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Surfacing the complex conceptions of equity across making and tinkering spaces 在制造和修补空间中呈现公平的复杂概念
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-07-31 DOI: 10.1108/ils-10-2022-0115
Ricarose Roque, Stephanie Hladik, Celeste Moreno, Ronni Hayden
PurposeRelatively few studies have examined the perspectives of informal learning facilitators who play key roles in cultivating an equitable learning environment for nondominant youth and families in making and tinkering spaces. This study aims to foreground the perspectives of facilitators and highlight the complexities and tensions that influence their equity work.Design/methodology/approachInterviews were conducted with facilitators of making and tinkering spaces across three informal learning organizations: a museum, a public library system and a network of community technology centers. This study then used a framework that examined equity along dimensions of access to what, for whom, based on whose values and toward what ends to analyze both the explicit and implicit conceptions of equity that surfaced in these interviews.FindingsAcross organizations, this study identified similarities and differences in facilitators’ conceptualizations of equity that were influenced by their different contexts and had implications for practice at each organization. Highlighting the complexity of enacting equity in practice, this study found moments when dimensions of equity came together in resonant ways, while other moments showed how dimensions can be in tension with each other.Practical implicationsThe complexity that facilitators must navigate to enact equity in their practice emphasizes the need for professional development and support for facilitators to deepen their conceptions and practices around equity beyond access – not just skill building in making and tinkering.Originality/valueThis study recognizes the important role that facilitators play in enabling equity-oriented participation in making and tinkering spaces and contributes the “on the ground” perspectives of facilitators to highlight the complexity and tensions of enacting equity in practice.
目的相对较少的研究考察了非正式学习促进者的观点,他们在为非主导青年和家庭创造公平的学习环境方面发挥了关键作用。本研究旨在突出促进者的观点,并强调影响其公平工作的复杂性和紧张关系。设计/方法/方法对三个非正式学习组织(博物馆、公共图书馆系统和社区技术中心网络)的空间制作和修补促进者进行了采访。然后,本研究使用了一个框架,该框架根据获得什么,为谁,基于谁的价值观以及为了什么目的的维度来检查公平,以分析这些访谈中出现的显性和隐性公平概念。在不同的组织中,本研究确定了引导者对公平概念的异同,这些概念受到不同背景的影响,并对每个组织的实践产生影响。这项研究突出了在实践中制定公平的复杂性,发现了公平维度以共振方式聚集在一起的时刻,而其他时刻则显示了维度如何相互紧张。实践意义辅导员在实践中必须驾驭公平的复杂性,这强调了专业发展和对辅导员的支持的必要性,以深化他们关于公平的概念和实践,而不仅仅是在制作和修补方面的技能培养。原创性/价值本研究认识到促进者在促进以公平为导向的参与创造和修补空间方面发挥的重要作用,并贡献了促进者的“实地”观点,以突出在实践中制定公平的复杂性和紧张关系。
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引用次数: 0
Just asking questions: can a far-right president turn agentic knowledge construction into political manipulation? 我只是想问一个问题:极右翼总统能把代理知识建构变成政治操纵吗?
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-07-07 DOI: 10.1108/ils-10-2022-0118
Renato Russo, Paulo Blikstein
PurposeThere are several connections between education and disinformation, including the association between years of schooling and vulnerability to unfounded hypothesizing. The purpose of this paper is to inquire into a competing explanation: political leaders might be exploring powerful teaching and learning strategies to disseminate agendas based on baseless assumptions, exploiting human’s tendency to generate robust theories even with incomplete or incorrect information.Design/methodology/approachThe authors analyzed ten videos published online by a highly partisan YouTube channel. The footage contained informal encounters between former Brazilian President Jair Bolsonaro and supporters in front of his official residence. The team sought to answer two research questions: Do Mr Bolsonaro’s discursive moves include activators that lead the audience to understand that they are theorizing and reaching conclusions “on their own?” Does Mr Bolsonaro’s audience follow those clues and mention politically motivated hoaxes and conspiracy theories in their comments? This paper draws on perspectives from the field of educational research to investigate the mechanisms used by the president to shape public opinion.FindingsThe authors found evidence of the employment of elements akin to classroom discourse in the dialogues led by Mr Bolsonaro. Specifically, different types of rhetorical questions are present to a substantial extent in the data subset analyzed for this paper.Originality/valueThis work offers an alternative perspective to analyzing disinformation. By drawing from established literature from education research, this paper departs from facile explanations that take for granted the lack of intelligence of the audience. Conversely, it argues that popular, if not powerful, teaching and learning strategies might play an undesired role by shaping individuals’ cognitive processes to create robust, internally consistent theories about the world using flawed assumptions and incorrect “building blocks.”
