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Young children’s interest-driven information practices 幼儿兴趣驱动的信息实践
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-07-21 DOI: 10.1108/ils-03-2022-0037
Sarah C Barriage
PurposeThis study aims to explore young children’s information practices within the context of their individual interests, examining children’s interest-related information activities, challenges encountered and enablers received.Design/methodology/approachParticipants included 18 children between five and seven years of age and their parents. Data were collected using a multi-stage participatory approach. Children shared their experiences via a book discussion, poster activity, participant-generated photography and a photo-elicitation interview. Parents provided information about family demographics and their perceptions of their children’s individual interests, information practices and digital media use via questionnaires. Data were analyzed using the constant comparative method.FindingsYoung children seek information via print and digital objects, other people and experiences, and use information by applying it to their activities and sharing information with others. Challenges to information activities include children’s own capabilities and skills, constraints of information sources and parental restrictions on their activities. Enablers include affordances of technology and parental support.Originality/valueThis study takes a holistic approach to understanding young children’s perspectives of their information activities, examining information use and sharing activities in addition to information seeking.
目的本研究旨在探讨幼儿在其个人兴趣背景下的信息实践,考察儿童与兴趣相关的信息活动、遇到的挑战和收到的推动因素。设计/方法/方法参与者包括18名5至7岁的儿童及其父母。采用多阶段参与式方法收集数据。孩子们通过书籍讨论、海报活动、参与者生成的摄影和照片启发访谈分享了他们的经历。家长通过问卷提供了家庭人口统计信息,以及他们对孩子个人兴趣、信息实践和数字媒体使用的看法。数据分析采用恒定比较法。幼儿通过印刷品和数字物品、其他人和经历寻找信息,并通过将信息应用于他们的活动和与他人分享信息来使用信息。信息活动面临的挑战包括儿童自身的能力和技能、信息来源的限制以及父母对儿童活动的限制。促成因素包括技术的支持和父母的支持。原创性/价值本研究采用整体方法来了解幼儿对其信息活动的看法,除了信息寻求之外,还考察了信息使用和分享活动。
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引用次数: 0
Youth invisible work: the sociocultural and collaborative processes of online search and brokering between adolescents and English-language learning families 青少年看不见的工作:青少年和英语学习家庭之间在线搜索和中介的社会文化和协作过程
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-07-15 DOI: 10.1108/ils-01-2022-0004
Jason C. Yip, Wendy Roldan, Carmen González, Laura R. Pina, M. Ruiz, Paola Vanegas
PurposeThis study aims to investigate the collaboration processes of immigrant families as they search for online information together. Immigrant English-language learning adults of lower socioeconomic status often work collaboratively with their children to search the internet. Family members rely on each other’s language and digital literacy skills in this collaborative process known as online search and brokering (OSB). While previous work has identified ecological factors that impact OSB, research has not yet distilled the specific learning processes behind such collaborations.Design/methodology/approachFor this study, the authors adhere to practices of a case study examination. This study’s participants included parents, grandparents and children aged 10–17 years. Most adults were born in Mexico, did not have a college-degree, worked in service industries and represented a lower-SES population. This study conducted two to three separate in-home family visits per family with interviews and online search tasks.FindingsFrom a case study analysis of three families, this paper explores the funds of knowledge, resilience, ecological support and challenges that children and parents face, as they engage in collaborative OSB experiences. This study demonstrates how in-home computer-supported collaborative processes are often informal, social, emotional and highly relevant to solving information challenges.Research limitations/implicationsAn intergenerational OSB process is different from collaborative online information problem-solving that happens between classroom peers or coworkers. This study’s research shows how both parents and children draw on their funds of