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Examining the Effects of a Real-Time, Knowledge-Aware Tool for Academic Writing Assessment 考察一个实时的、知识感知的学术写作评估工具的效果
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-16 DOI: 10.1177/07356331221136889
Xu Li, Ouyang Fan, Jianwen Liu, Chengkun Wei, Wenzhi Chen
The computer-supported writing assessment (CSWA) has been widely used to reduce instructor workload and provide real-time feedback. Interpretability of CSWA draws extensive attention because it can benefit the validity, transparency, and knowledge-aware feedback of academic writing assessments. This study proposes a novel assessment tool, EduNERScore, which enables raters to identify different types of domain knowledge from unstructured educational texts and strengthen the interpretation of assessment through knowledge-aware evidence. This research uses an educational experiment to examine raters’ validity, efficiency, interpretability and user perception with and without the support of EduNERScore. The findings show that the experimental group with the support of EduNERScore achieves human-expert validity, high efficiency, interpretability and good use perception, compared with the control group. Finally, based on the empirical results, this research discusses the technological and educational implications for developing and applying the interpretable CSWA system in education.
计算机支持的写作评估(CSWA)已被广泛用于减少教师工作量和提供实时反馈。CSWA的可解释性引起了人们的广泛关注,因为它有利于学术写作评估的有效性、透明度和知识意识反馈。本研究提出了一种新的评估工具EduNERScore,它使评分者能够从非结构化的教育文本中识别不同类型的领域知识,并通过知识感知证据加强对评估的解释。本研究使用教育实验来检验评分者在有或没有EduNERScore支持的情况下的有效性、效率、可解释性和用户感知。研究结果表明,与对照组相比,实验组在EduNERScore的支持下实现了人类专家有效性、高效性、可解释性和良好的使用感知。最后,基于实证结果,本研究讨论了在教育中开发和应用可解释的CSWA系统的技术和教育意义。
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引用次数: 0
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load 提高小学生程序调试性能及优化认知负荷的翻转系统调试方法
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-16 DOI: 10.1177/07356331221133560
Xuemin Gao, K. Hew
Reintroducing computer science (CS) education in K–12 schools to promote computational thinking (CT) has attracted significant attention among scholars and educators. Among the several essential components included in CS and CT education, program debugging is an indispensable skill. However, debugging teaching has often been overlooked in K–12 contexts, and relevant empirical studies are lacking in the literature. Moreover, novices generally have poor performance in domain knowledge and strategic knowledge concerning debugging. They also consistently experience a high cognitive burden in debugging learning. To address these gaps, we developed a flipped systematic debugging approach combined with a systematic debugging process (SDP) and the modeling method. A quasi-experimental study was conducted to explore the effectiveness of this flipped systematic debugging approach, in which 83 fifth-grade students attended the flipped debugging training lessons with the SDP–modeling method, and 75 fifth-grade students attended the unassisted flipped debugging training lessons without the SDP–modeling method. The results indicated that flipped debugging training using the SDP–modeling method improved students’ debugging skills. The results from the questionnaire showed that the proposed teaching approach increased the students’ investment in germane cognitive load by promoting schema construction. It also helped reduce students’ intrinsic and extraneous cognitive load in learning.
在K-12学校重新引入计算机科学(CS)教育以促进计算思维(CT)已经引起了学者和教育工作者的极大关注。在计算机科学和计算机科学教育的几个重要组成部分中,程序调试是一项不可或缺的技能。然而,在K-12背景下,调试教学往往被忽视,文献中缺乏相关的实证研究。此外,新手在领域知识和与调试相关的策略知识方面的表现普遍较差。他们在调试学习中也一直经历着很高的认知负担。为了解决这些差距,我们开发了一种与系统调试过程(SDP)和建模方法相结合的翻转系统调试方法。通过准实验研究探讨该翻转系统调试方法的有效性,83名五年级学生参加了采用sdp建模方法的翻转调试实训课程,75名五年级学生参加了不采用sdp建模方法的无辅助翻转调试实训课程。结果表明,采用sdp建模方法的翻转调试训练提高了学生的调试技能。问卷调查结果表明,所提出的教学方法通过促进图式构建,增加了学生对关联认知负荷的投入。它还有助于减少学生在学习中的内在和外在的认知负荷。
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引用次数: 1
Mining Teacher Informal Online Learning Networks: Insights From Massive Educational Chat Tweets 挖掘教师非正式在线学习网络:来自海量教育聊天推文的见解
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-03-01 DOI: 10.1177/07356331221103764
Hanxiang Du, Wanli Xing, Gaoxia Zhu
Social-media-based teacher learning networks have the affordance to grant flexibility of time and space for teachers’ professional learning, support the development and sustainability of social networking, and meet their just-in-time needs for exchanging knowledge, negotiating meaning and accessing resources. However, most existing research on teacher online learning networks relies on qualitative methods and self-report data. There is a lack of study using quantitative methods to study large networks, especially using authentic data from social media. This work adds to the literature through mining teacher informal online learning networks using authentic data retrieved from Twitter. Specifically, we collected around half a million tweets and developed a network with the data. Then, various social network analysis techniques were utilized to explore the network structure and characteristics, participants’ behavioral patterns and how individuals connected with each other. We found that members of massive teacher informal online learning networks tended to communicate more with others of similar characteristics forming homogeneous communities, while hub participants connected many small communities which are significantly from one another, and hence, are the key to degree heterogeneity in a large network.