教育和虚假信息之间有很多联系,包括受教育年限和易受毫无根据的假设的影响之间的联系。本文的目的是探究一种竞争性的解释:政治领导人可能正在探索强大的教学和学习策略,以传播基于毫无根据的假设的议程,利用人类的倾向,即使在不完整或不正确的信息下也会产生强大的理论。设计/方法/方法作者分析了一个高度党派化的YouTube频道在网上发布的10个视频。这段视频记录了巴西前总统雅伊尔·博尔索纳罗和支持者在其官邸前的非正式会面。该团队试图回答两个研究问题:博尔索纳罗的话语举动是否包括激活因素,让观众明白他们是在“自己”理论化并得出结论?博尔索纳罗的听众是否遵循了这些线索,并在评论中提到了出于政治动机的骗局和阴谋论?本文借鉴教育研究领域的观点,探讨总统塑造公众舆论的机制。作者发现,有证据表明,在博尔索纳罗领导的对话中,使用了类似课堂话语的元素。具体来说,在本文分析的数据子集中,不同类型的反问句在很大程度上存在。独创性/价值这项工作为分析虚假信息提供了另一种视角。通过借鉴已有的教育研究文献,本文摒弃了想当然地认为观众缺乏智力的肤浅解释。相反,它认为,流行的(如果不是强大的)教学和学习策略,可能会通过塑造个人的认知过程,使用有缺陷的假设和不正确的“构建模块”,创造出关于世界的强大的、内在一致的理论,从而发挥意想不到的作用。
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引用次数: 0
Digital media and creative economy potential on youth employment in Kenya: a grounded theory perspective 数字媒体和创意经济潜力对肯尼亚青年就业的影响:基于理论的视角
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-06-26 DOI: 10.1108/ils-03-2022-0043
John M Muchira
PurposeKenya leads East Africa in creative goods export and enjoys high internet penetration. Therefore, identifying pathways, missed opportunities for accelerating job creation and development in the sector and strategies for mitigating youth-related challenges are essential. This paper therefore aims to examine the effects of digital media and the cultural and creative industry (CCI) on youth employment and economic development.Design/methodology/approachThe document review and analysis data came from 45 scientific and 23 grey literature articles. While the lack of primary data is a study limitation, secondary data were drawn from the United Nations Conference on Trade and Development Statistics and the 2016–2022 entertainment and media outlook analysis. Microsoft Excel 2021 for Windows was used to analyze quantitative data and generate results.FindingsSince the CCI sector is characterized by limited financial opportunities, low youth participation in the labor force and weak policy frameworks, success in the industry requires key pathways. These include investment in digital-led innovations, developing innovative models, building partnerships with the private sector, strategic investment by government in the potential creative industry sub-sectors and identifying successful scaling-up models.Originality/valueInformation gathered through this study is crucial to counter the youth unemployment challenge and strategy identification, which could be used in skills and capabilities development in the potential creative economy. Future researchers must explore how to apply the proposed creative capacity theoretical lens to inform research in the sector.
