首页 > 最新文献

IEEE Transactions on Autonomous Mental Development最新文献

英文 中文
Understanding Object Weight from Human and Humanoid Lifting Actions 从人类和类人举重动作理解物体重量
Pub Date : 2014-06-01 DOI: 10.1109/TAMD.2014.2312399
A. Sciutti, Laura Patanè, F. Nori, G. Sandini
Humans are very good at interacting with each other. This natural ability depends, among other factors, on an implicit communication mediated by motion observation. By simple action observation we can easily infer not only the goal of an agent, but often also some “hidden” properties of the object he is manipulating, as its weight or its temperature. This implicit understanding is developed early in childhood and is supposedly based on a common motor repertoire between the cooperators. In this paper, we have investigated whether and under which conditions it is possible for a humanoid robot to foster the same kind of automatic communication, focusing on the ability to provide cues about object weight with action execution. We have evaluated on which action properties weight estimation is based in humans and we have accordingly designed a set of simple robotic lifting behaviors. Our results show that subjects can reach a performance in weight recognition from robot observation comparable to that obtained during human observation, with no need of training. These findings suggest that it is possible to design robot behaviors that are implicitly understandable by nonexpert partners and that this approach could be a viable path to obtain more natural human-robot collaborations.
人类非常善于与他人互动。这种天生的能力,除其他因素外,依赖于由运动观察介导的内隐交流。通过简单的动作观察,我们不仅可以很容易地推断出智能体的目标,还可以推断出他正在操纵的物体的一些“隐藏”属性,比如它的重量或温度。这种内隐理解是在童年早期发展起来的,据说是基于合作者之间共同的动作技能。在本文中,我们研究了人形机器人是否以及在何种条件下可能培养相同类型的自动通信,重点是在动作执行中提供关于物体重量的线索的能力。我们已经评估了人类的哪些动作属性是体重估计的基础,并相应地设计了一套简单的机器人举重行为。我们的研究结果表明,受试者在不需要训练的情况下,通过机器人观察可以达到与人类观察相当的体重识别效果。这些发现表明,有可能设计出非专家合作伙伴可以隐性理解的机器人行为,并且这种方法可能是获得更自然的人机协作的可行途径。
{"title":"Understanding Object Weight from Human and Humanoid Lifting Actions","authors":"A. Sciutti, Laura Patanè, F. Nori, G. Sandini","doi":"10.1109/TAMD.2014.2312399","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2312399","url":null,"abstract":"Humans are very good at interacting with each other. This natural ability depends, among other factors, on an implicit communication mediated by motion observation. By simple action observation we can easily infer not only the goal of an agent, but often also some “hidden” properties of the object he is manipulating, as its weight or its temperature. This implicit understanding is developed early in childhood and is supposedly based on a common motor repertoire between the cooperators. In this paper, we have investigated whether and under which conditions it is possible for a humanoid robot to foster the same kind of automatic communication, focusing on the ability to provide cues about object weight with action execution. We have evaluated on which action properties weight estimation is based in humans and we have accordingly designed a set of simple robotic lifting behaviors. Our results show that subjects can reach a performance in weight recognition from robot observation comparable to that obtained during human observation, with no need of training. These findings suggest that it is possible to design robot behaviors that are implicitly understandable by nonexpert partners and that this approach could be a viable path to obtain more natural human-robot collaborations.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"80-92"},"PeriodicalIF":0.0,"publicationDate":"2014-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2312399","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62763065","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 44
Attentional Mechanisms for Socially Interactive Robots–A Survey 社会互动机器人的注意机制研究
Pub Date : 2014-06-01 DOI: 10.1109/TAMD.2014.2303072
J. Ferreira, J. Dias
This review intends to provide an overview of the state of the art in the modeling and implementation of automatic attentional mechanisms for socially interactive robots. Humans assess and exhibit intentionality by resorting to multisensory processes that are deeply rooted within low-level automatic attention-related mechanisms of the brain. For robots to engage with humans properly, they should also be equipped with similar capabilities. Joint attention, the precursor of many fundamental types of social interactions, has been an important focus of research in the past decade and a half, therefore providing the perfect backdrop for assessing the current status of state-of-the-art automatic attentional-based solutions. Consequently, we propose to review the influence of these mechanisms in the context of social interaction in cutting-edge research work on joint attention. This will be achieved by summarizing the contributions already made in these matters in robotic cognitive systems research, by identifying the main scientific issues to be addressed by these contributions and analyzing how successful they have been in this respect, and by consequently drawing conclusions that may suggest a roadmap for future successful research efforts.
