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The Association between Approximate Number Sense (ANS) and Math Achievement Depends on the Format of the ANS Test 近似数感(ANS)与数学成绩之间的联系取决于ANS测试的格式
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-04-07 DOI: 10.1080/15248372.2022.2063293
Y. Kuzmina, I. Antipkina
ABSTRACT There are two lines of discussion regarding the function of the Approximate Number System (ANS). The first line focuses on the extent to which visual cues affect the estimation of numerosity. The second line investigates the extent to which ANS precision is associated with symbolic math performance. The current study combined these two lines of discussion. Data from the nonsymbolic comparison test and the math achievement of 313 first graders (mean age: 7.6 years; 51% girls) from Russia were analyzed. First, we estimated the extent to which the effect of nonnumerical visual cues on nonsymbolic numerosity estimation varied across the four formats of stimulus presentation: separated/homogenous, separated/heterogeneous, mixed/homogeneous and mixed/heterogeneous. The results revealed that in the mixed/heterogeneous format of stimulus presentation, the congruency effect was not significant with respect to accuracy and was negative with respect to reaction time (RT). The reduction in the congruency effect may indicate that in this format, the participants tended to directly estimate numerosity, ignoring visual cues. Second, we tested the association between math achievement and precision on the ANS test in each format. The results demonstrated that accuracy in the separated/homogenous format had no significant association with math performance, while accuracy in other formats had significant associations with math performance. Moreover, accuracy in the mixed/heterogeneous format had a larger association than that found in other formats. This result might indicate that ANS accuracy has a significant association with math achievement in formats that demonstrate a smaller congruency effect and greater involvement of the direct estimation of numerosity.
摘要关于近似数系统(ANS)的功能,有两条讨论路线。第一行重点关注视觉线索对数量估计的影响程度。第二行研究ANS精度与符号数学性能的关联程度。目前的研究结合了这两种讨论方式。对来自俄罗斯的313名一年级学生(平均年龄:7.6岁;51%为女孩)的非符号比较测试数据和数学成绩进行了分析。首先,我们估计了非数字视觉线索对非符号数量估计的影响在四种刺激呈现形式中的变化程度:分离/同质、分离/异质、混合/同质和混合/异质。结果表明,在混合/异质形式的刺激呈现中,一致性效应在准确性方面并不显著,在反应时间(RT)方面是负的。一致性效应的减少可能表明,在这种形式中,参与者倾向于直接估计数量,忽略视觉线索。其次,我们在每种格式的ANS测试中测试了数学成绩和精度之间的关系。结果表明,分离/同质格式的准确性与数学成绩没有显著关联,而其他格式的准确性则与数学成绩有显著关联。此外,混合/异构格式的准确性比其他格式的准确性有更大的关联。这一结果可能表明,ANS的准确性与数学成绩有着显著的关联,这些格式表现出较小的一致性效应和更大的数字直接估计参与度。
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引用次数: 1
An Observational Study of Children’s Problem Solving during Play with Friends 儿童与朋友玩耍时问题解决的观察研究
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-04-04 DOI: 10.1080/15248372.2022.2058509
Zachary S. Gold, J. Perlman, N. Howe, A. A. Mishra, Ganie Dehart, Hannah Hertik, J. Buckley
ABSTRACT Problem solving is an important cognitive skill that children use to plan and navigate various developmental and social tasks. Although previous research was theory-grounded and systematic, to our knowledge, no research has observed and documented children’s problem solving as a primary objective in naturalistic developmental contexts, such as home-based play with friends. The current study used a new observational measure to evaluate associations between children’s frequency of verbal and behavioral problem solving during play with friends and the extent to which they completed a toy construction task. Sixty-eight 7-year-old friends from the Northeast United States were observed in 34 play dyads. Results revealed a significant positive association between problem solving and task completion with no significant gender or play set differences. Results provide initial evidence that observing friends’ shared problem solving behavior may have pedagogical implications for cognitive development in typical early childhood settings.
