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Doctor’s voice assistant application prototype 医生语音助手应用原型
Yurii Kish, Serhii Pasichnyk, N. Kunanets, Vasil Kut
This research examines the main approaches to visualization and modeling of key processes in the creation and testing of software in the domain of telemedicine, namely, such an application as a voice assistant to a doctor. Emphasis is placed on the use of UML diagrams at various stages of the software development life cycle, including requirements analysis, design, description of basic functionality, documentation, testing, etc. With the help of modeling, the answer not only to the questions “what does the system do” and “what does the system consist of” was demonstrated, but also to “how and how efficiently the system works” – in this case, a prototype of a doctor’s voice assistant application. Approaches to using effective frontend technology for the application are analyzed.
本研究考察了远程医疗领域软件创建和测试中关键过程的可视化和建模的主要方法,即,像医生语音助手这样的应用程序。重点是在软件开发生命周期的各个阶段使用UML图,包括需求分析、设计、基本功能描述、文档、测试等。在建模的帮助下,不仅展示了“系统做什么”和“系统由什么组成”的问题的答案,而且还展示了“系统如何工作以及如何有效地工作”的答案——在本例中,是一个医生语音助手应用程序的原型。分析了在应用中使用有效的前端技术的方法。
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引用次数: 0
Іnformation modeling of the processes of sensory perception of information and user identification Іnformation对信息和用户识别的感官感知过程建模
V. Zaiats, Маriia Zaiats
The article proposes a systematic approach to the analysis of psychological perception of information at the level of human intuitive perception. The most successful, according to the authors, methods and approaches of building information models of sensory perception of information are given. Such a systematic approach “from simple to complex and from it to generalization” made it possible to determine the features of each of the considered methods, to determine their advantages and disadvantages, and to indicate the directions of appropriate use. The authors proposed and implemented a method of identifying computer users based on the measurement of various time delays when entering information from the computer keyboard. In order to increase the accuracy of identification, it is recommended to use the relative values of pauses before and after pressing a key to the time it is held. This approach provides a 15%increase in recognition accuracy and reduces time and resource costs for identification. In order to automate the process of identification of a person working at a computer for a long time, adaptation of the developed product to changing the user’s keyboard handwriting by changing the handwriting sample is provided. Considerable attention is paid to clarifying the concepts of sign, image, meaning, meaning, which reflect the psychological aspects of information perception by a computer user.
本文提出了一种系统的方法,从人类直观感知的层面分析信息的心理感知。根据作者的观点,最成功的是给出了建立信息感官感知信息模型的方法和途径。这种系统的方法“从简单到复杂,从简单到一般化”,可以确定所考虑的每一种方法的特点,确定它们的优点和缺点,并指出适当使用的方向。作者提出并实现了一种基于测量从计算机键盘输入信息时的各种时间延迟来识别计算机用户的方法。为了提高识别的准确性,建议使用按下按键前后暂停的相对数值来表示按住该按键的时间。该方法提高了15%的识别精度,减少了识别的时间和资源成本。为了使长时间在计算机前工作的人的识别过程自动化,提供了通过改变笔迹样本使所开发的产品适应改变用户的键盘笔迹。对符号、形象、意义、意义等概念的阐释是相当重视的,这些概念反映了计算机用户对信息感知的心理方面。
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引用次数: 0
Information system prototype for monitoring and content analysis of complaints from smart city residents 智慧城市居民投诉监测与内容分析信息系统原型
Yulian Ohonovsky, A. Berko, L. Chyrun, Sofia Chyrun
One of the current computerization trends is the active development of “smart city” or “Smart city” technologies, in particular, the support of administrative e-services, the development of transport systems, the use of ecologically clean energy sources, the development of ecology, the modernization of the city’s digital equipment, in an improved state. life in the city, completion of all processes of the city infrastructure. All this complex of works is as accessible as possible with the correct use of “Smart city” technology. Smart cities contribute to sustainable development. Smart technologies fully support cities’ growth and increase efficiency to ensure the well-being of citizens and the efficiency of city governance in the years to come. Along with the advantages of Smart city, there are problems that are provided as a result of the wide use of various mobile applications, big data and various technologies. So that the risks do not outweigh the positive benefits, all smart city initiatives must be focused on the needs of consumers. Access to administrative data will increase the involvement of citizens in public and city processes. Opponents of the smart city express their dismay at the possibility of non-compliance with the proper storage of confidential and personal data, ensuring their security. The method of work is the development of an information system of a smart city to increase the speed of response of communal services to various problems in it. Residents of the city should be classified as other extreme situations and actions should be taken to quickly solve this problem. The object of the study is the process of reducing the response time of communal services to various emergency situations in the city. The subject of the study is the analysis of the speed of response to various tests. The practical significance of the obtained results is the development of a software addition to the information system for collecting and analyzing problems in the city.
