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Evaluating the Value of Eye-Tracking Augmented Debriefing in Medical Simulation-A Pilot Randomized Controlled Trial. 评估医学模拟中眼动追踪增强汇报的价值--随机对照试验。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-06-01 Epub Date: 2024-10-29 DOI: 10.1097/SIH.0000000000000825
Heather Braund, Andrew K Hall, Kyla Caners, Melanie Walker, Damon Dagnone, Jonathan Sherbino, Matthew Sibbald, Bingxian Wang, Daniel Howes, Andrew G Day, William Wu, Adam Szulewski

Introduction: Debriefing after simulation facilitates reflective thinking and learning. Eye-tracking augmented debriefing (ETAD) may provide advantages over traditional debriefing (TD) by leveraging video replay with first-person perspective. This multisite randomized controlled trial compared the impact of ETAD with TD (without eye-tracking and without video) after simulation on 4 outcomes: (1) resident metacognitive awareness (the primary outcome), (2) cognitive load (CL) of residents and debriefers, (3) alignment of resident self-assessment and debriefer assessment scores, and (4) resident and debriefer perceptions of the debriefing experience.

Method: Fifty-four emergency medicine residents from 2 institutions were randomized to the experimental (ETAD) or the control (TD) arm. Residents completed 2 simulation stations followed by debriefing. Before station 1 and after station 2, residents completed a Metacognition Awareness Inventory (MAI). After each station, debriefers and residents rated their CL and completed an assessment of performance. After the stations, residents were interviewed and debriefers participated in a focus group.

Results: There were no statistically significant differences in mean MAI change, resident CL, or assessment alignment between residents and debriefers. Debriefer CL was lower in the experimental arm. Interviews identified 4 themes: (1) reflections related to debriefing approach, (2) eye-tracking as a metacognitive sensitizer, (3) translation of metacognition to practice, and (4) ETAD as a strategy to manage CL. Residents reported that eye tracking improved the specificity of feedback. Debriefers relied less on notes, leveraged video timestamps, appreciated the structure of the eye-tracking video, and found the video useful when debriefing poor performers.

Conclusions: There were no significant quantitative differences in MAI or resident CL scores; qualitative findings suggest that residents appreciated the benefits of the eye-tracking video review. Debriefers expended less CL and reported less perceived mental effort with the new technology. Future research should leverage longitudinal experimental designs to further understand the impact of eye-tracking facilitated debriefing.

简介模拟后的汇报有助于反思和学习。与传统汇报(TD)相比,眼动追踪增强汇报(ETAD)通过利用视频回放和第一人称视角,可提供更多优势。这项多站点随机对照试验比较了 ETAD 与 TD(无眼球追踪和无视频)在模拟后对以下 4 项结果的影响:(1)住院医师元认知意识(主要结果);(2)住院医师和汇报者的认知负荷(CL);(3)住院医师自我评估和汇报者评估分数的一致性;以及(4)住院医师和汇报者对汇报体验的看法:来自两所院校的 54 名急诊科住院医师被随机分配到实验组(ETAD)或对照组(TD)。住院医师完成 2 个模拟站后进行汇报。在第一站之前和第二站之后,住院医师完成了元认知意识量表(MAI)。每个模拟站结束后,汇报者和住院医生都会对他们的 CL 进行评分,并完成绩效评估。站点结束后,居民接受了访谈,汇报者参加了焦点小组:结果:在平均 MAI 变化、居民 CL 或评估一致性方面,居民和汇报者之间没有明显的统计学差异。实验组的汇报员CL较低。访谈确定了 4 个主题:(1) 与汇报方法有关的反思,(2) 作为元认知敏化剂的眼动追踪,(3) 将元认知转化为实践,(4) 作为管理 CL 策略的 ETAD。住院医师报告说,眼动追踪提高了反馈的针对性。汇报者减少了对笔记的依赖,充分利用了视频时间戳,对眼动追踪视频的结构表示赞赏,并发现视频在向表现不佳者汇报时非常有用:在 MAI 或住院医生 CL 评分方面没有明显的量化差异;定性研究结果表明,住院医生对眼动追踪视频审查的益处表示赞赏。汇报者花费的CL较少,并且报告称使用新技术后他们感觉到的脑力消耗也较少。未来的研究应利用纵向实验设计来进一步了解眼动追踪促进汇报的影响。
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引用次数: 0
Healthcare Students' Experiences of Learner-Educator Cocreation of Virtual Simulations: A Phenomenographic Study: Erratum. 卫生保健学生与学习者共同创造虚拟模拟的经验:一项现象研究:勘误。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-24 DOI: 10.1097/SIH.0000000000000849
Laura A Killam, Gerlese S Åkerlind, Mercedes Lock, Pilar Camargo-Plazas, Marian Luctkar-Flude
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引用次数: 0
Assessment of Nontechnical Skills During Resuscitation: Validation in the Italian Version of the TEAM. 复苏期间非技术技能评估:意大利版 TEAM 的验证。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-07-16 DOI: 10.1097/SIH.0000000000000807
Michele A Milatino Sgambati, Adriana d'Ercole, Michela Cascio, Giuseppe Di Viesto, Daniele Visicchio, Chiara Boccardo, Ilaria Pozzetti, Mimosa Milocco, Mariagiovanna Caporale, Alessandro Delli Poggi

