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Predicting Purchase Decisions Based on Spatio-Temporal Functional MRI Features Using Machine Learning 基于时空功能MRI特征的机器学习预测购买决策
Pub Date : 2015-05-18 DOI: 10.1109/TAMD.2015.2434733
Yunzhi Wang, V. Chattaraman, Hyejeong Kim, G. Deshpande
Machine learning algorithms allow us to directly predict brain states based on functional magnetic resonance imaging (fMRI) data. In this study, we demonstrate the application of this framework to neuromarketing by predicting purchase decisions from spatio-temporal fMRI data. A sample of 24 subjects were shown product images and asked to make decisions of whether to buy them or not while undergoing fMRI scanning. Eight brain regions which were significantly activated during decision-making were identified using a general linear model. Time series were extracted from these regions and input into a recursive cluster elimination based support vector machine (RCE-SVM) for predicting purchase decisions. This method iteratively eliminates features which are unimportant until only the most discriminative features giving maximum accuracy are obtained. We were able to predict purchase decisions with 71% accuracy, which is higher than previously reported. In addition, we found that the most discriminative features were in signals from medial and superior frontal cortices. Therefore, this approach provides a reliable framework for using fMRI data to predict purchase-related decision-making as well as infer its neural correlates.
机器学习算法使我们能够根据功能磁共振成像(fMRI)数据直接预测大脑状态。在本研究中,我们通过时空功能磁共振成像数据预测购买决策,展示了该框架在神经营销中的应用。在接受功能磁共振成像扫描的同时,研究人员向24名受试者展示了产品图像,并要求他们决定是否购买。使用一般线性模型确定了决策过程中显著激活的八个大脑区域。从这些区域提取时间序列,并将其输入到基于递归聚类消除的支持向量机(RCE-SVM)中,用于预测购买决策。该方法迭代地去除不重要的特征,直到只获得具有最大准确率的最具判别性的特征。我们能够以71%的准确率预测购买决策,这比之前报道的要高。此外,我们发现最具区别性的特征是来自内侧和上部额叶皮质的信号。因此,该方法为使用功能磁共振成像数据预测购买相关决策以及推断其神经相关性提供了可靠的框架。
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引用次数: 21
Investigating Critical Frequency Bands and Channels for EEG-Based Emotion Recognition with Deep Neural Networks 基于脑电图的深度神经网络情感识别关键频带和通道研究
Pub Date : 2015-05-08 DOI: 10.1109/TAMD.2015.2431497
Wei-Long Zheng, Bao-Liang Lu
To investigate critical frequency bands and channels, this paper introduces deep belief networks (DBNs) to constructing EEG-based emotion recognition models for three emotions: positive, neutral and negative. We develop an EEG dataset acquired from 15 subjects. Each subject performs the experiments twice at the interval of a few days. DBNs are trained with differential entropy features extracted from multichannel EEG data. We examine the weights of the trained DBNs and investigate the critical frequency bands and channels. Four different profiles of 4, 6, 9, and 12 channels are selected. The recognition accuracies of these four profiles are relatively stable with the best accuracy of 86.65%, which is even better than that of the original 62 channels. The critical frequency bands and channels determined by using the weights of trained DBNs are consistent with the existing observations. In addition, our experiment results show that neural signatures associated with different emotions do exist and they share commonality across sessions and individuals. We compare the performance of deep models with shallow models. The average accuracies of DBN, SVM, LR, and KNN are 86.08%, 83.99%, 82.70%, and 72.60%, respectively.
