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The influences of cognitive abilities on self-regulated learning in online learning environment among Chinese university students with learning disabilities 认知能力对中国学习障碍大学生在线学习环境中自我调节学习的影响
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-03-28 DOI: 10.1016/j.iheduc.2024.100947
Li-Chih Wang , Kevin Kien-Hoa Chung

Students with learning disabilities meet difficulties in cognitive abilities that are likely to affect their learning, especially online learning. Online learning usually lacks efficient face-to-face monitoring and leads to poor learning outcomes; in this case, students' self-regulated learning in an online environment matter. However, Self-Regulated Learning (SRL) status remains unclear for those with learning disabilities and how their working memory and processing speed affect self-regulated learning. A total of 147 undergraduate students were recruited from three public and four private universities in Taiwan to join this study, and they completed a self-reported questionnaire and several psychological measures. Our results revealed significant differences in SRL features between typically developing Chinese undergraduates and those with learning disabilities in an online environment. Compared to the students with learning disabilities, typically developing students outperformed in metacognitive skills, time management, environmental structuring, and persistence. Help-seeking was comparable between both groups. Working memory significantly contributed to SRL in all students, whereas processing speed only significantly influenced SRL in students with learning disabilities. The findings of this study have important implications for educators, researchers, and instructional designers aiming to optimize online learning experiences and support, especially from the perspective of SRL, for all students, particularly those with learning disabilities.

有学习障碍的学生在认知能力方面会遇到困难,这很可能会影响他们的学习,尤其是在线学习。在线学习通常缺乏高效的面对面监控,导致学习效果不佳;在这种情况下,学生在在线环境中的自我调节学习就显得尤为重要。然而,学习障碍者的自我调节学习(SRL)状况以及他们的工作记忆和处理速度如何影响自我调节学习仍不清楚。本研究从台湾三所公立大学和四所私立大学共招募了147名本科生,他们完成了自我报告问卷和多项心理测量。研究结果表明,在网络环境下,发育正常的中国大学生与有学习障碍的中国大学生在自学能力方面存在明显差异。与学习障碍学生相比,典型发展型学生在元认知技能、时间管理、环境结构和坚持性方面表现突出。两组学生的求助能力相当。工作记忆对所有学生的自学能力都有明显的促进作用,而处理速度只对学习障碍学生的自学能力有明显的影响。这项研究的发现对教育工作者、研究人员和教学设计人员具有重要意义,他们的目标是优化在线学习体验和支持,特别是从自学能力的角度出发,为所有学生,尤其是有学习障碍的学生提供帮助。
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引用次数: 0
Empowering collaborative knowledge construction through the implementation of a collaborative argument map tool 通过实施协作论证图工具增强协作知识构建能力
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-03-18 DOI: 10.1016/j.iheduc.2024.100946
Fan Ouyang , Liyin Zhang , Mian Wu , Pengcheng Jiao

Collaborative knowledge construction has been used in higher education to support student groups' collaborative learning activities through students' exchange, negotiation, and reflection of perspectives through peer communications. To support this process, collaborative learning analytics tools have been designed to collect and analyze collaborative process and performance data with a goal to provide actionable feedback and improve learning quality. However, few tools have demonstrated the mechanism and details about how students develop their perspectives during the collaborative knowledge construction process in higher education. To fill this gap, this research proposed a tool named Collaborative Argument Map (CAM) that creatively visualized different types of perspectives students proposed from the individual, peer, and group levels. This tool was further implemented in a graduate-level course in online collaborative writing activities in China's higher education, with a goal to support students' knowledge construction with peers. The summative and process-oriented learning analytics approaches were conducted to reveal the effects of CAM on students' collaborative perceptions, processes, and final products. Results showed that most students made substantive use of the CAM tool and reported positive perceptions of the tool. Further examinations verified the tool's positive effects on improving the students' cognitive engagement levels and the quality of their final collaborative writing products. This research provided practical implications for future CLA tool design and instructional implications for using this type of tool in collaborative learning in higher education.