当前的计算机化趋势之一是积极发展“智慧城市”或“智慧城市”技术,特别是支持行政电子服务,发展交通系统,使用生态清洁能源,发展生态,以改进状态实现城市数字设备的现代化。生活在城市中,完成了城市一切进程的基础设施。通过正确使用“智慧城市”技术,所有这些复杂的作品都尽可能触手可及。智慧城市促进可持续发展。智慧技术充分支持城市发展,提高效率,确保未来市民的福祉和城市治理的效率。伴随着智慧城市的优势,各种移动应用、大数据和各种技术的广泛使用也带来了一些问题。为了不让风险超过积极的收益,所有智慧城市计划都必须关注消费者的需求。获取行政数据将增加公民对公共和城市进程的参与。智慧城市的反对者对政府可能无法妥善存储机密和个人数据、确保其安全表示失望。工作方法是开发一个智慧城市的信息系统,提高公共服务对城市中各种问题的响应速度。该城市的居民应被归类为其他极端情况,并应采取行动迅速解决这一问题。研究的目的是缩短公共服务部门对城市各种紧急情况的反应时间。本研究的主题是对各种测试的反应速度进行分析。所得结果的实际意义是为城市问题的收集和分析开发一个信息系统的附加软件。
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引用次数: 0
Machine learning methods for control of non-playable characters behaviour in multiplayer RPG 在多人角色扮演游戏中控制非可玩角色行为的机器学习方法
Roman Budnyk, V. Yakovyna
This article covers the problem of developing a control system for non-player characters in a multiplayer RPG. Commercial projects in the field of videogames and RPG (Role-Playing Game) projects in particular seldom use machine learning models for the implementation of character behaviour. The most common approach is to use primitive preprogrammed rules, or to implement a finite state machine. Such approaches ruin the immersion of playing with real creatures, since various predefined rules make the characters predictable. A good game AI is supposed to give the player an impression of interacting with real characters, that make various decisions, sometimes unpredictable. To achieve this goal, this article covers an approach with using various machine learning models in conjunction with a traditional finite state machine. A videogame developed earlier is used as the basis for problem solution. The article conducts an analysis of the existing works in the field of videogame AI. Next, the implementation of control system is described. This system utilizes a couple selected and successfully trained machine learning models. A multitude of models were tested, eventually a decision tree model and a neural network were selected, since they yielded the best results. The process of development and implementation of a control system involving machine learning models is then described. The approaches of teaching such models are described, and finally the achieved results are analyzed. To gauge the results, different models were compared against each other in test battles. The decision tree model showed results slightly better than the traditional finite state machine. Meanwhile, the neural network performed significantly better, beating other models far more often. Achieved results can be developed further, utilizing more complex models and improving training methods, which will result in even more sophisticated characters. Presence of such characters in the game will qualitatively improve the gameplay. Obtained system was integrated into the videogame, that may potentially become a commercial product.