为了研究关键频带和通道,本文引入深度信念网络(dbn)构建了基于脑电图的积极、中性和消极三种情绪的情绪识别模型。我们开发了一个来自15个受试者的脑电图数据集。每名受试者每隔几天做两次实验。利用从多通道脑电数据中提取的差分熵特征对脑电网络进行训练。我们检查了训练dbn的权重,并研究了关键频段和信道。选择4、6、9和12通道四种不同的配置文件。这四种剖面的识别精度相对稳定,最高准确率为86.65%,甚至优于原来62个通道的识别精度。利用训练dbn的权值确定的临界频带和信道与已有观测值一致。此外,我们的实验结果表明,与不同情绪相关的神经特征确实存在,它们在不同的会话和个体之间具有共性。我们比较了深层模型和浅层模型的性能。DBN、SVM、LR和KNN的平均准确率分别为86.08%、83.99%、82.70%和72.60%。
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引用次数: 1089
What Strikes the Strings of Your Heart?-Multi-Label Dimensionality Reduction for Music Emotion Analysis via Brain Imaging 是什么触动了你的心弦?基于脑成像的多标签降维音乐情感分析
Pub Date : 2015-05-04 DOI: 10.1109/TAMD.2015.2429580
Yang Liu, Yan Liu, Chaoguang Wang, Xiaohong Wang, Pei-Yuan Zhou, Gino Yu, Keith C. C. Chan
After 20 years of extensive study in psychology, some musical factors have been identified that can evoke certain kinds of emotions. However, the underlying mechanism of the relationship between music and emotion remains unanswered. This paper intends to find the genuine correlates of music emotion by exploring a systematic and quantitative framework. The task is formulated as a dimensionality reduction problem, which seeks the complete and compact feature set with intrinsic correlates for the given objectives. Since a song generally elicits more than one emotion, we explore dimensionality reduction techniques for multi-label classification. One challenging problem is that the hard label cannot represent the extent of the emotion and it is also difficult to ask the subjects to quantize their feelings. This work tries utilizing the electroencephalography (EEG) signal to solve this challenge. A learning scheme called EEG-based emotion smoothing ( ${{rm E}^2}{rm S}$ ) and a bilinear multi-emotion similarity preserving embedding (BME-SPE) algorithm are proposed. We validate the effectiveness of the proposed framework on standard dataset CAL-500. Several influential correlates have been identified and the classification via those correlates has achieved good performance. We build a Chinese music dataset according to the identified correlates and find that the music from different cultures may share similar emotions.
经过20年的心理学广泛研究,已经确定了一些音乐因素可以唤起某些情绪。然而,音乐和情感之间关系的潜在机制仍未得到解答。本文试图通过探索一个系统的、定量的框架来寻找音乐情感的真正关联。该任务被表述为一个降维问题,它寻求给定目标具有内在相关性的完整和紧凑的特征集。由于一首歌通常会引发不止一种情绪,我们探索了多标签分类的降维技术。一个具有挑战性的问题是,硬标签不能代表情绪的程度,也很难要求受试者量化他们的感受。本文尝试利用脑电图(EEG)信号来解决这一难题。提出了一种基于脑电图的情感平滑学习方案(${{rm E}^2}{rm S}$)和双线性多情感相似度保持嵌入(BME-SPE)算法。我们在标准数据集CAL-500上验证了所提出框架的有效性。确定了几个有影响的相关因素,并通过这些相关因素进行分类取得了良好的效果。我们根据识别出的相关性建立了一个中国音乐数据集,并发现来自不同文化的音乐可能具有相似的情感。
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引用次数: 11
EEG-Based Perceived Tactile Location Prediction 基于脑电图的感知触觉位置预测
Pub Date : 2015-04-29 DOI: 10.1109/TAMD.2015.2427581
Deng Wang, Yadong Liu, D. Hu, Gunnar Blohm
Previous studies have attempted to investigate the peripheral neural mechanisms implicated in tactile perception, but the neurophysiological data in humans involved in tactile spatial location perception to help the brain orient the body and interact with its surroundings are not well understood. In this paper, we use single-trial electroencephalogram (EEG) measurements to explore the perception of tactile stimuli located on participants' right forearm, which were approximately equally spaced centered on the body midline, 2 leftward and 2 rightward of midline. An EEG-based signal analysis approach to predict the location of the tactile stimuli is proposed. Offline classification suggests that tactile location can be detected from EEG signals in single trial (four-class classifier for location discriminate can achieve up to 96.76%) with a short response time (600 milliseconds after stimulus presentation). From a human-machine-interaction (HMI) point of view, this could be used to design a real-time reactive control machine for patients, e.g., suffering from hypoesthesia.