knowledge, resilience and ecological support systems when they search collaboratively, with and for their family members, to problem solve. This is a case study of three families working in collaboration with each other. This case study informs analytical generalizations and theory-building rather than statistical generalizations about families.Practical implicationsDesigners need to recognize that children and youth are using the same tools as adults to seek high-level critical information. This study’s model suggests that if parents and children are negotiating information seeking with the same technology tools but different funds of knowledge, experience levels and skills, the presentation of information (e.g. online search results, information visualizations) needs to accommodate different levels of understanding. This study recommends designers work closely with marginalized communities through participatory design methods to better understand how interfaces and visuals can help accommodate youth invisible work.Social implicationsThe authors have demonstrated in this study that learning and engaging in family online searching is not only vital to the development of individual and digital literacy skills, it is a part of family learning. While community services,
目的本研究旨在探讨移民家庭在共同搜寻网路资讯时的合作过程。社会经济地位较低的英语学习移民成年人经常与他们的孩子合作搜索互联网。在这个被称为在线搜索和中介(OSB)的协作过程中,家庭成员依靠彼此的语言和数字扫盲技能。虽然以前的工作已经确定了影响OSB的生态因素,但研究尚未提炼出此类合作背后的具体学习过程。设计/方法/方法对于本研究,作者坚持案例研究检查的做法。这项研究的参与者包括父母、祖父母和10-17岁的孩子。大多数成年人出生在墨西哥,没有大学学位,在服务业工作,代表了社会经济地位较低的人群。这项研究对每个家庭进行了两到三次独立的家庭访问,包括访谈和在线搜索任务。通过对三个家庭的案例研究分析,本文探讨了儿童和父母在参与合作OSB体验时所面临的知识、弹性、生态支持和挑战的基础。这项研究表明,家庭计算机支持的协作过程通常是非正式的、社交的、情绪化的,并且与解决信息挑战高度相关。研究局限/启示代际OSB过程不同于发生在课堂同伴或同事之间的协作在线信息解决问题。这项研究表明,当父母和孩子与家庭成员合作寻找解决问题的方法时,他们是如何利用自己的知识、韧性和生态支持系统的。这是一个关于三个家庭相互合作的案例研究。这个案例研究提供了关于家庭的分析概括和理论构建,而不是统计概括。实际意义设计师需要认识到,儿童和青少年正在使用与成人相同的工具来寻求高层次的关键信息。本研究的模型表明,如果父母和孩子使用相同的技术工具,但知识基础、经验水平和技能不同,那么信息的呈现(例如在线搜索结果、信息可视化)需要适应不同的理解水平。本研究建议设计师通过参与式设计方法与边缘化社区密切合作,以更好地理解界面和视觉效果如何帮助适应年轻人的隐形工作。社会意义作者在这项研究中已经证明,学习和参与家庭在线搜索不仅对个人和数字素养技能的发展至关重要,而且是家庭学习的一部分。虽然社区服务、图书馆和学校有责任支持个人数字和信息素养的发展,但本研究的模式强调需要认识到知识、家庭弹性和基于资产的学习的资金。学校和教师应确定并利用青年隐性工作作为一种家庭学习形式。作者认为,教育工作者可以通过强调家庭和家庭中年轻人解决信息问题的重要性来做到这一点。图书馆和社区中心在为家长和成年人提供技术援助(如WiFi接入)和信息资源方面也发挥着关键作用。原创性/价值本研究的工作表明了围绕OSB培养富有成效的联合媒体参与(JME)的新条件。本研究有助于促进以家庭责任为中心的JME的学习和设计。
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引用次数: 1
Children learning to sketch: sketching to learn 孩子学素描:画素描要学
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-07-15 DOI: 10.1108/ils-03-2022-0023
Ekta Shokeen, Nihal Katirci, Caro Williams-Pierce, Elizabeth M. Bonsignore
PurposeThis study aims to understand children’s sketching behavior while they engage in interest-driven design activities. Particularly, the authors examine their information sharing practices and the learning opportunities that may occur when they engage in a sketching activity.Design/methodology/approachThe data collection is based on a participatory design approach, cooperative inquiry. For analysis, the authors used the ethnographic case study approach, which allowed us to consider the particularity and complexity of sketching and its affordances within each distinct design activity.FindingsThe authors found children share information about their expectations, experiences, beliefs and knowledge via their sketches. Additionally, through sketching activities, they were engaged in multiple learning opportunities including how to label sketches, build on ideas, sketch in collaboration and innovate on ideas.Research limitations/implicationsThe findings demonstrate sketching can be used to gather information about the broader contexts of children’s lives which can be leveraged to identify their needs and improve the design of future technologies for children. Additionally, participating in sketching gives children opportunities to develop their sketching skills, a useful multimodal skillset for both design and personal expression.Originality/valueThis empirical research is original in its context of focusing on children sketching experiences in an interest-driven design environment occurring virtually in the informal setting of a library.
