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Output Reduction over Time of Germicidal UV-C Lamps Used for Treating Agricultural Crops 用于处理农作物的杀菌UV-C灯的产量随时间的减少
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-07-07 DOI: 10.1080/15502724.2021.1921594
M. Rea, John D. Bullough, A. Bierman
ABSTRACT It is important in understanding the potential benefits of ultraviolet (UV-C) field applications for control of powdery mildew to know how long the lamps will last before replacement. We conducted a laboratory evaluation of a sample of low-pressure discharge germicidal UV-C lamps that have been used in field trials to control strawberry powdery mildew. None of the lamps tested failed to start after more than a year of operation. The degradation of UV-C output followed trends similar to those described by the manufacturer. Based on these measurement data and on the long history of this lamp technology, we predict that these lamps can continue to perform in the field after the manufacturer’s rated life of approximately 10,000 hours of continuous operation, by reducing the speed of application to deliver the prescribed UV-C dose. With protective sleeves, these low pressure discharge UV-C lamps can be expected to last for many years of service.
了解紫外线(UV-C)现场应用对控制白粉病的潜在好处,了解灯具在更换前的使用寿命是很重要的。我们对用于田间控制草莓白粉病试验的低压放电杀菌UV-C灯样品进行了实验室评估。经过一年多的测试,没有一盏灯启动失败。UV-C输出的下降趋势与制造商描述的类似。根据这些测量数据和这种灯技术的悠久历史,我们预测这些灯可以在制造商的额定寿命约10,000小时连续运行后继续在现场执行,通过降低应用速度以提供规定的UV-C剂量。有了保护套,这些低压放电UV-C灯可以预期持续多年的服务。
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引用次数: 1
Visual Performance Models in Road Lighting: A Historical Perspective 道路照明中的视觉表现模型:一个历史的视角
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-07-03 DOI: 10.1080/15502724.2019.1708204
R. Brémond
ABSTRACT The use of visual performance models in road lighting is an old idea: it was first proposed in the 1930s by Waldram with the Revealing Power, and by Roper and Howard who used the notion of visibility distance. The Visibility Level (VL) concept was then proposed by Blackwell, and the Relative Visual Performance by Rea and Ouelette. At the turn of the 21th century, some standards have considered using the VL in order to rate lighting installations through the Small Target Visibility concept. However, the use of visual performance indexes in lighting standards was recently withdrawed, which raises a question: what happened?
在道路照明中使用视觉表现模型是一个古老的想法:它最早是在20世纪30年代由Waldram提出的揭示力量,以及由Roper和Howard使用可见距离的概念提出的。能见度水平(VL)概念由Blackwell提出,相对视觉表现(Relative Visual Performance)概念由Rea和Ouelette提出。在21世纪初,一些标准已经考虑使用VL,以便通过小目标可见度概念对照明装置进行评级。然而,在照明标准中使用视觉性能指标最近被取消了,这引发了一个问题:发生了什么?
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引用次数: 15
Window Size Effects on Subjective Impressions of Daylit Spaces: Indoor Studies at High Latitudes Using Virtual Reality 窗户大小对日光空间主观印象的影响:高纬度地区使用虚拟现实的室内研究
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-07-03 DOI: 10.1080/15502724.2020.1726183
C. Moscoso, K. Chamilothori, J. Wienold, M. Andersen, B. Matusiak
ABSTRACT Daylight provision to the indoor space is affected by different building elements that cannot be fully controlled by the users, such as the window size of a space. The dimensions of the fenestration not only affect the lighting levels, but they also affect how the space is perceived by its users. The present study examines three different window sizes via virtual reality, to study how they affect the perception of both a small and a large space at high latitudes. Additionally, two context scenarios (socializing and working), as well as three different sky types (overcast sky and clear skies with either high or low sun angle) were evaluated. The experimental study applied a mixed design with within-subjects and between-subjects factors. A total of 150 participants evaluated the scenes using a Likert-type scale to rate eight different subjective attributes. The statistical results showed that both window size and space type significantly affect the participants’ spatial perception, as well as their satisfaction with the amount of outside view. Larger windows led to more positively evaluated spaces for all studied attributes. Moreover, a significant interaction was found between window size and type of space for the satisfaction with the amount of view in the space, indicating that the window size was dependent on the type of space in which the windows are located. Specifically, the window sizes were rated higher in the small space than in the large space for the evaluation of amount of view. The findings show that window size affects how people perceive a space, and additionally, that other spatial features, such as space type, affect window size preferences.
