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International Journal of Distance Education Technologies最新文献

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Streaming of Continuous Media for Distance Education Systems 远程教育系统的连续媒体流
IF 3.3 Q1 Social Sciences Pub Date : 2007-07-01 DOI: 10.4018/jdet.2007070104
A. Dashti, Maytham Safar
Distance education created new challenges regarding the delivery of large size isochronous continuous streaming media (SM) objects. In this paper, we consider the design of a framework for customized SM presentations, where each presentation consists of a number of SM objects that should be retrieved and displayed to the user in a coherent fashion. We describe a retrieval optimizer (Prime) that captures the flexibilities and requirements imposed by the user query, user profile, and session profile. Then, it determines how this query script should be imposed against the continuous media (CM) server to reduce contention. We also provide a cost model to evaluate each proposed plan. Finally, we explain the role of memory buffering in alleviating the server bandwidth fragmentation problem. Our preliminary experimental results show the feasibility and effectiveness of our proposed model and techniques in generating near optimal retrieval.
远程教育在传输大型同步连续流媒体(SM)对象方面带来了新的挑战。在本文中,我们考虑了定制SM表示的框架设计,其中每个表示由许多SM对象组成,这些对象应该被检索并以一致的方式显示给用户。我们描述了一个检索优化器(Prime),它捕获了用户查询、用户配置文件和会话配置文件所带来的灵活性和需求。然后,它决定如何将这个查询脚本强加给连续媒体(CM)服务器,以减少争用。我们还提供了一个成本模型来评估每个提议的计划。最后,我们解释了内存缓冲在缓解服务器带宽碎片问题中的作用。我们的初步实验结果表明了我们所提出的模型和技术在生成接近最优检索方面的可行性和有效性。
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引用次数: 4
Enhancing the IMS QTI to Better Support Computer Assisted Marking 加强IMS QTI以更好地支持计算机辅助阅卷
IF 3.3 Q1 Social Sciences Pub Date : 2007-07-01 DOI: 10.4018/jdet.2007070102
D. Clark, Penny Baillie de Byl
Computer aided assessment is a common approach used by educational institutions. The benefits range into the design of teaching, learning and instructional materials. While some such systems implement fully automated marking for multiple choice questions and fill-in-the-blanks they are insufficient when human critiquing is required. Current systems developed in isolation have little regard to scalability and interoperability between courses, computer platforms and Learning Management Systems. The IMS Global Learning Consortium’s open specifications for interoperable learning technology lack functionality to make it useful for Computer Assisted Marking. This paper presents an enhanced set of these standards to address the issue.
计算机辅助评估是教育机构常用的方法。这些好处包括教学、学习和教学材料的设计。虽然一些这样的系统实现了对选择题和填空题的全自动评分,但当需要人工评判时,它们是不够的。目前孤立开发的系统很少考虑课程、计算机平台和学习管理系统之间的可扩展性和互操作性。IMS全球学习联盟关于互操作学习技术的开放规范缺乏使其对计算机辅助标记有用的功能。本文提出了一套增强的这些标准来解决这个问题。
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引用次数: 10
A SCORM Compliant Courseware Authoring Tool for Supporting Pervasive Learning 支持普适学习的SCORM兼容课件创作工具
IF 3.3 Q1 Social Sciences Pub Date : 2007-07-01 DOI: 10.4018/jdet.2007070105
Te-Hua Wang, Flora Chia-I Chang
The sharable content object reference model (SCORM) includes a representation of distance learning contents and a behavior definition of how users should interact with the contents. Generally, SCORMcompliant systems were based on multimedia and Web technologies on PCs. We further build a pervasive learning environment, which allows users to read SCORM-compliant textbooks with multimodal learning devices. Respecting the learning contents for supporting such learning environment, an efficient authoring tool was developed for serving this goal. Some specific tags were defined to specify the corresponding information or interactions that cannot be performed in the hardcopy books. These tags can be printed in SCORM-compliant textbooks and recognized by Hyper Pen to facilitate the affinity between the physical textbooks and digital world. Therefore, users can read the SCORM-compliant hardcopy textbooks in a traditional manner. The authored course contents will be the same while applying to the multimodal learning devices with different layouts.
