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Value-sensitive design in the praxis of instructional design: A view of designers in situ 教学设计实践中的价值敏感设计:现场设计师的观点
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-02-10 DOI: 10.1111/bjet.13574
Victoria Abramenka-Lachheb, Ahmed Lachheb, Gamze Ozogul
<div> <section> <p>Philosophical stances and design frameworks, such as value-sensitive design, manifest in design praxis through enacting specific design approaches and employing a variety of methods by the designers. Although it could overlap with other frameworks and approaches in the Instructional Design and Technology (IDT) field, value-sensitive design remains a largely unexplored topic in the praxis of instructional design for several reasons. As it focuses on different stakeholders and their values, and by recognizing the contested issue of universal values, we report in this paper on our empirical work that sought to describe the values that instructional designers hold/express in relation to their instructional design work for online courses. In this study, instructional designers communicated their values while discussing their design philosophies and how they manifested in designing human-computer interactions to promote online authentic learning. Through the theoretical lens of value-sensitive design, we provide a detailed account of instructional designers' values as well as describe and showcase how their values manifested in specific design artefacts. Through this investigation of instructional designers' values, we contribute to the ongoing discussion on value-sensitive design and generate implications for instructional design research and education. These implications contribute to the evolution of the instructional design field.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic </p><ul> <li>Philosophical stances and design frameworks, such as value-sensitive design (VSD), manifest in design praxis through designers enacting specific design approaches and employing a variety of methods.</li> <li>VSD overlaps with other frameworks and approaches in the Instructional Design and Technology (IDT) field and manifests through different terms/frameworks.</li> <li>VSD is a largely unexplored topic in the praxis of instructional design.</li> <li>Designers' philosophies, values and design judgements play a significant role in design practice, and they are the driving force behind the enactment of frameworks and philosophical stances such as VSD.</li> <li>The IDT field has not sufficiently addressed the role of the designer in carrying out design work.</li> </ul> <p>What this paper adds </p><ul>
哲学立场和设计框架,如价值敏感设计,通过设计人员制定具体的设计方法和采用各种方法,体现在设计实践中。虽然它可能与教学设计和技术(IDT)领域的其他框架和方法重叠,但由于几个原因,价值敏感设计在教学设计实践中仍然是一个很大程度上未被探索的话题。由于它关注不同的利益相关者及其价值观,并通过认识到普遍价值观的争议问题,我们在本文中报告了我们的实证工作,试图描述教学设计师在其在线课程教学设计工作中持有/表达的价值观。在本研究中,教学设计师在讨论他们的设计理念的同时传达了他们的价值观,以及他们如何在设计人机交互以促进在线真实学习时表现出来。通过价值敏感设计的理论视角,我们提供了教学设计师价值观的详细说明,并描述和展示了他们的价值观如何在具体的设计作品中体现出来。通过对教学设计师价值观的调查,我们对正在进行的关于价值敏感设计的讨论做出了贡献,并对教学设计研究和教育产生了影响。这些启示促进了教学设计领域的发展。哲学立场和设计框架,如价值敏感设计(VSD),通过设计师制定特定的设计方法和采用各种方法,在设计实践中体现出来。VSD与教学设计与技术(IDT)领域的其他框架和方法重叠,并通过不同的术语/框架表现出来。VSD在教学设计实践中是一个尚未被探索的课题。设计师的理念、价值观和设计判断在设计实践中发挥着重要作用,它们是VSD等框架和哲学立场制定背后的推动力。IDT领域还没有充分解决设计师在进行设计工作中的作用。本文详细阐述了教学设计师在设计人机交互以支持在线学习环境下的真实学习时关心学习者的价值观。具体展示教学设计师的价值观如何体现在他们特定设计的人工制品中,这些人工制品有资格成为价值敏感的设计。对正在进行的关于设计师设计专业水平和他们唤起强烈设计判断的整体能力的VSD的讨论的贡献。通过关注教学设计师本身,对IDT的发展做出贡献。对实践和/或政策的启示IDT学者需要更多地关注设计师的职业特征和道德取向——作为设计的真正保证——而不是规范的设计模型。设计教育工作者需要把设计课程的重点放在培养设计师的专业性格上,这样设计师才能意识到自己的价值观,审视自己,培养更多的价值观,最重要的是,培养出强烈而成功的设计判断的能力。为了能够订阅、制定甚至批评和扩展设计师式的框架,如VSD,教学设计专业的学生需要在他们的职业生涯早期培养一种设计思维。设计师需要有能力审视自己的价值观,培养他们,最重要的是,培养新的价值观,帮助他们成为设计的真正保证。
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引用次数: 0
Unveiling cognitive processes in digital reading through behavioural cues: A hybrid intelligence (HI) approach 通过行为线索揭示数字阅读中的认知过程:一种混合智能(HI)方法
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-02-10 DOI: 10.1111/bjet.13551
Yoon Lee, Gosia Migut, Marcus Specht

