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Learner engagement with instructor-generated video 学员参与教师制作的视频
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-28 DOI: 10.1111/bjet.13450
Aron Truss, Karen McBride, Hannah Porter, Valerie Anderson, Geraldine Stilwell, Christina Philippou, Andy Taggart

Effective video resources are assumed to promote learner engagement, but the extent to which this occurs is unclear. This study examines learners' engagement with instructor-generated video. It contributes an analytical synthesis of qualitative and quantitative data that provides the basis for investigating the extent to which, and how, learners engage with video resources provided in their courses. Specifically, three dimensions of learner engagement with video are studied: behavioural, cognitive and affective. The study contributes to educational technology research by identifying distinctive patterns of learner control over the use of video which diverges from instructors' assumptions. It shows the complex and nuanced features of cognitive and affective engagement. Videos can have positive effects, but inappropriate use of technical features results in learner disengagement. This study contributes a novel use of signalling theory, suggesting the importance of instructor signals concerning relevance, focus and utility as a feature of video generation, as a prerequisite of cognitive engagement. A research and theory development agenda is developed, locating video-based learning in student contexts as a basis for explaining both engagement and disengagement with video technology affordances.

Practitioner notes

What is already known about this topic

  • Higher education tutors are increasingly expected to generate video content as a feature of their course delivery.
  • Although effective video resources are assumed to promote learner engagement, the extent to which this occurs is unclear.
  • Video technology affordances rarely feature in academic professional development programmes leaving tutors ill-equipped to understand how and in what ways students engage with video resources as a part of their courses.

What this paper adds

  • A novel use of signalling theory to explain different patterns of learner engagement and disengagement.
  • Learner agency and control results in video technology affordances being fitted and ‘flexed’ around factors that instructors rarely consider in the video generation process.
  • A new model to describe factors that affect student engagement with instructor-generated video.
有效的视频资源被认为能促进学习者的参与,但这种参与的程度尚不明确。本研究探讨了学习者对教师生成的视频的参与情况。它综合分析了定性和定量数据,为研究学习者在多大程度上以及如何参与课程中提供的视频资源奠定了基础。具体来说,研究了学习者参与视频的三个方面:行为、认知和情感。这项研究通过确定学习者对视频使用的独特控制模式,对教育技术研究做出了贡献。研究显示了认知和情感参与的复杂而微妙的特点。视频可以产生积极的效果,但对技术功能的不当使用会导致学习者脱离学习。这项研究对信号理论的使用做出了新的贡献,提出了作为视频生成的一个特征,作为认知参与的一个先决条件,教师在相关性、重点和实用性方面发出信号的重要性。本研究提出了一个研究和理论发展议程,将基于学生情境的视频学习定位为解释参与和脱离视频技术能力的基础。虽然有效的视频资源被认为能促进学习者的参与,但这种参与的程度尚不明确。学术专业发展计划中很少涉及视频技术的可负担性,这使得讲师无法了解学生如何以及以何种方式参与视频资源,并将其作为课程的一部分。本文的新意是利用信号理论来解释学习者参与和脱离的不同模式。学习者的能动性和控制力导致视频技术的可负担性与教师在视频制作过程中很少考虑的因素相匹配和 "灵活"。建立新模型,描述影响学生参与教师生成视频的因素。对实践和/或政策的影响 提高教师对影响学习体验和结果的学生参与视频技术能力模式的认识。实施专业发展计划,使教师有能力设计和生成考虑到行为、认知和情感参与模式以及相关性、重点和实用性的视频内容。制定有关视频制作技术特点的明确政策,以避免学习者脱离学习。
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引用次数: 0
Evaluating how extended reality delivery device and preservice teacher major impact presence in immersive learning environments 评估扩展现实传输设备和职前教师专业如何影响沉浸式学习环境中的临场感
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-27 DOI: 10.1111/bjet.13446
Enrico Gandolfi, Richard E. Ferdig, Karl W. Kosko

Teacher education has begun to embrace the use of 360 videos to improve preservice teachers' (PSTs) engagement and immersion. While recent research on such use is promising overall, there are specific questions that have been left unanswered about the construct of presence in 360 videos. More specifically, research has yet to fully explore how video delivery devices and PST characteristics may impact presence. The purpose of this study was to respond to this gap in the literature by examining PST major, delivery device (ie, head mounted display vs. flat screen), and the interaction between the two in informing presence. A total of 93 PSTs watched 360 videos and then completed a questionnaire. Findings indicated that presence in head-mounted displays was related to emotions and agency. Conversely, presence with flat screens meant familiarity and control. Moreover, PST major was a predictor of presence, suggesting that 360 videos should be personalized according to PST career and professional goals. Finally, the interaction effect of preparing to teach K-12 mathematics and wearing a head-mounted display had a negative and statistically significant effect on participants' perceived presence, thus indicating a non-cumulative effect.

