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2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE)最新文献

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Forecasting medium-term electricity demand in Thailand: comparison of ANN, SVM, DBN, and their ensembles 泰国中期电力需求预测:人工神经网络、支持向量机、DBN及其组合的比较
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966822
W. Pannakkong, Lalitpat Aswanuwath, J. Buddhakulsomsiri, C. Jeenanunta, P. Parthanadee
Electricity demand forecasting is an important research area, most of the research focuses on forecasting the electricity consumption that is the critical process for planning the electric utilities to avoid a blackout in peak time. This paper focuses on forecasting the medium term (1-month ahead and 1-year ahead) of electricity peak demand in Thailand by using three machine learnings and ensemble method. The machine learnings include artificial neural network (ANN), support vector machine (SVM), and deep belief network (DBN). For the comparative performance between each model, mean absolute percentage error (MAPE) is used as the measurement. The result implies that the ensemble model of ANN and DBN is the best method for 1-month ahead with MAPE 1.44%, and ANN is the best method for 1-year ahead forecasting with MAPE 1.47%.
电力需求预测是一个重要的研究领域,大多数研究都集中在电力消费预测上,而电力消费预测是电力事业规划避免高峰时段停电的关键过程。本文着重于通过使用三种机器学习和集成方法预测泰国电力峰值需求的中期(提前1个月和提前1年)。机器学习包括人工神经网络(ANN)、支持向量机(SVM)和深度信念网络(DBN)。为了比较各模型之间的性能,使用平均绝对百分比误差(MAPE)作为度量。结果表明,人工神经网络与DBN的集合模型对1个月的预测效果最好,MAPE为1.44%;人工神经网络对1年的预测效果最好,MAPE为1.47%。
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引用次数: 2
Simulation Analysis of University Hospital in the Medical Record Department 高校医院病案科模拟分析
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966789
W. Pannakkong, Nittaya Chemkomnerd, Tanatorn Tanantong
Many hospitals have a problem dealing with the queue system in every department. The front-end department, which is the medical record department, is the first place to contact patients. It provides service for all type of out-patients, so out-patients have to wait for a long time. This results in low satisfaction of the patients. However, this department is working 24 hours, thus, it isdifficult to improve the queue system in a real environment. The simulation is an effective tool to solve the problem. Based on the data collection from Thammasat University hospital, the discrete event simulation model of this department is developed. Model verification and validation are conducted and the resultconfirms that the model is worked as calculated and generates the same result as in the real system. The aim of this paper is to develop the simulation model that provides an accurate analysis to help support a decision making of the hospital in the medical record department.
许多医院在处理每个科室的排队制度时都遇到了问题。前端科室,也就是病案科,是第一个接触病人的地方。它为所有类型的门诊病人提供服务,所以门诊病人要等很长时间。这导致患者的满意度较低。然而,这个部门是24小时工作的,因此,很难在真实环境中改进排队系统。仿真是解决这一问题的有效工具。基于法政大学医院的数据采集,建立了该科室的离散事件仿真模型。对模型进行了验证和验证,结果证实模型与计算结果一致,与实际系统中的结果一致。本文的目的是开发仿真模型,提供准确的分析,以帮助支持医院病案部门的决策。
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引用次数: 2
Using Process Mining for Predicting Relationships of Couples Sitting on a Sofa 利用过程挖掘预测坐在沙发上的情侣关系
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966893
P. Porouhan
This research is a synergy of Internet of Things (IoT), Process Mining (PM) and Behavior Analysis (BA) fields of study. In the first IoT-related part of the paper, a Wi-Fi P2P system (Peer to Peer) including a set of Smart Sofas, which were easily connected with a Xbox Kinect Camera without requiring a wireless access, was initially designed and developed. The Smart Sofas contained Weight Pressure Sensors, whereas, the Smart Cameras worked based on a Facial Recognition algorithm. The system was capable of identifying, recording and storing the exact location of a couple (i.e., two individuals) sitting on them in addition to their body language/gesture. Subsequently, 74 couples (or 148 persons) were