Learner behaviours often provide critical clues about learners' cognitive processes. However, the capacity of human intelligence to comprehend and intervene in learners' cognitive processes is often constrained by the subjective nature of human evaluation and the challenges of maintaining consistency and scalability. The recent widespread AI technology has been applied to learning analytics (LA), aiming at a more accurate, consistent and scalable understanding of learning to compensate for challenges that human intelligence faces. However, machine intelligence has been criticized for lacking contextual understanding and difficulties dealing with complex human emotions and social cues. In this work, we aim to understand learners' internal cognitive processes based on the external behavioural cues of learners in a digital reading context, using a hybrid intelligence (HI) approach, bridging human and machine intelligence. Based on the behavioural frameworks and the insights from human experts, we scope specific behavioural cues that are known to be relevant to learners' attention regulation, which is highly relevant for learners' cognitive processes. We utilize the public WEDAR dataset with 30 subjects' video data, behaviour annotation and pre–post tests on multiple choice and summarization tasks. We apply the explainable AI (XAI) approach to train the machine learning model so that human evaluators can also understand which behavioural features were essential for predicting the usage of the cognitive processes (ie, higher-order thinking skills [HOTS] and lower-order thinking skills [LOTS]) of learners, providing insights for the next-round feature engineering and intervention design. The result indicates that the dominant use of attention regulation behaviours is a reliable indicator of low use of LOTS with 79.33% prediction accuracy, while reading speed is a valuable indicator for predicting the overall usage of HOTS and LOTS, ranging from 60.66% to 78.66% accuracy, highly surpassing random guess of 33.33%. Our study demonstrates how various combinations of behavioural features supported by HI can inform learners' cognitive processes accurately and interpretably, integrating human and machine intelligence.