Summary statement: Nontechnical skills (hereinafter referred to as NTS), such as task management, leadership, situational awareness, communication, and decision making contribute to safe and efficient team performance. The importance during cardiopulmonary resuscitation is being increasingly emphasized. We carried out the intercultural adaptation of the TEAM score in Italian and to evaluate the reliability and validity of the resulting Italian version ( i -TEAM). A forward-backward translation was made with the author called i -TEAM. Psychometric properties of the i -TEAM score were evaluated, including acceptability, construct validity, and interrater reliability. We divided the participants into 3 groups based on their experience, and we verified if there was a correlation between the final score NTS of i -TEAM and the groups. The Cronbach coefficient was 0.91 for the Total i -TEAM score. The descriptive statistics showed that there was no correlation between NTS score and experience (group). Our results show that i -TEAM has psychometric properties similar to the original score.

摘要说明:非技术技能(以下简称 NTS),如任务管理、领导力、态势感知、沟通和决策,有助于团队安全高效地完成任务。其在心肺复苏过程中的重要性日益受到重视。我们用意大利语对 TEAM 分数进行了跨文化改编,并对改编后的意大利语版本(i-TEAM)的可靠性和有效性进行了评估。我们与作者一起完成了名为 i-TEAM 的正向和反向翻译。我们对 i-TEAM 评分的心理计量特性进行了评估,包括可接受性、结构效度和施测者之间的可靠性。我们根据参与者的经验将其分为三组,并验证了 i-TEAM 的最终得分 NTS 与各组之间是否存在相关性。i-TEAM 总分的 Cronbach 系数为 0.91。描述性统计结果表明,NTS 分数与经验(组别)之间不存在相关性。我们的结果表明,i-TEAM 具有与原始分数相似的心理测量特性。
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引用次数: 0
Simulation-Based Mastery Learning Curriculum Development Workbook. 基于模拟的精通学习课程开发手册。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 DOI: 10.1097/SIH.0000000000000824
William C McGaghie, Jeffrey H Barsuk, David H Salzman

Summary statement: This Workbook and its Action Plans and Notes aim to equip health professions educators with the information and guidance needed to develop and implement a simulation-based mastery learning curriculum. The Workbook begins with an introductory statement about mastery learning curriculum developers and teachers and also about expected behavior of learners in a mastery context. The Workbook continues with 10 connected sections on simulation-based mastery learning curriculum development: (1) problem identification and needs assessment, (2) targeted needs assessment, (3) goals and objectives, (4) education strategies, (5) learner assessment goals and tools, (6) standard setting, (7) curriculum implementation, (8) feedback and debriefing, (9) unexpected collateral effects, and (10) program evaluation. These sections are modeled after the Thomas and Kern (Curriculum Development for Medical Education: A Six-Step Approach. 4th ed. Baltimore: Johns Hopkins University Press; 2022) steps for curriculum development and add several steps needed to incorporate simulation-based mastery learning goals. Curriculum development is an iterative process and each decision impacts preceding and subsequent steps. In addition, steps often change and evolve as a curriculum is developed and revised. Users are encouraged to record and refine their curriculum development plans as they move, back-and-forth, through the Workbook and Action Plans and Notes. References are provided throughout the document to amplify the text and provide detailed examples of the curriculum development steps and procedures. The intended outcome is a simulation-based mastery learning curriculum plan that can be implemented and used to educate learners to a very high standard of achievement.