Practitioner notes

What is already known about this topic

  • 360 videos are increasingly used to support preservice teacher training.
  • 360 videos for teacher education foster immersion, presence, and noticing skills.

What this paper adds

  • Empirical evidence that 360 videos experienced with head-mounted display facilitate agency and emotional involvement.
  • Empirical evidence that 360 videos experienced with flat screens facilitate feelings of control.
  • Data showed that preservice teachers' content area (math) was a positive predictor of presence in 360 videos.

Implications for practice and/or policy

  • Head-mounted displays show promise as a delivery mode for 360 videos in teacher education.
  • 360 videos should be personalized according to PST career and professional goals.
  • The eXtended Reality Presence Scale is confirmed as a robust instrument to measure presence in immersive environments.
教师教育已开始使用 360 视频来提高职前教师(PSTs)的参与度和沉浸感。虽然近期有关此类使用的研究总体上很有前景,但在 360 视频中的临场感构建方面,仍有一些具体问题尚未得到解答。更具体地说,研究还没有充分探讨视频传输设备和 PST 的特征会如何影响临场感。本研究的目的是通过研究 PST 的主要特征、传输设备(即头戴式显示器与平面屏幕)以及两者在影响临场感方面的相互作用来弥补文献中的这一空白。共有 93 名 PST 观看了 360 个视频,然后填写了一份问卷。研究结果表明,头戴式显示器中的临场感与情感和代理有关。相反,平面屏幕上的临场感则意味着熟悉感和控制感。此外,PST 的专业也是临场感的一个预测因素,这表明 360 视频应根据 PST 的职业和专业目标进行个性化设计。最后,准备教授 K-12 数学和佩戴头戴式显示器的交互效应对参与者的临场感有负面影响,且在统计学上有显著意义,因此表明这是一种非累积效应。用于教师教育的 360 视频可培养沉浸感、临场感和注意技能。本文补充的内容 经验证据表明,通过头戴式显示器体验 360 视频可促进代入感和情感参与。经验证据表明,使用平板显示屏观看 360 视频有助于增强控制感。数据显示,职前教师的教学内容领域(数学)对 360 视频中的临场感有积极的预测作用。对实践和/或政策的启示 头戴式显示器有望成为教师教育中 360 视频的传输模式。360 视频应根据 PST 的职业和专业目标进行个性化定制。扩展现实临场感量表已被证实是测量身临其境环境中临场感的可靠工具。还需要进行更多的研究,以评估这种方法在其他情况下的可扩展性。
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引用次数: 0
Effect of an AI-based chatbot on students' learning performance in alternate reality game-based museum learning 基于人工智能的聊天机器人对学生在基于交替现实游戏的博物馆学习中的学习表现的影响
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-27 DOI: 10.1111/bjet.13448
Hsin-Yi Liang, Gwo-Jen Hwang, Tien-Yu Hsu, Jen-Yuan Yeh

Recently, alternate reality games (ARGs) have been applied in museum learning to encourage learners' active engagement through playful problem-solving activities. However, most learners have insufficient prior knowledge and metacognitive skills to complete the learning tasks in such games. To support learning with ARGs, there is a need to provide proper feedback so that the learners are capable of self-regulated learning and solving the problems encountered during the learning process. Considering the influences of individual differences, this research developed a chatbot as a learning partner in ARG-based learning to support students’ learning with adaptive feedback in a museum. A quasi-experimental study was conducted to evaluate the effectiveness with and without the proposed approach. The results showed that the AI-based chatbot approach could significantly improve learners' metacognition awareness, emotional engagement and behavioural engagement. Besides, it is helpful to facilitate students' double-loop learning.

