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DeepMapScaler: a workflow of deep neural networks for the generation of generalised maps DeepMapScaler:用于生成泛化地图的深度神经网络工作流
3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-10-26 DOI: 10.1080/15230406.2023.2267419
Azelle Courtial, Guillaume Touya, Xiang Zhang
ABSTRACTThe automation of map generalization has been an important research subject for decades but is not fully solved yet. Deep learning techniques are designed for various image generation tasks, so one may think that it would be possible to apply these techniques to cartography and train a holistic model for end-to-end map generalization. On the contrary, we assume that map generalization is a task too complex to be learnt with a unique model. Thus, in this article, we propose to resort to past research on map generalization and to separate map generalization into simpler sub-tasks, each of which can be more easily resolved by a deep neural network. Our main contribution is a workflow of deep models, called DeepMapScaler, which achieves a step-by-step topographic map generalization from detailed topographic data. First, we implement this workflow to generalize topographic maps containing roads, buildings, and rivers at a medium scale (1:50k) from a detailed dataset. The results of each step are quantitatively and visually evaluated. Then the generalized images are compared with the generalization performed using a holistic model for an end-to-end map generalization and a traditional semi-automatic map generalization process. The experiment shows that the workflow approach is more promising than the holistic model, as each sub-task is specialized and fine-tuned accordingly. However, the results still do not reach the quality level of the semi-automatic traditional map generalization process, as some sub-tasks are more complex to handle with neural networks.KEYWORDS: Map generalizationgenerative adversarial networkdeep learningworkflowcartography Disclosure statementNo potential conflict of interest was reported by the author(s).Data availability statementThe data that support the findings of this study are available at the link https://doi.org/10.5281/zenodo.7957430.
摘要几十年来,地图综合自动化一直是一个重要的研究课题,但尚未完全解决。深度学习技术是为各种图像生成任务而设计的,因此有人可能会认为将这些技术应用于制图并训练端到端地图泛化的整体模型是可能的。相反,我们假设地图泛化是一项过于复杂的任务,无法用唯一的模型来学习。因此,在本文中,我们建议借鉴过去对地图泛化的研究,并将地图泛化分解为更简单的子任务,每个子任务都可以更容易地由深度神经网络解决。我们的主要贡献是深度模型的工作流程,称为DeepMapScaler,它可以从详细的地形数据中逐步实现地形图的概化。首先,我们实现了这个工作流程,从详细的数据集中泛化包含道路、建筑物和河流的中比例尺(1:50k)地形图。每个步骤的结果都进行了定量和可视化的评估。然后将综合后的图像与端到端地图综合整体模型和传统的半自动地图综合过程进行比较。实验表明,工作流方法比整体模型更有前景,因为每个子任务都是专门的,并且相应地进行了微调。然而,由于神经网络处理某些子任务更为复杂,结果仍未达到半自动传统地图概化过程的质量水平。关键词:地图泛化生成对抗网络深度学习工作流制图披露声明作者未报告潜在的利益冲突。数据可用性声明支持本研究结果的数据可在链接https://doi.org/10.5281/zenodo.7957430上获得。
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引用次数: 0
A web-based analytical framework for the detection and visualization space-time clusters of COVID-19 基于web的新型冠状病毒时空聚类检测与可视化分析框架
3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-10-17 DOI: 10.1080/15230406.2023.2264749
Yu Lan, Eric Delmelle
The COVID-19 pandemic has had a profound impact worldwide and continues to spread due to various mutations of the virus. Many governmental and nonprofit agencies at different levels have quickly developed COVID-19 dashboards to disseminate information on the pandemic to the public. However, most of these systems have mainly distributed “plain” information (e.g. cases, death counts, vaccination), and rarely provided insights that can be gained from spatiotemporal analyses, such as the detection of emerging clusters. The results from these analyses hold tremendous potential for health policymakers as they try to identify ways to slow down transmission. We present a web-based geographic framework to detect and visualize space-time clusters of COVID-19. Our tightly coupled framework integrates the prospective space-time scan statistics and local indicators of spatial association (LISA) with novel 2D and 3D interactive visuals in a cyber environment (http://159.223.164.41/app/). We illustrate the applicability of our approach using COVID-19 data for the continental US. Our framework is portable to other regions that may experience infectious diseases but is also flexible to handle data of different spatial and temporal granularities. This paper fits within an effort to integrate space-time analytics for the monitoring of infectious diseases in web environment, ultimately improving health surveillance systems.
