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Novel design of a quasi-super multi-view head-mounted display 一种准超级多视图头戴式显示器的新颖设计
Pub Date : 2019-02-27 DOI: 10.1117/12.2523740
Takaaki Ueno, Y. Takaki
A quasi-super multi-view head-mounted display (quasi-SMV HMD) is proposed to simplify the optical system and the image processing technique required for SMV HMDs. The proposed technique uses a pair of LED arrays and a flat-panel display (FPD) operating at ~60 Hz. The LED arrays generate multiple viewpoints for each eye in a time division multiplexing manner. Left and right images are displayed on the FPD which is vibrated slightly in synchronization with the viewpoint generation. Thus, DOF enhanced left and right images are displayed at variable depth positions. Preliminary experimental results are presented.
提出了一种准超级多视图头戴式显示器(准SMV HMD),以简化其光学系统和图像处理技术。该技术使用一对LED阵列和一个工作频率为~ 60hz的平板显示器(FPD)。LED阵列以时分多路复用方式为每只眼睛生成多个视点。左右图像显示在与视点生成同步轻微振动的FPD上。因此,DOF增强的左右图像显示在不同的深度位置。给出了初步实验结果。
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引用次数: 0
Metasurface-based compact light engine for AR headsets 基于metassurface的AR头显紧凑型光引擎
Pub Date : 2019-02-27 DOI: 10.1117/12.2523720
Seyedeh Mahsa Kamali, E. Arbabi, A. Faraon
Despite the great advances, potentials of augmented reality to fundamentally transform the way people use computers is partially hindered by the size and weight of the AR headsets. In waveguide-based devices, the light engine constitutes a significant portion of the total volume and weight. Dielectric metasurfaces have in recent years been used to demonstrate various high performance optical elements like blazed gratings and wide field of view lenses with small thicknesses, high efficiencies, and little stray light. Here, we report our work on the design of a compact light engine based on multi-metasurface optics with wide fields of view, integrated with three monochrome μ-LED displays for red, green, and blue. The metasurfaces image the μ-LEDs on the prism or grating couplers. This design avoids an important shortcoming of μ-LEDs and metasurface lenses, i.e., each work well for a single wavelength. As an example, we present a design for 532 nm, with over 3000 resolved angular points in an 8-mm-diameter field of view, and a total volume less than 0.65 cc (<2 cc for the three wavelengths). Limited by the total internal reflection region inside a waveguide with a 1.78 refractive index, the light engine can produce an image with over 1500x1500 points over a field of view slightly larger than 85°x85° in air. To the best of our knowledge, this is the first proposal and demonstration of such a system and therefore opens the path towards exploring the potentials of the metasurface diffractive optics technology for compact AR headsets with enhanced optical capabilities.
尽管增强现实技术取得了巨大的进步,但它从根本上改变人们使用电脑方式的潜力在一定程度上受到了AR头显的尺寸和重量的阻碍。在基于波导的器件中,光引擎构成了总体积和重量的重要部分。近年来,介质超表面被用于展示各种高性能光学元件,如燃烧光栅和宽视场透镜,具有小厚度、高效率和小杂散光。在这里,我们报告了基于多超表面光学的紧凑型光引擎的设计工作,该引擎具有宽视场,集成了三个单色μ led红、绿、蓝显示器。超表面成像于棱镜或光栅耦合器上的μ- led。这种设计避免了μ- led和超表面透镜的一个重要缺点,即各自在单一波长下工作良好。作为一个例子,我们提出了一个532 nm的设计,在直径8毫米的视场中有超过3000个可分辨的角点,总体积小于0.65 cc(三个波长<2 cc)。受限于折射率为1.78的波导的总内反射区域,光引擎可以在略大于85°x85°的空气视场上产生超过1500x1500点的图像。据我们所知,这是此类系统的第一个建议和演示,因此为探索具有增强光学功能的紧凑型AR头显的超表面衍射光学技术的潜力开辟了道路。
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引用次数: 7
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Optical Design Challenge
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