最近,另类现实游戏(ARGs)被应用于博物馆学习,通过游戏性的问题解决活动鼓励学习者积极参与。然而,大多数学习者的已有知识和元认知技能不足以完成此类游戏中的学习任务。为了支持利用 ARGs 学习,有必要提供适当的反馈,以便学习者能够自我调节学习和解决学习过程中遇到的问题。考虑到个体差异的影响,本研究开发了一个聊天机器人,作为基于 ARG 学习的学习伙伴,通过自适应反馈支持博物馆中学生的学习。我们进行了一项准实验研究,以评估采用和不采用所建议方法的效果。结果表明,基于人工智能的聊天机器人方法能显著提高学习者的元认知意识、情感投入和行为投入。此外,它还有助于促进学生的双环学习。现实情境的复杂性和 ARGs 的模糊性可能会让学生感到沮丧,并打击他们参与问题解决活动的积极性。传统的修正反馈可能无法满足学生在解决遇到的问题时的个性化要求。本文新增内容 设计了一个基于人工智能的聊天机器人,作为智能学习伙伴,帮助学生解决遇到的问题。实验结果表明,所提出的方法提高了学生的元认知意识和参与度。应用绘图分析和行为序列分析进一步研究了学生的认知和行为模式。对实践和/或政策的启示 将人工智能聊天机器人整合到游戏式学习中,以促进学生的元认知意识和参与度,具有潜在的价值。人工智能聊天机器人可提供自适应反馈,有效促进学生的自我调节学习和双环学习。
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引用次数: 0
Investigating the relationship between math literacy and linguistic synchrony in online mathematical discussions through large-scale data analytics 通过大规模数据分析研究在线数学讨论中数学素养与语言同步性之间的关系
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-27 DOI: 10.1111/bjet.13444
Yukyeong Song, Wanli Xing, Chenglu Li, Xiaoyi Tian, Yingbo Ma

Previous literature has associated math literacy with linguistic factors such as verbal ability and phonological skills. However, few studies have investigated linguistic synchrony, shown in mathematical discussions. This study modelled math literacy and examined the relationship of math literacy with linguistic synchrony between students and facilitators. We retrieved data from 20,776 online mathematical discussion threads at a secondary school level. First, we assessed students' math literacy based on their discussions and classified them into high- and low-math literacy groups. Then, we conducted Cross-Recurrence Quantification Analysis (CRQA) to calculate linguistic synchrony within each thread. The result implies that students with high math literacy are more likely to share common words (eg, mathematical terms) with facilitators. At the same time, they would paraphrase the facilitators' words rather than blindly mimic them as the exact sentences or phrases. On the other hand, students with low math literacy tend to use overlapping words with facilitators less frequently and are more likely to repeat the exact same phrases from the facilitators. The findings provide an empirical data analysis and insights into mathematical discussions and linguistic synchrony. In addition, this paper implies the directions to improve online mathematical discussions and foster math literacy.

Practitioner notes

What is already known about this topic

  • Mathematical discussions are known to be an effective way to promote math literacy.
  • Math literacy and linguistic skills have a strong link.
  • Linguistic synchrony is related to better collaboration and common knowledge building.

What this paper adds

  • Reveals the relationship between math literacy and linguistic synchrony and deepens the understanding of digital communication in online learning environments.
  • Provides empirical analysis of natural language data in group discussions using CRQA.
  • Conceptualizes linguistic synchrony with three sub-concepts: linguistic concurrence, predictability, and complexity.

