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Urban-human faces and the semiotic right to the city: From the USSR propaganda machinery to the participatory city 城市人的面孔和对城市的符号学权利:从苏联的宣传机器到参与式城市
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.17
E. Soro
Now that the usage and meaning of urban spaces have been dramatically challenged by the global pandemic, several debates and reflections are going on around the manner in which cities – both as concerns the public and the private spaces – have been designed. The article observes how “urban-human face” representations have served different models of urbanity across times and cultures. Using a framework deriving from semiotics of culture, according to which the city represents a model of the world, the article attempts to interpret how portraits of faces have been modelling the city through different urban faciality mechanisms. The focus is on a sample of what we call ‘urban-human faces’, ranging from Soviet propaganda posters to the digital #selfiecity project. The expression refers to series of representations that bring together the city and the face. It can be argued that both the city and the face, produced at a specific historical and cultural moment, with their figurative and plastic elements, deploy the struggle for the city ownership and authorship. Nonetheless, the commensurability of the city and the face can be just based on the fact that both semiotic configurations represent an excess with the help of cartographic reproduction (the city) and the portrait (the face), respectively. A city can be represented by a face to the extent to which it is also multifaceted as a polylogue. On the basis of such instable commensurability, the article will ultimately attempt to bring together the semiotics of the face and the semiotics of the city.
现在,城市空间的使用和意义受到了全球疫情的巨大挑战,围绕城市的设计方式——包括公共和私人空间——正在进行几场辩论和思考。文章观察了“城市人脸”表征如何在不同时代和文化中为不同的城市模式服务。本文试图利用一个源自文化符号学的框架,根据这个框架,城市代表了世界的一个模型,来解释人脸肖像是如何通过不同的城市表情机制来塑造城市的。重点是我们所说的“城市人脸”样本,从苏联的宣传海报到数字自拍项目。这个表达是指将城市和面孔结合在一起的一系列表现。可以说,在特定的历史文化时刻产生的城市和面孔,都以其具象和可塑的元素,展开了对城市所有权和作者权的斗争。尽管如此,城市和人脸的可公度可以仅仅基于这样一个事实,即这两种符号配置分别在地图复制(城市)和肖像(人脸)的帮助下代表了过度。一个城市可以用一张脸来代表,在某种程度上,它也是一个多层面的多逻辑。基于这种不稳定的可公度性,本文最终试图将人脸符号学与城市符号学结合起来。
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引用次数: 1
Gotta face ‘em all: Pokémon, Japanese animated characters, and the emergence of playful visual animism 必须面对它们:poksammon,日本动画人物,以及有趣的视觉万物有灵论的出现
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.15
Vincenzo Idone Cassone
As a result of technological innovations and new cultural practices, the contemporary mediasphere is increasingly populated by digital(ized) faces. The phenomenon is not limited to human faces, but includes a vast universe of fictional animated faces, variously called ‘characters’, ‘mascots’ or ‘kyara’. In Japan, while certainly not new, kyara have been spreading thanks to globalization, digitalization and media-mix strategies. Through the connection between visual design, fictional narratives and socio-cultural consumption, kyara can be considered semiotic figures of in-betweenness, key symbolic mediators in the Japanese mediascape. Their anthropomorphic face design mediates the cultural boundaries between the human and the non-human, the animate and the inanimate, nature and culture. Furthermore, their post-modern narratives mix inspiration from the past and the present, from myths to science fiction. Lastly, they involve an encyclopedic reworking between fiction and reality, mythical references and secularization, between the domains of seriousness and playful make-believe. The article aims to explore the semiotic dimensions of kyara in contemporary Japan, with emphasis on their logic of representation and cultural outcomes. These will be investigated through the analysis of the Pokémon franchise, which will make it possible to describe the emergence of new semiotic patterns of ‘playful visual animism’ in the process of media facialization of everyday life.
