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Textures for coding bathymetric data quality sectors on electronic navigational chart displays: design and evaluation 电子航海图显示上编码水深数据质量扇区的纹理:设计和评价
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-04-28 DOI: 10.1080/15230406.2022.2059572
C. Kastrisios, C. Ware
ABSTRACT The Zones of Confidence (ZOC) is a composite data quality indicator used in Electronic Navigational Charts. Accident reports show that failing to account for chart data quality can result in maritime accidents and loss of life. ZOC overlays are intended to help mariners in identifying potential seafloor hazards and in plotting routes safe for the vessel, but a major concern with the ZOC concept has been the utilized symbology with glyphs consisting of stars. Due to its recognized deficiencies, star-symbology has been rejected for use with the successor of ZOC, the Quality of Bathymetric Data (QoBD). This work presents a research effort toward a new QoBD representation. We define the requirements for the new coding scheme to be effective and propose two texture schemes incorporating countable elements, one consisting of lines and one of dot clusters. For comparison, we developed three alternative, color-based, coding schemes based on ideas previously expressed in the maritime community. Lastly, we present the design, dissemination, and results of an online user survey carried out to evaluate the five coding schemes. The survey results demonstrate that the proposed textures are the most preferred coding schemes among survey respondents.
置信区间(ZOC)是一种用于电子海图的综合数据质量指标。事故报告显示,不考虑海图数据质量可能导致海上事故和人员伤亡。ZOC覆盖层旨在帮助海员识别潜在的海底危险,并为船舶绘制安全路线,但ZOC概念的主要关注点是利用星形符号组成的符号。由于其公认的缺陷,星符号已被拒绝用于ZOC的继任者,即测深数据质量(QoBD)。这项工作提出了一种新的QoBD表示的研究成果。我们定义了新编码方案的有效性要求,并提出了两种包含可数元素的纹理方案,一种由线组成,一种由点簇组成。为了进行比较,我们根据海事界之前表达的想法,开发了三种基于颜色的编码方案。最后,我们介绍了一项在线用户调查的设计、传播和结果,以评估五种编码方案。调查结果表明,所提出的纹理是受访者最喜欢的编码方案。
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引用次数: 4
Elastic beam algorithm for generating circular cartograms 生成圆形地图的弹性梁算法
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-04-27 DOI: 10.1080/15230406.2023.2196732
Wei Zhiwei, Dingjie Su, Wenjia Xu, Cheng Lu, Zhang Song, Wang Yang
ABSTRACT The circular cartogram, also known as the Dorling map, is a widely used tool for visualizing statistical data. It represents regions as circles with their areas in proportion to the statistical values and requires circle displacement to avoid overlap and maintain spatial relationships. In this paper, we propose a new approach for circular cartogram production that utilizes the elastic beam displacement algorithm in cartographic generalization. First, the initial circles are generated with their areas in proportion to the statistical values. Second, an elastic beam structure is built as a proximity graph based on the spatial relations between the circles. Third, the circles violating the quality requirements are considered to have a force on the nodes of a beam. Fourth, the elastic beam algorithm is applied to assign forces for each node to determine the new positions of the circles. Steps two through four are repeated until a circular cartogram that meets the defined quality requirements is obtained. The experiments indicate that the proposed approach can successfully generate circular cartograms without overlaps while maintaining topology and relative relationships with higher quality than existing approaches. Project website: https://github.com/TrentonWei/DorlingMap
圆形地图,也称为多林地图,是一种广泛使用的统计数据可视化工具。它将区域表示为圆,其面积与统计值成比例,需要圆位移以避免重叠并保持空间关系。本文提出了一种利用弹性梁位移算法进行制图综合的圆形地图制作新方法。首先,生成初始圆,其面积与统计值成比例。其次,根据圆之间的空间关系,建立弹性梁结构的接近图;第三,认为不符合质量要求的圆对梁的节点有作用力。第四,采用弹性梁算法对每个节点赋力,确定圆的新位置;重复第二步到第四步,直到获得满足定义的质量要求的圆形图。实验结果表明,该方法可以成功地生成无重叠的圆形地图,同时保持拓扑和相对关系的质量高于现有方法。项目网站:https://github.com/TrentonWei/DorlingMap
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引用次数: 1
Characteristics of augmented map research from a cartographic perspective 从制图角度看增强地图研究的特点
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-04-22 DOI: 10.1080/15230406.2022.2059571
Yi Cheng, Guochuang Zhu, Cong Yang, Guoqiang Miao, Wen Ge
ABSTRACT “Why,” “what,” and “how” are basic questions to be answered in augmented map research as an intersecting direction. This study summarizes dynamic visual representations and true 3D interactions as characteristics of augmented maps from the cartographic perspective through analysis of the research progress in different disciplines. From secondary viewpoints of cognition and design, the augmented map cube is presented to establish the research framework in three directions: cognitive purposes, information dimensions, and interactive devices, in which map-based spatial cognition theory, augmented visualization, and interactive features are considered. The research evaluation is carried out to determine the reasonableness of the cube and then identify different research statuses in any one or two of the directions under the cube. Based on a literature search and classification, 30 typical studies were used for structural analysis to discover research trends and new directions that can be mined. The results show that the cube can be used to evaluate the coverage of an article or provide researchers with research trends and new possibilities. Our conclusions include but are not limited to the following: Research for retrieval purposes deserves attention, augmented visualization of specific individual elements is key to understanding maps, and interactive devices become more intangible.