voluntarily invited to join an experiment with the purpose of studying their behavior —within the duration of time they were used to getting back home from work— when sitting (or lying down) on a pair of smart sofas that was deliberately inserted in the living room of their home. The experiment lasted for one month and excluded the weekends so as to give the couples enough privacy they needed to carry on their normal life without any annoyance or disturbance. In the second part of the study, the Fuzzy Miner algorithm, which is a process discovery technique, was applied on the collected/synchronized (sofa and camera) data. To do this, the Disco Fluxicon, which is a Process Mining platform/tool, was used. The couples' data (i.e., the Sofa and Camera data) included 888 Events with a Mean Case Duration of 3.1 minutes. In the third part of the study, the data was divided into two separate event logs as the following: (1) The event log of the couples who showed/reported “Having Problems” in their relationship while taking part in the experiment, versus, (2) The event log of the couples who showed/reported “Not Having Any Problems”. Furthermore, the “Not Having Any Problems” data also was divided into another two sub-sets as follows: (i) Those who felt “Extremely Happy and Satisfied” versus (ii) Those who felt happy but in a very “Normal and Ordinary (Neutral)” way in their relationship. Subsequently, a statistical analysis of binary classification in terms of a Confusion Matrix and based on the F1-Score coefficient (or F-measure) was conducted so as to consider both the Precision and the Recall coefficients of the results. According to the findings of the study, with rather a high degree of accuracy (i.e., F-Score = 0.7563), it was realized that the couples who were “Not Having Any Problems” in their relationship showed tendency to represent/manifest one (or a mixture) of the following sitting positions while sitting on a sofa, respectively: “Legs on Lap”, “Cuddling in the Corner”, “Corner Cuddle with Tucked Legs”, “Side-by-Side (Touching but Not Cuddling)” and “Cuddling in the Middle”. And finally, the current work provides groundwork for further research and studies. In the future, more couples in a longer period of time (including the weekends) also will
本研究是物联网(IoT),过程挖掘(PM)和行为分析(BA)研究领域的协同作用。在本文与物联网相关的第一部分中,我们初步设计并开发了一个Wi-Fi P2P系统(点对点),包括一套智能沙发,它可以轻松地与Xbox Kinect相机连接,而无需无线接入。智能沙发包含重量压力传感器,而智能摄像头则基于面部识别算法工作。除了肢体语言/手势外,该系统还能够识别、记录和存储坐在他们身上的夫妇(即两个人)的确切位置。随后,74对夫妇(或148人)被自愿邀请参加一项实验,目的是研究他们的行为——在他们习惯下班回家的时间内——坐在(或躺在)故意放在他们家客厅的一对智能沙发上。实验持续了一个月,不包括周末,以便给夫妇足够的隐私,他们需要继续他们的正常生活,没有任何烦恼或干扰。在研究的第二部分,模糊矿工算法,这是一种过程发现技术,应用于收集/同步(沙发和相机)数据。为此,使用了Disco Fluxicon,这是一个过程挖掘平台/工具。夫妻数据(即沙发和相机数据)包括888个事件,平均病例持续时间为3.1分钟。在第三部分的研究中,数据被分成两个独立的事件日志,分别是:(1)在参与实验时表现出/报告“有问题”的夫妇的事件日志和(2)表现/报告“没有任何问题”的夫妇的事件日志。此外,“没有任何问题”的数据也被分为另外两个子集如下:(i)那些感到“非常快乐和满意”的人与(ii)那些感到快乐,但在他们的关系中以非常“正常和普通(中性)”的方式。随后,基于F1-Score系数(或F-measure),根据混淆矩阵对二分类进行统计分析,以同时考虑结果的Precision和Recall系数。根据研究结果,以相当高的准确度(即F-Score = 0.7563),我们意识到,在他们的关系中“没有任何问题”的夫妇在坐在沙发上时,倾向于表现/表现出以下一种(或混合)坐姿,分别是:“腿放在腿上”,“抱在角落里”,“抱在角落里”,“并排(触摸但不拥抱)”和“中间拥抱”。最后,本文的工作为进一步的研究奠定了基础。在未来,更多的夫妇在更长的时间内(包括周末)也将被分析和研究。
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引用次数: 3
Gamification in Mutual Fund Knowledge-Based Systems 共同基金知识系统中的游戏化
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966890
Wilawan Inchamnan, Punyawee Anunpattana
This survey design aims to examine knowledge-based systems design for Mutual Fund, which is a matter of investment concern in Thailand. The conceptual gamification design in this study aims to illustrate the impact of positive feedback during game activities on players' behavior. Gamified activities are designed to provide positive feedback through a knowledge-based system. This positive feedback will persuade players to change their investment concept. This is a working research to apply the gamification workflow which encourages people to live their lives with advanced technology.