摘要声明:本工作手册及其行动计划和说明旨在为卫生专业教育工作者提供制定和实施基于模拟的精通学习课程所需的信息和指导。本手册首先介绍了掌握学习课程的开发人员和教师,以及掌握环境下学习者的预期行为。工作手册继续以10个相关章节为基础,介绍基于模拟的精通学习课程开发:(1)问题识别和需求评估,(2)目标需求评估,(3)目标和目的,(4)教育策略,(5)学习者评估目标和工具,(6)标准设定,(7)课程实施,(8)反馈和汇报,(9)意外附带影响,(10)项目评估。这些部分是仿照托马斯和克恩(医学教育课程发展:六步方法。第4版。巴尔的摩:约翰霍普金斯大学出版社;2022)课程开发步骤,并增加几个步骤,以纳入基于模拟的掌握学习目标。课程开发是一个反复的过程,每一个决定都会影响之前和之后的步骤。此外,随着课程的发展和修订,步骤经常发生变化和演变。用户被鼓励记录和完善他们的课程发展计划,因为他们来回移动,通过工作簿和行动计划和笔记。在整个文件中提供了参考资料,以扩大文本,并提供课程开发步骤和程序的详细示例。预期的结果是基于模拟的精通学习课程计划,可以实施并用于教育学习者达到很高的成就标准。
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引用次数: 0
Intrinsic Factors and Psychological Safety Among Nursing Students During Simulation-Based Learning-A Correlational Design. 护理专业学生在模拟学习过程中的内在因素和心理安全--一项相关设计。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-04-09 DOI: 10.1097/SIH.0000000000000795
Laura C Sessions, Hee Jun Kim, Katherine C Brewer, Majeda M El-Banna, Crystel L Farina

Introduction: Well-designed simulation-based learning (SBL) experiences enhance students' self-confidence, self-efficacy, clinical judgment, and psychomotor skill development. An emerging concept in SBL research is psychological safety. There is currently no research on factors influencing psychological safety specifically related to the SBL environment, nor is there any literature found to determine whether intrinsic student characteristic, such as self-compassion and resilience, contributes to SBL learning outcomes. The aim of this study is to determine whether there is a relationship between nursing students' intrinsic characteristics (self-compassion, resilience, and anxiety sensitivity) and their psychological safety.

Methods: Bivariate correlation was used to examine associations among sociodemographic variables and outcome variables. Multiple regression was used to determine the predictive nature of the sociodemographic variables. Assumptions for variables in multiple regression models were tested (normal distribution, heteroscedasticity, multicollinearity). All data were analyzed in SPSS, Version 28. The P value of significance was set at 0.05 for all analyses.

Results: Most of the 118 participants were non-Hispanic (89%), White (65%), and females (95%). Results of the demographic bivariate analysis revealed no significant differences among this diverse group or semester in the curriculum for psychological safety. The multiple regression found self-compassion (β = 29, P = 0.004), anxiety sensitivity (β = -0.16, P = 0.049), and resilience (β = 0.26, P = 0.004) predict psychological safety.

Conclusions: The importance of creating a psychologically safe learning environment has been recognized as essential to best practices. Our findings suggest that an understanding of student characteristics that impact their perception of psychological safety will allow educators to develop strategies to better support learners in the simulation environment.

导言:精心设计的模拟学习(SBL)体验可以增强学生的自信心、自我效能感、临床判断力和心理运动技能发展。心理安全是 SBL 研究中的一个新兴概念。目前,还没有专门与 SBL 环境相关的心理安全影响因素的研究,也没有发现任何文献可以确定学生的内在特征(如自我同情和复原力)是否有助于 SBL 学习成果。本研究旨在确定护生的内在特征(自我同情、复原力和焦虑敏感性)与他们的心理安全之间是否存在关系:方法: 采用二元相关法研究社会人口学变量与结果变量之间的关联。多元回归法用于确定社会人口学变量的预测性质。对多元回归模型中的变量假设进行了测试(正态分布、异方差、多重共线性)。所有数据均在 SPSS 28 中进行分析。所有分析的显著性 P 值均定为 0.05:118 名参与者中大多数为非西班牙裔(89%)、白人(65%)和女性(95%)。人口学双变量分析结果显示,这一多元化群体或心理安全课程学期之间没有显著差异。多元回归发现,自我同情(β = 29,P = 0.004)、焦虑敏感性(β = -0.16,P = 0.049)和复原力(β = 0.26,P = 0.004)可预测心理安全:创造一个心理安全的学习环境的重要性已被公认为是最佳实践的关键。我们的研究结果表明,了解影响学生心理安全感的学生特征将有助于教育工作者制定策略,更好地支持模拟环境中的学习者。
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引用次数: 0
Using Mobile and Remote Simulation as a Research Methodology for Health Care Delivery Research. 将移动和远程模拟作为医疗服务研究的一种研究方法。
IF 2.1 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-03-21 DOI: 10.1097/SIH.0000000000000793
Vicky J-H Yeh, Aysun Tekin, Ellen Green, Elizabeth Reifsnider, Alicia Lewis, Morgan Carver, Yue Dong

