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To disclose or not to disclose? Factors related to the willingness to disclose information to a COVID-19 tracing app 披露还是不披露?与愿意向COVID-19追踪应用程序披露信息有关的因素
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-28 DOI: 10.1080/1369118X.2022.2050418
Moritz Jörling, S. Eitze, Philipp Schmid, C. Betsch, J. Allen, Robert Böhm
ABSTRACT Contact-tracing apps have been identified as a promising technology to curb the spread of COVID-19. To be effective, a sufficient number of individuals need to install the app and disclose information like COVID-19 infection to such an app. Yet, usage data demonstrate that a large number of app users does not disclose COVID-19 infection to the app. Hence, in two studies (overall N = 1522), we investigate factors related to individuals’ willingness to actively disclose information to such an app. In a preregistered online experiment conducted two months before the app launch onto the German market, we find that disclosure willingness increases when the app’s prosocial benefit or a social-life-enabling benefit is emphasized (vs. no benefit emphasized). In a subsequent, quota-representative survey study conducted two months after the app launch onto the German market, we adapted and extended the Technology Acceptance Model 2 (TAM2) to the context of prosocial information sharing in tracing apps. We find that the perceived prosocial benefit of the app, trust in public institutions, and fear of COVID-19 are the relevant predictors. Moreover, we demonstrate that the relation between perceived prosocial benefit and disclosure willingness is moderated by perceived ease of use. Results are discussed with regard to effective implementation and communication strategies for tracing apps, and the general role of prosocial concerns for technology usage to address major societal challenges.
接触者追踪应用程序被认为是遏制COVID-19传播的一种有前途的技术。为了有效,需要有足够数量的人安装应用程序,并向应用程序披露COVID-19感染等信息。然而,使用数据表明,大量应用程序用户并未向应用程序披露COVID-19感染情况。因此,在两项研究中(总N = 1522),我们调查了与个人主动向此类应用披露信息的意愿相关的因素。在应用在德国市场发布前两个月进行的预注册在线实验中,我们发现,当应用的亲社会利益或社会生活支持利益被强调(与不强调利益相比)时,披露意愿会增加。在应用程序在德国市场推出两个月后,我们进行了一项配额代表性调查研究,将技术接受模型2 (TAM2)调整并扩展到跟踪应用程序中的亲社会信息共享背景中。我们发现,应用程序的亲社会效益、对公共机构的信任和对COVID-19的恐惧是相关的预测因素。此外,我们还发现感知亲社会利益与信息披露意愿之间的关系受到感知易用性的调节。研究结果讨论了追踪应用程序的有效实施和沟通策略,以及亲社会关注在技术使用中应对重大社会挑战的一般作用。
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引用次数: 2
Infrastructuring digital sovereignty: a research agenda for an infrastructure-based sociology of digital self-determination practices 基础设施数字主权:基于基础设施的数字自决实践社会学的研究议程
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-13 DOI: 10.1080/1369118X.2022.2049850
F. Musiani
ABSTRACT Today, a number of high-profile initiatives across the globe are concrete implementations of the ‘digital sovereignty’ principle: i.e., the idea that states should ‘reaffirm’ their authority over the Internet and the broader digital ecosystem, to protect their citizens, institutions, and businesses from the multiple challenges to their nation’s self-determination in the digital sphere. According to this principle, sovereignty depends on more than supra-national alliances or international legal instruments, military might or trade: it depends on locally owned, controlled and operated innovation ecosystems, able to increase states’ technical and economic independence and autonomy. Presently, digital sovereignty is understood primarily as a legal concept and a set of political discourses. As a consequence, it is predominantly analyzed by political science, international relations and international law. However, the study of digital sovereignty as a set of infrastructures and socio-material practices has been comparatively neglected. This article explores how the concept of digital sovereignty can be studied via the infrastructure-embedded ‘situated practices’ of various political and economic projects which aim to establish autonomous digital infrastructures in a hyperconnected world. Although the article focuses primarily on outlining the agenda for a wider and comparative research program, I will place a specific focus on Russia, subject of an ongoing research project, as a pilot case.
