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Toward a debugging pedagogy: helping students learn to get unstuck with physical computing systems 走向调试教学法:帮助学生学会摆脱物理计算系统的束缚
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2023-01-06 DOI: 10.1108/ils-03-2022-0051
Colin Hennessy Elliott, Alexandra Gendreau Chakarov, Jeffrey B. Bush, J. Nixon, Mimi Recker
PurposeThe purpose of this paper is to examine how a middle school science teacher, new to programming, supports students in learning to debug physical computing systems consisting of programmable sensors and data displays.Design/methodology/approachThis case study draws on data collected during an inquiry-oriented instructional unit in which students learn to collect, display and interpret data from their surrounding environment by wiring and programming a physical computing system. Using interaction analysis, the authors analyzed video recordings of one teacher’s (Gabrielle) pedagogical moves as she supported students in debugging their systems as they drew upon a variety of embodied, material and social resources.FindingsThis study presents Gabrielle’s debugging interactional grammar, highlighting the pedagogical possibilities for supporting students in systematic ways, providing affective support (e.g. showing them care and encouragement) and positioning herself as a learner with the students. Gabrielle’s practice, and therefore her pedagogy, has the potential to support students in becoming better debuggers on their own in the future.Originality/valueWhile much of the prior work on learning to debug focuses on learner actions and possible errors, this case focuses on an educator’s debugging pedagogy centered on the educator debugging with the learners. This case study illustrates the need for educators to exhibit deft facilitation, vulnerability and orchestration skills to support student development of their own process for and agency in debugging.
目的本文的目的是考察初学编程的中学科学教师如何帮助学生学习调试由可编程传感器和数据显示器组成的物理计算系统。设计/方法/方法本案例研究利用了在探究式教学单元中收集的数据,在该单元中,学生学习通过连接和编程物理计算系统从周围环境中收集、显示和解释数据。使用互动分析,作者分析了一位老师(Gabrielle)的教学动作的视频记录,因为她支持学生调试他们的系统,因为他们利用了各种具体的物质和社会资源。本研究展示了Gabrielle对互动语法的调试,强调了以系统的方式支持学生的教学可能性,提供情感支持(例如向他们展示关心和鼓励),并将自己定位为学生的学习者。Gabrielle的实践,以及她的教学方法,有可能帮助学生在未来成为更好的调试者。原创性/价值虽然之前关于学习调试的大部分工作都集中在学习者的行为和可能的错误上,但本案例侧重于以教育者与学习者一起调试为中心的教育者的调试教学法。这个案例研究说明了教育工作者需要表现出灵活的促进、脆弱性和协调技能,以支持学生在调试过程和代理中发展自己的过程。
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引用次数: 3
#BookTokMadeMeReadIt: young adult reading communities across an international, sociotechnical landscape #BookTokMadeMeReadIt:跨越国际社会技术景观的年轻人阅读社区
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-11-30 DOI: 10.1108/ils-07-2022-0086
M. Martens, Gitte Balling, Kristen A. Higgason
PurposeThis research article presents an exploratory case study of the sociotechnical landscape of BookTok, and how young people use it to connect with others around the books they love, or those they love to hate. By observing the interplay between young people, books, and the technology (TikTok) that connects them, this study aims to explore how blending analog and digital media tools makes reading social and fun.Design/methodology/approachThe authors selected three bestsellers available in English and Danish, and BookTokers who made related videos. This study used a qualitative, ethnographic (Pink, 2021) approach to explore interactions on the app. Inductive coding (Saldaña, 2021) helped the authors identify themes, and connect to areas of inquiry.FindingsDuring the pandemic, TikTok and BookTok offered young people opportunities for reading engagement in social, bookish communities by using technology to promote reading in print. In doing so, their actions made reading and being a reader highly entertaining.Research limitations/implicationsAs an exploratory case study, this research is not generalizable. But the findings will apply to future work on reading, publishing, and connected learning in a sociotechnical landscape.Practical implicationsBookTok connects print and digital formats, offering innovative possibilities for young people’s connected learning and reading promotion in schools and libraries.Originality/valueBecause TikTok is a relatively new tool, and its sub-community BookTok became popular during the COVID-19 pandemic, research on this topic is still in its earliest stages.
