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Explicit two-source extractors and resilient functions 显式双源提取器和弹性函数
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897528
Eshan Chattopadhyay, David Zuckerman
We explicitly construct an extractor for two independent sources on n bits, each with polylogarithmic min-entropy. Our extractor outputs one bit and has polynomially small error. The best previous extractor, by Bourgain, required each source to have min-entropy .499n. A key ingredient in our construction is an explicit construction of a monotone, almost-balanced Boolean functions that are resilient to coalitions. In fact, our construction is stronger in that it gives an explicit extractor for a generalization of non-oblivious bit-fixing sources on n bits, where some unknown n-q bits are chosen almost polylogarithmic-wise independently, and the remaining q bits are chosen by an adversary as an arbitrary function of the n-q bits. The best previous construction, by Viola, achieved q quadratically smaller than our result. Our explicit two-source extractor directly implies improved constructions of a K-Ramsey graph over N vertices, improving bounds obtained by Barak et al. and matching independent work by Cohen.
我们明确地为n位上的两个独立源构建了一个提取器,每个源都具有多对数最小熵。我们的提取器输出一个比特,并且具有多项式小的误差。以前最好的提取器,由布尔甘提出,要求每个源的最小熵值为0.499 n。在我们的构造中,一个关键因素是一个单调的、几乎平衡的布尔函数的显式构造,它对联合具有弹性。事实上,我们的构造更强大,因为它为n位的非遗忘固定位源的泛化提供了一个显式提取器,其中一些未知的n-q位几乎是独立地以多对数方式选择的,其余的q位由对手作为n-q位的任意函数选择。Viola之前最好的构造比我们的结果要小2倍。我们的显式双源提取器直接意味着改进了N个顶点上的K-Ramsey图的构造,改进了Barak等人获得的边界,并匹配了Cohen的独立工作。
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引用次数: 166
Approximating connectivity domination in weighted bounded-genus graphs 加权有界格图中连通性支配的逼近
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897635
Vincent Cohen-Addad, Éric Colin de Verdière, P. Klein, Claire Mathieu, David Meierfrankenfeld
We present a framework for addressing several problems on weighted planar graphs and graphs of bounded genus. With that framework, we derive polynomial-time approximation schemes for the following problems in planar graphs or graphs of bounded genus: edge-weighted tree cover and tour cover; vertex-weighted connected dominating set, max-weight-leaf spanning tree, and connected vertex cover. In addition, we obtain a polynomial-time approximation scheme for feedback vertex set in planar graphs. These are the first polynomial-time approximation schemes for all those problems in weighted embedded graphs. (For unweighted versions of some of these problems, polynomial-time approximation schemes were previously given using bidimensionality.)
我们提出了一个框架,用于处理关于加权平面图和有界属图的几个问题。在此框架下,我们导出了平面图或有界格图中下列问题的多项式时间逼近格式:边加权树覆盖和游覆盖;顶点加权连通支配集、最大权叶生成树和连通顶点覆盖。此外,我们还得到了平面图中反馈顶点集的多项式时间逼近格式。这些是第一个在加权嵌入图中解决所有这些问题的多项式时间近似方案。(对于其中一些问题的非加权版本,以前使用二维给出了多项式时间近似方案。)
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引用次数: 15
Weighted low rank approximations with provable guarantees 具有可证明保证的加权低秩近似
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897639
Ilya P. Razenshteyn, Zhao Song, David P. Woodruff
The classical low rank approximation problem is: given a matrix A, find a rank-k matrix B such that the Frobenius norm of A − B is minimized. It can be solved efficiently using, for instance, the Singular Value Decomposition (SVD). If one allows randomization and approximation, it can be solved in time proportional to the number of non-zero entries of A with high probability. Inspired by practical applications, we consider a weighted version of low rank approximation: for a non-negative weight matrix W we seek to minimize ∑i, j (Wi, j · (Ai,j − Bi,j))2. The classical problem is a special case of this problem when all weights are 1. Weighted low rank approximation is known to be NP-hard, so we are interested in a meaningful parametrization that would allow efficient algorithms. In this paper we present several efficient algorithms for the case of small k and under the assumption that the weight matrix W is of low rank, or has a small number of distinct columns. An important feature of our algorithms is that they do not assume anything about the matrix A. We also obtain lower bounds that show that our algorithms are nearly optimal in these parameters. We give several applications in which these parameters are small. To the best of our knowledge, the present paper is the first to provide algorithms for the weighted low rank approximation problem with provable guarantees. Perhaps even more importantly, our algorithms proceed via a new technique, which we call “guess the sketch”. The technique turns out to be general enough to give solutions to several other fundamental problems: adversarial matrix completion, weighted non-negative matrix factorization and tensor completion.