本文讨论了在多人角色扮演游戏中为非玩家角色开发控制系统的问题。电子游戏和RPG(角色扮演游戏)领域的商业项目很少使用机器学习模型来实现角色行为。最常见的方法是使用原始的预编程规则,或者实现有限状态机。这种方法破坏了玩真实生物的沉浸感,因为各种预定义的规则使角色变得可预测。优秀的游戏AI应该给玩家一种与真实角色互动的印象,让他们做出各种各样的决定,有时是不可预测的。为了实现这一目标,本文介绍了一种将各种机器学习模型与传统有限状态机结合使用的方法。早期开发的电子游戏被用作解决问题的基础。本文对电子游戏AI领域的现有工作进行了分析。其次,介绍了控制系统的实现。该系统使用了几个经过选择和成功训练的机器学习模型。测试了大量的模型,最终选择了决策树模型和神经网络模型,因为它们产生了最好的结果。然后描述了涉及机器学习模型的控制系统的开发和实现过程。介绍了该模型的教学方法,并对所取得的效果进行了分析。为了评估结果,不同的模型在测试战中相互比较。决策树模型的结果比传统的有限状态机略好。与此同时,神经网络的表现明显更好,击败其他模型的频率要高得多。已经取得的结果可以进一步发展,利用更复杂的模型和改进训练方法,这将导致更复杂的字符。在游戏中出现这样的角色将从质量上改善游戏玩法。获得的系统被集成到视频游戏中,这有可能成为商业产品。
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引用次数: 0
Information systems for automating work flows: a comparative analysis 自动化工作流程的信息系统:比较分析
A. Berko, Dmytro Polivenok, T. Shestakevych
Workflow is a sequence of repeated and controlled steps aimed at completing a specific task or work. The urgency of the task of optimizing such works contributed to the development of methods and means of operations research to optimize such processes for the needs of various subject areas. Information technologies to support such workflow are workflow engines that enable faster automation, ensure compliance with norms and standards, formalize business processes, improve communication, etc. The workflow management systems are divided into the following categories: automation using robotics, intelligent integration platforms, intelligent business process management systems, open-source engines, the cloud-supported, as well as data flow processing systems. For a more detailed analysis, it is advisable to choose the following engines and services: built-in, cloud-oriented, and those to support both scenarios (jBPM, Camunda, Zeebe, Amazon Step Functions). It is appropriate to define evaluation criteria and compare such workflow automation systems to form further recommendations regarding their selection and application. Such criteria are development activity, stability and history of commercial use, versioning support, standards support, support for timers and asynchronous execution, support for human-oriented and manual tasks, integration with other solutions, monitoring and logging, scaling, cloud support, the possibility of scanning in private infrastructure, the presence of a visual interface, the convenience of local development and testing, open source code, the necessary programming for implementation and cost. A comparison of advantages and disadvantages can be used to decide on a workflow automation system.
工作流是一系列旨在完成特定任务或工作的重复和受控步骤。优化这些工作的任务的紧迫性有助于发展业务研究的方法和手段,以优化这些过程,以满足各个主题领域的需要。支持这种工作流的信息技术是工作流引擎,可以实现更快的自动化、确保符合规范和标准、形式化业务流程、改进通信等。工作流管理系统分为以下几类:使用机器人的自动化、智能集成平台、智能业务流程管理系统、开源引擎、云支持以及数据流处理系统。要进行更详细的分析,建议选择以下引擎和服务:内置的、面向云的以及同时支持两种场景的引擎和服务(jBPM、Camunda、Zeebe、Amazon Step Functions)。定义评估标准并比较这些工作流自动化系统以形成关于它们的选择和应用的进一步建议是合适的。这些标准包括开发活动、稳定性和商业使用历史、版本控制支持、标准支持、对计时器和异步执行的支持、对面向人类和手动任务的支持、与其他解决方案的集成、监控和日志记录、可扩展性、云支持、在私有基础设施中扫描的可能性、可视化界面的存在、本地开发和测试的便利性、开源代码、必要的编程实现和成本。比较优点和缺点可以用来决定一个工作流自动化系统。
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引用次数: 0
Information system for forecasting sales of building materials 建筑材料销售预测信息系统
M. Semkiv, L. Chyrun, M. Bublyk, Maryna Shevchenko, Sofia Chyrun
The work purpose is information system design and development. The study object is sales forecasting system process for building materials assortment. The study subject is forecasting sales system development methods and means for building materials assortment. the process of the system of forecasting sales of the range of construction materials. In accordance with the results and calculations given in the qualification work, namely: analysis of analogue programs and information about the subject area, system analysis of the object and the choice of technological means of development, the general structure of a typical system for forecasting sales of an assortment of building materials on an online trading platform based on use has been developed neural network.