室内空间的日光供应受到不同建筑元素的影响,这些元素不能完全由用户控制,比如空间的窗户大小。开窗的尺寸不仅影响采光水平,还影响用户对空间的感知。本研究通过虚拟现实技术考察了三种不同尺寸的窗户,以研究它们如何影响高纬度地区小空间和大空间的感知。此外,还评估了两种情境情景(社交和工作),以及三种不同的天空类型(阴天和晴朗的天空,太阳角度高或低)。实验研究采用受试者内因素和受试者间因素的混合设计。共有150名参与者使用李克特量表对8个不同的主观属性进行评估。统计结果显示,窗户大小和空间类型均显著影响被试的空间感知,以及他们对外部视野量的满意度。更大的窗户为所有研究的属性带来了更积极的评价空间。此外,我们还发现窗户大小和空间类型之间存在显著的相互作用,以满足空间内的视野量,这表明窗户大小取决于窗户所在的空间类型。具体来说,小空间的窗户尺寸比大空间的窗户尺寸要高,以评估视野的大小。研究结果表明,窗户的大小会影响人们对空间的感知,此外,其他空间特征,如空间类型,也会影响人们对窗户大小的偏好。
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引用次数: 37
Preference for the Color Rendition of Skin 对皮肤颜色还原的偏好
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-07-03 DOI: 10.1080/15502724.2021.1933857
K. Houser
Quite a bit is known about group preference for how light sources render object colors, as distilled into Annexes E and F of TM-30-20 (ANSI/IES 2020). One area that is weakly substantiated, however, is group and subgroup preferences for how light sources render skin. This is a conspicuous shortcoming because people are intended to be the primary beneficiaries of lighting. Preference for the color rendition of skin is a challenging scientific problem with cultural implications. Skin spectral reflectance functions (SRFs) are generally reported as averages over a small area of skin, usually measured on some part of the arm or hand. While people with darker or lighter skin have variation in mean reflectance, the spectral features do not vary as much as one might expect (e.g., Angelopoulou 2001; Cooksey et al. 2019). The presumed implication is that it may be possible to predict reasonably well the color shift of a range of skin SRFs with a small number of samples. With skin, however, average shifts should not be expected to tell the whole story. If the color of a toy or piece of clothing is altered by a light source, it is not personal. But if a light source distorts a person’s skin in a way that is undesirable, then that is intrinsically personal. Evaluating skin rendition is further complicated because skin is not homogenous and cannot be represented in a single SRF, skin tone is dynamic based on blood flow and other factors, and preference varies with ethnicity, may vary with race, may be informed by culture, and may vary with individual characteristics. For example, some people may prefer the ruddier skin appearance associated with red-chroma-enhancing light sources, while others may not (e.g., those with neutral or cool undertones, mottled skin, or a skin condition). There is some evidence for cultural differences—e.g., some evidence suggests that, on average, Caucasians prefer a color-shift that causes a ruddier complexion more so than Asians (Wei et al. 2014). TM-30-20 does not include a specific design intent or design guidance related to skin appearance. This not because there is lack of interest, but because there is not enough knowledge to produce defensible recommendations. “More research is needed” is a common cry among researchers, but in this case the cry is true. It will be inspiring if future work includes an ethnically, racially, and culturally diverse research team that contributes to the conceptualization and design of new experiments, and a diverse set of participants that permits analyses based on ethnicity, race, and culture. This sort of granular information would provide deeper understanding of how different groups of people experience light and may open opportunities for spectrally tailored lighting solutions.
