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Fanship as a Form of Liminoid Leisure 粉丝是一种无意识的休闲形式
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-11-10 DOI: 10.1080/01490400.2023.2273967
Liselle Milazzo
AbstractUtilizing Turner’s (Citation1974a) theoretical framework of liminoidity, this research analyzes leisure experiences by Harry Potter fans visiting the Wizarding World of Harry Potter in Orlando, Florida. Liminoid experiences are broadly characterized by leisure, individualization, continuously reoccurring nature, and do not require society-wide participation or personal transformation (Turner, Citation1974a). This phenomenological research employed qualitative methods to explore the structure of liminoidity in leisure experiences and extend Turner’s concept of spontaneous communitas and play. The author puts forth the Liminoid Leisure Experience Model to describe the processes of liminoid leisure experiences. Findings are transferrable and generalizable across fan communities.Keywords: CommunitasfandomHarry Potterliminaltourism Disclosure statementThe author declares that they have no known competing financial interests or personal relationships that could have appeared to influence the work reported in this paper.
本研究运用特纳(Citation1974a)的阈限性理论框架,分析了哈利波特迷在佛罗里达州奥兰多参观哈利波特魔法世界的休闲体验。阈限体验的广泛特征是休闲、个性化、不断重复发生的性质,不需要全社会参与或个人转变(Turner, Citation1974a)。这一现象学研究采用定性方法探索休闲体验中的阈限性结构,并扩展透纳的自发性社区和游戏概念。作者提出了阈限休闲体验模型来描述阈限休闲体验的过程。研究结果可以在粉丝社区中转移和推广。披露声明作者声明,他们没有已知的竞争经济利益或个人关系,可能会影响本文所报道的工作。
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引用次数: 0
Young Adults’ Acceptance of Later-Life Sexuality Is Predicted by Their General Sexual Attitudes and Viewing Sex as Leisure 年轻人对晚年性行为的接受程度可以通过他们的性态度和视性为休闲来预测
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-11-07 DOI: 10.1080/01490400.2023.2273382
Liza Berdychevsky, Iulia Fratila
AbstractAgeism is entrenched in the contemporary Western society, rendering later-life sexuality negligible and limiting intergenerational understanding of lifespan sexual well-being. This cross-sectional study (1) measured young adults’ extent of knowledge and attitudes toward later-life sexuality, general sexual attitudes, and sex as leisure views and (2) tested whether knowledge about elderly sexuality, gender, sexual attitudes, and sex as leisure views explain/predict attitudes toward later-life sexuality. Data were collected using survey methodology (N = 270; 55.2% women) and analyzed with descriptive statistics and multiple regression. Young adults reported medium knowledge levels and relatively tolerant/permissive attitudes toward later-life sexuality. They also tended to have permissive general sexual attitudes and to view sex as leisure. In turn, young adults’ general sexual attitudes and viewing sex as leisure predicted their acceptance of later-live sexuality, while gender and knowledge levels did not. These findings address meaningful knowledge gaps and contribute to sexual health education combating ageism.Keywords: Ageismlater-life sexualitysex as leisuresexual attitudesyoung adults Disclosure statementNo potential conflict of interest was reported by the authors.
摘要年龄歧视在当代西方社会根深蒂固,使晚年性行为被忽略,并限制了代际间对终身性健康的理解。本横断面研究(1)测量了年轻人对晚年性行为、一般性态度和性作为休闲观的知识和态度程度;(2)测试了老年性行为、性别、性态度和性作为休闲观的知识是否解释/预测了对晚年性行为的态度。采用问卷调查法收集资料(N = 270;55.2%女性),并采用描述性统计和多元回归进行分析。年轻人的知识水平中等,对晚年性行为的态度相对宽容。他们也倾向于对性持宽容的态度,并将性视为休闲。反过来,年轻人普遍的性态度和将性视为一种休闲,预示着他们对晚年性生活的接受程度,而性别和知识水平则不然。这些发现解决了有意义的知识差距,并有助于开展性健康教育,打击年龄歧视。关键词:老年性晚年性休闲性态度年轻人披露声明作者未报告潜在的利益冲突。
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引用次数: 0
Together-in-Time Together-in-Time
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-11-03 DOI: 10.1080/01490400.2023.2274909
Chris E. Hurst