Summary statement: Mobile and remote simulation can be used as a research methodology to collect data in simulated environments to answer research questions pertaining to health care delivery. This research methodology can exponentially increase the reachable target study participants and provide generalizable conclusions. Using a large-scale national study in the United States as an exemplar, this article outlines the technology and equipment required to conduct mobile and remote simulations for research purposes. The cost associated with using mobile and remote simulations as well as the advantages and challenges of using this research methodology are also discussed.

摘要说明:移动和远程模拟可作为一种研究方法,在模拟环境中收集数据,以回答与医疗保健服务相关的研究问题。这种研究方法可以成倍增加可接触的目标研究参与者,并提供可推广的结论。本文以美国的一项大规模全国性研究为例,概述了为研究目的进行移动和远程模拟所需的技术和设备。文章还讨论了使用移动和远程模拟的相关成本,以及使用这种研究方法的优势和挑战。
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引用次数: 0
Substitution of a Traditional Face-to-Face Workshop With Virtual Escape Room in Higher Education: A Cost-Effectiveness Analysis. 在高等教育中用虚拟逃生室取代传统的面对面工作坊:成本效益分析
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-08-08 DOI: 10.1097/SIH.0000000000000811
Sunanthiny Krishnan, Zanfina Ademi, Daniel Malone, Tamrat Befekadu Abebe, Angelina Lim

Introduction: Online education games are gaining ground in health profession education, yet there is limited literature on its costs. This study is an economic evaluation of the substitution of a face-to-face (F2F) workshop with an online escape room game teaching the same content.

Methods: A traditional F2F workshop on hepatitis management was conducted with 364 students in 2021 and was compared with a virtual self-run escape room game called Hepatitiscape™, which was used by 417 students in 2022. The outcomes were final examination and objective structured clinical examination (OSCE) scores for hepatitis stations. An incremental cost-effectiveness ratio was used to compare costs and outcomes. Student perceptions of the delivery of Hepatitiscape™ were also captured using an online questionnaire.

Results: Delivering the hepatitis case workshop via Hepatitiscape™ yielded an additional 4.77% increase in the final examination score and a 21.04% increase in the OSCE score at an additional cost of AUD $4212 in the first year compared with F2F delivery. This equated to an incremental cost-effectiveness ratio of AUD 883 per additional score of final examination and AUD 200 per additional score of OSCE for hepatitis stations. Hepatitiscape™ became cost saving from the second year onward. Student perception data revealed their recall of content was higher owing to the iterative design of the gaming elements.

Conclusions: Hepatitiscape™ is likely to be a cost-effective strategy to deliver workshops that are routinely delivered F2F to test knowledge-based constructs. In addition, virtual gaming has a logistical advantage over F2F delivery in that it enhances student participation from remote locations and allows for better control and flexibility of content delivery with increasing or decreasing cohort sizes, and can have potential long-term sustainable savings.

简介在线教育游戏在卫生专业教育中的应用越来越广泛,但有关其成本的文献却很有限。本研究对以在线密室游戏取代面对面(F2F)研讨会教授相同内容进行了经济评估:2021年,364名学生参加了关于肝炎管理的传统F2F研讨会,2022年,417名学生参加了名为 "Hepatitiscape™"的虚拟自主逃脱室游戏。结果为肝炎站的期末考试和客观结构化临床检查(OSCE)得分。采用增量成本效益比来比较成本和结果。此外,还通过在线问卷调查了解了学生对 Hepatitiscape™ 的看法:结果:通过 Hepatitiscape™ 开展肝炎病例研讨会,第一年的期末考试成绩比通过 F2F 开展提高了 4.77%,OSCE 成绩提高了 21.04%,额外成本为 4212 澳元。这相当于肝炎站期末考试每增加一个分数的增量成本效益比为 883 澳元,OSCE 每增加一个分数的增量成本效益比为 200 澳元。从第二年开始,Hepatitiscape™ 开始变得节约成本。学生的感知数据显示,由于迭代设计了游戏元素,他们对内容的记忆度更高:Hepatitiscape™ 可能是一种具有成本效益的策略,可用于举办常规的 F2F 研习班,以测试基于知识的构建。此外,虚拟游戏在后勤方面比 F2F 方式更有优势,因为它能提高学生在远程地点的参与度,并能更好地控制和灵活地提供内容,以适应学生人数的增减,并有可能实现长期可持续的节约。
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引用次数: 0
A Scoping Review of Interprofessional Simulation-Based Team Training Programs. 基于跨专业模拟的团队培训计划范围审查。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-03-25 DOI: 10.1097/SIH.0000000000000792
Naike Bochatay, Mindy Ju, Bridget C O'Brien, Sandrijn M van Schaik