目的本研究旨在了解儿童在兴趣驱动设计活动中的素描行为。特别地,作者检查了他们的信息共享实践和学习机会,当他们参与素描活动时可能会发生。设计/方法/方法数据收集是基于参与式设计方法,合作查询。为了进行分析,作者使用了人种学案例研究方法,这使我们能够考虑到素描的特殊性和复杂性,以及它在每个不同设计活动中的可视性。研究结果作者发现,孩子们通过他们的草图分享他们的期望、经历、信仰和知识。此外,通过素描活动,他们参与了多种学习机会,包括如何标记草图,建立想法,协作素描和创新想法。研究的局限性/意义研究结果表明,素描可以用来收集有关儿童生活的更广泛背景的信息,这些信息可以用来确定他们的需求,并改进未来儿童技术的设计。此外,参与素描让孩子们有机会发展他们的素描技能,这是一种有用的设计和个人表达的多模式技能。原创性/价值本实证研究的原创性在于其关注儿童在兴趣驱动的设计环境中绘制草图的经历,这种设计环境实际上发生在图书馆的非正式环境中。
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引用次数: 1
Think before you share: building a civic media literacy framework for everyday contexts 三思而后行:为日常环境建立公民媒体素养框架
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-07-08 DOI: 10.1108/ils-03-2022-0030
Ellen Middaugh, Sherry Bell, Mariah Kornbluh
PurposeIn response to concerns about fake news (Allcott et al., 2019) and polarization (Wollebaek et al., 2019), youth media literacy interventions have emerged to teach strategies for assessing credibility of online news (McGrew et al., 2018) and producing media to mobilize others for civic goals (Kahne et al., 2016). However, in light of evidence that practices learned in classroom contexts do not reliably translate to the context of sharing social media (Middaugh, 2018), this study aims to provide a better understanding of youth social media practices needed to design meaningful and relevant educational experiences.Design/methodology/approachSemistructured interviews with a think-aloud component were conducted with a diverse sample of 18 California youth (15–24) to learn about factors that guide behavior as they access, endorse, share, comment and produce civic media.FindingsFindings suggest a shift toward reliance on incidental exposure and noninstitutional sources when accessing information and a tendency toward endorsement and circulation of posts (vs producing original posts) when engaging with civic issues on social media. As participants engaged in these practices, they not only applied judgments of credibility and civic impact but also concerned for personal relevance, relational considerations and fit with internet culture.Originality/valueThe authors recommend moving beyond models that reflect linear processes of effortful search, credibility analysis and production. Instead, the authors propose a new dynamic model of civic media literacy in which youth apply judgments of credibility, relational considerations, relevance to lived experience, civic impact and fit with internet culture as they receive, endorse, share, comment on and produce media in a nonlinear fashion.