本文综述了社交互动机器人自动注意机制的建模和实现的最新进展。人类通过多感觉过程来评估和展示意向性,这些过程深深植根于大脑的低级自动注意相关机制中。为了让机器人正确地与人类接触,它们也应该配备类似的能力。共同注意是许多基本社会互动类型的先驱,在过去15年中一直是研究的重要焦点,因此为评估最先进的基于自动注意的解决方案的现状提供了完美的背景。因此,我们建议在共同注意的前沿研究工作中回顾这些机制在社会互动背景下的影响。这将通过总结在机器人认知系统研究中已经做出的贡献,通过确定这些贡献要解决的主要科学问题,并分析他们在这方面的成功程度,从而得出可能为未来成功研究工作提供路线图的结论来实现。
{"title":"Attentional Mechanisms for Socially Interactive Robots–A Survey","authors":"J. Ferreira, J. Dias","doi":"10.1109/TAMD.2014.2303072","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2303072","url":null,"abstract":"This review intends to provide an overview of the state of the art in the modeling and implementation of automatic attentional mechanisms for socially interactive robots. Humans assess and exhibit intentionality by resorting to multisensory processes that are deeply rooted within low-level automatic attention-related mechanisms of the brain. For robots to engage with humans properly, they should also be equipped with similar capabilities. Joint attention, the precursor of many fundamental types of social interactions, has been an important focus of research in the past decade and a half, therefore providing the perfect backdrop for assessing the current status of state-of-the-art automatic attentional-based solutions. Consequently, we propose to review the influence of these mechanisms in the context of social interaction in cutting-edge research work on joint attention. This will be achieved by summarizing the contributions already made in these matters in robotic cognitive systems research, by identifying the main scientific issues to be addressed by these contributions and analyzing how successful they have been in this respect, and by consequently drawing conclusions that may suggest a roadmap for future successful research efforts.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"110-125"},"PeriodicalIF":0.0,"publicationDate":"2014-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2303072","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762490","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 49
From Saccades to Grasping: A Model of Coordinated Reaching Through Simulated Development on a Humanoid Robot 从扫视到抓取:仿人机器人仿真发展的协调伸手模型
Pub Date : 2014-06-01 DOI: 10.1109/TAMD.2014.2301934
J. Law, Patricia Shaw, Mark H. Lee, Michael Sheldon
Infants demonstrate remarkable talents in learning to control their sensory and motor systems. In particular the ability to reach to objects using visual feedback requires overcoming several issues related to coordination, spatial transformations, redundancy, and complex learning spaces. This paper describes a model of longitudinal development that covers the full sequence from blind motor babbling to successful grasping of seen objects. This includes the learning of saccade control, gaze control, torso control, and visually-elicited reaching and grasping in 3-D space. This paper builds on and extends our prior investigations into the development of gaze control, eye-hand coordination, the use of constraints to shape learning, and a schema memory system for the learning of sensorimotor experience. New contributions include our application of the LWPR algorithm to learn how movements of the torso affect the robot's representation of space, and the first use of the schema framework to enable grasping and interaction with objects. The results from our integration of these various components into an implementation of longitudinal development on an iCub robot show their ability to generate infant-like development, from a start point with zero coordination up to skilled spatial reaching in less than three hours.