在高等教育中,协作知识建构被用于支持学生团体的协作学习活动,学生通过同伴交流进行观点的交换、协商和反思。为了支持这一过程,人们设计了协作学习分析工具来收集和分析协作过程和绩效数据,目的是提供可操作的反馈并提高学习质量。然而,很少有工具能展示高等教育中学生如何在协作知识建构过程中发展自己的观点的机制和细节。为了填补这一空白,本研究提出了一种名为 "协作论证图"(CAM)的工具,它能创造性地将学生从个人、同伴和小组层面提出的不同类型观点可视化。该工具被进一步应用于中国高等教育研究生水平的在线协作写作活动课程中,旨在支持学生与同伴的知识建构。通过总结性和过程性学习分析方法,揭示了 CAM 对学生协作认知、过程和最终产品的影响。结果显示,大多数学生对 CAM 工具进行了实质性的使用,并对该工具报以积极的看法。进一步的检查验证了该工具对提高学生认知参与水平和最终合作写作产品质量的积极作用。这项研究为未来的CLA工具设计提供了实践意义,也为在高等教育中使用这类工具进行协作学习提供了教学意义。
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引用次数: 0
The evolution of social presence: A longitudinal exploration of the effect of online students' peer-interactions using social network analysis 社会存在的演变:利用社交网络分析纵向探索在线学生同伴互动的影响
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-17 DOI: 10.1016/j.iheduc.2024.100939
Daniela Castellanos-Reyes , Jennifer C. Richardson , Yukiko Maeda

Social presence (SP) positively influences online students' motivation, satisfaction, retention, and learning outcomes. Although crucial for successful online learning experiences, little work has examined the evolution of SP over time or the effect of peer-interaction on SP. Using a longitudinal social network analysis approach (i.e., stochastic actor-oriented model), we investigated how SP perceptions evolved over a cohort of three consecutive courses. Students were asked to nominate peers with whom they share affectively in the course and to report their SP perceptions. The results suggest that over time learners reciprocate nominations, and those who nominated more peers reported higher levels of SP. Although there was no evidence of imitation, the “rich-get-richer-effect” was observed as SP perceptions decreased. Our study contributes to the definition of SP as a perception rather than an ability and reaffirms SP course design as essential at the beginning of an online learning experience.

社交存在(SP)对在线学生的学习动机、满意度、保持率和学习效果都有积极影响。尽管社交存在对成功的在线学习体验至关重要,但很少有研究探讨社交存在随时间的演变或同伴互动对社交存在的影响。利用纵向社会网络分析方法(即随机行为者导向模型),我们研究了学生对 SP 的看法是如何随着连续三门课程的学习而演变的。我们要求学生提名在课程中与他们分享情感的同伴,并报告他们对 SP 的看法。结果表明,随着时间的推移,学习者会相互提名,而那些提名了更多同伴的学生会报告更高水平的 SP。虽然没有证据表明存在模仿现象,但随着 SP 感知的降低,我们观察到了 "富者愈富效应"。我们的研究有助于将 SP 定义为一种感知而非一种能力,并再次肯定了 SP 课程设计在在线学习体验开始时的重要性。
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引用次数: 0
“Where I feel the most connected:” Community of Inquiry supporting sense of belonging in a HyFlex engineering course “我觉得联系最紧密的地方:”在HyFlex工程课程中支持归属感的探究社区
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-11 DOI: 10.1016/j.iheduc.2023.100930
J.B. Buckley , A.K. Thompson , T.R. Tretter , C. Biesecker , B.S. Robinson , A.N. Hammond

In this study, we use focus groups, open-ended survey questions, and course observational data to examine aspects of one HyFlex engineering fundamentals course, with sections enrolling almost 500 first year students, that was exemplary in fostering Community of Inquiry (CoI). Findings showcase that attention to joint dynamics of teaching, social, and cognitive presence unique to HyFlex environments contributed to learning and belonging in the course. Implications include strategies for effective HyFlex courses, such as use of the CoI framework in HyFlex courses, interactive tools allowing student engagement across platforms, and opportunities for live student questions, especially with audio capability.