关于光源如何渲染物体颜色的群体偏好,如TM-30-20 (ANSI/IES 2020)的附录E和F中所提炼的,我们已经知道了很多。然而,群体和亚群体对光源如何渲染皮肤的偏好是一个缺乏证据的领域。这是一个明显的缺点,因为人是照明的主要受益者。肤色偏好是一个具有文化内涵的挑战性科学问题。皮肤光谱反射函数(srf)通常报告为小面积皮肤的平均值,通常在手臂或手的某些部位测量。虽然肤色较深或较浅的人在平均反射率上有变化,但光谱特征的变化并不像人们可能期望的那样大(例如,Angelopoulou 2001;Cooksey et al. 2019)。假定的含义是,它可能是有可能合理地预测一个范围的皮肤srf与少量样品的色移。然而,就肤色而言,平均班次不能说明全部情况。如果一个玩具或一件衣服的颜色被光源改变了,那就不是个人的。但如果光源以一种不受欢迎的方式扭曲了一个人的皮肤,那么这本质上是个人问题。评估皮肤状况更加复杂,因为皮肤不是同质的,不能用单一的SRF来代表,肤色是动态的,基于血流量和其他因素,偏好因种族而异,可能因种族而异,可能因文化而异,也可能因个体特征而异。例如,有些人可能更喜欢与红色色度增强光源相关的更红润的皮肤外观,而其他人可能不喜欢(例如,那些中性或冷色调,斑驳的皮肤或皮肤状况)。有一些证据可以证明文化差异。一些证据表明,平均而言,白种人比亚洲人更喜欢颜色的变化,从而使肤色更红润(Wei et al. 2014)。TM-30-20不包括与皮肤外观相关的特定设计意图或设计指南。这并不是因为缺乏兴趣,而是因为没有足够的知识来提出站得住脚的建议。“需要更多的研究”是研究人员的共同呼声,但在这种情况下,这种呼声是真实的。如果未来的工作包括一个民族、种族和文化多样化的研究团队,有助于新实验的概念化和设计,以及一个多样化的参与者群体,允许基于民族、种族和文化的分析,这将是令人鼓舞的。这种细粒度的信息可以让我们更深入地了解不同人群对光线的感受,并可能为光谱定制照明解决方案提供机会。
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引用次数: 0
Study of Heart Rate and Blood Pressure Subject to Pulsed LED Lighting 脉冲LED照明下心率和血压的研究
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-06-30 DOI: 10.1080/15502724.2021.1920974
Luyao Tang, Xiaolin Zhang, Xiaoli Zhou, Xinyuan Gu, Shenglong Fan, Muqing Liu
ABSTRACT It has been proved that lighting has nonvisual effects on the human body, including changes in heart rate and blood pressure. Heart rate and blood pressure are associated with the autonomic nervous system and can indicate stress level. The present study investigates whether heart rate and blood pressure are influenced by the frequency or duty cycle of pulsed light, together with the duration of lighting. Twelve healthy young subjects were recruited for the investigation. Subjects were exposed to pulsed light of varying frequencies (40 Hz, 100 Hz, 300 Hz) and duty cycles (10%, 50%, 90%). Exposure time was divided into two groups: short-time (20 min) and long-time (3 hours). Heart rate and blood pressure were measured during the experiments. Results showed that after a short lighting period (20 min), heart rate and blood pressure were significantly higher under 40 Hz pulsed than that under stable light, while 100 Hz and 300 Hz had no significant difference. After 3 hours of exposure time, the two indices became higher under 100 Hz (no flicker perceived with eyes) with 10% duty cycle, while 50% and 90% duty cycle showed no significant difference. These findings indicate that pulsed light will cause a deviation of heart rate and blood pressure from that under stable light.
