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Randomness extraction and asymptotic Hamming distance 随机抽取与渐近汉明距离
IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2010-08-04 DOI: 10.2168/LMCS-9(3:27)2013
Cameron E. Freer, Bjoern Kjos-Hanssen
We obtain a non-implication result in the Medvedev degrees by studyingsequences that are close to Martin-L"of random in asymptotic Hamming distance.Our result is that the class of stochastically bi-immune sets is not Medvedevreducible to the class of sets having complex packing dimension 1.
通过研究在渐近Hamming距离上接近随机的Martin-L ' '的序列,我们得到了梅德韦杰夫度的非隐含结果。我们的结果是,随机双免疫集合类不能被梅杰约化为具有复填充维数1的集合类。
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引用次数: 7
Coherent and finiteness spaces 相干空间和有限空间
IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2009-05-25 DOI: 10.2168/LMCS-7(3:15)2011
P. Hyvernat
This short note presents a new relation between coherent spaces andfiniteness spaces. This takes the form of a functor from COH to FIN commutingwith the additive and multiplicative structure of linear logic. What makes thiscorrespondence possible and conceptually interesting is the use of the infiniteRamsey theorem. Along the way, the question of the cardinality of thecollection of finiteness spaces on N is answered. Basic knowledge aboutcoherent spaces and finiteness spaces is assumed.
这篇短文提出了相干空间和有限空间之间的一种新关系。它采用从COH到FIN的函子的形式,与线性逻辑的加性和乘性结构交换。使这种对应成为可能并在概念上有趣的是无穷定理的使用。在此过程中,N上有限空间集合的基数性问题得到了回答。假定学生具备相干空间和有限空间的基本知识。
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引用次数: 0
A System F accounting for scalars 对于标量的系统F
IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2009-03-22 DOI: 10.2168/LMCS-8(1:11)2012
P. Arrighi, Alejandro Díaz-Caro
The algebraic �-calculus (40) and the linear-algebraic �-calculus (3) extend the �-calculus with the possibility of making arbitrary linear combinations of �-calculus terms (preserving Pi:ti). In this paper we provide a fine-grained, System F -like type system for the linear-algebraic �-calculus (Lineal). We show that this scalar type system enjoys both the subject-reduction property and the strong-normalisation property, which constitute our main technical results. The latter yields a significant simplification of the linear-algebraic �-calculus itself, by removing the need for some restrictions in its reduction rules - and thus leaving it more intuitive. But the more important, original feature of this scalar type system is that it keeps track of 'the amount of a type' that this present in each term. As an example, we show how to use this type system in order to guarantee the well-definiteness of probabilistic functions ( Pi = 1) - thereby specializing Lineal into a probabilistic, higher-order �-calculus. Finally we begin to investigate the logic induced by the scalar type system, and prove a no-cloning theorem expressed solely in terms of the possible proof methods in this logic. We discuss the potential connections with Linear Logic and Quantum Computation.
代数-微积分(40)和线性-代数-微积分(3)扩展了代数-微积分,使得代数项可以任意线性组合(保留Pi:ti)。在本文中,我们为线性代数微积分(linear)提供了一个细粒度的,类系统F型系统。我们证明了该标量型系统既具有主体约简性质,又具有强归一化性质,这是我们的主要技术成果。后者通过消除其约简规则中的一些限制,从而使线性代数演算本身得到了显著的简化,从而使其更加直观。但更重要的是,标量类型系统的原始特征是它记录了在每一项中出现的“类型的数量”。作为一个例子,我们展示了如何使用这种类型系统来保证概率函数(Pi = 1)的良好确定性——从而将线性专门化为概率的、高阶的微积分。最后,我们开始研究标量型系统所诱导的逻辑,并证明了一个只用该逻辑中可能的证明方法表示的不可克隆定理。我们讨论了与线性逻辑和量子计算的潜在联系。
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引用次数: 36
Solving Simple Stochastic Games with Few Random Vertices 求解具有少量随机顶点的简单随机博弈
IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2007-12-11 DOI: 10.2168/LMCS-5(2:9)2009
H. Gimbert, Florian Horn
Simple stochastic games are two-player zero-sum stochastic games with turn-based moves, perfect information, and reachability winning conditions. We present two new algorithms computing the values of simple stochastic games. Both of them rely on the existence of optimal permutation strategies, a class of positional strategies derived from permutations of the random vertices. The "permutation-enumeration" algorithm performs an exhaustive search among these strategies, while the "permutation-improvement'' algorithm is based on successive improvements, a la Hoffman-Karp. Our algorithms improve previously known algorithms in several aspects. First they run in polynomial time when the number of random vertices is fixed, so the problem of solving simple stochastic games is fixed-parameter tractable when the parameter is the number of random vertices. Furthermore, our algorithms do not require the input game to be transformed into a stopping game. Finally, the permutation-enumeration algorithm does not use linear programming, while the permutation-improvement algorithm may run in polynomial time.
简单随机游戏是两个人的零和随机游戏,具有回合制移动、完美信息和可达性获胜条件。我们提出了两种计算简单随机对策值的新算法。它们都依赖于最优置换策略的存在,最优置换策略是一类由随机顶点的置换衍生出来的位置策略。“置换-枚举”算法在这些策略中执行穷举搜索,而“置换-改进”算法基于连续改进,这是霍夫曼-卡普的理论。我们的算法在几个方面改进了以前已知的算法。首先,当随机顶点的数量固定时,它们在多项式时间内运行,因此,当参数为随机顶点的数量时,解决简单随机博弈的问题是固定参数可处理的。此外,我们的算法不需要将输入游戏转换为停止游戏。最后,置换-枚举算法不使用线性规划,而置换-改进算法可能在多项式时间内运行。
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引用次数: 14
Polygraphic programs and polynomial-time functions 测谎程序和多项式时间函数
IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 2007-01-05 DOI: 10.2168/LMCS-5(2:14)2009
Guillaume Bonfante, Yves Guiraud
We study the computational model of polygraphs. For that, we consider polygraphic programs, a subclass of these objects, as a formal description of first-order functional programs. We explain their semantics and prove that they form a Turing-complete computational model. Their algebraic structure is used by analysis tools, called polygraphic interpretations, for complexity analysis. In particular, we delineate a subclass of polygraphic programs that compute exactly the functions that are Turing-computable in polynomial time.
我们研究了测谎仪的计算模型。为此,我们将这些对象的子类——多图程序作为一阶函数程序的形式化描述。我们解释了它们的语义,并证明了它们构成了一个图灵完备的计算模型。它们的代数结构被分析工具用来进行复杂性分析,这种分析工具被称为多面体解释(polygraphic interpretation)。特别地,我们描述了测谎程序的一个子类,它精确地计算在多项式时间内图灵可计算的函数。
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引用次数: 13
Modularizing the Elimination of r=0 in Kleene Algebra Kleene代数中r=0消去的模块化
IF 0.6 4区 数学 Q4 COMPUTER SCIENCE, THEORY & METHODS Pub Date : 1970-01-01 DOI: 10.2168/LMCS-1(3:5)2005
Nobody Anonymous
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引用次数: 0
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Logical Methods in Computer Science
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