今天,全球范围内许多备受瞩目的倡议都是“数字主权”原则的具体实施:即国家应该“重申”其对互联网和更广泛的数字生态系统的权威,以保护其公民、机构和企业免受其国家在数字领域自决的多重挑战。根据这一原则,主权不仅仅取决于超国家联盟或国际法律文书、军事力量或贸易:它取决于地方拥有、控制和运营的创新生态系统,能够增加国家的技术和经济独立性和自主性。目前,数字主权主要被理解为一个法律概念和一套政治话语。因此,它主要由政治学、国际关系和国际法来分析。然而,将数字主权作为一套基础设施和社会物质实践的研究相对被忽视了。本文探讨了如何通过基础设施嵌入的各种政治和经济项目的“情境实践”来研究数字主权的概念,这些项目旨在在一个超连接的世界中建立自主的数字基础设施。虽然本文主要侧重于概述一个更广泛的比较研究计划的议程,但我将特别关注俄罗斯,作为一个正在进行的研究项目的主题,作为试点案例。
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引用次数: 4
Embedded reproduction in platform data work 在平台数据工作中嵌入复制
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-13 DOI: 10.1080/1369118X.2022.2049849
Julian Posada
ABSTRACT This paper focuses on the experiences of Latin American data workers who annotate data for machine learning algorithms through labor platforms. It introduces the notion of ‘embedded reproduction’: the relationship between embeddedness, the degree to which non-economic institutions and their social environment constrain socioeconomic activity, and social reproduction, or the activities that nurture, maintain, and regenerate the workforce. The analysis of 38 interviews with platform workers suggests they are situated in a highly disembedded market due to the lack of regulations on the data production process, giving free rein to platforms to set rules to their detriment. This article explores how this disembeddedness shapes social reproduction by studying three forms of collective social support received by workers: from family members, neighbors and local communities, and online groups. The support of these networks is primarily local, depends on high levels of trust, and is gendered. These findings suggest that platform data work is unsustainable from an embedded reproductive perspective since platform intermediation leads workers and local communities to carry out the social and economic risks associated with this form of gig work. This research invites a dialogue between the embeddedness framework with social reproduction as well as a consideration of the importance of nature and natural resources in the study of social environments.
本文主要关注拉丁美洲数据工作者通过劳动平台为机器学习算法注释数据的经验。它引入了“嵌入再生产”的概念:嵌入性(非经济机构及其社会环境对社会经济活动的限制程度)与社会再生产(培育、维持和再生劳动力的活动)之间的关系。对38位平台工作人员的采访分析表明,由于缺乏对数据生产过程的监管,他们处于一个高度非嵌入式的市场,平台可以自由地制定不利于他们的规则。本文通过研究工人获得的三种形式的集体社会支持(来自家庭成员、邻居和当地社区以及网络团体),探讨了这种脱嵌入性如何影响社会再生产。这些网络的支持主要是地方性的,依赖于高度的信任,并且是性别的。这些发现表明,从嵌入式生殖的角度来看,平台数据工作是不可持续的,因为平台中介导致工人和当地社区承担与这种形式的零工工作相关的社会和经济风险。本研究邀请嵌入性框架与社会再生产之间的对话,以及对自然和自然资源在社会环境研究中的重要性的考虑。
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引用次数: 11
When a door becomes a window: using Glassdoor to examine game industry work cultures 当一扇门变成一扇窗:使用Glassdoor分析游戏行业的工作文化
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-13 DOI: 10.1080/1369118X.2022.2048048
K. Bergstrom
ABSTRACT Despite a growing interest in its labour conditions, research about the games industry remains constrained by the streetlight effect. Non-disclosure and non-disparagement agreements, or HR blocking access for embedded research, are examples of how the industry can shield itself from outside view. Furthermore, when access is granted, researchers might find themselves constrained by their own timelines (tenure clocks, graduation deadlines, etc.) that are antithetical to long-term, embedded ethnographic research. In this article, I discuss an opportunity to look behind the curtain of the game industry via employee reviews left on Glassdoor, a popular job-seeking website. These reviews provide a means to gather worker perspectives in a way that reduces the potential for harm for those who speak out to counter the dominant, PR-polished narratives about working in the game industry being a ‘dream job.’ To demonstrate Glassdoor’s utility as a supplemental data source for investigations of industry workplace cultures, I draw on employee reviews describing their experiences at Riot Games, developer of the Multiplayer Online Battle Arena League of Legends. These first-hand accounts of working at Riot provide a view into the games industry, allowing observation of how problematic work cultures become normalized, and ultimately, how workers who do not come to internalize these norms may be pushed out.