基于社交媒体的教师学习网络能够为教师的专业学习提供灵活的时间和空间,支持社交网络的发展和可持续性,满足教师在知识交流、意义协商和资源获取方面的即时需求。然而,现有的大多数关于教师在线学习网络的研究都依赖于定性方法和自我报告数据。目前还缺乏使用定量方法研究大型网络的研究,特别是使用来自社交媒体的真实数据。这项工作通过使用从Twitter检索的真实数据挖掘教师非正式在线学习网络来增加文献。具体来说,我们收集了大约50万条推文,并利用这些数据建立了一个网络。然后,利用各种社会网络分析技术来探讨网络结构和特征、参与者的行为模式以及个体之间的联系方式。我们发现,大规模教师非正式在线学习网络的成员倾向于与具有相似特征的其他人进行更多的交流,形成同质社区,而中心参与者连接了许多彼此明显不同的小社区,因此,这是在大型网络中程度异质性的关键。
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引用次数: 4
Exploring the Role of Process Data Analysis in Understanding Student Performance and Interactive Behavior in a Game-Based Argument Task 探究过程数据分析在理解学生在基于游戏的辩论任务中的表现和互动行为中的作用
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-02-03 DOI: 10.1177/07356331221138734
Yi Song, Mengxiao Zhu, Jesse R. Sparks
In this research, we use a process data analysis approach to gather additional evidence about students’ argumentation skills beyond their performance scores in a computer-based assessment. This game-enhanced scenario-based assessment (named Seaball) included five activities that require students to demonstrate their argumentation skills within a scenario about whether junk food should be sold to students. Our research sample included 104 middle school students. Process data analyses focused on an “Interview” activity in which students explored different locations and interviewed various characters to identify their opinions on the junk food issue and categorize each opinion as pro or con. Students could take various paths to complete the activity. Results indicated that the number of trials students made in the Interview activity predicted their performance on the Interview activity as well as the total Seaball scores. It was also found that most students improved their answers in the Interview activity after receiving automated feedback and making corresponding changes. Besides the connections between student activities and performance, results from analyzing the process data helped us to identify difficult items in the task. We conclude with implications for conducting process data analysis to better assess students’ argumentation skills and to inform task design.
在这项研究中,我们使用过程数据分析方法来收集关于学生在计算机评估中表现分数之外的论证技能的额外证据。这个游戏增强的基于场景的评估(名为Seaball)包括五项活动,要求学生在是否应该向学生出售垃圾食品的场景中展示他们的论证技能。我们的研究样本包括104名中学生。过程数据分析侧重于“访谈”活动,在该活动中,学生们探索了不同的地点,采访了不同的人物,以确定他们对垃圾食品问题的看法,并将每种看法分为赞成或反对。学生们可以采取各种途径来完成该活动。结果表明,学生在面试活动中进行的测试次数预测了他们在面试活动上的表现以及Seaball总分。研究还发现,大多数学生在收到自动反馈并做出相应改变后,在面试活动中提高了答案。除了学生活动和表现之间的联系外,分析过程数据的结果还有助于我们识别任务中的困难项目。最后,我们对进行过程数据分析以更好地评估学生的论证技能和为任务设计提供信息具有启示。
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引用次数: 0
Adaptive Support With Working Examples in Serious Games About Programming 关于编程的严肃游戏中的自适应支持和工作示例
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-30 DOI: 10.1177/07356331231151393
Pavlos Toukiloglou, S. Xinogalos
Serious games are a growing field in academic research and they are considered an effective tool for education. Game-based learning invokes motivation and engagement in students resulting in effective instructional outcomes. An essential aspect of a serious game is the method of support for presenting the teaching material and providing feedback. A support design that evaluates students’ progress and adapts accordingly, has the potential of producing better learning results. This paper presents an adaptive model based on fuzzy logic that adjusts the support acquisition according to student knowledge level. A serious game for teaching the concepts of sequence and iteration in programming to novice students was built to assess the model. It employs working examples as a support method since previous research indicated that it produced less cognitive load during problem-solving. An empirical study with 102 students has been conducted to evaluate the learning efficiency of the model. The analysis indicates positive results and a potential solution for balancing the amount of assistance in serious games.