新冠肺炎大流行在世界范围内产生了深远影响,并因病毒的各种变异而继续蔓延。许多不同级别的政府和非营利机构迅速开发了COVID-19仪表板,向公众发布有关大流行的信息。然而,这些系统中的大多数主要分发“普通”信息(例如病例、死亡人数、疫苗接种),很少提供可以从时空分析中获得的见解,例如检测新出现的群集。这些分析的结果对卫生政策制定者具有巨大的潜力,因为他们试图确定减缓传播的方法。我们提出了一个基于网络的地理框架来检测和可视化COVID-19的时空集群。我们的紧密耦合框架将前瞻性时空扫描统计数据和空间关联的局部指标(LISA)与网络环境中新颖的2D和3D交互式视觉结合在一起(http://159.223.164.41/app/)。我们使用美国大陆的COVID-19数据说明了我们的方法的适用性。我们的框架可以移植到其他可能发生传染病的地区,但也可以灵活地处理不同空间和时间粒度的数据。本文致力于将时空分析整合到网络环境下的传染病监测中,最终改善健康监测系统。
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引用次数: 1
Bringing spatial interaction measures into multi-criteria assessment of redistricting plans using interactive web mapping 将空间交互措施引入交互式网络制图的多准则重划规划评估
3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-10-17 DOI: 10.1080/15230406.2023.2264750
Jacob Kruse, Song Gao, Yuhan Ji, Daniel P. Szabo, Kenneth R. Mayer
ABSTRACTRedistricting is the process by which electoral district boundaries are drawn so as to capture coherent communities of interest (COIs). While states rely on various proxies for community illustration, such as compactness and municipal split counts, to guide redistricting, recent legal challenges and scholarly works have shown the difficulty of balancing multiple criteria in district plan creation. To address these issues, we propose the use of spatial interaction to directly quantify the degree to which districts capture the underlying COIs. Using large-scale human mobility flow data, we condense spatial interaction community capture for a set of districts into a single number, the interaction ratio (IR), for redistricting plan evaluation. To compare the IR to traditional redistricting criteria (compactness and fairness), we employ a Markov chain-based regionalization algorithm (ReCom) to produce ensembles of valid plans and calculate the degree to which they capture spatial interaction communities. Furthermore, we propose two methods for biasing the ReCom algorithm towards different IR values. We perform a multi-criteria assessment of the space of valid maps, and present the results in an interactive web map. The experiments on Wisconsin congressional districting plans demonstrate the effectiveness of our methods for biasing sampling towards higher or lower IR values. Furthermore, the analysis of the districts produced with these methods suggests that districts with higher IR and compactness values tend to produce district plans that are more proportional with regard to seats allocated to each of the two major parties.KEYWORDS: Redistrictingregionalizationmobilityinteractive mapspatial interaction AcknowledgmentsWe would like to thank Gareth Baldrica-Franklin and Professor Robert Roth for their help and guidance in the development of the web map. We would also like to thank Professor Jin-Yi Cai for sharing his expertise on modifying the ensemble distribution in algorithmic design.Disclosure statementNo potential conflict of interest was reported by the author(s).Data availability statementThe mobility flow dataset used in this research is publicly available on GitHub: https://github.com/GeoDS/COVID19USFlows and from SafeGraph. The other aggregated data that support the findings of this study are available from the U.S. census bureau. Due to the privacy protection policies of the data providers, the voting data used here are not publicly available.Additional informationFundingThis project is supported by the University of Wisconsin 2020 WARF Discovery Initiative funded project: Multidisciplinary Approach for Redistricting Knowledge. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the funder(s).