AbstractThe Anthropocene offers an opportunity to (re)imagine and enact futures that care for the geological and ecological times and temporal rhythms of kin, and to expand beyond human politics of time. This article engages posthumanism to disrupt anthropocentrism and attune to times as embedded within relations of being together-with nonhumans. In this methodological article, I consider what it might look like to be together-in-time(s) with nonhuman kin and offer some possible practices for attuning to nonhuman times and the co-created times of leisure. From these temporal attunements emerge creative and affectively disruptive (re)presentations of being together-in-times with rocks, chipmunks, a shaggy mane mushroom, and a log in two protected areas in Ontario, Canada. (Re)imagining leisure in the Anthropocene as an ethic of togetherness, this article seeks to care for affective, relational, and embodied practices of being-with, knowing-with, and writing-with kin and kin times, and for flourishing more-than-human futures.Keywords: Nature-based leisurenonhuman kinposthumanismtime AcknowledgmentsI would like to thank the special issue editors Bryan S. R. Grimwood, Emily Höckert, and Outi Rantala and the anonymous reviewers for their generosity and care in shared comments and feedback. I would also like to acknowledge the many humans and nonhumans of Silent Lake and Lake Superior Provincial Parks who, while not featured here, made engagements with rock, chipmunk, shaggy mane mushroom, and log kin, and their respective times, possible.Disclosure statementNo potential conflict of interest was reported by the author.Figure 1. A Vignette with rocks (Source: Chris E. Hurst).Display full sizeFigure 2. Attuning to chipmunk temporal rhythms (Source: Chris E. Hurst).Display full sizeFigure 3. – Author fieldnotes (Source: Chris E. Hurst).Display full sizeFigure 4. Attuning to the lifetimes of a shaggy mane mushroom (Source Chris E. Hurst).Display full sizeFigure 5. A felled log (Source: Chris E. Hurst).Display full sizeNotes1 The writing-with and knowing-with kin from these encounters continues even today, far beyond my encounters “in the field”.
摘要人类世提供了一个(重新)想象和制定未来的机会,它关注地质和生态时代以及亲属的时间节奏,并扩展到人类的时间政治之外。这篇文章采用后人文主义来破坏人类中心主义,并作为嵌入与非人类在一起的关系而调谐到时代。在这篇方法论文章中,我考虑了与非人类亲属在一起的时间可能是什么样子,并提供了一些可能的实践来协调非人类时代和共同创造的休闲时代。在加拿大安大略省的两个保护区中,从这些时间调谐中出现了与岩石、花栗鼠、毛茸茸的蘑菇和原木在一起的创造性和有效的破坏性(重新)呈现。在人类世(重新)想象休闲伦理的归属感,本文试图照顾情感、关系、与具体实践,明确知道,用亲属和亲属,为繁荣more-than-human期货。我要感谢特刊编辑Bryan S. R. Grimwood、Emily Höckert和Outi Rantala以及匿名审稿人的慷慨和关心,他们分享了评论和反馈。我还想感谢寂静湖和苏必利尔湖省立公园里的许多人类和非人类,虽然没有在这里出现,但他们与岩石、花栗鼠、毛茸茸的蘑菇和圆木的接触,以及他们各自的时间,都是可能的。披露声明作者未报告潜在的利益冲突。图1所示。一个带有石头的小装饰品(来源:Chris E. Hurst)。显示完整尺寸图2与花栗鼠的时间节奏相协调。显示完整尺寸图3-作者现场说明(来源:Chris E. Hurst)。显示完整尺寸图4。调谐到一个毛茸茸的鬃毛蘑菇的一生(来源克里斯E.赫斯特)。显示完整尺寸图5原木(来源:Chris E. Hurst)。从这些遭遇中,我与亲人一起写作,一起认识,直到今天还在继续,远远超出了我在“野外”遭遇的范围。
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引用次数: 0
Campfire Smoke and the Anthropocene 篝火烟雾与人类世
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-28 DOI: 10.1080/01490400.2023.2267549
Anna Medlin, Chris A. B. Zajchowski
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引用次数: 0
Commodified Death as the Ultimate Outcome of Social Inequalities: An Analysis of the Squid Game Discourse 商品化死亡是社会不平等的最终结果:对《鱿鱼游戏》话语的分析
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-28 DOI: 10.1080/01490400.2023.2273387
Elisabeth Beaunoyer
