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Challenges in smart tourism: a media content analysis of digital barriers for senior tourists in China 智慧旅游面临的挑战:中国老年游客数字障碍的媒体内容分析
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-16 DOI: 10.1007/s40558-023-00270-z
Yi Xu, Yuanyuan Shi, Tianyu Qin
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引用次数: 0
The influence of AI and smart apps on tourist public transport use: applying mixed methods 人工智能和智能app对旅游公共交通使用的影响:采用混合方法
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-09 DOI: 10.1007/s40558-023-00272-x
Myung Ja Kim, C. Michael Hall, Namho Chung
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引用次数: 0
Does familiarity with the attraction matter? Antecedents of satisfaction with virtual reality for heritage tourism 熟悉这种吸引力很重要吗?遗产旅游中虚拟现实满意度的前因
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-09-27 DOI: 10.1007/s40558-023-00273-w
Kichan Nam, Jeff Baker, Christopher S. Dutt
Abstract Virtual reality (VR) is a topic of growing interest. While many researchers have identified factors that influence satisfaction with VR, additional important factors remain uninvestigated. In our research model, system quality, presence, and authenticity influence two mediating variables of enjoyment and usefulness of information. Enjoyment (a hedonic aspect of the VR experience) and usefulness of information (a utilitarian aspect), in turn, influence satisfaction, with familiarity moderating both of these relationships. PLS analysis of survey data collected in a heritage tourism context finds relationships that have not been previously identified. While system quality and authenticity are associated with enjoyment and usefulness of information, presence is positively associated only with enjoyment. Familiarity negatively moderates the relationship between enjoyment and satisfaction with VR. This study thus extends prior research on a key metaverse technology, VR, by identifying and explicating the roles of authenticity and familiarity—and also extends prior research by focusing on the hedonic and utilitarian dimensions of the VR experience.
虚拟现实(VR)是一个越来越受关注的话题。虽然许多研究人员已经确定了影响虚拟现实满意度的因素,但其他重要因素仍未得到调查。在我们的研究模型中,系统质量、存在和真实性影响信息的享受和有用性两个中介变量。享受(VR体验的享乐方面)和信息的有用性(实用方面)反过来影响满意度,熟悉度调节了这两种关系。PLS分析了在遗产旅游背景下收集的调查数据,发现了以前未确定的关系。虽然系统质量和真实性与信息的享受和有用性有关,但存在只与享受有关。熟悉度负向调节VR享受和满意度之间的关系。因此,本研究通过识别和解释真实性和熟悉度的作用,扩展了先前对虚拟现实这一关键虚拟现实技术的研究,并通过关注虚拟现实体验的享乐和功利维度,扩展了先前的研究。
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引用次数: 0
Metaverse for tourists and tourism destinations 面向游客和旅游目的地的虚拟世界
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-09-21 DOI: 10.1007/s40558-023-00271-y
Stelios Ioannidis, Alexios-Patapios Kontis
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引用次数: 2
Metaverse and tourism development: issues and opportunities in stakeholders’ perception 虚拟世界与旅游发展:利益相关者感知中的问题与机遇
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-09-20 DOI: 10.1007/s40558-023-00268-7
Gioacchino Fazio, Stefano Fricano, Salvatore Iannolino, Claudio Pirrone
Abstract In recent years, understanding how the managers of tourism attractors (such as archaeological parks, museums, seaside resorts, nature reserves, etc...) adopt, refuse, integrate, and benefit from the digital transformation has received growing interest. In addition, consistent case-study literature highlights how adopting technologically advanced tools can generate positive externalities for the territories in which such attractors are located. However, it is still unclear how different tourism stakeholders value including Metaverse tools in their strategies. In this paper, we explore stakeholders’ preferences for embedding metaverse tools in their strategy, and we check for the existence of cluster of preferences. The study applies a recent development of Q-methodology which allows substituting classical q-statements formulation with multi-attribute and multi-level formulations. Data are collected by involving stakeholders from Sicilian territories. The results of this exploratory study demonstrate that the use of the Metaverse tool is influenced by the perception of the stakeholders and confirm the existence of heterogeneous preferences among groups of stakeholders, as expected in a diffusion model of innovation. The dominant point of view considers a full awareness of the metaverse tools and perceives them as slightly worse than the social ones. Some stakeholders do not have adequate knowledge of the Metaverse. We can argue that we are still in a moment of transition in the diffusion of the Metaverse between the phase of persuasion and that of evaluation and decision on the basis of the impact effects of the Metaverse on competitiveness within the tourism sector. The critical mass may not have been reached yet in the adoption rate of Metaverse innovation.
近年来,人们对旅游景点(如考古公园、博物馆、海滨度假胜地、自然保护区等)的管理者如何接受、拒绝、整合和受益于数字化转型越来越感兴趣。此外,一致的案例研究文献强调了采用技术先进的工具如何能够为这些吸引因素所在的地区产生积极的外部性。然而,目前尚不清楚不同的旅游利益相关者在其战略中如何重视包括Metaverse工具。在本文中,我们探讨了利益相关者在其战略中嵌入元工具的偏好,并检查了偏好集群的存在。本研究应用了最近发展的q-方法论,它允许用多属性和多层次的公式代替经典的q语句公式。数据由西西里地区的利益攸关方参与收集。本探索性研究的结果表明,meta - verse工具的使用受到利益相关者感知的影响,并证实了利益相关者群体之间存在异质性偏好,正如创新扩散模型所预期的那样。主流观点认为要充分意识到虚拟工具,并认为它们比社交工具略差。一些涉众没有足够的元界知识。我们可以认为,我们仍然处于一个过渡的时刻,在Metaverse对旅游部门竞争力的影响影响的基础上,从说服阶段到评估和决策阶段。Metaverse创新的采用率可能还没有达到临界质量。
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引用次数: 0
Deep resource allocation for a massively multiplayer online finance of tourism gamification in metaverse 多维空间中大型多人在线旅游金融游戏化的深度资源配置
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-09-19 DOI: 10.1007/s40558-023-00267-8
Chung-Hua Chu
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引用次数: 0
Metaverse in the tourism domain – introduction to the special issue 旅游领域中的元宇宙——专题导论
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-09-01 DOI: 10.1007/s40558-023-00269-6
Rodolfo Baggio, Giovanni Ruggieri
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引用次数: 0
Deepsea: a meta-ocean prototype for undersea exploration 深海:用于海底勘探的元海洋原型
3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-08-22 DOI: 10.1007/s40558-023-00260-1
Jinyu Li, Ping Hu, Weicheng Cui, Tianyi Huang, Shenghui Cheng
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引用次数: 0
Metaverse in the tourism sector for talent management: a technology in practice lens 在旅游行业进行人才管理:一个技术在实践中的镜头
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-08-14 DOI: 10.1007/s40558-023-00258-9
D. Dutta, Yuvaraj Srivastava, Eshmeeta Singh
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引用次数: 1
An empirical study of the impact of metaverse storytelling on intentions to visit 元叙事对访问意向影响的实证研究
IF 9.3 3区 管理学 Q1 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-08-11 DOI: 10.1007/s40558-023-00261-0
Wenkun Zhang, Yanan Wang
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引用次数: 0
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