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Synthetic Transaural Audio Rendering (STAR): Extension to Full 3D Spatialization 合成跨听觉音频渲染(STAR):扩展到全3D空间化
4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0098
Sylvain Marchand, Eric Meaux
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引用次数: 0
Mesostructures: Beyond Spectrogram Loss in Differentiable Time–Frequency Analysis 介观结构:在可微时频分析中超越谱图损失
4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0103
Cyrus Vahidi, Han Han, Changhong Wang, Mathieu Lagrange, György Fazekas, Vincent Lostanlen
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引用次数: 2
Efficient Diffraction Modeling Using Neural Networks and Infinite Impulse Response Filters 利用神经网络和无限脉冲响应滤波器的高效衍射建模
4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-09-12 DOI: 10.17743/jaes.2022.0107
Joshua Mannall, Lauri Savioja, Paul Calamia, Russell Mason, Enzo De Sena
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引用次数: 0
A Comparative Study of Multichannel Microphone Arrays Used in Classical Music Recording 多声道传声器阵列在古典音乐录音中的比较研究
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0091
François Salmon, Frédéric Changenet, Tom Colas, C. Verron, M. Paquier
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引用次数: 0
Audio-Driven Talking Face Generation: A Review 音频驱动的说话面孔生成:综述
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0081
Shiguang Liu
.
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引用次数: 0
A High-Resolution Boundary Element Method Suitable Full Torso Mesh of KEMAR 一种适合KEMAR全躯干网格的高分辨率边界元方法
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0085
Kat Young, G. Kearney
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引用次数: 0
Identification of Discriminative Acoustic Dimensions in Stereo, Surround and 3D Music Reproduction 在立体声、环绕声和三维音乐再现中鉴别声学维度的识别
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0071
Jakob Bergner, Daphne Schössow, Stephan Preihs, J. Peissig
This work is motivated by the question of whether different loudspeaker-based multichan- nel playback methods can be robustly characterized by measurable acoustic properties. For that, underlying acoustic dimensions were identified that allow for a discriminative sound field analysis within a music reproduction scenario. The subject of investigation is a set of different musical pieces available in different multichannel playback formats. Re-recordings of the stimuli at a listening position using a spherical microphone array enable a sound field analysis that includes, in total, 237 signal-based indicators in the categories of loudness, qual- ity, spaciousness, and time. The indicators are fed to a factor and time series analysis to identify the most relevant acoustic dimensions that reflect and explain significant parts of the variance within the acoustical data. The results show that of the eight relevant dimensions, the dimensions “High-Frequency Diffusivity,” “Elevational Diffusivity,” and “Mid-Frequency Diffusivity” are capable of identifying statistically significant differences between the loudspeaker setups. The presented approach leads to plausible results that are in accordance with the expected differences between the loudspeaker configurations used. The findings may be used for a better understanding of the effects of different loudspeaker configurations on human perception and emotional response when listening to music.
这项工作的动机是不同的基于扬声器的多通道播放方法是否可以通过可测量的声学特性来可靠地表征。为此,确定了潜在的声学维度,允许在音乐再现场景中进行判别声场分析。调查的主题是一组不同的音乐作品,可在不同的多通道播放格式。使用球形麦克风阵列在聆听位置重新记录刺激,可以进行声场分析,其中包括响度,质量,空间和时间等总共237个基于信号的指标。这些指标被输入到一个因子和时间序列分析中,以确定最相关的声学维度,这些声学维度反映并解释了声学数据中差异的重要部分。结果表明,在8个相关维度中,“高频扩散系数”、“高度扩散系数”和“中频扩散系数”能够识别扬声器设置之间的统计学显著差异。所提出的方法导致与所使用的扬声器配置之间的预期差异相一致的可信结果。这一发现可以用来更好地理解不同扬声器配置对人在听音乐时的感知和情绪反应的影响。
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引用次数: 1
Recent Advances in an Open Software for Numerical HRTF Calculation 开放式HRTF数值计算软件的最新进展
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0078
F. Brinkmann, W. Kreuzer, J. Thomsen, Sergejs Dombrovskis, K. Pollack, S. Weinzierl, P. Majdak
Mesh2HRTF 1.x is an open-source and fully scriptable end-to-end pipeline for the numerical calculation of head-related transfer functions (HRTFs). The calculations are based on 3D meshes of listener’s body parts such as the head, pinna, and torso. The numerical core of Mesh2HRTF is written in C++ and employs the boundary-element method for solving the Helmholtz equation. It is accelerated by a multilevel fast multipole method and can easily be parallelized to further speed up the computations. The recently refactored framework of Mesh2HRTF 1.x contains tools for preparing the meshes as well as specific post-processing and inspection of the calculated HRTFs. The resulting HRTFs are saved in the spatially oriented format for acoustics being directly applicable in virtual and augmented reality applications and psychoacoustic research. The Mesh2HRTF 1.x code is automatically tested to assure high quality and reliability. A comprehensive online documentation enables easy access for users without in-depth knowledge of acoustic simulations.