以往的研究试图探讨触觉感知中涉及的外周神经机制,但人类参与触觉空间定位感知以帮助大脑定位身体并与周围环境相互作用的神经生理学数据尚未得到很好的理解。在本文中,我们使用单次脑电图(EEG)测量来探索位于被试右前臂的触觉刺激的感知,这些触觉刺激以身体中线为中心,在中线的左侧和右侧各2个,大约等距。提出了一种基于脑电图信号分析的触觉刺激位置预测方法。离线分类表明,单次实验可以在较短的响应时间内(刺激呈现后600毫秒)从脑电信号中检测到触觉位置(四类分类器的位置判别准确率高达96.76%)。从人机交互(HMI)的角度来看,这可以用于为患者设计实时反应性控制机器,例如,患有感觉减退的患者。
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引用次数: 9
Randomized Structural Sparsity-Based Support Identification with Applications to Locating Activated or Discriminative Brain Areas: A Multicenter Reproducibility Study 基于随机结构稀疏性的支持识别与定位激活或判别脑区域的应用:多中心可重复性研究
Pub Date : 2015-04-28 DOI: 10.1109/TAMD.2015.2427341
Yilun Wang, Sheng Zhang, Junjie Zheng, Heng Chen, Huafu Chen
In this paper, we focus on how to locate the relevant or discriminative brain regions related with external stimulus or certain mental decease, which is also called support identification, based on the neuroimaging data. The main difficulty lies in the extremely high dimensional voxel space and relatively few training samples, easily resulting in an unstable brain region discovery (or called feature selection in context of pattern recognition). When the training samples are from different centers and have between-center variations, it will be even harder to obtain a reliable and consistent result. Corresponding, we revisit our recently proposed algorithm based on stability selection and structural sparsity. It is applied to the multicenter MRI data analysis for the first time. A consistent and stable result is achieved across different centers despite the between-center data variation while many other state-of-the-art methods such as two sample t-test fail. Moreover, we have empirically showed that the performance of this algorithm is robust and insensitive to several of its key parameters. In addition, the support identification results on both functional MRI and structural MRI are interpretable and can be the potential biomarkers.
本文主要研究如何根据神经影像学数据,定位与外界刺激或某种精神疾病相关或有区别的脑区,也称为支持识别。主要的困难在于极高的体素空间和相对较少的训练样本,容易导致不稳定的大脑区域发现(或称为模式识别中的特征选择)。当训练样本来自不同的中心,并且在中心之间存在差异时,获得可靠一致的结果将更加困难。相应地,我们重新审视了我们最近提出的基于稳定性选择和结构稀疏性的算法。首次应用于多中心MRI数据分析。尽管中心间数据存在差异,但在不同中心之间实现了一致和稳定的结果,而许多其他最先进的方法(如两个样本t检验)都失败了。此外,我们的经验表明,该算法的性能是鲁棒的和不敏感的几个关键参数。此外,功能MRI和结构MRI的支持识别结果具有可解释性,可以作为潜在的生物标志物。
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引用次数: 3
Structural Bootstrapping—A Novel, Generative Mechanism for Faster and More Efficient Acquisition of Action-Knowledge 结构自举——一种更快、更有效地获取行动知识的新型生成机制
Pub Date : 2015-04-28 DOI: 10.1109/TAMD.2015.2427233
F. Wörgötter, C. Geib, M. Tamosiunaite, E. Aksoy, J. Piater, Hanchen Xiong, A. Ude, B. Nemec, D. Kraft, N. Krüger, Mirko Wächter, T. Asfour
Humans, but also robots, learn to improve their behavior. Without existing knowledge, learning either needs to be explorative and, thus, slow or-to be more efficient-it needs to rely on supervision, which may not always be available. However, once some knowledge base exists an agent can make use of it to improve learning efficiency and speed. This happens for our children at the age of around three when they very quickly begin to assimilate new information by making guided guesses how this fits to their prior knowledge. This is a very efficient generative learning mechanism in the sense that the existing knowledge is generalized into as-yet unexplored, novel domains. So far generative learning has not been employed for robots and robot learning remains to be a slow and tedious process. The goal of the current study is to devise for the first time a general framework for a generative process that will improve learning and which can be applied at all different levels of the robot's cognitive architecture. To this end, we introduce the concept of structural bootstrapping-borrowed and modified from child language acquisition-to define a probabilistic process that uses existing knowledge together with new observations to supplement our robot's data-base with missing information about planning-, object-, as well as, action-relevant entities. In a kitchen scenario, we use the example of making batter by pouring and mixing two components and show that the agent can efficiently acquire new knowledge about planning operators, objects as well as required motor pattern for stirring by structural bootstrapping. Some benchmarks are shown, too, that demonstrate how structural bootstrapping improves performance.