由于技术创新和新的文化实践,当代媒体领域越来越多地出现了数字化面孔。这种现象不仅限于人脸,还包括大量虚构的动画人脸,这些人脸被称为“角色”、“吉祥物”或“kyara”。在日本,kyara虽然不是什么新鲜事,但由于全球化、数字化和媒体混合策略,它一直在传播。通过视觉设计、虚构叙事和社会文化消费之间的联系,kyara可以被认为是介于中间的符号人物,是日本媒体景观中的关键符号媒介。他们的拟人化面部设计调和了人类与非人类、有生命与无生命、自然与文化之间的文化界限。此外,他们的后现代叙事融合了过去和现在的灵感,从神话到科幻小说。最后,它们涉及在小说和现实、神话参考和世俗化之间,在严肃和戏谑的虚构领域之间进行百科全书式的改编。本文旨在探讨当代日本kyara的符号学维度,重点探讨其表现逻辑和文化结果。这些将通过对《精灵宝可梦》系列的分析进行调查,这将有可能描述在日常生活的媒体化过程中出现的“好玩的视觉万物有灵论”的新符号模式。
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引用次数: 2
Face and trust: A semiotic inquiry into influencers, money, and amygdala 面子与信任:对影响者、金钱和杏仁核的符号学研究
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.14
K. Bankov
After the cultural explosion of Web 2.0, digital culture reveals an apparently semiotic paradox associated with the incredibly widespread use of images of faces, while at the same time the reason to trust in the authenticity of these faces is constantly declining. This is because graphic technology has made the sophisticated manipulation of images both possible and easy. After a review of the existing semiotic models and considerations of trust, I am proposing a new approach which emphasizes the value-generating properties of trust by analogy with the money sign, seen as “trust inscribed”. Research from the neurosciences supports the hypothesis that the trustworthiness of the face is judged pre-reflexively and primordially. This, therefore, means that a trustworthy face is a premise for more successful communication than an untrustworthy one, notwithstanding the object of discussion and the cultural context. An example concerning social media influencers serves to show that in the internet-dominated globalizing culture, trustworthy faces are a multipurpose communicative asset that makes a difference.
在Web2.0的文化爆炸之后,数字文化揭示了一个明显的符号学悖论,该悖论与人脸图像的广泛使用有关,而与此同时,人们对这些人脸真实性的信任正在不断下降。这是因为图形技术使复杂的图像操作变得既可能又容易。在回顾了现有的符号学模型和对信任的考虑之后,我提出了一种新的方法,通过与金钱符号的类比,强调信任的价值生成特性,被视为“刻有信任”。神经科学的研究支持这样一种假设,即人脸的可信度是根据反射前和原始条件来判断的。因此,这意味着,无论讨论的对象和文化背景如何,一张值得信赖的脸都是比一张不值得信任的脸更成功沟通的前提。一个关于社交媒体影响者的例子表明,在互联网主导的全球化文化中,值得信赖的面孔是一种多用途的交流资产,会产生影响。
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引用次数: 3
Faces in the pre-Hispanic rock art of Colombia: Semiotic strategies, visual semiospheres, and gestures 哥伦比亚前西班牙裔摇滚艺术中的面孔:符号策略、视觉半球体和手势
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.11
M. C. Domínguez Núñez
This article analyses the sign systems or semiotic models that make up the meaning of a double face or mask drawing in the pre-Columbian rock art of Colombia, also discussing two human figures with depicted faces associated with the main picture. The sample of rock art was detected on the walls of the Chicamocha Canyon at the Mirador de Bárcenas site in the Santander Department in Northeast Colombia. Its origin is attributed to the Guane chiefdom. We hold as a central argument that this face and its gestures were part of a sign system or visual semiosphere that spread along the banks of the Chicamocha Canyon. However, the image shared some semiotic models and visual communication strategies with societies that inhabited areas in central Colombia located hundreds of kilometers away from the site studied. We support this claim because the forms, the use of the space in the images, and the gestures of a hieratic character appear both in the faces of the petroglyphs of the Huila Department as well as in some pre-Hispanic gold masks from the Cundinamarca region. The images of the rock art faces were analysed using a visual semiotic model based on the suggestions of the Mu group and analyses by Félix Thürleman and Jean Marie Floch. The analysis was complemented by Jacques Fontanille’s proposal for the levels of semiotic relevance, with Juri Lotman’s concept of the semiosphere employed as a key concept.