Practitioner notes

What is already known about this topic

  • Human attention is a cognitive process that allows us to choose and concentrate on relevant information, which leads to successful learning.
  • In affective computing, certain behavioural cues (eg, attention regulation behaviours) are used to indicate learners'
学习者的行为通常为学习者的认知过程提供关键线索。然而,人类智能理解和干预学习者认知过程的能力往往受到人类评价的主观性和保持一致性和可扩展性的挑战的限制。最近广泛应用的人工智能技术已被应用于学习分析(LA),旨在更准确、一致和可扩展地理解学习,以弥补人类智能面临的挑战。然而,机器智能因缺乏上下文理解和难以处理复杂的人类情感和社会线索而受到批评。在这项工作中,我们的目标是基于学习者在数字阅读环境中的外部行为线索来理解学习者的内部认知过程,使用混合智能(HI)方法,连接人类和机器智能。基于行为框架和人类专家的见解,我们确定了与学习者注意力调节相关的特定行为线索,这与学习者的认知过程高度相关。我们利用公开的WEDAR数据集,其中包含30个受试者的视频数据,行为注释和多项选择和总结任务的前后测试。我们应用可解释人工智能(XAI)方法来训练机器学习模型,以便人类评估者也可以理解哪些行为特征对于预测学习者的认知过程(即高阶思维技能[HOTS]和低阶思维技能[LOTS])的使用是必不可少的,为下一轮特征工程和干预设计提供见解。结果表明,注意调节行为的主导使用是预测lot使用率低的可靠指标,预测准确率为79.33%,而阅读速度是预测HOTS和lot总体使用情况的有价值指标,预测准确率在60.66% ~ 78.66%之间,大大超过随机猜测的33.33%。我们的研究展示了HI支持的行为特征的各种组合如何能够准确和可解释地告知学习者的认知过程,整合人类和机器智能。关于这个话题,我们已经知道,人类的注意力是一个认知过程,它使我们能够选择并专注于相关信息,从而导致成功的学习。在情感计算中,某些行为线索(如注意调节行为)被用来指示学习者在学习过程中的注意状态。数字阅读过程中的注意力调节行为可以作为不同层次认知过程(即,利用高阶思维技能[HOTS]和低阶思维技能[LOTS])的预测因子,并通过计算机视觉和机器学习加以利用。通过开发一个可解释的人工智能模型,我们可以预测学习者的认知过程,这通常是人类观察无法实现的,而理解导致此类机器决策的行为成分至关重要。它可以为人类学习过程中外部和内部状态之间的关系提供有价值的机器驱动的见解。基于认知人工智能、心理学和教育的框架,专家知识可以为混合智能(HI)模型开发和下一轮干预设计提供初始特征选择和工程。对实践和/或政策的影响人类和机器智能形成一个迭代循环,以建立一个HI,以理解和干预学习者在数字阅读中的认知过程,平衡彼此在决策中的优缺点。它最终可以为广泛的电子学习中的自动反馈循环提供信息,这是自COVID-19大流行以来的一种新的教育规范。我们的框架也有可能扩展到数字阅读的其他场景,提供人类智能和机器智能可以为构建HI做出贡献的具体示例。它代表了适用于现实生活实践的更系统的支持。
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引用次数: 0
Applying social cognition to feedback chatbots: Enhancing trustworthiness through politeness 将社会认知应用于反馈聊天机器人:通过礼貌提升可信度
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-02-06 DOI: 10.1111/bjet.13569
Benjamin Brummernhenrich, Christian L. Paulus, Regina Jucks
<div> <section> <p>Generative AI systems like chatbots are increasingly being introduced into learning, teaching and assessment scenarios at universities. While previous research suggests that users treat chatbots like humans, computer systems are still often perceived as less trustworthy, potentially impairing their usefulness in learning contexts. How are processes of social cognition applied to chatbots compared to humans? Our study focuses on the role of politeness in communication. We hypothesise that polite communication improves the perception of trustworthiness of chatbots. University students read a feedback dialogue between a student and a feedback provider. In a 2 × 2 between-subjects experimental design, we manipulated the feedback's author (chatbot vs. human teacher) and the feedback formulation (polite vs. direct). Participants evaluated the feedback giver on measures of epistemic trustworthiness (expertise, benevolence and integrity) and on two basic dimensions of social cognition, namely agency and communion. Results showed that a polite feedback giver was rated higher on benevolence and communion, whereas a direct feedback giver was rated higher on agency. Unexpectedly, the chatbot was rated lower on benevolence than the human. This suggests that social cognition does apply to interactions with chatbots, with caveats. We discuss the findings regarding the design of feedback chatbots and their use in higher education.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic </p><ul> <li>Technology users tend to treat computer systems like humans, but computers are usually trusted less.</li> <li>Polite communication, that is mitigation of face threats is expected to enhance the evaluation of a chatbot as trustworthy.</li> <li>The research is relevant for the use and acceptance of chatbots as feedback providers in educational contexts.</li> </ul> <p>What this paper adds </p><ul> <li>We test the assumption that polite language reduces the gap in epistemic trustworthiness between chatbots and human teachers as feedback givers.</li> <li>We describe an empirical study with 284 university student participants who report their perceptions of a feedback dialogue between a student and either a human teacher or a chatbot.</li> <li>We analyse the impact of feedback source as well a