目的:肯尼亚是东非创意产品出口的领头羊,互联网普及率很高。因此,确定加速该部门创造就业和发展的途径、错失的机会以及缓解青年相关挑战的战略至关重要。因此,本文旨在研究数字媒体和文化创意产业(CCI)对青年就业和经济发展的影响。设计/方法/方法文献综述和分析数据来自45篇科学文献和23篇灰色文献。虽然缺乏原始数据是研究的局限性,但次要数据来自联合国贸易和发展统计会议以及2016-2022年娱乐和媒体前景分析。使用Microsoft Excel 2021 for Windows分析定量数据并生成结果。由于CCI行业的特点是融资机会有限,青年劳动力参与率低,政策框架薄弱,因此该行业的成功需要关键途径。这些措施包括投资于以数字为主导的创新,开发创新模式,与私营部门建立伙伴关系,政府对潜在的创意产业子部门进行战略投资,以及确定成功的扩大模式。独创性/价值通过本研究收集的信息对于应对青年失业挑战和确定策略至关重要,这些信息可以用于潜在创意经济的技能和能力发展。未来的研究人员必须探索如何将提出的创造能力理论视角应用于该领域的研究。
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引用次数: 0
Meaning making and relatedness: exploring critical data literacies on social media 意义制造和相关性:探索社交媒体上的关键数据素养
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-06-06 DOI: 10.1108/ils-02-2023-0016
Hanhthi Nguyen, Prasina Parameswaran
PurposeThe goal of this study is to explore how content creators engage in critical data literacies on TikTok, a social media site that encourages the creation and dissemination of user-created, short-form videos. Critical data literacies encompass the ability to reason with, critique, control, and repurpose data for creative uses. Existing work on critical data literacies on social media has focused on understanding of personal data, critique of data use, and strategies to protect privacy. This work focuses on how TikTok content creators repurpose data to construct their own narratives.Design/methodology/approachThrough hashtag search, the authors created a corpus of 410 TikTok videos focused on discussing environmental and climate action, and qualitatively coded the videos for data literacies practices and video features (audio, footage, background images) that may support these practices.FindingsContent creators engaged in multiple practices to attach meanings to data and situate environmental and climate action discourse in lived experiences. While there were instances of no data practices, we found cases where creators compiled different data sources, situated data in personal and local contexts, and positioned their experiences as data points to supplement or counter other statistics. Creators further leveraged the platform’s technical features, particularly the ability to add original audio and background images, to add narratives to the collective discourse.Originality/valueThis study presents a unique focus on examining critical data literacies on social media. Findings highlight how content creators repurpose data and integrate personal experiences. They illustrate platform features to support data practices and inform the design of learning environments.
本研究的目的是探索内容创作者如何在TikTok上参与关键数据素养,TikTok是一个鼓励创作和传播用户创作的短视频的社交媒体网站。批判性数据素养包括对数据进行推理、批评、控制和重新利用数据进行创造性使用的能力。关于社交媒体上关键数据素养的现有工作主要集中在对个人数据的理解、对数据使用的批评以及保护隐私的策略上。这项工作的重点是TikTok内容创作者如何重新利用数据来构建自己的叙事。设计/方法/方法通过标签搜索,作者创建了一个由410个TikTok视频组成的语料库,重点讨论环境和气候行动,并对视频进行定性编码,以获得可能支持这些实践的数据素养实践和视频特征(音频、镜头、背景图像)。内容创作者参与了多种实践,为数据赋予意义,并将环境和气候行动话语置于生活经验中。虽然没有数据实践的例子,但我们发现创建者汇编了不同的数据源,将数据置于个人和当地环境中,并将他们的经验定位为数据点,以补充或反驳其他统计数据。创作者进一步利用平台的技术特性,特别是添加原创音频和背景图像的能力,为集体话语添加叙事。原创性/价值本研究对社交媒体上的关键数据素养进行了独特的关注。研究结果强调了内容创作者如何重新利用数据并整合个人体验。它们阐明了支持数据实践的平台特性,并为学习环境的设计提供了信息。
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引用次数: 0
Reminders, reflections, and relationships: insights from the design of a chatbot for college advising 提醒、反思和关系:来自大学咨询聊天机器人设计的见解
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-04-04 DOI: 10.1108/ils-10-2022-0116
Ha Nguyen, John Lopez, B. Homer, A. Ali, June Ahn
PurposeIn the USA, 22–40% of youth who have been accepted to college do not enroll. Researchers call this phenomenon summer melt, which disproportionately affects students from disadvantaged backgrounds. A major challenge is providing enough mentorship with the limited number of available college counselors. The purpose of this study is to present a case study of a design and user study of a chatbot (Lilo), designed to provide college advising interactions.Design/methodology/approachThis study adopted four primary data sources to capture aspects of user experience: daily diary entries; in-depth, semi-structured interviews; user logs of interactions with the chatbot; and daily user surveys. User study was conducted with nine participants who represent a range of college experiences.FindingsParticipants illuminated the types of interactions designs that would be particularly impactful for chatbots for college advising including setting reminders, brokering social connections and prompting deeper introspection that build efficacy and identity toward college-going.Originality/valueAs a growing body of human-computer interaction research delves into the design of chatbots for different social interactions, this study illuminates key design needs for continued work in this domain. The study explores the implications for a specific domain to improve college enrollment: providing college advising to youth.