摘要尽管人们对游戏行业的劳动条件越来越感兴趣,但街灯效应仍然制约着游戏行业的研究。保密和非贬损协议,或人力资源部阻止嵌入式研究的访问,都是该行业如何保护自己免受外界关注的例子。此外,当获得访问权限时,研究人员可能会发现自己受到自己的时间表(任期时钟、毕业截止日期等)的限制,这与长期的嵌入式民族志研究背道而驰。在这篇文章中,我讨论了一个机会,通过流行的求职网站Glassdoor上留下的员工评论来了解游戏行业的幕后。这些评论提供了一种收集员工观点的方法,从而减少了那些公开反对主流、经过公关打磨的关于在游戏行业工作是“理想工作”的说法的人受到伤害的可能性为了证明Glassdoor作为行业工作场所文化调查的补充数据源的实用性,我引用了员工评论,描述了他们在Riot Games的经历,Riot Game是多人在线竞技场英雄联盟的开发者。这些在Riot工作的第一手资料为游戏行业提供了一个视角,让我们能够观察到有问题的工作文化是如何正常化的,以及最终,那些没有内化这些规范的员工是如何被排挤出去的。
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引用次数: 1
Clickbait for climate change: comparing emotions in headlines and full-texts and their engagement 气候变化的标题党:比较标题和全文中的情绪及其参与度
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-13 DOI: 10.1080/1369118X.2022.2050416
Zhan Xu, Mary Laffidy, L. Ellis
ABSTRACT Anthropogenic climate change remains a polarizing topic. As most social media users share articles solely relying on the headline, this raises the question of how emerging digital media reporting – especially in the headlines – shapes the perception of climate change issues and engages audiences. Guided by the dual-systems emotion model and discrete-emotions model, this study compared emotion words used in headlines versus full text among climate change articles – and their social media engagement, using computational methods. Findings suggested that climate change support headlines were more likely to use fear words while denial headlines were significantly more likely to contain emotion words, negatively-valenced words, as well as words for anger, anticipation, disgust, sadness, and surprise. Regarding the full text, denial articles were more likely to contain emotion words, negatively-valenced words, and many discrete emotions related words than support articles. A denial article’s engagement was predicted by the total number of emotion words contained in its headline, whereas a support article’s engagement was predicted by negatively-valenced words and words for fear used in its headline. Emotions contained in the full text did not predict support and -denial articles’ engagement. Findings provide practical guidance on how to increase the engagement level of climate change articles.
人为气候变化仍然是一个两极分化的话题。由于大多数社交媒体用户仅依靠标题分享文章,这就提出了一个问题,即新兴的数字媒体报道——尤其是标题中的报道——如何塑造对气候变化问题的看法并吸引观众。在双系统情绪模型和离散情绪模型的指导下,本研究使用计算方法比较了气候变化文章中标题和全文中使用的情绪词,以及它们在社交媒体上的参与度。研究结果表明,支持气候变化的头条新闻更有可能使用恐惧词,而否认的头条新闻则更有可能包含情绪词、负价词,以及愤怒、期待、厌恶、悲伤和惊讶的词。关于全文,否认文章比支持文章更有可能包含情绪词、负价词和许多离散的情绪相关词。否认文章的参与度是通过其标题中包含的情感词的总数来预测的,而支持文章的参与程度是通过标题中使用的负价词和恐惧词来预测的。全文中包含的情感并不能预测支持和否认文章的参与度。研究结果为如何提高气候变化文章的参与程度提供了实际指导。
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引用次数: 1
Constructing young selves in a digital media ecology: youth cultures, practices and identity 构建数字媒体生态中的年轻自我:青年文化、实践和身份
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-12 DOI: 10.1080/1369118X.2022.2039747
Liza Tsaliki
With childhood blurring into youth in most contemporary Western societies, public perceptions and concern about ‘the young’ seem to proliferate as a result of the urge to police the boundary between childhood and youth – whether regarding sexual health (as a corollary of sexual experience or sexual knowledge), children’s and youth’s media uses and cultural practices, or consumption of popular culture. Though the ‘new sociology of childhood’ paradigm (Alanen, 1992; King, 1999) has extensively addressed how often media and popular culture is portrayed as the culprit for the disappearance of childhood innocence (Buckingham, 2011), young people’s growing participation in consumer culture in the twenty-first century has fueled parental, academic and social concern and has brought a renewed media attention to the changing dynamics of childhood and youth. As new media technologies and marketing strategies offer new affordances to young people in terms of their repertoires of cultural practices and uses, they inevitably give rise to numerous anxieties. Scholarly work and research upon the way in which we talk about children and youth gradually abounds, especially in a cross-cultural context (see for example Clapton, 2015; Hier, 2011; Krinsky, 2008; Petley et al., 