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Let Me Count the Light. Accounting for Intensity, Duration and Timing of Light When Predicting Sleep and Subjective Alertness in Field Studies 让我数一数光明。在预测睡眠和主观警觉性的实地研究中,光的强度、持续时间和时间的计算
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2022-01-20 DOI: 10.1080/15502724.2021.2001345
S. Peeters, K. Smolders, M. Kompier, Y. D. de Kort
ABSTRACT Throughout the day, we are exposed to light that varies drastically over time. Correct quantification of the light is important when predicting sleep and subjective alertness in the field, yet doing so, is a complex challenge. In the current manuscript, we explore the feasibility of a novel, practical method to quantify light exposure, based on the data collected in two field studies (in late spring and winter). Data include indicators of sleep, subjective alertness, and personal luminous exposure. We explored Time above Threshold (TaT) and Mean Light Timing above Threshold (MLiT) metrics, as well as their interaction, to quantify intensity, timing, and duration of light in testing not only circadian but also acute alerting effects of light in the field during office hours. For both measures, sensitivity analyses were performed across a large range of illuminance thresholds. The aim was to explore if these analyses would render indications for (a range of) effective thresholds, and to test if this alternative method of quantifying light would outperform simple averaging over specific time intervals. Despite the relatively small data set, the current approach seems promising particularly for predicting sleep: models performed slightly better than traditional models using average light exposure as predictor. More importantly, this method takes into account intensity, duration and timing, providing more detailed insights in the relation between luminous exposure and different outcome measures. We encourage this method to be explored further with larger data sets, discuss shortcomings of the current analyses and suggest potential directions for improvement.
一整天,我们都暴露在随时间变化很大的光线下。在野外预测睡眠和主观警觉性时,光的正确量化是很重要的,但这样做是一项复杂的挑战。在当前的手稿中,我们基于两个实地研究(春末和冬季)收集的数据,探索了一种新的、实用的方法来量化光暴露的可行性。数据包括睡眠指标、主观警觉性和个人光照。我们探索了阈值以上时间(TaT)和平均光照时间(MLiT)指标,以及它们之间的相互作用,以量化光的强度、时间和持续时间,不仅用于测试昼夜节律,还用于测试办公时间现场光的急性警报效应。对于这两种测量,灵敏度分析是在大范围的照度阈值上进行的。目的是探索这些分析是否能够提供(一系列)有效阈值的指示,并测试这种量化光的替代方法是否优于在特定时间间隔内进行简单平均的方法。尽管数据集相对较小,但目前的方法似乎很有希望,特别是在预测睡眠方面:模型的表现略好于使用平均光照作为预测指标的传统模型。更重要的是,该方法考虑了强度、持续时间和时间,为发光暴露与不同结果测量之间的关系提供了更详细的见解。我们鼓励用更大的数据集进一步探索这种方法,讨论当前分析的缺点,并提出改进的潜在方向。
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引用次数: 4
Evaluating the Visibility of Architectural Features for People with Low Vision -A Quantitative Approach. 评估低视力人群的建筑特征可见性——定量方法。
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2022-01-01 DOI: 10.1080/15502724.2021.1890115
William B Thompson, Robert A Shakespeare, Siyun Liu, Sarah H Creem-Regehr, Daniel J Kersten, Gordon E Legge

Most people with low vision rely on their remaining functional vision for mobility. Our goal is to provide tools to help design architectural spaces in which safe and effective mobility is possible by those with low vision---spaces that we refer to as visually accessible. We describe an approach that starts with a 3D CAD model of a planned space and produces labeled images indicating whether or not structures that are potential mobility hazards are visible at a particular level of low vision. There are two main parts to the analysis. The first, previously described, represents low-vision status by filtering a calibrated luminance image generated from the CAD model and associated lighting and materials information to produce a new image with unseen detail removed. The second part, described in this paper, uses both these filtered images and information about the geometry of the space obtained from the CAD model and related lighting and surface material specifications to produce a quantitative estimate of the likelihood of particular hazards being visible. We provide examples of the workflow required, a discussion of the novelty and implications of the approach, and a short discussion of needed future work.