摘要问题解决是儿童用来计划和处理各种发展和社会任务的一项重要认知技能。尽管之前的研究是基于理论和系统的,但据我们所知,没有任何研究观察和记录儿童解决问题是自然发展环境中的主要目标,例如与朋友在家玩耍。目前的研究使用了一种新的观察方法来评估儿童在与朋友玩耍时解决言语和行为问题的频率与他们完成玩具构建任务的程度之间的关系。来自美国东北部的68名7岁的朋友在34对游戏中被观察到。结果显示,问题解决和任务完成之间存在显著的正相关,没有显著的性别或游戏设置差异。研究结果提供了初步证据,证明在典型的幼儿环境中,观察朋友共同解决问题的行为可能对认知发展具有教学意义。
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引用次数: 0
Observing the Developmental Progression of Pretend Play across the Preschool Years 观察学龄前儿童假装游戏的发展过程
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-04-04 DOI: 10.1080/15248372.2022.2058508
Brittany N. Thompson, T. Goldstein
ABSTRACT Pretend play is an important, universal activity of early childhood, but research to date contains multiple inconsistencies in definitions and measurement of pretend play. To begin to resolve this issue, we conducted a first study of the multiple different behaviors of pretend play in the preschool years (3–5 years), and investigated their developmental progression. Pretend play can be defined by five core behaviors, theorized to develop in this order: object substitution, attributing pretend properties, social interactions, role play, and metacommunication. We created a new observational measure to capture all five simultaneously for the first time, and used this measure in 34 hours of naturalistic observation of preschoolers (N = 73) engaged in play. Children’s age was a significant, positive predictor of engagement in the higher-level pretense behaviors (social interactions, role play, metacommunication), and of engagement in multiple behaviors simultaneously. This study provides initial support for the theorized developmental progression of pretend play and provides a framework for future research.
假装游戏是儿童早期一项重要的、普遍的活动,但迄今为止的研究在假装游戏的定义和测量方面存在多种不一致之处。为了解决这一问题,我们首次对学龄前儿童(3-5岁)的多种不同的假装游戏行为进行了研究,并调查了他们的发展进程。假装游戏可以用五种核心行为来定义,并按照以下顺序进行理论推导:对象替代、赋予假装属性、社会互动、角色扮演和元沟通。我们首次创造了一种新的观察方法来同时捕捉这五种行为,并在对参与游戏的学龄前儿童(N = 73)进行的34小时自然观察中使用了这种方法。儿童的年龄是参与高级伪装行为(社会互动、角色扮演、元沟通)和同时参与多种行为的显著、积极的预测因子。本研究为假装游戏的理论发展过程提供了初步的支持,并为未来的研究提供了框架。
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引用次数: 0
I Want to Know about My Train! Factors Driving Children’s Motivation to Learn about Individuals 我想知道我的火车!儿童学习个体动机的驱动因素
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-03-15 DOI: 10.1080/15248372.2022.2050728
Otávio Mattos, Cristina-Ioana Găluşcă, Kelsey Lucca
ABSTRACT Past research has shown that children are more likely to seek out and remember facts about kinds (e.g. “tarsiers hunt for birds”) than individuals (e.g. “this tarsier likes to sing”), underscoring the importance of kind-based information in human cognition. However, children also often care about and learn facts about individuals. What are, then, the circumstances that increase interest in specific facts? Here, we explored whether ownership, familiarity, and entity type influence children’s decision to learn information about individuals over kinds. Specifically, we asked 4- to 5-year-olds whether they wanted to learn new information about a specific item, or about that item’s kind, varying the item’s ownership status (owned by the child, an experimenter, or nobody), familiarity (a familiar or a novel kind), and entity type (animal or artifact) across trials. Children preferred to learn specific information about items they owned, regardless of familiarity or type, and kind-based information about items owned by a stranger (i.e., an experimenter). When asked about items not owned by them (i.e. items owned by nobody or an experimenter), familiarity shaped children’s learning preferences: children preferred to learn kind-based information about novel, but not familiar, items. This study is the first to reveal factors that motivate children to learn about individuals, laying the groundwork for future research on the circumstances that drive children’s learning preferences more broadly.