Summary statement: Interprofessional simulation-based team training (ISBTT) is promoted as a strategy to improve collaboration in healthcare, and the literature documents benefits on teamwork and patient safety. Teamwork training in healthcare is traditionally grounded in crisis resource management (CRM), but it is less clear whether ISBTT programs explicitly take the interprofessional context into account, with complex team dynamics related to hierarchy and power. This scoping review examined key aspects of published ISBTT programs including (1) underlying theoretical frameworks, (2) design features that support interprofessional learning, and (3) reported behavioral outcomes. Of 4854 titles identified, 58 articles met inclusion criteria. Most programs were based on CRM and related frameworks and measured CRM outcomes. Only 12 articles framed ISBTT as interprofessional education and none measured all interprofessional competencies. The ISBTT programs may be augmented by integrating theoretical concepts related to power and intergroup relations in their design to empower participants to navigate complex interprofessional dynamics.

摘要说明:跨专业模拟团队培训(ISBTT)作为一种改善医疗协作的策略而得到推广,文献记载了团队合作和患者安全方面的益处。医疗保健领域的团队合作培训传统上以危机资源管理(CRM)为基础,但 ISBTT 项目是否明确考虑到了跨专业背景,以及与等级制度和权力相关的复杂团队动态,目前还不太清楚。本范围界定综述研究了已发表的 ISBTT 项目的主要方面,包括:(1)基本理论框架;(2)支持跨专业学习的设计特征;(3)报告的行为结果。在确定的 4854 篇文章中,有 58 篇符合纳入标准。大多数计划都基于客户关系管理和相关框架,并对客户关系管理的结果进行了测量。只有 12 篇文章将 ISBTT 定义为跨专业教育,没有一篇文章衡量了所有跨专业能力。ISBTT项目可以通过在设计中融入与权力和群体间关系相关的理论概念来增强参与者驾驭复杂的跨专业动态的能力。
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引用次数: 0
Discriminative Ability of Dye Injected Into a Meat Model to Determine Accuracy of Ultrasound-Guided Injection. 将染料注入肉模以确定超声引导注射准确性的辨别能力
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-06-10 DOI: 10.1097/SIH.0000000000000799
Regan G Brownbridge, Mathew B Kiberd, Daniel Werry, Jonathan G Bailey

Introduction: The utility of using meat models for ultrasound-guided regional anesthesia simulation training has been well established. Feedback is considered the most important element of successful simulation-based education, and simulation offers an opportunity for evaluation. The objective of this study was to establish the discriminative ability of dye injected into a meat model to determine whether injectate is properly placed in the perineural (PN) space, thus providing an additional tool for learner feedback and evaluation.

Methods: Meat models containing a beef tendon (simulating a nerve) were injected with dye in one of 3 locations: PN, intraneural, and intramuscular. Blinded assessors then independently interpreted the dye staining on the models, marked the interpreted injection location, ease of interpretation, and whether staining was present on the beef tendon.

Results: Thirty meat models were injected with dye and independently assessed. Determining the location of injection was deemed to be easy or very easy in 72% of the models. Assessors correctly identified PN, intraneural, and intramuscular injections 100%, 95%, and 85% of the time, respectively. Assessor agreement was 87%.

Conclusions: The location of dye injected into a meat model, simulating a peripheral nerve blockade, can be accurately and reliably scored to provide feedback to learners. This technique offers a novel means of providing feedback to trainees and assessing block success in ultrasound-guided regional anesthesia simulation.