在这项由美国国家科学基金会资助的研究中,我们使用焦点小组、开放式调查问题和课程观察数据来检查一门HyFlex工程基础课程的各个方面,该课程招收了近500名一年级学生,这是培养探究社区(CoI)的典范。研究结果表明,对HyFlex环境中独特的教学、社会和认知存在的联合动态的关注有助于学习和归属感。影响包括有效HyFlex课程的策略,例如在HyFlex课程中使用CoI框架,允许学生跨平台参与的交互式工具,以及实时学生问题的机会,特别是具有音频功能。
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引用次数: 0
Investigating the combined effects of role assignment and discussion timing in a blended learning environment 研究混合学习环境中角色分配和讨论时间的综合效应
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-11-03 DOI: 10.1016/j.iheduc.2023.100932
Peiyu Wang, Heng Luo, Bowen Liu, Tianjiao Chen, Huiting Jiang

Asynchronous online discussion (AOD) is an essential component of blended learning, and role assignment and timing are two important discussion design considerations. With the purpose of improving blended learning through effective AOD design, this study conducted a two-level factorial experiment to explore the main effects and interaction effects of role assignment and timing on blended learning outcome and experiences. In addition, this experiment examined the influence of role assignment and timing on participants' social communication in AOD and the effects of timing on individual role performance in role-based discussion. A total of 114 participants in a blended course were randomly assigned to four experimental conditions: role-based pre-class discussion (n = 29), role-free pre-class discussion (n = 29), role-based post-class discussion (n = 28), and role-free post-class discussion (n = 28). The results showed that the role assignment strategy featured by initiator, supporter, and arguer has led to improved learning experiences in terms of affection, sense of community, and forum experiences, as well as enhanced social communication in AOD; while timing affected the enactment, contribution, and participation of assigned roles in role-based discussions. However, there was no significant interaction between the two AOD strategies. In general, role-based post-class AOD is recommended after face-to-face lesson because of the better learning experience and role performance.

异步在线讨论(AOD)是混合学习的重要组成部分,角色分配和时间安排是讨论设计的两个重要考虑因素。为了通过有效的AOD设计来改善混合学习,本研究进行了两级析因实验,探讨了角色分配和时间安排对混合学习结果和体验的主要影响和交互作用。此外,本实验还考察了角色分配和时间安排对AOD中参与者社会沟通的影响,以及时间安排对基于角色讨论中个人角色表现的影响。在一个混合课程中,共有114名参与者被随机分配到四个实验条件下:基于角色的课前讨论(n = 29),无角色课前讨论(n = 29),基于角色的课后讨论(n = 28),以及无角色课后讨论(n = 28)。结果表明,以发起者、支持者和论证者为特征的角色分配策略改善了AOD在情感、社区感和论坛体验方面的学习体验,并增强了AOD的社会沟通;而时间安排会影响角色在基于角色的讨论中的制定、贡献和参与。然而,两种AOD策略之间没有显著的相互作用。一般来说,基于角色的课后AOD是在面对面授课后推荐的,因为它有更好的学习体验和角色表现。
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引用次数: 0
“Feel free to ask”: Nudging to promote asking questions in the online classroom “随意提问”:推动在线课堂提问
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-29 DOI: 10.1016/j.iheduc.2023.100931
Robert J. Weijers , Björn B. de Koning , Ester Scholten , L.Y.J. Wong , Fred Paas

Asking questions is vital for learning, yet students seldom exhibit this behavior. Given the increasing presence of online classrooms in tertiary education, it is much needed to examine ways to encourage students to ask questions and increase their engagement. Despite the critical role of asking questions to enhance learning, little is known in research on promoting this behavior. Therefore, in this paper, we empirically tested the effect of nudging – a novel approach in education consisting of subtle interventions to change behavior – in online classrooms in tertiary education on question asking behavior, student engagement, and grades. In Experiment 1 (n = 1011), the teacher's virtual background prompted questions (prompt nudge), while in Experiment 2 (n = 449), the teacher set a goal for the students to ask one question per session (goal-setting nudge). We found a trend towards a positive effect of the prompt nudge on questions, but not on grades. Exploratory analyses revealed this was driven by students who already asked many questions. We found no effect of the goal-setting nudge on any measure, nor any effect in either experiment on student engagement. The findings demonstrate that the prompt nudge can be a possible useful and easy to implement tool to encourage questions in the online classroom.