可共享内容对象参考模型(SCORM)包括远程学习内容的表示和用户应该如何与内容交互的行为定义。一般来说,SCORMcompliant系统是基于pc上的多媒体和Web技术的。我们进一步构建了一个普适学习环境,允许用户使用多模式学习设备阅读符合scorm的教科书。尊重支持这种学习环境的学习内容,开发了一种有效的创作工具来实现这一目标。定义了一些特定的标签来指定在纸质书中无法执行的相应信息或交互。这些标签可以打印在符合scorm标准的教科书中,并被Hyper Pen识别,以促进物理教科书和数字世界之间的亲和力。因此,用户可以以传统的方式阅读符合scorm标准的硬拷贝教科书。在不同布局的多模态学习设备上,所编写的课程内容是相同的。
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引用次数: 10
Adaptive Animation of Human Motion for E-Learning Applications 人体运动自适应动画的电子学习应用
IF 3.3 Q1 Social Sciences Pub Date : 2007-04-01 DOI: 10.4018/jdet.2007040106
Frederick W. B. Li, Rynson W. H. Lau, T. Komura, M. Wang, B. Siu
Human motion animation has been one of the major research topics in the field of computer graphics for decades. Techniques developed in this area help present human motions in various applications. This is crucial for enhancing the realism as well as promoting the user interest in the applications. To carry this merit to e-learning applications, we have developed efficient techniques for delivering human motion information over the Internet to collaborating e-learning users and revealing the motion information in the client machines with different rendering capability. Our method offers a mechanism to extract human motion data at various levels of detail (LoD). We also propose a set of importance factors to allow an e-learning system to determine the LoD of the human motion for rendering as well as transmission, according to the importance of the motion and the available network bandwidth. At the end of the paper, we demonstrate the effectiveness of the new method with some experimental results.
几十年来,人体运动动画一直是计算机图形学领域的主要研究课题之一。该领域发展的技术有助于在各种应用中呈现人体运动。这对于增强真实感以及提高用户对应用程序的兴趣至关重要。为了将这一优点应用到电子学习应用中,我们开发了有效的技术,通过互联网将人体运动信息传递给协作的电子学习用户,并在具有不同渲染能力的客户端机器中显示运动信息。我们的方法提供了一种机制来提取不同细节层次的人体运动数据(LoD)。我们还提出了一组重要因素,使电子学习系统能够根据运动的重要性和可用的网络带宽确定人体运动的LoD以进行渲染和传输。最后,通过实验结果验证了该方法的有效性。
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引用次数: 8
Adaptive Synchronization of Semantically Compressed Instructional Videos for Collaborative Distance Learning 协同远程学习中语义压缩教学视频的自适应同步
IF 3.3 Q1 Social Sciences Pub Date : 2007-04-01 DOI: 10.4018/jdet.2007040105
Dan B. Phung, G. Valetto, G. Kaiser, Tiecheng Liu, J. Kender
The increasing popularity of online courses has highlighted the need for collaborative learning tools for student groups. In addition, the introduction of lecture videos into the online curriculum has drawn attention to the disparity in the network resources available to students. We present an e-Learning architecture and adaptation model called AITV (Adaptive Interactive Internet Team Video), which allows groups of students to collaboratively view a video in synchrony. AITV upholds the invariant that each student will view semantically equivalent content at all times. A semantic compression model is developed to provide instructional videos at different level-of-details to accommodate dynamic network conditions and users’ system requirements. We take advantage of the semantic compression algorithm’s ability to provide different layers of semantically equivalent video by adapting the client to play at the appropriate layer that provides the client with the richest possible viewing experience. Video player actions, like play, pause and stop, can be initiated by any group member and and the results of those actions are synchronized with all the other students. These features allow students to review a lecture video in tandem, facilitating the learning process. Experimental trials show that AITV successfully synchronizes instructional videos for distributed students while concurrently optimizing the video quality, even under conditions of fluctuating bandwidth, by adaptively adjusting the quality level for each student while still maintaining the invariant.
网络课程的日益普及凸显了对学生群体协作学习工具的需求。此外,在线课程中讲座视频的引入引起了人们对学生可用网络资源差异的关注。我们提出了一种称为aiv(自适应交互式互联网团队视频)的电子学习架构和适应模型,它允许学生群体协作同步观看视频。aiv坚持不变,即每个学生在任何时候都将看到语义上相同的内容。为了适应动态的网络条件和用户的系统需求,提出了一种语义压缩模型来提供不同细节层次的教学视频。我们利用语义压缩算法的能力,通过调整客户端在适当的层上播放,为客户端提供尽可能丰富的观看体验,从而提供语义等效视频的不同层。视频播放器的动作,如播放、暂停和停止,可以由任何小组成员发起,并且这些动作的结果与所有其他学生同步。这些功能允许学生在串联中回顾讲座视频,促进学习过程。实验表明,即使在带宽波动的情况下,aiv也可以通过自适应调整每个学生的质量水平而保持不变性,从而成功地同步分布式学生的教学视频,同时优化视频质量。
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引用次数: 8
Grounding Collaborative Learning in Semantics-Based Critiquing 基于语义的批评中的协作学习基础
IF 3.3 Q1 Social Sciences Pub Date : 2007-04-01 DOI: 10.4018/JDET.2007040104
W. K. Cheung, A. Mørch, K. Wong, Cynthia Lee, Jiming Liu, Mason H. Lam
In this paper we investigate the use of Latent Semantic Analysis (LSA), Critiquing Systems, and Knowledge Building to support computer-based teaching of English composition. We have built and tested an English Composition Critiquing System that makes use of LSA to analyze student essays and compute feedback by comparing their essays with teacher’s model essays. LSA values are input to a critiquing component to provide a user interface for the students. A software agent can also use the critic feedback to coordinate a collaborative knowledge building session with multiple users (students and teachers). Shared feedback provides seed questions that can trigger discussion and extended reflection about the next phase of writing. We present the first version of a prototype we have built, and report the results from three experiments. We end the paper by describing our plans for future work.