Implications for practice and/or policy

  • Educators and practitioners could utilize the automatic formative assessment of
以往的文献将数学素养与语言能力和语音技能等语言因素联系起来。然而,很少有研究对数学讨论中的语言同步性进行调查。本研究以数学素养为模型,考察了数学素养与学生和主持人之间语言同步性的关系。我们从中学的 20776 个在线数学讨论主题中获取了数据。首先,我们根据学生的讨论评估了他们的数学素养,并将他们分为高数学素养组和低数学素养组。然后,我们进行了交叉重现量化分析(Cross-Recurrence Quantification Analysis,CRQA),以计算每个线程中的语言同步性。结果表明,数学素养高的学生更有可能与主持人分享共同语言(如数学术语)。同时,他们会转述主持人的话,而不是盲目地模仿他们的原句或短语。另一方面,数学素养较低的学生倾向于较少使用与主持人重叠的词语,而更有可能重复主持人的完全相同的短语。研究结果提供了实证数据分析以及对数学讨论和语言同步性的见解。此外,本文还为改进在线数学讨论和培养数学素养指明了方向。数学素养与语言技能有着密切的联系。语言同步与更好的合作和共同知识的构建有关。本文的补充揭示了数学素养与语言同步性之间的关系,加深了对在线学习环境中数字交流的理解。使用 CRQA 对小组讨论中的自然语言数据进行实证分析。用三个子概念对语言同步性进行了概念化:语言一致性、可预测性和复杂性。对实践和/或政策的启示 教育工作者和实践者可以根据学生在数学讨论中的语言使用情况,对数学素养进行自动形成性评估。教育技术研究人员和设计人员可以在仪表盘设计中加入 CRQA 指数和复现图,为教师和学习者提供信息支持。教师将能够提供实时干预,以促进有效的数学交流,并在数学讨论中培养数学素养。
{"title":"Investigating the relationship between math literacy and linguistic synchrony in online mathematical discussions through large-scale data analytics","authors":"Yukyeong Song,&nbsp;Wanli Xing,&nbsp;Chenglu Li,&nbsp;Xiaoyi Tian,&nbsp;Yingbo Ma","doi":"10.1111/bjet.13444","DOIUrl":"10.1111/bjet.13444","url":null,"abstract":"<div>\u0000 \u0000 \u0000 <section>\u0000 \u0000 <p>Previous literature has associated math literacy with linguistic factors such as verbal ability and phonological skills. However, few studies have investigated <i>linguistic synchrony</i>, shown in mathematical discussions. This study modelled math literacy and examined the relationship of math literacy with linguistic synchrony between students and facilitators. We retrieved data from 20,776 online mathematical discussion threads at a secondary school level. First, we assessed students' math literacy based on their discussions and classified them into high- and low-math literacy groups. Then, we conducted Cross-Recurrence Quantification Analysis (CRQA) to calculate linguistic synchrony within each thread. The result implies that students with high math literacy are more likely to share common words (eg, mathematical terms) with facilitators. At the same time, they would paraphrase the facilitators' words rather than blindly mimic them as the exact sentences or phrases. On the other hand, students with low math literacy tend to use overlapping words with facilitators less frequently and are more likely to repeat the exact same phrases from the facilitators. The findings provide an empirical data analysis and insights into mathematical discussions and linguistic synchrony. In addition, this paper implies the directions to improve online mathematical discussions and foster math literacy.</p>\u0000 </section>\u0000 \u0000 <section>\u0000 \u0000 <div>\u0000 \u0000 <div>\u0000 \u0000 <h3>Practitioner notes</h3>\u0000 <p>What is already known about this topic\u0000\u0000 </p><ul>\u0000 \u0000 <li>Mathematical discussions are known to be an effective way to promote math literacy.</li>\u0000 \u0000 <li>Math literacy and linguistic skills have a strong link.</li>\u0000 \u0000 <li>Linguistic synchrony is related to better collaboration and common knowledge building.</li>\u0000 </ul>\u0000 <p>What this paper adds\u0000\u0000 </p><ul>\u0000 \u0000 <li>Reveals the relationship between math literacy and linguistic synchrony and deepens the understanding of digital communication in online learning environments.</li>\u0000 \u0000 <li>Provides empirical analysis of natural language data in group discussions using CRQA.</li>\u0000 \u0000 <li>Conceptualizes linguistic synchrony with three sub-concepts: linguistic concurrence, predictability, and complexity.</li>\u0000 </ul>\u0000 <p>Implications for practice and/or policy\u0000\u0000 </p><ul>\u0000 \u0000 <li>Educators and practitioners could utilize the automatic formative assessment of","PeriodicalId":48315,"journal":{"name":"British Journal of Educational Technology","volume":null,"pages":null},"PeriodicalIF":6.7,"publicationDate":"2024-02-27","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"140025988","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":1,"RegionCategory":"教育学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Teacher support, academic engagement and learning anxiety in online foreign language learning 在线外语学习中的教师支持、学术参与和学习焦虑
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-26 DOI: 10.1111/bjet.13430
Xiaomeng Li, Falian Zhang, Peng Duan, Zhonggen Yu

Previous studies have substantiated the pivotal role of emotions and teachers in student learning, but the underlying mechanism of teachers and emotions on academic engagement remains underexplored. The present study examined the mediating role of teacher support in the relationship between foreign language learning anxiety (FLLA) and academic engagement in online classrooms. Participants were 415 Chinese university students who completed an online questionnaire. The findings of structural equation modelling indicated that teacher support had a partial mediation effect between FLLA and academic engagement. FLLA exhibited a significant negative impact on academic engagement, both directly and indirectly via perceived teacher support. Through both direct and indirect effects, FLLA could explain 44.8% of the variation in academic engagement and the mediation effect accounted for 47.3% of the total effect. The practical implication is that foreign language teachers should extend more support for learners during online learning, and provide learners with feedback adapted to their emotions.

Practitioner notes

What is already known about this topic

  • Emotions have a significant impact on learners' engagement, and positive academic emotions facilitate students' engagement in the class.
  • Students will be more engaged in learning when they perceive support from their teachers.
  • Teacher support was an influential external predictor of students' mood swings.

What this paper adds

  • The structural equation modelling shows that teacher support served as a partial mediator between foreign language learning anxiety and academic engagement.
  • Students' social engagement and perceived emotional support were found to have a greater impact on online foreign language learning.
  • This paper further corroborates the relationship among the presences in the CoI framework.