经典的低秩近似问题是:给定一个矩阵a,找到一个秩为k的矩阵B,使得a−B的Frobenius范数最小。使用奇异值分解(SVD)等方法可以有效地解决这个问题。如果允许随机化和近似,则可以在与A的非零条目数成正比的时间内以高概率求解。受实际应用的启发,我们考虑了一种低秩近似的加权版本:对于非负权矩阵W,我们寻求最小化∑i, j (Wi, j·(Ai,j−Bi,j))2。经典问题是这个问题的一个特例当所有的权重都是1。已知加权低秩近似是np困难的,因此我们对有意义的参数化感兴趣,这将允许有效的算法。在本文中,我们提出了几个有效的算法,用于小k的情况下,并假设权矩阵W是低秩的,或具有少量不同的列。我们的算法的一个重要特征是它们不假设矩阵a的任何东西。我们还获得了下界,表明我们的算法在这些参数中几乎是最优的。我们给出了这些参数很小的几个应用。据我们所知,本文是第一个提供具有可证明保证的加权低秩近似问题的算法。也许更重要的是,我们的算法是通过一种新技术进行的,我们称之为“猜草图”。该技术被证明是通用的,足以解决其他几个基本问题:对抗矩阵补全,加权非负矩阵分解和张量补全。
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引用次数: 91
The 4/3 additive spanner exponent is tight 4/3加性扳手指数紧
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897555
Amir Abboud, Gregory Bodwin
A spanner is a sparse subgraph that approximately preserves the pairwise distances of the original graph. It is well known that there is a smooth tradeoff between the sparsity of a spanner and the quality of its approximation, so long as distance error is measured multiplicatively. A central open question in the field is to prove or disprove whether such a tradeoff exists also in the regime of additive error. That is, is it true that for all ε>0, there is a constant kε such that every graph has a spanner on O(n1+ε) edges that preserves its pairwise distances up to +kε? Previous lower bounds are consistent with a positive resolution to this question, while previous upper bounds exhibit the beginning of a tradeoff curve: all graphs have +2 spanners on O(n3/2) edges, +4 spanners on Õ(n7/5) edges, and +6 spanners on O(n4/3) edges. However, progress has mysteriously halted at the n4/3 bound, and despite significant effort from the community, the question has remained open for all 0 < ε < 1/3. Our main result is a surprising negative resolution of the open question, even in a highly generalized setting. We show a new information theoretic incompressibility bound: there is no function that compresses graphs into O(n4/3 − ε) bits so that distance information can be recovered within +no(1) error. As a special case of our theorem, we get a tight lower bound on the sparsity of additive spanners: the +6 spanner on O(n4/3) edges cannot be improved in the exponent, even if any subpolynomial amount of additive error is allowed. Our theorem implies new lower bounds for related objects as well; for example, the twenty-year-old +4 emulator on O(n4/3) edges also cannot be improved in the exponent unless the error allowance is polynomial. Central to our construction is a new type of graph product, which we call the Obstacle Product. Intuitively, it takes two graphs G,H and produces a new graph G H whose shortest paths structure looks locally like H but globally like G.