2013; Tsaliki & Chronaki, 2020a), signaling how ‘risk’ has insidiously crept into our understandings of children and youth and the social policy directed at them, and how it is tied to a notion of ‘responsibilization’ within neoliberalism. Furthermore, once we take into account how the disciplinary power of neoliberalism has become a common conceptual currency across national and cultural borders, discussing how neoliberal self-governance permeates the cultures of childhood and youth becomes even more pertinent. It is due to such ‘risk talk’ – driving policy-making at national, cross-national and global level for some time now – that the ‘discursive formations’ (Foucault 1976/1980 in Thompson, 1998, pp. 23–24) of children and teens in (preand) post-millennial times construct under 18s as always ‘at risk’ of being harmed (from almost everything – too much food, too much fun, too much sex, too much popular culture, too much technology) (Tsaliki & Chronaki, 2020b, p. 8). As these discursive formations of anxiety unfold recurrently across cultures, they constitute a regime of truth and show that power is not a mere top-down imposition, but circulates productively at all levels, and creates ‘transmediated continuity’ (Jones & Weber, 2015). For example, the effort to monitor youth sexuality, alcohol consumption,
在大多数当代西方社会中,随着童年逐渐模糊为青年,公众对“年轻人”的看法和担忧似乎激增,这是因为人们迫切需要监管童年和青年之间的界限——无论是在性健康(作为性经验或性知识的必然结果)、儿童和青年的媒体使用和文化实践方面,或者流行文化的消费。尽管“儿童新社会学”范式(Alanen,1992;King,1999)广泛探讨了媒体和流行文化被描绘成儿童天真消失的罪魁祸首的频率(Buckingham,2011),但21世纪年轻人对消费文化的日益参与推动了父母、,学术和社会关注,并使媒体重新关注儿童和青年不断变化的动态。随着新媒体技术和营销策略为年轻人的文化实践和使用提供了新的可供性,它们不可避免地引发了许多焦虑。关于我们谈论儿童和青年的方式的学术工作和研究逐渐丰富起来,尤其是在跨文化背景下(例如,见Clapton,2015;希尔,2011;Krinsky,2008;Petley等人,2013;Tsaliki和Chronaki,2020a),表明“风险”是如何不知不觉地渗透到我们对儿童和青年以及针对他们的社会政策的理解中的,以及它如何与新自由主义中的“责任化”概念联系在一起。此外,一旦我们考虑到新自由主义的纪律力量如何成为跨越国家和文化边界的共同概念货币,讨论新自由主义自治如何渗透到儿童和青年文化中就变得更加贴切了。这是由于这种“风险谈话”——推动国家决策,一段时间以来,跨国家和全球层面的儿童和青少年在(前)后千禧一代的“话语结构”(福柯1976/1980,汤普森,1998年,第23-24页)将18岁以下的儿童构建为总是“面临”受到伤害的“风险”(来自几乎所有的东西——太多的食物、太多的乐趣、过多的性、太多流行文化、太多技术)(Tsaliki和Chronaki,2020b,第8页)。当这些焦虑的话语形式在不同文化中反复展开时,它们构成了一个真理体系,并表明权力不仅仅是自上而下的强加,而是在各个层面上有效地循环,并创造了“跨媒介的连续性”(Jones&Weber,2015)。例如,监测青少年性行为、饮酒、,
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引用次数: 4
Imaginative play in digital environments: designing social and creative opportunities for identity formation 数字环境中的想象力游戏:为身份形成设计社交和创造性机会
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-12 DOI: 10.1080/1369118X.2022.2046128
S. Livingstone, Kruakae Pothong
ABSTRACT Digital technologies afford ample opportunities for children’s development, identity formation, imagination and sociability through free play. At stake, we argue, is children’s agency. Yet free play is under threat in both digital and nondigital contexts. Recognising that different configurations of the contexts in which play occurs affect whether and how children can play on their own terms, this article draws on the long tradition of research on child-led or free play in natural or nondigital contexts to explore children’s play in digital contexts. Combining qualitative and quantitative research methods, we examine the qualities of children’s play and the factors that shape it so as to reimagine, together with children, parents and professionals working with children, a digital environment that could better serve children’s best interests. The findings show that the qualities of children’s play are strikingly similar in digital and nondigital contexts but that children find certain social-technical configurations restrictive of their agency and freedom to develop their identity through play in digital contexts. Based on children’s implicit and explicit calls for change, we propose a ‘playful by design’ approach by which designers and providers of digital products and services could urge those with the powers to redesign digital environments to prioritise digital features that promote children’s imaginative, social, open-ended, risk-taking and stimulating play while limiting the risks to children’s safety, privacy and self-determination that arise from commercial interests.