大多数视力低下的人依靠他们剩余的功能性视力来移动。我们的目标是提供工具来帮助设计建筑空间,在这些空间中,低视力的人可以安全有效地移动——我们称之为视觉无障碍的空间。我们描述了一种方法,该方法从规划空间的3D CAD模型开始,并产生标记的图像,表明在特定的低视力水平下是否可以看到具有潜在移动危险的结构。分析主要有两个部分。第一种方法,如前所述,通过过滤由CAD模型和相关照明和材料信息生成的校准亮度图像来表示低视力状态,以产生去除未见细节的新图像。在本文中描述的第二部分,使用这些过滤图像和从CAD模型和相关照明和表面材料规格中获得的关于空间几何的信息来产生特定危险可见可能性的定量估计。我们提供了所需工作流的示例,讨论了该方法的新颖性和含义,并简要讨论了需要的未来工作。
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引用次数: 1
Road Marking Contrast Threshold Revisited 重新审视道路标线对比度阈值
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-12-16 DOI: 10.1080/15502724.2021.1993893
R. Spieringhs, Kevin A. G. Smet, I. Heynderickx, P. Hanselaer
ABSTRACT Sufficient contrast between road surface and road markings is key for a safe and comfortable driving experience. This calls for a comprehensive and well established contrast (threshold) model, which ideally results in a single contrast threshold value independent of object angular size or road luminance. The contrast threshold model introduced by Adrian is still commonly used in road lighting. More recently, new contrast metrics that also predict supra-threshold contrast visibility have been proposed, but the corresponding visibility thresholds are not yet known. In the present study, participants are presented a rendering of a highway, including road marking arrows of various size and luminance and were asked to indicate the direction of the arrow. The luminance of the road surface, acting as background for the markings, was varied too. Due to the very low luminance values and the very small differences in luminance, measurement accuracy and calibration issues require special attention. The results show good agreement with Adrian’s visibility model (R2 = 0.75) in terms of luminance contrast, background luminance and size. In addition, we used our experimental data to define contrast thresholds for several other existing image based contrast models. Unfortunately, it seems to be impossible to state one unique threshold contrast value independent of object angular size and road luminance.
路面与道路标线之间的充分对比是安全舒适驾驶体验的关键。这需要一个全面和完善的对比度(阈值)模型,理想情况下,它会产生一个独立于物体角度大小或道路亮度的单一对比度阈值。Adrian介绍的对比度阈值模型在道路照明中仍然被广泛使用。最近,也提出了新的对比度指标,也预测超阈值对比度可见性,但相应的可见性阈值尚不清楚。在本研究中,研究人员向参与者展示了一张高速公路的渲染图,其中包括各种大小和亮度的道路标记箭头,并要求他们指出箭头的方向。路面的亮度,作为背景的标志,也是变化的。由于非常低的亮度值和非常小的亮度差异,测量精度和校准问题需要特别注意。结果表明,在亮度对比度、背景亮度和大小方面,与Adrian能见度模型(R2 = 0.75)吻合较好。此外,我们使用我们的实验数据来定义其他几个现有的基于图像的对比度模型的对比度阈值。不幸的是,似乎不可能陈述一个独立于物体角度大小和道路亮度的唯一阈值对比度值。
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引用次数: 1
Certainty and Doubt 确定与怀疑
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-10-29 DOI: 10.1080/15502724.2021.1988819
K. Houser
Researchers and practitioners in fields that include lighting science and illuminating engineering endeavor to balance objectivity with skepticism. Conviction is warranted when a position can be supported by robust and reliable data—e.g., vision deteriorates with age. Skepticism is warranted when supporting data are incomplete or unconvincing. For example, while there is no doubt that light mediates nonvisual responses such as melatonin suppression, the manner and degree to which that knowledge should inform lighting practice is less clear. When recommendations run too far ahead of what is known with conviction, it is prudent to be skeptical. Authors and speakers also persuade their audiences through narratives—stories that connect carefully selected sets of supposedly true observations. Conclusions are