婴儿在学习控制感觉和运动系统方面表现出非凡的才能。特别是使用视觉反馈到达目标的能力需要克服与协调、空间转换、冗余和复杂学习空间相关的几个问题。本文描述了一个纵向发展的模型,涵盖了从盲目的运动咿呀学语到成功抓取所见物体的整个过程。这包括学习扫视控制、凝视控制、躯干控制,以及在三维空间中视觉诱导的伸手和抓握。本文建立并扩展了我们之前对注视控制、手眼协调、约束塑造学习的使用以及用于感觉运动经验学习的图式记忆系统的研究。新的贡献包括我们应用LWPR算法来学习躯干的运动如何影响机器人对空间的表示,以及首次使用模式框架来实现抓取和与对象的交互。我们将这些不同的组件集成到iCub机器人的纵向发展中,结果表明它们有能力产生类似婴儿的发展,从零协调的起点到熟练的空间到达,在不到三个小时的时间里。
{"title":"From Saccades to Grasping: A Model of Coordinated Reaching Through Simulated Development on a Humanoid Robot","authors":"J. Law, Patricia Shaw, Mark H. Lee, Michael Sheldon","doi":"10.1109/TAMD.2014.2301934","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2301934","url":null,"abstract":"Infants demonstrate remarkable talents in learning to control their sensory and motor systems. In particular the ability to reach to objects using visual feedback requires overcoming several issues related to coordination, spatial transformations, redundancy, and complex learning spaces. This paper describes a model of longitudinal development that covers the full sequence from blind motor babbling to successful grasping of seen objects. This includes the learning of saccade control, gaze control, torso control, and visually-elicited reaching and grasping in 3-D space. This paper builds on and extends our prior investigations into the development of gaze control, eye-hand coordination, the use of constraints to shape learning, and a schema memory system for the learning of sensorimotor experience. New contributions include our application of the LWPR algorithm to learn how movements of the torso affect the robot's representation of space, and the first use of the schema framework to enable grasping and interaction with objects. The results from our integration of these various components into an implementation of longitudinal development on an iCub robot show their ability to generate infant-like development, from a start point with zero coordination up to skilled spatial reaching in less than three hours.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"93-109"},"PeriodicalIF":0.0,"publicationDate":"2014-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2301934","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762258","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 26
Humanoid Tactile Gesture Production using a Hierarchical SOM-based Encoding 基于分层som编码的人形触觉手势制作
Pub Date : 2014-06-01 DOI: 10.1109/TAMD.2014.2313615
G. Pierris, T. Dahl
The existence of cortical hierarchies has long since been established and the advantages of hierarchical encoding of sensor-motor data for control, have long been recognized. Less well understood are the developmental processes whereby such hierarchies are constructed and subsequently used. This paper presents a new algorithm for encoding sequential sensor and actuator data in a dynamic, hierarchical neural network that can grow to accommodate the length of the observed interactions. The algorithm uses a developmental robotics methodology as it extends the Constructivist Learning Architecture, a computational theory of infant cognitive development. This paper presents experimental data demonstrating how the extended algorithm goes beyond the original theory by supporting goal oriented control. The domain studied is the encoding and reproduction of tactile gestures in humanoid robots. In particular, we present results from using a Programming by Demonstration approach to encode a stroke gesture. Our results demonstrate how the novel encoding enables a Nao humanoid robot with a touch sensitive fingertip to successfully encode and reproduce a stroke gesture in the presence of perturbations from internal and external forces.
皮层层次结构的存在早已被确立,而对控制的传感器-运动数据进行层次编码的优势也早已被认识到。不太清楚的是这种层次结构被构建和随后使用的发展过程。本文提出了一种新的算法,用于在动态分层神经网络中编码顺序传感器和执行器数据,该神经网络可以随着观察到的相互作用的长度而增长。该算法使用了一种发展机器人方法,因为它扩展了建构主义学习架构,这是一种婴儿认知发展的计算理论。本文通过实验数据证明了扩展算法如何通过支持目标导向控制来超越原始理论。研究的领域是类人机器人触觉手势的编码与再现。特别地,我们展示了使用演示编程方法对笔画手势进行编码的结果。我们的研究结果证明了这种新颖的编码方法是如何使具有触摸敏感指尖的Nao类人机器人在内力和外力扰动的情况下成功地编码和再现笔画手势的。
{"title":"Humanoid Tactile Gesture Production using a Hierarchical SOM-based Encoding","authors":"G. Pierris, T. Dahl","doi":"10.1109/TAMD.2014.2313615","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2313615","url":null,"abstract":"The existence of cortical hierarchies has long since been established and the advantages of hierarchical encoding of sensor-motor data for control, have long been recognized. Less well understood are the developmental processes whereby such hierarchies are constructed and subsequently used. This paper presents a new algorithm for encoding sequential sensor and actuator data in a dynamic, hierarchical neural network that can grow to accommodate the length of the observed interactions. The algorithm uses a developmental robotics methodology as it extends the Constructivist Learning Architecture, a computational theory of infant cognitive development. This paper presents experimental data demonstrating how the extended algorithm goes beyond the original theory by supporting goal oriented control. The domain studied is the encoding and reproduction of tactile gestures in humanoid robots. In particular, we present results from using a Programming by Demonstration approach to encode a stroke gesture. Our results demonstrate how the novel encoding enables a Nao humanoid robot with a touch sensitive fingertip to successfully encode and reproduce a stroke gesture in the presence of perturbations from internal and external forces.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"153-167"},"PeriodicalIF":0.0,"publicationDate":"2014-06-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2313615","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762709","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