像聊天机器人这样的生成式人工智能系统正越来越多地被引入大学的学习、教学和评估场景。虽然之前的研究表明,用户对待聊天机器人就像对待人类一样,但计算机系统仍然经常被认为不那么值得信赖,这可能会削弱它们在学习环境中的作用。与人类相比,社会认知过程如何应用于聊天机器人?我们的研究重点是礼貌在交际中的作用。我们假设礼貌的交流可以提高聊天机器人的可信度。大学生阅读学生和反馈提供者之间的反馈对话。在2 × 2受试者之间的实验设计中,我们操纵了反馈的作者(聊天机器人vs.人类教师)和反馈的形式(礼貌vs.直接)。参与者评估反馈者的认知可信度(专业知识、仁慈和正直)和社会认知的两个基本维度,即代理和交流。结果显示,礼貌的反馈者在仁爱和交流方面得分更高,而直接的反馈者在代理方面得分更高。出乎意料的是,聊天机器人在仁爱方面的得分低于人类。这表明社会认知确实适用于与聊天机器人的互动,但需要注意的是。我们讨论了有关反馈聊天机器人的设计及其在高等教育中的应用的研究结果。技术用户倾向于像对待人类一样对待计算机系统,但计算机通常不那么可信。礼貌的沟通,即减轻面部威胁,有望提高聊天机器人的可信度。这项研究与在教育环境中使用和接受聊天机器人作为反馈提供者有关。我们测试了这样一个假设,即礼貌的语言可以减少聊天机器人和作为反馈提供者的人类教师之间在认知可信度方面的差距。我们对284名大学生参与者进行了一项实证研究,他们报告了他们对学生与真人老师或聊天机器人之间反馈对话的看法。我们分析了反馈来源和礼貌对可信度感知和社会认知的影响。对实践和/或政策的启示研究证实,用户在交流中接受礼貌。他们对待聊天机器人就像对待人类互动伙伴一样。研究结果强调了聊天机器人语言礼貌在学习环境中的重要性。反馈聊天机器人需要配备合适的语言策略,比如礼貌,以便在教学对话的关键时刻以社交方式进行交流。
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引用次数: 0
The role of self-regulated learning in modelling the relationships between learning approaches, FoMO and smartphone addiction among university students 自我调节学习在大学生学习方式、FoMO和智能手机成瘾之间关系建模中的作用
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-02-05 DOI: 10.1111/bjet.13572
Deniz Mertkan Gezgin, Tuğba Türk Kurtça, Can Mihci, Chung-Ying Lin, Mark D. Griffiths
<div> <section> <p>Smartphone addiction (SA) has become a pervasive issue among university students. Therefore, it is important to better understand the conditions under which SA develops. Previous studies indicate that fear of missing out (FoMO), a psychological barrier to behavioural self-regulation, is often associated with SA risk. In the pedagogical context, poor self-regulation may manifest as lack of self-regulated learning skills (SRLSs), which may, in turn, be associated with the adoption of a superficial approach to learning tasks. Therefore, the aim of the present study was to examine and model the associations between deep and surface learning approaches, SRLSs, SA and FoMO among university students. The sample comprised 687 university students, and structural equation modelling (SEM) was used to analyse the data. The results indicated that SLRSs were positively associated with deep learning, and negatively associated with surface learning. It was also shown that higher SRLSs were associated with lower risk of FoMO and SA. However, while SRLSs may help reduce the level of SA among surface learners by helping them overcome FoMO, the same may not be said for students with a deep learning approach, whose reduced risk of SA due to higher SRLSs was not explained through FoMO. Based on the findings, interventions that aim to improve SRLSs appear warranted, as these may help reduce SA.</p> </section> <section> <div> <div> <h3>Practitioner Notes</h3> <p>What is already known about this topic </p><ul> <li>Fear of missing out (FoMO) is commonly associated with smartphone addiction (SA) risk.</li> <li>Smartphone notifications disrupt the learning activities of surface learners and FoMO may be the reason.</li> <li>FoMO is considered to be a challenge for behavioural self-regulation.</li> </ul> <p>What this paper adds </p><ul> <li>Higher levels of self-regulated learning skills (SRLSs) are associated with deeper approaches to learning.</li> <li>Although a deeper approach to learning is associated with lower SA risk, a reduction in FoMO is irrelevant in explaining this effect.</li> <li>As far as surface learners are concerned, better SRLSs are associated with FoMO but are not associated with lower SA risk.</li> </ul> <p>Implications for practice and/or policy </p><ul> <li>For deep learners, interventions that support the development of SR
智能手机成瘾(SA)已经成为大学生中普遍存在的问题。因此,更好地了解SA发生的条件是很重要的。先前的研究表明,错失恐惧(FoMO)是一种行为自我调节的心理障碍,通常与SA风险有关。在教学环境中,自我调节能力差可能表现为缺乏自我调节学习技能(SRLSs),而这反过来又可能与学习任务采用肤浅的方法有关。因此,本研究的目的是检验和模拟大学生深层和表层学习方法、SRLSs、SA和FoMO之间的关系。样本由687名大学生组成,采用结构方程模型(SEM)对数据进行分析。结果表明,SLRSs与深度学习呈正相关,与表层学习呈负相关。研究还表明,较高的SRLSs与较低的FoMO和SA风险相关。然而,虽然SRLSs可以通过帮助表面学习者克服FoMO来帮助降低SA水平,但对于采用深度学习方法的学生来说可能并非如此,因为较高的SRLSs无法通过FoMO来解释其SA风险的降低。基于这些发现,旨在改善SRLSs的干预措施似乎是合理的,因为这些措施可能有助于减少SA。关于这个话题我们已经知道的是,错失恐惧(FoMO)通常与智能手机成瘾(SA)风险有关。智能手机通知干扰了表面学习者的学习活动,FoMO可能是原因。FoMO被认为是对行为自我调节的挑战。更高水平的自我调节学习技能(SRLSs)与更深层次的学习方法有关。虽然更深入的学习方法与较低的SA风险有关,但FoMO的减少与解释这一效应无关。就表层学习者而言,较好的SRLSs与FoMO相关,但与较低的SA风险无关。对于深度学习者,建议采取支持SRLSs发展的干预措施,因为这不仅对培养深度学习方法很重要,而且对帮助降低SA的风险也很重要。需要进一步的研究来确定改进的SRLSs与深度学习者中较低的SA风险相关的潜在机制。进一步的研究是必要的,以确定除FoMO以外的其他因素可能与表面学习者的SA风险有关。
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引用次数: 0
‘Internationalisation at a Distance’ at the intersections of educational technologies and the internationalisation of higher education “远程国际化”在教育技术和高等教育国际化的交叉点
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-28 DOI: 10.1111/bjet.13567
Jenna Mittelmeier, Daian Huang, Ashley Gunter