摘要过去的研究表明,儿童比个体(如“这只眼镜猴喜欢唱歌”)更有可能寻找和记住关于种类的事实(如“眼镜猴捕食鸟类”),这突出了基于种类的信息在人类认知中的重要性。然而,孩子们也经常关心和了解有关个人的事实。那么,是什么情况增加了人们对特定事实的兴趣呢?在这里,我们探讨了所有权、熟悉度和实体类型是否会影响孩子学习个人信息的决定。具体来说,我们询问了4至5岁的儿童,他们是否想了解有关特定物品或该物品种类的新信息,在试验中改变物品的所有权状态(由儿童、实验者或无人所有)、熟悉度(熟悉或新颖的种类)和实体类型(动物或人工制品)。孩子们更喜欢学习关于他们拥有的物品的特定信息,无论熟悉程度或类型如何,以及陌生人(即实验者)拥有的物品基于种类的信息。当被问及非自己所有的物品(即无人或实验者所有的物品)时,熟悉度影响了孩子的学习偏好:孩子更喜欢学习关于新颖但不熟悉的物品的基于种类的信息。这项研究首次揭示了激励儿童了解个人的因素,为未来更广泛地研究推动儿童学习偏好的环境奠定了基础。
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引用次数: 1
Reading as A Cultural Tool for Neurocognitive Development: A Complex Interactive Relationship between Reading Acquisition and Visuospatial Development for Indigenous and non-Indigenous Australians 阅读作为神经认知发展的文化工具:澳大利亚原住民和非原住民阅读习得与视觉空间发展之间的复杂互动关系
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-02-09 DOI: 10.1080/15248372.2022.2037606
Melissa R. Freire, K. Pammer
ABSTRACT Standard Australian reading assessment tests are criticized for being culturally inappropriate for use with Australian Indigenous children, particularly for those living in remote and very remote regions, as these tests are culturally biased towards mainstream Australian culture and imperceptive to Indigenous knowledge, language, concepts, and contexts. Based on an established understanding of the relationship between reading acquisition and visual perceptual development, we sought to examine the visuospatial processing ability of Indigenous and non-Indigenous children to determine whether visuospatial tasks that measure dorsal and ventral processing – two key visual processes associated with reading – can provide an indicative measure of reading aptitude across cultures, independent of reading ability. Using a coherent motion task to test dorsal processing we found that dorsal processes develop similarly for age-matched Indigenous and non-Indigenous children (Study 1) and appear to facilitate early reading acquisition for both cultural groups, independent of age (Study 2 and subsequent analyses). Together, these results suggest that while dorsal processes may facilitate reading, reading is not necessary to facilitate dorsal development. Additionally, using a coherent form task to test ventral processing, we found an interactive association between ventral development and reading acquisition, particularly for non-Indigenous children. In interpreting these findings, we discuss possible cultural factors that may explain development of dorsal and ventral processes for Indigenous and non-Indigenous children, and why a relationship between ventral processing and reading acquisition was not evident for Indigenous children. We also consider the potential for scaffolding literacy learning for Indigenous children based on neurocognitive strengths.
摘要澳大利亚标准阅读评估测试被批评为在文化上不适合与澳大利亚土著儿童一起使用,特别是对于那些生活在偏远和非常偏远地区的儿童,因为这些测试在文化上偏向于澳大利亚主流文化,对土著知识、语言、概念和背景一无所知。基于对阅读习得与视觉感知发展之间关系的既定理解,我们试图检验土著和非土著儿童的视觉空间处理能力,以确定测量背侧和腹侧处理(与阅读相关的两个关键视觉过程)的视觉空间任务是否可以独立于阅读能力,提供跨文化阅读能力的指示性测量。使用连贯运动任务来测试背侧加工,我们发现年龄匹配的土著和非土著儿童的背侧加工发展相似(研究1),并且似乎有助于两个文化群体的早期阅读习得,与年龄无关(研究2和随后的分析)。总之,这些结果表明,虽然背突可能有助于阅读,但阅读并不是促进背侧发育的必要条件。此外,使用连贯的形式任务来测试腹面加工,我们发现腹面发育和阅读习得之间存在互动关系,尤其是对于非土著儿童。在解释这些发现时,我们讨论了可能解释土著和非土著儿童背侧和腹侧过程发展的文化因素,以及为什么土著儿童的腹侧过程和阅读习得之间的关系不明显。我们还考虑了基于神经认知优势为土著儿童提供支架式识字学习的潜力。
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引用次数: 1
Self-Recognition Before a Screen-Mirror Between 15 Months and 6 Years, The Contribution of Eye-Tracking and a New Protocol 15个月至6岁在屏幕前的自我识别,眼动追踪的贡献和一个新的协议
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-02-06 DOI: 10.1080/15248372.2022.2037607
Christophe Luxembourger, Jean-Paul Fischer, Youssef Tazouti
ABSTRACT A live video was used to study the development of visual self-recognition in a cross-sectional sample of 152 typically developing French children aged between 15 months to 6 years. Three reactions to a mark placed on the child’s cheek without their knowledge were studied: the touch of the mark with their hand, the ocular responsiveness to the mark they discovered on through the screen and, finally, their behavior when the experimenter silently unostentatiously proffered them a tissue. It was mainly shown that (1) the behavior of touching the mark increases until age 3 years, and then declines gradually, (2) from the age of 3, all children spot the mark within the first four seconds, and (3) the behavior of making use of the tissue to wipe the mark increases continuously, particularly from age 3. The latter behavior reveals a superior level of self-awareness: the emergence of a meta-consciousness of oneself.