摘要“为什么”、“什么”和“如何”是增强地图研究中需要回答的基本问题。本研究通过分析不同学科的研究进展,从制图的角度总结了动态视觉表示和真实三维交互作为增强地图的特征。从认知和设计的次要角度,提出了增强地图立方体,从认知目的、信息维度和交互设备三个方向建立了研究框架,其中考虑了基于地图的空间认知理论、增强可视化和交互特征。进行研究评估是为了确定立方体的合理性,然后识别立方体下任意一个或两个方向上的不同研究状态。在文献检索和分类的基础上,使用30项典型研究进行结构分析,以发现研究趋势和可挖掘的新方向。结果表明,立方体可以用于评估文章的覆盖范围,也可以为研究人员提供研究趋势和新的可能性。我们的结论包括但不限于以下内容:出于检索目的的研究值得关注,特定单个元素的增强可视化是理解地图的关键,交互式设备变得更加无形。
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引用次数: 2
Analyzing multi-scale spatial point patterns in a pyramid modeling framework 在金字塔模型框架中分析多尺度空间点模式
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-04-01 DOI: 10.1080/15230406.2022.2048419
Y. Qiang, B. Buttenfield, Jinwen Xu
ABSTRACT Many spatial analysis methods suffer from the scaling issue identified as part of the Modifiable Areal Unit Problem (MAUP). This article introduces the Pyramid Model (PM), a hierarchical data framework integrating space and spatial scale in a 3D environment to support multi-scale analysis. The utility of the PM is tested in examining quadrat density and kernel density, which are commonly used measures of point patterns. The two metrics computed from a simulated point set with varying scaling parameters (i.e. quadrats and bandwidths) are represented in the PM. The PM permits examination of the variation of the density metrics computed at all different scales. 3D visualization techniques (e.g. volume display, isosurfaces, and slicing) allow users to observe nested relations between spatial patterns at different scales and understand the scaling issue and MAUP in spatial analysis. A tool with interactive controls is developed to support visual exploration of the internal patterns in the PM. In addition to the point pattern measures, the PM has potential in analyzing other spatial indices, such as spatial autocorrelation indicators, coefficients of regression analysis and accuracy measures of spatial models. The implementation of the PM further advances the development of a multi-scale framework for spatio-temporal analysis.
摘要许多空间分析方法都存在可修改面积单元问题(MAUP)中的缩放问题。本文介绍了金字塔模型(PM),这是一种在三维环境中集成空间和空间尺度的分层数据框架,用于支持多尺度分析。PM在检验象限密度和核密度方面的效用得到了检验,这是点模式的常用度量。PM中表示了从具有不同标度参数(即象限和带宽)的模拟点集计算的两个度量。PM允许检查在所有不同标度下计算的密度度量的变化。3D可视化技术(例如体积显示、等值面和切片)允许用户观察不同尺度的空间模式之间的嵌套关系,并理解空间分析中的缩放问题和MAUP。开发了一种具有交互式控制的工具,以支持对PM中内部模式的视觉探索。除了点模式测量外,PM还具有分析其他空间指标的潜力,如空间自相关指标、回归分析系数和空间模型的准确性测量。PM的实施进一步推动了时空分析多尺度框架的发展。
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引用次数: 1
Interactive visual analytics of moving passenger flocks using massive smart card data 使用大量智能卡数据对移动客群进行交互式可视化分析
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-03-09 DOI: 10.1080/15230406.2022.2039775
Tong Zhang, Wei He, Jing Huang, Zhenxuan He, Jing Li
ABSTRACT Understanding urban mobility patterns is constrained by our limited capabilities to extract and visualize spatio-temporal regularities from large amounts of mobility data. Moving flocks, defined as groups of people traveling along over a pre-defined time duration, can reveal collective moving patterns at aggregated spatio-temporal scales, thereby facilitating the discovery of urban mobility structure and travel demand patterns. In this study, we extend classical trajectory-oriented flock mining algorithms to discover moving flocks of transit passengers, accounting for the constraints of multi-modal transit networks. We develop a map-centered visual analytics approach by integrating the flock mining algorithm with interactive visualization designs of discovered flocks. Novel interactive visualizations are designed and implemented to support the exploration and analyses of discovered moving flocks at different spatial and temporal scales. The visual analytics approach is evaluated using a real-world smart card dataset collected in Shenzhen City, China, validating its applicability in capturing and mapping dynamic mobility patterns over a large metropolitan area.