这篇研究文章提出了一个探索性的案例研究,探讨了BookTok的社会技术景观,以及年轻人如何使用它与周围的人联系,他们喜欢的书,或者他们喜欢讨厌的书。通过观察年轻人、书籍和连接他们的技术(TikTok)之间的相互作用,本研究旨在探索模拟和数字媒体工具的混合如何使阅读变得社交和有趣。设计/方法/方法作者选择了三本英语和丹麦语的畅销书,以及制作相关视频的BookTokers。这项研究使用了定性的、人种学的方法(Pink, 2021)来探索应用程序上的互动。归纳编码(Saldaña, 2021)帮助作者确定主题,并连接到调查领域。在疫情期间,TikTok和BookTok通过利用技术促进印刷阅读,为年轻人提供了在社交、爱读书的社区中参与阅读的机会。在这样做的过程中,他们的行为使阅读和成为一个读者变得非常有趣。研究局限/启示作为一个探索性的案例研究,本研究不具有普遍性。但这些发现将适用于未来在社会技术领域的阅读、出版和关联学习方面的工作。booktok将印刷和数字格式连接起来,为年轻人在学校和图书馆的互联学习和阅读推广提供了创新的可能性。独创性/价值由于TikTok是一个相对较新的工具,其子社区BookTok在COVID-19大流行期间流行起来,因此该主题的研究仍处于早期阶段。
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引用次数: 4
Reflections on adolescent literacy as sociocultural practice 青少年识字作为社会文化实践的思考
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-11-23 DOI: 10.1108/ils-02-2022-0013
Denise E. Agosto
PurposeThis paper aims to discuss the concept of “literacy” within the new literacy, new literacies and library and information science (LIS) discourses. It proposes widening the prevailing LIS conceptualization of adolescent literacy, which focuses largely on information literacy in academic settings, to a broader, information practice-based, sociocultural framing that encompasses the full range of adolescents’ everyday life contexts.Design/methodology/approachThe author presents a literature review and personal reflection on a series of adolescent information activities to show the value of framing the LIS discourse on adolescent literacy within a broader sociocultural perspective.FindingsBased on the discussion, the author proposes a framework for future investigations of adolescents’ literacy practices that views adolescent literacy as fundamentally social and communicative; multiformat; multicontextual; multigenerational; and culturally situated.Originality/valueA broader sociocultural approach to the LIS information literacy discourse can lead to deeper understanding of the co-constructed and collaborative nature of adolescents’ new literacies practices. It can also enable stronger recognition of the impact of power and privilege on adolescent literacy practices. Finally, this essay shows the value of reflecting on adolescent information activities for challenging narrow views of literacy and highlights the social embeddedness of new literacies activities in adolescents’ everyday lives.
目的探讨新文学、新文学和图书馆情报学话语中“素养”的概念。它建议将流行的LIS青少年扫盲概念(主要侧重于学术环境中的信息扫盲)扩大到一个更广泛的、基于信息实践的社会文化框架,包括青少年日常生活环境的全部范围。设计/方法/方法作者对一系列青少年信息活动进行了文献回顾和个人反思,以显示在更广泛的社会文化视角下构建美国青少年扫盲话语的价值。在此基础上,作者提出了一个未来青少年识字实践研究的框架,该框架认为青少年识字从根本上是社会性和交际性的;多规格;multicontextual;多基因;还有文化背景。原创性/价值对美国信息素养话语的更广泛的社会文化方法可以更深入地理解青少年新素养实践的共同构建和协作性质。它还可以使人们更加认识到权力和特权对青少年扫盲活动的影响。最后,本文展示了反思青少年信息活动对于挑战狭隘的扫盲观的价值,并强调了新的扫盲活动在青少年日常生活中的社会嵌入性。
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引用次数: 2
Representational scaffolding in digital simulations – learning professional practices in higher education 数字模拟中的代表性脚手架——高等教育中的专业实践学习
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-11-09 DOI: 10.1108/ils-06-2022-0076
F. Fischer, Elisabeth Bauer, T. Seidel, R. Schmidmaier, Anika Radkowitsch, B. Neuhaus, S. Hofer, D. Sommerhoff, S. Ufer, J. Kuhn, S. Küchemann, Michael Sailer, Jenna Koenen, M. Gartmeier, P. Berberat, Anne C. Frenzel, Nicole Heitzmann, D. Holzberger, J. Pfeffer, D. Lewalter, Frank Niklas, B. Schmidt-Hertha, M. Gollwitzer, Andreas Vorholzer, O. Chernikova, Christian Schons, Amadeus J. Pickal, M. Bannert, Tilman Michaeli, Matthias Stadler, M. Fischer
PurposeTo advance the learning of professional practices in teacher education and medical education, this conceptual paper aims to introduce the idea of representational scaffolding for digital simulations in higher education.Design/methodology/approachThis study outlines the ideas of core practices in two important fields of higher education, namely, teacher and medical education. To facilitate future professionals’ learning of relevant practices, using digital simulations for the approximation of practice offers multiple options for selecting and adjusting representations of practice situations. Adjusting the demands of the learning task in simulations by selecting and modifying representations of practice to match relevant learner characteristics can be characterized as representational