严肃游戏是学术研究中一个不断发展的领域,它们被认为是一种有效的教育工具。基于游戏的学习激发学生的积极性和参与度,从而产生有效的教学效果。严肃游戏的一个重要方面是支持呈现教材和提供反馈的方法。一种评估学生进步并相应适应的支持设计,有可能产生更好的学习结果。本文提出了一种基于模糊逻辑的自适应模型,根据学生的知识水平调整支持获取。建立了一个向新手学生教授编程中序列和迭代概念的严肃游戏来评估模型。它采用工作实例作为支持方法,因为之前的研究表明,它在解决问题时产生的认知负荷较小。对102名学生进行了实证研究,以评估该模型的学习效率。该分析表明了积极的结果,并为平衡严肃游戏中的援助量提供了潜在的解决方案。
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引用次数: 4
Exploring the Learning Process and Effectiveness of STEM Education via Learning Behavior Analysis and the Interactive-Constructive- Active-Passive Framework 基于学习行为分析和互动-建构-主动-被动框架的STEM教育学习过程与有效性研究
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-30 DOI: 10.1177/07356331221136888
Hsin-Yu Lee, Yu-Ping Cheng, Wei-Sheng Wang, Chia-Ju Lin, Yueh-Min Huang
Given the inadequacy of assessed outcomes (e.g., final exam) and the importance of evaluating the learning process in STEM education, we use deep learning to develop the STEM learning behavior analysis system (SLBAS) to assess the behavior of learners in STEM education. We map learner behavior to the ICAP (interactive, constructive, active, passive) framework, helping instructors to better understand the learning process of learners. The results show that SLBAS exhibits high accuracy. Moreover, Cohen’s kappa coefficient between expert coding and SLBAS is high enough to support replacing expert coding in the observation method with SLBAS to recognize the learning process of learners during STEM activities. Finally, statistical analysis establishes a correlation between the learning process and learning effectiveness. The results of this study are in line with most previous studies, demonstrating that STEM education differs from traditional teacher-centered courses in that it helps learners to improve the process of knowledge construction with practice and hands-on opportunities rather than simply receiving knowledge passively.
鉴于评估结果(如期末考试)的不足以及评估STEM教育中学习过程的重要性,我们使用深度学习来开发STEM学习行为分析系统(SLBAS),以评估STEM教学中学习者的行为。我们将学习者的行为映射到ICAP(互动、建设性、主动、被动)框架中,帮助教师更好地理解学习者的学习过程。结果表明,SLBAS具有较高的精度。此外,专家编码和SLBAS之间的Cohen kappa系数足够高,足以支持用SLBAS取代观察方法中的专家编码,以识别STEM活动中学习者的学习过程。最后,统计分析建立了学习过程和学习效果之间的相关性。这项研究的结果与之前的大多数研究一致,表明STEM教育与传统的以教师为中心的课程不同,它通过实践和实践机会帮助学习者改进知识构建过程,而不是简单地被动地接受知识。
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引用次数: 4
The Relationship Between ICT Perceived Competence and Adolescents’ Digital Reading Performance: A Multilevel Mediation Study ICT感知能力与青少年数字阅读绩效的关系:一个多层次的中介研究
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-28 DOI: 10.1177/07356331221137107
Rushi Yu, Meishu Wang, Jie Hu
The age of information and communication technology (ICT) has witnessed the prevalence of computer-based reading. Previous studies yielded mixed results concerning the relationship between ICT perceived competence, ICT use and digital reading performance, and the underlying mechanism was rarely explored. This study aimed to explore the relationship between ICT perceived competence and adolescents’ digital reading performance and the potential mediating roles of three types of ICT use. Multilevel mediation analyses were conducted for 199,646 15-year-old students from 29 OECD countries/regions in the Programme for International Student Assessment (PISA) 2018, in which digital reading performance was assessed by multistage adaptive computer-based testing. The results revealed that a) ICT perceived competence and digital reading performance were positively correlated; b) ICT use significantly mediated the relationship; c) students with higher-level ICT perceived competence tended to use ICT for leisure at home more frequently, which led to better digital reading performance; d) the suppression effects were revealed, indicating the need to consider the interrelationship between ICT perceived competence and ICT use. These findings provided new evidence for the self-determination theory and the ICT engagement model, suggesting that appropriate ICT use driven by high-level ICT perceived competence might help improve adolescents’ digital reading performance.