convincing when they can be supported by credible data, yet data tend to be curated, partial, and even when exhibiting internal validity may not apply to other contexts. Scientific viewpoints tend to be justified with intrinsically limited data that is chronicled through cogent narratives. For people seeking the ground truth, this process is exciting. Ideas are interrogated, caveats are stated, alternative explanations are considered, and degrees of both certainty and doubt are weighed. To someone outside of the scientific process, doubt may appear troubling, and certainty may be reassuring, but to a researcher, it is quite the opposite. Doubt pushes science toward deeper understanding, whereas certainty can be the bane of curiosity that impedes progress. While more research and more data will always be needed, considered choices can be made based on what is known. It is healthy to acknowledge that knowledge is incomplete, letting neither rational uncertainty nor irrational conviction stand in the way of progress. When faced with new data, changing one’s mind is not a failure, but a sign of growth. Formal discourse unfolds in the scientific literature, which relies on peer reviews to assess the credibility and veracity of scientific works. But the end goal of scientific works, especially in applied journals like LEUKOS, is not publication of the article, but the potential of the work to positively influence the world. This requires transfer of ideas or technologies from the scientific community to the public, a step that sometimes meets resistance. In recent years, there has been widespread erosion in the objective standards for truth. Public opinions are shaped by personal beliefs that are themselves influenced by appeals to emotion. Half-truths and outright falsehoods are sometimes promulgated to misinform. Does stating something false makes it true? An impartial reader might answer “no,” but in important domains of life that include politics and public policy, there is a blurry line between the rational and the fanciful. The repetition of false statements repeated ad nauseam and with conviction, has for some sowed seeds of doubt in science itse
照明科学和照明工程等领域的研究人员和从业人员努力在客观性和怀疑论之间取得平衡。当一个立场可以得到有力和可靠的数据支持时,信念是有根据的。在美国,视力随着年龄的增长而退化。当支持数据不完整或不能令人信服时,怀疑是有理由的。例如,虽然毫无疑问,光介导非视觉反应,如褪黑激素抑制,但这种知识应该以何种方式和程度告知照明实践尚不清楚。当建议远远超出人们确信的事实时,谨慎的做法是持怀疑态度。作者和演讲者也通过叙述来说服他们的听众——这些故事将精心挑选的一系列被认为是真实的观察联系起来。当结论可以得到可信数据的支持时,结论是令人信服的,然而数据往往是精心策划的,部分的,甚至当显示内部有效性时,也可能不适用于其他情况。科学观点往往是通过令人信服的叙述记录的内在有限的数据来证明的。对于那些寻求真理的人来说,这个过程是令人兴奋的。观点被质疑,警告被陈述,不同的解释被考虑,确定和怀疑的程度被权衡。对于科学进程之外的人来说,怀疑可能会令人不安,而确定性可能会让人安心,但对于研究人员来说,情况恰恰相反。怀疑推动科学走向更深入的理解,而确定性可能是阻碍进步的好奇心的祸根。虽然总是需要更多的研究和更多的数据,但可以根据已知的情况做出深思熟虑的选择。健康的做法是承认知识是不完整的,不要让理性的不确定性和非理性的信念阻碍进步。面对新的数据,改变自己的想法不是失败,而是成长的标志。正式话语在科学文献中展开,它依赖于同行评审来评估科学作品的可信度和真实性。但是,科学工作的最终目标,特别是在像《白血病》这样的应用期刊上,不是发表文章,而是研究成果对世界产生积极影响的潜力。这需要将想法或技术从科学界转移给公众,这一步骤有时会遇到阻力。近年来,真理的客观标准普遍受到侵蚀。公众舆论受个人信仰的影响,而个人信仰又受情感诉求的影响。半真半假和彻头彻尾的谎言有时被用来误导人们。说错了就是真的吗?一个公正的读者可能会回答“不”,但在包括政治和公共政策在内的重要生活领域,理性和幻想之间有一条模糊的界限。对一些人来说,一再重复令人作呕的错误陈述已经在科学本身播下了怀疑的种子。LEUKOS依靠广泛的学者网络来评估提交的作品。审稿人敏锐的观察和深度的评论让我深受启发和欣赏。建设性的评论使作者能够改进被接受的手稿的最终版本,指导我决定接受和拒绝什么,并且是LEUKOS努力保持的高标准的命脉。怀疑和怀疑是寻求真理的基本属性,我们邀请你以这种心态来阅读《白血病》。同时,请放心,这些页面上出现的作品已经过同行的审查,并代表了照明科学研究和发现的前沿。
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引用次数: 0
Effect of Correlated Color Temperature and S/P-ratio of LED Light Sources on Reaction Time in Off-axis Vision and Mesopic Lighting Levels LED光源相关色温和S/ p比对离轴视觉和介观照明反应时间的影响