在本文中,我们探讨了使用潜在语义分析(LSA)、批评系统和知识构建来支持英语作文的计算机教学。我们建立并测试了一个英语作文评论系统,该系统利用LSA来分析学生的作文,并通过将学生的作文与教师的示范作文进行比较来计算反馈。将LSA值输入到评判组件中,为学生提供用户界面。软件代理还可以使用评论反馈来协调与多个用户(学生和教师)的协作知识构建会话。共享的反馈提供了种子问题,可以引发讨论和对下一阶段写作的延伸反思。我们展示了我们建立的原型的第一个版本,并报告了三个实验的结果。我们在论文的最后描述了我们对未来工作的计划。
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引用次数: 19
Automatic Digital Content Generation System for Real-Time Distance Lectures 实时远程讲座自动数字内容生成系统
IF 3.3 Q1 Social Sciences Pub Date : 2007-01-01 DOI: 10.4018/jdet.2007010102
M. Iwatsuki, Norio Takeuchi, Hisato Kobayashi, K. Yana, H. Takeda, Hisashi Yaginuma, Hajime Kiyohara, Akira Tokuyasu
This article describes a new automatic digital content generation system we have developed. Recently some universities, including Hosei University, have been offering students opportunities to take distance interactive classes over the Internet from overseas. When such distance lectures are delivered in English to Japanese students, there is a pressing need to provide materials for review after class, such as video content on a CD-ROM or on a Web site. To meet this need, we have developed a new automatic content generation system, which enables the complete archiving of lectures including video/audio content, synchronized presentation materials, and handwritten traces on virtual whiteboards. The content is generated in real time and is immediately available at the end of the class. In addition, this system incorporates a unique video search algorithm which adopts a phonetic-based search technology. This enables quick review of the video content by typed-in keywords. The system can automatically create a vast amount of digital content and provide students with an efficient learning tool.
本文介绍了我们开发的一种新的自动数字内容生成系统。最近,包括法政大学在内的一些大学为学生提供了从海外通过互联网远程互动课程的机会。当用英语向日本学生进行远程授课时,迫切需要在课后提供复习材料,例如光盘或网站上的视频内容。为了满足这一需求,我们开发了一种新的自动内容生成系统,可以实现完整的讲座存档,包括视频/音频内容、同步演示材料和虚拟白板上的手写痕迹。内容是实时生成的,并在课程结束时立即可用。此外,该系统还采用了一种独特的视频搜索算法,该算法采用基于语音的搜索技术。这样可以通过输入关键字快速查看视频内容。该系统可以自动生成大量的数字内容,为学生提供一个高效的学习工具。
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引用次数: 6
An Efficient and Effective Approach to Developing Engineering E-Training Courses 一种开发工程电子培训课程的高效方法
IF 3.3 Q1 Social Sciences Pub Date : 2007-01-01 DOI: 10.4018/jdet.2007010104
Judy C. R. Tseng, W. Tsai, Gwo-jen Hwang, Po-Han Wu
In developing traditional learning materials, quality is the key issue to be considered. However, for high technical e-training courses, not only the quality of the learning materials but also the efficiency of developing the courses needs to be taken into consideration. It is a challenging issue for experienced engineers to develop up-to-date e-training courses for inexperienced engineers before further new technologies are proposed. To cope with these problems, a concept relationship-oriented approach is proposed in this paper. A system for developing e-training courses has been implemented based on the novel approach. Experimental results showed that the novel approach can significantly shorten the time needed for developing e-training courses, such that engineers can receive up-to-date technologies in time.