为了回应对假新闻(Allcott等人,2019)和两极分化(Wollebaek等人,2019)的担忧,已经出现了青年媒体素养干预措施,以教授评估在线新闻可信度的策略(McGrew等人,2018)和生产媒体以动员他人实现公民目标(Kahne等人,2016)。然而,鉴于有证据表明,在课堂环境中学习的实践并不能可靠地转化为分享社交媒体的背景(Middaugh, 2018),本研究旨在更好地理解设计有意义和相关的教育体验所需的青年社交媒体实践。设计/方法/方法对18名加州青年(15-24岁)进行了半结构化访谈,其中包括“大声思考”部分,以了解他们访问、认可、分享、评论和制作公民媒体时指导行为的因素。研究结果表明,在获取信息时,人们转向依赖偶然曝光和非机构来源,在社交媒体上参与公民问题时,人们倾向于认可和传播帖子(而不是制作原创帖子)。作为这些实践的参与者,他们不仅运用信誉和公民影响的判断,而且还关注个人相关性,关系考虑和与互联网文化的契合。原创性/价值两位作者建议超越那些反映努力搜索、可信度分析和生产的线性过程的模型。相反,作者提出了一个新的公民媒体素养动态模型,在这个模型中,年轻人在以非线性的方式接受、认可、分享、评论和生产媒体时,对可信度、关系考虑、与生活经验的相关性、公民影响以及与互联网文化的契合度进行判断。
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引用次数: 1
Connected portfolios: open assessment practices for maker communities 互联投资组合:创客社区的开放评估实践
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-06-30 DOI: 10.1108/ils-03-2022-0029
A. Keune, K. Peppler, M. Dahn
PurposeIn contrast to traditional portfolio practices that focus on the individual, this paper aims to reenvision portfolio practices to encompass sociocultural aspects of learning by considering how young makers, both in- and out-of-school, imbue digital cultural practices into the documenting and showcasing of their work, as well as observe the extent to which their portfolios are used to build community inside and outside their local settings.Design/methodology/approachDrawing from a connected learning approach, the authors engaged in qualitative and ethnographic study of youth’s digital maker portfolios in an out-of-school and a school-based makerspace. Through qualitative and thematic coding of portfolio walkthroughs, the authors identified four underlying characteristics within portfolio artifacts (i.e. personal and shared projects) and capturing practices (i.e. personal and shared capturing practices) that differently presented projects.FindingsThe analysis showed that portfolios that included shared productions and shared portfolios (i.e. projects and portfolios contributed to by more than one youth) and that were shared in open-ended ways across communities valued connected learning principles. These connected portfolios made community building within and beyond maker-educational communities of the young makers possible. In particular, openly shared and collaboratively captured work showed individual achievements (e.g. projects and techniques) and made visible connective and social engagement (e.g. opportunities for feedback and refinement, possibilities to narrate work to multiple audiences).Originality/valueThis paper has implications for the design of portfolio assessment in makerspaces and expands the role of portfolios as a way to capture individual and cognitive achievements alone toward connected community-building opportunities for youth as well as maker-centered settings within and beyond the youth’s local maker-centered settings.
与关注个人的传统作品集实践相反,本文旨在通过考虑年轻创客在学校内外如何将数字文化实践融入到他们的作品的记录和展示中,并观察他们的作品集在多大程度上用于在当地环境内外建立社区,从而重新构想作品集实践,以涵盖学习的社会文化方面。设计/方法/方法借鉴关联学习方法,作者在校外和基于学校的创客空间中对青年的数字创客组合进行了定性和民族志研究。通过项目组合演练的定性和主题编码,作者在项目组合工件(即个人的和共享的项目)和不同呈现项目的获取实践(即个人的和共享的获取实践)中确定了四个潜在的特征。分析表明,包括共享作品和共享作品集(即由多个年轻人贡献的项目和作品集)以及在社区间以开放式方式共享的作品集重视连接学习原则。这些相互关联的组合使得年轻创客的创客教育社区内外的社区建设成为可能。特别是,公开共享和协作捕获的工作显示了个人成就(例如项目和技术),并使可见的联系和社会参与(例如反馈和改进的机会,向多个受众讲述工作的可能性)。原创性/价值本文对创客空间的投资组合评估设计具有启示意义,并扩展了投资组合作为一种捕捉个人和认知成就的方式的作用,从而为青年提供连接的社区建设机会,并在青年的本地创客中心环境内外建立以创客为中心的环境。
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引用次数: 1
Smartphones and online search: shifting frames in the everyday life of young people 智能手机和在线搜索:年轻人日常生活中的变化框架
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-06-23 DOI: 10.1108/ils-03-2022-0025
C. Andersson
PurposeThe purpose of this paper is to investigate the role of smartphones among young people in everyday life, focusing on the activity of online search. This paper addresses the following research questions: What framings of the smartphone can be identified in the way that young people use, and describe, smartphones? What is the role of online search within these framings? By elucidating framings of the smartphone, this paper also seeks to discuss why and how smartphone use becomes contested in various contexts and situations.Design/methodology/approachThe material has been produced through ethnographic fieldwork. Focus groups and observations have been carried out with teenagers, age 13–16 years, in three schools in Sweden. In total, 39 pupils participated in the focus groups. Interviews, classroom observations and go-alongs have also been performed.FindingsIn this study, three framings of the smartphone are identified: the entertainment framing, the easy-access framing and the challenging co-presence framing. The framings highlight the way that both the smartphone and online search is viewed, and carried out, in various situations. The smartphone is primarily viewed as a tool for entertainment, by adults and young people alike, yet the findings illustrate that the smartphone is used for more activates than what is immediately apparent.Research limitations/implicationsThis study contributes to the field interested in bridging the gap between in-school teachings of information literacies and out-of-school activities by showing how online search happens in various situations. Also, to the field concerned with people’s use of general web search engines in everyday life.Originality/valueThis paper explores the relation between online search and smartphones, a topic which has not been in focus in previous research. The topics of online search and smartphone use have primarily been researched separately but are here researched in conjunction.