信息和通信技术(ICT)时代见证了基于计算机的阅读的普及。先前的研究在信息通信技术感知能力、信息通信技术使用和数字阅读成绩之间的关系方面得出了喜忧参半的结果,而其潜在机制很少被探索。本研究旨在探讨信息通信技术感知能力与青少年数字阅读成绩之间的关系,以及三种信息通信技术使用的潜在中介作用。在2018年国际学生评估计划(PISA)中,对来自29个经合组织国家/地区的199646名15岁学生进行了多层次中介分析,其中通过多阶段自适应计算机测试评估了数字阅读成绩。结果表明:(1)信息通信技术感知能力与数字阅读成绩呈正相关;b) 信息和通信技术的使用在很大程度上调解了这种关系;c) 具有较高ICT感知能力的学生倾向于更频繁地在家休闲使用ICT,这导致了更好的数字阅读表现;d) 显示了抑制效应,表明有必要考虑信息和通信技术感知能力与信息和通信技能使用之间的相互关系。这些发现为自决理论和信息和通信技术参与模型提供了新的证据,表明由高水平的信息和通信技能感知能力驱动的适当信息和通信能力使用可能有助于提高青少年的数字阅读成绩。
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引用次数: 2
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking 编程时还能学到什么?通过计算思维学习机会的配置性文献综述
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-23 DOI: 10.1177/07356331221133822
Ana Melro, G. Tarling, T. Fujita, Judith Kleine Staarman
Underpinning the teaching of coding with Computational Thinking has proved relevant for diverse learners, particularly given the increasing demand in upskilling for today’s labour market. While literature on computing education is vast, it remains unexplored how existing CT conceptualisations relate to the learning opportunities needed for a meaningful application of coding in non-Computer Scientists’ lives and careers. In order to identify and organise the learning opportunities in the literature about CT, we conducted a configurative literature review of studies published on Web of Science, between 2006 and 2021. Our sample gathers 34 papers and was analysed on NVivo to find key themes. We were able to organise framings of CT and related learning opportunities into three dimensions: functional, collaborative, and critical and creative. These dimensions make visible learning opportunities that range from individual cognitive development to interdisciplinary working with others, and to active participation in a technologically evolving society. By comparing and contrasting frameworks, we identify and explain different perspectives on skills. Furthermore, the three-dimensional model can guide pedagogical design and practice in coding courses.
