Neglected Concept to the Construction of Dynamic Connections Between Precise Definitions of the Limit Concept Using GeoGebra 从一个被忽视的概念到用GeoGebra构造极限概念精确定义之间的动态联系
IF 0.4 Pub Date : 2023-03-01 DOI: 10.1564/tme_v30.1.2
Yılmaz Zengin
This study explores university students' understanding of the relationships between formal definitions of the limit of a function and the limit of a sequence in terms of the accumulation point in a technology-enhanced collaborative learning environment. The participants of this study are 17 prospective mathematics teachers. The data are collected with scripting tasks, researcher notes related to questions and comments during the teaching experiment, and GeoGebra files. The teaching experiment — integration GeoGebra into the collaborative learning, scientific debate, and selfreflection stages which help the participants acquire a cultural semiotic system — is here used also to analyse how this integration method can support the dynamic connections between the limit of a sequence and the limit of a function at a point. The data show that most participants cannot understand the role of accumulation point in the construction of the connection between formal definitions of the limit of a function and the limit of a sequence. Their mathematical organization is based on the algebra of limits; however, in this teaching experiment, the use of GeoGebra's tool (such as slider tool and dragging tool) as semiotic mediators and argumentation process in teamwork and debate stages as semiotic mediation can encourage participants to make dynamic connections among the accumulation point, the limit of a sequence, and the limit of a function at a point.
本研究探讨了在技术增强的协作学习环境中,大学生对函数极限的正式定义与序列极限的积累点之间关系的理解。本研究以17名准数学教师为研究对象。数据收集采用脚本任务、教学实验中相关问题和评论的研究者笔记、GeoGebra文件。教学实验——将GeoGebra整合到协作学习、科学辩论和自我反思阶段,帮助参与者获得文化符号学系统——这里也用于分析这种整合方法如何支持序列极限和函数极限之间的动态联系。数据表明,大多数参与者无法理解累加点在构建函数极限的正式定义与序列极限之间的联系中的作用。它们的数学组织是基于极限代数的;然而,在本次教学实验中,使用GeoGebra的工具(如滑块工具、拖拽工具)作为符号中介,在团队合作和辩论阶段的论证过程中使用符号中介,可以鼓励参与者在积累点、序列极限和函数极限之间建立动态联系。
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引用次数: 0
Integration of STEAM in Teaching Modern Geometry through Batik Motifs Creation with Algebraic Surfaces 利用代数曲面蜡染图案创作,将STEAM融入现代几何教学
IF 0.4 Pub Date : 2023-03-01 DOI: 10.1564/tme_v30.1.3
H. Parhusip, H. Purnomo, D. Nugroho, Istiarsi Saptuti Sri Kawuryan
This paper explains teaching modern geometry for schools using software called Surfer and converting the algebraic surfaces into Batik motifs as one example of teaching mathematics with the integration of STEAM. Typical algebraic surfaces known in schools were, for example, cylinders and spheres which are identified as traditional geometry in this article. On the other hand, other geometrical objects that are not solely identified as traditional ones are called modern geometrical objects. The objects addressed here are governed by multiple algebraic surfaces and existed in the software called Surfer. The software is used for students to learn traditional geometry initially. After knowing how the software Surfer is doing, the software can be used for drawing more complex geometrical objects that are named to be modern geometry. This software is introduced for students in middle schools until students in the university such that technology and art are immersed in learning geometry. In this research, the activity involved creating a Batik piece which was a local textile in Indonesia based on algebraic surfaces created with Surfer. There were two methods of presenting the motif, these are after drawing the algebraic surfaces, students copied the surfaces into textiles using drawing Batik procedures. In the second method, students received some prototypes of algebraic surfaces and converted them into new patterns which were illustrated on a special paper for a copper stamp prototype later on. Using geometry as the routine topic which must be learned by any level of students in learning mathematics, the learning, innovation skills, and technology skills are direct educational values that are targeted by the activities with the approach presented in this article. The educational value is not only for the sake of mathematics and its content but also for integrating mathematics with other fields and exploring mathematical terms such that STEAM is introduced in this sense. The article here has addressed learning geometry by combining technology, art, and creating products to the related geometrical studied objects to develop learning skills, innovative skills, and technology skills that are educational values required skills in 21st-century education.
本文介绍了利用Surfer软件在学校进行现代几何教学,并将代数曲面转化为蜡染图案,作为整合STEAM进行数学教学的一个例子。例如,学校中已知的典型代数曲面是圆柱体和球体,本文将其确定为传统几何。另一方面,将其他不单纯认定为传统几何对象的几何对象称为现代几何对象。这里讨论的对象由多个代数曲面控制,存在于名为Surfer的软件中。该软件用于学生对传统几何的初步学习。在了解了Surfer软件的工作原理之后,可以使用该软件绘制更复杂的几何对象,这些对象被命名为现代几何。该软件是为中学生到大学生介绍的,使技术和艺术沉浸在几何的学习中。在这项研究中,这项活动涉及到制作一件蜡染作品,这是印度尼西亚当地的一种纺织品,基于Surfer创造的代数表面。有两种呈现图案的方法,这些方法是在绘制代数表面之后,学生使用蜡染程序将表面复制到纺织品中。在第二种方法中,学生收到一些代数曲面的原型,并将它们转换成新的图案,并在随后的铜邮票原型的特殊纸张上进行说明。利用几何作为任何水平的学生在学习数学时都必须学习的常规主题,学习,创新技能和技术技能是本文提出的方法的活动所针对的直接教育价值。其教育价值不仅在于数学本身及其内容本身,还在于将数学与其他领域相结合,探索数学术语,STEAM就是在这个意义上引入的。本文通过将技术、艺术和相关几何研究对象的产品相结合来解决几何学习问题,以培养学习技能、创新技能和技术技能,这些技能是21世纪教育中教育价值所需的技能。
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引用次数: 1
Integrating STEM-related Technologies into Mathematics Education at Large Scale 将stem相关技术融入大规模数学教育
IF 0.4 Pub Date : 2020-01-01 DOI: 10.1564/TME_V27.1.01
Z. Lavicza, Theodosia Prodromou, K. Fenyvesi, Markus Hohenwarter, I. Juhos, Balázs Koren
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引用次数: 8
New Directions for Technology Integration in K-12 Mathematics K-12数学中技术集成的新方向
IF 0.4 Pub Date : 2020-01-01 DOI: 10.1564/TME_V27.2.03
Micah S. Stohlmann, Alfred Acquah
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引用次数: 0
期刊
International Journal for Technology in Mathematics Education
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