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-10-05 DOI: 10.1080/15502724.2021.1970580
E. Vicente, B. Matesanz, M. Rodríguez-Rosa, A. M. Sáez, S. Mar, I. Arranz
ABSTRACT The increasing replacement of traditional lamps by LED technology opens the door to research into visual performance under their multiple possible spectral power distributions. The correlated color temperature and S/P-ratio are considered parameters characterizing the spectrum of a light source. The lack of firm conclusions motivates the analysis in this work of the influence of LED spectrum, which is defined by the correlated color temperature and S/P-ratio, on a representative night-driving task, visual reaction time. A two-channel and four primaries photostimulator was used as set-up for measuring reaction time in off-axis vision, at mesopic illumination conditions and for a range of stimulus contrasts. The experimental conditions included a wide range of correlated color temperatures, ranging from 1870 to 6350 K, and different S/P-ratios for the same temperature. A total of 16 young subjects participated in the experiments. The results show significant shorter reaction times for those conditions in which the spectrum has greater short-wavelength content. This is corroborated by the greater stimulation of rods and S-cones obtained in the calculation of their excitation level. However, the definition of the spectrum using the correlated color temperature and S/P-ratio does not equally define the results obtained. For the same temperature, a higher S/P-ratio provides lower reaction time values, but for the same S/P ratio reaction time is independent of the temperature. LED light sources with high short-wavelength content provide faster response on the basis of a greater excitation of rods and S-cones. The S/P-ratio is the best parameter to justify the effect of spectrum on reaction time, as considers the spectral sensitivity of the visual system in its calculation.
越来越多的传统灯具被LED技术取代,为研究其多种可能的光谱功率分布下的视觉性能打开了大门。相关色温和S/ p比被认为是表征光源光谱的参数。由于缺乏确凿的结论,本研究分析了LED光谱(由相关色温和S/ p比定义)对具有代表性的夜间驾驶任务视觉反应时间的影响。一个双通道和四基色光刺激器被用来测量在离轴视觉下的反应时间,在中观照明条件下和一系列刺激对比。实验条件包括广泛的相关色温范围,从1870到6350 K,以及相同温度下不同的S/ p比。共有16名年轻受试者参加了实验。结果表明,在波长较短的条件下,反应时间明显缩短。在计算杆状细胞和s锥细胞的兴奋水平时得到的更大的刺激证实了这一点。然而,使用相关色温和S/ p比的光谱定义并不能平等地定义所获得的结果。在相同温度下,S/P比越高,反应时间越短,但S/P比相同时,反应时间与温度无关。具有高短波长含量的LED光源在杆状体和s锥的更大激发的基础上提供更快的响应。S/ p比是证明光谱对反应时间影响的最佳参数,因为它在计算中考虑了视觉系统的光谱灵敏度。
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引用次数: 3
Ethics and Fallacies of Human-Centric Lighting and Artificial Light at Night 以人为中心的照明和夜间人造光的伦理与谬误
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-10-02 DOI: 10.1080/15502724.2021.1951021
K. Houser
Human-centered design is a problem-solving approach that focuses on people first—their productivity, comfort, and user experience. A bicycle should be designed with pedals, seat, handlebars, brakes, and gear shifters in ergonomically comfortable positions. The hardware and software that comprise tablets and cellular devices should intuitively enable a positive user experience. Placing humans first is a sensible approach in many design scenarios, especially when the device or technology will not substantially interact with non-human life. With lighting, however, human-centricity may come with collateral damage. Through Earth’s web of life, we rely on other forms of life for our own survival. As apex predators, humans