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2016 XVIII Symposium on Virtual and Augmented Reality (SVR)最新文献

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Surface Electromyography for Game-Based Hand Motor Rehabilitation 基于游戏的手部运动康复的表面肌电图
Pub Date : 2016-06-21 DOI: 10.1109/SVR.2016.32
Thiago V. V. Batista, L. Machado, A. Valença
Computer systems such as virtual environments and serious games are being used as a tool to enhance the process of user rehabilitation. These systems can help motivate and provide means to assess the user's performance undertaking an exercise session. To do that, these systems incorporate motion tracking and gesture recognition devices, such as natural interaction devices like Kinect and Nintendo Wii. These devices, originally developed for the games market, allowed the development of low cost and minimally invasive rehabilitation systems, allowing the treatment to be taken to the patient's residence. With the advent of natural interaction based on electromyography, devices that use electromyographic signals can also be used to construct these systems. The aim of this work is to show how electromyographic signals could be used as a tool to capture user gestures and incorporated into home-based rehabilitation systems by adopting a low-cost device to capture these gestures. The process of creation of a serious game to show some of these concepts is also present.
诸如虚拟环境和严肃游戏等计算机系统正被用作加强用户康复过程的工具。这些系统可以帮助激励和提供方法来评估用户进行锻炼的表现。为了做到这一点,这些系统结合了运动跟踪和手势识别设备,如Kinect和任天堂Wii等自然交互设备。这些设备最初是为游戏市场开发的,允许开发低成本和微创康复系统,允许将治疗带到患者家中。随着基于肌电图的自然交互的出现,使用肌电图信号的设备也可以用来构建这些系统。这项工作的目的是展示肌电图信号如何被用作捕获用户手势的工具,并通过采用低成本的设备来捕获这些手势,将其纳入基于家庭的康复系统。制作一款严肃游戏的过程也展示了这些概念。
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引用次数: 6
MoVEROffice: Virtual Reality for Upper Limbs Rehabilitation MoVEROffice:上肢康复的虚拟现实
Pub Date : 2016-06-21 DOI: 10.1109/SVR.2016.36
R. V. Aranha, Luciano Vieira de Araújo, Carlos B. M. Monteiro, T. Silva, Fátima L. S. Nunes
Considering the complexity involved in the motor rehabilitation process, this paper presents the development of a serious game with virtual reality and natural interaction to act as a support tool for physical therapy professionals. The objective of the developed application is to enable that patients acquire skill in performing tasks in the virtual environment to transfer them later to the real environment. An experiment was conducted to compare the performance of people with and without mobility limitations in the use of the virtual environment. The results showed that the time spent for performing tasks tend to be reduced when the users familiarize them selves with natural interaction, and size and position of objects have influence in the interaction. The study allowed inferring in this sample evaluated that the motor limitations of the patients did not have influence in the performance of the volunteers.
考虑到运动康复过程的复杂性,本文提出了一个具有虚拟现实和自然交互的严肃游戏的开发,作为物理治疗专业人员的支持工具。开发的应用程序的目标是使患者获得在虚拟环境中执行任务的技能,以便稍后将其转移到真实环境中。进行了一项实验,以比较有和没有行动限制的人在使用虚拟环境中的表现。结果表明,当用户熟悉自然交互时,执行任务的时间往往会减少,并且对象的大小和位置对交互有影响。该研究允许在该样本评估中推断,患者的运动限制对志愿者的表现没有影响。
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引用次数: 8
A Low-Cost Immersive Virtual Environment for Ptesiophobia Treatment 一种低成本的沉浸式虚拟环境治疗恐惧症
Pub Date : 2016-06-01 DOI: 10.1109/SVR.2016.45
Raquel Ellem Marcelino de Oliveira, J. Oliveira
Virtual Reality is a useful tool to aid in phobia treatment. Since 1995 it has been used to help people with airplane travel phobia, also been employed against various anxiety disturbs. In this work we deploy a virtual environment which resembles an airport, which aims at raising anxiety levels similar to those resulting of the equivalent real environment exposure. The goal is to aid in ptesiophobia treatment. In this work we deploy a virtual environment which resembles an airport, which aims at raising anxiety levels similar to those resulting of the equivalent real environment exposure. The goal is to aid in ptesiophobia treatment.
虚拟现实是帮助治疗恐惧症的有用工具。自1995年以来,它一直用于帮助患有飞机旅行恐惧症的人,也用于治疗各种焦虑不安。在这项工作中,我们部署了一个类似于机场的虚拟环境,其目的是提高焦虑水平,类似于同等真实环境暴露的结果。目的是帮助治疗心灵恐惧症。在这项工作中,我们部署了一个类似于机场的虚拟环境,其目的是提高焦虑水平,类似于同等真实环境暴露的结果。目的是帮助治疗心灵恐惧症。
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引用次数: 2
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2016 XVIII Symposium on Virtual and Augmented Reality (SVR)
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