本文分析了哥伦比亚前哥伦布时期岩石艺术中构成双面画或面具画意义的符号系统或符号模型,并讨论了与主画面相关的两个人脸人物。在哥伦比亚东北部桑坦德省Mirador de Bárcenas遗址的Chicamocha峡谷墙壁上发现了岩石艺术样本。它的起源被认为是瓜纳酋长国。我们认为,这张脸及其手势是沿着奇卡莫查峡谷河岸传播的标志系统或视觉符号圈的一部分,这是一个核心论点。然而,这张图片与哥伦比亚中部距离研究地点数百公里的社会共享了一些符号学模型和视觉交流策略。我们支持这一说法,因为图像中空间的使用和象形文字的手势既出现在Huila部门的岩画上,也出现在Cundiamarca地区的一些前西班牙裔黄金面具上。根据穆小组的建议以及费利克斯·图尔曼和让-马里·弗洛赫的分析,使用视觉符号学模型对摇滚艺术面孔的图像进行了分析。雅克·丰塔尼勒(Jacques Fontanille)关于符号相关性水平的建议补充了这一分析,尤里·洛特曼(Juri Lotman)的符号圈概念是一个关键概念。
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引用次数: 0
The face and the faceness: Iconicity in the early faciasemiotics of Paul Ekman, 1957–1978 脸与面相:保罗·埃克曼早期面部符号学中的象似性,1957-1978
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.06
Devon Schiller
Paul Ekman is an American psychologist who pioneered the study of facial behaviour. Bringing together disciplinary history, life study, and history of science, this paper focuses on Ekman’s early research during the twenty-year period between 1957 and 1978. I explicate the historical development of Ekman’s semiotic model of facial behaviour, tracing the thread of iconicity through his life and works: from the iconic coding of rapid signs; through the eventual turn from classifying modes of iconic signification using gestalt categories to classifying modes of producing iconic sign-functions using minimal units; to the role and importance of iconicity for the study of the facial expression of emotion, both in terms of the similarities between iconic and analogue signs as well as the differences between facial coding and linguistic signification. In this intellectual genealogy, I argue not only that Ekman relied extensively upon conceptualizations and terminologies from semiotic thought for the creation of the Facial Action Coding System (FACS), but also that the question of iconicity is the pivotal problem across the many discoveries and innovations in what I term ‘Ekmanian faciasemiotics’.
保罗·埃克曼是美国心理学家,他是面部行为研究的先驱。本文将学科史、生命研究和科学史结合起来,重点介绍1957 - 1978年这20年间埃克曼的早期研究。我阐释了埃克曼面部行为符号学模型的历史发展,通过他的生活和作品追踪象似性的线索:从快速符号的符号编码;通过最终从使用格式塔范畴的符号意义分类模式转向使用最小单位产生符号功能的分类模式;从符号符号和模拟符号的相似性以及面部编码和语言意义的差异两方面探讨了象似性在面部情感表达研究中的作用和重要性。在这个知识谱系中,我认为埃克曼不仅广泛依赖于符号学思想中的概念化和术语来创建面部动作编码系统(FACS),而且在我称之为“埃克曼面部符号学”的许多发现和创新中,象似性问题是关键问题。
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引用次数: 1
Culturally significant symbolic faces: For a sociosemiotics of faces in films 具有文化意义的象征性面孔:电影中面孔的社会符号学
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.09
A. Santangelo
Every now and then when watching a movie, we come across faces in which we recognize a significant value, because they represent some important cultural models we use to assign meaning to our experience of the world. By way of example, I will discuss the faces of the protagonists of two recent films, Abdellatif Kechiche’s La vie d’Adèle. Chapitres 1 & 2 (2013; English title Blue Is the Warmest Colour) and Léonor Sérraille’s Jeune femme (2017), comparing them with the faces of the protagonists of some older movies, such as Andrew Adamson and Vicky Jenson’s Shrek (2001) and James Cameron’s Avatar (2009). I will argue that the way in which the faces are portrayed is similar to the narrative structure of the stories of the characters they belong to, and that the signs and narrative structures used to construct the discourses about the world in those films are at the same time similar to those of two important cultural models of what it means to be young men and women in our times. As these cultural models are different, yet interconnected, I will argue that the most meaningful faces in cinema change due to the transformation of the cultural models they derive from and that a sociosemiotic method based on a structuralist vision of culture can help identify the most culturally significant symbolic faces on screen, and elsewhere.