Implications for practice and/or policy

  • Mitigating foreign language learning anxiety and improving teacher support are necessary for effective foreign language learning in future online classes.
  • Teachers need to ensure continued intellectual support and provide more emotional
以往的研究证实了情绪和教师在学生学习中的关键作用,但教师和情绪对学业参与的内在机制仍未得到充分探索。本研究探讨了教师支持在网络课堂外语学习焦虑(FLLA)与学业投入之间的中介作用。415 名中国大学生参与了在线问卷调查。结构方程模型的研究结果表明,教师支持在外语学习焦虑与学业投入之间具有部分中介效应。FLLA直接或通过感知到的教师支持间接地对学业参与度产生了明显的负面影响。通过直接和间接效应,FLLA 可以解释学业投入度 44.8% 的变化,而中介效应占总效应的 47.3%。本文补充的内容结构方程模型显示,教师支持是外语学习焦虑和学业投入之间的部分中介。对实践和/或政策的启示减轻外语学习焦虑和改善教师支持是未来在线课堂有效外语学习的必要条件,教师需要确保持续的智力支持并为学习者提供更多的情感支持,建议教师提供与学生情感状态相一致的反馈。
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引用次数: 0
Beyond hard workout: A multimodal framework for personalised running training with immersive technologies 超越艰苦训练:利用沉浸式技术进行个性化跑步训练的多模式框架
IF 6.6 1区 教育学 Q1 Social Sciences Pub Date : 2024-02-26 DOI: 10.1111/bjet.13445
Fernando Pedro Cardenas Hernandez, Jan Schneider, Daniele Di Mitri, Ioana Jivet, Hendrik Drachsler

Training to run is not straightforward since without proper personalised supervision and planning, people will not improve their performance and will increase the risk of injuries. This study aims to identify the different factors that influence running training programmes, examining the benefits, challenges or limitations of personalised plans. Moreover, this study explores how multimodal, immersive and artificial intelligence technologies can support personalised training. We conducted an exploratory sequential mixed research consisting of interviews with 11 running coaches from different countries and a survey of 12 running coaches. Based on the interviews and survey analysis, we identified and extracted relevant factors of the training process. We identified four relevant aspects for running training: physical, technical, mental and body awareness. Using these aspects as a reference, we derived a framework using a bottom-up approach. This framework proposes multimodal, immersive and artificial intelligence technologies to facilitate personalised running training. It also allows coaches to personally guide their athletes on each aspect.

Practitioner notes

What is already known about this topic

  • Running is a popular sport that provides health benefits and is practised by many people around the world.
  • Training is a process that enables athletes to improve their development in various aspects of their sport; in the case of running, it helps them to increase their speed and endurance.
  • Personalised training supports the needs and abilities of athletes, by helping them to achieve their potential through individualised activities or programmes.
  • Sports science research indicates that personalised training can be improved by applying technology to tackle its challenges and limitations.

What this paper adds

  • We show that personalising the training requires not only focusing on the runners' physical condition but also on their mental, technical and body awareness aspects, where each of them has a different adaptation to training.
  • We show that multimodal and immersive technologies offer suitable and portable ways to measure and target the mental and body awareness aspects during running training.
跑步训练并不简单,因为如果没有适当的个性化指导和规划,人们不仅无法提高成绩,还会增加受伤的风险。本研究旨在确定影响跑步训练计划的不同因素,研究个性化计划的益处、挑战或局限性。此外,本研究还探讨了多模态、沉浸式和人工智能技术如何支持个性化训练。我们进行了一项探索性顺序混合研究,包括对来自不同国家的 11 名跑步教练进行访谈,以及对 12 名跑步教练进行调查。根据访谈和调查分析,我们确定并提取了训练过程中的相关因素。我们确定了跑步训练的四个相关方面:体能、技术、心理和身体意识。以这些方面为参考,我们采用自下而上的方法得出了一个框架。该框架提出了多模态、沉浸式和人工智能技术,以促进个性化跑步训练。从业者须知关于本主题的已知信息 跑步是一项深受欢迎的运动,它有益健康,世界各地有许多人从事这项运动。训练是一个让运动员在运动中提高各方面发展的过程;就跑步而言,训练可以帮助运动员提高速度和耐力。个性化训练支持运动员的需求和能力,通过个性化的活动或计划帮助他们发挥潜能。体育科学研究表明,个性化训练可以通过应用技术来解决其挑战和局限性,从而得到改善。本文的补充 我们表明,个性化训练不仅需要关注跑步者的身体状况,还需要关注他们的心理、技术和身体意识等方面,因为每个人对训练的适应性不同。我们表明,多模态和沉浸式技术为测量和瞄准跑步训练中的心理和身体意识方面提供了合适的便携式方法。对实践和/或政策的启示 本文提出了一系列因素、测量方法和设备,教练可利用它们以更加个性化的方式规划和设计训练课程。本研究可作为未来研究的基础,旨在确定和针对影响体育学习和训练的各种因素。
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引用次数: 0
Human-Centred Learning Analytics: 2019–24 以人为本的学习分析:2019-24 年
IF 6.6 1区 教育学 Q1 Social Sciences Pub Date : 2024-02-26 DOI: 10.1111/bjet.13442
Simon Buckingham Shum, Roberto Martínez-Maldonado, Yannis Dimitriadis, Patricia Santos