Which Object Fits Best? Solving Matrix Completion Tasks with a Humanoid Robot 哪个对象最合适?用仿人机器人求解矩阵补全任务
Pub Date : 2014-05-29 DOI: 10.1109/TAMD.2014.2325822
Connor Schenck, J. Sinapov, David Johnston, A. Stoytchev
Matrix completion tasks commonly appear on intelligence tests. Each task consists of a grid of objects, with one missing, and a set of candidate objects. The job of the test taker is to pick the candidate object that best fits in the empty square in the matrix. In this paper we explore methods for a robot to solve matrix completion tasks that are posed using real objects instead of pictures of objects. Using several different ways to measure distances between objects, the robot detected patterns in each task and used them to select the best candidate object. When using all the information gathered from all sensory modalities and behaviors, and when using the best method for measuring the perceptual distances between objects, the robot was able to achieve 99.44% accuracy over the posed tasks. This shows that the general framework described in this paper is useful for solving matrix completion tasks.
矩阵完成任务通常出现在智力测试中。每个任务由一个对象网格(缺少一个)和一组候选对象组成。测试者的工作是选择最适合矩阵中空方块的候选对象。在本文中,我们探索了机器人解决使用真实物体而不是物体图片构成的矩阵完成任务的方法。使用几种不同的方法来测量物体之间的距离,机器人检测每个任务中的模式,并使用它们来选择最佳候选物体。当使用从所有感官模式和行为中收集的所有信息,并使用最佳方法测量物体之间的感知距离时,机器人能够在给定的任务中达到99.44%的准确率。这表明本文所描述的一般框架对于求解矩阵补全任务是有用的。
{"title":"Which Object Fits Best? Solving Matrix Completion Tasks with a Humanoid Robot","authors":"Connor Schenck, J. Sinapov, David Johnston, A. Stoytchev","doi":"10.1109/TAMD.2014.2325822","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2325822","url":null,"abstract":"Matrix completion tasks commonly appear on intelligence tests. Each task consists of a grid of objects, with one missing, and a set of candidate objects. The job of the test taker is to pick the candidate object that best fits in the empty square in the matrix. In this paper we explore methods for a robot to solve matrix completion tasks that are posed using real objects instead of pictures of objects. Using several different ways to measure distances between objects, the robot detected patterns in each task and used them to select the best candidate object. When using all the information gathered from all sensory modalities and behaviors, and when using the best method for measuring the perceptual distances between objects, the robot was able to achieve 99.44% accuracy over the posed tasks. This shows that the general framework described in this paper is useful for solving matrix completion tasks.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"226-240"},"PeriodicalIF":0.0,"publicationDate":"2014-05-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2325822","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762943","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
Learning of Social Signatures Through Imitation Game Between a Robot and a Human Partner 通过机器人与人类同伴之间的模仿游戏学习社会特征
Pub Date : 2014-04-29 DOI: 10.1109/TAMD.2014.2319861
S. Boucenna, S. Anzalone, Elodie Tilmont, D. Cohen, M. Chetouani
In this paper, a robot learns different postures by imitating several partners. We assessed the effect of the type of partners, i.e., adults, typically developing (TD) children and children with autism spectrum disorder (ASD), on robot learning during an imitation game. The experimental protocol was divided into two phases: 1) a learning phase, during which the robot produced a random posture and the partner imitated the robot; and 2) a phase in which the roles were reversed and the robot had to imitate the posture of the human partner. Robot learning was based on a sensory-motor architecture whereby neural networks (N.N.) enabled the robot to associate what it did with what it saw. Several metrics (i.e., annotation, the number of neurons needed to learn, and normalized mutual information) were used to show that the partners affected robot learning. The first result obtained was that learning was easier with adults than with both groups of children, indicating a developmental effect. Second, learning was more complex with children with ASD compared to both adults and TD children. Third, learning with the more complex partner first (i.e., children with ASD) enabled learning to be more easily generalized.