在美国,被大学录取的年轻人中有22-40%没有入学。研究人员称这种现象为“夏季融化”,这对来自弱势家庭的学生影响尤为严重。一个主要的挑战是在数量有限的大学辅导员中提供足够的指导。本研究的目的是介绍一个聊天机器人(Lilo)的设计和用户研究的案例研究,旨在提供大学咨询互动。设计/方法/方法本研究采用了四个主要数据源来捕捉用户体验的各个方面:每日日记条目;深入的半结构化访谈;用户与聊天机器人交互的日志;以及每日用户调查。用户研究由九名参与者进行,他们代表了一系列的大学经历。参与者阐明了互动设计的类型,这些交互设计对大学咨询的聊天机器人特别有影响,包括设置提醒、中介社交关系和促进更深层次的自省,从而为大学入学建立效率和身份。随着越来越多的人机交互研究深入研究不同社交互动的聊天机器人设计,本研究阐明了该领域继续工作的关键设计需求。本研究探讨了一个特定领域对提高大学招生的影响:为青少年提供大学建议。
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引用次数: 1
Defining perplexity and reflective thinking in a game-based learning environment 在基于游戏的学习环境中定义困惑和反思思维
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-03-31 DOI: 10.1108/ils-10-2022-0112
Ekta Shokeen, David Weintrop, Anthony Pellicone, Peter F. Moon, D. Ketelhut, Michel Cukier, J. Plane
PurposeThe purpose of this paper is to understand the role of perplexity in young players’ experiences within an educational videogame and how reflective thinking can help them to get out of perplexing scenarios.Design/methodology/approachWe used a constructivist grounded theory approach and the lenses of Dewey’s conceptualization of perplexity and reflective thinking to examine young players’ in-game experiences.FindingsWe find that perplexity in gameplay is an experience that occurs when players encounter uncertainty about where to go or what to do next in the game. Findings reveal that while playing an educational game players engaged in two forms of perplexity – exploration-based and puzzle-based. Additionally, we unpack how players overcome these perplexing scenarios by reflecting on the information provided in the game.Research limitations/implicationsWhile in a state of perplexity, reflecting on the in-game information aids players to think and make meaning, thus supporting learning. We provide suggestions for how to better utilize perplexity as an in-game design mechanism to encourage young players to reflect on in-game information.Originality/valueThis empirical study is original in its context of studying the phenomenon of perplexity in videogames and young players’ in-game reflection experiences.