事实证明,以计算思维为基础的编码教学与不同的学习者息息相关,特别是考虑到当今劳动力市场对提高技能的需求不断增加。虽然有关计算机教育的文献大量,但仍未探索现有的CT概念如何与非计算机科学家的生活和职业中有意义的编码应用所需的学习机会联系起来。为了识别和组织有关CT的文献中的学习机会,我们对2006年至2021年间发表在Web of Science上的研究进行了配置性文献综述。我们的样本收集了34篇论文,并在NVivo上进行了分析,以找到关键主题。我们能够将CT的框架和相关的学习机会组织到三个维度:功能性、协作性、批判性和创造性。这些维度提供了可见的学习机会,从个人认知发展到与他人跨学科合作,以及积极参与技术不断发展的社会。通过比较和对比框架,我们确定并解释了关于技能的不同观点。此外,三维模型可以指导编程课程的教学设计和实践。
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引用次数: 4
AI and Recognition Technologies to Facilitate English as Foreign Language Writing for Supporting Personalization and Contextualization in Authentic Contexts 人工智能和识别技术促进英语作为外语写作,支持真实语境中的个性化和语境化
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-19 DOI: 10.1177/07356331221137253
Wu-Yuin Hwang, R. Nurtantyana, Siska Wati Dewi Purba, U. Hariyanti, Y. Indrihapsari, Herman Dwi Surjono
English as Foreign Language (EFL) writing is challenging for students due to the lack of related lexical resources to inspire them for meaningful writing besides grammar feedback. Moreover, it is crucial to design personalized feedback based on students’ original writings in helping to improve their writing abilities. Therefore, we developed Smart RoamLingo app to help writing meaningful content in authentic contexts with sample sentences based on texts generated by recognition technologies named as AI-Sample Sentences (AI-SS) and writing qualities with revision suggestions based on personal original writings named as AI-Writing Feedback (AI-WF). 104 undergraduate students were assigned into an experimental group (EG) and two control groups. EG significantly outperformed the other groups in the post-test. In EG, AI-SS can help the contextualization to produce comprehensive content actively while AI-WF can help the personalization to improve the writing quality through several revisions. Hence, the cohesion and consistency of their writing can be enhanced. Further, the total number of revisions in practices and the assignment score can significantly predict the post-test. Moreover, EG students revealed that Smart RoamLingo was useful for EFL writing. Therefore, it is strongly suggested to use Smart RoamLingo with AI-SS and AI-WF for EFL writing in authentic contexts.
作为外语的英语写作对学生来说是一个挑战,因为除了语法反馈之外,缺乏相关的词汇资源来激励他们进行有意义的写作。此外,根据学生的原创作品设计个性化的反馈对于提高学生的写作能力至关重要。因此,我们开发了Smart RoamLingo应用程序,以AI-Sample sentence (AI-SS)为基础,基于识别技术生成的文本,用样句写出真实语境下有意义的内容;以AI-Writing Feedback (AI-WF)为基础,根据个人原创文章提出修改建议,写作品质。将104名大学生分为实验组和对照组。EG组在后测中的表现明显优于其他组。在EG中,AI-SS可以帮助情境化主动生成全面的内容,而AI-WF可以帮助个性化通过多次修改来提高写作质量。因此,他们的写作可以增强凝聚力和一致性。此外,在实践中修改的总次数和作业分数可以显著地预测后测试。此外,EG学生表示Smart RoamLingo对英语写作很有用。因此,强烈建议在真实语境中使用Smart RoamLingo与AI-SS和AI-WF进行英语写作。
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引用次数: 4
Trusting and Learning From Virtual Humans that Correct Common Misconceptions 信任并向纠正常见误解的虚拟人学习
IF 4.8 2区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-01-15 DOI: 10.1177/07356331221139859
Noah L. Schroeder, Erin K. Chiou, Robert F. Siegle, Scotty D. Craig
Virtual humans are on-screen characters that are often embedded in learning technologies to deliver educational content. Little research has investigated how virtual humans can be used to correct common misconceptions. In this study, we explored how different types of narrative structures, refutation text and expository text, influence perceptions of trust, credibility, and learning outcomes. In addition, we conducted exploratory analyses examining how different measures of trust and credibility are related to each other and how these measures may mediate learning outcomes. Results showed that the type of narrative used did not influence any measure. However, the trust and credibility measures, while related to one another, were measurably distinct. In addition, only perceptions of message trust were significantly related to learning. Perceptions of message trust did not mediate learning outcomes, but were significantly predictive of learning at nearly the same effect as prior knowledge.
虚拟人是屏幕上的角色,通常嵌入学习技术中以提供教育内容。很少有研究调查虚拟人如何被用来纠正常见的误解。在这项研究中,我们探讨了不同类型的叙事结构,反驳文本和解释文本,如何影响信任、可信度和学习结果的感知。此外,我们还进行了探索性分析,研究了不同的信任和可信度指标之间的关系,以及这些指标如何调节学习结果。结果表明,所使用的叙事类型不会影响任何衡量标准。然而,信任和信誉措施虽然相互关联,但明显不同。此外,只有对信息信任的感知与学习显著相关。对信息信任的感知并不能调节学习结果,但对学习的预测作用与先前知识几乎相同。
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引用次数: 0
期刊
Journal of Educational Computing Research
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