本文的目的是调查智能手机在年轻人日常生活中的作用,重点关注在线搜索的活动。本文解决了以下研究问题:智能手机的哪些框架可以通过年轻人使用和描述智能手机的方式来识别?在这些框架中,在线搜索的角色是什么?通过阐明智能手机的框架,本文还试图讨论智能手机的使用为什么以及如何在各种背景和情况下变得有争议。设计/方法/方法本材料是通过民族志田野调查编制的。在瑞典的三所学校对13-16岁的青少年进行了焦点小组和观察。总共有39名学生参加了焦点小组。访谈,课堂观察和同行也进行了。本研究确定了智能手机的三种框架:娱乐框架,易于访问框架和具有挑战性的共同存在框架。这些框架突出了智能手机和在线搜索在各种情况下的查看和执行方式。无论是成年人还是年轻人,智能手机主要被视为一种娱乐工具,但研究结果表明,智能手机的用途比表面上看起来的要多。研究局限/启示本研究通过展示在线搜索如何在各种情况下发生,有助于弥合校内信息素养教学与校外活动之间的差距。同时,关注人们在日常生活中对一般网络搜索引擎的使用。原创性/价值本文探讨了在线搜索和智能手机之间的关系,这是一个在以前的研究中没有得到关注的话题。在线搜索和智能手机使用的主题主要是分开研究的,但在这里是一起研究的。
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引用次数: 5
The 5Ds of privacy literacy: a framework for privacy education 隐私素养的5d:隐私教育的框架
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-06-10 DOI: 10.1108/ils-02-2022-0022
Priya C. Kumar, Virginia L. Byrne
PurposeExisting privacy-related educational materials are not situated in privacy theory, making it hard to understand what specifically children learn about privacy. This study aims, to offer learning objectives and guidance grounded in theories of privacy and learning to serve as a foundation for privacy literacy efforts.Design/methodology/approachThis article reviews theories of privacy and literacy as social practices and uses these insights to contribute a set of learning objectives for privacy education called the 5Ds of privacy literacy.FindingsThis article connects the 5Ds of privacy literacy with existing curricular standards and offers guidance for using the 5Ds to create educational efforts for preteens grounded in theories of sociocultural learning.Practical implicationsLearning scientists, instructional designers and privacy educators can use the 5Ds of privacy literacy to develop educational programs that help children hone their ability to enact appropriate information flows.Social implicationsCurrent approaches to privacy education treat privacy as something people need to protect from the incursions of technology, but the authors believe the 5Ds of privacy literacy can redefine privacy – for children and adults alike – as something people experience with the help of technology.Originality/valueThis study uniquely integrates theories of privacy and learning into an educational framework to guide privacy literacy pedagogy.
现有的与隐私相关的教育材料并没有定位在隐私理论中,因此很难理解孩子们具体学习了哪些隐私知识。本研究旨在提供基于隐私和学习理论的学习目标和指导,为隐私素养的努力奠定基础。本文回顾了作为社会实践的隐私和素养理论,并利用这些见解为隐私教育提供了一套学习目标,称为隐私素养的5d。这篇文章将隐私素养的5d与现有的课程标准联系起来,并提供了在社会文化学习理论的基础上,使用5d为学龄前儿童创造教育努力的指导。实际意义学习科学家、教学设计师和隐私教育者可以利用隐私素养的5d来开发教育项目,帮助孩子们磨练制定适当信息流的能力。当前的隐私教育方法将隐私视为人们需要保护免受技术入侵的东西,但作者认为,隐私素养的5d可以重新定义隐私——对儿童和成人都一样——作为人们在技术帮助下体验的东西。独创性/价值本研究独特地将隐私和学习理论整合到一个教育框架中,以指导隐私素养教学。
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引用次数: 3
Can an angry pedagogical agent enhance mental effort and learning performance in a multimedia learning environment? 在多媒体学习环境中,愤怒的教学主体能提高智力努力和学习表现吗?