选区划分是通过选区边界绘制的过程,以便捕获一致的利益社区(COIs)。虽然各州依靠各种代理来说明社区情况,如紧凑性和市政分裂计数,来指导重新划分,但最近的法律挑战和学术工作表明,在制定地区规划时平衡多种标准是困难的。为了解决这些问题,我们建议使用空间相互作用来直接量化地区捕获潜在coi的程度。利用大规模人口流动流数据,我们将一组地区的空间交互社区捕获压缩为一个单一的数字,即交互比率(IR),用于重新划分规划评估。为了将IR与传统的重划标准(紧凑性和公平性)进行比较,我们采用了基于马尔可夫链的区划算法(ReCom)来生成有效规划的集合,并计算它们捕获空间相互作用群落的程度。此外,我们提出了两种方法来使ReCom算法对不同的IR值进行偏置。我们对有效地图的空间进行多标准评估,并在交互式网络地图中呈现结果。威斯康星州国会选区计划的实验证明了我们的方法对较高或较低IR值的抽样偏置的有效性。此外,对用这些方法产生的地区的分析表明,具有较高IR和紧凑度值的地区往往会产生与分配给两个主要政党的席位更成比例的地区规划。我们要感谢Gareth Baldrica-Franklin和Robert Roth教授在网络地图开发过程中的帮助和指导。我们也要感谢蔡金义教授分享他在修改算法设计中的集成分布方面的专业知识。披露声明作者未报告潜在的利益冲突。数据可用性声明本研究中使用的流动性流数据集在GitHub上公开可用:https://github.com/GeoDS/COVID19USFlows和SafeGraph。支持这项研究结果的其他汇总数据来自美国人口普查局。由于数据提供商的隐私保护政策,这里使用的投票数据是不公开的。本项目由威斯康星大学2020年WARF发现计划资助项目:重新划分知识的多学科方法支持。本材料中表达的任何意见、发现、结论或建议均为作者的意见,并不一定反映资助者的观点。
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引用次数: 0
Beyond mapping: extend the role of cartographers to user interface designers in the Metaverse using virtual reality, augmented reality, and mixed reality 超越地图:将制图师的角色扩展到使用虚拟现实、增强现实和混合现实的虚拟世界中的用户界面设计师
3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-10-17 DOI: 10.1080/15230406.2023.2264748
Ming-Hsiang Tsou, Christian Mejia
ABSTRACTDr. Buttenfield led the user evaluation and user interface design/improvement tasks in the Alexandra Digital Library (ADL) Project from 1994 to 1998 funded by the National Science Foundation in the U.S. Her research efforts in the ADL extended the role of cartographers from traditional map designers to web-based user interface and user experiences (UI/UX) designers. This paper will highlight key concepts and design principles (including user center design (UCD), usability testing, and user interface evaluation) in the ADL project and re-investigate these pioneering research topics in cartography with recent development of the Metaverse and human-computer interaction (HCI) using Extended Reality (XR), including Virtual Reality, (VR), Augmented Reality (AR), and Mixed Reality (MR). The new role of cartographers today includes user interface designers and usability evaluators using XR-enabled mapping tools and technologies. This paper will discuss cartographic research challenges and opportunities in the era of the Metaverse and highlight some software issues for cartographers to develop 3D or 4D web GIS applications.KEYWORDS: User interface designextended realityvirtual realityaugmented realitythe Metaverse AcknowledgmentsThe Virtual Reality research component is partially funded by the Safety through Disruption (Safe-D) National University Transportation Center, a grant from the U.S. Department of Transportation. The authors thank for insightful comments and suggestions from anonymous reviewers.Disclosure statementNo potential conflict of interest was reported by the author(s).Data availability statementData sharing is not applicable to this article as no new data were created or analyzed in this study.Additional informationFundingThis work was supported by the National University Transportation Center (UTC) [Safe-D: Evaluating the Safe Routes to School (SR2S)].