工作目的是信息系统的设计与开发。研究对象为建材分类销售预测系统流程。研究课题是建材分类预测销售系统的开发方法和手段。建筑材料销售预测系统的过程。根据鉴定工作中给出的结果和计算,即:对学科领域的模拟程序和信息进行分析,对目标进行系统分析,选择开发的技术手段,开发了一个典型的基于使用的网上交易平台上各类建筑材料销售预测系统的总体结构。
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引用次数: 0
Intelligent system for analyzing battery charge consumption processes 用于分析电池电量消耗过程的智能系统
O. Pavliuk, M. Medykovskyy, N. Lysa, Myroslav Mishchuk
The article develops an intelligent system of analysis and neural network forecasting of battery charge consumption for automated vehicles (AGVs). For this purpose, the types of AGV and the methods of effective forecasting of their battery charge consumption were analyzed. It is established that they are based on optimal robot control processes; application of technologies to increase capacity and extend service life. The data for the forecast was collected using the UAExpert OPC UA client, which allowed to convert the informative components of the data vector into a format suitable for further processing (csv). To eliminate outliers in the signals, a dispersion analysis of each parameter of AGV was carried out. Data for which the sigma value exceeded 1.5 were considered partialle lost and were replaced by a moving average of 12 points (the number of ANN inputs). For training, verification and testing of neural networks, parameters with high and medium positive correlation dependence were selected according to the Pearson correlation coefficient. Short-term and medium-term forecasting of battery charge consumption for AKTZ was carried out on the basis of ANN with deep learning, the model of which was tested in two modes: forecasting and prediction. The effectiveness of the developed system was investigated by testing it on the data obtained from Formica-1 AGV. The average absolute testing error was less than 1%. The highest value of the prediction error was less than 9 % when predicting such parameters as current position and X-coordinate, which are correlated with battery charge consumption for AGV. It has been established experimentally that the accuracy of the forecast of battery charge consumption for various types of AGV has been improved.
本文开发了一种自动驾驶汽车电池电量消耗分析与神经网络预测的智能系统。为此,分析了AGV的类型及其电池电量消耗的有效预测方法。确定了它们是基于最优机器人控制过程的;应用技术提高产能和延长使用寿命。预测数据是使用UAExpert OPC UA客户端收集的,该客户端允许将数据向量的信息组件转换为适合进一步处理的格式(csv)。为了消除信号中的异常值,对AGV各参数进行了色散分析。sigma值超过1.5的数据被认为是部分丢失,并被12点的移动平均值(人工神经网络输入的数量)所取代。对于神经网络的训练、验证和测试,根据Pearson相关系数选择高、中等正相关依赖的参数。基于深度学习的人工神经网络对AKTZ的电池电量消耗进行了中短期预测,并对模型进行了预测和预测两种模式的测试。通过对Formica-1 AGV采集数据的测试,验证了所开发系统的有效性。平均绝对检测误差小于1%。对于与AGV电池电量消耗相关的当前位置、x坐标等参数,预测误差的最大值小于9%。实验证明,该方法提高了各类AGV电池电量消耗预测的准确性。
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引用次数: 0
Database development for intellectual system for research of space weather parameters 空间气象参数研究智能系统数据库开发
Danylo Ivantyshyn, Y. Burov
An analysis of the helio- and geo-activity subject area has been carried out, which become a ground for the main essences of space weather indices, their attributes and connections between them were determined. An ER-diagram was constructed and a logical scheme of the database of the intelligent system for the research of space weather parameters was developed. The scientific novelty of the obtained results relies on the development of a database model of an intelligent system for the research of space weather parameters. The practical significance of the obtained results lies in the possibilities of filling the database on manifestations of solar activity, their processing, analysis and establishment of connections between indicators of helio- and geoactivity.