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-05-17 DOI: 10.1108/ils-09-2021-0079
Tze Wei Liew, Su-Mae Tan, S. N. Kew
PurposeThis study aims to examine if a pedagogical agent’s expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness.Design/methodology/approachA between-subjects experiment was conducted in which learners engaged with a multimedia learning material that taught programming algorithms, featuring a pedagogical agent who expressed anger or happiness as a feedback cue in response to the learners’ prior performance. Learners completed a self-reported scale and post-test for measuring mental effort and learning performance, respectively.FindingsFemale learners reported higher mental effort and had better learning performance when the pedagogical agent expressed anger than happiness. Male learners reported marginally lower mental effort when the pedagogical agent expressed anger than happiness.Originality/valueThis study focuses on a pedagogical agent’s expressed emotion as social information to learners. Extending from research advocating a pedagogical agent’s positive emotional expression, this study highlights the potential benefits of a pedagogical agent’s negative emotional expression, such as anger, as a cue for learners to enhance learning effort and performance in a multimedia learning environment.
目的本研究旨在探讨在多媒体学习环境中,教学主体的愤怒表达是否比快乐表达更能促进心理努力和学习绩效。设计/方法/方法在受试者之间进行了一项实验,在该实验中,学习者使用了一种教授编程算法的多媒体学习材料,其特点是教学代理会对学习者先前的表现表达愤怒或快乐作为反馈线索。学习者分别完成了自我报告量表和后测,以测量智力努力和学习表现。研究发现,当教师表达愤怒而不是快乐时,女性学习者表现出更高的心理努力和更好的学习表现。男性学习者报告说,当教师表达愤怒时,他们付出的脑力劳动比表达快乐时稍微少一些。原创性/价值本研究聚焦于教学主体作为社会信息向学习者表达的情感。从倡导教学主体积极情绪表达的研究延伸,本研究强调了教学主体消极情绪表达(如愤怒)的潜在好处,作为学习者在多媒体学习环境中提高学习努力和表现的线索。
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引用次数: 3
The kids are alright: adolescents’ experiences during COVID-19 disruption 孩子们没事:青少年在COVID-19中断期间的经历
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-05-17 DOI: 10.1108/ils-11-2021-0096
Irene Lopatovska, Radhika Garg, Olivia Turpin, Jihye Yoon, Laura Vroom, Diedre Brown
PurposeThis study aimed to understand adolescents’ experiences, negative feelings and coping mechanisms associated with the major disruption caused by the COVID-19 pandemic. The purpose of this study was to develop a baseline for understanding adolescents and their environment to assist future developments of technological and other solutions to mitigate adolescents’ loneliness, improve their wellbeing and strengthen their resilience.Design/methodology/approachThe data about adolescents’ experiences during the COVID-19 pandemic was collected through virtual interviews conducted via Zoom. A total of 39 adolescents (aged 12 through 18 years) primarily from the North East of the USA participated in the study. The transcripts of the interviews were analyzed using thematic analysis.FindingsThis study found evidence of negative disruptions to adolescents’ social, learning and emotional routines. This study also found that in dealing with the effects of COVID-19 disruption, most of the participants exhibited five key attributes of individual resilience, including social competence, problem-solving, critical consciousness, autonomy and a sense of purpose. External factors supporting resilience were also mentioned, including technology resources, family, school and broader community.Originality/valueThis study relied on first-hand adolescents’ reports of their experiences, feelings and coping strategies during the pandemic. This study applied a resilience framework to interpret the findings and translate them into recommendations for further development of support systems for adolescents.