In this editorial, we introduce the special section focusing on ‘Internationalisation at a Distance’ (IaD), highlighting how educational technologies contribute to internationalisation practices and processes in higher education. These practices exist in transitional spaces which interrogate conventional distinctions between mobility/immobility and home/abroad by establishing ‘third spaces’ where students and staff interact with institutions across borders without the necessity of geographic relocation. This special section evaluates these practices through a critical lens, reflecting on limitations and inequalities associated with IaD, despite its often-assumed transformative potential for expanding access to global higher education. Here, this special section argues that IaD fundamentally opposes fixed representations of place and interrogates simplistic binary frameworks, positioning itself as a concept that is inherently post-structuralist. This reframing necessitates a sophisticated comprehension of essential concepts including mobility, home, and cultural exchange. Collectively, this special section addresses these issues by underscoring how IaD continues to reinforce pre-existing disparities in resource access, epistemic (in)justices, and power imbalances. The findings discussed herein underscore the significance of ethical considerations for educational technologies in the realm of IaD and the necessity for evidence-based strategies aimed at fostering more inclusive and sustainable practices. Ultimately, IaD signifies a profound reconsideration of global higher education, presenting technology-influenced avenues for innovation while necessitating a critical examination of its functions within an unequal world.

在这篇社论中,我们介绍了“远程国际化”(IaD)的特别部分,重点介绍了教育技术如何促进高等教育的国际化实践和过程。这些实践存在于过渡空间中,通过建立“第三空间”,学生和教职员工与跨国界机构互动,而无需地理迁移,从而质疑流动/不流动和国内/国外之间的传统区别。本专题部分从批判的角度对这些做法进行评估,反思与高等教育相关的局限性和不平等,尽管人们通常认为高等教育具有扩大全球高等教育机会的变革潜力。在这里,这个特殊的部分认为,IaD从根本上反对固定的地点表征,并质疑简单的二元框架,将自己定位为一个内在的后结构主义概念。这种重构需要对流动性、家庭和文化交流等基本概念有一个复杂的理解。总的来说,这一特殊章节通过强调互联网如何继续加剧在资源获取、认知公正和权力不平衡方面存在的差距来解决这些问题。本文讨论的研究结果强调了教育技术在创新领域的伦理考虑的重要性,以及为促进更具包容性和可持续性的实践而制定循证战略的必要性。最终,IaD意味着对全球高等教育的深刻反思,提出了受技术影响的创新途径,同时需要对其在不平等世界中的功能进行批判性审查。
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引用次数: 0
A critical look at equity in international doctoral education at a distance: A duo's journey 远距离国际博士教育公平的批判性审视:二人之旅
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-27 DOI: 10.1111/bjet.13566
Alaa Abdelghaffar, Lamiaa Eid
<div> <section> <p>This collaborative, reflective research paper delves into the doctoral socialization experiences of two international students navigating pre- and postrelocation realities amid COVID-19 complexities. The authors juxtapose our journeys in the Global South (pre-relocation) and the Global North (postrelocation), scrutinizing learning outcomes, access to resources and academic and professional opportunities. Through journaling and deep self-reflection, this research illuminates stark disparities in educational accessibility, mainly rooted in the undeniable global technological divide. In this collaborative, reflective paper, my colleague and I unveil the unique challenges of distance learning, highlighting the resulting academic isolation and inequitable doctoral socialization experiences. Furthermore, the study reflects on the disproportionate access to academic and professional growth opportunities accompanying geographical mobility, emphasizing educational success and capacity-building inequities. This collaborative, reflective research contributes to the ongoing debate on IHE's impact on equity, particularly regarding the potential exacerbation of global disparities through internationalization at a distance. In this collaborative research, the authors attempt to answer the question: ‘<i>How do experiences under internationalization at a distance compare to or diverge from the experiences of geographically mobile students</i>?’ By adopting counter-storytelling as the interpretive framework, this collaborative, reflective paper hopes to amplify and validate the stories of international students from the Global South and how they, the authors, experience internationalization at a distance in their doctoral education. The nuanced findings inform institutional policies promoting more equitable and inclusive practices in international higher education.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic (internationalization at a distance [IaD]) </p><ul> <li>IaD enables students from diverse geographical locations to access educational resources and opportunities without physical relocation, promoting inclusivity and global participation.</li> <li>IaD offers flexible learning options that cater to diverse schedules and personal circumstances, allowing learners to balance academic pursuits with other commitments.</li> <li>IaD can reduce costs associated with traditional education, such as travel, accommodation and living expenses, making higher education more accessible and affordable for s
这篇协作性的、反思性的研究论文深入探讨了两名国际学生在COVID-19复杂情况下,在定位前后的现实中导航的博士社交经历。作者将我们在全球南方(迁移前)和全球北方(迁移后)的经历并置,仔细研究了学习成果、获取资源的途径以及学术和职业机会。通过记录和深刻的自我反思,这项研究揭示了教育可及性方面的明显差异,主要源于不可否认的全球技术鸿沟。在这篇合作的、反思的论文中,我和我的同事揭示了远程学习的独特挑战,强调了由此产生的学术隔离和不公平的博士社会化经历。此外,该研究反映了地理流动带来的学术和专业成长机会不成比例的问题,强调了教育成功和能力建设的不平等。这种协作性的、反思性的研究有助于正在进行的关于高等教育对公平的影响的辩论,特别是关于通过远距离国际化可能加剧全球差距的辩论。在这项合作研究中,作者试图回答这样一个问题:“远距离国际化的经历与地理上流动的学生的经历有何不同?”通过采用反叙事作为解释框架,这篇协作性、反思性的论文希望扩大和验证来自全球南方的国际学生的故事,以及他们(作者)如何在博士教育中体验国际化。这些细微的发现为促进国际高等教育更加公平和包容的制度政策提供了信息。实践者注意到关于这一主题的已知内容(远程国际化[IaD])远程国际化使来自不同地理位置的学生无需搬迁就能获得教育资源和机会,促进包容性和全球参与。IaD提供灵活的学习选择,以满足不同的时间表和个人情况,使学习者能够平衡学术追求与其他承诺。网络教育可以降低与传统教育相关的费用,如旅行、住宿和生活费用,使经济条件差的学生更容易获得和负担得起高等教育。特别是通过北非国际女博士生的视角,记录了艾滋病固有的结构性挑战,对她们在2019冠状病毒病大流行期间和之后的经历提供了细致入微的见解。详细探讨了远程学习对远程学习者的心理和情感影响,强调了在传统的教育公平叙述中经常被忽视的具体挑战,如孤立和学术不足的感觉。根据本研究中记录的经验和挑战,为政策和制度变革提供可操作的建议,旨在改善支持系统,提高国际学生的教育公平。对实践和/或政策的影响倡导对数字图书馆进行投资,并与全球资源库建立伙伴关系,以改善国际学生,特别是来自全球南方的国际学生获得教育资源的机会。促进发展计划,将不同观点和文化响应教学法纳入课程设计和教学实践,以增强包容性并支持不同的学生群体。鼓励执行支持国际学生心理健康和福祉的政策,包括虚拟咨询服务、指导方案和适合不同时区和个人情况的灵活学习选择。这些措施的目的是减轻艾滋病加剧的挑战,促进全球公平的教育机会。
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引用次数: 0
Aligning and comparing values of ChatGPT and human as learning facilitators: A value-sensitive design approach 调整和比较ChatGPT和人类作为学习促进者的价值:一种价值敏感的设计方法
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-15 DOI: 10.1111/bjet.13562
Yuan Shen, Luzhen Tang, Huixiao Le, Shufang Tan, Yueying Zhao, Kejie Shen, Xinyu Li, Torsten Juelich, Qiong Wang, Dragan Gašević, Yizhou Fan