AbstractThis paper explores how death is represented in the popular Netflix television series Squid Game. While death is an overarching theme in this series, there is one feature of its storytelling that sets it apart from other fictional deadly games’ televisual or cinematic franchises. Indeed, Squid Game depicts players implicitly consenting to die if they lose the game. This narrative is centered on the deep vulnerabilities that come from social inequalities and create conditions in which death can be staged as merchandise to be sold or bought for entertainment purposes. This paper describes and analyzes how the implicit consent to death was portrayed as the ultimate outcome of social inequalities, as a commodity, and as an object of leisure. We will conclude the paper by discussing the implications of exposure to this discourse during leisure.Keywords: deathimplicit consentleisuresocial inequalitiestelevision Disclosure statementThe authors report there are no competing interests to declare.Notes1 For instance, the first game is “Red Light, Green Light”. The goal is to get from the starting line of the playing area to the other (i.e., behind the giant doll) in a limited time frame. However, when the doll turns his head, the players need to stop moving.2 Manga are comic or graphic novels, while anime are hand-drawn or computer-generated animation films or television series both originating from Japan and constituting an important part of Japan’s content in the media production industry.3 Ddakji is a Korean game where each player has a piece of paper folded into a square (i.e., a card) and the goal is to use their card to flip the opponent’s one.4 See the following websites: (https://squid-game.io/; https://www.crazygames.fr/jeu/squid-game-online; https://www.play-games.com/play-squid-game-online-for-free.html
摘要本文探讨了奈飞公司热门电视剧《鱿鱼游戏》中死亡的表现。虽然死亡是这个系列的首要主题,但它的故事叙述有一个特点,使它有别于其他虚构的致命游戏的电视或电影特许经营。事实上,《Squid Game》描绘了玩家在输掉游戏后同意死亡的隐含含义。这种叙事的中心是来自社会不平等的深层次脆弱性,并创造了死亡可以作为商品出售或购买用于娱乐目的的条件。本文描述并分析了对死亡的隐性同意如何被描绘成社会不平等的最终结果,作为一种商品,作为休闲的对象。我们将通过讨论在休闲期间暴露于这种话语的含义来结束本文。关键词:死亡隐性同意社会不平等电视披露声明作者报告无利益冲突声明。注1例如,第一个游戏是“红灯,绿灯”。目标是在限定的时间内从游戏区域的起跑线到达另一条起跑线(即在巨大的玩偶后面)。然而,当娃娃转过头时,玩家需要停止移动漫画是漫画或图画小说,而动漫是源自日本的手绘或电脑制作的动画电影或电视连续剧,是日本媒体制作行业内容的重要组成部分Ddakji是一种韩国游戏,每个玩家都有一张折叠成正方形的纸(即一张牌),目标是用自己的牌翻转对手的牌参见以下网站:(https://squid-game.io/;https://www.crazygames.fr/jeu/squid-game-online;https://www.play-games.com/play-squid-game-online-for-free.html
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引用次数: 0
How Do Compulsory Volunteer Experiences at Sporting Events Help Improve Sport Participation and Life Satisfaction? 体育赛事义务志愿者经历如何帮助提高体育参与度和生活满意度?
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-26 DOI: 10.1080/01490400.2023.2264846
Heetae Cho, Hyoung-Kil Kang
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引用次数: 0
Escapism or Integration? Family Constellations Reflecting on the Leisure-Time Physical Activity of Adults 逃避还是融合?家庭星座对成人闲暇时间体育活动的反映
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-26 DOI: 10.1080/01490400.2023.2272633
Henna M. Leino, Leila Hurmerinta, Birgitta Sandberg, Sami Kokko, Jari Lyytimäki, Petri Tapio, Tommi Vasankari
Insufficient physical activity is an increasing threat to personal well-being and public health. While significant research has focused on the factors that encourage or restrict physical activity, the impact of family constellations on physical activity remains under-researched despite its evident impact on leisure-time physical activity (LTPA). This study aims to analyze how being embedded in a family constellation reflects on LTPA. Our data are drawn from interviews with 89 working adults living in a household with a spouse and/or children. The results indicate that individuals have both escapist and integrative motivations for LTPA, which reflect particular family constellations. This finding leads to the following LTPA dimensions: solitary escapism, co-escapism, integrative escapism, and integration. Furthermore, the mechanism is bidirectional: family affects LTPA, and LTPA reflects on personal and family well-being. Public and private actors can utilize these findings when compiling policies and recommendations and developing services intended to increase LTPA.