Mesh2HRTF 1。x是一个开源的、完全可脚本化的端到端管道,用于头部相关传递函数(hrtf)的数值计算。计算是基于听者身体部位的三维网格,如头部、耳廓和躯干。Mesh2HRTF的数值核心是用c++编写的,采用边界元法求解亥姆霍兹方程。该方法采用多级快速多极方法进行加速,并且可以很容易地并行化以进一步加快计算速度。最近重构的Mesh2HRTF 1框架。x包含准备网格的工具,以及计算出的hrtf的具体后处理和检查。由此产生的hrtf以空间导向格式保存,用于声学直接适用于虚拟和增强现实应用以及心理声学研究。Mesh2HRTF 1。X代码是自动测试,以确保高质量和可靠性。一个全面的在线文档可以方便地访问用户没有深入的声学模拟知识。
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引用次数: 2
The Bivariate Mixture Space: A Compact Spectral Representation of Bivariate Signals 二元混合空间:二元信号的紧凑谱表示
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0090
G. Presti
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引用次数: 0
The Effect of Temporal and Directional Density on Listener Envelopment 时间密度和方向密度对听众包络的影响
IF 1.4 4区 工程技术 Q1 Arts and Humanities Pub Date : 2023-07-10 DOI: 10.17743/jaes.2022.0088
Stefan Riedel, M. Frank, F. Zotter
Listenerenvelopmentreferstothesensationofbeingsurroundedbysound,eitherbymultiple direct sound events or by a diffuse reverberant sound field. More recently, a specific attribute for the sensation of being covered by sound from elevated directions has been proposed by Sazdov et al. and was termed listener engulfment. The first experiment presented here investigates how the temporal and directional density of sound events affects listener envelopment. The second experiment studies how elevated loudspeaker layers affect envelopment versus engulfment. A spatial granular synthesis technique is used to precisely control the temporal and directional density of sound events. Experimental results indicate that a directionally uniform distribution of sound events at time intervals (cid:2) t < 20 ms is required to elicit a sensation of diffuse envelopment, whereas longer time intervals lead to localized auditory events. It shows that elevated loudspeaker layers do not increase envelopment but contribute specifically to listener engulfment. Low-pass-filtered stimuli enhance envelopment in directionally sparse conditions, but impede control over engulfment due to a reduction of height localization cues. The results can be exploited in the technical design and creative application of spatial sound synthesis and reverberation algorithms.
听者环境指的是被声音包围的感觉,无论是由多个直接声音事件还是由漫反射声场。最近,Sazdov等人提出了一种特殊的属性,即被来自较高方向的声音覆盖的感觉,并将其称为听众吞没。这里提出的第一个实验研究了声音事件的时间和方向密度如何影响听者包络。第二个实验研究了升高的扬声器层如何影响包围与吞没。采用空间颗粒合成技术精确控制声事件的时间和方向密度。实验结果表明,在时间间隔(cid:2) t < 20 ms时,声音事件的方向均匀分布需要引起弥漫性包络感,而更长的时间间隔则导致局部听觉事件。研究表明,升高的扬声器层并没有增加包围度,而是特别有助于听众的吞没。低通滤波刺激增强了方向稀疏条件下的包络,但由于高度定位线索的减少,阻碍了对吞噬的控制。研究结果可用于空间声音合成和混响算法的技术设计和创造性应用。
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引用次数: 0
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Journal of the Audio Engineering Society
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