ABSTRACTDr。从1994年到1998年,Buttenfield领导了由美国国家科学基金会资助的亚历山德拉数字图书馆(ADL)项目的用户评估和用户界面设计/改进任务。她在ADL中的研究工作将制图师的角色从传统的地图设计师扩展到基于web的用户界面和用户体验(UI/UX)设计师。本文将重点介绍ADL项目中的关键概念和设计原则(包括用户中心设计(UCD)、可用性测试和用户界面评估),并结合最近使用扩展现实(XR)(包括虚拟现实(VR)、增强现实(AR)和混合现实(MR))的虚拟世界和人机交互(HCI)的发展,重新研究这些开创性的制图研究课题。如今,制图师的新角色包括使用支持xr的制图工具和技术的用户界面设计师和可用性评估员。本文将讨论元宇宙时代的地图研究挑战和机遇,并重点介绍制图师开发3D或4D web GIS应用程序的一些软件问题。关键字:用户界面设计、扩展现实、虚拟现实、增强现实、虚拟世界致谢虚拟现实研究部分由美国交通部授予的安全中断(Safe-D)国立大学交通中心资助。作者感谢来自匿名审稿人的有见地的评论和建议。披露声明作者未报告潜在的利益冲突。数据可用性声明数据共享不适用于本文,因为本研究没有创建或分析新的数据。本研究得到了国立大学交通中心(UTC) [Safe- d:评估安全的上学路线(SR2S)]的支持。
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引用次数: 0
Map functions to facilitate situational awareness during emergency events 地图功能,以促进在紧急事件期间的态势感知
3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-10-17 DOI: 10.1080/15230406.2023.2264759
Tomasz Opach, Jan Ketil Rød, Bjørn Erik Munkvold
Emergency events such as floods and wildfires are handled by various responders and at various levels: strategic, tactical, and operational. To facilitate situational awareness, emergency responders require customized map-based decision support systems that are tailored to specific needs depending on the responders’ organizational affiliation, role, objectives, and occupationally specific knowledge. As a result, the systems are equipped with manifold map functions. However, the diversity of map-based emergency tools in use impedes gaining common user skills among their target audiences and thus, requires a systematic overview. Through a multistep research process, this study was to: investigate the requirements for support from map-based tools expressed by various emergency responders in Norway, identify desired map functions, and categorize those functions to facilitate an overview. Six stages constituted our workflow: meetings with Norwegian emergency responders, survey on selected map-based tools, interviews with designers and users of tools, a table-top exercise, theoretical considerations, and validation with stakeholders. This study contributes to the state of the art by systematizing and structuring knowledge about map functions that facilitate situational awareness. In turn, it helps developing and optimizing functionality of map-based tools depending on needs of specific emergency responders.