身体活动不足对个人福祉和公共健康构成越来越大的威胁。虽然大量研究集中在鼓励或限制身体活动的因素上,但家庭关系对身体活动的影响仍未得到充分研究,尽管它对休闲时间身体活动(LTPA)有明显影响。本研究旨在分析被嵌入家庭星座对LTPA的影响。我们的数据来自对89名有配偶和/或孩子的家庭中的在职成年人的采访。结果表明,个体有逃避动机和整合动机,这反映了特定的家庭星座。这一发现导致了以下LTPA维度:单独逃避、共同逃避、整合逃避和整合逃避。此外,其作用机制是双向的:家庭影响LTPA,而LTPA又反映个人和家庭的幸福感。公共和私人行为者可以在编制政策和建议以及开发旨在增加LTPA的服务时利用这些发现。
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引用次数: 0
Carving Lines through Melting Lands: A Diffractive Engagement with Troubled and Troubling Relations of Alpine Skiing in the Anthropocene 在融化的土地上雕刻线条:人类世中高山滑雪的麻烦和麻烦关系的衍射接合
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-26 DOI: 10.1080/01490400.2023.2269159
Monica Nadegger
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引用次数: 0
Liminality, Leisure, and Lego®: Using a Leisure-Based Creative Methodology to Support Children and Young People 阈限,休闲和乐高®:使用基于休闲的创造性方法来支持儿童和青少年
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-22 DOI: 10.1080/01490400.2023.2269944
Holly Henderson, Richard Shipway
This paper demonstrates how liminality provides a core framework for understanding the processes and practices through which Lego® Serious Play® can positively influence the student experience and wellbeing of children and young people (CYP). The study adopts a creative multi-sensory methodology whereby the focus is upon the Lego® and not the child. Using a play-based learning approach within an educational setting, data was collected in a UK junior school, involving sixty-four children, ranging from seven to eleven years of age. An initial group session was repeated two weeks later to monitor and observe changes. The results highlight that the Lego® Serious Play® methodology uses liminality to further the debate about the use of play as a leisure-based activity in educational settings. This study contributes to knowledge by utilizing Lego® Serious Play® (LSP) through a playful lens as a creative methodology and highlights the unique interaction between leisure, liminality and Lego®.
本文展示了阈限是如何为理解Lego®Serious Play®可以积极影响学生体验和儿童和青少年(CYP)福祉的过程和实践提供核心框架的。该研究采用了一种创造性的多感官方法,重点是乐高®,而不是孩子。在教育环境中使用基于游戏的学习方法,在英国一所初中收集数据,涉及64名7至11岁的儿童。两周后重复第一次小组会议,以监测和观察变化。结果强调,乐高®严肃游戏®方法使用阈限,以进一步讨论在教育环境中使用游戏作为休闲活动。本研究利用乐高严肃游戏(Lego®Serious Play®,LSP)作为一种创造性的方法,通过一个有趣的镜头来提供知识,并突出了休闲、liminality和乐高®之间独特的相互作用。
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引用次数: 0
Fear City, Cop City and Others Tales, a Call for Police Research 恐惧城市,警察城市和其他故事,呼吁警察研究
3区 社会学 Q2 HOSPITALITY, LEISURE, SPORT & TOURISM Pub Date : 2023-10-20 DOI: 10.1080/01490400.2023.2270981
Rasul Mowatt
AbstractIt has been noted that crime and enforcement are likely a defining part of an evolving leisure experience. The aims of this manuscript were to call for research to focus on this phenomenon of the shooting and killing of people, particularly Black citizenry, by law enforcement. State sanctioned violence has been consistently wrought in leisure spaces and settings since those 2014–2015 deaths that were noted previously in the Leisure Sciences article, “The Case of the 12-year-old Boy: Or, the Silence of and Relevance to Leisure Research”. An understanding of policing, not police officers, and an understanding of society, not social behavior are the needs in the research of a legitimate phenomenon that occurs within the space, time, and activities of leisure, sport, and tourism.Keywords: Abolitioncommunity controldefundpolicepolicingstate-sanctioned violence Ethics statementThis manuscript is a presentation of a comprehensive theories and thus falls outside of the parameters of a research study and study involving humans. This manuscript is exempt from IRB.Disclosure statementNo potential conflict of interest was reported by the author(s).
摘要已经注意到,犯罪和执法可能是不断发展的休闲体验的一个决定性部分。这份手稿的目的是呼吁研究人员关注执法部门枪杀人民,特别是黑人公民的现象。自《休闲科学》之前的文章《12岁男孩的案例:或者,休闲研究的沉默及其相关性》中提到的2014-2015年死亡事件以来,国家批准的暴力行为一直在休闲空间和环境中发生。理解警察而不是警察,理解社会而不是社会行为是研究休闲、体育和旅游等空间、时间和活动中发生的合法现象所需要的。关键词:废除,社区控制,解除警察,警察,国家认可的暴力,道德声明这篇手稿是一个全面的理论的介绍,因此落在一个研究研究和研究涉及人类的参数之外。本手稿不受IRB审查。披露声明作者未报告潜在的利益冲突。
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引用次数: 0
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