每隔一段时间,当我们看电影的时候,我们会遇到一些面孔,在这些面孔中,我们认识到了重要的价值,因为它们代表了一些重要的文化模式,我们用它们来赋予我们对世界的体验意义。举例来说,我将讨论最近两部电影——Abdellatif Kechiche的《ad生活》——主角的面孔。第1、2章(2013;英文名《蓝色是最温暖的颜色》)和lsamonor ssamrraille的《年轻的女人》(2017),并将它们与一些老电影中主角的脸进行了比较,比如安德鲁·亚当森和维姬·简森的《怪物史莱克》(2001)和詹姆斯·卡梅隆的《阿凡达》(2009)。我认为,这些面孔的描绘方式与他们所属的人物故事的叙事结构相似,而这些电影中用于构建关于世界的话语的符号和叙事结构与此同时,也与我们这个时代年轻男女的两种重要文化模式相似。由于这些文化模式是不同的,但又相互联系的,我将认为,电影中最有意义的面孔是由于它们所源自的文化模式的转变而变化的,基于结构主义文化视角的社会符号学方法可以帮助识别屏幕上和其他地方最具文化意义的象征性面孔。
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引用次数: 1
Cultures of the (masked) face 面部文化
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.04
Gabriele Marino
What we generally regard as ‘the face’ should be semiotically understood not as something given and monolithic, but rather stratified – it is at least threefold: biological (face), physiognomic (expression), perceivable (visage) – and relational as it has to be put within a narrative in order to make sense. The face lies at the centre of a whole semiotic system, the form of life, revolving around the issue of identity (which the face – the visage, to be precise – embodies and still does not resolve). What we may call ‘the natural face’ is not, as common sense would suggest, the precondition of the ‘culturalized’ one (featured with modifications ranging from make-up and proper masks to surgery), but rather just one of the possible semiotic masks a person may choose to wear. At the same time, the mask does not have to be reduced to a deceptive device only (nor to be meant merely as a material object), being in fact at the centre of a more complex axiology. The classic veridictory square articulating the opposition between Being and Seeming may provide a suitable model for the semiotic square of ‘visageness’, so that we would have: Face, Disguise (the place of the mask proper), Fake, Anonymity. Based on these theoretical premises, the paper finally addresses popular music and outlines a provisional map of the pragmatics of the mask (subtractive vs. additive, ritualistic vs. continuous, material vs. virtual, mask as face vs. face as mask), as a suggestion for further studies.