<div> <section> <p>Ethical considerations have become a central topic in education since artificial intelligence (AI) brought both great innovation and challenges to educational practices and systems. Values influence what we believe is morally right and guide how we behave ethically in different situations. However, there is limited empirical research on improving the alignment between the values embedded in technology and the values prioritised by learners. Using the approach of value-sensitive design (VSD), this study conducted an empirical investigation to explore: (1) how ethical values of learners regarding facilitators were characterised in the online learning environment, (2) how specific features of ChatGPT and human experts as online learning facilitators embody these values and (3) what value tensions occur in the online learning environment. In order to address the research questions, we designed a comparative experiment about online writing and revision facilitated by ChatGPT-4 and a human expert. We conducted semi-structured interviews with 59 learners about their learning experiences and feelings after completing the experiment. The results showed that learners prioritised the value of responsiveness, social comfort, autonomy, freedom from bias and privacy during online learning. Compared with the human expert, ChatGPT as a facilitator presented features of tirelessness, friendliness and support for independent decision-making in embodying the value of social comfort and autonomy. However, ChatGPT struggled to interpret learners' intentions and emotions and posed risks of information leakage, thereby presenting a deficiency in embodying the value of responsiveness and privacy. Value tensions arose both within learners' groups and between learners and other stakeholders, including developers and researchers. These tensions emerged from conflicting ethical values and pragmatic considerations in the online learning environment. Our findings highlight the importance of enhancing value alignment in online learning environments. The strategies for achieving this include developing value-sensitive AI, leveraging the strengths of AI tools in embodying specific values, and expanding VSD methodology in AI's entire life cycle.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic </p><ul> <li>Using ChatGPT as an online learning facilitator has been demonstrated to have various advantages, but its use also brings ethical challenges, particularly in aligning its features with the values of learners.</li> <li>Value-sensitive design (VSD) helps improve value alignment by embedding the values of stakeholders i
自从人工智能(AI)给教育实践和系统带来巨大创新和挑战以来,伦理问题已成为教育领域的中心话题。价值观影响我们的道德信仰,并指导我们在不同情况下的道德行为。然而,关于提高技术中嵌入的价值观与学习者优先考虑的价值观之间的一致性的实证研究有限。利用价值敏感设计(VSD)的方法,本研究进行了一项实证调查,探讨:(1)学习者对在线学习促进者的道德价值观在在线学习环境中是如何表征的;(2)ChatGPT和作为在线学习促进者的人类专家的具体特征如何体现这些价值观;(3)在线学习环境中发生了什么价值紧张。为了解决研究问题,我们设计了一个关于ChatGPT-4和人类专家促进的在线写作和修改的比较实验。在实验结束后,我们对59名学习者进行了半结构化访谈,了解他们的学习经历和感受。结果表明,学习者在在线学习中优先考虑响应性、社交舒适性、自主性、免于偏见和隐私的价值。与人类专家相比,ChatGPT作为推动者在体现社会舒适和自主价值方面表现出不知疲倦、友好和支持独立决策的特点。然而,ChatGPT难以解读学习者的意图和情绪,存在信息泄露的风险,在体现响应性和隐私的价值方面存在不足。在学习者群体内部以及学习者与其他利益相关者(包括开发人员和研究人员)之间都出现了价值紧张关系。这些紧张关系源于在线学习环境中相互冲突的道德价值观和实用主义考虑。我们的研究结果强调了在在线学习环境中加强价值一致性的重要性。实现这一目标的策略包括开发对价值敏感的人工智能,利用人工智能工具在体现特定价值方面的优势,以及在人工智能的整个生命周期中扩展VSD方法。使用ChatGPT作为在线学习促进者已被证明具有各种优势,但它的使用也带来了道德挑战,特别是在使其功能与学习者的价值观保持一致方面。价值敏感设计(VSD)通过将涉众的价值嵌入到技术设计中来帮助改进价值一致性。然而,学习者对在线学习环境中辅导员的价值仍在调查中。我们进行了一项对比实验,以调查学习者的价值特征,比较人工智能和人类专家的体现特征,并确定潜在的价值观张力。我们发现,在在线学习环境中,学习者优先考虑响应性、社交舒适性、自主性、免于偏见和隐私的价值。我们发现,与人类专家相比,ChatGPT在体现特定价值观方面表现出优势,但在在线学习过程中仍然存在价值观紧张和错位。我们发现,价值紧张不仅出现在学习者群体中,也出现在学习者和其他利益相关者(如开发人员和研究人员)之间。教育技术开发人员应将利益相关者的价值观嵌入人工智能工具中,以增强价值观一致性,并在他们的价值观和学习者的价值观之间寻求平衡。教育工作者应积极利用人工智能作为一种强大的工具,最大限度地发挥其体现特定价值观的优势。研究人员应该考虑将VSD方法扩展到人工智能工具的整个生命周期,以适应价值动态。
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引用次数: 0
Levelling up learning in higher education: Gamification of in-video components to supercharge student learning and achievement in video-based learning 提升高等教育的学习水平:视频组件的游戏化,在基于视频的学习中增强学生的学习和成就
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-15 DOI: 10.1111/bjet.13564
Jeongwon Lee, Dongho Kim
<div> <section> <p>Despite the rapid growth of video-based learning in higher education, students face challenges in sustaining their full attention on video lectures. While gamification has been used to engage students, there have been few attempts to gamify in-video learning. The study aimed to create a gamified instructional video and examine the effects on learning. We identified gamification principles that can be incorporated to gamify in-video components. An experiment conducted for validation purposes involved 48 undergraduate and graduate students. The results revealed that the participants who learned from the gamified instruction video (ie, experimental group, <i>n</i> = 23) had higher levels of necessary cognitive load required for accomplishing the given tasks than the participants who learned from a conventional video (ie, control group, <i>n</i> = 25). Although there was no significant difference in situational interest, the experimental group also exhibited better achievement, higher levels of intrinsic motivation, and learning satisfaction than the control group. Interview results revealed that the experimental group had a positive learning experience and clarified how the gamification strategies contributed to the outcomes. We discuss the implications of this study for research and practice.</p> </section> <section> <div> <div> <h3>Practitioner notes</h3> <p>What is already known about this topic </p><ul> <li>Video-based learning (VBL) is recognized for its ability to accommodate students with diverse educational needs, and higher education has paid attention to its accessibility.</li> <li>During VBL, students face challenges in sustaining their full attention on video lectures unless they are highly motivated to learn. Moreover, students lack access to receive real-time guidance and feedback.</li> </ul> <p>What this paper adds </p><ul> <li>We created a gamified VBL environment by embedding game elements into an instructional video.</li> <li>The experimental results indicated that the gamified video did not significantly increase learners' situational interest but enhanced necessary cognitive load, intrinsic motivation, learning satisfaction, and academic achievement. Interview findings supported these results, revealing that the gamified video effectively reduced unnecessary cognitive load while increasing cognitive efforts toward achieving learning objectives, thereby fostering engaging learning experiences.</li> </ul> <p>Implications for practice and/
尽管基于视频的学习在高等教育中迅速发展,但学生们在保持对视频讲座的全部注意力方面面临着挑战。虽然游戏化已经被用来吸引学生,但很少有人尝试将视频学习游戏化。这项研究旨在制作一个游戏化的教学视频,并检验其对学习的影响。我们确定了游戏化原则,可以纳入游戏化视频组件。为了验证,我们进行了一项涉及48名本科生和研究生的实验。结果显示,通过游戏化教学视频学习的参与者(即实验组,n = 23)比通过传统视频学习的参与者(即对照组,n = 25)完成给定任务所需的必要认知负荷水平更高。实验组在情境兴趣上无显著差异,但在学业成就、内在动机和学习满意度上均优于对照组。访谈结果显示,实验组具有积极的学习体验,并阐明了游戏化策略对结果的影响。我们讨论了本研究对研究和实践的启示。基于视频的学习(Video-based learning, VBL)因其适应不同学生教育需求的能力而得到认可,高等教育也开始关注其可及性。在VBL期间,学生们面临着保持对视频讲座的全部注意力的挑战,除非他们有很高的学习动机。此外,学生无法获得实时的指导和反馈。我们通过在教学视频中嵌入游戏元素创造了一个游戏化的VBL环境。实验结果表明,游戏化视频没有显著提高学习者情境兴趣,但提高了必要认知负荷、内在动机、学习满意度和学业成绩。访谈结果支持了这些结果,揭示了游戏化视频有效地减少了不必要的认知负荷,同时增加了实现学习目标的认知努力,从而促进了引人入胜的学习体验。我们尝试创建游戏化教学视频,展示了如何通过游戏化策略增强视频讲座,并为游戏化教学视频的设计提供指导。我们还为探索教育中的游戏化策略以及相对未被充分开发的游戏化元素的潜力做出了贡献。
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引用次数: 0
Value-sensitive design of chatbots in environmental education: Supporting identity, connectedness, well-being and sustainability 环境教育中聊天机器人的价值敏感设计:支持身份、连通性、福祉和可持续性
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-15 DOI: 10.1111/bjet.13568
Ha Nguyen, Victoria Nguyen, Sara Ludovise, Rossella Santagata