Human-Centred Learning Analytics (HCLA) has emerged in the last 5 years as an active sub-topic within Learning Analytics, drawing primarily on the theories and methods of Human-Computer Interaction (HCI). HCLA researchers and practitioners are adopting and adapting HCI theories/methods to meet the challenge of meaningfully engaging educational stakeholders in the LA design process, evaluating systems in use and researching the sociotechnical factors influencing LA successes and failures. This editorial introduces the contributions of the papers in this special section, reflects more broadly on the field's emergence over the last five years, considers known gaps and indicates new opportunities that may open in the next five years.

以人为中心的学习分析(HCLA)是过去 5 年中在学习分析中出现的一个活跃的子课题,主要借鉴了人机交互(HCI)的理论和方法。HCLA 研究人员和从业人员正在采用和调整人机交互理论/方法,以应对以下挑战:让教育利益相关者有意义地参与学习分析设计过程、评估使用中的系统以及研究影响学习分析成败的社会技术因素。这篇社论介绍了本专栏中论文的贡献,更广泛地反映了该领域在过去五年中的崛起,探讨了已知的差距,并指出了未来五年中可能出现的新机遇。
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引用次数: 0
Comparing reusable, atomic feedback with classic feedback on a linear equations task using text mining and qualitative techniques 利用文本挖掘和定性技术,比较可重复使用的原子反馈与线性方程任务中的传统反馈
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-26 DOI: 10.1111/bjet.13447
Filip Moons, Alexander Holvoet, Katrin Klingbeil, Ellen Vandervieren

In this crossover experiment, we investigated the impact of a statement bank, enabling the reuse of previously written feedback (SA condition), on 45 math teachers' feedback for 60 completed linear equation tests, compared to traditional pen-and-paper feedback (PP condition). In the SA condition, teachers were encouraged to use atomic feedback, a set of formulation requirements that makes feedback items significantly more reusable. A previous study found that significantly more feedback was written in the SA condition but did not investigate the content of the feedback. To address this gap, we employed a novel approach of combining text mining with qualitative methods. Results indicate similar wording and sentiments in both conditions. However, SA feedback was more elaborate yet general, focusing on major and minor strengths and deficits, while PP feedback was shorter but more concrete, emphasising main issues. Despite low feedback quality in both conditions, the statement bank led to less effective diagnostic activities, implying that teachers' careless use of statement banks, although convenient, might lead to lower-quality feedback.

Practitioner notes

What is already known about this topic

  • High-quality feedback should strike a balance between the volume and focus on the main issues, as more feedback does not necessarily equate to better feedback. Feedback should analyse a student's solution whenever possible: interpreting mistakes and communicating that interpretation as feedback.
  • Text mining identifies meaningful patterns and new insights in text using computer algorithms.
  • When teachers can reuse already given feedback using a software tool (statement bank), they tend to write more feedback instead of saving time.

