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2016 XVIII Symposium on Virtual and Augmented Reality (SVR)最新文献

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Life Cycle of a SLAM System: Implementation, Evaluation and Port to the Project Tango Device SLAM系统的生命周期:实施、评估和移植到项目Tango设备
Pub Date : 2016-06-21 DOI: 10.1109/SVR.2016.13
Thulio Araujo, R. Roberto, J. M. Teixeira, Francisco Simões, V. Teichrieb, J. P. Lima, Ermano Arruda
Augmented Reality (AR) applications are becoming popular recently. Among other things, AR requires a precise real-time tracking to work properly. Simultaneous Localization and Mapping (SLAM) is one way to perform this task. Commonly used in robotics applications, SLAM creates a map of the environment to use it as input to compute the pose while uses the pose to increment the map. At the same time, mobile devices are evolving faster lately. Along with more processing power and memory capabilities, they are being embedded with several powerful resources, such as depth sensors. Taking this into account, this work introduces STAM, a Simple Tracking and Mapping system that was developed in desktop and evaluated in a challenging scenario. Additionally, STAM was ported to a mobile version, using the Android platform and Google's Tango tablet device. Finally, the system was evaluated concerning its desktop version. The desktop version presented better tracking performance in simple scenarios with respect to reprojection error, but it presented a few drawbacks when dealing with the most complex ones. Regarding the mobile version, it proved to be slower than its desktop counterpart. However, it was more precise.
增强现实(AR)应用最近变得流行起来。除此之外,AR需要精确的实时跟踪才能正常工作。同时定位和映射(SLAM)是执行此任务的一种方法。SLAM通常用于机器人应用程序,它创建一个环境地图,将其作为输入来计算姿态,同时使用姿态来增加地图。与此同时,移动设备的发展速度也在加快。除了更强的处理能力和存储能力外,它们还嵌入了一些强大的资源,比如深度传感器。考虑到这一点,本工作介绍了STAM,这是一个在桌面开发并在具有挑战性的场景中进行评估的简单跟踪和映射系统。此外,STAM被移植到移动版本,使用Android平台和谷歌的Tango平板设备。最后,对系统的桌面版进行了评价。在简单的场景中,桌面版本在重投影错误方面表现出更好的跟踪性能,但是在处理最复杂的场景时,它表现出一些缺点。关于手机版本,它被证明比桌面版本慢。然而,它更加精确。
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引用次数: 5
MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation MoVEROffice:上肢康复的虚拟现实
Pub Date : 2016-06-21 DOI: 10.1109/SVR.2016.36
R. V. Aranha, Luciano Vieira de Araújo, Carlos B. M. Monteiro, T. Silva, Fátima L. S. Nunes
Considering the complexity involved in the motor rehabilitation process, this paper presents the development of a serious game with virtual reality and natural interaction to act as a support tool for physical therapy professionals. The objective of the developed application is to enable that patients acquire skill in performing tasks in the virtual environment to transfer them later to the real environment. An experiment was conducted to compare the performance of people with and without mobility limitations in the use of the virtual environment. The results showed that the time spent for performing tasks tend to be reduced when the users familiarize them selves with natural interaction, and size and position of objects have influence in the interaction. The study allowed inferring in this sample evaluated that the motor limitations of the patients did not have influence in the performance of the volunteers.
考虑到运动康复过程的复杂性,本文提出了一个具有虚拟现实和自然交互的严肃游戏的开发,作为物理治疗专业人员的支持工具。开发的应用程序的目标是使患者获得在虚拟环境中执行任务的技能,以便稍后将其转移到真实环境中。进行了一项实验,以比较有和没有行动限制的人在使用虚拟环境中的表现。结果表明,当用户熟悉自然交互时,执行任务的时间往往会减少,并且对象的大小和位置对交互有影响。该研究允许在该样本评估中推断,患者的运动限制对志愿者的表现没有影响。
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引用次数: 8
A Low-Cost Immersive Virtual Environment for Ptesiophobia Treatment 一种低成本的沉浸式虚拟环境治疗恐惧症
Pub Date : 2016-06-01 DOI: 10.1109/SVR.2016.45
Raquel Ellem Marcelino de Oliveira, J. Oliveira
Virtual Reality is a useful tool to aid in phobia treatment. Since 1995 it has been used to help people with airplane travel phobia, also been employed against various anxiety disturbs. In this work we deploy a virtual environment which resembles an airport, which aims at raising anxiety levels similar to those resulting of the equivalent real environment exposure. The goal is to aid in ptesiophobia treatment. In this work we deploy a virtual environment which resembles an airport, which aims at raising anxiety levels similar to those resulting of the equivalent real environment exposure. The goal is to aid in ptesiophobia treatment.
虚拟现实是帮助治疗恐惧症的有用工具。自1995年以来,它一直用于帮助患有飞机旅行恐惧症的人,也用于治疗各种焦虑不安。在这项工作中,我们部署了一个类似于机场的虚拟环境,其目的是提高焦虑水平,类似于同等真实环境暴露的结果。目的是帮助治疗心灵恐惧症。在这项工作中,我们部署了一个类似于机场的虚拟环境,其目的是提高焦虑水平,类似于同等真实环境暴露的结果。目的是帮助治疗心灵恐惧症。
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引用次数: 2
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2016 XVIII Symposium on Virtual and Augmented Reality (SVR)
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