While offering the potential to support learning interactions, emerging AI applications like Large Language Models (LLMs) come with ethical concerns. Grounding technology design in human values can address AI ethics and ensure adoption. To this end, we apply Value-Sensitive Design—involving empirical, conceptual and technical investigations—to centre human values in the development and evaluation of LLM-based chatbots within a high school environmental science curriculum. Representing multiple perspectives and expertise, the chatbots help students refine their causal models of climate change's impact on local marine ecosystems, communities and individuals. We first perform an empirical investigation leveraging participatory design to explore the values that motivate students and educators to engage with the chatbots. Then, we conceptualize the values that emerge from the empirical investigation by grounding them in research in ethical AI design, human values, human-AI interactions and environmental education. Findings illuminate considerations for the chatbots to support students' identity development, well-being, human–chatbot relationships and environmental sustainability. We further map the values onto design principles and illustrate how these principles can guide the development and evaluation of the chatbots. Our research demonstrates how to conduct contextual, value-sensitive inquiries of emergent AI technologies in educational settings.

Practitioner notes

What is already known about this topic

  • Generative artificial intelligence (GenAI) technologies like Large Language Models (LLMs) can not only support learning, but also raise ethical concerns such as transparency, trust and accountability.
  • Value-sensitive design (VSD) presents a systematic approach to centring human values in technology design.

What this paper adds

  • We apply VSD to design LLM-based chatbots in environmental education and identify values central to supporting students' learning.
  • We map the values emerging from the VSD investigations to several stages of GenAI technology development: conceptualization, development and evaluation.