scaffolding. Building on research on problem-solving and scientific reasoning, this article identifies leverage points for employing representational scaffolding.FindingsThe four suggested sets of representational scaffolds that target relevant features of practice situations in simulations are: informational complexity, typicality, required agency and situation dynamics. Representational scaffolds might be implemented in a strategy for approximating practice that involves the media design, sequencing and adaptation of representational scaffolding.Originality/valueThe outlined conceptualization of representational scaffolding can systematize the design and adaptation of digital simulations in higher education and might contribute to the advancement of future professionals’ learning to further engage in professional practices. This conceptual paper offers a necessary foundation and terminology for approaching related future research.
目的为了促进教师教育和医学教育专业实践的学习,本概念性论文旨在引入高等教育数字模拟的表征脚手架的思想。本研究概述了高等教育的两个重要领域,即教师教育和医学教育的核心实践思想。为了促进未来专业人员对相关实践的学习,使用数字模拟来近似实践为选择和调整实践情况的表示提供了多种选择。在模拟中,通过选择和修改实践表征来调整学习任务的要求,以匹配学习者的相关特征,可以被描述为表征脚手架。基于对问题解决和科学推理的研究,本文确定了使用具象脚手架的杠杆点。结果:针对模拟情境的相关特征,提出了四组表征框架:信息复杂性、典型性、所需代理和情境动态性。表征性支架可以在一种近似实践的策略中实施,该策略涉及表征性支架的媒体设计、排序和适应。原创性/价值具象脚手架概述的概念化可以使高等教育中数字模拟的设计和适应系统化,并可能有助于未来专业人员学习的进步,以进一步从事专业实践。这篇概念性的论文为今后的相关研究提供了必要的基础和术语。
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引用次数: 5
Experiences of the Ukrainian adolescents during the Russia-Ukraine 2022 War 2022年俄乌战争期间乌克兰青少年的经历
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-10-10 DOI: 10.1108/ils-07-2022-0093
Irene Lopatovska, Kirtika Arora, Flita Veleny Fernandes, Anjali Rao, Simona Sivkoff-Livneh, B. Stamm
PurposeThe study aims to explore the current experiences of Ukrainian adolescents affected by the Russia-Ukraine war. The study focused on the changes in adolescents’ lives caused by the war, adolescents’ emotional reactions to the disruptions caused by the war, coping strategies employed by adolescents in dealing with disruptions and the role of information technology in supporting new realities and coping strategies of adolescents.Design/methodology/approachThis study relied on semi-structured interviews conducted on Zoom with 27 Ukrainian adolescents ages 10-18. Participants were recruited using the snowball sample and came from various regions of Ukraine. The interview notes and partial transcripts were analyzed using thematic analysis to identify the common and unique patterns in participant responses.FindingsThe interview data revealed the signs of traumatic experiences and various stages and methods of coping with them. Participants’ resilience was supported by external factors, including families, communities, continuous schooling, ability to talk to friends, information technology, as well as internal skills, including social competence, problem-solving, critical consciousness, autonomy and a sense of purpose. Participants shared specific recommendations for improving information platforms and online content, e.g. making them more accessible and affordable for Ukrainian users, improving content curation and personalization, creating and promoting Ukrainian content and others.Research limitations/implicationsResearch relied on convenience sample of participants who had access to information communication technology (ICT), were aware and had an ability to participate. Field work is needed to reach out to participants without access to ICT.Practical implicationsThis study contains broad recommendations for improving information technologies for the use of Ukrainian adolescents.Social implicationsThis research offers three timely account of the first-hand experiences of Ukrainian adolescents affected by the Russia-Ukraine war and can inform future work aimed at improving life conditions for teen population.Originality/valueThis study relied on first-hand reports of Ukrainian adolescents’ experiences, feelings and coping strategies during the first three months of Russia-Ukraine war. The study applied war trauma and resilience frameworks to interpret the findings and translate some of the findings into practical recommendations for the information science community.
