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Strategy Complexity of Reachability in Countable Stochastic 2-Player Games. 可数随机二人对策中可达性的策略复杂度。
IF 1.8 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-01 Epub Date: 2024-09-14 DOI: 10.1007/s13235-024-00575-6
Stefan Kiefer, Richard Mayr, Mahsa Shirmohammadi, Patrick Totzke

We study countably infinite stochastic 2-player games with reachability objectives. Our results provide a complete picture of the memory requirements of ε -optimal (resp. optimal) strategies. These results depend on the size of the players' action sets and on whether one requires strategies that are uniform (i.e., independent of the start state). Our main result is that ε -optimal (resp. optimal) Maximizer strategies requires infinite memory if Minimizer is allowed infinite action sets. This lower bound holds even under very strong restrictions. Even in the special case of infinitely branching turn-based reachability games, even if all states allow an almost surely winning Maximizer strategy, strategies with a step counter plus finite private memory are still useless. Regarding uniformity, we show that for Maximizer there need not exist memoryless (i.e., positional) uniformly ε -optimal strategies even in the special case of finite action sets or in finitely branching turn-based games. On the other hand, in games with finite action sets, there always exists a uniformly ε -optimal Maximizer strategy that uses just one bit of public memory.

我们研究具有可达性目标的可数无限随机2人博弈。我们的结果提供了一个完整的图像的记忆需求ε -最优(响应)。最优)的策略。这些结果取决于玩家行动集的大小,以及玩家是否需要统一的策略(即独立于开始状态)。我们的主要结果是ε -最优(p。如果Minimizer允许无限个操作集,则Maximizer策略需要无限的内存。即使在非常严格的限制条件下,这个下限仍然成立。即使在无限分支回合制可达性游戏的特殊情况下,即使所有状态都允许几乎肯定获胜的最大化策略,带有步数计数器和有限私有内存的策略仍然是无用的。关于一致性,我们证明了对于Maximizer,即使在有限行动集或有限分支回合制博弈的特殊情况下,也不需要存在无记忆(即位置)一致的ε -最优策略。另一方面,在具有有限行动集的游戏中,总是存在一个统一的ε -最优最大化策略,它只使用1位公共内存。
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引用次数: 0
Hyper Diversity, Species Richness, and Community Structure in ESS and Non-ESS Communities. ESS和非ESS群落的超多样性、物种丰富度和群落结构。
IF 1.6 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-01 Epub Date: 2025-05-30 DOI: 10.1007/s13235-025-00646-2
Kailas Shankar Honasoge, Tania L S Vincent, Gordon G McNickle, Roel Dobbe, Kateřina Staňková, Joel S Brown, Joseph Apaloo

In mathematical models of eco-evolutionary dynamics with a quantitative trait, two species with different strategies can coexist only if they are separated by a valley or peak of the adaptive landscape. A community is ecologically and evolutionarily stable if each species' trait sits on global, equal fitness peaks, forming a saturated ESS community. However, the adaptive landscape may allow communities with fewer (undersaturated) or more (hypersaturated) species than the ESS. Non-ESS communities at ecological equilibrium exhibit invasion windows of strategies that can successfully invade. Hypersaturated communities can arise through mutual invasibility where each non-ESS species' strategy lies in another's invasion window. Hypersaturation in ESS communities with more than 1 species remains poorly understood. We use the G-function approach to model niche coevolution and Darwinian dynamics in a Lotka-Volterra competition model. We confirm that up to 2 species can coexist in a hypersaturated community with a single-species ESS if the strategy is scalar-valued, or 3 species if the strategy is bivariate. We conjecture that at most n · s + 1 species can form a hypersaturated community, where n is the number of ESS species at the strategy's dimension s . For a scalar-valued 2-species ESS, 4 species coexist by "straddling" the would-be ESS traits. When our model has a 5-species ESS, we can get 7 or 8, but not 9 or 10, species coexisting in the hypersaturated community. In a bivariate model with a single-species ESS, an infinite number of 3-species hypersaturated communities can exist. We offer conjectures and discuss their relevance to ecosystems that may be non-ESS due to invasive species, climate change, and human-altered landscapes.

Supplementary information: The online version contains supplementary material available at 10.1007/s13235-025-00646-2.