数字技术为儿童的发展、身份形成、想象力和社交能力提供了充分的机会。我们认为,关键在于儿童代理机构。然而,自由游戏在数字和非数字环境中都受到威胁。认识到游戏环境的不同配置会影响儿童是否以及如何按照自己的方式进行游戏,本文借鉴了在自然或非数字环境中儿童主导或自由游戏的长期研究传统,探索儿童在数字环境中的游戏。我们结合定性和定量研究方法,研究儿童游戏的质量及其影响因素,以便与儿童、家长和从事儿童工作的专业人员一起重新构想一个能够更好地为儿童的最佳利益服务的数字环境。研究结果表明,儿童在数字环境和非数字环境下的游戏质量惊人地相似,但儿童发现某些社会技术配置限制了他们通过数字环境中的游戏来发展自我认同的代理和自由。基于儿童对改变的含蓄和明确的呼吁,我们提出了一种“通过设计来玩”的方法,通过这种方法,数字产品和服务的设计师和供应商可以敦促那些有权重新设计数字环境的人优先考虑那些促进儿童想象力、社交、开放式、冒险和刺激游戏的数字功能,同时限制商业利益对儿童安全、隐私和自决带来的风险。
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引用次数: 5
The web of meaning: The internet in a changing Chinese society 意义之网:中国社会变迁中的互联网
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-09 DOI: 10.1080/1369118X.2022.2048049
Shaohua Guo
The web of meaning: The internet in a changing Chinese society is an ambitious work that endeavors to theorize the study of digital media by connecting seemingly separate, yet inher-ently intertwined, communities, practices, and discourses. This book illustrates how a revi-sion of Bourdieu ’ s notion of ‘ fi eld ’ sheds light on understanding the ways in which diverse actors compete for the construction of meanings online. The author argues that the transfor-mative potential of the Chinese Internet lies in its ability to give rise to ‘ symbolic spaces, ’ which simultaneously have been created and shaped by contemporary events in China. The fi rst two chapters (Introduction and Chapter 1) lay out the book ’ s analytical frame-work and theoretical basis. Some of the essential concepts the book draws on are ‘ discursive fi elds, ’ ‘ symbolic power, ’ ‘ symbolic space, ’ and relational thinking. In detailing the process of competition for symbolic power among various actors, the introduction chapter proposes to approach the Chinese Internet as a ‘ discursive site ’ that congregates diverse players, mediates online sociality, and produces new social roles (p. 40). Chapter 2 situates the rise of the Chinese Internet against the backdrop of China ’ s economic reforms and structural transform-ation in the cultural realm. It showcases how the Chinese Internet constitutes a symbolic space that nurtures the rise of multifarious publics, facilitates symbolic transactions, and reformulates power relations. The empirical
意义之网:在不断变化的中国社会中,互联网是一部雄心勃勃的作品,它试图通过连接看似独立但内在交织的社区、实践和话语,将数字媒体研究理论化。这本书阐述了对布迪厄“场”概念的回顾如何有助于理解不同参与者在网上竞争意义构建的方式。作者认为,中国互联网的变革潜力在于它能够产生“符号空间”,这些空间同时是由中国当代事件创造和塑造的。前两章(引言和第一章)阐述了本书的分析框架和理论基础。这本书引用的一些基本概念是“话语场”、“象征力量”、“符号空间”和关系思维。在详细描述不同参与者之间争夺象征力量的过程时,引言章节建议将中国互联网视为一个“话语网站”,聚集不同的参与者,调解网络社会性,并产生新的社会角色(第40页)。第二章论述了在中国经济改革和文化领域结构转型的背景下,中国互联网的兴起。它展示了中国互联网是如何构成一个象征性空间的,它孕育了形形色色的公众的崛起,促进了象征性交易,并重新制定了权力关系。实证
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引用次数: 1
The two faces of the child in facial recognition industry discourse: biometric capture between innocence and recalcitrance 面部识别行业话语中孩子的两张脸:天真与倔强之间的生物识别捕捉
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-06 DOI: 10.1080/1369118X.2022.2044501
Christopher O’Neill, N. Selwyn, Gavin Smith, M. Andrejevic, Xin Gu
ABSTRACT This article explores how the child is evoked in the discursive construction of facial recognition technology. Facial recognition technology is one of the most socially contentious emerging technologies of recent years, heavily criticised for enabling racialized and other forms of social harms. Drawing on data gathered through facial recognition tradeshow ethnographies, and interviews with members of the biometrics industry, we explore how the biometric monitoring of children has gained a prominent place in the industry’s promotion of facial recognition technology as a mode of ‘careful’ surveillance. At the same time, however, the fast-changing face of the growing child is acknowledged as a difficult technical challenge to the efficient development and use of this technology. We argue that in these industry discourses the child is figured as both innocent and recalcitrant, and that the facial recognition industry has productively exploited the tension between these two figurations to legitimate and expand its own enterprise.