本文的目的是理解困惑在年轻玩家的教育电子游戏体验中所扮演的角色,以及反思思维如何帮助他们摆脱困惑的场景。设计/方法/方法:我们使用了建构主义的基础理论方法和杜威的困惑和反思思维概念化的镜头来研究年轻玩家的游戏体验。我们发现,当玩家在游戏中遇到不确定的方向或下一步要做什么的时候,游戏玩法中的困惑感就会出现。研究结果显示,在玩教育类游戏时,玩家会产生两种形式的困惑——基于探索的困惑和基于谜题的困惑。此外,我们还通过反思游戏中提供的信息来揭示玩家如何克服这些令人困惑的场景。在困惑的状态下,反思游戏中的信息可以帮助玩家思考和创造意义,从而支持学习。我们就如何更好地利用困惑作为游戏内设计机制,鼓励年轻玩家反思游戏内信息提供了建议。独创性/价值这一实证研究在研究电子游戏中的困惑现象和年轻玩家在游戏中的反思体验的背景下具有独创性。
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引用次数: 0
Bio-networking among librarians, parents, and children in a modern children’s library: a phenomenological study 现代儿童图书馆馆员、家长和儿童之间的生物网络:现象学研究
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-03-06 DOI: 10.1108/ils-09-2022-0107
B. M. Guirguis, Negmeldin Omer Alsheikh
PurposeThis study aimed to understand how parents and librarians describe their lived experiences in a modern children’s library that aims to create a triad bond through the organization of multiliteracy events and activities.Design/methodology/approachThe study used a phenomenological case study approach using two semistructured interviews, the first with parents (n = 5) and the second with library staff (n = 5), to record their lived experiences in creating and attending literacy events and activities.FindingsThe findings indicated multiplicities of transformative and heterotypic spaces that juxtapose different yet compatible and vicarious experiences for librarians, parents and their children. The virtual and interactive features of the library fuel children’s curiosity and creativity and afford them authentic materials through a creative blend of local heritage and technology-mediated multimodal literacies. Moreover, the librarians engage in constant program evaluation and upgrades. The library environment creates a vibrant bio-network for disseminating literacy through creativity and ingenuity and affords an affinity space for community socialization.Research limitations/implicationsThis study has some limitations and delimitations. The data for this study were collected during the pandemic, which affected the sample size. Moreover, the children’s views were not considered, which could broaden our understanding of the phenomena. Furthermore, the study relied on interviews as the sole source of data; other sources, such as archival data and documents, could enrich the data and increase the study’s rigor. Finally, the study is confined to only one site.Practical implicationsThe study found that a “living library” philosophy with an enthusiastic and attentive staff that caters to patrons’ interests draws parents and children to visit. Additionally, unexpected fun activities that occur when sufficient children are present keep them engaged and motivated to stay and learn more. The study suggests that librarians, architects, school leaders, policymakers and educators should consider how to conceptualize, design and experience a modern library space that prioritizes literacy activities and incorporates technology to inspire children’s innovations. The findings can be applied to both public and academic libraries.Originality/valueThe findings from this study could provide researchers, teachers, administrators, librarians and artificial intelligence with a viable orientation to envision new ways of reconceptualizing public and school libraries to create affinity spaces for the literate community, especially in a non-western context such as the United Arab Emirates.