洪水和野火等紧急事件由不同的响应者在不同的层次上处理:战略、战术和行动。为了促进态势感知,应急响应人员需要定制的基于地图的决策支持系统,该系统根据响应人员的组织隶属关系、角色、目标和职业特定知识来定制特定需求。因此,该系统配备了多种映射功能。然而,使用中的基于地图的应急工具的多样性阻碍了其目标受众获得共同的用户技能,因此需要进行系统的概述。通过一个多步骤的研究过程,本研究旨在:调查挪威各种应急人员对基于地图的工具的支持需求,确定所需的地图功能,并对这些功能进行分类,以便进行概述。我们的工作流程分为六个阶段:与挪威应急人员会面、对选定的基于地图的工具进行调查、与工具的设计者和用户进行访谈、桌面练习、理论考虑以及与利益相关者进行验证。这项研究通过系统化和结构化关于地图功能的知识来促进态势感知,从而促进了最新的技术水平。反过来,它有助于根据特定应急响应人员的需要开发和优化基于地图的工具的功能。
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引用次数: 0
Investigating the relationship between spatial skills and web mapping application performance among university students 大学生空间技能与网络地图应用表现的关系研究
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-07-20 DOI: 10.1080/15230406.2023.2224584
E. Tomai, M. Kokla, Christos Charcharos, Katerina Pastra, F. Liarokapis, Maria Bezerianou, K. Cheliotis, Athanasia Darra, M. Kavouras
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引用次数: 0
A reinterpreted-texture strategy for rendering point symbols based on graphics processing unit 一种基于图形处理单元的点符号纹理再现策略
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-06-22 DOI: 10.1080/15230406.2023.2221454
Yucheng Shu, Zihao Tang, S. Yue, Y. Wen, Min Chen
ABSTRACT The increasing demands of presenting large numbers of points in maps have promoted the progress of rendering point symbols in GPUs. Although the drawing efficiency issue can be handled with texture mapping methods, the rendering quality problem due to the fixed resolution that affects map renders’ visual experiences remains. The method of directly drawing vector paths of a point symbol can be used to satisfy the sharper effect of point symbols. However, it requires high memory cost and affects the drawing efficiency. This paper proposes a point symbol rendering method using the idea of reinterpreted textures. The rendering data used in this method are based on vectors to achieve refined results. Vector properties of symbols are encoded and organized into the texture structure with specific layout schemes. In the rendering phase, an instanced pipeline is launched to accept the texture and decode the required attributes. The proposed method takes advantage of fast access and continuity of textures while retaining geometric transformations. These features allow all symbols to be drawn in one single draw call and rotated or scaled arbitrarily. Experiments on drawing quality and efficiency demonstrate that the proposed method achieves fast and stable performance while maintaining the rendering quality.
在地图中呈现大量点的需求日益增长,推动了图形处理器中点符号绘制的进步。虽然绘制效率问题可以通过纹理映射方法来解决,但由于固定分辨率而影响地图渲染视觉体验的渲染质量问题仍然存在。直接绘制点符号的矢量路径的方法可以满足点符号更清晰的效果。然而,它需要较高的内存成本,并影响绘图效率。提出了一种基于纹理重释思想的点符号绘制方法。该方法使用的渲染数据是基于矢量的,以获得精细的结果。符号的矢量属性被编码并组织成具有特定布局方案的纹理结构。在渲染阶段,启动一个实例化的管道来接受纹理并解码所需的属性。该方法在保留几何变换的同时,利用了纹理的快速访问和连续性。这些功能允许在一次绘制调用中绘制所有符号并任意旋转或缩放。对绘制质量和效率的实验表明,该方法在保持绘制质量的前提下实现了快速稳定的性能。
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引用次数: 0
Automating the external placement of symbols for point features in situation maps for emergency response 用于应急响应的态势图中点特征符号的外部自动放置
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-06-20 DOI: 10.1080/15230406.2023.2213446
Sven Gedicke, Lukas Arzoumanidis, J. Haunert
ABSTRACT In this article, we address the time-critical work of emergency services in the field of disaster and emergency response. Aiming at saving valuable human and time resources during emergency operations, we present one exact and one heuristic approach for the automatic placement of tactical symbols in situation maps. Such maps are used to establish situational awareness and to convey mission-relevant information to emergency personnel. Usually, the information is communicated through the visualization of descriptive symbols which are predominantly placed in a manual process. We automate this process based on an established map layout used by emergency services in Germany that distributes the symbols to the map boundaries. Following general principles and observations from existing literature, we formalize the symbol placement as an optimization problem. We take into account the relevance of tactical symbols as well as short and crossing-free leaders and allow the grouped representation of symbols of similar semantics and spatially close map locations. In experiments with real-world data, we determine a balance between the optimization criteria and show that our heuristic generates high-quality results in less than a second. In an assessment by an expert, we get confirmation that our maps are suitable for use in emergency scenarios.