What this paper adds

  • Feedback is compared when teachers could use a tool to reuse already given feedback (referred to as ‘statement banks’) versus a scenario without such a tool. Both approaches observed similar word frequencies, sentiments and amounts of erroneous, descriptive and corrective feedback. However, feedback with a statement bank tended to be more elaborate yet less specific to individual student solutions. In contrast, feedback without the tool was shorter but more concrete, focusing on main issues. Overall, the tool for reusing feedback directed teachers towards less effective
在这个交叉实验中,我们研究了语句库(SA 条件)与传统的纸笔反馈(PP 条件)相比,对 45 名数学教师对 60 个已完成线性方程测试的反馈所产生的影响。在 SA 条件下,教师被鼓励使用原子反馈,这套表述要求使反馈项目的可重用性显著提高。之前的一项研究发现,在 SA 条件下,教师撰写的反馈明显增多,但并未对反馈的内容进行调查。为了弥补这一不足,我们采用了一种将文本挖掘与定性方法相结合的新方法。结果表明,两种情况下的措辞和情感相似。然而,SA 反馈更详细但更笼统,侧重于主要和次要的优点和不足,而 PP 反馈更简短但更具体,强调主要问题。尽管两种情况下的反馈质量都不高,但语句库导致的诊断活动效果较差,这意味着教师粗心大意地使用语句库虽然方便,但可能会导致反馈质量下降。反馈应尽可能分析学生的解决方案:解释错误并将解释作为反馈进行交流。文本挖掘利用计算机算法识别文本中有意义的模式和新的见解。当教师可以利用软件工具(语句库)重复使用已给出的反馈时,他们往往会撰写更多的反馈,而不是节省时间。本文对教师使用工具重复使用已给出的反馈(称为 "语句库")与不使用此类工具的情况进行了比较。两种方法观察到的错误反馈、描述性反馈和纠正性反馈的词频、情感和数量相似。不过,有语句库的反馈往往更详细,但对学生个人解决方案的具体要求较低。相比之下,没有工具的反馈更简短但更具体,侧重于主要问题。总体而言,重复使用反馈工具引导教师开展的诊断活动效果较差。本文通过在教育研究中结合文本挖掘和定性技术,介绍了一种新颖的方法论。文本挖掘可以全面了解反馈方法的异同,而定性方法对于深入分析内容特征和反馈质量至关重要。对实践和/或政策的影响 声明库可以通过提供更多反馈来支持教师,但为了提高反馈质量,有必要采取进一步措施(例如,提高教学内容知识)。教师不应将 "方便 "与 "质量 "混为一谈:语句库可以提供帮助,但如果使用不当,教师往往会描述和纠正学生的作业,而不是利用语句库分析潜在的(错误)概念。在使用此类工具时,有必要继续关注反馈质量。
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引用次数: 0
Anatomizing online collaborative inquiry using directional epistemic network analysis and trajectory tracking 利用定向认识论网络分析和轨迹跟踪剖析在线协作探究
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-24 DOI: 10.1111/bjet.13441
Shen Ba, Xiao Hu, David Stein, Qingtang Liu

Accurate assessment and effective feedback are crucial for cultivating learners' abilities of collaborative problem-solving and critical thinking in online inquiry-based discussions. Based on quantitative content analysis (QCA), there has been a methodological evolvement from descriptive statistics to sequential mining and to network analysis for mining coded discourse data. Epistemic network analysis (ENA) has recently gained increasing recognition for modelling and visualizing the temporal characteristics of online discussions. However, due to methodological restraints, some valuable information regarding online discussion dynamics remains unexplained, including the directionality of connections between theoretical indicators and the trajectory of thinking development. Guided by the community of inquiry (CoI) model, this study extended generic ENA by incorporating directional connections and stanza-based trajectory tracking. By examining the proposed extensions with discussion data of an online learning course, this study first verified that the extensions are comparable with QCA, indicating acceptable assessment validity. Then, the directional ENA revealed that two-way connections between CoI indicators could vary over time and across groups, reflecting different discussion strategies. Furthermore, trajectory tracking effectively detected and visualized the fine-grained progression of thinking. At the end, we summarize several research and practical implications of the ENA extensions for assessing the learning process.

在基于探究的在线讨论中,准确的评估和有效的反馈对于培养学习者合作解决问题和批判性思维的能力至关重要。在定量内容分析(QCA)的基础上,挖掘编码话语数据的方法已经从描述性统计发展到顺序挖掘和网络分析。最近,认识论网络分析(ENA)在模拟和可视化在线讨论的时间特征方面获得了越来越多的认可。然而,由于方法上的限制,有关在线讨论动态的一些有价值的信息仍未得到解释,包括理论指标和思维发展轨迹之间联系的方向性。在探究社区(CoI)模型的指导下,本研究通过纳入方向性联系和基于章节的轨迹跟踪,对通用ENA进行了扩展。通过使用在线学习课程的讨论数据对所提出的扩展进行检验,本研究首先验证了扩展与 QCA 的可比性,表明评估有效性是可以接受的。然后,定向ENA揭示了CoI指标之间的双向联系会随着时间和小组的不同而变化,反映了不同的讨论策略。此外,轨迹跟踪能有效地检测和直观显示思维的细粒度进展。最后,我们总结了ENA扩展在评估学习过程方面的一些研究和实践意义。 实践者注释关于本主题的已知内容 评估和反馈对于在基于探究的在线讨论中培养合作解决问题和批判性思维至关重要。认知存在是描述在线探究式讨论中思维进展的一个重要结构。认识论网络分析在模拟在线探究的时间特征方面日益得到认可。本文的补充论述之间的定向连接可以反映出群体和个人不同的在线讨论策略。用 "探究社区 "模型对一对相连的论述进行编码,可以根据它们的时间顺序产生不同的含义。轨迹跟踪方法可以揭示在线探究式讨论中的细微思维进展。对实践和/或政策的启示 除了单个论述的出现,研究在线讨论中论述的方向性共现的意义也很有价值。小组和个人可以采用不同的讨论策略,并遵循不同的思维发展路径。发展评估对于了解参与者如何取得特定成果和提供适应性反馈至关重要。
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引用次数: 0
Assessing implicit computational thinking in game-based learning: A logical puzzle game study 评估游戏式学习中的内隐计算思维:逻辑谜题游戏研究
IF 6.7 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH Pub Date : 2024-02-23 DOI: 10.1111/bjet.13443
Tongxi Liu