本研究采用视频直播的方式,对152名15个月至6岁的法国儿童进行了视觉自我识别的研究。研究人员研究了孩子们在不知情的情况下,对放在他们脸颊上的标记的三种反应:用手触摸标记,他们通过屏幕发现标记时的眼部反应,最后,当实验者默默地、不夸张地递给他们一张纸巾时的行为。主要表现为:(1)触摸标记的行为增加到3岁,然后逐渐下降;(2)从3岁开始,所有儿童都在4秒内发现标记;(3)使用纸巾擦拭标记的行为持续增加,特别是从3岁开始。后一种行为揭示了一种更高层次的自我意识:自我元意识的出现。
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引用次数: 0
How Well Do 5- to 7- Year-Old Children Remember the Spatial Structure of a Room? 5到7岁的孩子对房间空间结构的记忆有多好?
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-01-13 DOI: 10.1080/15248372.2022.2025809
Qi Wang, Yingying Yang, Weijia Li
ABSTRACT Relatively few studies have directly examined children’s memory of object-based spatial structure of room-sized environments. The current study investigated how children remember the spatial structure of a room, and the role of pictorial working memory (WM) and different testing perspectives in this process. In Experiment 1, 80 children aged 5 to 7 years old participated in a memory of spatial structure task, a pictorial spatial WM task, and a verbal ability test. In the first task, participants explored a square-shaped virtual room where each wall was associated with different objects. The virtual room was viewed on a desktop monitor. Then they recalled wall scenes of different perspectives (0, 90, 180 degrees) relative to a reference wall. Results found that pictorial WM predicted memory of spatial structure after accounting for age and verbal ability. Different from perspective taking tasks, children rarely made egocentric errors. Moreover, the memory of spatial structure is perspective independent because there was no difference in performance between the 90 and 180 degrees conditions. We replicated the basic results in Experiment 2, where 77 children completed the same set of tasks except that the virtual room was round-shaped. Furthermore, the developmental trajectories of memory of spatial structure as a function of pictorial WM varied between different experiments and perspective conditions. Together, our study showed that children aged 5–7 years old could retrieve the spatial structure of a room-sized environment from diverse perspectives, which was also susceptible to pictorial WM capacity, perspectives, and geometric cues.