扳手是一种稀疏子图,它近似地保留了原始图的成对距离。众所周知,只要用乘法测量距离误差,扳手的稀疏性和它的近似值的质量之间就会有一个平滑的权衡。该领域的一个中心开放问题是证明或反驳这种权衡是否也存在于加性误差的制度中。也就是说,对于所有ε>0,是否存在一个常数kε,使得每个图在O(n1+ε)条边上都有一个扳手,使其成对距离保持到+kε?之前的下界与这个问题的积极解决是一致的,而之前的上界显示了权衡曲线的开始:所有图在O(n3/2)边上有+2个扳手,在Õ(n7/5)边上有+4个扳手,在O(n4/3)边上有+6个扳手。然而,进展在n4/3边界神秘地停止了,尽管社区做出了巨大的努力,这个问题仍然对所有0 < ε < 1/3开放。我们的主要结果是,即使在高度一般化的情况下,对开放问题的否定解决也令人惊讶。我们展示了一个新的信息论不可压缩性界:没有函数可以将图压缩成O(n4/3−ε)位,从而在+no(1)误差内恢复距离信息。作为我们的定理的一个特例,我们得到了加性扳手的稀疏性的一个紧下界:0 (n4/3)条边上的+6扳手不能在指数上得到改进,即使允许任何次多项式的加性误差。我们的定理也为相关物体暗示了新的下界;例如,在O(n4/3)边上使用了20年的+4模拟器也不能在指数上进行改进,除非误差允许是多项式。我们构造的核心是一种新的图积,我们称之为障碍积。直观地说,它取两个图G和H,生成一个新的图G H,它的最短路径结构局部像H,全局像G。
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引用次数: 20
Streaming algorithms for embedding and computing edit distance in the low distance regime 用于嵌入和计算低距离区域编辑距离的流算法
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897577
Diptarka Chakraborty, Elazar Goldenberg, M. Koucký
The Hamming and the edit metrics are two common notions of measuring distances between pairs of strings x,y lying in the Boolean hypercube. The edit distance between x and y is defined as the minimum number of character insertion, deletion, and bit flips needed for converting x into y. Whereas, the Hamming distance between x and y is the number of bit flips needed for converting x to y. In this paper we study a randomized injective embedding of the edit distance into the Hamming distance with a small distortion. We show a randomized embedding with quadratic distortion. Namely, for any x,y satisfying that their edit distance equals k, the Hamming distance between the embedding of x and y is O(k2) with high probability. This improves over the distortion ratio of O( n * n) obtained by Jowhari (2012) for small values of k. Moreover, the embedding output size is linear in the input size and the embedding can be computed using a single pass over the input. We provide several applications for this embedding. Among our results we provide a one-pass (streaming) algorithm for edit distance running in space O(s) and computing edit distance exactly up-to distance s1/6. This algorithm is based on kernelization for edit distance that is of independent interest.
Hamming和edit度量是度量布尔超立方体中字符串x和y对之间距离的两个常见概念。x和y之间的编辑距离定义为将x转换为y所需的最小字符插入、删除和位翻转次数,而x和y之间的汉明距离则是将x转换为y所需的位翻转次数。本文研究了一种将编辑距离随机内射嵌入汉明距离的小失真方法。我们展示了一个具有二次失真的随机嵌入。即,对于任意x,y满足其编辑距离等于k,则x与y嵌入的汉明距离大概率为O(k2)。这比Jowhari(2012)在k值较小时得到的O(n * n)的失真率有所改善。此外,嵌入输出大小与输入大小是线性的,并且可以通过对输入进行单次传递来计算嵌入。我们为这种嵌入提供了几个应用程序。在我们的研究结果中,我们提供了一个在空间0 (s)中运行的编辑距离的一遍(流)算法,并精确地计算编辑距离至距离51 /6。该算法是基于核化的编辑距离是独立的兴趣。
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引用次数: 63
Instance optimal learning of discrete distributions 离散分布的实例最优学习
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897641
G. Valiant, Paul Valiant
We consider the following basic learning task: given independent draws from an unknown distribution over a discrete support, output an approximation of the distribution that is as accurate as possible in L1 distance (equivalently, total variation distance, or "statistical distance"). Perhaps surprisingly, it is often possible to "de-noise" the empirical distribution of the samples to return an approximation of the true distribution that is significantly more accurate than the empirical distribution, without relying on any prior assumptions on the distribution. We present an instance optimal learning algorithm which optimally performs this de-noising for every distribution for which such a de-noising is possible. More formally, given n independent draws from a distribution p, our algorithm returns a labelled vector whose expected distance from p is equal to the minimum possible expected error that could be obtained by any algorithm, even one that is given the true unlabeled vector of probabilities of distribution p and simply needs to assign labels---up to an additive subconstant term that is independent of p and goes to zero as n gets large. This somewhat surprising result has several conceptual implications, including the fact that, for any large sample from a distribution over discrete support, prior knowledge of the rates of decay of the tails of the distribution (e.g. power-law type assumptions) is not significantly helpful for the task of learning the distribution. As a consequence of our techniques, we also show that given a set of n samples from an arbitrary distribution, one can accurately estimate the expected number of distinct elements that will be observed in a sample of any size up to n log n. This sort of extrapolation is practically relevant, particularly to domains such as genomics where it is important to understand how much more might be discovered given larger sample sizes, and we are optimistic that our approach is practically viable.