目的探讨受俄乌战争影响的乌克兰青少年的现状。研究的重点是战争对青少年生活造成的改变、青少年对战争造成的破坏的情绪反应、青少年在处理破坏时采用的应对策略以及信息技术在支持新现实中的作用和青少年的应对策略。设计/方法/方法本研究依赖于在Zoom上对27名10-18岁的乌克兰青少年进行的半结构化访谈。参与者是使用雪球样本招募的,他们来自乌克兰的不同地区。对访谈笔记和部分笔录进行专题分析,以确定参与者回答的共同和独特模式。调查结果:访谈数据揭示了创伤经历的迹象,以及不同的阶段和应对方法。参与者的适应力受到外部因素的支持,包括家庭、社区、持续教育、与朋友交谈的能力、信息技术,以及内部技能,包括社会能力、解决问题的能力、批判意识、自主性和目标感。与会者分享了改善信息平台和在线内容的具体建议,例如使乌克兰用户更容易获得和负担得起,改进内容管理和个性化,创建和推广乌克兰内容等。研究的局限性/意义研究依赖于方便样本的参与者,他们有机会获得信息通信技术(ICT),了解并有能力参与。需要开展实地工作,帮助无法获得信息和通信技术的参与者。实际意义本研究包含了改善乌克兰青少年使用信息技术的广泛建议。社会意义本研究提供了受俄乌战争影响的乌克兰青少年的三个及时的第一手经验,并可以为未来旨在改善青少年人口生活条件的工作提供信息。原创性/价值本研究依赖于俄乌战争前三个月乌克兰青少年的经历、感受和应对策略的第一手报告。该研究应用战争创伤和复原力框架来解释研究结果,并将一些研究结果转化为信息科学界的实用建议。
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引用次数: 4
School enculturation discourse: a meta synthesis from research in the learning sciences 学校文化话语:来自学习科学研究的元综合
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-09-20 DOI: 10.1108/ils-11-2021-0103
Yotam Hod, O. Sagy
PurposeEnculturation is a central and defining idea within socioculturally minded research that informs the design of school learning environments. Now, three decades since the idea has emerged in the field, the authors believe it is time to reflect on it because of several ambiguities that have emerged from its use, which is the purpose of this studyDesign/methodology/approachThe authors carried out a metasynthesis of learning scientists’ school enculturation discourse. This included reviewing the concept within 84 articles found in six leading and relevant learning sciences journals.FindingsThis study’s findings show that school enculturation discourse is divided between those that view it unidirectionally, bidirectionally or both, and that three reifications of associated cultures (authentic, designed and traditional) together with various conduits frame the way learning environments are designed to facilitate enculturation.Research limitations/implicationsThis metasynthesis can help advance sociocultural research in schools by clarifying the meaning and conceptualization of a central idea in the field.Practical implicationsThis study can help teachers and educational researchers clarify the role that culture has in the designs of their learning environments.Social implicationsCulture is a vital facet of learning; designers of learning environments need to understand the way culture interplays with learning.Originality/valueAs this research shows, current school enculturation discourse is vague and often appears to be applied inconsistently. It is vital for any field to reflect on its own discourse to sharpen the conceptual tools that it uses so that it can advance.