我们通常认为的“脸”在符号学上不应该被理解为给定的、单一的东西,而应该被分层——它至少有三个方面:生物的(脸)、外貌的(表情)、可感知的(面孔)——以及关系的,因为它必须被放在叙事中才能有意义。面部位于整个符号系统的中心,即生命形式,围绕着身份问题(准确地说,面部——面部——体现了身份问题,但仍未解决)。我们所说的“自然脸”并不像常识所说的那样,是“文化化”脸的先决条件(从化妆、正确的口罩到手术等都有修改),而是一个人可能选择戴的符号口罩之一。与此同时,面具不必仅仅被简化为一种欺骗性的装置(也不必仅仅是一种实物),事实上,面具是一种更复杂的价值论的中心。阐明存在和显现之间对立的经典真理方块可能为“面孔”的符号方块提供了一个合适的模型,因此我们将有:面孔、伪装(面具本身的位置)、虚假、匿名。基于这些理论前提,本文最后针对流行音乐,勾勒出面具语用学的临时图谱(减法与加法、仪式与连续、物质与虚拟、面具即脸与面具即脸),为进一步研究提供建议。
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引用次数: 5
Art, face and breathscape: From air to cultural texts 艺术、面孔和呼吸景观:从空气到文化文本
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.10
Silvia Barbotto
We consider breath as a vast prospect that includes actions and traces of them, that builds images and texts, that involves the human being and the extra-human context; we call this great scenery ‘breathscape’. We then study how breathscape interacts with the human apparatus of the face, both giving rise to signs, but also giving rise to a liminal zone of extremely intriguing interpretative processes on a mereological scale. How and where do the territory of breath and the body interact? Which processes of signification do they give rise to? And which signs are created in their phenomenal and semantic encounter? Art is certainly the most appropriate language for studying this process, as well as for letting opacities emerge and exploring outstanding contrasts. There are various concepts of ‘breathscape’ that, grounded in different cultures, are immediately associated with ancient and contemporary philosophies. As a reverberation from a semiotic interaction and through the discretization and identification of semantic fields relevant to the concerned scenario, and introducing textuality, a phenomenon seen as a crystallization of the transition between outer text (the text of reality) and text (subject/object), we consider those visual texts which are crossed by a common faculty that is both descriptive and inventive: by approaching some inferential and cultural regimes and analysing their specific enunciative practices, we then contribute to their renovation. The texts related to the practices as part of the narratives intrinsic to cultural semiospheres underline the insatiable vastness of epistemological content to be dealt with, and the functional reductionism of the corpus is only a first approach to the field that is intended to shed light on the general panorama and to stimulate subsequent debate and insights.
我们认为呼吸是一个广阔的前景,包括它们的行动和痕迹,构建图像和文本,涉及人类和人外环境;我们把这片美景称为“呼吸景观”。然后,我们研究了呼吸景观如何与人类面部器官相互作用,既产生了迹象,也产生了一个表面上极其有趣的解释过程的临界区。呼吸和身体的区域是如何以及在哪里相互作用的?它们产生了哪些意义过程?哪些符号是在它们的现象和语义相遇中产生的?艺术无疑是研究这一过程的最合适的语言,也是让模糊出现并探索突出对比的最合适语言。有各种各样的“呼吸景观”概念,基于不同的文化,与古代和当代哲学直接相关。作为符号学互动的回响,通过离散化和识别与相关场景相关的语义场,并引入文本性,这是一种被视为外部文本(现实文本)和文本(主体/客体)之间过渡的结晶的现象,我们考虑那些被一种既有描述性又有创造性的共同能力所交叉的视觉文本:通过接近一些推理和文化制度,分析它们的具体阐述实践,我们为它们的更新做出贡献。作为文化半空间固有叙事的一部分,与实践相关的文本强调了要处理的认识论内容的无尽浩瀚,而语料库的功能还原论只是该领域的第一种方法,旨在揭示总体全景,并激发随后的辩论和见解。
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引用次数: 0
Fatal portraits: The selfie as agent of radicalization 致命的肖像:作为激进主义媒介的自拍
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.16
Peter Mantello
For the modern-day jihadist, the digital self-portrait or, more specifically, battlefield selfie is a popular tool for identity building. Similarly to the selfies taken by non-violent practitioners of self-capture culture, the jihadist selfie represents an alternative to the Cartesian formulation of a unitary and indivisible self. Rather, it is a product of social relations and performative actions, constituted in dialogue with others through very specific socio-cultural frameworks and expectations. However, unlike its non-violent Doppelgänger, the expectations of this dialogue are centred around a larger political agenda which actively seeks to reformat collective memories of imperial Islamic conquests and co-opt religion as a way to impose a moral order on its violence. Importantly, the battlefield selfie allows the jihadist easily to traverse the boundaries between two seemingly opposing belief systems. Although there exists a wealth of scholarship of self-capture culture, image sharing sites and micro-celebritism, their pervasive influence and practice on battlefield is understudied. This article draws from the personal histories of key Islamic extremists who were both lionized and demonized as a result of their battlefield micro-influencer practices. Today, however, the same individuals can achieve internet fame by participating in self-capture culture – posting selfies, videos or blogging. In other words, never before has a soldier’s public communication been so personal yet collective.