简介:使用肉模进行超声引导下区域麻醉模拟训练的效用已得到充分证实。反馈被认为是成功模拟教育的最重要因素,而模拟则为评估提供了机会。本研究的目的是确定注射到肉模型中的染料的分辨能力,以确定注射剂是否正确放置在神经周围(PN)空间,从而为学习者提供额外的反馈和评估工具:方法:在含有牛腱(模拟神经)的肉模型的 3 个位置之一注入染料:方法:将含有牛腱(模拟神经)的肉模型在三个位置之一注射染料:PN、神经内和肌肉内。然后由双盲评估员独立判读模型上的染料染色,标注判读的注射位置、判读难易程度以及牛腱上是否存在染色:对 30 个肉模型注射了染料并进行了独立评估。在 72% 的模型中,确定注射位置被认为是容易或非常容易的。评估者分别有 100%、95% 和 85% 的时间正确识别了 PN、硬膜内和肌肉内注射。评估者的一致率为 87%:在模拟周围神经阻滞的肉模型中注入染料的位置可以进行准确可靠的评分,从而为学习者提供反馈。这项技术为超声引导区域麻醉模拟中向学员提供反馈和评估阻滞成功率提供了一种新方法。
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引用次数: 0
Analyzing the Evolution of Needle and Ultrasound Probe Manipulation Skills of Interventional Radiology Trainees With Time and Experience. 分析介入放射学培训生的针头和超声探头操作技能随时间和经验的演变。
IF 1.7 3区 医学 Q3 HEALTH CARE SCIENCES & SERVICES Pub Date : 2025-02-01 Epub Date: 2024-06-27 DOI: 10.1097/SIH.0000000000000808
Jeffrey L Weinstein, Hamza Ali, John D Mitchell, Ammar Sarwar, Matthew R Palmer, Christopher MacLellan, Robina Matyal, Muneeb Ahmed

Purpose: To test the hypothesis that hand motion analysis can measure the progression of needle and ultrasound probe manipulation skills of interventional radiology trainees in central venous line placement.

Materials and methods: An expert cohort of 6 interventional radiologists and 4 anesthesiologists and a trainee cohort of 6 novice trainees (<50 central lines) and 5 experienced trainees (>50 central lines) performed simulated central venous access. Four novices and 1 experienced trainee repeated the task 1 year later. An electromagnetic motion tracking system tracked the needle hand and ultrasound probe. Path length, translational, and rotational movements were calculated separately for the needle hand and probe sensor. These metrics were used to calculate motion metrics based scores on a scale of 0 to 3 for each sensor. Nonparametric statistics were used, and the data are reported as median ± interquartile range.

Results: Comparing novice and experienced trainees, there was a significant difference in probe scores (experienced vs. novice: 1 ± 2 vs. 0 ± 0, P = 0.04) but not in needle-hand scores (1 ± 1.5 vs. 0 ± 1, P = 0.26). Trainees showed a significant increase in probe scores at the 1-year follow-up (baseline vs. follow-up: 0 ± 1 vs. 2.5 ± 1.8, P = 0.003), but no significant difference was observed in the needle manipulation metrics. Experts differed significantly from experienced trainees for all metrics for both sensors ( P < 0.05), with the exception of the path length of the probe.

Conclusions: Acquisition of improved dexterity of the probe may occur before improvement in the dexterity with the needle hand for interventional radiology trainees.

目的:检验手部动作分析能否衡量介入放射学学员在中心静脉置管过程中针头和超声探头操作技能进展的假设:由 6 名介入放射科医师和 4 名麻醉科医师组成的专家小组和由 6 名新手学员组成的学员小组(50 条中心静脉置管)进行了模拟中心静脉置管。4 名新手和 1 名经验丰富的受训人员在 1 年后重复了这项任务。电磁运动跟踪系统跟踪针手和超声探头。分别计算针手和探头传感器的路径长度、平移和旋转运动。这些指标用于计算每个传感器的运动指标得分,评分标准为 0 至 3 分。采用非参数统计,数据以中位数±四分位数范围报告:新手与经验丰富的受训者相比,探针得分有显著差异(经验丰富者与新手:1 ± 2 vs. 0 ± 0,P = 0.04),但针手得分没有显著差异(1 ± 1.5 vs. 0 ± 1,P = 0.26)。在 1 年的随访中,受训者的探针得分有了明显提高(基线与随访:0 ± 1 vs. 2.5 ± 1.8,P = 0.003),但在针刺操作指标方面没有观察到明显差异。专家与经验丰富的学员在两种传感器的所有指标上都存在明显差异(P < 0.05),但探针路径长度除外:结论:对于介入放射学受训者来说,探针灵巧性的提高可能发生在针手灵巧性提高之前。
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引用次数: 0
期刊
Simulation in Healthcare-Journal of the Society for Simulation in Healthcare
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