已经证明,照明对人体有非视觉影响,包括心率和血压的变化。心率和血压与自主神经系统有关,可以表明压力水平。本研究调查了心率和血压是否受到脉冲光的频率或占空比以及照明时间的影响。选取12名健康青年受试者进行调查。受试者暴露于不同频率(40 Hz, 100 Hz, 300 Hz)和占空比(10%,50%,90%)的脉冲光下。暴露时间分为短时间组(20 min)和长时间组(3 h)。在实验过程中测量心率和血压。结果表明,短时间光照(20 min)后,40 Hz脉冲下的心率和血压显著高于稳定光照下的心率和血压,而100 Hz和300 Hz无显著差异。在占空比为10%的100hz(眼睛感觉不到闪烁)条件下,两项指标在3小时后均有所提高,而50%和90%的占空比无显著差异。这些发现表明,脉冲光会导致心率和血压偏离稳定光下的心率和血压。
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引用次数: 0
On the Relation between the Astronomical and Visual Photometric Systems in Specifying the Brightness of the Night Sky for Mesopically Adapted Observers 天文测光系统与视觉测光系统在中观观测者确定夜空亮度中的关系
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-06-25 DOI: 10.1080/15502724.2021.1921593
I. Fryc, S. Bará, M. Aubé, J. Barentine, J. Zamorano
ABSTRACT Due to the typical ambient light levels in inhabited places and light pollution of the night sky, most naked-eye astronomical observations are performed nowadays under mesopic conditions. The luminance (cd/m2) associated with the brightness of the night sky specified in the astronomical logarithmic scale of magnitudes per square arcsecond (mag/arcsec2) is strongly dependent on the spectrum of the sky, because the spectral sensitivity of the human visual system is not coincident with the standard photometric bands used in astronomy. The conversion between these two families of photometric systems was previously analyzed for observers presumed to be either fully photopically or scotopically adapted. In this work, we deduce the transformation equations between the astronomical and visual photometric systems for specifying and reporting the sky brightness in the mesopic range, within the framework of the MES-2 system for visual performance-based mesopic photometry. It is shown that the dependence of the conversion factors on the correlated color temperature of the night sky reaches a minimum spread for adaptation luminances of 0.5–1.0 cd/m2. The sky luminances corresponding to 22.0 mag/arcsec2 in the Johnson-Cousins V band (the assumed brightness of a natural night sky devoid of light pollution) span, for 1.0 cd/m2 adaptation, a relatively small range of ~195–215 μcd/m2 in the absolute (AB) magnitude system and ~210–225 μcd/m2 in the Vega-referenced one.
由于人类居住地区的典型环境光水平和夜空的光污染,目前大多数的裸眼天文观测都是在介观条件下进行的。与夜空亮度相关的亮度(cd/m2)在天文对数尺度每平方角秒(mag/arcsec2)中规定,强烈依赖于天空的光谱,因为人类视觉系统的光谱灵敏度与天文学中使用的标准光度带不一致。这两个家族的光度系统之间的转换,以前分析了观察者被认为要么是完全的光学或局部适应。在本文中,我们在基于视觉性能的mes2介观光度系统的框架内,推导了用于指定和报告介观范围内天空亮度的天文和视觉光度系统之间的转换方程。结果表明,当适应亮度为0.5 ~ 1.0 cd/m2时,转换因子对夜空相关色温的依赖达到最小。在Johnson-Cousins V波段(假设无光污染的自然夜空亮度)对应的天空亮度范围为22.0 mag/arcsec2,适用于1.0 cd/m2,在绝对(AB)系统中为~195 ~ 215 μcd/m2,在vega参考系统中为~210 ~ 225 μcd/m2。
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引用次数: 6
An Approach for Determining an Index for Lightness-Darkness Attribute of Shadows in Artificial Lit Spaces 人工照明空间中阴影明暗属性指数的确定方法
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-05-19 DOI: 10.1080/15502724.2021.1896366
Selcen Akbay Çelikmez, L. Öztürk
ABSTRACT Shadows, modelling, and directional lighting are lighting criteria which are closely related with each other. Shadows have two attributes, namely harshness-softness and lightness-darkness. Both attributes can be examined in two respects that is self-shadow and cast-shadow. A shadow with sharp edges is harsh shadow, while a shadow with blurred edges is soft shadow. The size of the luminaire determines whether the edges of a shadow are sharp or blur. The contrast between the illuminated and the shaded areas determines the lightness-darkness of shadows. If this contrast is weak the shadow is perceived as light, while a strong contrast causes the shadow to be perceived as dark. The observer is often unable to distinguish the effects of two different shadow attributes from each other and judges the appearance of objects or faces as a whole as pleasant or not. However, the two properties of shadows can be defined independently from each other and considered separately as lighting design criteria. Directional lighting is used when the texture and shape of objects or people are to be revealed or emphasized. Finally, it can be said that modelling describes the general appearance of objects and people and involves both the shadow properties and the effects of directional lighting. The aim of this study is to define an index with regard to the lightness-darkness attribute of shadows. The approach developed in this respect is applied for both cast- and self-shadows. The acceptable limits for both indexes are determined based on the main types of luminaires that are often installed in a room. The introduced lightness-darkness indexes with their limit values can be considered as lighting design criteria.