consume all kinds of plants and animals, which themselves are part of wider and interconnected ecosystems consisting of all manner of biotic and abiotic components. Regrettably and incontrovertibly, some lighting designed to support a subset of human needs causes unintended negative effects on human life, and even worse consequences to nonhuman life. Artificial light at night (ALAN) is offered as a case in point. Notwithstanding some practical and aesthetic benefits, ALAN exerts direct negative effects on people. The human body tells time by observing nature’s rhythm of light and dark. Electric lighting that is asynchronous with natural cycles of day and night may interfere with our natural biological clocks, thus impairing human functioning on timescales of days, weeks, and years. Simultaneously, ALAN disrupts natural ecosystems. Flora and fauna rely on Earth’s predictable patterns of day and night to regulate life-sustaining behaviors such as sleep, eating, reproduction, and hiding from predators. ALAN disrupts those behaviors. Some species gain a short-term advantage at the expense of other species, thus disrupting ecosystems. These disturbances may not show immediate or obvious effects on humans, but this is more reflective of the inability of human science to predict, detect, and measure such effects. On timescales of decades and generations, we should expect the consequences to come back to us. Holistic consideration of human-centric lighting should look beyond short-term effects of light on human visual, emotional, behavioral, and biological outcomes. While ethical considerations related to conserving habitats for turtles, birds, insects, fishes, and reptiles are salient, this is not mere altruism. Nor is this just romanticism about the beauty of the night sky. At root is also pragmatism. It is in our self-interest to preserve the ecosystems and biodiversity that support human life, lest today’s design decisions become tomorrow’s liabilities. How might one practice lighting if short-term considerations about human needs yield to, or better, integrate with, long-term considerations about planetary health? To what degree, if at all, should building facades and monuments be illuminated? To what degree should window shading devices
以人为本的设计是一种解决问题的方法,它首先关注人的生产力、舒适度和用户体验。自行车的踏板、座椅、车把、刹车和变速杆应该设计在符合人体工程学的舒适位置。组成平板电脑和手机设备的硬件和软件应该直观地提供积极的用户体验。在许多设计场景中,将人类放在首位是一种明智的方法,尤其是当设备或技术不会与非人类生命发生实质性互动时。然而,在照明方面,以人为中心可能会带来附带损害。通过地球的生命之网,我们依靠其他形式的生命来生存。作为顶级捕食者,人类消耗各种植物和动物,这些植物和动物本身是由各种生物和非生物成分组成的更广泛和相互关联的生态系统的一部分。遗憾的是,无可争议的是,一些为满足人类需求而设计的照明对人类生活产生了意想不到的负面影响,甚至对非人类生命造成了更严重的后果。夜间人造光(ALAN)就是一个很好的例子。尽管有一些实用和美学上的好处,但ALAN对人有直接的负面影响。人体通过观察自然的明暗节奏来判断时间。与自然昼夜周期不同步的电灯可能会干扰我们的自然生物钟,从而在天、周、年的时间尺度上损害人类的功能。同时,ALAN破坏了自然生态系统。动植物依靠地球上可预测的昼夜模式来调节维持生命的行为,如睡眠、饮食、繁殖和躲避捕食者。艾伦破坏了这些行为。一些物种以牺牲其他物种为代价获得了短期优势,从而破坏了生态系统。这些干扰可能不会对人类产生直接或明显的影响,但这更多地反映了人类科学在预测、检测和测量此类影响方面的无能。在几十年和几代人的时间尺度上,我们应该预料到后果会回到我们身上。以人为本的照明的整体考虑应该超越光对人类视觉、情感、行为和生物结果的短期影响。虽然保护海龟、鸟类、昆虫、鱼类和爬行动物栖息地的伦理考虑很突出,但这不仅仅是利他主义。这不仅仅是关于夜空之美的浪漫主义。其根源也是实用主义。保护支持人类生活的生态系统和生物多样性符合我们的自身利益,以免今天的设计决策成为明天的负债。如果对人类需求的短期考虑屈服于或更好地与对地球健康的长期考虑相结合,人们如何实践照明?建筑立面和纪念碑应该在多大程度上照明?在夜间应采用何种程度的遮阳装置,以限制建筑物内的光线?如何为行人区、运动场地、道路及停车设施照明?灯光宵禁和时间控制能在多大程度上保护夜间栖息地?照明专业人士有义务考虑这些问题,就像他们最适合改善或减少alan的使用一样——然而,相反地,使用更少的流明或减少户外环境的照明往往与短期利益相悖。制造商或设计师可能会想:“如果我不点亮这个项目,那么其他人会,可能更糟!”或者设计专业人员可能会指出遵守规范或条例。像这样的短期合理化是否应该回避更大的问题?《白细胞》2021,第17卷,第17期。4,319 - 320 https://doi.org/10.1080/15502724.2021.1951021