摘要了解城市流动模式受到我们从大量流动数据中提取和可视化时空规律的有限能力的限制。流动人群,定义为在预定义的时间内行进的人群,可以揭示聚集时空尺度上的集体流动模式,从而促进城市流动结构和出行需求模式的发现。在这项研究中,我们扩展了经典的面向轨迹的群体挖掘算法,以发现正在移动的公交乘客群体,考虑到多式联运网络的约束。我们通过将羊群挖掘算法与已发现羊群的交互式可视化设计相结合,开发了一种以地图为中心的视觉分析方法。设计和实现了新颖的交互式可视化,以支持在不同的空间和时间尺度上对发现的移动羊群的探索和分析。使用在中国深圳市收集的真实世界智能卡数据集对视觉分析方法进行了评估,验证了其在捕捉和绘制大城市地区动态流动模式方面的适用性。
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引用次数: 1
Terrain representation using orientation 使用方向的地形表示
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-03-03 DOI: 10.1080/15230406.2022.2035256
Gene Trantham, Patrick J. Kennelly
ABSTRACT A terrain data model using orientation rather than elevation permits more efficient analysis and stores its data in a multi-band raster. Representation techniques from the computer graphics industry are readily adopted with this data model. A common data model for terrain surfaces–the raster digital elevation model (DEM)–carries with it limitations by emphasizing height. Derived products such as relief shading require additional processing to determine orientation, even though they are used more frequently than those relying on elevation (e.g. hypsometric tinting). We show some of the benefits of encoding and analyzing terrain based on surface orientation, an approach that uses normal vectors stored as multi-band raster, the data storage convention in the computer graphics industry. A change in the data model and the conceptualization of the surface’s defining characteristics allows relief shading methods to run faster than conventional tools. Processing efficiencies are especially useful for more advanced shading models that may employ hundreds of relief shading calculations. In addition, an orientation-focused approach to terrain permits cartographic techniques to parallel common computer graphics methods. This project explores one such method, normal-mapping, an effect that adds texture to conventional relief shading by perturbing surface normal vectors.
摘要使用方向而非高程的地形数据模型可以更有效地进行分析,并将其数据存储在多波段光栅中。这种数据模型很容易采用计算机图形学行业的表示技术。地形表面的常见数据模型——光栅数字高程模型(DEM)——由于强调高度而受到限制。衍生产品,如浮雕着色,需要额外的处理来确定方向,尽管它们的使用频率比那些依赖高程的产品更高(例如高光度着色)。我们展示了基于表面方向对地形进行编码和分析的一些好处,这种方法使用存储为多带光栅的法向量,这是计算机图形行业的数据存储约定。数据模型的变化和曲面定义特征的概念化使浮雕着色方法比传统工具运行得更快。处理效率对于更高级的着色模型尤其有用,该模型可以使用数百个浮雕着色计算。此外,以方位为重点的地形方法允许制图技术与常见的计算机图形学方法并行。该项目探索了一种这样的方法,法线贴图,通过扰动曲面法线向量,将纹理添加到传统的浮雕着色中。
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引用次数: 1
Design decisions for multidimensional digital and interactive basemaps of urban environments 多维数字交互式城市环境底图的设计决策
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-02-08 DOI: 10.1080/15230406.2021.2015719
C. Atzl, M. Mittlböck, Laura Knoth
ABSTRACT Multidimensional digital and interactive basemaps are of high interest for many different user groups coming from various domains. There are already some design principles available for creating digital 3D maps, many of them coming from classical 2D map design, but there is still a need for new design strategies and principles for digital and interactive 3D and 4D basemaps for urban environments. In this article, we present the results of a comprehensive online survey with 175 participants. The aim of this conducted survey was to find out more about the preferences of different user groups regarding the content of digital 3D and 4D basemaps for urban environments, the zoom levels at which different content (such as buildings, landmarks, vegetation, labels, live data) should be visible, the highest shown level of detail as well the overall design (with regard to color, classification and symbology) of these contents. In addition, we also deal with questions about desired map elements and functionalities for an interactive multidimensional basemap and present first assessments of a developed 4D basemap demonstrator. As a final result, we conclude with two tables that provide advice for specific design decisions for creating digital and interactive 3D and 4D basemaps of urban environments for orientation purposes.