To date, extensive work has been devoted to incorporating computational thinking in K-12 education. Recognizing students' computational thinking stages in game-based learning environments is essential to capture unproductive learning and provide appropriate scaffolding. However, few reliable and valid computational thinking measures have been developed, especially in games, where computational knowledge acquisition and computational skill construction are implicit. This study introduced an innovative approach to explore students' implicit computational thinking through various explicit factors in game-based learning, with a specific focus on Zoombinis, a logical puzzle-based game designed to enhance students' computational thinking skills. Our results showed that factors such as duration, accuracy, number of actions and puzzle difficulty were significantly related to students' computational thinking stages, while gender and grade level were not. Besides, findings indicated gameplay performance has the potential to reveal students' computational thinking stages and skills. Effective performance (shorter duration, fewer actions and higher accuracy) indicated practical problem-solving strategies and systematic computational thinking stages (eg, Algorithm Design). This work helps simplify the process of implicit computational thinking assessment in games by observing the explicit factors and gameplay performance. These insights will serve to enhance the application of gamification in K-12 computational thinking education, offering a more efficient method to understanding and fostering students' computational thinking skills.

Practitioner notes

What is already known about this topic

  • Game-based learning is a pedagogical framework for developing computational thinking in K-12 education.
  • Computational thinking assessment in games faces difficulties because students' knowledge acquisition and skill construction are implicit.
  • Qualitative methods have widely been used to measure students' computational thinking skills in game-based learning environments.

What this paper adds

  • Categorize students' computational thinking experiences into distinct stages and analyse recurrent patterns employed at each stage through sequential analysis. This approach serves as inspiration for advancing the assessment of stage-based implicit learning with machine learning methods.
迄今为止,已有大量工作致力于将计算思维纳入 K-12 教育。在基于游戏的学习环境中,识别学生的计算思维阶段对于捕捉非生产性学习和提供适当的辅导至关重要。然而,目前尚未开发出可靠有效的计算思维测量方法,尤其是在游戏中,计算知识的获取和计算技能的构建都是隐性的。本研究引入了一种创新方法,通过游戏式学习中的各种显性因素来探究学生的内隐计算思维,并特别关注 Zoombinis(一种基于逻辑谜题的游戏,旨在提高学生的计算思维能力)。我们的研究结果表明,游戏持续时间、准确性、操作次数和谜题难度等因素与学生的计算思维阶段显著相关,而性别和年级则不相关。此外,研究结果表明,游戏表现有可能揭示学生的计算思维阶段和技能。有效的游戏表现(更短的持续时间、更少的操作和更高的准确率)表明了实际的问题解决策略和系统的计算思维阶段(如算法设计)。这项工作通过观察显性因素和游戏表现,有助于简化游戏中的隐性计算思维评估过程。这些见解将有助于加强游戏化在 K-12 计算思维教育中的应用,为了解和培养学生的计算思维能力提供更有效的方法。游戏中的计算思维评估面临困难,因为学生的知识获取和技能构建是隐性的。在基于游戏的学习环境中,定性方法被广泛用于测量学生的计算思维能力。本文的新增内容 将学生的计算思维经验划分为不同的阶段,并通过顺序分析法对每个阶段所采用的重复模式进行分析。这种方法为利用机器学习方法推进基于阶段的隐式学习评估提供了灵感。游戏表现和谜题难度与学生的计算思维能力密切相关。研究人员和教师可以通过观察学生的实时游戏操作来评估他们的内隐计算思维。成绩优秀的学生可以开发实用的问题解决策略,并表现出系统的计算思维阶段,而成绩较差的学生可能需要适当的干预措施来提高他们的计算思维实践能力。对实践和/或政策的影响 通过分析某些游戏变量与内隐学习阶段之间的显著相关性,引入一种有可能在各种游戏学习中推广的实用方法,以更好地了解学习过程。通过模拟游戏变量在学生内隐学习过程中的反映,发现非生产性学习并进行及时干预,帮助提高游戏中的知识掌握和技能构建。我们期待着进一步研究游戏表现与内隐学习技能之间的因果关系,并仔细考虑更多的表现因素。
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引用次数: 0
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British Journal of Educational Technology
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