Implications for practice and/or policy

  • Identity development, well-being, huma
在提供支持学习交互的潜力的同时,大型语言模型(llm)等新兴人工智能应用也带来了道德问题。基于人类价值观的技术设计可以解决人工智能伦理问题并确保采用。为此,我们运用价值敏感设计——包括实证、概念和技术调查——在高中环境科学课程中,将人类价值观集中在基于法学硕士的聊天机器人的开发和评估中。这些聊天机器人代表了多种观点和专业知识,帮助学生完善气候变化对当地海洋生态系统、社区和个人影响的因果模型。我们首先利用参与式设计进行实证调查,以探索激励学生和教育工作者与聊天机器人互动的价值观。然后,我们将从实证调查中产生的价值概念化,将它们建立在伦理人工智能设计、人类价值观、人类与人工智能互动和环境教育的研究基础上。研究结果阐明了聊天机器人在支持学生身份发展、幸福感、人与聊天机器人关系和环境可持续性方面的考虑。我们进一步将这些值映射到设计原则上,并说明这些原则如何指导聊天机器人的开发和评估。我们的研究展示了如何在教育环境中对新兴人工智能技术进行情境性、价值敏感性的调查。像大型语言模型(llm)这样的生成式人工智能(GenAI)技术不仅可以支持学习,还可以引起诸如透明度、信任和问责制等伦理问题。价值敏感设计(VSD)提出了一种在技术设计中以人为中心的系统方法。我们应用VSD来设计环境教育中基于法学硕士的聊天机器人,并确定支持学生学习的核心价值。我们将从VSD调查中出现的价值映射到GenAI技术发展的几个阶段:概念化,开发和评估。对实践和/或政策的影响身份发展、福祉、人类与人工智能关系和环境可持续性是设计环境教育中基于法学硕士的聊天机器人的关键价值。利用教育利益相关者的价值观来生成学习技术的设计原则和评估指标,可以促进技术的采用和参与。
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引用次数: 0
To move or not to move? The effect of active versus passive pre-training on cognitive load and in-game performance in an AR game 动还是不动?主动与被动预训练对增强现实游戏中认知负荷和游戏表现的影响
IF 8.1 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2025-01-10 DOI: 10.1111/bjet.13565
Michaela Arztmann, Jessica Lizeth Domínguez Alfaro, Lisette Hornstra, Jacqueline Wong, Johan Jeuring, Liesbeth Kester

A distinct feature of educational games using augmented reality (AR) is that the game is played through physically interacting with the environment, whereas physical interaction is typically rather limited in other digital games. Understanding and performing the interactive game mechanics can be cognitively demanding. Adding pre-training could help students manage cognitive load during in-game performance. However, traditional approaches of pre-training (eg, paper-based or video sequences) might not be sufficient, given the crucial role of physical interactions in educational AR games. In the present study, primary and early secondary school students (N = 255) were randomly assigned to an active pre-training, which involved students practising the movements needed in the game or a passive pre-training, where students watched a video explaining the game. The aim was to investigate whether active pre-training reduces students' cognitive load and improves in-game performance. It was also examined whether these effects were dependent on students' visuospatial working memory capacity (WMC). Results showed no significant differences between the conditions regarding students' cognitive load and in-game performance. However, visuospatial WMC predicted students' dropout of the game. This suggests that observing the movements in the passive pre-training might be similarly effective as enacting the movements. Nevertheless, more research is needed to gain a better understanding of how different levels of WMC impact learning with educational AR games and how students with low visuospatial WMC can be efficiently supported.

Practitioner notes

What is already known about this topic

  • Working memory capacity influences students' ability to successfully perform complex tasks.
  • Not every learning medium is equally effective for students with different levels of working memory capacity.
  • Pre-training in educational games can support learning and increases the academic performance of students.
  • Educational games with AR can be cognitively demanding, since students need to understand the interactions with the used device in addition to the game content and mechanics.
  • It is unclear how to sufficiently support students in AR environments.

What this paper adds

使用增强现实(AR)技术的教育游戏的一个显著特点是,玩家可以通过与环境的物理互动来玩游戏,而在其他数字游戏中,物理互动通常相当有限。理解和执行互动游戏机制可能需要认知能力。增加预训练可以帮助学生在游戏中管理认知负荷。然而,考虑到物理交互在教育AR游戏中的关键作用,传统的预训练方法(如基于纸张或视频序列)可能还不够。在本研究中,小学和初中生(N = 255)被随机分配到主动预训练组,即学生练习游戏所需的动作;被动预训练组,即学生观看游戏解说视频。目的是调查积极的预训练是否会减少学生的认知负荷并提高游戏中的表现。研究还考察了这些影响是否依赖于学生的视觉空间工作记忆容量(WMC)。结果显示,学生认知负荷和游戏表现在不同条件下无显著差异。然而,视觉空间WMC预测学生退出游戏。这表明,在被动预训练中观察动作可能与实施动作同样有效。然而,需要更多的研究来更好地了解不同水平的WMC如何影响教育AR游戏中的学习,以及如何有效地支持低视觉空间WMC的学生。从业人员注意到,关于这个话题我们已经知道,工作记忆容量影响学生成功完成复杂任务的能力。并不是每一种学习媒介对工作记忆能力水平不同的学生都同样有效。教育游戏中的预训练可以支持学习,提高学生的学习成绩。使用AR的教育游戏可能对认知有要求,因为除了游戏内容和机制外,学生还需要理解与使用的设备的互动。目前尚不清楚如何在AR环境中充分支持学生。主动预训练和被动预训练的效果是一样的。工作记忆容量低的学生比工作记忆容量高的学生更容易在教育AR游戏中退出。练习和观察动作可能有助于学生学习与AR环境互动的相关游戏机制。当AR游戏在教育中实施时,有些学生并没有获得最佳收益,可能需要额外的支持。
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引用次数: 0
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British Journal of Educational Technology
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