相对较少的研究直接考察了儿童对房间大小环境中基于物体的空间结构的记忆。本研究探讨了儿童如何记忆房间的空间结构,以及图像工作记忆(WM)和不同测试视角在这一过程中的作用。实验1:80名5 ~ 7岁的幼儿参与了空间结构记忆任务、图像空间WM任务和语言能力测试。在第一个任务中,参与者探索一个方形的虚拟房间,每面墙都与不同的物体相关联。虚拟房间是在桌面显示器上看到的。然后,他们回忆相对于参考墙的不同角度(0度、90度、180度)的墙壁场景。结果发现,在考虑了年龄和语言能力的影响后,图像WM预测了空间结构的记忆。从完成任务的角度来看,孩子们很少犯以自我为中心的错误。此外,空间结构的记忆与视角无关,90度和180度条件下的表现没有差异。我们重复了实验2的基本结果,在实验2中,77个孩子完成了同样的任务,只是虚拟房间是圆形的。此外,空间结构记忆的发展轨迹作为图像WM的函数在不同的实验和视角条件下是不同的。总之,我们的研究表明,5-7岁的儿童可以从不同的角度检索房间大小环境的空间结构,这也容易受到图像WM能力、视角和几何线索的影响。
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引用次数: 0
Is What Mickey Mouse Says Impossible? Informant Reality Status and Children’s Beliefs in Extraordinary Events 米老鼠说的是不可能的吗?特殊事件中的信息提供者现实状态与儿童信仰
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-01-11 DOI: 10.1080/15248372.2021.2022680
Allison J. Williams, Judith H. Danovitch
ABSTRACT As children get older, they become better able to discriminate between impossible and improbable statements and they realize that improbable events can occur in reality while impossible ones cannot. However, when children hear about extraordinary events from fictional entities (e.g., popular characters from children’s media), they may be more likely to doubt that the events can occur in reality. The current studies examine how an informant’s reality status and familiarity influence children’s belief in statements about improbable and impossible events. Across two studies, children ages 4, 6, and 8 (N = 362) heard impossible and improbable statements from an unfamiliar person, a familiar character, or an unfamiliar character (Study 1) or a real or pretend person (Study 2) and judged whether each statement could happen in reality. As in previous studies, older children were more likely than younger children to believe improbable events could occur. Additionally, for both types of statements, children’s judgments about the possibility of the events were similar regardless of the informant. These results suggest that when children hear extraordinary statements described by fictional characters, they pay more attention to the content of the statement than to the source.
摘要随着年龄的增长,孩子们能够更好地区分不可能和不可能的陈述,他们意识到不可能的事件可以在现实中发生,而不可能的事情则不能。然而,当孩子们从虚构的实体(例如,儿童媒体中的流行人物)那里听到非同寻常的事件时,他们可能更可能怀疑这些事件是否会在现实中发生。目前的研究考察了举报人的现实状况和熟悉程度如何影响儿童对不可能和不可能事件的陈述的信念。在两项研究中,4岁、6岁和8岁的儿童(N=362)从陌生的人、熟悉的角色或陌生的角色(研究1)或真实或假装的人(研究2)那里听到了不可能和不可能的陈述,并判断每种陈述是否会在现实中发生。与之前的研究一样,年龄较大的儿童比年龄较小的儿童更有可能相信可能发生不太可能的事件。此外,对于这两种类型的陈述,无论举报人是谁,孩子们对事件可能性的判断都是相似的。这些结果表明,当孩子们听到虚构人物描述的非同寻常的陈述时,他们更关注陈述的内容,而不是来源。
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引用次数: 3
How Competition between Action Representations Affects Object Perception during Development 动作表征之间的竞争如何影响发展过程中的物体感知
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-01-11 DOI: 10.1080/15248372.2022.2025808
Marc Godard, Yannick Wamain, L. Ott, S. Delepoulle, S. Kalénine
ABSTRACT Recent evidence in adults indicates that object perceptual processing is affected by the competition between action representations. In the absence of a specific motor plan, reachable objects associated with distinct structural (grasping) and functional (using) actions (e.g., calculator) elicit slower judgments than objects associated with similar actions (e.g., ball). This effect is believed to reflect the cost entailed by the conflict between action representations. The present study aims to identify age-related changes in this conflict cost and investigate its underlying mechanisms. Five age groups from 8 to adulthood participated (n = 119). Participants performed perceptual judgments on different 3D objects in a virtual environment in order to assess their conflict cost (Experiment 1). Action priming effects and Simon effects were further assessed in the same participants as independent indices of the ability to activate action representations and to monitor conflict, respectively (Experiments 2 and 3). Experiment 1 demonstrated that the conflict cost is present in children as young as 8 and follows a non-linear, U-shaped developmental trajectory between 8 and adulthood. Experiments 2 and 3 indicated that action priming effects showed a similar U-shaped curve, whereas Simon effects were stable across age groups. Action priming effects further predicted conflict costs at 10. Results suggest that the conflict cost relies on the ability to activate action representations from visual objects, which undergoes important changes during early adolescence. The role of general conflict monitoring abilities in conflict cost development requires further investigation. The findings will fuel models of action selection and embodied views of development.