我们考虑以下基本学习任务:在离散支持上给定来自未知分布的独立绘图,输出在L1距离(相当于总变化距离或“统计距离”)中尽可能准确的分布近似值。也许令人惊讶的是,通常可以对样本的经验分布进行“去噪”,以返回比经验分布精确得多的真实分布的近似值,而不依赖于对分布的任何先前假设。我们提出了一种实例最优学习算法,该算法对每个可能进行这种去噪的分布都进行了最优的去噪。更正式地说,给定n个独立的分布p,我们的算法返回一个有标签的向量,它到p的期望距离等于任何算法可以获得的最小可能的期望误差,即使给定分布p的概率的真正未标记向量,只需要分配标签——直到一个与p无关的附加次常数项,随着n变大而趋于零。这个有点令人惊讶的结果有几个概念含义,包括这样一个事实,即对于离散支持分布的任何大样本,分布尾部衰减率的先验知识(例如幂律类型的假设)对学习分布的任务没有显着帮助。由于我们的技术,我们也表明,给定一组n任意分布的样本,可以准确地估计预期数量的不同的元素,将观察到的任何大小的样本到n o (log n)。这种外推法实际上是相关的,尤其是基因组学等领域,重要的是要了解更可能发现更大的样本量,我们乐观,我们的方法是实际可行的。
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引用次数: 55
Candidate hard unique game 候选难度唯一游戏
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897531
Subhash Khot, Dana Moshkovitz
We propose a candidate reduction for ruling out polynomial-time algorithms for unique games, either under plausible complexity assumptions, or unconditionally for Lasserre semi-definite programs with a constant number of rounds. We analyze the completeness and Lasserre solution of our construction, and provide a soundness analysis in a certain setting of interest. Addressing general settings is tightly connected to a question on Gaussian isoperimetry. Our construction is based on our previous work on the complexity of approximately solving a system of linear equations over reals, which we suggested as an avenue towards a (positive) resolution of the Unique Games Conjecture. The construction employs a new encoding scheme that we call the real code. The real code has two useful properties: like the long code, it has a unique local test, and like the Hadamard code, it has the so-called sub-code covering property.
我们提出了一种候选约简,用于排除唯一博弈的多项式时间算法,无论是在似是而非的复杂性假设下,还是对于具有常数轮数的Lasserre半确定规划的无条件约简。我们分析了我们的结构的完备性和Lasserre解,并在一定的兴趣设置下提供了稳健性分析。处理一般设置与高斯等密度的问题密切相关。我们的构建是基于我们之前关于近似解决实数上的线性方程组的复杂性的工作,我们建议将其作为解决Unique Games Conjecture的途径。这种结构采用了一种新的编码方案,我们称之为实码。真实代码有两个有用的属性:像长代码一样,它有一个唯一的局部测试,像Hadamard代码一样,它有所谓的子代码覆盖属性。
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引用次数: 20
Extractors for sumset sources sumset源的提取器
Pub Date : 2016-06-19 DOI: 10.1145/2897518.2897643
Eshan Chattopadhyay, Xin Li
We propose a new model of weak random sources which we call sumset sources. A sumset source X is the sum of C independent sources, with each source on n bits source having min-entropy k. We show that extractors for this class of sources can be used to give extractors for most classes of weak sources that have been studied previously, including independent sources, affine sources (which generalizes oblivious bit-fixing sources), small space sources, total entropy independent sources, and interleaved sources. This provides a unified approach for randomness extraction. A known extractor for this class of sources, prior to our work, is the Paley graph function introduced by Chor and Goldreich, which works for the sum of 2 independent sources, where one has min-entropy at least 0.51n and the other has logarithmic min-entropy. To the best of our knowledge, the only other known construction is from the work of Kamp, Rao, Vadhan and Zuckerman, which can extract from the sum of exponentially many independent sources. Our main result is an explicit extractor for the sum of C independent sources for some large enough constant C, where each source has polylogarithmic min-entropy. We then use this extractor to obtain improved extractors for other well studied classes of sources including small-space sources, affine sources and interleaved sources.