人类,还有机器人,都在学习改善自己的行为。在没有现有知识的情况下,学习要么需要探索,从而变得缓慢,要么需要更有效地依赖于监督,而监督可能并不总是有效的。然而,一旦存在一些知识库,智能体就可以利用它来提高学习效率和速度。这种情况发生在我们的孩子大约三岁的时候,他们很快就开始通过引导猜测来吸收新信息,这些新信息如何与他们之前的知识相匹配。这是一种非常有效的生成学习机制,因为现有的知识被推广到尚未探索的新领域。到目前为止,生成学习还没有应用于机器人,机器人学习仍然是一个缓慢而繁琐的过程。当前研究的目标是首次为生成过程设计一个通用框架,该框架将改善学习,并可应用于机器人认知架构的所有不同级别。为此,我们引入了结构自引导的概念——从儿童语言习得中借用和修改——来定义一个概率过程,该过程使用现有知识和新的观察来补充我们的机器人数据库中缺少的关于计划、对象以及行动相关实体的信息。在厨房场景中,我们以将两种成分倒入和混合制成面糊为例,表明智能体可以通过结构自举有效地获取有关计划操作员、对象以及搅拌所需电机模式的新知识。还显示了一些基准测试,这些基准测试演示了结构自引导如何提高性能。
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引用次数: 26
An Adaptive Motion-Onset VEP-Based Brain-Computer Interface 基于自适应运动启动vep的脑机接口
Pub Date : 2015-04-24 DOI: 10.1109/TAMD.2015.2426176
Rui Zhang, Peng Xu, R. Chen, Teng Ma, Xulin Lv, Fali Li, Peiyang Li, Tiejun Liu, D. Yao
Motion-onset visual evoked potential (mVEP) has been recently proposed for EEG-based brain-computer interface (BCI) system. It is a scalp potential of visual motion response, and typically composed of three components: P1, N2, and P2. Usually several repetitions are needed to increase the signal-to-noise ratio (SNR) of mVEP, but more repetitions will cost more time thus lower the efficiency. Considering the fluctuation of subject's state across time, the adaptive repetitions based on the subject's real-time signal quality is important for increasing the communication efficiency of mVEP-based BCI. In this paper, the amplitudes of the three components of mVEP are proposed to build a dynamic stopping criteria according to the practical information transfer rate (PITR) from the training data. During online test, the repeated stimulus stopped once the predefined threshold was exceeded by the real-time signals and then another circle of stimulus newly began. Evaluation tests showed that the proposed dynamic stopping strategy could significantly improve the communication efficiency of mVEP-based BCI that the average PITR increases from 14.5 bit/min of the traditional fixed repetition method to 20.8 bit/min. The improvement has great value in real-life BCI applications because the communication efficiency is very important.
运动诱发视觉诱发电位(mVEP)最近被提出用于基于脑电图的脑机接口(BCI)系统。它是一种视觉运动反应的头皮电位,通常由P1、N2和P2三个分量组成。为了提高mVEP的信噪比,通常需要多次重复,但重复次数越多,时间越长,效率越低。考虑到被试状态随时间的波动,基于被试实时信号质量的自适应重复对提高基于mvep的脑机接口的通信效率具有重要意义。本文提出了mVEP三个分量的幅值,根据训练数据的实际信息传输率(PITR)建立了一个动态停止准则。在线测试时,当实时信号超过预设阈值时,重复刺激停止,重新开始新一轮刺激。评估测试表明,所提出的动态停止策略可以显著提高基于mvep的BCI的通信效率,平均PITR从传统固定重复方法的14.5 bit/min提高到20.8 bit/min。由于通信效率非常重要,因此该改进在实际的BCI应用中具有很大的价值。
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引用次数: 17
Staged Development of Robot Skills: Behavior Formation, Affordance Learning and Imitation with Motionese 机器人技能的阶段发展:行为形成、功能学习和动作语模仿
Pub Date : 2015-04-24 DOI: 10.1109/TAMD.2015.2426192
Emre Ugur, Y. Nagai, E. Sahin, Erhan Öztop
Inspired by infant development, we propose a three staged developmental framework for an anthropomorphic robot manipulator. In the first stage, the robot is initialized with a basic reach-and- enclose-on-contact movement capability, and discovers a set of behavior primitives by exploring its movement parameter space. In the next stage, the robot exercises the discovered behaviors on different objects, and learns the caused effects; effectively building a library of affordances and associated predictors. Finally, in the third stage, the learned structures and predictors are used to bootstrap complex imitation and action learning with the help of a cooperative tutor. The main contribution of this paper is the realization of an integrated developmental system where the structures emerging from the sensorimotor experience of an interacting real robot are used as the sole building blocks of the subsequent stages that generate increasingly more complex cognitive capabilities. The proposed framework includes a number of common features with infant sensorimotor development. Furthermore, the findings obtained from the self-exploration and motionese guided human-robot interaction experiments allow us to reason about the underlying mechanisms of simple-to-complex sensorimotor skill progression in human infants.