目的本研究旨在了解家长和图书馆员如何描述他们在现代儿童图书馆的生活经历,该图书馆旨在通过组织多元文化活动和活动来创造一种三合一的联系。设计/方法/方法本研究采用现象学案例研究方法,采用两次半结构化访谈,第一次是对父母(n = 5),第二次是对图书馆工作人员(n = 5),记录他们在创建和参加扫盲活动和活动方面的生活经历。研究结果表明,变革性和异型空间的多样性为图书馆员、家长和他们的孩子提供了不同但又兼容和替代的体验。图书馆的虚拟和互动功能激发了孩子们的好奇心和创造力,并通过将当地遗产和技术媒介的多模式文化创造性地融合在一起,为他们提供了真实的材料。此外,图书馆员还经常对项目进行评估和升级。图书馆环境创造了一个充满活力的生物网络,通过创造力和独创性传播素养,并为社区社会化提供了一个亲密的空间。研究的局限性/意义本研究有一些局限性和界限。本研究的数据是在大流行期间收集的,这影响了样本量。此外,没有考虑到孩子们的观点,这可以拓宽我们对这一现象的理解。此外,该研究依靠访谈作为唯一的数据来源;其他来源,如档案数据和文件,可以丰富数据,增加研究的严谨性。最后,这项研究仅限于一个地点。实际意义研究发现,“活图书馆”的理念和热情周到的工作人员,迎合顾客的兴趣,吸引家长和孩子来参观。此外,当有足够多的孩子在场时,意想不到的有趣活动就会发生,让他们参与其中,并有动力留下来学习更多。该研究建议,图书馆员、建筑师、学校领导、政策制定者和教育工作者应该考虑如何概念化、设计和体验一个以扫盲活动为优先,并结合技术来激发儿童创新的现代图书馆空间。研究结果可以应用于公共图书馆和学术图书馆。独创性/价值本研究的发现可以为研究人员、教师、管理人员、图书馆员和人工智能提供一个可行的方向,以设想重新构想公共和学校图书馆的新方法,为识字社区创造亲和力空间,特别是在阿拉伯联合酋长国等非西方环境中。
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引用次数: 1
“Over 800 data points”: how coaches and athletes collectively navigate data-rich learning encounters “超过800个数据点”:教练和运动员如何共同驾驭数据丰富的学习遭遇
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-02-28 DOI: 10.1108/ils-06-2022-0084
N. Turcotte, Ty Hollett
PurposeThe datafication of teaching and learning settings continues to be of broad interest to the learning sciences. In response, this study aims to explore a non-traditional learning setting, specifically two Golf Teaching and Research Programs, to investigate how athletes and coaches capture, analyze and use performance data to improve their practice. Athletic settings are well known for spurring the proliferation of personal data about performance across a range of contexts and ability levels. In these contexts, interest in athletes’ experiences with data has often been overshadowed by a focus on the technologies capturing the data and their capabilities.Design/methodology/approachThis ethnographic research focuses on the data-rich experiences of golf coaches and students during two pedagogical encounters. Using Balka and Star’s (2015) concept of shadow bodies, this article explores how golfing bodies can become infused with data, creating partial representations of a lived experience that can be augmented and manipulated for pedagogical purposes, depending on the context and the individuals involved.FindingsInteraction analysis helps the authors to examine the embodied and interactional nature of coach-golfer pedagogical encounters across two sites, a local Professional Golf Association golf course and a Swing Analysis Lab. The authors also split these encounters into two episodes to identify how coaches and golfers use partial representations of their bodies to analyze performance and interpret data.Originality/valueThis research suggests that as data-driven practices continue to engulf athletic settings, and teaching and learning settings broadly, emphasis needs to be placed on ensuring that athletes (learners) – from the most recreational to elite users – have an embodied understanding of their performance to improve their ability. Furthermore, this article raises questions about what data gets shared between instructors and athletes and how that data is used.
教学和学习环境的数据化一直是学习科学广泛关注的问题。为此,本研究旨在探索一个非传统的学习环境,特别是两个高尔夫教学和研究项目,研究运动员和教练如何捕捉、分析和使用表现数据来提高他们的练习水平。众所周知,运动环境会刺激各种环境和能力水平的个人表现数据激增。在这种情况下,对运动员数据体验的兴趣往往被对捕获数据的技术及其能力的关注所掩盖。设计/方法/方法这项民族志研究侧重于高尔夫教练和学生在两次教学接触中的数据丰富的经验。利用Balka和Star(2015)的影子身体概念,本文探讨了高尔夫身体如何融入数据,创造生活体验的部分表征,这些体验可以根据环境和所涉及的个人进行增强和操纵,以达到教学目的。研究结果互动分析帮助作者检查两个地点的教练-高尔夫球手教学接触的具体和互动性质,一个当地的职业高尔夫协会高尔夫球场和一个挥杆分析实验室。作者还将这些遭遇分为两部分,以确定教练和高尔夫球手如何使用他们身体的部分表征来分析表现和解释数据。原创性/价值这项研究表明,随着数据驱动的实践继续广泛地吞没运动环境,以及教学和学习环境,重点需要放在确保运动员(学习者)——从最休闲的用户到精英用户——对他们的表现有一个具体的理解,以提高他们的能力。此外,本文还提出了关于教练和运动员之间共享哪些数据以及如何使用这些数据的问题。
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引用次数: 0
How do the kids speak? Improving educational use of text mining with child-directed language models 孩子们怎么说话?通过儿童导向的语言模型改进文本挖掘的教育使用
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-01-19 DOI: 10.1108/ils-06-2022-0082