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引用次数: 2
On Illumination Vector Quantities Due to Area Light Sources: Comparison of Two Calculation Approaches 区域光源照明矢量:两种计算方法的比较
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-09-09 DOI: 10.1080/15502724.2021.1957688
R. A. Mangkuto, M. Koerniawan
ABSTRACT The concept of illumination vector quantities at a given point in three-dimensional space has been proposed since long time ago, but it is mostly described for scenes with point light sources. In real scenes with area light sources, numerical approximations are required to estimate the illumination vector quantities, which can be done by discretising the area into an array of point sources. Two different approaches are proposed in this study; Approach 1 is applicable in the design phase, where the positions of the source and receiver point are exactly known. Approach 2 is applicable during field measurement, based on the obtained cubic illuminances. This study aims to determine the required number of point source elements in the computation and to investigate the difference between both calculation approaches. The proposed concept is demonstrated using a scenario with horizontal, square source and a scenario with vertical, rectangular source, with various luminous intensity distribution patterns, by observing various illumination vector quantities. Grid sensitivity analyses suggest that the largest grid size satisfying the five-to-one approximation rule shall yield quantities that converge within no more than 5% to the final value. For a given size of area source, at a given distance, the differences of illumination vector quantities obtained from both calculation approaches are expected to be approximately the same, regardless the luminous intensity distribution. The estimation of cylindrical illuminance is generally more accurate than that of scalar illuminance.
摘要:三维空间中给定点的照明矢量的概念很早以前就被提出,但主要是针对点光源场景进行描述。在具有区域光源的真实场景中,需要数值近似来估计照明矢量,这可以通过将区域离散为点源阵列来实现。本研究提出了两种不同的方法;方法1适用于设计阶段,此时信号源和接收点的位置是已知的。方法2适用于现场测量,基于获得的立方照度。本研究旨在确定计算中所需点源元素的数量,并研究两种计算方法之间的差异。通过观察不同的照明矢量,使用具有不同发光强度分布模式的水平方形光源场景和垂直矩形光源场景来演示所提出的概念。网格敏感性分析表明,满足五比一近似规则的最大网格尺寸应产生的数量收敛于最终值的范围不超过5%。对于给定尺寸的面积光源,在给定距离下,无论光强分布如何,两种计算方法得到的照明矢量的差值预计大致相同。圆柱照度的估计通常比标量照度的估计更准确。
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引用次数: 0
Discomfort Glare from a Cyclic Source in Outdoor Lighting Conditions 室外照明条件下循环光源的不适眩光
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-08-26 DOI: 10.1080/15502724.2021.1954531
Joffrey Girard, C. Villa, R. Brémond
ABSTRACT Many models of discomfort glare have been proposed for outdoor lighting applications. Most of them were built from data collected in the laboratory in static situations, with motionless light sources, which main characteristics (luminance, size and position) were constant over time. However, on the road at night, drivers are moving with multiple sources around them. To fill the gap between static situations and more realistic ones, four psychophysic experiments were carried out in a laboratory to investigate the impact of the cyclic variations of several light source characteristics (its luminance, eccentricity and solid angle) on the discomfort glare. The temporal frequencies have been chosen representative of outdoor lighting conditions, up to 2.6 Hz. No impact of the dynamics of the glare source was found, except for a source with variable luminance at a low frequency ( ).