在具有数量性状的生态进化动力学的数学模型中,具有不同策略的两个物种只有在被适应性景观的山谷或高峰隔开时才能共存。如果每个物种的特征都处于全局的、相等的适应度峰值上,形成一个饱和的ESS群落,那么这个群落在生态和进化上是稳定的。然而,适应性景观可能允许比ESS物种更少(不饱和)或更多(过饱和)的群落。处于生态平衡状态的非ess群落表现出成功入侵策略的入侵窗口。过度饱和的群落可以通过相互入侵产生,其中每个非ess物种的策略都依赖于另一个物种的入侵窗口。超过1个物种的ESS群落的过饱和仍然知之甚少。我们使用g函数方法来模拟Lotka-Volterra竞争模型中的生态位协同进化和达尔文动力学。结果表明,单物种生态系统在单物种生态系统中最多可以共存2个物种,在双物种生态系统中最多可以共存3个物种。我们推测最多有n·s + 1个物种可以形成一个过饱和群落,其中n为策略维数s上的ESS物种数。对于标量值的2种ESS, 4个物种通过“跨越”潜在ESS的性状共存。当我们的模型具有5种ESS时,我们可以得到7或8种,而不是9或10种,在过饱和群落中共存。在单物种ESS的二元模型中,可以存在无限数量的3物种过饱和群落。我们提出了一些推测,并讨论了它们与由于入侵物种、气候变化和人类改变的景观而可能是非ess的生态系统的相关性。补充信息:在线版本包含补充资料,下载地址:10.1007/s13235-025-00646-2。
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引用次数: 0
Stackelberg Evolutionary Games of Cancer Treatment: What Treatment Strategy to Choose if Cancer Can be Stabilized? 癌症治疗的Stackelberg进化博弈:如果癌症可以稳定,应该选择什么样的治疗策略?
IF 1.6 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-01 Epub Date: 2024-12-14 DOI: 10.1007/s13235-024-00609-z
Monica Salvioli, Hasti Garjani, Mohammadreza Satouri, Mark Broom, Yannick Viossat, Joel S Brown, Johan Dubbeldam, Kateřina Staňková

We present a game-theoretic model of a polymorphic cancer cell population where the treatment-induced resistance is a quantitative evolving trait. When stabilization of the tumor burden is possible, we expand the model into a Stackelberg evolutionary game, where the physician is the leader and the cancer cells are followers. The physician chooses a treatment dose to maximize an objective function that is a proxy of the patient's quality of life. In response, the cancer cells evolve a resistance level that maximizes their proliferation and survival. Assuming that cancer is in its ecological equilibrium, we compare the outcomes of three different treatment strategies: giving the maximum tolerable dose throughout, corresponding to the standard of care for most metastatic cancers, an ecologically enlightened therapy, where the physician anticipates the short-run, ecological response of cancer cells to their treatment, but not the evolution of resistance to treatment, and an evolutionarily enlightened therapy, where the physician anticipates both ecological and evolutionary consequences of the treatment. Of the three therapeutic strategies, the evolutionarily enlightened therapy leads to the highest values of the objective function, the lowest treatment dose, and the lowest treatment-induced resistance. Conversely, in our model, the maximum tolerable dose leads to the worst values of the objective function, the highest treatment dose, and the highest treatment-induced resistance.

我们提出了一个多态癌细胞群的博弈论模型,其中治疗诱导的抗性是一种数量进化特征。当肿瘤负荷稳定成为可能时,我们将模型扩展为Stackelberg进化游戏,其中医生是领导者,癌细胞是追随者。医生选择一个治疗剂量,以最大限度地提高一个客观函数,这是一个病人的生活质量的代理。作为回应,癌细胞进化出一种抵抗水平,使它们的增殖和存活最大化。假设癌症处于生态平衡状态,我们比较了三种不同治疗策略的结果:在整个过程中给予最大耐受剂量,与大多数转移性癌症的护理标准相一致,这是一种生态启蒙疗法,医生预测癌细胞对其治疗的短期生态反应,而不是对治疗的耐药性的进化,这是一种进化启蒙疗法,医生预测治疗的生态和进化后果。在三种治疗策略中,进化启蒙疗法的目标函数值最高,治疗剂量最低,治疗诱导耐药性最低。相反,在我们的模型中,最大耐受剂量导致目标函数的最差值、最高治疗剂量和最高治疗诱导耐药性。
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引用次数: 0
Random Zero-Sum Dynamic Games on Infinite Directed Graphs. 无限有向图上的随机零和动态博弈。
IF 1.6 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-01 Epub Date: 2025-03-21 DOI: 10.1007/s13235-025-00636-4
Luc Attia, Lyuben Lichev, Dieter Mitsche, Raimundo Saona, Bruno Ziliotto