Peter Organisciak, Michele Newman, David Eby, Selcuk Acar, Denis G. Dumas
PurposeMost educational assessments tend to be constructed in a close-ended format, which is easier to score consistently and more affordable. However, recent work has leveraged computation text methods from the information sciences to make open-ended measurement more effective and reliable for older students. The purpose of this study is to determine whether models used by computational text mining applications need to be adapted when used with samples of elementary-aged children.Design/methodology/approachThis study introduces domain-adapted semantic models for child-specific text analysis, to allow better elementary-aged educational assessment. A corpus compiled from a multimodal mix of spoken and written child-directed sources is presented, used to train a children’s language model and evaluated against standard non-age-specific semantic models.FindingsChild-oriented language is found to differ in vocabulary and word sense use from general English, while exhibiting lower gender and race biases. The model is evaluated in an educational application of divergent thinking measurement and shown to improve on generalized English models.Research limitations/implicationsThe findings demonstrate the need for age-specific language models in the growing domain of automated divergent thinking and strongly encourage the same for other educational uses of computation text analysis by showing a measurable difference in the language of children.Social implicationsUnderstanding children’s language more representatively in automated educational assessment allows for more fair and equitable testing. Furthermore, child-specific language models have fewer gender and race biases.Originality/valueResearch in computational measurement of open-ended responses has thus far used models of language trained on general English sources or domain-specific sources such as textbooks. To the best of the authors’ knowledge, this paper is the first to study age-specific language models for educational assessment. In addition, while there have been several targeted, high-quality corpora of child-created or child-directed speech, the corpus presented here is the first developed with the breadth and scale required for large-scale text modeling.
大多数教育评估倾向于采用封闭式格式,这样更容易获得一致的分数,也更实惠。然而,最近的工作已经利用信息科学的计算文本方法,使开放式测量对年龄较大的学生更有效和可靠。本研究的目的是确定计算文本挖掘应用程序使用的模型在用于小学年龄儿童样本时是否需要进行调整。设计/方法/方法本研究引入了适用于特定儿童文本分析的领域语义模型,以便更好地进行小学阶段的教育评估。从儿童导向的多模态口语和书面语来源中编译的语料库,用于训练儿童语言模型,并根据标准的非年龄特定语义模型进行评估。研究发现,以儿童为导向的语言在词汇和词义使用方面与普通英语有所不同,但表现出较少的性别和种族偏见。该模型在发散思维测量的教育应用中进行了评估,并显示出对广义英语模型的改进。研究局限/启示:研究结果表明,在不断发展的自动化发散思维领域,需要针对特定年龄的语言模型,并通过显示儿童语言的可测量差异,强烈鼓励在计算文本分析的其他教育用途中使用同样的模型。社会意义在自动化教育评估中更有代表性地理解儿童的语言可以使测试更加公平和公平。此外,针对儿童的语言模型较少存在性别和种族偏见。独创性/价值开放式回答的计算测量研究迄今为止使用的语言模型是在一般英语来源或特定领域的来源(如教科书)上训练的。据作者所知,这篇论文是第一个研究针对年龄的教育评估语言模型的论文。此外,虽然已经有几个针对儿童创建或儿童导向语音的高质量语料库,但本文提出的语料库是第一个具有大规模文本建模所需的广度和规模的语料库。
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引用次数: 2
Telepresence robots from the perspective of psychology and educational sciences 从心理学和教育科学的角度看远程呈现机器人
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-01-11 DOI: 10.1108/ils-09-2022-0106
S. Virkus, Janika Leoste, Kristel Marmor, Tiina Kasuk, A. Talisainen