在开发传统学习材料时,质量是需要考虑的关键问题。然而,对于高技术的电子培训课程,不仅要考虑学习材料的质量,还要考虑课程开发的效率。对于经验丰富的工程师来说,在提出进一步的新技术之前,为经验不足的工程师开发最新的电子培训课程是一个具有挑战性的问题。为了解决这些问题,本文提出了一种面向概念关系的方法。基于这种新方法,开发了一个电子培训课程系统。实验结果表明,该方法可以显著缩短开发电子培训课程所需的时间,使工程师能够及时获得最新的技术。
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引用次数: 14
Web-Based Handwriting Education with Animated Virtual Teacher 基于网络的动画虚拟教师手写教育
IF 3.3 Q1 Social Sciences Pub Date : 2004-08-08 DOI: 10.4018/jdet.2006010106
Howard Leung, T. Komura
Traditionally, in teaching handwriting, the teacher writes a character on the blackboard, and then students try to follow the teacher in order to write the same character. The teacher can check whether a student’s handwriting is spatially correct by looking at its shape but he/she is not able to verify if the student is writing in the correct stroke order with the correct number of strokes. As a result, we design a web-based handwriting education system. With our proposed system, students can stay at home to do the exercises for learning the handwriting of characters. A student’s handwriting can be captured in digital format with the information in both temporal and spatial domain and the results can be sent to the teacher for evaluation. In addition, we propose to animate a virtual teacher on the student’s terminal for demonstrating the handwriting of the characters to give students a sense of presence.
传统上,在手写体教学中,老师在黑板上写一个字,然后学生们试着跟着老师写同一个字。教师可以通过观察笔迹的形状来判断学生的笔迹在空间上是否正确,但无法判断学生的笔画顺序和笔画数是否正确。因此,我们设计了一个基于网络的书写教育系统。通过我们提出的系统,学生可以呆在家里做练习来学习汉字的书写。学生的笔迹可以以数字形式捕获,并具有时间和空间域的信息,结果可以发送给教师进行评估。此外,我们建议在学生的终端上动画一个虚拟教师,以展示字符的笔迹,给学生一种存在感。
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引用次数: 16
Web-Based Interactive 3D Visualization for Computer Graphics Education 基于网络的交互式三维可视化计算机图形学教育
IF 3.3 Q1 Social Sciences Pub Date : 2002-08-17 DOI: 10.4018/jdet.2003070106
Li Yang, M. Sanver
Instead of web-based course development using an off-the-shelf web authoring tool, we believe that a better way to show principles and techniques in computer science is to have the related algorithms running "live" in background and to allow students interact with them within a web browser. We have chosen computer graphics as an example course because of its demand for visualization and its challenge for 3D rendering. This paper presents the visualization techniques and a set of web-based demos designed to demonstrate the computer graphics concepts and OpenGL functions. We have ported the popular Nate Robins' OpenGL demos on the web and have also developed our own demos. The main idea of the approach is to put a real world scene and a rendering result side by side together with a set of corresponding OpenGL functions to produce the rendering result from the real-world scene. Animation, user interaction, manipulation, and virtual navigation are supported in the sense that functions and the parameters of each function can be changed interactively and such changes will be reflected immediately in the rendering result. The demos are written by using Java and GL4Java, an OpenGL Java binding to ensure the deployment on the Web. The result is a set of interactive web-based tutorials with rich visualization driven by underlying algorithms to demonstrate the subject principles and techniques. Although the contents of the demos are specific to computer graphics, the presented methodology represents a generic approach which is discipline/course independent and can be applied to various other computer science courses.
比起使用现成的网络创作工具来开发基于网络的课程,我们相信展示计算机科学原理和技术的更好方法是让相关算法在后台“实时”运行,并允许学生在网络浏览器中与它们进行交互。我们选择计算机图形学作为示例课程,因为它对可视化的需求和对3D渲染的挑战。本文介绍了可视化技术和一套基于web的演示,旨在演示计算机图形学概念和OpenGL功能。我们将Nate Robins的OpenGL演示移植到网络上,同时也开发了我们自己的演示。该方法的主要思想是将真实世界的场景和渲染结果并排放在一起,并使用一组相应的OpenGL函数来生成真实世界场景的渲染结果。支持动画、用户交互、操作和虚拟导航,可以交互地更改函数和每个函数的参数,并且这些更改会立即反映在渲染结果中。演示是使用Java和GL4Java编写的,GL4Java是OpenGL Java绑定,以确保在Web上的部署。结果是一组交互式的基于web的教程,这些教程由底层算法驱动,具有丰富的可视化,以演示主题原则和技术。虽然演示的内容是特定于计算机图形学的,但所提出的方法代表了一种独立于学科/课程的通用方法,可以应用于各种其他计算机科学课程。
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引用次数: 10
期刊
International Journal of Distance Education Technologies
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