在社会文化研究中,文化化是一个核心和决定性的概念,它为学校学习环境的设计提供了信息。现在,这个想法在该领域出现三十年了,作者认为是时候反思它了,因为它的使用中出现了一些模棱两可的地方,这就是本研究的目的。设计/方法/方法作者对学习科学家的学校文化话语进行了元合成。这包括在6个领先和相关的学习科学期刊上审查84篇文章中的概念。本研究的发现表明,学校文化话语分为单向、双向或两者兼而有之,相关文化的三种具体化(真实的、设计的和传统的)以及各种渠道构成了学习环境的设计方式,以促进文化适应。研究局限/启示这种元合成可以通过澄清该领域中心思想的含义和概念化来帮助推进学校的社会文化研究。实践意义本研究可以帮助教师和教育研究者明确文化在学习环境设计中的作用。文化是学习的一个重要方面;学习环境的设计者需要了解文化与学习相互作用的方式。原创性/价值本研究表明,当前的学校文化话语是模糊的,并且经常出现不一致的应用。对于任何领域来说,反思自己的话语,锐化它所使用的概念工具,以便它能够前进,这是至关重要的。
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引用次数: 0
Exploring learning opportunities for students in open data portal use across data literacy levels 探索跨数据素养水平的学生在开放数据门户使用方面的学习机会
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-09-15 DOI: 10.1108/ils-01-2022-0003
A. Li, Luanne Sinnamon, Rick Kopak
PurposeThe purpose of this study is to explore open data portals as data literacy learning environments. The authors examined the obstacles faced and strategies used by university students as non-expert open data portal users with different levels of data literacy, to inform the design of portals intended to scaffold informal and situated learning.Design/methodology/approachThe authors conducted an observational user study, in which 14 student participants grouped by self-reported data literacy measures carried out assigned tasks in an open data portal. Data were collected through screen capture, think-aloud protocols and post-session interviews.FindingsParticipants experienced numerous challenges in finding and using data, with some variation shown between the different literacy groups. The higher data literacy group primarily faced challenges using unfamiliar tools, which may be addressed by improving system usability, while the lower data literacy group struggled due to gaps in basic understanding, which may be addressed by increasing point of need instruction and guidance. Participants used several learning strategies but primarily relied upon trial and error, which was less effective for low data literacy users.Originality/valueThis study is unique in comparing open data portal use among adult students across data literacy levels through an empirical user study. It contributes methodologically by proposing an instrument for data literacy assessment. It offers a novel perspective on information systems as sites for informal learning and skills development, beyond the immediate goals of system use, and offers concrete suggestions for the future design of open data portals for students and non-expert, citizen users.
目的探讨开放数据门户作为数据素养学习环境的作用。作者研究了大学生作为具有不同数据素养水平的非专家开放数据门户用户所面临的障碍和使用的策略,以便为旨在支持非正式和情境学习的门户的设计提供信息。设计/方法/方法作者进行了一项观察性用户研究,其中14名学生参与者根据自我报告的数据素养措施分组,在开放数据门户中执行分配的任务。数据是通过屏幕截图、有声思考协议和会后访谈收集的。参与者在寻找和使用数据方面遇到了许多挑战,不同的文化群体之间表现出一些差异。数据素养较高的群体主要面临使用不熟悉工具的挑战,这可以通过提高系统可用性来解决,而数据素养较低的群体由于基本理解的差距而挣扎,这可以通过增加需求点的指导和指导来解决。参与者使用了几种学习策略,但主要依赖于试错,这对低数据素养的用户效果较差。独创性/价值本研究通过实证用户研究比较了不同数据素养水平的成人学生对开放数据门户的使用情况,这是独一无二的。它通过提出一种数据素养评估工具在方法上作出贡献。它提供了一种新的视角,将信息系统作为非正式学习和技能发展的场所,超越了系统使用的直接目标,并为学生和非专家公民用户的开放数据门户的未来设计提供了具体建议。
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引用次数: 1
Guest editorial: Beyond digital youth: understanding, supporting, and designing for young people’s digital experiences 嘉宾评论:超越数字青年:理解、支持和设计年轻人的数字体验
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-08-15 DOI: 10.1108/ils-07-2022-264
K. Davis, Mega M. Subramaniam
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引用次数: 2
“That’s what techquity is”: youth perceptions of technological and algorithmic bias “这就是技术”:年轻人对技术和算法偏见的看法
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-08-02 DOI: 10.1108/ils-03-2022-0024
Merijke Coenraad
PurposeComputing technology is becoming ubiquitous within modern society and youth use technology regularly for school, entertainment and socializing. Yet, despite societal belief that computing technology is neutral, the technologies of today’s society are rife with biases that harm and oppress populations that experience marginalization. While previous research has explored children’s values and perceptions of computing technology, few studies have focused on youth conceptualizations of this technological bias and their understandings of how computing technology discriminates against them and their communities. This paper aims to examine youth conceptualizations of inequities in computing technology.Design/methodology/approachThis study analyzes a series of codesign sessions and artifacts partnering with eight black youth to learn about their conceptualizations of technology bias.FindingsWithout introduction, the youth demonstrated an awareness of visible negative impacts of technology and provided examples of this bias within their lives, but they did not have a formal vocabulary to discuss said bias or knowledge of biased technologies less visible to the naked eye. Once presented with common technological biases, the youth expanded their conceptualizations to include both visible and invisible biases.Originality/valueThis paper builds on the current body of literature around how youth view computing technology and provides a foundation to ground future pedagogical work around technological bias for youth.