针对室外照明应用,人们提出了许多不适眩光模型。它们大多是在实验室中采集的静态情况下的数据,光源不动,其主要特征(亮度、大小和位置)随时间不变。然而,在夜间的道路上,司机们的周围有多个光源。为了填补静态环境与现实环境之间的空白,在实验室进行了四项心理物理实验,研究了几种光源特性(亮度、偏心率和立体角)的循环变化对不舒服眩光的影响。时间频率的选择代表了室外照明条件,最高可达2.6 Hz。除了一个低频的可变亮度光源()外,没有发现眩光源的动态影响。
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引用次数: 2
The Impact of Exterior Surround Detail on Daylighting Simulation Results 外部环绕细节对采光模拟结果的影响
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-08-10 DOI: 10.1080/15502724.2021.1947313
R. Sadeghi, R. Mistrick
ABSTRACT The accuracy of daylighting simulations for the built environment strongly depends on the modeling of the exterior surround. The practice of modeling a space with a flat ground surface with little or no external architectural or landscape elements, particularly early in the design phase, is often applied. In this study, this approach and a number of different levels of detail for modeling the exterior surround were investigated by comparing real-life empirical measurements with their corresponding simulation results. A total of 13 different exterior views were studied under 15 different sky/seasonal conditions to investigate the contribution of the surrounding features to the daylight delivered inside a small office. These features were classified into one of four different groups – sky, architectural structures, standing vegetation, and horizontal ground. Five of these locations were chosen for further simulation by applying six levels of detail to the exterior surround in a simulation model. The results reveal that ignoring exterior surround objects (common practice for some) yielded an average error of 67.9%, while a high level of detail (which applied high polygon vegetation representations) resulted in an average error of only 11.3%. A detailed model of the surround with the IES LM-83 suggested method of modeling trees resulted in an average error of 22.8%.
建筑环境采光模拟的准确性在很大程度上取决于外部环绕的建模。通常采用的做法是,在一个平坦的地面上建立一个空间,很少或没有外部建筑或景观元素,特别是在设计阶段的早期。在这项研究中,通过比较现实生活中的经验测量结果与其相应的模拟结果,研究了这种方法和许多不同层次的外部环绕建模细节。在15种不同的天空/季节条件下,研究了13种不同的外部景观,以调查周围特征对小办公室内日光的贡献。这些特征被分为四个不同的组——天空、建筑结构、直立植被和水平地面。通过在模拟模型中对外部环绕环境应用六个级别的细节,选择其中五个位置进行进一步的模拟。结果显示,忽略外部环绕物体(一些常见的做法)产生67.9%的平均误差,而高水平的细节(应用高多边形植被表示)导致平均误差仅为11.3%。使用IES LM-83建议的树木建模方法对环绕环境进行详细建模,平均误差为22.8%。
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引用次数: 1
The Usefulness of Near-Field Goniophotometry Data to Assess Illuminances and Discomfort Glare in Indoor Lighting 近场视光测量数据在室内照明中评估照度和不适眩光的用处
IF 3.6 2区 工程技术 Q2 CONSTRUCTION & BUILDING TECHNOLOGY Pub Date : 2021-07-21 DOI: 10.1080/15502724.2021.1925129
L. Simonot, F. Reux, S. Carré, C. Martinsons
ABSTRACT In lighting simulations, a luminaire is usually modeled using a luminous intensity distribution emitted by a single-point source. This so-called far-field approach is valid as long as the dimensions of the luminaire are much smaller than the distance to the calculation surface. This assumption is generally not met in standard indoor lighting and may lead to significant errors in the prediction of illuminances and discomfort glare. This work describes a practical near-field approach based on splitting the luminaire into N point sources. The errors in relation to the near field (infinite value of N) are evaluated as a function of N. This approach generates a more accurate assessment of the Unified Glare Rating in the case of luminaires with non-uniform emission.
在照明模拟中,通常使用单点光源发出的发光强度分布对灯具进行建模。只要灯具的尺寸远远小于到计算面的距离,这种所谓的远场方法就是有效的。这一假设在标准室内照明中通常不满足,并可能导致在预测照度和不适眩光方面出现重大误差。这项工作描述了一种基于将灯具分成N个点光源的实用近场方法。将与近场(无限N值)相关的误差作为N的函数进行评估,这种方法可以更准确地评估非均匀发射灯具的统一眩光等级。
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引用次数: 3
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