提问对于学习是至关重要的,然而学生很少表现出这种行为。鉴于高等教育中越来越多的在线课堂,我们非常有必要研究鼓励学生提问和提高参与度的方法。尽管提出问题在提高学习中起着至关重要的作用,但关于促进这种行为的研究却知之甚少。因此,在本文中,我们通过实证检验了在高等教育在线课堂中,轻推对提问行为、学生参与度和成绩的影响。轻推是一种新的教育方法,由微妙的干预措施组成,以改变行为。在实验1 (n = 1011)中,教师的虚拟背景提示提问(提示式轻推),而在实验2 (n = 449)中,教师为学生设定一个目标,每节课问一个问题(目标设定轻推)。我们发现了一种趋势,即即时推动对问题的积极影响,而不是对成绩的积极影响。探索性分析显示,这是由已经提出了许多问题的学生推动的。我们发现目标设定的推动对任何测量都没有影响,在两个实验中对学生参与度也没有任何影响。研究结果表明,提示推动可能是一种有用且易于实施的工具,可以在在线课堂中鼓励提问。
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引用次数: 0
The promise of using study-together groups to promote engagement and performance in online courses: Experimental evidence on academic and non-cognitive outcomes 利用集体学习促进在线课程参与度和表现的前景:学术和非认知结果的实验证据
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-01 DOI: 10.1016/j.iheduc.2023.100922
Xuehan Zhou , Qiujie Li , Di Xu , Amanda Holton , Brian K. Sato

Researchers and practitioners of online education have consistently emphasized the importance of facilitating peer interaction and mutual support to create a sense of community, which in turn may enhance motivation, promote extrinsic accountability, and improve learning outcomes. Despite these assertions, experimental evidence on the effects of peer support in college online courses is limited. To address this gap, we conducted a randomized controlled trial to examine the impact of a study-together group intervention on students' academic and non-cognitive outcomes in a for-credit online course at a public four-year college. Our findings indicate that students who were offered a study-together group reported a higher sense of belonging than those who were not. Additionally, students with lower academic preparation and lower baseline motivation demonstrated improved academic performance as a result of this intervention, while students who preferred passive interaction reported increased motivation. However, for students with higher baseline motivation and those who preferred active interaction, the intervention appeared to negatively influence their time management.

在线教育的研究人员和从业者一直强调促进同伴互动和相互支持的重要性,以创造一种社区感,这反过来可能会增强动机,促进外在责任感,并改善学习成果。尽管有这些断言,但关于大学在线课程中同伴支持影响的实验证据是有限的。为了解决这一差距,我们进行了一项随机对照试验,以检验在一所公立四年制大学的学分在线课程中,集体干预对学生学业和非认知结果的影响。我们的研究结果表明,接受共同学习小组的学生比没有接受共同学习的学生有更高的归属感。此外,由于这种干预,学业准备较低、基线动机较低的学生表现出学习成绩的改善,而喜欢被动互动的学生则表现出动机的增强。然而,对于基线动机较高的学生和喜欢积极互动的学生来说,干预似乎对他们的时间管理产生了负面影响。
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引用次数: 0
Collaborate like expert designers: An exploratory study of the role of individual preparation activity on students' collaborative learning 像专家设计师一样合作:个体准备活动对学生合作学习作用的探索性研究
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-01 DOI: 10.1016/j.iheduc.2023.100920
Qianru Lyu , Wenli Chen , Junzhu Su , Kok Hui Heng (John Gerard)

Collaboration skill is one of the most critical skill sets for engineers-to-be while university engineering students have challenges engaging in productive collaborative learning practices. This study examined the effect of individual preparation before collaboration on students' collaborative learning outcomes and processes. A total of 82 engineering undergraduates (41 pairs) participated in the study and collaborated under two conditions: immediate collaboration and individual preparation before collaboration. A mixed-method approach was applied in this study. Students' online-design solutions and verbal discussions were collected for both collaborative learning outcomes and process analyses. Students produced higher quality design solutions with individual preparation before collaboration than immediate collaboration. There were different engineering design behavioral patterns under the two conditions, indicating different ways to define the design problem, generate solutions, and analyze and evaluate solutions. The findings and discussion provide insights for innovating pedagogical design to promote collaborative learning efficiency in real-world university classrooms.