多维数字和交互式基图对来自不同领域的许多不同用户群体具有很高的兴趣。已经有一些设计原则可用于创建数字3D地图,其中许多来自经典的2D地图设计,但仍然需要新的设计策略和原则,用于城市环境的数字和交互式3D和4D底图。在这篇文章中,我们展示了175名参与者的综合在线调查结果。本次调查的目的是了解不同用户群体对城市环境的数字3D和4D底图内容的偏好,不同内容(如建筑物、地标、植被、标签、实时数据)应该显示的缩放级别,显示的最高细节级别以及这些内容的整体设计(关于颜色、分类和符号)。此外,我们还处理有关交互式多维底图所需地图元素和功能的问题,并对开发的4D底图演示器进行首次评估。最后,我们总结了两个表格,为创建城市环境的数字和交互式3D和4D底图提供了具体的设计决策建议。
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引用次数: 1
The promise of excess mobility analysis: measuring episodic-mobility with geotagged social media data 过度流动性分析的前景:用地理标记的社交媒体数据衡量情景流动性
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-02-07 DOI: 10.1080/15230406.2021.2023366
Xiao Huang, Yago Martín, Siqin Wang, Mengxi Zhang, X. Gong, Y. Ge, Zhenlong Li
ABSTRACT Human mobility studies have become increasingly important and diverse in the past decade with the support of social media big data that enables human mobility to be measured in a harmonized and rapid manner. However, what is less explored in the current scholarship is episodic mobility as a special type of human mobility defined as the abnormal mobility triggered by episodic events excess to the normal range of mobility at large. Drawing on a large-scale systematic collection of 1.9 billion geotagged Twitter data from 2017 to 2020, this study contributes to the first empirical study of episodic mobility by producing a daily Twitter census of visitors at the U.S. county level and proposing multiple statistical approaches to identify and quantify episodic mobility. It is followed by four case studies of episodic mobility in U.S. national wide to showcase the great potential of Twitter data and our proposed method to detect episodic mobility subject to episodic events that occur both regularly and sporadically. This study provides new insights on episodic mobility in terms of its conceptual and methodological framework and empirical knowledge, which enriches the current mobility research paradigm.
在过去十年中,在社交媒体大数据的支持下,人类流动性研究变得越来越重要和多样化,这使得人类流动性能够以协调和快速的方式进行测量。然而,作为一种特殊类型的人类活动,情景性活动被定义为由超出正常活动范围的情景性事件引发的异常活动,目前学术界对这一问题的探讨较少。本研究基于对2017年至2020年19亿地理标记Twitter数据的大规模系统收集,通过对美国县级访客进行每日Twitter普查,并提出多种统计方法来识别和量化情景流动性,首次对情景流动性进行了实证研究。接下来是美国全国范围内关于情景性流动性的四个案例研究,以展示Twitter数据的巨大潜力,以及我们提出的检测受定期和零星发生的情景性事件影响的情景性流动性的方法。本研究在概念框架、方法框架和实证知识方面为情景性流动研究提供了新的见解,丰富了当前情景性流动研究范式。
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引用次数: 2
Variations in the spatial distribution of crime events in an urban environment during the COVID-19 lockdown 新冠肺炎封锁期间城市环境中犯罪事件空间分布的变化
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-01-28 DOI: 10.1080/15230406.2021.2013945
A. Leśniak, Agnieszka Polończyk, Przemysław Waśniowski
ABSTRACT The article presents the impact of the COVID-19 pandemic on selected types of crime in Krakow and their spatial distribution during the lockdown period during the spring of 2020. We compared crimes committed over a three-month period from March 15 up to 15 June 2020 with crimes committed during the corresponding periods of previous years, i.e. in 2015–2019. To characterize their spatial distribution, we used the Nearest Neighbor Analysis method (NNA). In the next stage of the study, an intensity distribution map was prepared for five different crime categories in 2015–2019 using the kernel function method. The point data layer from 2020 was then superimposed on the intensity layer thus formed. The final step was to examine how generators/attractors affect the spatial clustering of crime before and during the pandemic. These two analyses allowed us to identify variation in those areas with the highest concentration of crime events (“hotspots”) that occurred as well as the impact of generators/attractors on the spatial distribution of crimes. The changes in crime patterns as a result of the pandemic restrictions were compared with existing criminological theories.