摘要在本文中,我们讨论了灾害和应急响应领域应急服务的时间关键性工作。为了在紧急行动中节省宝贵的人力和时间资源,我们提出了一种在态势图中自动放置战术符号的精确和启发式方法。这些地图用于建立态势感知,并向应急人员传达与任务相关的信息。通常,信息是通过描述性符号的可视化来传达的,这些符号主要放在手动过程中。我们根据德国应急服务部门使用的既定地图布局自动执行这一过程,该布局将符号分配到地图边界。根据一般原则和现有文献的观察,我们将符号放置形式化为一个优化问题。我们考虑了战术符号以及短和交叉自由前导的相关性,并允许相似语义和空间接近地图位置的符号的分组表示。在使用真实世界数据的实验中,我们确定了优化标准之间的平衡,并表明我们的启发式算法在不到一秒钟的时间内生成了高质量的结果。在一位专家的评估中,我们确认我们的地图适合在紧急情况下使用。
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引用次数: 0
A deep learning approach for polyline and building simplification based on graph autoencoder with flexible constraints 一种基于灵活约束的图形自编码器的折线和建筑简化深度学习方法
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-06-13 DOI: 10.1080/15230406.2023.2218106
Xiongfeng Yan, Min Yang
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引用次数: 2
An automatic approach to generating barrier-free qualitative schemes for color vision deficiency 色觉缺陷无障碍定性方案的自动生成方法
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2023-06-13 DOI: 10.1080/15230406.2023.2215449
Taisheng Chen, Weixing Jiang, Menglin Chen, Kun Hu, Xi Lv, Xiaomin Mu
ABSTRACT Hundreds of millions of people suffer from color vision deficiency, leading to confusion in the perception of maps. Barrier-free colors can reduce confusion and improve the readability of maps. However, most of these colors are manually designed by experts based on extensive experience. For most mapmakers, especially novices, creating barrier-free map colors is a challenge. In this paper, we focus on qualitative schemes, a color type that easily causes confusion for people with color vision deficiency, and propose an approach to automatically generate barrier-free colors. The proposed approach consists of two steps: 1) extracting the factors of barrier-free qualitative schemes, including color vision deficiency factors and cartographic rule factors, and characterizing them, and 2) building an optimization model using these factors to generate barrier-free qualitative schemes. The approach was tested with two experimental maps: a metro map for public use and a special-use land cover map. Twenty-two students with color vision deficiency were invited to read these maps and complete tasks. The results suggested that the map features using the generated barrier-free schemes were easy to distinguish for people with color vision deficiency. In addition, we recruited twenty-eight students with normal color vision to read the maps, and the results suggested that the generated schemes are effective for people with normal color vision as well.
数以亿计的人患有色觉缺陷,导致对地图的感知混乱。无障碍的颜色可以减少混淆,提高地图的可读性。然而,这些颜色大多是由专家根据丰富的经验手工设计的。对于大多数地图制作者,尤其是新手来说,创造无障碍的地图颜色是一个挑战。本文针对色觉不足的人容易混淆的颜色类型定性方案,提出了一种自动生成无障碍颜色的方法。该方法分为两个步骤:1)提取无障碍定性方案的因素,包括色觉缺陷因素和制图规则因素,并对其进行表征;2)利用这些因素建立优化模型,生成无障碍定性方案。该方法用两张实验性地图进行了测试:一幅用于公共用途的地铁地图和一幅特殊用途的土地覆盖地图。22名有色觉缺陷的学生被邀请阅读这些地图并完成任务。结果表明,使用生成的无障碍方案的地图特征对于色觉缺陷的人来说很容易区分。此外,我们还招募了28名色觉正常的学生来阅读这些地图,结果表明生成的方案对色觉正常的人也是有效的。
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引用次数: 1
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Cartography and Geographic Information Science
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