本调查设计旨在研究共同基金的知识系统设计,这是泰国投资关注的问题。本研究的概念游戏化设计旨在说明游戏活动中积极反馈对玩家行为的影响。游戏化活动旨在通过基于知识的系统提供积极的反馈。这种积极的反馈将说服玩家改变他们的投资理念。这是一个应用游戏化工作流程的工作研究,鼓励人们用先进的技术生活。
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引用次数: 1
Case Study: Knowledge Discovery Process using Computation Intelligence with Feature Selection Approach 案例研究:基于特征选择方法的计算智能知识发现过程
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966927
Khin Sandar Kyaw, S. Limsiroratana
Since today is the age of data which are presented using electronic documents, knowledge discovery process (KDP) for different types of data is become a popular topic in various application areas for developing automatic systems. Meanwhile, the capacity of computation intelligence (CI) for solving complex problem, for instance complex features, in KDP is also become a critical role in order to provide effective performance and efficient computation time. In this paper, we observed case study about new trend for KDP using CI for the area of text document classification (TDC). According to the experimental results from different cases, CI can enhance the performance of TDC by looking for optimal subset of feature according to the objective function of learning models.
由于今天是数据以电子文档形式呈现的时代,针对不同类型数据的知识发现过程(knowledge discovery process, KDP)已成为自动化系统开发中各个应用领域的热门话题。同时,为了提供有效的性能和高效的计算时间,计算智能(CI)在KDP中解决复杂问题(如复杂特征)的能力也变得至关重要。本文对文本文档分类(TDC)领域中使用CI的KDP的新趋势进行了案例研究。根据不同案例的实验结果,CI可以根据学习模型的目标函数寻找最优的特征子集,从而提高TDC的性能。
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引用次数: 1
Open-Set Bottle Classifying using a Convolution Neural Network 基于卷积神经网络的开集瓶分类
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966900
Supanat Jintawatsakoon, Werayuth Charoenruengkit
A multi-class image classification application plays a vital role in our lives. Traditional approaches focus on a close-set classification problem. However, an open-set classification problem often occur in the real-world applications. This paper focuses on the convolution neural network based image classification for beverage bottle image classification under the open-set environment, in which the input image may not appear in any known classes during training time. The proposed models explore the approaches based on the N-Binary, N+unknown, and N+combination models. The results show that N+unknown approach perform better than that of the N+combination and N-Binary approach in terms of accuracy and time.
多类图像分类应用在我们的生活中起着至关重要的作用。传统方法关注的是一个紧集分类问题。然而,在实际应用中经常会遇到开集分类问题。本文主要研究基于卷积神经网络的图像分类方法,用于开集环境下的饮料瓶图像分类,该环境下输入图像在训练时间内可能不会出现在任何已知的类中。提出的模型探索了基于N-二进制、N+未知和N+组合模型的方法。结果表明,N+未知方法在精度和时间上优于N+组合方法和N-二进制方法。
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引用次数: 1
A Method to Visualization Data Collection by Using Gamification 一种基于游戏化的可视化数据收集方法
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966880
Karuna Yampray, Wilawan Inchamnan
Using game design elements in non-game contexts is an established concept around the world. Gamification is all about improving actual user engagement with the system, making users contribute more time and resources for data collection. This study reviews an overview of gamification and user motivations for playing games, and the researchers discuss basic game design elements. The game mechanics are included points, levels, leaderboards, badges and challenges. Gamification can be applied to behavioral data collection processes in terms of visualization. The findings show the reliability of a questionnaire that is designed to measure the investment risk. The visualization questionnaire can represent the behavioral data that will be applied to gamification design.