在本文中,机器人通过模仿几个伙伴来学习不同的姿势。我们评估了合作伙伴的类型,即成人、典型发育(TD)儿童和自闭症谱系障碍(ASD)儿童,在模仿游戏中对机器人学习的影响。实验方案分为两个阶段:1)学习阶段,机器人产生随机姿势,同伴模仿机器人;第二阶段,角色互换,机器人必须模仿人类搭档的姿势。机器人的学习是基于一种感觉-运动结构,通过神经网络(N.N.),机器人能够将它所做的事情与它所看到的联系起来。使用几个指标(即注释,需要学习的神经元数量和规范化的互信息)来显示合作伙伴影响机器人学习。得到的第一个结果是,与成年人一起学习比与两组儿童一起学习更容易,这表明了一种发展效应。第二,与成人和自闭症儿童相比,自闭症儿童的学习更复杂。第三,先与更复杂的伙伴(即自闭症儿童)一起学习,使学习更容易普遍化。
{"title":"Learning of Social Signatures Through Imitation Game Between a Robot and a Human Partner","authors":"S. Boucenna, S. Anzalone, Elodie Tilmont, D. Cohen, M. Chetouani","doi":"10.1109/TAMD.2014.2319861","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2319861","url":null,"abstract":"In this paper, a robot learns different postures by imitating several partners. We assessed the effect of the type of partners, i.e., adults, typically developing (TD) children and children with autism spectrum disorder (ASD), on robot learning during an imitation game. The experimental protocol was divided into two phases: 1) a learning phase, during which the robot produced a random posture and the partner imitated the robot; and 2) a phase in which the roles were reversed and the robot had to imitate the posture of the human partner. Robot learning was based on a sensory-motor architecture whereby neural networks (N.N.) enabled the robot to associate what it did with what it saw. Several metrics (i.e., annotation, the number of neurons needed to learn, and normalized mutual information) were used to show that the partners affected robot learning. The first result obtained was that learning was easier with adults than with both groups of children, indicating a developmental effect. Second, learning was more complex with children with ASD compared to both adults and TD children. Third, learning with the more complex partner first (i.e., children with ASD) enabled learning to be more easily generalized.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"213-225"},"PeriodicalIF":0.0,"publicationDate":"2014-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2319861","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762802","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 78
A Model of Human Activity Automatization as a Basis of Artificial Intelligence Systems 作为人工智能系统基础的人类活动自动化模型
Pub Date : 2014-04-29 DOI: 10.1109/TAMD.2014.2319740
A. Bielecki
In this paper, a human activity automatization phenomenon is analyzed as a process as a result of which a cognitive structure is replaced by the equivalent reflexive structure. Such replacement plays an essential role as a mechanism that optimizes human mental processes according to their energetic and time consuming aspects. The main goal of the studies described in this paper is working out the algorithm that enables us to create the analogous mechanism in artificial intelligence (AI) systems. The solution would enable us to use in real time systems such AI systems, that, so far, could not have been used due to their high time consumption. The information metabolism theory (IMT) is the basis for the analysis. A cybernetic model of automatization, based on IMT, is introduced. There have been specified conditions according to which such solution is profitable. An automatization-type mechanism has been applied to IP traffic scanner and to a mutiagent system. As a result, time and memory properties of the systems have been improved significantly.