阴影、造型和方向照明是密切相关的照明标准。阴影有两个属性,即粗糙-柔软和明亮-黑暗。这两个属性都可以从自影和投射影两个方面来考察。边缘锐利的阴影为粗影,边缘模糊的阴影为柔影。灯具的大小决定了阴影的边缘是锐利还是模糊。光照区域和阴影区域之间的对比决定了阴影的明暗。如果这种对比很弱,阴影就会被认为是光,而强烈的对比会让阴影被认为是暗。观察者通常无法区分两种不同阴影属性的效果,并判断物体或面孔的整体外观是否令人愉快。然而,阴影的两个属性可以彼此独立地定义,并作为照明设计标准单独考虑。当要显示或强调物体或人物的纹理和形状时,使用定向照明。最后,可以说,建模描述了物体和人的一般外观,包括阴影属性和定向照明的效果。本研究的目的是定义一个关于阴影明暗属性的指数。在这方面发展的方法适用于投射阴影和自阴影。这两项指标的可接受限值是根据房间中经常安装的主要灯具类型确定的。引入的明暗指数及其极限值可作为照明设计准则。
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引用次数: 0
Visualization of Lighting Quality and Object Appearance When Using Multichannel Light Sources 使用多通道光源时照明质量和对象外观的可视化
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-04-08 DOI: 10.1080/15502724.2021.1887744
Kaveh Ahmadian Tazehmahaleh, Kevin A. G. Smet, P. Hanselaer
ABSTRACT The availability of quasi-monochromatic Light Emitting Diodes (LEDs) with peak wavelengths distributed over the visible spectrum has opened the way to the development of multichannel LED light sources generating tunable illumination spectra. As the color appearance of an object is strongly influenced by the spectral power distribution of the light source, these multichannel light sources are also commonly used as a research tool in color quality studies. In a number of studies, spectrum optimization algorithms are applied in order to generate a target spectrum directly. Other papers report on the calculation of an illumination spectrum with the aim to optimize one or a set of general quality metrics such as the luminous efficacy of radiation and the color rendering index Ra or Rf. The approach followed in this paper is to explore and visualize, for a given multichannel LED light source, the lighting quality parameters which can be reached within the chromaticity gamut for a selected object. For any predefined target white point chromaticity, the illumination metamers are calculated analytically within the constraints defined by the multichannel LED light source under consideration. The solution space is sampled with a brute force method and the values of any general or specific color quality index can be evaluated. For a predefined object spectral reflectance (or one typical spectral reflectance representative for a set of objects), the object chromaticity gamut is derived. Several object chromaticity targets within the gamut, such as the memory color of familiar objects, can be selected and the impact of “local” variations of the hue and chroma within this gamut on the general and special lighting quality indices and on the user preference can be checked. This can simplify the selection of an object-based optimum illumination spectrum. The approach is illustrated in practice using a five-channel LED light source which was developed in-house.