摘要:本文探讨了儿童在人脸识别技术的话语建构中是如何被唤起的。面部识别技术是近年来最具社会争议的新兴技术之一,因导致种族化和其他形式的社会危害而受到严厉批评。根据通过面部识别贸易展人种志收集的数据,以及对生物识别行业成员的采访,我们探讨了儿童的生物特征监测如何在行业推广面部识别技术作为一种“谨慎”监控模式中获得突出地位。然而,与此同时,正在成长的儿童的快速变化的面孔被认为是有效开发和使用这项技术的一个困难的技术挑战。我们认为,在这些行业话语中,儿童被认为是无辜的和顽抗的,面部识别行业有效地利用了这两种形象之间的紧张关系,使自己的企业合法化并扩大。
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引用次数: 2
Adolescent media use, parent involvement and health outcomes: a latent class analysis approach 青少年媒体使用、父母参与和健康结果:一种潜在的阶级分析方法
IF 4.2 1区 文学 Q1 COMMUNICATION Pub Date : 2022-03-06 DOI: 10.1080/1369118X.2021.1983002
M. Moreno, Aubrey D Gower, D. Pham, Qianqian Zhao, J. Eickhoff
ABSTRACT Media use among early adolescents is nearly ubiquitous and has been associated with important health outcomes such as physical activity, sleep and problematic internet use (PIU). Parent involvement has been recommended as a prevention strategy; it remains unclear how it is associated with media use and health outcomes. The purpose of this study was to develop profiles of media use, parent involvement and health outcomes among adolescents. Early adolescents were recruited to a cross-sectional online survey using the Qualtrics platform and panels. Media use measures included ownership and bedroom use of devices, social media platforms and video games. Parent media involvement assessed media rules and role-modeling. Health measures included physical activity, sleep and PIU. We used latent class analysis (LCA) to identify distinct profile groups across these three areas. The 1155 participants had a mean age of 13.6 years (SD = 1.1), of whom 49.7% were female, 73.7% were White and 61.1% had parent education with a college degree. We found that most participants owned personal media devices, including smartphones (81.4%), computers (64.6%) and video game systems (58.9%). The LCA identified three distinct profile groups: (1) Active Autonomous Media Users, (2) Young Low-Tech Sleepers and (3) Risky Regulated Media Users. Findings support that media use patterns vary across adolescents, suggesting different education and prevention approaches may be needed. Targeting educational messages to different media profiles may be an effective strategy to optimize productive media use and health.
摘要青少年早期的媒体使用几乎无处不在,并与重要的健康结果有关,如体育活动、睡眠和有问题的互联网使用(PIU)。建议将家长参与作为一项预防战略;目前尚不清楚它与媒体使用和健康结果之间的关系。这项研究的目的是建立青少年媒体使用、父母参与和健康结果的概况。使用Qualtrics平台和小组对早期青少年进行了横断面在线调查。媒体使用指标包括设备、社交媒体平台和视频游戏的所有权和卧室使用情况。家长媒体参与评估了媒体规则和角色塑造。健康措施包括体育活动、睡眠和PIU。我们使用潜在类别分析(LCA)来识别这三个领域中不同的概况组。1155名参与者的平均年龄为13.6岁(SD = 1.1),其中49.7%为女性,73.7%为白人,61.1%受过大学学历的父母。我们发现,大多数参与者拥有个人媒体设备,包括智能手机(81.4%)、电脑(64.6%)和视频游戏系统(58.9%)。LCA确定了三个不同的个人资料组:(1)活跃的自主媒体用户,(2)年轻的低技术睡眠者和(3)风险监管媒体用户。研究结果支持媒体使用模式因青少年而异,这表明可能需要不同的教育和预防方法。将教育信息定向到不同的媒体档案可能是优化生产性媒体使用和健康的有效策略。
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Information Communication & Society
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