最近在成年人中的证据表明,物体感知处理受到动作表征之间竞争的影响。在没有特定运动计划的情况下,与不同的结构(抓握)和功能(使用)动作(如计算器)相关的可到达物体比与类似动作(如球)相关的物体引发的判断更慢。这种影响被认为反映了诉讼陈述之间的冲突所带来的成本。本研究旨在确定这种冲突成本与年龄相关的变化,并研究其潜在机制。从8岁到成年的五个年龄组参与了研究(n=119)。参与者在虚拟环境中对不同的3D对象进行感知判断,以评估他们的冲突成本(实验1)。在同一参与者中,动作启动效应和西蒙效应分别作为激活动作表征和监控冲突能力的独立指标进行了进一步评估(实验2和3)。实验1表明,冲突成本存在于8岁以下的儿童中,并在8岁至成年期间遵循非线性的U型发展轨迹。实验2和3表明,动作启动效应显示出类似的U形曲线,而西蒙效应在各个年龄组之间是稳定的。行动启动效应进一步预测冲突成本为10。结果表明,冲突成本依赖于激活视觉对象的动作表征的能力,而视觉对象在青春期早期经历了重要的变化。一般冲突监测能力在冲突成本发展中的作用需要进一步调查。研究结果将推动行动选择模型和具体的发展观。
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引用次数: 2
Developmental Changes in Children’s Object Insertions during Play 儿童在游戏过程中物体插入的发展变化
IF 2.1 2区 心理学 Q2 Psychology Pub Date : 2022-01-09 DOI: 10.1080/15248372.2022.2025807
Valerie P. Bambha, Aaron G Beckner, Nikita R. Shetty, Annika T. Voss, Jinlin Xie, E. Yiu, Vanessa Lobue, L. Oakes, M. Casasola
ABSTRACT Spatial play in early childhood is associated with a variety of spatial and cognitive skills. However, these associations are often derived from studies in which different tasks are used across different age ranges, leaving open the question of how children’s natural behaviors during spatial play develop from infancy into the early preschool years. We used an open-ended spatial play task to establish typically developing children’s behaviors from 12 to 48 months (N = 66, 36 girls). Specifically, we observed young children’s insertions into a commercially available shape sorter that included six geometric solids with corresponding apertures. Approaches to this task changed with age. Younger children primarily inserted solids into the large top opening, a strategy that did not require spatial alignment for success. Between 24 and 30 months, children shifted to inserting solids into their corresponding side openings, a more spatially and motorically difficult strategy that required aligning solids to their appropriate apertures. This pattern suggests that at 24 months, children begin to adopt more sophisticated strategies for this motor problem-solving task. Older children also completed a higher proportion of successful insertions compared to younger participants, and children successfully inserted rotationally symmetrical shapes (e.g., circle) at younger ages than rotationally asymmetrical shapes (e.g., triangle). This study represents an important first step in providing a detailed baseline of children’s natural play behaviors over a wide developmental period that can be used to inform how spatial and cognitive systems contribute to spatial play.
儿童早期的空间游戏与各种空间和认知技能有关。然而,这些关联往往源于在不同年龄段使用不同任务的研究,这就留下了儿童在空间游戏中的自然行为如何从婴儿期发展到学龄前早期的问题。我们使用开放式空间游戏任务来确定12至48个月(N=6636名女孩)的典型发展儿童行为。具体来说,我们观察了幼儿插入商用形状分类器的情况,该分类器包括六个具有相应孔径的几何实体。完成这项任务的方法随着年龄的增长而变化。年龄较小的孩子主要将固体插入顶部的大开口中,这一策略不需要空间对齐即可成功。在24个月至30个月之间,儿童开始将固体插入相应的侧开口,这是一种在空间和运动上更困难的策略,需要将固体对准其适当的开口。这种模式表明,在24个月大的时候,孩子们开始采用更复杂的策略来解决运动问题。与年龄较小的参与者相比,年龄较大的儿童成功插入的比例也更高,并且儿童在年龄较小时成功插入了旋转对称形状(如圆形),而不是旋转不对称形状(如三角形)。这项研究代表了重要的第一步,为儿童在广泛的发展时期内的自然游戏行为提供了详细的基线,可用于告知空间和认知系统如何对空间游戏做出贡献。
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引用次数: 1
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