峰值波长分布在可见光谱上的准单色发光二极管(LED)的出现,为开发可调谐照明光谱的多通道LED光源开辟了道路。由于物体的颜色外观受光源光谱功率分布的强烈影响,这些多通道光源也常被用作色彩质量研究的研究工具。在许多研究中,为了直接生成目标频谱,使用了频谱优化算法。其他论文报道了照明光谱的计算,目的是优化一个或一组一般质量指标,如辐射的发光效率和显色指数Ra或Rf。本文所遵循的方法是探索和可视化,对于给定的多通道LED光源,在选定对象的色度范围内可以达到的照明质量参数。对于任何预定义的目标白点色度,在考虑的多通道LED光源定义的约束下解析计算照明元测量值。用蛮力方法对解空间进行采样,可以评估任何一般或特定颜色质量指数的值。对于预定义的对象光谱反射率(或代表一组对象的典型光谱反射率),导出对象色度域。可以选择色域内的几个对象色度目标,例如熟悉的对象的记忆颜色,并且可以检查该色域内色调和色度的“局部”变化对一般和特殊照明质量指标以及用户偏好的影响。这可以简化基于物体的最佳照明光谱的选择。该方法在实践中使用内部开发的五通道LED光源进行了说明。
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引用次数: 4
It’s Official, Light is Not Just for Vision 光不仅仅是为了视觉
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-04-03 DOI: 10.1080/15502724.2021.1885271
K. Houser
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引用次数: 1
A Review of Human Physiological Responses to Light: Implications for the Development of Integrative Lighting Solutions 人类对光的生理反应综述:对综合照明解决方案发展的启示
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-03-26 DOI: 10.1080/15502724.2021.1872383
C. Vetter, P. Pattison, K. Houser, M. Herf, A. Phillips, K. Wright, D. Skene, G. Brainard, D. Boivin, G. Glickman
ABSTRACT Architectural lighting has potent biological effects but applied lighting practices that capitalize on this potential have been limited. In this review, we endeavor to consolidate and synthesize key references that will be useful for lighting professionals, with the goal of supporting knowledge translation into pragmatic lighting strategies. Specifically, we explain relevant terminology, outline basic concepts, identify key references, provide a balanced overview of the current state of knowledge, and highlight important remaining questions. We summarize the physiological effects of light on human health and well-being, including a description of the processes underlying the photic regulation of circadian, neuroendocrine, and neurobehavioral functions. We review seminal work elucidating the elements mediating the potency of light for these physiological responses, with specific attention to factors critical for interpreting those findings. In parallel, we explain and endorse melanopic Equivalent Daylight Illuminance ( ) as the preferred measure to quantify the biological potency of light. Ultimately, while future studies are necessary to further facilitate the translation of laboratory knowledge to domestic and workplace settings, the immediate potential for applied lighting to better support human health is clear. Aiming for integrative lighting solutions that have biologically high potency light during the day and low potency during the night is perhaps the most immediate improvement to be made in order to better support applications for humans.
建筑照明具有强大的生物效应,但利用这一潜力的应用照明实践受到限制。在这篇综述中,我们将努力整合和综合对照明专业人员有用的关键参考文献,以支持知识转化为实用的照明策略。具体而言,我们解释相关术语,概述基本概念,确定关键参考文献,提供当前知识状态的平衡概述,并强调重要的剩余问题。我们总结了光对人类健康和福祉的生理影响,包括对昼夜节律、神经内分泌和神经行为功能的光调节过程的描述。我们回顾了开创性的工作,阐明了这些生理反应中调解光的效力的因素,并特别关注了解释这些发现的关键因素。同时,我们解释并支持暗视等效日光照度()作为量化光的生物效力的首选措施。最终,虽然未来的研究需要进一步促进将实验室知识转化为家庭和工作场所环境,但应用照明以更好地支持人类健康的直接潜力是显而易见的。为了更好地支持人类的应用,最直接的改进可能是在白天具有生物高强度光而在夜间具有低强度光的综合照明解决方案。
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引用次数: 72
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