本文将人类活动自动化现象分析为认知结构被等效的反身结构所取代的过程。这种替代作为一种机制发挥着至关重要的作用,它根据人类心理过程的精力和时间消耗方面来优化它们。本文所描述的研究的主要目标是制定算法,使我们能够在人工智能(AI)系统中创建类似的机制。该解决方案将使我们能够使用实时系统,如人工智能系统,到目前为止,由于它们的高时间消耗而无法使用。信息代谢理论(IMT)是分析的基础。介绍了一种基于IMT的自动化控制模型。根据特定的条件,这种解决方案是有利可图的。在IP流量扫描和多智能体系统中应用了一种自动化机制。因此,系统的时间和存储性能得到了显著改善。
{"title":"A Model of Human Activity Automatization as a Basis of Artificial Intelligence Systems","authors":"A. Bielecki","doi":"10.1109/TAMD.2014.2319740","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2319740","url":null,"abstract":"In this paper, a human activity automatization phenomenon is analyzed as a process as a result of which a cognitive structure is replaced by the equivalent reflexive structure. Such replacement plays an essential role as a mechanism that optimizes human mental processes according to their energetic and time consuming aspects. The main goal of the studies described in this paper is working out the algorithm that enables us to create the analogous mechanism in artificial intelligence (AI) systems. The solution would enable us to use in real time systems such AI systems, that, so far, could not have been used due to their high time consumption. The information metabolism theory (IMT) is the basis for the analysis. A cybernetic model of automatization, based on IMT, is introduced. There have been specified conditions according to which such solution is profitable. An automatization-type mechanism has been applied to IP traffic scanner and to a mutiagent system. As a result, time and memory properties of the systems have been improved significantly.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"169-182"},"PeriodicalIF":0.0,"publicationDate":"2014-04-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2319740","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62763029","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
Successive Developmental Levels of Autobiographical Memory for Learning Through Social Interaction 通过社会互动学习的自传体记忆的连续发展水平
Pub Date : 2014-04-08 DOI: 10.1109/TAMD.2014.2307342
G. Pointeau, Maxime Petit, Peter Ford Dominey
A developing cognitive system will ideally acquire knowledge of its interaction in the world, and will be able to use that knowledge to construct a scaffolding for progressively structured levels of behavior. The current research implements and tests an autobiographical memory system by which a humanoid robot, the iCub, can accumulate its experience in interacting with humans, and extract regularities that characterize this experience. This knowledge is then used in order to form composite representations of common experiences. We first apply this to the development of knowledge of spatial locations, and relations between objects in space. We then demonstrate how this can be extended to temporal relations between events, including “before” and “after,” which structure the occurrence of events in time. In the system, after extended sessions of interaction with a human, the resulting accumulated experience is processed in an offline manner, in a form of consolidation, during which common elements of different experiences are generalized in order to generate new meanings. These learned meanings then form the basis for simple behaviors that, when encoded in the autobiographical memory, can form the basis for memories of shared experiences with the human, and which can then be reused as a form of game playing or shared plan execution.
理想情况下,一个发展中的认知系统将获得与世界互动的知识,并将能够利用这些知识为逐步结构化的行为水平构建脚手架。目前的研究实现并测试了一种自传式记忆系统,通过该系统,人形机器人iCub可以积累与人类互动的经验,并提取表征这种经验的规律。然后,这些知识被用来形成共同经验的复合表征。我们首先将其应用于空间位置知识的发展,以及空间中物体之间的关系。然后,我们将演示如何将其扩展到事件之间的时间关系,包括“之前”和“之后”,它们在时间上构造事件的发生。在这个系统中,在与人进行长时间的互动之后,由此积累的经验以一种离线的方式被处理,以一种巩固的形式,在此期间,不同经验的共同元素被概括,以产生新的意义。这些学习到的意义形成了简单行为的基础,当这些行为被编码到自传式记忆中,就可以形成与人类共享经历的记忆基础,然后可以作为一种游戏或共享计划执行的形式被重复使用。
{"title":"Successive Developmental Levels of Autobiographical Memory for Learning Through Social Interaction","authors":"G. Pointeau, Maxime Petit, Peter Ford Dominey","doi":"10.1109/TAMD.2014.2307342","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2307342","url":null,"abstract":"A developing cognitive system will ideally acquire knowledge of its interaction in the world, and will be able to use that knowledge to construct a scaffolding for progressively structured levels of behavior. The current research implements and tests an autobiographical memory system by which a humanoid robot, the iCub, can accumulate its experience in interacting with humans, and extract regularities that characterize this experience. This knowledge is then used in order to form composite