计算机技术在现代社会中变得无处不在,年轻人经常使用技术来学习,娱乐和社交。然而,尽管社会认为计算技术是中立的,但当今社会的技术充斥着偏见,这些偏见伤害和压迫着经历边缘化的人群。虽然以前的研究已经探讨了儿童的价值观和对计算机技术的看法,但很少有研究关注青少年对这种技术偏见的概念化以及他们对计算机技术如何歧视他们及其社区的理解。这篇论文的目的是研究年轻人对计算机技术不平等的概念。设计/方法/方法本研究分析了与8名黑人青年合作的一系列共同设计会议和工件,以了解他们对技术偏见的概念化。在没有介绍的情况下,这些年轻人表现出对技术明显负面影响的意识,并提供了他们生活中这种偏见的例子,但他们没有正式的词汇来讨论这种偏见或对肉眼不太明显的偏见技术的了解。一旦出现了常见的技术偏见,年轻人扩大了他们的概念,包括有形和无形的偏见。原创性/价值本文建立在当前关于青少年如何看待计算机技术的文献基础上,并为未来围绕青少年技术偏见的教学工作奠定了基础。
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引用次数: 4
The technical matters: young children debugging (with) tangible coding toys 技术问题:幼儿用有形的编码玩具调试
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-07-26 DOI: 10.1108/ils-12-2021-0109
D. Silvis, Victor R. Lee, Jody Clarke-Midura, Jessica F. Shumway
PurposeMuch remains unknown about how young children orient to computational objects and how we as learning scientists can orient to young children as computational thinkers. While some research exists on how children learn programming, very little has been written about how they learn the technical skills needed to operate technologies or to fix breakdowns that occur in the code or the machine. The purpose of this study is to explore how children perform technical knowledge in tangible programming environments.Design/methodology/approachThe current study examines the organization of young children’s technical knowledge in the context of a design-based study of Kindergarteners learning to code using robot coding toys, where groups of children collaboratively debugged programs. The authors conducted iterative rounds of qualitative coding of video recordings in kindergarten classrooms and interaction analysis of children using coding robots.FindingsThe authors found that as children repaired bugs at the level of the program and at the level of the physical apparatus, they were performing essential technical knowledge; the authors focus on how demonstrating technical knowledge was organized pedagogically and collectively achieved.Originality/valueDrawing broadly from studies of the social organization of technical work in professional settings, we argue that technical knowledge is easy to overlook but essential for learning to repair programs. The authors suggest how tangible programming environments represent pedagogically important contexts for dis-embedding young children’s essential technical knowledge from the more abstract knowledge of programming.
关于幼儿如何适应计算对象,以及作为学习科学家的我们如何适应作为计算思考者的幼儿,还有很多未知之处。虽然有一些关于儿童如何学习编程的研究,但关于他们如何学习操作技术或修复代码或机器中出现的故障所需的技术技能的研究却很少。本研究的目的是探讨儿童如何在有形的编程环境中执行技术知识。设计/方法/方法当前的研究在一项基于设计的幼儿园儿童使用机器人编码玩具学习编程的研究背景下,考察了幼儿技术知识的组织,在该研究中,儿童小组协作调试程序。作者对幼儿园课堂录像进行了多次定性编码,并利用编码机器人对幼儿进行了互动分析。作者发现,当孩子们在程序和物理设备的层面上修复错误时,他们正在执行基本的技术知识;作者着重于如何展示技术知识的组织教学和集体实现。原创性/价值通过对专业环境中技术工作的社会组织的广泛研究,我们认为技术知识很容易被忽视,但对于学习修复程序至关重要。作者提出,有形的编程环境如何代表了从更抽象的编程知识中剥离幼儿基本技术知识的教学重要背景。
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Information and Learning Sciences
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