对日活动和地活动主题区进行了分析,为空间天气指数的主要本质奠定了基础,确定了它们的属性和它们之间的联系。构造了空间气象参数智能系统的er图,提出了空间气象参数智能系统数据库的逻辑方案。所得结果的科学新颖性依赖于空间气象参数研究智能系统数据库模型的开发。所得结果的实际意义在于有可能填充太阳活动表现的数据库,对其进行处理和分析,并建立太阳活动指标与地球活动指标之间的联系。
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引用次数: 0
Project of the information system of sales on the charity auction platform 慈善拍卖平台销售信息系统项目
P. Kravets, N. Yaremko
This paper describes the requirements for the project of an information sales system on the platform of charitable online auctions, which offers a fundamentally new way to sell valuable property, such as real estate or transport. The designed information system is a non-standard solution for the implementation of auction sales, since in economically unstable times it is intended to become an alternative way for sellers to expose their property as a lot; to play a lot between the participants of the auction and give a chance to low-income segments of the population to become owners of valuable property for a relatively small amount of the bid in the auction; pay part of the collected amount in favor of charitable foundations for which users will vote when participating in the auction; enrich the state budget by paying taxes on the purchase and sale procedure. The expediency of creating such an information system was assessed on the basis of comparing it with the existing prototypes. To substantiate the relevance of the project, a system of experimental evaluation of the characteristics of the designed system and its analogues has been developed according to a number of criteria. A number of advantages and critical differences of the system project have been identified. On the basis of the project management method S.M.A.R.T. the goals of creating an information system are formulated and a list of tasks to achieve them is determined. Structural, functional, informational, business and client requirements for the project are outlined. The main means of developing an IT project in TypeScript on the Node.js and Angular platforms are indicated. Integration of the information system with the Fondy payment system to save proceeds from the auction is proposed. The risks of project implementation are identified and ways to minimize their impact are outlined.
本文描述了一个基于慈善在线拍卖平台的信息销售系统的项目需求,该系统提供了一种全新的方式来出售有价值的财产,如房地产或交通工具。所设计的信息系统是实现拍卖销售的非标准解决方案,因为在经济不稳定时期,它旨在成为卖家暴露其财产的另一种方式;在拍卖的参与者之间发挥很大的作用,让低收入人群有机会在拍卖中以相对较少的出价成为有价值财产的所有者;将部分所得款项捐给慈善基金会,由用户在参与拍卖时投票选出;通过在购买和销售过程中纳税来充实国家预算。在与现有的原型进行比较的基础上,评估了建立这样一个信息系统的便利性。为了证实项目的相关性,已经根据一些标准开发了一个对所设计系统及其类似物的特性进行实验评估的系统。已经确定了系统项目的许多优点和关键区别。在项目管理方法S.M.A.R.T.的基础上,制定了创建信息系统的目标,并确定了实现这些目标的任务清单。概述了项目的结构、功能、信息、业务和客户需求。指出了在Node.js和Angular平台上用TypeScript开发IT项目的主要方法。提出了信息系统与Fondy支付系统的集成,以节省拍卖收益。确定了项目实施的风险,并概述了将其影响最小化的方法。
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引用次数: 0
Method of building embeddings of signs in deep learning problems based on ontologies 基于本体的深度学习问题中符号嵌入的构建方法
V. Lytvyn, Solomiya Mushasta
This paper investigates the problem of embedding features used in datasets for training neural networks. The use of embeddings increases the performance of neural networks, and therefore is an important part of data preparation for deep learning methods. Such a process is based on semantic metrics. It is proposed to use ontologies of the subject areas to which the corresponding feature belongs for embedding. This work developed such a method and investigated its use for the task of categorizing text documents. The research results showed the advantage of the developed method.
本文研究了用于训练神经网络的数据集的嵌入特征问题。嵌入的使用提高了神经网络的性能,因此是深度学习方法数据准备的重要组成部分。这样的流程是基于语义度量的。建议使用相应特征所属主题领域的本体进行嵌入。这项工作开发了这样一种方法,并研究了它在文本文档分类任务中的使用。研究结果表明了该方法的优越性。
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引用次数: 0
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Vìsnik Nacìonalʹnogo unìversitetu "Lʹvìvsʹka polìtehnìka". Serìâ Ìnformacìjnì sistemi ta merežì
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