PurposeTelepresence robots (TPRs) are an emerging field of application and research that have received attention from various disciplines, including computer science, telehealth and education. The purpose of this study is to conduct a bibliometric analysis of publications on TPR in the Web of Science database from 1980 to 2022 to gain a better understanding of the state of research on TPRs and explore the role of pedagogical and psychological aspects in this research.Design/methodology/approachThe analysis of research publications on TPRs was made on the basis of papers published in the Web of Science database from 1980 to 2022. The following research questions were proposed: What are the main tendencies in publication years, document types, countries of origin, source titles, publication authors, affiliations of authors and the most cited articles related to TPRs? What are the main topics discussed in the publications from the perspective of psychology? What are the main topics discussed in the publications from the perspective of educational sciences?FindingsThe results indicate that it is in the computer science where most of the existing research has been conducted, whereas the interest in the psychology and educational science has been relatively low. The greatest regional contributor has been the USA, whereas the effort in the European Union lags behind. Research publications in psychology in the Web of Science database related to TPRs can be grouped into three broad thematic categories: features of TPRs, degree of social presence compared to physical presence or other mediated technologies and opportunities for using TPRs. The results suggest that from the perspective of psychology, TPRs are one of the approaches that could enable greater social presence in remote communication. Most of the analysed papers in educational sciences investigated the opportunities of using TPRs in various educational fields. However, while the findings of the studies indicated significant potential of TPRs for education, their acceptance for wider use is still challenged.Research limitations/implicationsThe limitations of this research are that this study only analysed research papers in the Web of Science database and therefore only covers a limited number of scientific papers published in the field of psychology and educational sciences on TPRs. In addition, only publications with the term “telepresence robots” in the topic area of the Web of Science database were analysed. Therefore, several relevant studies are not discussed in this paper that are not reflected in the Web of Science database or were related to other keywords.Originality/valueThe field of TPRs has not been explored using a bibliographic analysis of publications in the Web of Science database from the perspective of psychology and educational sciences. The findings of this paper will help researchers and academic staff better understand the state of research on TPRs and the
远程呈现机器人(tpr)是一个新兴的应用和研究领域,受到了包括计算机科学、远程医疗和教育在内的各个学科的关注。本研究的目的是对Web of Science数据库中1980 - 2022年关于TPR的出版物进行文献计量分析,以更好地了解TPR的研究现状,并探讨教学和心理方面在该研究中的作用。设计/方法/方法基于Web of Science数据库1980 - 2022年发表的论文,对TPRs的研究出版物进行了分析。提出以下研究问题:与TPRs相关的出版年份、文献类型、原产国、来源标题、出版作者、作者所属单位和被引次数最多的文章的主要趋势是什么?从心理学的角度来看,这些出版物讨论的主要话题是什么?从教育科学的角度来看,这些出版物讨论的主要议题是什么?结果表明,大多数现有的研究都是在计算机科学领域进行的,而对心理学和教育科学的兴趣相对较低。最大的区域贡献者是美国,而欧盟的努力落后了。Web of Science数据库中与tpr相关的心理学研究出版物可以分为三大类:tpr的特征、与物理存在或其他中介技术相比的社会存在程度和使用tpr的机会。结果表明,从心理学的角度来看,tpr是远程沟通中提高社会存在感的方法之一。大多数被分析的教育科学论文都探讨了在各个教育领域使用tpr的机会。然而,虽然研究结果显示TPRs在教育方面的巨大潜力,但它们的广泛应用仍然受到挑战。本研究的局限性/启示本研究的局限性在于本研究仅分析了Web of Science数据库中的研究论文,因此仅涵盖了有限数量的发表在心理学和教育科学领域的关于tpr的科学论文。此外,仅分析了Web of Science数据库主题领域中带有“远程呈现机器人”一词的出版物。因此,一些没有在Web of Science数据库中反映或与其他关键词相关的相关研究没有在本文中进行讨论。原创性/价值从心理学和教育科学的角度对Web of Science数据库中的出版物进行书目分析,尚未对tpr领域进行探索。本文的研究结果将有助于研究人员和学术人员更好地了解tpr的研究现状以及本研究所涉及的教学和心理方面的问题。
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引用次数: 4
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Information and Learning Sciences
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