对于现代圣战者来说,数字自拍,或者更具体地说,战场自拍是一种流行的身份构建工具。与自我捕捉文化的非暴力从业者拍摄的自拍类似,圣战者的自拍代表了笛卡尔公式中单一和不可分割的自我的替代方案。相反,它是社会关系和行为的产物,通过非常具体的社会文化框架和期望与他人对话而形成。然而,与非暴力的Doppelgänger不同,这次对话的期望集中在一个更大的政治议程上,该议程积极寻求重塑对伊斯兰帝国征服的集体记忆,并选择宗教作为对其暴力施加道德秩序的一种方式。重要的是,战场自拍可以让圣战者轻松穿越两种看似对立的信仰体系之间的界限。尽管有大量关于自我捕捉文化、图片分享网站和微名人主义的学术研究,但它们在战场上的普遍影响和实践却没有得到充分的研究。这篇文章借鉴了主要伊斯兰极端分子的个人历史,他们因战场上的微影响者行为而被崇拜和妖魔化。然而,今天,同样的人可以通过参与自我捕捉文化——发布自拍、视频或博客——在互联网上成名。换言之,士兵的公开交流从未如此个人化而集体化。
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引用次数: 1
Face off – a semiotic technology study of software for making deepfakes Face off -一种用于制作深度伪造的软件符号学技术研究
1区 文学 Q2 Arts and Humanities Pub Date : 2021-12-31 DOI: 10.12697/sss.2021.49.3-4.12
S. Poulsen
Deepfakes, an algorithm that transposes the face of one person onto the face of another person in images and film, is a digital technology that may fundamentally alter our belief in visual modality and thus presents alarming consequences for an image-centric culture. Not only are these face-translations now so advanced that it is virtually impossible for people to tell that they are fake – this technology is also becoming accessible to laypersons who, with little or no computer skills, can use them for all kinds of purposes, including criminal intentions like revenge porn and identity theft. It is therefore timely and crucial to explore the semiotic potential of deepfakes. This paper presents a semiotic technology perspective, i.e., the study of technology for meaning- making that is an emergent field in social semiotics, to report on findings from an ongoing study of how deepfake software is designed and used as a semiotic resource in erotic and political contexts. The paper advances the argument that the software is able to appropriate all signifiers of the face and their cultural history. Consequently, the semiotic operations of this technology prepare the ground for the problematic perspectives of synthetic facial imagery. On this basis, the paper calls for a critical awareness of taking visual representations of current events at face value and considers how deepfake technology is embedded in unsound sharing practices of visual artefacts that tamper with the rich meaning potential of the face.
Deepfakes是一种在图像和电影中将一个人的脸转换到另一个人脸上的算法,它是一种数字技术,可能会从根本上改变我们对视觉模态的信念,从而给以图像为中心的文化带来令人担忧的后果。这些人脸翻译现在不仅如此先进,人们几乎不可能分辨出它们是假的——这项技术也越来越容易被那些几乎没有或根本没有计算机技能的普通人使用,他们可以将其用于各种目的,包括报复性色情片和身份盗窃等犯罪意图。因此,探索deepfakes的符号学潜力是及时和关键的。本文从符号学技术的角度,即社会符号学中一个新兴领域的意义制造技术的研究,报告了一项正在进行的关于deepfake软件如何在情色和政治背景下被设计和用作符号资源的研究结果。本文提出了这样一种论点,即该软件能够适应面部的所有能指及其文化历史。因此,这项技术的符号学操作为合成面部图像的问题视角奠定了基础。在此基础上,本文呼吁人们对以表面价值看待当前事件的视觉表现有一种批判性的认识,并考虑深度伪造技术是如何嵌入到篡改人脸丰富意义潜力的视觉人工制品的不健全共享实践中的。
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引用次数: 1
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