We consider random two-player zero-sum dynamic games with perfect information on a class of infinite directed graphs. Starting from a fixed vertex, the players take turns to move a token along the edges of the graph. Every vertex is assigned a payoff known in advance by both players. Every time the token visits a vertex, Player 2 pays Player 1 the corresponding payoff. We consider a distribution over such games by assigning i.i.d. payoffs to the vertices. On the one hand, for acyclic directed graphs of bounded degree and sub-exponential expansion, we show that, when the duration of the game tends to infinity, the value converges almost surely to a constant at an exponential rate dominated in terms of the expansion. On the other hand, for the infinite d-ary tree (that does not fall into the previous class of graphs), we show convergence at a double-exponential rate.

我们考虑一类无限有向图上具有完全信息的随机二人零和动态博弈。从一个固定的顶点开始,玩家轮流沿着图形的边缘移动一个标记。每个顶点都被分配了一个双方玩家事先知道的收益。每次令牌访问一个顶点,参与人2就向参与人1支付相应的收益。我们通过给顶点分配i.i.d收益来考虑这类博弈的分布。一方面,对于有界度和次指数展开式的无环有向图,我们证明了当博弈持续时间趋于无穷时,其值几乎肯定地以展开式支配的指数速率收敛到一个常数。另一方面,对于无限d元树(不属于前一类图),我们显示了以双指数速率收敛。
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引用次数: 0
Time-Dependent Strategies in Repeated Asymmetric Public Goods Games. 重复非对称公共物品博弈中的时间依赖策略。
IF 1.6 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-01 Epub Date: 2025-02-07 DOI: 10.1007/s13235-025-00627-5
Valentin Hübner, Christian Hilbe, Manuel Staab, Maria Kleshnina, Krishnendu Chatterjee

The public goods game is among the most studied metaphors of cooperation in groups. In this game, individuals can use their endowments to make contributions towards a good that benefits everyone. Each individual, however, is tempted to free-ride on the contributions of others. Herein, we study repeated public goods games among asymmetric players. Previous work has explored to which extent asymmetry allows for full cooperation, such that players contribute their full endowment each round. However, by design that work focusses on equilibria where individuals make the same contribution each round. Instead, here we consider players whose contributions along the equilibrium path can change from one round to the next. We do so for three different models - one without any budget constraints, one with endowment constraints, and one in which individuals can save their current endowment to be used in subsequent rounds. In each case, we explore two key quantities: the welfare and the resource efficiency that can be achieved in equilibrium. Welfare corresponds to the sum of all players' payoffs. Resource efficiency relates this welfare to the total contributions made by the players. Compared to constant contribution sequences, we find that time-dependent contributions can improve resource efficiency across all three models. Moreover, they can improve the players' welfare in the model with savings.

公共产品博弈是研究最多的群体合作隐喻之一。在这个博弈中,个人可以使用他们的禀赋来为造福所有人的公益事业做出贡献。然而,每个人都想搭便车,搭别人的便车。本文研究了非对称参与者之间的重复公共物品博弈。之前的研究探讨了不对称在多大程度上允许充分合作,比如玩家每轮贡献他们的全部禀赋。然而,通过设计,这项工作关注于个体每轮做出相同贡献的均衡。相反,这里我们考虑的是玩家在平衡路径上的贡献可以从一轮到下一轮发生变化。我们对三种不同的模型进行了研究——一种没有任何预算约束,一种有禀赋约束,还有一种个人可以将当前的禀赋存起来以备后续使用。在每种情况下,我们探索两个关键的量:福利和资源效率,可以实现均衡。福利相当于所有参与者收益的总和。资源效率将这种福利与参与者的总贡献联系起来。与恒定贡献序列相比,我们发现时间相关的贡献可以提高所有三种模型的资源效率。此外,他们还可以通过储蓄来提高模型中玩家的福利。
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引用次数: 0
Stability of the Darwinian Dynamics: Effect of Intraspecific Competition and Human Intervention. 达尔文动力学的稳定性:种内竞争和人类干预的影响。
IF 1.6 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2025-01-01 Epub Date: 2025-03-20 DOI: 10.1007/s13235-025-00629-3
Mohammadreza Satouri, Jafar Rezaei, Kateřina Staňková