我们提出了一种新的弱随机源模型,我们称之为sumset源。sumset源X是C个独立源的和,其中每个源在n位源上具有最小熵k。我们表明,该类源的提取器可以用于给出先前研究过的大多数类弱源的提取器,包括独立源、仿射源(概括了遗忘固定位源)、小空间源、总熵独立源和交错源。这为随机抽取提供了统一的方法。在我们的工作之前,这类源的已知提取器是由Chor和Goldreich引入的Paley图函数,它适用于2个独立源的和,其中一个具有最小熵至少0.51n,另一个具有对数最小熵。据我们所知,唯一已知的其他构造来自Kamp, Rao, Vadhan和Zuckerman的工作,它可以从指数级多个独立来源的总和中提取。我们的主要结果是,对于一些足够大的常数C,每个源都具有多对数最小熵的C独立源的和的显式提取器。然后,我们使用该提取器来获得改进的提取器,用于其他研究得很好的源类,包括小空间源、仿射源和交错源。
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引用次数: 22
Geometric median in nearly linear time 近线性时间内的几何中值
Pub Date : 2016-06-16 DOI: 10.1145/2897518.2897647
Michael B. Cohen, Y. Lee, G. Miller, J. Pachocki, Aaron Sidford
In this paper we provide faster algorithms for solving the geometric median problem: given n points in d compute a point that minimizes the sum of Euclidean distances to the points. This is one of the oldest non-trivial problems in computational geometry yet despite a long history of research the previous fastest running times for computing a (1+є)-approximate geometric median were O(d· n4/3є−8/3) by Chin et. al, Õ(dexpє−4logє−1) by Badoiu et. al, O(nd+poly(d,є−1)) by Feldman and Langberg, and the polynomial running time of O((nd)O(1)log1/є) by Parrilo and Sturmfels and Xue and Ye. In this paper we show how to compute such an approximate geometric median in time O(ndlog3n/є) and O(dє−2). While our O(dє−2) is a fairly straightforward application of stochastic subgradient descent, our O(ndlog3n/є) time algorithm is a novel long step interior point method. We start with a simple O((nd)O(1)log1/є) time interior point method and show how to improve it, ultimately building an algorithm that is quite non-standard from the perspective of interior point literature. Our result is one of few cases of outperforming standard interior point theory. Furthermore, it is the only case we know of where interior point methods yield a nearly linear time algorithm for a canonical optimization problem that traditionally requires superlinear time.
在本文中,我们提供了更快的算法来解决几何中位数问题:给定d中的n个点,计算一个点,使到这些点的欧氏距离和最小。这是计算几何中最古老的非平凡问题之一,尽管研究历史悠久,但之前计算(1+ n)-近似几何中位数的最快运行时间是Chin等人的O(d·n4/ 3n - 8/3), Badoiu等人的Õ(dexpn - 4logn - 1), Feldman和Langberg的O(nd+poly(d, n- 1)),以及Parrilo和Sturmfels和Xue和Ye的O((nd)O(1)log1/ n)的多项式运行时间。在本文中,我们展示了如何在时间O(ndlog3n/ tu)和O(dtu−2)内计算这样的近似几何中位数。虽然我们的O(dtu - 2)是随机亚梯度下降的一个相当直接的应用,但我们的O(ndlog3n/ tu)时间算法是一种新颖的长步内点法。我们从一个简单的O((nd)O(1)log1/ n)时间内点方法开始,并展示如何改进它,最终构建一个从内点文献的角度来看相当非标准的算法。我们的结果是少数几个优于标准内点理论的例子之一。此外,这是我们所知道的唯一一种情况,即对于传统上需要超线性时间的规范优化问题,内点法产生近线性时间算法。
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引用次数: 136
A PTAS for planar group Steiner tree via spanner bootstrapping and prize collecting 基于扳手引导和奖品收集的平面群Steiner树的PTAS
Pub Date : 2016-06-01 DOI: 10.1145/2897518.2897549
M. Bateni, E. Demaine, M. Hajiaghayi, D. Marx
We present the first polynomial-time approximation scheme (PTAS), i.e., (1+ε)-approximation algorithm for any constant ε> 0, for the planar group Steiner tree problem (in which each group lies on a boundary of a face). This result improves on the best previous approximation factor of O(logn (loglogn)O(1)). We achieve this result via a novel and powerful technique called spanner bootstrapping, which allows one to bootstrap from a superconstant approximation factor (even superpolynomial in the input size) all the way