representations of common experiences. We first apply this to the development of knowledge of spatial locations, and relations between objects in space. We then demonstrate how this can be extended to temporal relations between events, including “before” and “after,” which structure the occurrence of events in time. In the system, after extended sessions of interaction with a human, the resulting accumulated experience is processed in an offline manner, in a form of consolidation, during which common elements of different experiences are generalized in order to generate new meanings. These learned meanings then form the basis for simple behaviors that, when encoded in the autobiographical memory, can form the basis for memories of shared experiences with the human, and which can then be reused as a form of game playing or shared plan execution.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"200-212"},"PeriodicalIF":0.0,"publicationDate":"2014-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2307342","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762635","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 33
Using the Humanoid Robot KASPAR to Autonomously Play Triadic Games and Facilitate Collaborative Play Among Children With Autism 利用类人机器人KASPAR自主玩三合一游戏并促进自闭症儿童的合作游戏
Pub Date : 2014-04-08 DOI: 10.1109/TAMD.2014.2303116
Joshua Wainer, B. Robins, F. Amirabdollahian, K. Dautenhahn
This paper presents a novel design, implementation, and first evaluation of a triadic, collaborative game involving the humanoid robot, kinesics and synchronization in personal assistant robotics (KASPAR), playing games with pairs of children with autism. Children with autism have impaired social communication and social interaction skills which make it difficult for them to participate in many different forms of social and collaborative play. Our proof-of-concept 10-week, long term study demonstrates how a humanoid robot can be used to foster and support collaborative play among children with autism. In this work, KASPAR operates fully autonomously, and uses information on the state of the game and behavior of the children to engage, motivate, encourage, and advise pairs of children playing an imitation game. Results are presented from a first evaluation study which examined whether having pairs of children with autism play an imitative, collaborative game with a humanoid robot affected the way these children would play the same game without the robot. Our initial evaluation involved six children with autism who each participated in 23 controlled play sessions both with and without the robot, using a specially designed imitation-based collaborative game. In total 78 play sessions were run. Detailed observational analyses of the children's behaviors indicated that different pairs of children with autism showed improved social behaviors in playing with each other after they played as pairs with the robot KASPAR compared to before they did so. These results are encouraging and provide a proof-of-concept of using an autonomously operating robot to encourage collaborative skills among children with autism.
本文提出了一种新的设计,实现,并首次评估了一个涉及个人助理机器人(KASPAR)中的人形机器人,运动学和同步的三合一协作游戏,与成对的自闭症儿童一起玩游戏。自闭症儿童的社会沟通和社会互动技能受损,这使他们难以参与许多不同形式的社会和合作游戏。我们为期10周的概念验证,长期研究展示了如何使用人形机器人来培养和支持自闭症儿童之间的合作游戏。在这项工作中,KASPAR完全自主地运行,并使用有关游戏状态和儿童行为的信息来参与,激励,鼓励和建议成对玩模仿游戏的儿童。第一项评估研究的结果是,让自闭症儿童与类人机器人一起玩模仿的协作游戏,是否会影响这些儿童在没有机器人的情况下玩同样游戏的方式。我们的初步评估涉及6名自闭症儿童,他们每个人都参加了23次有机器人和没有机器人的受控游戏,使用了一个专门设计的基于模仿的协作游戏。总共进行了78次游戏。对儿童行为的详细观察分析表明,在与机器人KASPAR成对玩耍后,与之前相比,不同对自闭症儿童在相互玩耍时表现出了改善的社会行为。这些结果令人鼓舞,并提供了使用自主操作机器人来鼓励自闭症儿童协作技能的概念验证。
{"title":"Using the Humanoid Robot KASPAR to Autonomously Play Triadic Games and Facilitate Collaborative Play Among Children With Autism","authors":"Joshua Wainer, B. Robins, F. Amirabdollahian, K. Dautenhahn","doi":"10.1109/TAMD.2014.2303116","DOIUrl":"https://doi.org/10.1109/TAMD.2014.2303116","url":null,"abstract":"This paper presents a novel design, implementation, and first evaluation of a triadic, collaborative game involving the humanoid robot, kinesics and synchronization in personal assistant robotics (KASPAR), playing games with pairs of children with autism. Children with autism have impaired social communication and social interaction skills which make it difficult for them to participate in many different forms of social and collaborative play. Our proof-of-concept 10-week, long term study demonstrates how a humanoid robot can be used to foster and support collaborative play among children with autism. In this work, KASPAR operates fully