在非游戏环境中使用游戏设计元素是世界各地的既定概念。游戏化是关于提高用户对系统的实际参与度,让用户为数据收集贡献更多时间和资源。本研究回顾了游戏化和用户玩游戏动机的概述,并讨论了基本的游戏设计元素。游戏机制包括积分、关卡、排行榜、徽章和挑战。游戏化可以应用于可视化的行为数据收集过程。研究结果显示了用于衡量投资风险的问卷的可靠性。可视化问卷可以代表将应用于游戏化设计的行为数据。
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引用次数: 0
Predicting Palm Oil Price Direction using Random Forest 利用随机森林预测棕榈油价格走势
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966799
A. Myat, M. Tun
The palm oil market in Myanmar greatly depends on the world palm oil price changes, especially on the price changes in the export countries of palm oil to Myanmar. As palm oil market in Myanmar represents the back bone of Myanmar Edible Oil Dealers Association (MEODA), we propose the predictive model to aid in decision making process of palm oil importers whether they should conduct import transaction today or not in this paper. This prediction of palm oil price condition in Myanmar has been taken on the previous dataset supported by MEODA to eliminate ever-increasing risks and uncertainties in the future. This model will forecast whether the price of palm oil in Myanmar will rise or not in 14 days from today, the length of period is necessary to be ready to trade imported palm oil in local market for Myanmar importers. Our model is trained using C4.5 Random Forest Classification Algorithm on the palm oil market dataset from MOEDA. Hyperparameter tuning techniques are conducted to analyze whether the predictive performance can be enhanced. From the obtainable dataset in Myanmar palm oil market, the predictive model with chosen hyperparameters set achieves the prediction accuracy of 91.11% on the test dataset.
缅甸的棕榈油市场很大程度上取决于世界棕榈油价格的变化,尤其是对缅甸的棕榈油出口国的价格变化。鉴于缅甸棕榈油市场是缅甸食用油经销商协会(MEODA)的中坚力量,本文提出预测模型,以帮助棕榈油进口商在今天是否进行进口交易的决策过程。这种对缅甸棕榈油价格状况的预测是在MEODA支持的先前数据集上进行的,以消除未来不断增加的风险和不确定性。该模型将预测从今天起的14天内缅甸棕榈油价格是否会上涨,对于缅甸进口商来说,准备在当地市场交易进口棕榈油所需的时间长度。我们的模型使用C4.5随机森林分类算法在MOEDA的棕榈油市场数据集上进行训练。采用超参数调优技术来分析预测性能是否可以得到提高。在可获得的缅甸棕榈油市场数据集上,所选超参数集的预测模型在测试数据集上的预测准确率达到了91.11%。
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引用次数: 3
Applying process mining to investigate the relation between food purchase behavior and children's weight based on the food digital cards 基于食品数字卡,应用过程挖掘研究食品购买行为与儿童体重的关系
Pub Date : 2019-11-01 DOI: 10.1109/ICTKE47035.2019.8966860
Chamas Matthanawongsakorn, Norranut Saguansakdiyotin, P. Porouhan, Poohridate Arpasat, Wichian Premochaiswadi
This research proposes the application of process mining to analyze consumption behavior that affects the overweight status of school-aged children to encourage students to get good nutritional health and prevent malnutrition, in case of overnourished, during school-age years. The research includes the following two steps: 1) Collect data of students' food purchases made through food digital cards, 2) Analyze data using the Fuzzy Miner Algorithm in Disco program. The results of the study found the food consumption behaviors of individual students along with meal frequency with high calories food that affects overweight status standardized by the Ministry of Public Health. The results of this study enable schools to provide individual dietary recommendations to overweight students and parents and adjust the diet menu so that students receive the right amount of calories.
本研究提出运用过程挖掘的方法分析影响学龄儿童超重状况的消费行为,鼓励学生在学龄期间获得良好的营养健康,防止营养不良,避免营养过剩。研究包括以下两个步骤:1)收集学生通过食品数字卡购买食品的数据;2)使用Disco程序中的模糊Miner算法对数据进行分析。研究结果发现,学生个体的食物消费行为以及高热量食物的进餐频率对超重状况的影响已被卫生部标准化。这项研究的结果使学校能够为超重的学生和家长提供个性化的饮食建议,并调整饮食菜单,使学生获得适量的卡路里。
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引用次数: 3
[Front matter] (前页)
Pub Date : 2019-11-01 DOI: 10.1109/ictke47035.2019.8966923
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引用次数: 0
期刊
2019 17th International Conference on ICT and Knowledge Engineering (ICT&KE)
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