We analyze the stability of a game-theoretic model of a polymorphic eco-evolutionary system in the presence of human intervention. The goal is to understand how the intensity of this human intervention and competition within the system impact its stability, with cancer treatment as a case study. In this case study, the physician applies anti-cancer treatment, while cancer, consisting of treatment-sensitive and treatment-resistant cancer cells, responds by evolving more or less treatment-induced resistance, according to Darwinian evolution. We analyze how the existence and stability of the cancer eco-evolutionary equilibria depend on the treatment dose and rate of competition between cancer cells of the two different types. We also identify initial conditions for which the resistance grows unbounded. In addition, we adopt the level-set method to find viscosity solutions of the corresponding Hamilton-Jacobi equation to estimate the basins of attraction of the found eco-evolutionary equilibria and simulate typical eco-evolutionary dynamics of cancer within and outside these estimated basins. While we illustrate our results on the cancer treatment case study, they can be generalized to any situation where a human aims at containing, eradicating, or saving Darwinian systems, such as in managing antimicrobial resistance, fisheries management, and pest management. The obtained results help our understanding of the impact of human interventions and intraspecific competition on the possibility of containing, eradicating, or saving evolving species. This will help us with our ability to control such systems.

我们分析了人类干预下多态生态进化系统博弈论模型的稳定性。我们的目标是了解这种人为干预和系统内竞争的强度如何影响系统的稳定性,并以癌症治疗为例进行研究。在这个案例研究中,医生使用抗癌治疗,而癌症,由治疗敏感和治疗抵抗的癌细胞组成,根据达尔文进化论,通过进化或多或少的治疗诱导抗性来应对。我们分析了癌症生态进化平衡的存在和稳定性如何依赖于两种不同类型癌细胞之间的治疗剂量和竞争速率。我们还确定了阻力无界增长的初始条件。此外,我们采用水平集方法寻找相应的Hamilton-Jacobi方程的黏度解来估计所发现的生态进化平衡的吸引盆地,并模拟这些估计盆地内外典型的癌症生态进化动力学。虽然我们在癌症治疗案例研究中说明了我们的结果,但它们可以推广到人类旨在遏制、根除或拯救达尔文系统的任何情况,例如管理抗菌素耐药性、渔业管理和害虫管理。获得的结果有助于我们理解人类干预和种内竞争对遏制、根除或拯救进化物种的可能性的影响。这将有助于我们控制这样的系统。
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引用次数: 0
Stackelberg Stochastic Differential Games in Feedback Information Pattern with Applications 反馈信息模式中的堆叠尔伯格随机差分博弈及其应用
IF 1.5 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2024-01-06 DOI: 10.1007/s13235-023-00549-0
Qi Huang, Jingtao Shi
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引用次数: 0
Asymmetric Replicator Dynamics on Polish Spaces: Invariance, Stability, and Convergence 波兰空间上的非对称复制器动力学:不变性、稳定性和收敛性
IF 1.5 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-20 DOI: 10.1007/s13235-023-00546-3
Karl D. Lewis, A. J. Shaiju
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引用次数: 0
Partially-Observed Bilinear Nonzero-Sum Stochastic Differential Game with Affine-Quadratic Discounted Payoff and Application to Competitive Advertising 部分观测双线性非零和随机微分博弈与仿二次贴现报酬及其在竞争性广告中的应用
IF 1.5 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-12 DOI: 10.1007/s13235-023-00535-6
Wang Tao, Cheng-Ke Zhang, Lu Yang
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引用次数: 0
Game Theory for Managing Evolving Systems: Challenges and Opportunities of Including Vector-Valued Strategies and Life-History Traits 管理演化系统的博弈论:纳入矢量值策略和生命史特征的挑战与机遇
IF 1.5 4区 数学 Q2 MATHEMATICS, INTERDISCIPLINARY APPLICATIONS Pub Date : 2023-12-01 DOI: 10.1007/s13235-023-00544-5
M. Kleshnina, Sabrina Streipert, Joel S. Brown, Kateřina Staňková
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引用次数: 0
期刊
Dynamic Games and Applications
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