autonomously, and uses information on the state of the game and behavior of the children to engage, motivate, encourage, and advise pairs of children playing an imitation game. Results are presented from a first evaluation study which examined whether having pairs of children with autism play an imitative, collaborative game with a humanoid robot affected the way these children would play the same game without the robot. Our initial evaluation involved six children with autism who each participated in 23 controlled play sessions both with and without the robot, using a specially designed imitation-based collaborative game. In total 78 play sessions were run. Detailed observational analyses of the children's behaviors indicated that different pairs of children with autism showed improved social behaviors in playing with each other after they played as pairs with the robot KASPAR compared to before they did so. These results are encouraging and provide a proof-of-concept of using an autonomously operating robot to encourage collaborative skills among children with autism.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"183-199"},"PeriodicalIF":0.0,"publicationDate":"2014-04-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2014.2303116","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62762580","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 174
An Approach to Subjective Computing: A Robot That Learns From Interaction With Humans 主观计算的一种方法:从与人的互动中学习的机器人
Pub Date : 2014-03-01 DOI: 10.1109/TAMD.2013.2271739
P. Grüneberg, Kenji Suzuki
We present an approach to subjective computing for the design of future robots that exhibit more adaptive and flexible behavior in terms of subjective intelligence. Instead of encapsulating subjectivity into higher order states, we show by means of a relational approach how subjective intelligence can be implemented in terms of the reciprocity of autonomous self-referentiality and direct world-coupling. Subjectivity concerns the relational arrangement of an agent's cognitive space. This theoretical concept is narrowed down to the problem of coaching a reinforcement learning agent by means of binary feedback. Algorithms are presented that implement subjective computing. The relational characteristic of subjectivity is further confirmed by a questionnaire on human perception of the robot's behavior. The results imply that subjective intelligence cannot be externally observed. In sum, we conclude that subjective intelligence in relational terms is fully tractable and therefore implementable in artificial agents.
我们提出了一种主观计算方法,用于设计在主观智能方面表现出更强适应性和更灵活行为的未来机器人。我们没有将主体性封装到高阶状态中,而是通过关系方法展示了主观智能如何通过自主自我参照和直接世界耦合的相互作用来实现。主体性涉及主体认知空间的关系安排。这个理论概念被缩小为通过二元反馈来训练一个强化学习代理的问题。提出了实现主观计算的算法。通过对人类感知机器人行为的问卷调查,进一步证实了主体性的关系特征。结果表明,主观智力是无法从外部观察到的。总之,我们得出结论,主观智能在关系方面是完全可处理的,因此在人工代理中是可实现的。
{"title":"An Approach to Subjective Computing: A Robot That Learns From Interaction With Humans","authors":"P. Grüneberg, Kenji Suzuki","doi":"10.1109/TAMD.2013.2271739","DOIUrl":"https://doi.org/10.1109/TAMD.2013.2271739","url":null,"abstract":"We present an approach to subjective computing for the design of future robots that exhibit more adaptive and flexible behavior in terms of subjective intelligence. Instead of encapsulating subjectivity into higher order states, we show by means of a relational approach how subjective intelligence can be implemented in terms of the reciprocity of autonomous self-referentiality and direct world-coupling. Subjectivity concerns the relational arrangement of an agent's cognitive space. This theoretical concept is narrowed down to the problem of coaching a reinforcement learning agent by means of binary feedback. Algorithms are presented that implement subjective computing. The relational characteristic of subjectivity is further confirmed by a questionnaire on human perception of the robot's behavior. The results imply that subjective intelligence cannot be externally observed. In sum, we conclude that subjective intelligence in relational terms is fully tractable and therefore implementable in artificial agents.","PeriodicalId":49193,"journal":{"name":"IEEE Transactions on Autonomous Mental Development","volume":"6 1","pages":"5-18"},"PeriodicalIF":0.0,"publicationDate":"2014-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1109/TAMD.2013.2271739","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"62761978","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 11
期刊
IEEE Transactions on Autonomous Mental Development
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1