down to a PTAS. This is in contrast with the popular existing approach for planar PTASs of constructing light-weight spanners in one iteration, which notably requires a constant-factor approximate solution to start from. Spanner bootstrapping removes one of the main barriers for designing PTASs for problems which have no known constant-factor approximation (even on planar graphs), and thus can be used to obtain PTASs for several difficult-to-approximate problems. Our second major contribution required for the planar group Steiner tree PTAS is a spanner construction, which reduces the graph to have total weight within a factor of the optimal solution while approximately preserving the optimal solution. This is particularly challenging because group Steiner tree requires deciding which terminal in each group to connect by the tree, making it much harder than recent previous approaches to construct spanners for planar TSP by Klein [SIAM J. Computing 2008], subset TSP by Klein [STOC 2006], Steiner tree by Borradaile, Klein, and Mathieu [ACM Trans. Algorithms 2009], and Steiner forest by Bateni, Hajiaghayi, and Marx [J. ACM 2011] (and its improvement to an efficient PTAS by Eisenstat, Klein, and Mathieu [SODA 2012]. The main conceptual contribution here is realizing that selecting which terminals may be relevant is essentially a complicated prize-collecting process: we have to carefully weigh the cost and benefits of reaching or avoiding certain terminals in the spanner. Via a sequence of involved prize-collecting procedures, we can construct a spanner that reaches a set of terminals that is sufficient for an almost-optimal solution. Our PTAS for planar group Steiner tree implies the first PTAS for geometric Euclidean group Steiner tree with obstacles, as well as a (2+)-approximation algorithm for group TSP with obstacles, improving over the best previous constant-factor approximation algorithms. By contrast, we show that planar group Steiner forest, a slight generalization of planar group Steiner tree, is APX-hard on planar graphs of treewidth 3, even if the groups are pairwise disjoint and every group is a vertex or an edge.
针对平面群Steiner树问题(其中每一群位于一个面的边界上),给出了第一个多项式时间逼近格式(PTAS),即ε> 0的任意常数的(1+ε)逼近算法。这个结果改进了之前的最佳近似因子O(logn (loglog)O(1))。我们通过一种称为扳手引导的新颖而强大的技术实现了这一结果,该技术允许人们从超常数近似因子(甚至输入大小的超多项式)一直引导到PTAS。这与在一次迭代中构造轻型扳手的平面pass的流行现有方法形成对比,后者明显需要一个常数因子近似解作为起点。扳手自举消除了为没有已知常因子近似(甚至在平面图上)的问题设计PTASs的主要障碍之一,因此可以用于获得一些难以近似的问题的PTASs。我们对平面群Steiner树PTAS的第二个主要贡献是扳手构造,它减少了图的总权重,使其在最优解的一个因子内,同时近似保留了最优解。这尤其具有挑战性,因为组Steiner树需要决定每个组中的哪个终端通过树连接,这使得它比最近的方法更难以构建平面TSP(由Klein [SIAM J. Computing 2008],子集TSP由Klein [STOC 2006],由Borradaile, Klein和Mathieu [ACM Trans]的Steiner树)的钳子。算法2009],Steiner forest by Bateni, Hajiaghayi, and Marx [J]。(以及Eisenstat, Klein, and Mathieu对高效PTAS的改进[SODA 2012])。这里的主要概念贡献是认识到选择哪些终端可能是相关的本质上是一个复杂的奖励收集过程:我们必须仔细权衡在扳手中达到或避免某些终端的成本和收益。通过一系列相关的奖品收集程序,我们可以构造一个扳手,它可以达到一组足以产生几乎最优解的终端。我们的平面群Steiner树的PTAS暗示了具有障碍物的几何欧几里得群Steiner树的第一个PTAS,以及具有障碍物的TSP群的(2+)-近似算法,改进了之前最好的常因子近似算法。通过对比,我们证明了平面群Steiner树(平面群Steiner树的一种轻微推广)在树宽为3的平面图上是APX-hard的,即使群是两两不相交且每群都是一个顶点或一条边。
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引用次数: 13
期刊
Proceedings of the forty-eighth annual ACM symposium on Theory of Computing
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