受婴儿发育的启发,我们提出了拟人机械手的三阶段发展框架。在第一阶段,初始化机器人的基本触达封闭运动能力,并通过探索其运动参数空间发现一组行为原语。下一阶段,机器人将发现的行为在不同的物体上进行练习,并学习产生的影响;有效地构建一个可用性和相关预测器库。最后,在第三阶段,在合作导师的帮助下,使用学习到的结构和预测器来引导复杂的模仿和动作学习。本文的主要贡献是实现了一个综合发展系统,其中从交互真实机器人的感觉运动经验中产生的结构被用作产生越来越复杂的认知能力的后续阶段的唯一构建块。提出的框架包括婴儿感觉运动发展的一些共同特征。此外,从自我探索和动作引导的人机交互实验中获得的发现使我们能够推断人类婴儿从简单到复杂的感觉运动技能发展的潜在机制。
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引用次数: 76
Action Priors for Learning Domain Invariances 学习领域不变性的动作先验
Pub Date : 2015-04-03 DOI: 10.1109/TAMD.2015.2419715
Benjamin Rosman, S. Ramamoorthy
An agent tasked with solving a number of different decision making problems in similar environments has an opportunity to learn over a longer timescale than each individual task. Through examining solutions to different tasks, it can uncover behavioral invariances in the domain, by identifying actions to be prioritized in local contexts, invariant to task details. This information has the effect of greatly increasing the speed of solving new problems. We formalise this notion as action priors, defined as distributions over the action space, conditioned on environment state, and show how these can be learnt from a set of value functions. We apply action priors in the setting of reinforcement learning, to bias action selection during exploration. Aggressive use of action priors performs context based pruning of the available actions, thus reducing the complexity of lookahead during search. We additionally define action priors over observation features, rather than states, which provides further flexibility and generalizability, with the additional benefit of enabling feature selection. Action priors are demonstrated in experiments in a simulated factory environment and a large random graph domain, and show significant speed ups in learning new tasks. Furthermore, we argue that this mechanism is cognitively plausible, and is compatible with findings from cognitive psychology.
在类似的环境中解决许多不同决策问题的智能体有机会在比单个任务更长的时间尺度上学习。通过检查不同任务的解决方案,它可以通过识别要在局部上下文中优先考虑的操作,以及任务细节的不变性,来揭示领域中的行为不变性。这些信息可以大大提高解决新问题的速度。我们将这个概念形式化为动作先验,定义为动作空间上的分布,以环境状态为条件,并展示如何从一组价值函数中学习这些。我们在强化学习的设置中应用动作先验,以在探索过程中偏向行动选择。积极使用动作先验执行基于上下文的可用动作修剪,从而降低了搜索过程中前瞻性的复杂性。我们还定义了先于观察特征的动作,而不是状态,这提供了进一步的灵活性和泛化性,并具有启用特征选择的额外好处。在模拟工厂环境和大型随机图域的实验中证明了动作先验,并显示出学习新任务的显着速度。此外,我们认为这种机制在认知上是合理的,并且与认知心理学的发现是一致的。
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引用次数: 3
A Probabilistic Concept Web on a Humanoid Robot 类人机器人的概率概念网
Pub Date : 2015-03-31 DOI: 10.1109/TAMD.2015.2418678
H. Çelikkanat, Guner Orhan, Sinan Kalkan
It is now widely accepted that concepts and conceptualization are key elements towards achieving cognition on a humanoid robot. An important problem on this path is the grounded representation of individual concepts and the relationships between them. In this article, we propose a probabilistic method based on Markov Random Fields to model a concept web on a humanoid robot where individual concepts and the relations between them are captured. In this web, each individual concept is represented using a prototype-based conceptualization method that we proposed in our earlier work. Relations between concepts are linked to the cooccurrences of concepts in interactions. By conveying input from perception, action, and language, the concept web forms rich, structured, grounded information about objects, their affordances, words, etc. We demonstrate that, given an interaction, a word, or the perceptual information from an object, the corresponding concepts in the web are activated, much the same way as they are in humans. Moreover, we show that the robot can use these activations in its concept web for several tasks to disambiguate its understanding of the scene.
人们普遍认为,概念和概念化是实现人形机器人认知的关键因素。在这条道路上的一个重要问题是个体概念的基础表示及其之间的关系。在本文中,我们提出了一种基于马尔科夫随机场的概率方法来对人形机器人的概念网络进行建模,其中捕获了单个概念及其之间的关系。在这个网站中,每个单独的概念都使用我们在早期工作中提出的基于原型的概念化方法来表示。概念之间的关系与相互作用中概念的共同发生有关。通过传递来自感知、行动和语言的输入,概念网形成了关于物体、它们的启示、单词等丰富的、结构化的、有基础的信息。我们证明,给定一个交互,一个单词,或者来自一个对象的感知信息,网络中相应的概念就会被激活,就像它们在人类身上一样。此外,我们表明机器人可以在其概念网络中使用这些激活来完成几个任务,以消除其对场景的理解歧义。
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引用次数: 22
期刊
IEEE Transactions on Autonomous Mental Development
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