协作技能是工程师最关键的技能之一,而大学工程系学生在参与富有成效的协作学习实践方面面临挑战。本研究考察了合作前的个人准备对学生合作学习结果和过程的影响。共有82名工科本科生(41对)参与了这项研究,并在两个条件下进行了合作:立即合作和合作前的个人准备。本研究采用混合方法。收集学生的在线设计解决方案和口头讨论,用于合作学习结果和过程分析。与直接合作相比,学生们在合作前通过个人准备制作了更高质量的设计解决方案。在这两种情况下,存在不同的工程设计行为模式,表明定义设计问题、生成解决方案以及分析和评估解决方案的方式不同。研究结果和讨论为创新教学设计提供了见解,以提高现实世界大学课堂中的协作学习效率。
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引用次数: 0
Beyond reading together: Facilitating knowledge construction through participation roles and social annotation in college classrooms 超越共同阅读:在大学课堂中通过参与角色和社会注释促进知识建构
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-10-01 DOI: 10.1016/j.iheduc.2023.100919
Xinran Zhu , Hong Shui , Bodong Chen

Social reading is a common practice in higher education to engage students in critical reading and classroom dialogues around course materials. This paper introduces a study that integrated a social annotation technology and a scaffolding framework to support social reading in undergraduate classrooms. The framework, grounded in the computer-supported collaborative learning literature, specifies three participation roles—namely, facilitator, synthesizer, and summarizer—that have distinct responsibilities in each week's social reading activities. Using Hypothesis, the social annotation technology, we piloted the framework in a fully online undergraduate course. To examine how the framework facilitated social interaction and knowledge construction, we applied social network analysis and content analysis to a rich dataset. Results revealed that the framework fostered active participation in class with students followed the assigned roles properly. This study has practical implications for online teaching and collaborative learning in higher education.

社会阅读是高等教育中的一种常见做法,让学生围绕课程材料进行批判性阅读和课堂对话。本文介绍了一项综合社会注释技术和脚手架框架的研究,以支持本科生课堂上的社会阅读。该框架以计算机支持的协作学习文献为基础,规定了三个参与角色,即促进者、综合者和总结者,他们在每周的社交阅读活动中负有不同的责任。利用社会注释技术Hypothesis,我们在一门完全在线的本科生课程中试用了该框架。为了研究该框架如何促进社会互动和知识构建,我们将社交网络分析和内容分析应用于丰富的数据集。结果显示,该框架培养了学生积极参与课堂,学生正确地遵循指定的角色。本研究对高等教育中的在线教学和协作学习具有现实意义。
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引用次数: 3
The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning 基于数字游戏的学习中不同难度任务下的动态和静态反馈效应
IF 8.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2023-09-18 DOI: 10.1016/j.iheduc.2023.100923
Peipei Mao , Zhihui Cai , Zhikeng Wang , Xin Hao , Xitao Fan , Xiaojun Sun

To provide more useful feedback strategies in DGBL, this study investigated the effects of dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback (the same feedback contents for all tasks) on students' learning by using an educational programming game with easy to difficult game tasks. In addition, a lag sequence analysis was used to analyze the behavior patterns of learners. A sample of 105 university students were randomly assigned to four feedback treatment conditions. The results showed that dynamic feedback, with feedback contents appropriately adjusted to the task difficulty levels (i.e., simple hints after easy game tasks and detailed explanations after difficult game tasks), were more effective in enhancing students' learning achievement and gaming engagement. Furthermore, we also found that providing detailed explanations after both easy and difficult game tasks led to a decrease in learners' engagement. The implications of findings and future research directions are discussed.

为了在DGBL中提供更有用的反馈策略,本研究通过使用具有易到难游戏任务的教育编程游戏,研究了动态反馈(根据游戏任务难度调整的反馈内容)和静态反馈(所有任务的反馈内容相同)对学生学习的影响。此外,还采用滞后序列分析法对学习者的行为模式进行了分析。105名大学生被随机分配到四种反馈治疗条件下。结果表明,动态反馈,反馈内容根据任务难度水平进行适当调整(即简单游戏任务后的简单提示和困难游戏任务后后的详细解释),对提高学生的学习成绩和游戏参与度更有效。此外,我们还发现,在完成简单和困难的游戏任务后提供详细的解释会降低学习者的参与度。讨论了研究结果的含义和未来的研究方向。
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引用次数: 0
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Internet and Higher Education
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