摘要本文介绍了新冠肺炎疫情对克拉科夫选定犯罪类型的影响,以及2020年春季封锁期间犯罪类型的空间分布。我们将2020年3月15日至6月15日三个月期间的犯罪行为与往年同期(即2015-2019年)的犯罪行为进行了比较。为了表征它们的空间分布,我们使用了最近邻分析方法(NNA)。在下一阶段的研究中,使用核函数方法为2015-2019年的五个不同犯罪类别绘制了强度分布图。然后将来自2020的点数据层叠加在由此形成的强度层上。最后一步是研究在大流行之前和期间,生成器/引诱器如何影响犯罪的空间聚集。这两项分析使我们能够确定发生犯罪事件(“热点”)最集中地区的变化,以及生成器/引诱器对犯罪空间分布的影响。将疫情限制导致的犯罪模式变化与现有犯罪学理论进行了比较。
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引用次数: 2
Swipe versus multiple view: a comprehensive analysis using eye-tracking to evaluate user interaction with web maps 滑动vs多视图:使用眼动追踪来评估用户与网络地图交互的综合分析
IF 2.5 3区 地球科学 Q1 GEOGRAPHY Pub Date : 2022-01-25 DOI: 10.1080/15230406.2021.2015721
S. Popelka, J. Burian, Marketa Beitlova
ABSTRACT The comparison of multiple maps is a common fundamental process used by geographers to explore the world. The most frequently applied interactive methods for the comparison of maps are multiple view and swipe. Swipe allows the user to interactively drag and overlap two different maps. Multiple view is based on the simultaneous side-by-side display of several maps. The current paper presents an analysis of the use of these two map comparison techniques in an Esri environment using an eye-tracking study which involved 25 participants. The participants completed two different tasks which compared land suitability using two or four maps. Based on an analysis of the recorded data, we compared the effectiveness of these methods through the accuracy of answers, the trial duration, and eye-tracking metrics of the individual compositional elements of the interactive maps. Cognitive processing was investigated through the analysis of dynamic areas of interest. This labor-intensive analysis yielded results which could be visualized using sequence charts. Based on these analyses, we concluded that the participants worked more effectively with multiple views, especially in comparing four maps. Working with swipe in the Esri environment is non-intuitive in comparisons of more than two maps. Many participants instead preferred simple toggling between layers instead of interactive swipe comparisons. However, when swipe was used to compare two maps, the method was more efficient, especially during cognitively demanding tasks.
摘要多幅地图的比较是地理学家探索世界的一个常见的基本过程。用于比较地图的最常用的交互式方法是多视图和滑动。滑动允许用户以交互方式拖动和重叠两个不同的地图。多视图基于同时并排显示多个地图。本文通过一项涉及25名参与者的眼动追踪研究,分析了这两种地图比较技术在Esri环境中的使用情况。参与者完成了两项不同的任务,使用两到四张地图比较土地适宜性。基于对记录数据的分析,我们通过回答的准确性、试验持续时间和交互式地图的各个组成元素的眼动追踪指标来比较这些方法的有效性。认知加工是通过分析感兴趣的动态区域来研究的。这种劳动密集型分析产生的结果可以使用序列图进行可视化。基于这些分析,我们得出结论,参与者在使用多个视图时更有效,尤其是在比较四张地图时。在Esri环境中使用滑动进行两张以上地图的比较是不直观的。许多参与者更喜欢在层之间简单切换,而不是交互式滑动比较。然而,当使用滑动来比较两张地图时,这种方法更有效,尤其是在认知要求高的任务中。
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引用次数: 2
期刊
Cartography and Geographic Information Science
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