目的了解新冠肺炎疫情对青少年的负面影响及其应对机制。本研究的目的是建立一个了解青少年及其环境的基线,以协助未来技术和其他解决方案的发展,以减轻青少年的孤独感,改善他们的幸福感,增强他们的适应能力。设计/方法/方法通过Zoom进行的虚拟访谈收集有关COVID-19大流行期间青少年经历的数据。共有39名青少年(12至18岁)主要来自美国东北部参加了这项研究。访谈笔录采用专题分析进行分析。这项研究发现了对青少年的社交、学习和情感习惯造成负面干扰的证据。本研究还发现,在应对COVID-19中断的影响时,大多数参与者表现出个人韧性的五个关键属性,包括社会能力、解决问题的能力、批判意识、自主性和目标感。支持弹性的外部因素也被提到,包括技术资源、家庭、学校和更广泛的社区。独创性/价值本研究依赖于青少年在大流行期间关于他们的经历、感受和应对策略的第一手报告。本研究采用弹性框架来解释研究结果,并将其转化为进一步发展青少年支持系统的建议。
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引用次数: 4
Toward capturing divergent collaboration in makerspaces using motion sensors 利用运动传感器在创客空间中捕捉不同的协作
IF 3.4 Q2 INFORMATION SCIENCE & LIBRARY SCIENCE Pub Date : 2022-03-29 DOI: 10.1108/ils-08-2020-0182
Edwin Chng, M. Seyam, William Yao, Bertrand Schneider
PurposeThis study aims to uncover divergent collaboration in makerspaces using social network analysis to examine ongoing social relations and sequential data pattern mining to invesitgate temporal changes in social activities.Design/methodology/approachWhile there is a significant body of qualitative work on makerspaces, there is a lack of quantitative research identifying productive interactions in open-ended learning environments. This study explores the use of high frequency sensor data to capture divergent collaboration in a semester-long makerspace course, where students support each other while working on different projects.FindingsThe main finding indicates that students who diversely mix with others performed better in a semester-long course. Additional results suggest that having a certain balance of working individually, collaborating with other students and interacting with instructors maximizes performance, provided that sufficient alone time is committed to develop individual technical skills.Research limitations/implicationsThese discoveries provide insight into how productive makerspace collaboration can occur within the framework of Divergent Collaboration Learning Mechanisms (Tissenbaum et al., 2017).Practical implicationsIdentifying the diversity and sequence of social interactions could also increase instructor awareness of struggling students and having this data in real-time opens new doors for identifying (un)productive behaviors.Originality/valueThe contribution of this study is to explore the use of a sensor-based, data-driven, longitudinal approach in an ecologically valid setting to understand divergent collaboration in makerspaces. Finally, this study discusses how this work represents an initial step toward quantifying and supporting productive interactions in project-based learning environments.
本研究旨在利用社会网络分析来考察持续的社会关系,并利用序列数据模式挖掘来考察社会活动的时间变化,揭示创客空间中的发散性协作。设计/方法论/方法虽然有大量关于创客空间的定性研究,但缺乏确定开放式学习环境中富有成效的互动的定量研究。本研究探讨了在一个学期的创客空间课程中使用高频传感器数据来捕捉发散性协作,学生们在不同的项目中相互支持。主要的发现表明,在一个学期的课程中,与其他学生进行多样化交流的学生表现得更好。其他研究结果表明,如果有足够的独处时间来发展个人技术技能,那么在单独学习、与其他学生合作以及与教师互动之间取得一定的平衡,就能最大限度地提高成绩。研究局限/启示这些发现为在发散式协作学习机制的框架内如何实现富有成效的创客空间协作提供了洞见(Tissenbaum et al., 2017)。实际意义识别社会互动的多样性和顺序也可以提高教师对挣扎学生的认识,实时拥有这些数据为识别(非)生产性行为打开了新的大门。原创性/价值本研究的贡献在于探索在生态有效的环境中使用基于传感器的、数据驱动的纵向方法来理解创客空间中的发散性合作。最后,本研究讨论了这项工作如何代表了在基于项目的学习环境中量化和支持富有成效的互动的第一步。
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引用次数: 2
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Information and Learning Sciences
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